History GoddamnedBats / Metroid

7th Dec '17 1:12:12 AM Cryoclaste
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* There are multiple enemies in ''MetroidPrime'' that can be counted as Goddamned Bats, most notable of which are the Parasites. Only once in the game does a normal, basic Parasite appear individually; in fact, normal Parasites only appear on the Frigate Orpheon, a ship visited in the opening of the game and sent crashing into the planet serving as the setting for the rest of the game. The individual Parasite appears almost solely to give you the logbook entry for Parasites while you still have all the time you need, because the Parasites appear en masse in the "Get Out Fast" sequence after you beat the boss of the Frigate, the Parasite Queen (a giant mutant Parasite created by the Space Pirates), and fling themselves at you and explode in order to inhibit your progress and run out the 3 minutes you have to escape. Another example of Bats, though they are probably less qualified, are the Tallon Crabs which infest the derelict Frigate on the planet's surface. Unlike Parasites, they don't try to hit you, instead scurrying from one hole to the other, ignoring you completely. But there's a lot of them and the less cautious player will walk right into their path to get half a tank of energy blown away.

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* There are multiple enemies in ''MetroidPrime'' ''VideoGame/MetroidPrime'' that can be counted as Goddamned Bats, most notable of which are the Parasites. Only once in the game does a normal, basic Parasite appear individually; in fact, normal Parasites only appear on the Frigate Orpheon, a ship visited in the opening of the game and sent crashing into the planet serving as the setting for the rest of the game. The individual Parasite appears almost solely to give you the logbook entry for Parasites while you still have all the time you need, because the Parasites appear en masse in the "Get Out Fast" sequence after you beat the boss of the Frigate, the Parasite Queen (a giant mutant Parasite created by the Space Pirates), and fling themselves at you and explode in order to inhibit your progress and run out the 3 minutes you have to escape. Another example of Bats, though they are probably less qualified, are the Tallon Crabs which infest the derelict Frigate on the planet's surface. Unlike Parasites, they don't try to hit you, instead scurrying from one hole to the other, ignoring you completely. But there's a lot of them and the less cautious player will walk right into their path to get half a tank of energy blown away.



*** Fission Metroids in ''Prime''. It's bad enough that that they split in two when you shoot them enough or hit them with bombs three times, and the two parts are only vulnerable to one type of beam, but not the same beam. But when you encounter one, it's during a platforming segment, so when it charges, it'll either knock you off the platform you're standing on, knock you off-course if you were in the middle of a jump, or cause you to panic and risk falling down as you try to bomb it off you. It also respawns after you kill it, and when you get half-way up the room, the game goes "here, have another" and now you have 2-4 Metroids charging at you. And they show up in greater numbers in the Trilogy edition, and in new places too. And in ''MetroidPrime 3'', the buggers can ''[[IntangibleMan become intangible]]''. Luckily you eventually get the power to kill them in one shot, with a single Power Bomb.\\

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*** Fission Metroids in ''Prime''. It's bad enough that that they split in two when you shoot them enough or hit them with bombs three times, and the two parts are only vulnerable to one type of beam, but not the same beam. But when you encounter one, it's during a platforming segment, so when it charges, it'll either knock you off the platform you're standing on, knock you off-course if you were in the middle of a jump, or cause you to panic and risk falling down as you try to bomb it off you. It also respawns after you kill it, and when you get half-way up the room, the game goes "here, have another" and now you have 2-4 Metroids charging at you. And they show up in greater numbers in the Trilogy edition, and in new places too. And in ''MetroidPrime 3'', ''VideoGame/MetroidPrime3'', the buggers can ''[[IntangibleMan become intangible]]''. Luckily you eventually get the power to kill them in one shot, with a single Power Bomb.\\



** ''MetroidPrime 2: Echoes'' has the Darkling Pirate Commandos, spiritual successors to the Chozo Ghosts with the exact same 'invisible warping' motif and a lot more firepower (dark energy beams that mess with your visor and blinding EMP grenades). Fortunately, the Dark Visor is much easier to use than the X-Ray Visor, all weapons hurt them (particularly the Light Beam and the two-shot Entangler/Missile), they only come in packs of two until you get the Dark Visor and they give up and leave if you're still alive after about two or three minutes. An enemy that could have been dangerous made mostly an annoyance.

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** ''MetroidPrime 2: Echoes'' ''VideoGame/MetroidPrime2Echoes'' has the Darkling Pirate Commandos, spiritual successors to the Chozo Ghosts with the exact same 'invisible warping' motif and a lot more firepower (dark energy beams that mess with your visor and blinding EMP grenades). Fortunately, the Dark Visor is much easier to use than the X-Ray Visor, all weapons hurt them (particularly the Light Beam and the two-shot Entangler/Missile), they only come in packs of two until you get the Dark Visor and they give up and leave if you're still alive after about two or three minutes. An enemy that could have been dangerous made mostly an annoyance.



** The Flickerbats in the first ''MetroidPrime'' are a huge annoyance early in the game. First of all, you can't even kill them until you have the Wave Beam, and even if you do, you must have the X-Ray Visor to lock on to them. This makes killing them a huge pain with the slow-moving Wave Beam (which also has a low rate of fire). To make matters worse, these little buggers just ''love'' to fly around erratically and [[LedgeBats knock you off high ledges.]]

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** The Flickerbats in the first ''MetroidPrime'' ''VideoGame/MetroidPrime'' are a huge annoyance early in the game. First of all, you can't even kill them until you have the Wave Beam, and even if you do, you must have the X-Ray Visor to lock on to them. This makes killing them a huge pain with the slow-moving Wave Beam (which also has a low rate of fire). To make matters worse, these little buggers just ''love'' to fly around erratically and [[LedgeBats knock you off high ledges.]]
16th Oct '17 8:23:22 PM wolftickets1969
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** The puffers and their various incarnations are a regular annoyance. They like to float around, shooting off a noxious gas that can do a lot of damage fairly quickly. Thankfully, you really only run into them in the air, so contact is limited. However, in Metroid Prime 2 Echoes, there are these cyborg puffers called Preeds, which have the same mechanism. You shoot them? They blow up, releasing a rather large payload of kill-gas. Also, by the time the gas has dissipated, a new one has spawns 9 times out of 10. Have fun.

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** The puffers [[LivingGasbag puffers]] and their [[UndergroundMonkey various incarnations incarnations]] are a regular annoyance. They like to float around, shooting off a [[DeadlyGas noxious gas gas]] that can do a lot of damage fairly quickly. Thankfully, you really only run into them in the air, so contact is limited. However, in Metroid Prime 2 Echoes, there are these cyborg puffers called Preeds, which have the same mechanism. You shoot them? They blow up, releasing a rather large payload of kill-gas. Also, by the time the gas has dissipated, a new one has spawns 9 times out of 10. Have fun.
16th Oct '17 8:21:14 PM wolftickets1969
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** The Sentry Drones. They dodge your attacks very quickly, have a ridiculous firing rate and damage, aforementioned shots can [[InterfaceScrew screw with your visor (especially the thermal visor)]], and worst of all, [[InescapableAmbush they lock you in the room they're in so they can kill you more easily]]. Then someone had the gall to [[ThatOneBoss make the little shits invisible]], [[ThisIsGonnaSuck before you got the X-ray visor]]...

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** The Sentry Drones. They dodge your attacks very quickly, have a ridiculous firing rate and damage, aforementioned shots can [[InterfaceScrew screw with your visor (especially the thermal visor)]], and worst of all, [[InescapableAmbush they lock you in the room they're in so they can kill you more easily]]. Then someone had the gall to [[ThatOneBoss [[DemonicSpiders make the little shits invisible]], [[ThisIsGonnaSuck before you got the X-ray visor]]...
16th Oct '17 8:20:23 PM wolftickets1969
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** Then there's the Triclops (and their PaletteSwap versions in ''Echoes'', the Mechlops). They're immune to pretty much everything except bombs. They will also leave you alone. That is, until you go into Morph Ball form. If you wander too close to one (which is deceptively far away), they'll grab you and chuck you into the nearest lava pit. And of course, they're all over the place in the Morph Ball-only areas of Magmoor Caverns. You have to carefully drop bombs in front of them so that they'll grab the bomb instead of you. At least there's no lava in ''Echoes''.

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** Then there's the Triclops (and their PaletteSwap versions in ''Echoes'', the Mechlops). They're immune to pretty much everything except bombs. They will also leave you alone. That is, until you go into Morph Ball form. If you wander too close to one (which is deceptively far away), [[MookBouncer they'll grab you and chuck you into the nearest lava pit.pit]]. And of course, they're all over the place in the Morph Ball-only areas of Magmoor Caverns. You have to carefully drop bombs in front of them so that they'll grab the bomb instead of you. At least there's no lava in ''Echoes''.
12th May '17 5:31:21 AM Cryoclaste
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* Zoomers, Geemers, and their equivalents, especially in the original ''{{Metroid}}''. They are impossible to kill on the floor unless you have the wave beam or spend the time trying to bomb them, and they crawl around all those platforms in the vertical rooms, often knocking you off if you mis-time a jump. And they are ''everywhere''.
* ''[[{{Metroid}} Metroid Prime 3: Corruption]]'' introduced the Phaazoids, an altogether uninteresting enemy with a weak but difficult-to-avoid area attack. It was simple to kill, but was immune to all weapons save the gun that costs health to fire. Many players took to simply running through an area instead of dealing with them, as it often cost more health to kill them than to just soak up their attacks. Adding to the joy was a [[HandWave plot justification]] for them appearing in every area Samus had 'cleared,' meaning that the further the player is in the game, the more of them she had to deal with. Thankfully, they disappear once their corresponding Red Phazoid is destroyed, which you'll most likely do anyway just for the Gold Credit.

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* Zoomers, Geemers, and their equivalents, especially in the original ''{{Metroid}}''.''VideoGame/{{Metroid|1}}''. They are impossible to kill on the floor unless you have the wave beam or spend the time trying to bomb them, and they crawl around all those platforms in the vertical rooms, often knocking you off if you mis-time a jump. And they are ''everywhere''.
* ''[[{{Metroid}} Metroid Prime 3: Corruption]]'' ''VideoGame/MetroidPrime3Corruption'' introduced the Phaazoids, an altogether uninteresting enemy with a weak but difficult-to-avoid area attack. It was simple to kill, but was immune to all weapons save the gun that costs health to fire. Many players took to simply running through an area instead of dealing with them, as it often cost more health to kill them than to just soak up their attacks. Adding to the joy was a [[HandWave plot justification]] for them appearing in every area Samus had 'cleared,' meaning that the further the player is in the game, the more of them she had to deal with. Thankfully, they disappear once their corresponding Red Phazoid is destroyed, which you'll most likely do anyway just for the Gold Credit.
11th Mar '17 12:19:15 PM nombretomado
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** The Metroid Series' ''actual'' Goddamned Bats are the Skree (and Shriekbats of the Prime series). They're ''even worse'' in ''MetroidOtherM''. Not easy to spot, auto aim does nothing unless they're right in front of Samus, and come down faster than a cannonball off the Empire State Building. But this little bugger is the least of you're problems if you're up against the [[DemonicSpiders Desbrachians]]...

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** The Metroid Series' ''actual'' Goddamned Bats are the Skree (and Shriekbats of the Prime series). They're ''even worse'' in ''MetroidOtherM''.''VideoGame/MetroidOtherM''. Not easy to spot, auto aim does nothing unless they're right in front of Samus, and come down faster than a cannonball off the Empire State Building. But this little bugger is the least of you're problems if you're up against the [[DemonicSpiders Desbrachians]]...
16th Dec '12 8:01:36 AM dancnbna
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Added DiffLines:

** Then there's the Triclops (and their PaletteSwap versions in ''Echoes'', the Mechlops). They're immune to pretty much everything except bombs. They will also leave you alone. That is, until you go into Morph Ball form. If you wander too close to one (which is deceptively far away), they'll grab you and chuck you into the nearest lava pit. And of course, they're all over the place in the Morph Ball-only areas of Magmoor Caverns. You have to carefully drop bombs in front of them so that they'll grab the bomb instead of you. At least there's no lava in ''Echoes''.
28th Nov '12 7:26:40 PM MisterKerr
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Added DiffLines:

** The scarabs in the Chozo Ruins are basically the planetside version of Parasites that nearly cross over into [[DemonicSpiders Demonic Spider]] territory early in the game, as they can chew up an entire energy tank if you're not careful and blunder into them, at a point where one energy tank is all you've got.
26th Nov '12 10:41:51 PM MisterKerr
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Added DiffLines:

* Zoomers, Geemers, and their equivalents, especially in the original ''{{Metroid}}''. They are impossible to kill on the floor unless you have the wave beam or spend the time trying to bomb them, and they crawl around all those platforms in the vertical rooms, often knocking you off if you mis-time a jump. And they are ''everywhere''.
28th Jun '12 9:30:16 AM DiscoTam
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** ''MetroidPrime 2: Echoes'' has the Darkling Pirate Commandos, spiritual successors to the Chozo Ghosts with the exact same 'invisible warping' motif and a lot more firepower (dark energy beams that mess with your visor and blinding EMP grenades). Fortunately, the Dark Visor is much easier to use then the X-Ray Visor, all weapons hurt them (particularly the Light Beam and the two-shot Entangler/Missile), they only come in packs of two until you get the Dark Visor and they give up and leave if you're still alive after about two or three minutes. An enemy that could have been dangerous made mostly an annoyance.

to:

** ''MetroidPrime 2: Echoes'' has the Darkling Pirate Commandos, spiritual successors to the Chozo Ghosts with the exact same 'invisible warping' motif and a lot more firepower (dark energy beams that mess with your visor and blinding EMP grenades). Fortunately, the Dark Visor is much easier to use then than the X-Ray Visor, all weapons hurt them (particularly the Light Beam and the two-shot Entangler/Missile), they only come in packs of two until you get the Dark Visor and they give up and leave if you're still alive after about two or three minutes. An enemy that could have been dangerous made mostly an annoyance.
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