History GameBreaker / XCom

22nd May '18 11:47:50 AM Sumatris
Is there an issue? Send a Message


** The Reaper faction soldiers in general can make your life a whole lot easier, mainly owing to their extremely advanced stealth skills. A properly utilized Reaper is nearly impossible to detect by the enemy, allowing them to scout ''far'' ahead of the main party without triggering the pods they find, even when your other operatives already busted their concealment. Knowing where the enemey forces are, and being able to plan accordingly, is a massive boon in any situation. Sneaking aside, Reapers aren't too shabby in combat, either. Their rifles don't exactly have stellar damage output, but they can finish off weak or weakened enemies, often without revealing the shooter (or without ''ever'' revealing the shooter if the appropriate skill is unlocked). Claymore mines can be used for crowd control in a variety of ways, explosive world objects can be utilized to devastating potential, and the major-level skill Banish is powerful enough to one-shot anything but the hardiest bosses. Out of the three factions introduced with ''War of the Chosen'', Reapers are arguably the most versatile and most useful in the long run, to the point that no strike team should take to the field without one.

to:

** The Reaper faction soldiers in general can make your life a whole lot easier, mainly owing to their extremely advanced stealth skills. A properly utilized Reaper is nearly impossible to detect by the enemy, allowing them to scout ''far'' ahead of the main party without triggering the pods they find, even when your other operatives already busted their concealment. Knowing where the enemey enemy forces are, and being able to plan accordingly, is a massive boon in any situation. Sneaking aside, Reapers aren't too shabby in combat, either. Their rifles don't exactly have stellar damage output, but they can finish off weak or weakened enemies, often without revealing the shooter (or without ''ever'' revealing the shooter if the appropriate skill is unlocked). Claymore mines can be used for crowd control in a variety of ways, explosive world objects can be utilized to devastating potential, and the major-level skill Banish is powerful enough to one-shot anything but the hardiest bosses. Out of the three factions introduced with ''War of the Chosen'', Reapers are arguably the most versatile and most useful in the long run, to the point that no strike team should take to the field without one.
22nd May '18 11:47:12 AM Sumatris
Is there an issue? Send a Message


* The trips to the Training Center have some game-breaking potential if you are diligent enough. Soldiers gain Ability Points (and XCOM having a shared pool) when they get promoted or do things like killing outflanked enemies or doing so from higher ground. Said ability points can be used to buy skills you were normally locked from gaining or completely new ones. If you have the patience and diligence, you can have in the last mission a squad of pseudo one-man armies.

to:

* ** The trips to the Training Center have some game-breaking potential if you are diligent enough. Soldiers gain Ability Points (and XCOM having a shared pool) when they get promoted or do things like killing outflanked enemies or doing so from higher ground. Said ability points can be used to buy skills you were normally locked from gaining or completely new ones. If you have the patience and diligence, you can have in the last mission a squad of pseudo one-man armies.armies.
** The Reaper faction soldiers in general can make your life a whole lot easier, mainly owing to their extremely advanced stealth skills. A properly utilized Reaper is nearly impossible to detect by the enemy, allowing them to scout ''far'' ahead of the main party without triggering the pods they find, even when your other operatives already busted their concealment. Knowing where the enemey forces are, and being able to plan accordingly, is a massive boon in any situation. Sneaking aside, Reapers aren't too shabby in combat, either. Their rifles don't exactly have stellar damage output, but they can finish off weak or weakened enemies, often without revealing the shooter (or without ''ever'' revealing the shooter if the appropriate skill is unlocked). Claymore mines can be used for crowd control in a variety of ways, explosive world objects can be utilized to devastating potential, and the major-level skill Banish is powerful enough to one-shot anything but the hardiest bosses. Out of the three factions introduced with ''War of the Chosen'', Reapers are arguably the most versatile and most useful in the long run, to the point that no strike team should take to the field without one.
3rd May '18 4:13:27 AM Benji1990
Is there an issue? Send a Message


** Not all [=SitReps=] are bad. There are a few mildly positive ones such as having a few civilians provide a few supplies when contacted, or having some ADVENT boxes with the same amount of supplies lying around that can be opened. Some of the grand-daddies of [=SitReps=] would have to be the Location Scout, which reveals the entire map and all of its enemies, and Shadow Squad, which gives ''all soldiers'' a charge of Conceal, allowing for some more liberal scouting and ambushing.

to:

** Not all [=SitReps=] are bad. There are a few mildly positive ones such as having a few civilians provide a few supplies when contacted, or having some ADVENT boxes with the same amount of supplies lying around that can be opened. Some of the grand-daddies of [=SitReps=] would have to be the Location Scout, which reveals the entire map and all of its enemies, and Shadow Squad, which gives ''all soldiers'' a charge of Conceal, allowing for some more liberal scouting and ambushing.ambushing.
*The trips to the Training Center have some game-breaking potential if you are diligent enough. Soldiers gain Ability Points (and XCOM having a shared pool) when they get promoted or do things like killing outflanked enemies or doing so from higher ground. Said ability points can be used to buy skills you were normally locked from gaining or completely new ones. If you have the patience and diligence, you can have in the last mission a squad of pseudo one-man armies.
12th Apr '18 10:40:59 PM jormis29
Is there an issue? Send a Message


** The Mimic Beacon in its original incarnation, which can be acquired extremely early in the game. When deployed, it creates a holographic duplicate that enemies will try to attack and then end the next turn. It's intended to only draw in one or two enemy attacks, but due to the fact it can take cover and get defensive buffs, it often results in the entire enemy team taking a break to try (and fail) to kill an obvious dupe. Jake Solomon has compared it to a "get out of jail free" card, and the March 2016 patch removed duplicates' ability to take cover.

to:

** The Mimic Beacon in its original incarnation, which can be acquired extremely early in the game. When deployed, it creates a holographic duplicate that enemies will try to attack and then end the next turn. It's intended to only draw in one or two enemy attacks, but due to the fact it can take cover and get defensive buffs, it often results in the entire enemy team taking a break running out of cover to try (and fail) to kill an obvious dupe. Jake Solomon has compared it to a "get out of jail free" card, and the March 2016 patch removed duplicates' ability to take cover.
11th Mar '18 4:03:58 AM mack
Is there an issue? Send a Message


** Ontop of this, the Training Roulette and Save Scum Second Wave options can easily become this. Save Scum re-seeds the game when you load a saved game, thus allowing you to keep taking your turn until you get the exact result you want. Training Roulette allows for some unholy cross-class combinations - Snipers with Squadsight, HEAT Ammo and Disabling Shot, or Assaults with Close Combat Specialist, Bullet Swarm, Rapid Fire, and HEAT Ammo are possible, and may god help your enemies should he be found to be Psychic or given Gene Mods...

to:

** Ontop of this, the The Training Roulette and Save Scum Second Wave options can easily become this. Save Scum re-seeds the game when you load a saved game, thus allowing you to keep taking your turn until you get the exact result you want. Training Roulette option allows for some unholy cross-class combinations - Snipers with Squadsight, HEAT Ammo and Disabling Shot, or Assaults with Close Combat Specialist, Bullet Swarm, Rapid Fire, and HEAT Ammo are possible, and may god help your enemies should he be found to be Psychic or given Gene Mods...Mods.
12th Feb '18 6:45:18 PM SprayPay
Is there an issue? Send a Message


*** Combine this with Untouchable and Implacable (the AWC lets you acquire both) to make the Ranger impossible to retaliate against: combine it with Reaper to gain truly devastating attacks against low-health enemies. The fact that the blade can never miss also negates enemies which can melee counter-attack (like the Muton).

to:

*** Combine this with Untouchable and Implacable (the AWC & Training Center lets you acquire both) to make the Ranger impossible to retaliate against: combine it with Reaper to gain truly devastating attacks against low-health enemies. The fact that the blade can never miss also negates enemies which can melee counter-attack (like the Muton).
30th Nov '17 1:46:08 PM Screedle
Is there an issue? Send a Message

Added DiffLines:

*** Combine this with Untouchable and Implacable (the AWC lets you acquire both) to make the Ranger impossible to retaliate against: combine it with Reaper to gain truly devastating attacks against low-health enemies. The fact that the blade can never miss also negates enemies which can melee counter-attack (like the Muton).
15th Oct '17 9:27:55 AM AceOfScarabs
Is there an issue? Send a Message


** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over. On top of that, it is heavily pumped up with ''four'' Superior weapon mods, meaning you are guaranteed to have a selection of heavily buffed specs on it, potentially including things like the Superior Scope for +15 Aim, Superior Auto-loader for up to three free-action reloads per mission, Superior Hair-Trigger for 15% chance for shots to become free actions, and Superior Stock to ensure even missed shots do 3 points of ChipDamage. The Hunter's sidearm is equally impressive, as it sports tremendous damage potential for a pistol, and like the Assasin's blade, can ignore up to five armor pips.

to:

** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over. On top of that, it is heavily pumped up with ''four'' Superior weapon mods, meaning you are guaranteed to have a selection of heavily buffed specs on it, potentially including things like the Superior Scope for +15 Aim, Superior Auto-loader for up to three free-action reloads per mission, Superior Hair-Trigger for 15% chance for shots to become free actions, and Superior Stock to ensure even missed shots do 3 points of ChipDamage.ScratchDamage. The Hunter's sidearm is equally impressive, as it sports tremendous damage potential for a pistol, and like the Assasin's blade, can ignore up to five armor pips.
15th Oct '17 9:27:23 AM AceOfScarabs
Is there an issue? Send a Message


** To lesser extent, the repeater weapon mod. The mod causes any weapon strikes made by the soldier to have a chance to be a OneHitKill, with the highest level mod to be 15% chance. This ignores armor or anything else and it works even when the target is a Sectopod, Alien King, or [[spoiler: Avatar]] and even when said hit is a [[ScratchDamage glancing blow from the stock upgrade]]. In addition, if weapon with a Repeater attached inflicts Poison or Fire damage on an enemy via the specialized ammo types, the lingering damage inflicted by the statuses inflicted by that weapon have additional chances to instantly kill thanks to the Repeater. Yes, this means that that Lancer you hit with Venom Rounds can randomly drop dead at the end of your turn because the poison damage will also work with your Repeater. Firaxis fixed this in an update so Repeaters can only trigger on a direct hit from the weapon it's attached to.

to:

** To lesser extent, the repeater weapon mod. The mod causes any weapon strikes made by the soldier to have a chance to be a OneHitKill, with the highest level mod to be 15% chance. This ignores armor or anything else and it works even when the target is a Sectopod, Alien King, Chosen, or [[spoiler: Avatar]] and even when said hit is a [[ScratchDamage glancing blow from the stock upgrade]]. In addition, if weapon with a Repeater attached inflicts Poison or Fire damage on an enemy via the specialized ammo types, the lingering damage inflicted by the statuses inflicted by that weapon have additional chances to instantly kill thanks to the Repeater. Yes, this means that that Lancer you hit with Venom Rounds can randomly drop dead at the end of your turn because the poison damage will also work with your Repeater. Firaxis fixed this in an update so Repeaters can only trigger on a direct hit from the weapon it's attached to.



** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over.

to:

** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over. On top of that, it is heavily pumped up with ''four'' Superior weapon mods, meaning you are guaranteed to have a selection of heavily buffed specs on it, potentially including things like the Superior Scope for +15 Aim, Superior Auto-loader for up to three free-action reloads per mission, Superior Hair-Trigger for 15% chance for shots to become free actions, and Superior Stock to ensure even missed shots do 3 points of ChipDamage. The Hunter's sidearm is equally impressive, as it sports tremendous damage potential for a pistol, and like the Assasin's blade, can ignore up to five armor pips.
8th Oct '17 8:22:39 AM GentlemensDame883
Is there an issue? Send a Message


** The Chosen Assassin's Katana does the most damage of any melee weapon in the game, ignores up to five points of armor, ''[[AlwaysAccurateAttack always hits and cannot be dodged]]''. A melee spec'd Reaper equipped with it is truly terrifying. Doing up to 10-11 damage ignoring all armor, as well as guaranteeing automatic hits on anyone who enters melee range with Bladestorm.

to:

** The Chosen Assassin's Katana does the most damage of any melee weapon in the game, ignores up to five points of armor, ''[[AlwaysAccurateAttack always hits and cannot be dodged]]''. A melee spec'd Reaper Ranger equipped with it is truly terrifying. Doing up to 10-11 damage ignoring all armor, as well as guaranteeing automatic hits on anyone who enters melee range with Bladestorm.
This list shows the last 10 events of 63. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.XCom