History GameBreaker / XCom

12th Feb '18 6:45:18 PM SprayPay
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*** Combine this with Untouchable and Implacable (the AWC lets you acquire both) to make the Ranger impossible to retaliate against: combine it with Reaper to gain truly devastating attacks against low-health enemies. The fact that the blade can never miss also negates enemies which can melee counter-attack (like the Muton).

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*** Combine this with Untouchable and Implacable (the AWC & Training Center lets you acquire both) to make the Ranger impossible to retaliate against: combine it with Reaper to gain truly devastating attacks against low-health enemies. The fact that the blade can never miss also negates enemies which can melee counter-attack (like the Muton).
30th Nov '17 1:46:08 PM Screedle
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*** Combine this with Untouchable and Implacable (the AWC lets you acquire both) to make the Ranger impossible to retaliate against: combine it with Reaper to gain truly devastating attacks against low-health enemies. The fact that the blade can never miss also negates enemies which can melee counter-attack (like the Muton).
15th Oct '17 9:27:55 AM AceOfScarabs
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** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over. On top of that, it is heavily pumped up with ''four'' Superior weapon mods, meaning you are guaranteed to have a selection of heavily buffed specs on it, potentially including things like the Superior Scope for +15 Aim, Superior Auto-loader for up to three free-action reloads per mission, Superior Hair-Trigger for 15% chance for shots to become free actions, and Superior Stock to ensure even missed shots do 3 points of ChipDamage. The Hunter's sidearm is equally impressive, as it sports tremendous damage potential for a pistol, and like the Assasin's blade, can ignore up to five armor pips.

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** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over. On top of that, it is heavily pumped up with ''four'' Superior weapon mods, meaning you are guaranteed to have a selection of heavily buffed specs on it, potentially including things like the Superior Scope for +15 Aim, Superior Auto-loader for up to three free-action reloads per mission, Superior Hair-Trigger for 15% chance for shots to become free actions, and Superior Stock to ensure even missed shots do 3 points of ChipDamage.ScratchDamage. The Hunter's sidearm is equally impressive, as it sports tremendous damage potential for a pistol, and like the Assasin's blade, can ignore up to five armor pips.
15th Oct '17 9:27:23 AM AceOfScarabs
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** To lesser extent, the repeater weapon mod. The mod causes any weapon strikes made by the soldier to have a chance to be a OneHitKill, with the highest level mod to be 15% chance. This ignores armor or anything else and it works even when the target is a Sectopod, Alien King, or [[spoiler: Avatar]] and even when said hit is a [[ScratchDamage glancing blow from the stock upgrade]]. In addition, if weapon with a Repeater attached inflicts Poison or Fire damage on an enemy via the specialized ammo types, the lingering damage inflicted by the statuses inflicted by that weapon have additional chances to instantly kill thanks to the Repeater. Yes, this means that that Lancer you hit with Venom Rounds can randomly drop dead at the end of your turn because the poison damage will also work with your Repeater. Firaxis fixed this in an update so Repeaters can only trigger on a direct hit from the weapon it's attached to.

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** To lesser extent, the repeater weapon mod. The mod causes any weapon strikes made by the soldier to have a chance to be a OneHitKill, with the highest level mod to be 15% chance. This ignores armor or anything else and it works even when the target is a Sectopod, Alien King, Chosen, or [[spoiler: Avatar]] and even when said hit is a [[ScratchDamage glancing blow from the stock upgrade]]. In addition, if weapon with a Repeater attached inflicts Poison or Fire damage on an enemy via the specialized ammo types, the lingering damage inflicted by the statuses inflicted by that weapon have additional chances to instantly kill thanks to the Repeater. Yes, this means that that Lancer you hit with Venom Rounds can randomly drop dead at the end of your turn because the poison damage will also work with your Repeater. Firaxis fixed this in an update so Repeaters can only trigger on a direct hit from the weapon it's attached to.



** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over.

to:

** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over. On top of that, it is heavily pumped up with ''four'' Superior weapon mods, meaning you are guaranteed to have a selection of heavily buffed specs on it, potentially including things like the Superior Scope for +15 Aim, Superior Auto-loader for up to three free-action reloads per mission, Superior Hair-Trigger for 15% chance for shots to become free actions, and Superior Stock to ensure even missed shots do 3 points of ChipDamage. The Hunter's sidearm is equally impressive, as it sports tremendous damage potential for a pistol, and like the Assasin's blade, can ignore up to five armor pips.
8th Oct '17 8:22:39 AM GentlemensDame883
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** The Chosen Assassin's Katana does the most damage of any melee weapon in the game, ignores up to five points of armor, ''[[AlwaysAccurateAttack always hits and cannot be dodged]]''. A melee spec'd Reaper equipped with it is truly terrifying. Doing up to 10-11 damage ignoring all armor, as well as guaranteeing automatic hits on anyone who enters melee range with Bladestorm.

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** The Chosen Assassin's Katana does the most damage of any melee weapon in the game, ignores up to five points of armor, ''[[AlwaysAccurateAttack always hits and cannot be dodged]]''. A melee spec'd Reaper Ranger equipped with it is truly terrifying. Doing up to 10-11 damage ignoring all armor, as well as guaranteeing automatic hits on anyone who enters melee range with Bladestorm.
1st Oct '17 7:12:44 AM RainingMetal
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** Not all [=SitReps=] are bad. There are a few mildly positive ones such as having a few civilians provide a few supplies when contacted, or having some ADVENT boxes with the same amount of supplies lying around that can be opened. Some of the grand-daddy of [=SitReps=] would have to be the Location Scout, which reveals the entire map and all of its enemies, and Shadow Squad, which gives ''all soldiers'' a charge of Conceal, allowing for some more liberal scouting and ambushing.

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** Not all [=SitReps=] are bad. There are a few mildly positive ones such as having a few civilians provide a few supplies when contacted, or having some ADVENT boxes with the same amount of supplies lying around that can be opened. Some of the grand-daddy grand-daddies of [=SitReps=] would have to be the Location Scout, which reveals the entire map and all of its enemies, and Shadow Squad, which gives ''all soldiers'' a charge of Conceal, allowing for some more liberal scouting and ambushing.
1st Oct '17 7:12:25 AM RainingMetal
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** There are a number of Resistance Orders that can easily turn the tide. Examples include the ability to turn back the Avatar countdown every month, make instantaneous contact with new regions, double the amount of ability points acquired, and make research breakthroughs far more likely to occur.

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** There are a number of Resistance Orders that can easily turn the tide. Examples include the ability to turn back the Avatar countdown every month, make instantaneous contact with new regions, double the amount of ability points acquired, and make research breakthroughs far more likely to occur.occur.
** Not all [=SitReps=] are bad. There are a few mildly positive ones such as having a few civilians provide a few supplies when contacted, or having some ADVENT boxes with the same amount of supplies lying around that can be opened. Some of the grand-daddy of [=SitReps=] would have to be the Location Scout, which reveals the entire map and all of its enemies, and Shadow Squad, which gives ''all soldiers'' a charge of Conceal, allowing for some more liberal scouting and ambushing.
1st Oct '17 7:09:46 AM RainingMetal
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** Introduced in the ''Alien Hunters'' DLC is the Frost Grenade, which engulfs its targets in a frosty explosion, freezing them. No enemy is immune, not even the Alien Kings or [[spoiler:the Avatars]]. This can buy the team valuable time to wail on the target, as damage won't undo the freezing (it only expires after a few turns). It can't be reproduced, so it's best used by a Grenadier.

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** Introduced in the ''Alien Hunters'' DLC is the Frost Grenade, which engulfs its targets in a frosty explosion, freezing them. No enemy is immune, not even the Alien Kings or [[spoiler:the Avatars]]. This can buy the team valuable time to wail on the target, as damage won't undo the freezing (it only expires after a few turns). It can't be reproduced, so it's best used by a Grenadier. It was sadly nerfed in ''War of the Chosen'', as it only causes The Chosen and [[spoiler:the Avatar]] to lose a movement point for that turn.



** Speaking of Heavy Weapons, the Blaster Launcher is, like in the original, earlier XCOM Games, one of these. Think of a massive explosion that has absolutely ''no'' range restrictions. That's right, a couple of these can turn [[ThatOneLevel a UFO defense]] into a cakewalk, since the projectile can be launched at the tower preventing the Avenger from escaping immediately without need of line of sight.
** Last but not least is the Flashbang grenade, which deals no damage but Disorients all enemies hit. A debuff that reduces stats and prevents all special abilities. This makes dealing with most aliens monumentally easier since they rely heavily on them, and those that don't still have their stats reduced. They're practically mandatory when dealing with Codexes since it prevents them from teleporting, cloning, or doing their AoE blast, as well as the Alien Rulers to negate their [[TheComputerIsACheatingBastard free turns for every little action your troops make]]. Best of all they can be built from the very start of the game. In addition, the Grenadier's passive bonuses to splash radius from Volatile Mix and their upgraded grenade launchers makes the effective radius of their Flashbangs tremendously large, and Volatile Mix renders Flashbangs capable of inflicting small amounts of damage - at that point, with the disorientation debuff and the massive radius, the only drawbacks of Flashbangs is that they cannot disorient mechanical enemies [[spoiler:or Avatars]] and that they cannot shred armor.

to:

** Speaking of Heavy Weapons, the Blaster Launcher is, like in the original, earlier XCOM Games, one of these. Think of a massive explosion that has absolutely ''no'' range restrictions.vision restrictions and an incredible range. That's right, a couple of these can turn [[ThatOneLevel a UFO defense]] into a cakewalk, since the projectile can be launched at the tower preventing the Avenger from escaping immediately without need of line of sight.
** Last but not least is the Flashbang grenade, which deals no damage but Disorients all enemies hit. A debuff that reduces stats and prevents all special abilities. This makes dealing with most aliens monumentally easier since they rely heavily on them, and those that don't still have their stats reduced. They're practically mandatory when dealing with Codexes since it prevents them from teleporting, cloning, or doing their AoE blast, as well as the Alien Rulers to negate their [[TheComputerIsACheatingBastard free turns for every little action your troops make]]. Best of all they can be built from the very start of the game. In addition, the Grenadier's passive bonuses to splash radius from Volatile Mix and their upgraded grenade launchers makes the effective radius of their Flashbangs tremendously large, and Volatile Mix renders Flashbangs capable of inflicting small amounts of damage - at that point, with the disorientation debuff and the massive radius, the only drawbacks of Flashbangs is that they cannot disorient mechanical enemies enemies, The Chosen, [[spoiler:or Avatars]] and that they cannot shred armor.



** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over.

to:

** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over.over.
** There are a number of Resistance Orders that can easily turn the tide. Examples include the ability to turn back the Avatar countdown every month, make instantaneous contact with new regions, double the amount of ability points acquired, and make research breakthroughs far more likely to occur.
15th Sep '17 3:58:40 AM Wraithsight
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** The Chosen Assassin's Katana does the most damage of any melee weapon in the game, ignores up to five points of armor, ''[[AlwaysAccurateAttack always hits and cannot be dodged]]''. A melee spec'd Reaper equipped with it is truly terrifying. Doing up to 10-11 damage ignoring all armor, as well as guaranteeing automatic hits on anyone who enters melee range with Bladestorm.

to:

** The Chosen Assassin's Katana does the most damage of any melee weapon in the game, ignores up to five points of armor, ''[[AlwaysAccurateAttack always hits and cannot be dodged]]''. A melee spec'd Reaper equipped with it is truly terrifying. Doing up to 10-11 damage ignoring all armor, as well as guaranteeing automatic hits on anyone who enters melee range with Bladestorm.Bladestorm.
** The Chosen Hunter's Sniper is worse. Unlike every other Sniper in the game ''it only takes a single action to fire it''. This might not sound too impressive on paper, but it means you can have a highly mobile, highly accurate death dealer running around the battlefield, and since most mission are timed and many require you reach an EVAC zone this is a god send. But there is more: When paired with the Sharpshooters "Serial" ability (kills completely restore all your actions) you can literately keep shooting until you run out of targets since you can reload and fire over and over and over.
3rd Sep '17 9:01:18 PM PlasmaTalon
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** The Chosen Assassin's Katana does the most damage of any melee weapon in the game, ignores up to five points of armor, ''[[AlwaysAccurateAttack always hits and cannot be dodged]]''. A melee spec'd Reaper equipped with it is truly terrifying.

to:

** The Chosen Assassin's Katana does the most damage of any melee weapon in the game, ignores up to five points of armor, ''[[AlwaysAccurateAttack always hits and cannot be dodged]]''. A melee spec'd Reaper equipped with it is truly terrifying. Doing up to 10-11 damage ignoring all armor, as well as guaranteeing automatic hits on anyone who enters melee range with Bladestorm.
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