History GameBreaker / TurnBasedStrategy

20th May '17 7:08:04 PM teffekai
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** The sequel introduces us to Lash, one of the Black Hole Commanding Officers. Her ability increases a units offense by 10% for every star of defense a terrain provides it. In other words, parking units on high-defense terrain not only makes them hard to destroy, but they now also pack a nasty punch. Rockets on her HQ annihilate anything that comes near, mechs on mountains can take on medium tanks, and battleships on reefs ''rape everything in sight''. Her CO power actually ''doubles the defense level of all her units as well, which happens to also double their attack bonus, and her CO power fills up rather quickly. She also has no weakness. Even after being Nerfed for Dual Strike, she is still one of the best characters available.

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** The sequel introduces us to Lash, one of the Black Hole Commanding Officers. Her ability increases a units offense by 10% for every star of defense a terrain provides it. In other words, parking units on high-defense terrain not only makes them hard to destroy, but they now also pack a nasty punch. Rockets on her HQ annihilate anything that comes near, mechs on mountains can take on medium tanks, and battleships on reefs ''rape ''obliterate everything in sight''. Her CO power actually ''doubles the defense level of all her units as well, which happens to also double their attack bonus, and her CO power fills up rather quickly. She also has no weakness. Even after being Nerfed for Dual Strike, she is still one of the best characters available.
11th Apr '17 5:48:41 PM nombretomado
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* In ''ShiningForce'', arguably, [[SecretCharacter Domingo]]. Let's see... he flies, he levels up quickly, he gets some very powerful magic, he gets more MP than most spellcasters, and, [[SquishyWizard most unusually for a spellcaster]], he gets very high HP and physical defense, to the point that even enemies in the last few battles will probably only do 1 damage if they use a non-magical attack. On top of all that, as a spellcaster, he's a prime target for the AI, so you can use him to keep enemies' attention while your other characters wail away. His only major downside is that he doesn't get to equip any weapons, but since he's not likely to physically attack anyway, that hardly matters.
** In the GBA remake, Domingo is even more broken; because of the change to [[UselessUsefulSpell Desoul]], the token [[OneHitKill instant-kill spell]] being a flat low chance for every non-boss enemy to a spell that has a 100% success chance for all but bosses and certain monsters, Desoul is now a ''very'' powerful and efficient spell for killing monsters - even factoring its steep 8MP cost. And with Domingo's massive MP growth, he can happily spam Desoul without ever worrying about depleting his MP pool.
** In ''[[ShiningForce Shining Force 2]]'', one of your characters, named Karna, learns a buff spell called 'Boost 2'. The spell itself is not the broken part of it, all it does is increase the affected member's defense and agility, which is nice, but not game breaking. What is game breaking, however, is the large area it can cover, allowing Karna to affect the entire party, which no other buff spell does. Because it affects the entire party, Karna earns the maximum possible experience every time it's used, no matter what level you are. This allows you to [[LevelGrinding power level]] Karna to ridiculous degrees relatively fast.
*** Now promote Karna to the 'Master Monk' class using one of two "Vigor Orbs" found in the game and buy her a pair of knuckles, she is now a very effective front-line fighter as well as a healer, in addition to leveling disgustingly fast. Now consider that you can recruit her and do all of this about halfway through the game.

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* ''Franchise/ShiningSeries'':
**
In ''ShiningForce'', ''VideoGame/ShiningForce'', arguably, [[SecretCharacter Domingo]]. Let's see... he flies, he levels up quickly, he gets some very powerful magic, he gets more MP than most spellcasters, and, [[SquishyWizard most unusually for a spellcaster]], he gets very high HP and physical defense, to the point that even enemies in the last few battles will probably only do 1 damage if they use a non-magical attack. On top of all that, as a spellcaster, he's a prime target for the AI, so you can use him to keep enemies' attention while your other characters wail away. His only major downside is that he doesn't get to equip any weapons, but since he's not likely to physically attack anyway, that hardly matters.
** In the GBA remake, remake of the first game, Domingo is even more broken; because of the change to [[UselessUsefulSpell Desoul]], the token [[OneHitKill instant-kill spell]] being a flat low chance for every non-boss enemy to a spell that has a 100% success chance for all but bosses and certain monsters, Desoul is now a ''very'' powerful and efficient spell for killing monsters - even factoring its steep 8MP cost. And with Domingo's massive MP growth, he can happily spam Desoul without ever worrying about depleting his MP pool.
** In ''[[ShiningForce Shining Force 2]]'', one of your characters, named Karna, learns ''VideoGame/ShiningForceII'', this can happen two different ways with Karna:
*** She can learn
a buff spell called 'Boost 2'. The spell itself is not the broken part of it, all it does is increase the affected member's defense and agility, which is nice, but not game breaking. What is game breaking, however, is the large area it can cover, allowing Karna to affect the entire party, which no other buff spell does. Because it affects the entire party, Karna earns the maximum possible experience every time it's used, no matter what level you are. This allows you to [[LevelGrinding power level]] Karna to ridiculous degrees relatively fast.
*** Now promote Promote Karna to the 'Master Monk' class using one of two "Vigor Orbs" found in the game and buy her a pair of knuckles, she is now a very effective front-line fighter as well as a healer, in addition to leveling disgustingly fast. Now consider that you can recruit her and do all of this about halfway through the game.
29th Dec '16 2:16:10 PM GuiRitter
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** The game breaker part is that it often takes over a year to reclaim a field and a soldier can decimate several in a turn. And while the county's citizens are starving, morale plummets and eventually it rebels. The owner has no choice bit to either give it up or spend resources quelling the rebellion. The only defense though is turning the fields into fallowed fields, armies can't destroy those.

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** The game breaker part is that it often takes over a year to reclaim a field and a soldier can decimate several in a turn. And while the county's citizens are starving, morale plummets and eventually it rebels. The owner has no choice bit but to either give it up or spend resources quelling the rebellion. The only defense though is turning the fields into fallowed fields, armies can't destroy those.
29th Dec '16 2:14:31 PM GuiRitter
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** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`

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** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
11th Nov '16 7:33:07 PM Grobi
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{{Game Breaker}}s in turn-based strategy games. There are seperate pages for ''{{GameBreaker/Civilization}}'', ''{{GameBreaker/Disgaea}}'', ''GameBreaker/FireEmblem'', ''GameBreaker/NintendoWars'', ''GameBreaker/SuperRobotWars'', and ''{{GameBreaker/XCOM}}''. ''{{VideoGame/Final Fantasy Tactics}}'' and its sequels, despite being of this genre, are [[GameBreaker/FinalFantasy on the same page as the mainline games]].

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{{Game Breaker}}s in turn-based strategy games. There are seperate pages for ''{{GameBreaker/Civilization}}'', ''{{GameBreaker/Disgaea}}'', ''GameBreaker/FinalFantasyTacticsA2'', ''GameBreaker/FireEmblem'', ''GameBreaker/NintendoWars'', ''GameBreaker/SuperRobotWars'', and ''{{GameBreaker/XCOM}}''. ''{{VideoGame/Final Fantasy Tactics}}'' and its sequels, ''VideoGame/FinalFantasyTacticsAdvance'', despite being of this genre, are [[GameBreaker/FinalFantasy on the same page as the mainline games]].
8th Jul '16 9:56:24 PM 93143
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*** The original ''Master of Orion'' had a neat little exploit that involved putting a Stasis Field (immobilize an enemy fleet for one turn) on the same ship as a Black Hole Generator (annihilate 20-100% of an enemy fleet), a Sub Space Teleporter (go anywhere on the battle map before your opponent has a chance to move), and some bombs. When attacking your enemy at a colony, you would teleport in next to the planet and put a fleet in stasis. Next turn, turn off the Stasis Field (the SPECIAL button at the bottom of the screen) and hit the fleet you're targeting with the Black Hole Generator and any other weapons you've got on you. Normally your turn would end at this point - but you have bombs, and you're next to a planet. Do you want to bomb it? Not right now. ''Turn on your Stasis Field'' and freeze your enemy. Now you can bomb the planet, or not as the case may be; actually ''using'' the bombs is not part of the strategy. Rinse and repeat. Doesn't work in every situation, but this ship type is still useful for slightly less game-breaky variations on this general approach, and if you do get the chance it's pretty sweet taking out [[TheComputerIsACheatingBastard 32,000]] battleships with one cruiser this way...

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*** The original ''Master of Orion'' had a neat little exploit that involved putting a Stasis Field (immobilize an enemy fleet fleet[[note]]a "fleet" in this context is all of the ships of a particular design present in the battle, treated as a single unit for movement and targeting purposes; there can be up to 6 "fleets" on each side[[/note]] for one turn) on the same ship as a Black Hole Generator (annihilate 20-100% of an enemy fleet), a Sub Space Teleporter (go anywhere on the battle map before your opponent has a chance to move), and some bombs. When attacking your enemy at a colony, you would teleport in next to the planet and put a fleet in stasis. Next turn, turn off the Stasis Field (the SPECIAL button at the bottom of the screen) and hit the fleet you're targeting with the Black Hole Generator and any other weapons you've got on you. Normally your turn would end at this point - but you have bombs, and you're next to a planet. Do you want to bomb it? Not right now. ''Turn on your Stasis Field'' and freeze your enemy. Now you can bomb the planet, or not as the case may be; actually ''using'' the bombs is not part of the strategy. Rinse and repeat. Doesn't work in every situation, but this ship type is still useful for slightly less game-breaky variations on this general approach, and if you do get the chance it's pretty sweet taking out [[TheComputerIsACheatingBastard 32,000]] battleships with one cruiser this way...
16th Jun '16 8:39:42 PM Mr.Movie
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* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.

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* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.late-game, but for most of the time, Great Britain is a beast of a power, fielding 30-40 capital ships when some other nations struggle to have 15
16th Jun '16 8:38:11 PM Mr.Movie
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* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.
27th May '16 1:23:12 PM elemt
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* The Life faction's archers in ''VideoGame/LordsOfMagic'' have a longer firing range than any other unit in the game, including wizards. So when [[strike:Sauron]] [[CaptainErsatz Balkoth]] decides to raid your kingdom, all you have to do if you're playing the Life faction is to station tons of archers and arrow-spam him before he can get any spells off, then retreat when he's dead. As the goal of the game is to kill him, you win.

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* ''VideoGame/LordsOfMagic''
**
The Life faction's archers in ''VideoGame/LordsOfMagic'' have a longer firing range than any other unit in the game, including wizards. So when [[strike:Sauron]] [[CaptainErsatz [[SorcerousOverlord Balkoth]] decides to raid your kingdom, all you have to do if you're playing the Life faction is to station tons of archers and arrow-spam him before he can get any spells off, then retreat when he's dead. As the goal of the game is to kill him, you win.



** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering parry mode and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`

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** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
27th May '16 1:17:26 PM elemt
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Added DiffLines:

** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering parry mode and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
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