History GameBreaker / TurnBasedStrategy

29th Dec '16 2:16:10 PM GuiRitter
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** The game breaker part is that it often takes over a year to reclaim a field and a soldier can decimate several in a turn. And while the county's citizens are starving, morale plummets and eventually it rebels. The owner has no choice bit to either give it up or spend resources quelling the rebellion. The only defense though is turning the fields into fallowed fields, armies can't destroy those.

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** The game breaker part is that it often takes over a year to reclaim a field and a soldier can decimate several in a turn. And while the county's citizens are starving, morale plummets and eventually it rebels. The owner has no choice bit but to either give it up or spend resources quelling the rebellion. The only defense though is turning the fields into fallowed fields, armies can't destroy those.
29th Dec '16 2:14:31 PM GuiRitter
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** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`

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** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
11th Nov '16 7:33:07 PM Grobi
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{{Game Breaker}}s in turn-based strategy games. There are seperate pages for ''{{GameBreaker/Civilization}}'', ''{{GameBreaker/Disgaea}}'', ''GameBreaker/FireEmblem'', ''GameBreaker/NintendoWars'', ''GameBreaker/SuperRobotWars'', and ''{{GameBreaker/XCOM}}''. ''{{VideoGame/Final Fantasy Tactics}}'' and its sequels, despite being of this genre, are [[GameBreaker/FinalFantasy on the same page as the mainline games]].

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{{Game Breaker}}s in turn-based strategy games. There are seperate pages for ''{{GameBreaker/Civilization}}'', ''{{GameBreaker/Disgaea}}'', ''GameBreaker/FinalFantasyTacticsA2'', ''GameBreaker/FireEmblem'', ''GameBreaker/NintendoWars'', ''GameBreaker/SuperRobotWars'', and ''{{GameBreaker/XCOM}}''. ''{{VideoGame/Final Fantasy Tactics}}'' and its sequels, ''VideoGame/FinalFantasyTacticsAdvance'', despite being of this genre, are [[GameBreaker/FinalFantasy on the same page as the mainline games]].
8th Jul '16 9:56:24 PM 93143
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*** The original ''Master of Orion'' had a neat little exploit that involved putting a Stasis Field (immobilize an enemy fleet for one turn) on the same ship as a Black Hole Generator (annihilate 20-100% of an enemy fleet), a Sub Space Teleporter (go anywhere on the battle map before your opponent has a chance to move), and some bombs. When attacking your enemy at a colony, you would teleport in next to the planet and put a fleet in stasis. Next turn, turn off the Stasis Field (the SPECIAL button at the bottom of the screen) and hit the fleet you're targeting with the Black Hole Generator and any other weapons you've got on you. Normally your turn would end at this point - but you have bombs, and you're next to a planet. Do you want to bomb it? Not right now. ''Turn on your Stasis Field'' and freeze your enemy. Now you can bomb the planet, or not as the case may be; actually ''using'' the bombs is not part of the strategy. Rinse and repeat. Doesn't work in every situation, but this ship type is still useful for slightly less game-breaky variations on this general approach, and if you do get the chance it's pretty sweet taking out [[TheComputerIsACheatingBastard 32,000]] battleships with one cruiser this way...

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*** The original ''Master of Orion'' had a neat little exploit that involved putting a Stasis Field (immobilize an enemy fleet fleet[[note]]a "fleet" in this context is all of the ships of a particular design present in the battle, treated as a single unit for movement and targeting purposes; there can be up to 6 "fleets" on each side[[/note]] for one turn) on the same ship as a Black Hole Generator (annihilate 20-100% of an enemy fleet), a Sub Space Teleporter (go anywhere on the battle map before your opponent has a chance to move), and some bombs. When attacking your enemy at a colony, you would teleport in next to the planet and put a fleet in stasis. Next turn, turn off the Stasis Field (the SPECIAL button at the bottom of the screen) and hit the fleet you're targeting with the Black Hole Generator and any other weapons you've got on you. Normally your turn would end at this point - but you have bombs, and you're next to a planet. Do you want to bomb it? Not right now. ''Turn on your Stasis Field'' and freeze your enemy. Now you can bomb the planet, or not as the case may be; actually ''using'' the bombs is not part of the strategy. Rinse and repeat. Doesn't work in every situation, but this ship type is still useful for slightly less game-breaky variations on this general approach, and if you do get the chance it's pretty sweet taking out [[TheComputerIsACheatingBastard 32,000]] battleships with one cruiser this way...
16th Jun '16 8:39:42 PM Mr.Movie
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* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.

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* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.late-game, but for most of the time, Great Britain is a beast of a power, fielding 30-40 capital ships when some other nations struggle to have 15
16th Jun '16 8:38:11 PM Mr.Movie
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* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.
27th May '16 1:23:12 PM elemt
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* The Life faction's archers in ''VideoGame/LordsOfMagic'' have a longer firing range than any other unit in the game, including wizards. So when [[strike:Sauron]] [[CaptainErsatz Balkoth]] decides to raid your kingdom, all you have to do if you're playing the Life faction is to station tons of archers and arrow-spam him before he can get any spells off, then retreat when he's dead. As the goal of the game is to kill him, you win.

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* ''VideoGame/LordsOfMagic''
**
The Life faction's archers in ''VideoGame/LordsOfMagic'' have a longer firing range than any other unit in the game, including wizards. So when [[strike:Sauron]] [[CaptainErsatz [[SorcerousOverlord Balkoth]] decides to raid your kingdom, all you have to do if you're playing the Life faction is to station tons of archers and arrow-spam him before he can get any spells off, then retreat when he's dead. As the goal of the game is to kill him, you win.



** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering parry mode and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`

to:

** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
27th May '16 1:17:26 PM elemt
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Added DiffLines:

** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering parry mode and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
15th May '16 3:37:31 AM Morgenthaler
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* In ''SidMeiersAlphaCentauri'' the supply crawler unit, which the computer never uses, gives the player a major advantage by itself. What makes it a game breaker is when you upgrade cheap crawlers and contribute them to builder wonders, because the cost of upgrading units is about 8 times cheaper than trying to pay for buildings. This makes it possible to build wonders, even the late game ones, in a single turn. Even at the highest difficulty, you civ score should skyrocket right after getting the tech for crawlers.

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* In ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' the supply crawler unit, which the computer never uses, gives the player a major advantage by itself. What makes it a game breaker is when you upgrade cheap crawlers and contribute them to builder wonders, because the cost of upgrading units is about 8 times cheaper than trying to pay for buildings. This makes it possible to build wonders, even the late game ones, in a single turn. Even at the highest difficulty, you civ score should skyrocket right after getting the tech for crawlers.
13th Feb '16 4:15:24 PM Prfnoff
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* Due to the game's rather primitive and sometimes crippling AI it is possible to win ''every single'' game in HogsOfWar by poisoning the enemy using a gas grenade and then using the Scout/Commando/Hero technique ''Hide'' to simply wait out the clock. Using this technique you can even defeat the otherwise ridiculously strong Legend class without sustaining hardly any damage whatsoever. Coming in at a close second on the ''crappy game mechanics you can exploit'' bandwagon comes the Spy class ''Pickpocket'' ability. Steal the bazooka or sniper rifle off an enemy Hog and they become almost completely harmless.
* {{SD Gundam G Generation}} tends to have a few. Units such as the Nu Gundam, Ex-S Gundam, and Wing Zero sometimes qualify depending on game, but always good units.

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* Due to the game's rather primitive and sometimes crippling AI it is possible to win ''every single'' game in HogsOfWar ''VideoGame/HogsOfWar'' by poisoning the enemy using a gas grenade and then using the Scout/Commando/Hero technique ''Hide'' to simply wait out the clock. Using this technique you can even defeat the otherwise ridiculously strong Legend class without sustaining hardly any damage whatsoever. Coming in at a close second on the ''crappy game mechanics you can exploit'' bandwagon comes the Spy class ''Pickpocket'' ability. Steal the bazooka or sniper rifle off an enemy Hog and they become almost completely harmless.
* {{SD Gundam G Generation}} ''VideoGame/SDGundamGGeneration'' tends to have a few. Units such as the Nu Gundam, Ex-S Gundam, and Wing Zero sometimes qualify depending on game, but always good units.
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