History GameBreaker / TurnBasedStrategy

2nd Sep '17 6:56:30 PM AKITN
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** [[spoiler:[[RidiculouslyHumanRobot Giselle]]], the SecretCharacter. She's good for one thing, and that's overwhelming physical might. She's a LightningBruiser through and through: fast, hits incredibly hard, very durable, has Counter, ailment immunity and arrow immunity, gets ''even faster'' when on low health and can even get a second action per turn if she kills an enemy (which is very easy for her given her damage output). Her special attacks include powerful knockback attacks, a number of great {{Status Buff}}s, and a wide-area KillSat attack that [[ForMassiveDamage deals tremendous damage.]] Her ''only'' weakness is that all of her Skills consume a lot of SP, and her SP pool isn't very large, but fortunately, she can greatly cover for this problem with an Absorb Orb 3 ([[ThisLooksLikeAJobForAquaman Or with Ewan]]). One would think that she's PurposefullyOverpowered, and she kind of ''is'', since [[spoiler:she used to be Xeno's [[TheDragon direct subordinate]] and a tough boss on her own right,]] but obtaining the GoldenEnding means getting her, so...

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** [[spoiler:[[RidiculouslyHumanRobot Giselle]]], Giselle]]]], the SecretCharacter. She's good for one thing, and that's overwhelming physical might. She's a LightningBruiser through and through: fast, hits incredibly hard, very durable, has Counter, ailment immunity and arrow immunity, gets ''even faster'' when on low health and can even get a second action per turn if she kills an enemy (which is very easy for her given her damage output). Her special attacks include powerful knockback attacks, a number of great {{Status Buff}}s, and a wide-area KillSat DeathFromAbove attack where she [[spoiler:shoots a WaveMotionGun ''[[KillSat from outer space]]'']] that [[ForMassiveDamage deals tremendous damage.]] Her ''only'' weakness is that all of her Skills consume a lot of SP, and her SP pool isn't very large, but fortunately, she can greatly cover for this problem with an Absorb Orb 3 ([[ThisLooksLikeAJobForAquaman Or with Ewan]]). One would think that she's PurposefullyOverpowered, and she kind of ''is'', since [[spoiler:she used to be Xeno's [[TheDragon direct subordinate]] and a tough boss on her own right,]] but obtaining the GoldenEnding means getting her, so...
2nd Sep '17 3:42:17 PM AKITN
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** [[GenkiGirl Popo]]'s ''[[BlowYouAway Rusty Key]]'' will, at the outset, inflict the crippling Negate Action ailment on every enemy on the field. Negate Action prevents the enemy from doing anything other than moving, which means your team is completely safe from enemy reprisal for its duration and can do anything it wants. It doesn't end there though. ''Rusty Key'' then inflicts a DEF Down debuff every turn on every enemy for its remaining duration, which means that not only can your enemies not DO anything, they also take increased damage. And unlike many other games, ContractualBossImmunity is ''not'' in effect until quite a bit later in the game, meaning that Bosses ''are just as vulnerable to this as the common grunt'' until enemies with [[ContractualBossImmunity Disable Immuity or Disable Ailment]] start appearing. This Conduct is essentially an "I Win" button for over half of the game. [[DiscOneNuke Did we mention this is the very first Conduct we get?]]

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** [[GenkiGirl Popo]]'s ''[[BlowYouAway Rusty Key]]'' will, at the outset, inflict the crippling Negate Action ailment on every enemy on the field. Negate Action prevents the enemy from doing anything other than moving, which means your team is completely safe from enemy reprisal for its duration and can do anything it wants. It doesn't end there though. ''Rusty Key'' then inflicts a DEF Down debuff every turn on every enemy for its remaining duration, which means that not only can your enemies not DO anything, they also take increased damage. And unlike many other games, ContractualBossImmunity is ''not'' in effect until quite a bit later in the game, meaning that Bosses ''are just as vulnerable to this as the common grunt'' until enemies with [[ContractualBossImmunity Disable Immuity Immunity or Disable Ailment]] Ailment Immunity]] start appearing. This Conduct is essentially an "I Win" button for over half of the game. [[DiscOneNuke Did we mention this is the very first Conduct we get?]]



** [[spoiler:[[WellIntentionedExtremist Hilda]]]]'s ''[[TimeStandsStill Ice World]]'' actually [[UpToEleven trumps the above two.]] Take ''Rusty Key'', replace Negate Action with Stop, and the DEF Down debuff on the enemy with an ATK Up StatusBuff on your whole team, and you get ''Ice World''. The reason this is a step up is because Stop completely shuts down the enemy. Negate Action doesn't actually disable your enemy completely, but Stop removes them completely from the action queue, meaning they don't even ''get'' turns. Also, Stopped enemies receive extra damage naturally, and you don't even have to worry about the direction you're attacking from, which is compounded by the fact that your whole team has boosted attack. The result is that your team has even ''more'' impunity than and kills even faster than with ''Rusty Key'' in use. This is essentially ''Rusty Key 2.0'', or the "I Win Even Harder" button. [[JustifiedTrop Justified]], since [[LampshadeHanging even the game notes that]] [[spoiler:Hilda]] [[TheAce rightfully deserves to be called the strongest Witch.]]

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** [[spoiler:[[WellIntentionedExtremist Hilda]]]]'s ''[[TimeStandsStill Ice World]]'' actually [[UpToEleven trumps the above two.]] Take ''Rusty Key'', replace Negate Action with Stop, and the DEF Down debuff on the enemy with an ATK Up StatusBuff on your whole team, and you get ''Ice World''. The reason this is a step up is because Stop completely shuts down the enemy. Negate Action doesn't actually disable your enemy completely, but Stop which means that foes with high Agility (such as [[GirlWithPsychoWeapon Dorothy]]) can recover from the ailment before the Conduct actually ends. Stop, on the other hand, removes them completely from the action queue, meaning they don't even ''get'' turns. Also, Stopped enemies receive extra damage naturally, and you which is compounded by the fact that your whole team has boosted attack. You don't even have to worry about the direction you're attacking from, which is compounded by the fact that your whole team has boosted attack.from. The result is that your team has even ''more'' impunity than and kills even faster than with ''Rusty Key'' in use. This is essentially ''Rusty Key 2.0'', or the "I Win Even Harder" button. [[JustifiedTrop [[JustifiedTrope Justified]], since [[LampshadeHanging even the game notes that]] [[spoiler:Hilda]] [[TheAce rightfully deserves to be called the strongest Witch.]]]]
** For that matter, [[spoiler:Hilda]] herself. High stats all across the board, including ridiculously high magic power coupled with a YinYangBomb that hits a large area, and above all, ''incredibly'' useful control skills: one that lets her switch places with any ally within range, which allows you to very quickly move characters to places they normally would have a lot of trouble getting to on their own; a skill that slows down enemies within an area, a dangerous ailment given how vital Agility is; and a skill that allows an adjacent ally to get another turn immediately. She's so good that, coupled with her Conduct song described above, she's arguably the most broken character that isn't a SecretCharacter or that needs a specific skill to be that good.
** [[spoiler:[[RidiculouslyHumanRobot Giselle]]], the SecretCharacter. She's good for one thing, and that's overwhelming physical might. She's a LightningBruiser through and through: fast, hits incredibly hard, very durable, has Counter, ailment immunity and arrow immunity, gets ''even faster'' when on low health and can even get a second action per turn if she kills an enemy (which is very easy for her given her damage output). Her special attacks include powerful knockback attacks, a number of great {{Status Buff}}s, and a wide-area KillSat attack that [[ForMassiveDamage deals tremendous damage.]] Her ''only'' weakness is that all of her Skills consume a lot of SP, and her SP pool isn't very large, but fortunately, she can greatly cover for this problem with an Absorb Orb 3 ([[ThisLooksLikeAJobForAquaman Or with Ewan]]). One would think that she's PurposefullyOverpowered, and she kind of ''is'', since [[spoiler:she used to be Xeno's [[TheDragon direct subordinate]] and a tough boss on her own right,]] but obtaining the GoldenEnding means getting her, so...
** In general, status effects are obscenely overpowered in this game. For most of the game few enemies resist them, which allows you to really take advantage of them if you can stick them on an enemy, especially if you pile them. For this reason, [[HighlyVisibleNinja Nonoka]] is potentially one of the most broken units in the whole game, on par with [[spoiler:Hilda]]. Nonoka herself isn't a monstrous combat unit; her damage is good, and she's [[FragileSpeedster the fastest character in the game, bar none, but she's quite fragile.]] What makes her broken is the combination of two of her Abilities: Control Condition and Status Ailment+. The latter increases the chance to inflict a status ailment on a non-immune enemy. The former sets the effect of the latter to '''''100%'''''. A Nonoka who has reached her second level of Affinity '''''always''' causes a status as long as the enemy is not immune to it,'' and on top of what ailments her Skills already inflict, you can make her inflict ''anything'' with the right Orbs, ''including'' Negate Action and Stop. No need for the Conducts when you can have Nonoka do it herself! And she has Counter and Parry, you don't even have to use up your turn to have her disable an enemy. ''And'' even if the enemy is immune, Nonoka can still utilize...
** ...The most broken ailment of all: Delay. Delay is an oddball because it isn't treated as a "status effect" by the game (meaning no enemy can NoSell it, no matter what), but is still affected by Nonoka's SA+ + CC combo. Delay does ExactlyWhatItSaysOnTheTin and pushes back the afflicted unit's turn. Because Nonoka is the speediest unit, she almost certainly will act before the Delayed enemy and can just Delay them again. You can see where this is going. Nonoka can keep most enemies in the game Delayed indefinitely with this strategy and keep them from ever doing anything except eating pain. For additional hilarity, [[spoiler:Hilda]] can acquire a Song that applies [[UpToEleven a severe version of the usual Delay effect,]] which combined with Nonoka means even one of the {{Final Boss}}es ([[spoiler:Eve]]), one of the only two enemies ''in the whole game'' who can resists this combination, basically never EVER gets to do anything. If this applies to such a foe, you ''know'' that this means that this tactic completely destroys any challenge whatsoever that the game can put up.
2nd Sep '17 8:12:34 AM AKITN
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* ''VideoGame/StellaGlow'' has certain [[MagicMusic Conducts]] which are blatantly better than the others:
** [[GenkiGirl Popo]]'s ''[[BlowYouAway Rusty Key]]'' will, at the outset, inflict the crippling Negate Action ailment on every enemy on the field. Negate Action prevents the enemy from doing anything other than moving, which means your team is completely safe from enemy reprisal for its duration and can do anything it wants. It doesn't end there though. ''Rusty Key'' then inflicts a DEF Down debuff every turn on every enemy for its remaining duration, which means that not only can your enemies not DO anything, they also take increased damage. And unlike many other games, ContractualBossImmunity is ''not'' in effect until quite a bit later in the game, meaning that Bosses ''are just as vulnerable to this as the common grunt'' until enemies with [[ContractualBossImmunity Disable Immuity or Disable Ailment]] start appearing. This Conduct is essentially an "I Win" button for over half of the game. [[DiscOneNuke Did we mention this is the very first Conduct we get?]]
** [[ProperLady Lisette]]'s ''[[MakingASplash To The Sea]]'', at the start, completely heals the whole party, and for the next four turns will fully refill the team's HP. This is self-explanatory; the healing afforded by ''To The Sea'' means that you are free to attack more aggressively, and even hard-hitting Bosses that could normally drop your characters in a couple of Skill attacks (like [[spoiler:Giselle]] or [[spoiler:Xeno]]) find themselves stonewalled by a party that can no longer be killed except by OneHitKill, which as an effect only your units Popo and Nonoka can do naturally, and which is difficult to do with pure damage except against the [[SquishyWizard squishiest of]] [[GlassCannon your units]], and even then most of them have methods to avoid that. In other words, ''this makes you practically unkillable.''
** [[spoiler:[[WellIntentionedExtremist Hilda]]]]'s ''[[TimeStandsStill Ice World]]'' actually [[UpToEleven trumps the above two.]] Take ''Rusty Key'', replace Negate Action with Stop, and the DEF Down debuff on the enemy with an ATK Up StatusBuff on your whole team, and you get ''Ice World''. The reason this is a step up is because Stop completely shuts down the enemy. Negate Action doesn't actually disable your enemy completely, but Stop removes them completely from the action queue, meaning they don't even ''get'' turns. Also, Stopped enemies receive extra damage naturally, and you don't even have to worry about the direction you're attacking from, which is compounded by the fact that your whole team has boosted attack. The result is that your team has even ''more'' impunity than and kills even faster than with ''Rusty Key'' in use. This is essentially ''Rusty Key 2.0'', or the "I Win Even Harder" button. [[JustifiedTrop Justified]], since [[LampshadeHanging even the game notes that]] [[spoiler:Hilda]] [[TheAce rightfully deserves to be called the strongest Witch.]]
28th Jul '17 4:32:44 AM SeptimusHeap
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* In the release version of ''MasterOfMagic'', a single unit of Paladins could slaughter just about any enemy in the game.

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* In the release version of ''MasterOfMagic'', ''VideoGame/MasterOfMagic'', a single unit of Paladins could slaughter just about any enemy in the game.



* In H-Game ''SengokuRance'', you'll see a few people who will mention Omachi, Kenshin + Natori + Uruza + Aburako Dosan, and Yuzuhara Yuzumi + Mouri Teru pop up in discussions on who's the game breaking unit.

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* In H-Game ''SengokuRance'', ''VideoGame/SengokuRance'', you'll see a few people who will mention Omachi, Kenshin + Natori + Uruza + Aburako Dosan, and Yuzuhara Yuzumi + Mouri Teru pop up in discussions on who's the game breaking unit.



* ''RecordOfAgarestWar'' has quite a few of these:

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* ''RecordOfAgarestWar'' ''VideoGame/RecordOfAgarestWar'' has quite a few of these:
26th Jun '17 1:02:27 PM CaptainPedant
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* In ''Medieval Total War:2'' there is an incredibly cheesy abuse of diplomacy: A Diplomat approaches one of your rival's generals (importantly, not in a town) and bribes him with an enormous amount of promised Tribute. This may require patience but it is, supposedly, quite achievable. The proposition to be agreed upon is that in exchange for this promised Tribute, they will give you all of their towns and castles except their capital. Eventually you will get them to agree to this and there will be a short pause as all the towns and castles in question change their allegiance and the previous occupants disappear. At this point, as your Diplomacy is still in session, you loftily inform them that you are cancelling the Tribute arrangements. They don't get to refuse this. Naturally they will be furious with you but the damage is already done - you now own all their territory except for their capital, and what do you care if your name is now mud?
** In the same game you used to be able to build a fort on a key merchant resource (such as the Gold or Ivory near Timbuktu) and stack an arbitrarily large number of Merchants on it, all of them making hundreds of florins per turn and immune to predatory Merchants sent by your enemies. Sadly this loophole has now been closed.
11th Jun '17 9:49:37 PM nombretomado
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* Milanor from YggdraUnion gets very strong by the half of the game. Enough that his attack can top any kind of enemy even though he has a disadvantage in [[TacticalRockPaperScissors a weapon triangle rule.]] And he's one of the main characters you need to use in every battle.

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* Milanor from YggdraUnion ''VideoGame/YggdraUnion'' gets very strong by the half of the game. Enough that his attack can top any kind of enemy even though he has a disadvantage in [[TacticalRockPaperScissors a weapon triangle rule.]] And he's one of the main characters you need to use in every battle.
20th May '17 7:08:04 PM teffekai
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** The sequel introduces us to Lash, one of the Black Hole Commanding Officers. Her ability increases a units offense by 10% for every star of defense a terrain provides it. In other words, parking units on high-defense terrain not only makes them hard to destroy, but they now also pack a nasty punch. Rockets on her HQ annihilate anything that comes near, mechs on mountains can take on medium tanks, and battleships on reefs ''rape everything in sight''. Her CO power actually ''doubles the defense level of all her units as well, which happens to also double their attack bonus, and her CO power fills up rather quickly. She also has no weakness. Even after being Nerfed for Dual Strike, she is still one of the best characters available.

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** The sequel introduces us to Lash, one of the Black Hole Commanding Officers. Her ability increases a units offense by 10% for every star of defense a terrain provides it. In other words, parking units on high-defense terrain not only makes them hard to destroy, but they now also pack a nasty punch. Rockets on her HQ annihilate anything that comes near, mechs on mountains can take on medium tanks, and battleships on reefs ''rape ''obliterate everything in sight''. Her CO power actually ''doubles the defense level of all her units as well, which happens to also double their attack bonus, and her CO power fills up rather quickly. She also has no weakness. Even after being Nerfed for Dual Strike, she is still one of the best characters available.
11th Apr '17 5:48:41 PM nombretomado
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* In ''ShiningForce'', arguably, [[SecretCharacter Domingo]]. Let's see... he flies, he levels up quickly, he gets some very powerful magic, he gets more MP than most spellcasters, and, [[SquishyWizard most unusually for a spellcaster]], he gets very high HP and physical defense, to the point that even enemies in the last few battles will probably only do 1 damage if they use a non-magical attack. On top of all that, as a spellcaster, he's a prime target for the AI, so you can use him to keep enemies' attention while your other characters wail away. His only major downside is that he doesn't get to equip any weapons, but since he's not likely to physically attack anyway, that hardly matters.
** In the GBA remake, Domingo is even more broken; because of the change to [[UselessUsefulSpell Desoul]], the token [[OneHitKill instant-kill spell]] being a flat low chance for every non-boss enemy to a spell that has a 100% success chance for all but bosses and certain monsters, Desoul is now a ''very'' powerful and efficient spell for killing monsters - even factoring its steep 8MP cost. And with Domingo's massive MP growth, he can happily spam Desoul without ever worrying about depleting his MP pool.
** In ''[[ShiningForce Shining Force 2]]'', one of your characters, named Karna, learns a buff spell called 'Boost 2'. The spell itself is not the broken part of it, all it does is increase the affected member's defense and agility, which is nice, but not game breaking. What is game breaking, however, is the large area it can cover, allowing Karna to affect the entire party, which no other buff spell does. Because it affects the entire party, Karna earns the maximum possible experience every time it's used, no matter what level you are. This allows you to [[LevelGrinding power level]] Karna to ridiculous degrees relatively fast.
*** Now promote Karna to the 'Master Monk' class using one of two "Vigor Orbs" found in the game and buy her a pair of knuckles, she is now a very effective front-line fighter as well as a healer, in addition to leveling disgustingly fast. Now consider that you can recruit her and do all of this about halfway through the game.

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* ''Franchise/ShiningSeries'':
**
In ''ShiningForce'', ''VideoGame/ShiningForce'', arguably, [[SecretCharacter Domingo]]. Let's see... he flies, he levels up quickly, he gets some very powerful magic, he gets more MP than most spellcasters, and, [[SquishyWizard most unusually for a spellcaster]], he gets very high HP and physical defense, to the point that even enemies in the last few battles will probably only do 1 damage if they use a non-magical attack. On top of all that, as a spellcaster, he's a prime target for the AI, so you can use him to keep enemies' attention while your other characters wail away. His only major downside is that he doesn't get to equip any weapons, but since he's not likely to physically attack anyway, that hardly matters.
** In the GBA remake, remake of the first game, Domingo is even more broken; because of the change to [[UselessUsefulSpell Desoul]], the token [[OneHitKill instant-kill spell]] being a flat low chance for every non-boss enemy to a spell that has a 100% success chance for all but bosses and certain monsters, Desoul is now a ''very'' powerful and efficient spell for killing monsters - even factoring its steep 8MP cost. And with Domingo's massive MP growth, he can happily spam Desoul without ever worrying about depleting his MP pool.
** In ''[[ShiningForce Shining Force 2]]'', one of your characters, named Karna, learns ''VideoGame/ShiningForceII'', this can happen two different ways with Karna:
*** She can learn
a buff spell called 'Boost 2'. The spell itself is not the broken part of it, all it does is increase the affected member's defense and agility, which is nice, but not game breaking. What is game breaking, however, is the large area it can cover, allowing Karna to affect the entire party, which no other buff spell does. Because it affects the entire party, Karna earns the maximum possible experience every time it's used, no matter what level you are. This allows you to [[LevelGrinding power level]] Karna to ridiculous degrees relatively fast.
*** Now promote Promote Karna to the 'Master Monk' class using one of two "Vigor Orbs" found in the game and buy her a pair of knuckles, she is now a very effective front-line fighter as well as a healer, in addition to leveling disgustingly fast. Now consider that you can recruit her and do all of this about halfway through the game.
29th Dec '16 2:16:10 PM GuiRitter
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** The game breaker part is that it often takes over a year to reclaim a field and a soldier can decimate several in a turn. And while the county's citizens are starving, morale plummets and eventually it rebels. The owner has no choice bit to either give it up or spend resources quelling the rebellion. The only defense though is turning the fields into fallowed fields, armies can't destroy those.

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** The game breaker part is that it often takes over a year to reclaim a field and a soldier can decimate several in a turn. And while the county's citizens are starving, morale plummets and eventually it rebels. The owner has no choice bit but to either give it up or spend resources quelling the rebellion. The only defense though is turning the fields into fallowed fields, armies can't destroy those.
29th Dec '16 2:14:31 PM GuiRitter
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** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`

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** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
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