History GameBreaker / TurnBasedStrategy

8th Jul '16 9:56:24 PM 93143
Is there an issue? Send a Message


*** The original ''Master of Orion'' had a neat little exploit that involved putting a Stasis Field (immobilize an enemy fleet for one turn) on the same ship as a Black Hole Generator (annihilate 20-100% of an enemy fleet), a Sub Space Teleporter (go anywhere on the battle map before your opponent has a chance to move), and some bombs. When attacking your enemy at a colony, you would teleport in next to the planet and put a fleet in stasis. Next turn, turn off the Stasis Field (the SPECIAL button at the bottom of the screen) and hit the fleet you're targeting with the Black Hole Generator and any other weapons you've got on you. Normally your turn would end at this point - but you have bombs, and you're next to a planet. Do you want to bomb it? Not right now. ''Turn on your Stasis Field'' and freeze your enemy. Now you can bomb the planet, or not as the case may be; actually ''using'' the bombs is not part of the strategy. Rinse and repeat. Doesn't work in every situation, but this ship type is still useful for slightly less game-breaky variations on this general approach, and if you do get the chance it's pretty sweet taking out [[TheComputerIsACheatingBastard 32,000]] battleships with one cruiser this way...

to:

*** The original ''Master of Orion'' had a neat little exploit that involved putting a Stasis Field (immobilize an enemy fleet fleet[[note]]a "fleet" in this context is all of the ships of a particular design present in the battle, treated as a single unit for movement and targeting purposes; there can be up to 6 "fleets" on each side[[/note]] for one turn) on the same ship as a Black Hole Generator (annihilate 20-100% of an enemy fleet), a Sub Space Teleporter (go anywhere on the battle map before your opponent has a chance to move), and some bombs. When attacking your enemy at a colony, you would teleport in next to the planet and put a fleet in stasis. Next turn, turn off the Stasis Field (the SPECIAL button at the bottom of the screen) and hit the fleet you're targeting with the Black Hole Generator and any other weapons you've got on you. Normally your turn would end at this point - but you have bombs, and you're next to a planet. Do you want to bomb it? Not right now. ''Turn on your Stasis Field'' and freeze your enemy. Now you can bomb the planet, or not as the case may be; actually ''using'' the bombs is not part of the strategy. Rinse and repeat. Doesn't work in every situation, but this ship type is still useful for slightly less game-breaky variations on this general approach, and if you do get the chance it's pretty sweet taking out [[TheComputerIsACheatingBastard 32,000]] battleships with one cruiser this way...
16th Jun '16 8:39:42 PM Mr.Movie
Is there an issue? Send a Message


* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.

to:

* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.late-game, but for most of the time, Great Britain is a beast of a power, fielding 30-40 capital ships when some other nations struggle to have 15
16th Jun '16 8:38:11 PM Mr.Movie
Is there an issue? Send a Message



to:

* ''Rule the Waves'': Great Britain. It has an incredible budget (allowing it to build more ships than anyone else, and make them bigger to boot, on ''top'' of having a bigger R&D investment) and an extensive network of overseas colonies, allowing it to deploy forces and fight anywhere in the world. The United States surpasses it in the late-game through sheer economic expansion, though.
27th May '16 1:23:12 PM elemt
Is there an issue? Send a Message


* The Life faction's archers in ''VideoGame/LordsOfMagic'' have a longer firing range than any other unit in the game, including wizards. So when [[strike:Sauron]] [[CaptainErsatz Balkoth]] decides to raid your kingdom, all you have to do if you're playing the Life faction is to station tons of archers and arrow-spam him before he can get any spells off, then retreat when he's dead. As the goal of the game is to kill him, you win.

to:


* ''VideoGame/LordsOfMagic''
**
The Life faction's archers in ''VideoGame/LordsOfMagic'' have a longer firing range than any other unit in the game, including wizards. So when [[strike:Sauron]] [[CaptainErsatz [[SorcerousOverlord Balkoth]] decides to raid your kingdom, all you have to do if you're playing the Life faction is to station tons of archers and arrow-spam him before he can get any spells off, then retreat when he's dead. As the goal of the game is to kill him, you win.



** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering parry mode and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`

to:

** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering [[StoneWall parry mode mode]] and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
27th May '16 1:17:26 PM elemt
Is there an issue? Send a Message

Added DiffLines:

** The fire and death artifact armors have a chance to cast Flame Dart and Decay respectively on enemies that strike the wearer. By entering parry mode and blocking enemies to death these warriors can solo entire armies that would crush them if they tried to fight normally. Particularly notable with the fire warrior; their extremely high damage (compensated by a here-irrelevant very slow attack speed) gives them a massive defense boost when parrying, and when combined with their high life and potential for spell resistance and regeneration makes them nearly indestructible. Again in a custom game you can start with the armor.`
15th May '16 3:37:31 AM Morgenthaler
Is there an issue? Send a Message


* In ''SidMeiersAlphaCentauri'' the supply crawler unit, which the computer never uses, gives the player a major advantage by itself. What makes it a game breaker is when you upgrade cheap crawlers and contribute them to builder wonders, because the cost of upgrading units is about 8 times cheaper than trying to pay for buildings. This makes it possible to build wonders, even the late game ones, in a single turn. Even at the highest difficulty, you civ score should skyrocket right after getting the tech for crawlers.

to:

* In ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' the supply crawler unit, which the computer never uses, gives the player a major advantage by itself. What makes it a game breaker is when you upgrade cheap crawlers and contribute them to builder wonders, because the cost of upgrading units is about 8 times cheaper than trying to pay for buildings. This makes it possible to build wonders, even the late game ones, in a single turn. Even at the highest difficulty, you civ score should skyrocket right after getting the tech for crawlers.
13th Feb '16 4:15:24 PM Prfnoff
Is there an issue? Send a Message


* Due to the game's rather primitive and sometimes crippling AI it is possible to win ''every single'' game in HogsOfWar by poisoning the enemy using a gas grenade and then using the Scout/Commando/Hero technique ''Hide'' to simply wait out the clock. Using this technique you can even defeat the otherwise ridiculously strong Legend class without sustaining hardly any damage whatsoever. Coming in at a close second on the ''crappy game mechanics you can exploit'' bandwagon comes the Spy class ''Pickpocket'' ability. Steal the bazooka or sniper rifle off an enemy Hog and they become almost completely harmless.
* {{SD Gundam G Generation}} tends to have a few. Units such as the Nu Gundam, Ex-S Gundam, and Wing Zero sometimes qualify depending on game, but always good units.

to:

* Due to the game's rather primitive and sometimes crippling AI it is possible to win ''every single'' game in HogsOfWar ''VideoGame/HogsOfWar'' by poisoning the enemy using a gas grenade and then using the Scout/Commando/Hero technique ''Hide'' to simply wait out the clock. Using this technique you can even defeat the otherwise ridiculously strong Legend class without sustaining hardly any damage whatsoever. Coming in at a close second on the ''crappy game mechanics you can exploit'' bandwagon comes the Spy class ''Pickpocket'' ability. Steal the bazooka or sniper rifle off an enemy Hog and they become almost completely harmless.
* {{SD Gundam G Generation}} ''VideoGame/SDGundamGGeneration'' tends to have a few. Units such as the Nu Gundam, Ex-S Gundam, and Wing Zero sometimes qualify depending on game, but always good units.
1st Feb '16 5:52:41 PM nombretomado
Is there an issue? Send a Message


* ''TacticsOgre'' has too many to count. Archers are available early on and will be useful for the rest of the game; unlike any melee unit they can attack at ridiculous range (greatly enhanced by having high ground) and aren't subject to counterattacks, can walk through water, and do just as much damage as a melee class. Mid-game you have summon magics which can basically one shot a target. By the end of the game you just pick how you want to be broken - do you prefer to kill everything on the screen within a few turns with dragon magic, or do you prefer to exploit the Retissue spell to make a character with 10x the stats of anyone else who can wipe out the entire enemy party before they even get a chance to do a SINGLE MOVE?

to:

* ''TacticsOgre'' ''VideoGame/TacticsOgre'' has too many to count. Archers are available early on and will be useful for the rest of the game; unlike any melee unit they can attack at ridiculous range (greatly enhanced by having high ground) and aren't subject to counterattacks, can walk through water, and do just as much damage as a melee class. Mid-game you have summon magics which can basically one shot a target. By the end of the game you just pick how you want to be broken - do you prefer to kill everything on the screen within a few turns with dragon magic, or do you prefer to exploit the Retissue spell to make a character with 10x the stats of anyone else who can wipe out the entire enemy party before they even get a chance to do a SINGLE MOVE?
29th Dec '15 9:14:25 PM jormis29
Is there an issue? Send a Message


* The Life faction's archers in ''LordsOfMagic'' have a longer firing range than any other unit in the game, including wizards. So when [[strike:Sauron]] [[CaptainErsatz Balkoth]] decides to raid your kingdom, all you have to do if you're playing the Life faction is to station tons of archers and arrow-spam him before he can get any spells off, then retreat when he's dead. As the goal of the game is to kill him, you win.

to:

* The Life faction's archers in ''LordsOfMagic'' ''VideoGame/LordsOfMagic'' have a longer firing range than any other unit in the game, including wizards. So when [[strike:Sauron]] [[CaptainErsatz Balkoth]] decides to raid your kingdom, all you have to do if you're playing the Life faction is to station tons of archers and arrow-spam him before he can get any spells off, then retreat when he's dead. As the goal of the game is to kill him, you win.



* ''Lords of the Realm 2'' allows you to raze a foe's crop fields to annihilate their agricultural economy. There's also a minor exploit that allows you to produce armies consisting of only one soldier (normally a minimum of 50). Taken separately, one is a relatively balanced tactic and one is pointless. Combined, you can quickly swarm over your enemy's fields and cause a serious amount of damage with only a few soldiers.

to:

* ''Lords of the Realm 2'' ''VideoGame/LordsOfTheRealm2'' allows you to raze a foe's crop fields to annihilate their agricultural economy. There's also a minor exploit that allows you to produce armies consisting of only one soldier (normally a minimum of 50). Taken separately, one is a relatively balanced tactic and one is pointless. Combined, you can quickly swarm over your enemy's fields and cause a serious amount of damage with only a few soldiers.
2nd Dec '15 6:24:04 PM nombretomado
Is there an issue? Send a Message


* In the MegaDrive/Genesis port of ''Heroes of Might and Magic: King's Bounty'', you're racing against the clock to defeat all the bad guys and save the king. Luckily, there is a spell called "Time Stop" that briefly freezes time. The Sorceress has many spell slots. The result of using these two together is that you can leisurely sail around picking up money (which always respawns). It also freezes all the random encounters on the map, letting you either easily avoid or only attack the weak ones for easy gold (and possible recruits). Yelling "Za Warudo" while using this exploit is stupid.

to:

* In the MegaDrive/Genesis UsefulNotes/MegaDrive[=/=]Genesis port of ''Heroes of Might and Magic: King's Bounty'', you're racing against the clock to defeat all the bad guys and save the king. Luckily, there is a spell called "Time Stop" that briefly freezes time. The Sorceress has many spell slots. The result of using these two together is that you can leisurely sail around picking up money (which always respawns). It also freezes all the random encounters on the map, letting you either easily avoid or only attack the weak ones for easy gold (and possible recruits). Yelling "Za Warudo" while using this exploit is stupid.
This list shows the last 10 events of 129. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.TurnBasedStrategy