History GameBreaker / SuperMarioBros

13th May '17 3:19:59 AM gophergiggles
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** Once you get to Seaside Town, assuming you didn't blow your frog coins at the (worthless) Frog Coin Eporium, you can purchase an Exp Booster for only 20 frog coins that ''doubles experience earned''. While that's good enough, you also don't need to equip it to an active party member for it to work: slap it on one of your characters who's chilling in the back and you can still reap the rewards. Then after a certain plot point you can purchase a Lucky Hammer from the weapon shop that gives you the "lucky" double your coins or exp bonus every time if you get a timed hit (at the cost of low attack). The ease of that minigame plus the Exp Booster will often grant you an easy 44 - 50 exp per battle in nearby Lands End, and it only goes up from there.
5th May '17 4:59:45 AM gophergiggles
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** Mario's starting Jump ability goes up by 1 damage for every two uses, capping out at 250 jumps (giving it a base power of 125), making it Mario's strongest attack despite having the low cost of 3 FP and being easy to use. By consistently using it throughout the game, always choosing the Magic Attack/Defense bonus during level ups, and keeping a few honey or maple syrups handy (which are cheaply purchaseable anywhere) it will guaranteed one-punch almost any enemy and allow you to breeze through any boss (including the final boss and [[BonusBoss Culex]]) unchallenged. The only drawback to this is dying and continuing resets the attack counter to zero.
22nd Apr '17 1:10:25 PM mario0987
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* The regular battle cards show you don't even need amiibo cards. They can do most of the things amiibo cards do plus boosting your stats, lowering enemy stats and increasing EXP. There are even two types of cards that lower the levels of the Bowser Jrs, the Bowsers and the Koopalings.

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* ** The regular battle cards show you don't even need amiibo cards. They can do most of the things amiibo cards do plus boosting your stats, lowering enemy stats and increasing EXP. There are even two types of cards that lower the levels of the Bowser Jrs, the Bowsers and the Koopalings.
22nd Apr '17 1:09:38 PM mario0987
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* VideoGame/MarioAndLuigiPaperJam
** The Farmer Boots / Wellington Boots are back and work exactly like they did in the previous game. The only problem is they have been made a huge GuideDangIt and a LuckBasedMission to compensate. You get them from an attack by Paper Broozers in the final dungeon. The attack involves destroying barrels with hammers; they have a chance to drop loot and there is a one in seven chance that this loot will be the boots.
** amiibo cards have a variety of effects including damaging enemies, increasing coins and drops and are available as early as the first boss.
* The regular battle cards show you don't even need amiibo cards. They can do most of the things amiibo cards do plus boosting your stats, lowering enemy stats and increasing EXP. There are even two types of cards that lower the levels of the Bowser Jrs, the Bowsers and the Koopalings.
** Shiny enemies can drop special shiny cards that do the same thing as the normal cards for half the cost; many cards, including the cards that lower enemy levels, are kept in check by the high cost of star points. Suddenly they become even more of a game breaker.
3rd Feb '17 11:12:59 AM Gosicrystal
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** 1-Up Gloves. If either Bro gets knocked out, he gets auto revived immediately as long as you have a 1-Up Mushroom handy. This is so powerful that this item can be LostForever if Mammoshka doesn't drop it at the end of his battle, [[ScrappyMechanic which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100% of the time]], and possibly making you have to fight him again if you want another chance at getting them.

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** 1-Up Gloves. If either Bro gets knocked out, he gets auto revived immediately as long as you have a 1-Up Mushroom handy. This is so powerful that this item can be LostForever [[PermanentlyMissableContent unobtainable]] if Mammoshka doesn't drop it at the end of his battle, [[ScrappyMechanic which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100% of the time]], and possibly making you have to fight him again if you want another chance at getting them.
22nd Dec '16 6:16:01 AM Sleeping_Beauty
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* The Princess is usually considered the most useful of the four playable characters in ''VideoGame/SuperMarioBros2''. Thanks to her iconic ability to float for a couple of seconds, she completely trivializes all platforming. Funnily enough, the Manual declared ''Toad'' to be this, due to his higher speed and power, but his poor jumping actually made him not very well suited for beginners.

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* The Princess Peach is usually considered the most useful of the four playable characters in ''VideoGame/SuperMarioBros2''. Thanks to her iconic ability to float for a couple of seconds, she completely trivializes all platforming. Funnily enough, the Manual declared ''Toad'' to be this, due to his higher speed and power, but his poor jumping actually made him not very well suited for beginners.
14th Nov '16 1:58:53 PM Venatius
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* Unlike the overpowering cape, the Super Leaf in ''VideoGame/SuperMarioBros3'', which turns Mario into Raccoon Mario, only allowed him to fly for a few seconds, and its spin attack is much slower and much shorter in range. However, the Tanooki Suit, which is essentially an enhanced version of the Super Leaf, simply dominates over that and the other flying powerups for one simple reason: its statue mode. It renders you immobile and it only lasts a few seconds, but you can also slide under gaps that are too narrow for even small Mario if you're on a conveyor belt, as well as being able to kill nearly ''any'' enemy by [[DeathFromAbove statue-stomping them from above]], ''including the otherwise-invulnerable Rotodisk''.

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* Unlike the overpowering cape, the Super Leaf in ''VideoGame/SuperMarioBros3'', which turns Mario into Raccoon Mario, only allowed him to fly for a few seconds, and its spin attack is much slower and much shorter in range. However, the Tanooki Suit, which is essentially an enhanced version of the Super Leaf, simply dominates over that and the other flying powerups for one simple reason: its statue mode. It renders you immobile and it only lasts a few seconds, but you can also slide under gaps that are too narrow for even small Mario if you're on a conveyor belt, as well as being able to kill nearly ''any'' enemy by [[DeathFromAbove statue-stomping them from above]], ''including the otherwise-invulnerable enemies like the Rotodisk''.
25th Oct '16 5:05:12 PM GuiRitter
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** This game has possibly one of the most useful accessories in the entire series if not the single most useful one, period. If you go to the beginning of the last dungeon Neo Bowser Castle and fight a Flaming Antasminion (a little purple Antasma robot with wings that spits fire), you have a 1% chance of them dropping their rare item (though this can be boosted by the aformentioned Gift Gloves DX), [[InfinityPlusOneSword the Farmer Boots.]] To make up for the fact that there are considerably fewer beans in this game than previous titles, these boots ''more than make up for it in spades.'' If someone equipped with these boots jumps on or uses a boot based special attack on an enemy to defeat it, the enemy has a good chance of dropping ''beans instead of coins.'' This becomes extremely useful when you realize that you can get two pairs of Farmer Boots (one for each brother), go back to early parts of the game with weak enemies that don't have spikes (who are immune to jump attacks), jump on them for a pre-emptive boot attack which at your current level should be [[OneHitKO an instant victory]] and literally [[JustForPun reap what you sow]] when the enemies each drop beans that you can use increase your stats including your stache (which is your luck stat used to determine critical hits) that normally doesn't level up unless you use your level bonus when you level up on it to insane levels. The game and all of its difficulty, including [[ThatOneSidequest the battle arena]] will literally [[UpToEleven fall apart when you realize that you can do this in earlier dream dungeons]] where enemies attack in swarms which means you can literally get a dozen or more beans per fight.

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** This game has possibly one of the most useful accessories in the entire series if not the single most useful one, period. If you go to the beginning of the last dungeon Neo Bowser Castle and fight a Flaming Antasminion (a little purple Antasma robot with wings that spits fire), you have a 1% chance of them dropping their rare item (though this can be boosted by the aformentioned Gift Gloves DX), [[InfinityPlusOneSword the Farmer Boots.]] To make up for the fact that there are considerably fewer beans in this game than previous titles, these boots ''more than make up for it in spades.'' If someone equipped with these boots jumps on or uses a boot based special attack on an enemy to defeat it, the enemy has a good chance of dropping ''beans instead of coins.'' This becomes extremely useful when you realize that you can get two pairs of Farmer Boots (one for each brother), go back to early parts of the game with weak enemies that don't have spikes (who are immune to jump attacks), jump on them for a pre-emptive boot attack which at your current level should be [[OneHitKO an instant victory]] and literally [[JustForPun reap what you sow]] when the enemies each drop beans that you can use to increase your stats including your stache (which is your luck stat used to determine critical hits) that normally doesn't level up unless you use your level bonus when you level up on it to insane levels. The game and all of its difficulty, including [[ThatOneSidequest the battle arena]] will literally [[UpToEleven fall apart when you realize that you can do this in earlier dream dungeons]] where enemies attack in swarms which means you can literally get a dozen or more beans per fight.
9th Jul '16 10:05:58 PM DoctorTItanX
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*** Don't forget about what happens when Bowser reaches level 40, he receives the Intruder Fangs which allow him TWO actions per turn! Combine this with the King's Shell which is his best defensive armor, ''and'' raises his punch's power by 30 percent, ''then'' use moves like Broggy Bonker twice in a row to see how Game Breaking Bowser can be.

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*** Don't forget about what happens when Bowser reaches level 40, he receives the Intruder Fangs which allow him TWO actions per turn! Combine this with the King's Shell which is his best defensive armor, ''and'' raises his punch's power by 30 percent, 30%, ''then'' use moves like Broggy Bonker twice in a row to see how Game Breaking Bowser can be.



** 1-Up Gloves. If either Bro gets knocked out, he gets auto revived immediately as long as you have a 1-Up Mushroom handy. This is so powerful that this item can be LostForever if Mammoshka doesn't drop it at the end of his battle, [[ScrappyMechanic which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent of the time]], and possibly making you have to fight him again if you want another chance at getting them.

to:

** 1-Up Gloves. If either Bro gets knocked out, he gets auto revived immediately as long as you have a 1-Up Mushroom handy. This is so powerful that this item can be LostForever if Mammoshka doesn't drop it at the end of his battle, [[ScrappyMechanic which has a 50 percent chance of happening as opposed to the normal boss rate of dropping their rare item 100 percent 100% of the time]], and possibly making you have to fight him again if you want another chance at getting them.



** This game has possibly one of the most useful accessories in the entire series if not the single most useful one, period. If you go to the beginning of the last dungeon Neo Bowser Castle and fight a Flaming Antasminion (a little purple Antasma robot with wings that spits fire), you have a 1 percent chance of them dropping their rare item (though this can be boosted by the aformentioned Gift Gloves DX), [[InfinityPlusOneSword the Farmer Boots.]] To make up for the fact that there are considerably fewer beans in this game than previous titles, these boots ''more than make up for it in spades.'' If someone equipped with these boots jumps on or uses a boot based special attack on an enemy to defeat it, the enemy has a good chance of dropping ''beans instead of coins.'' This becomes extremely useful when you realize that you can get two pairs of Farmer Boots (one for each brother), go back to early parts of the game with weak enemies that don't have spikes (who are immune to jump attacks), jump on them for a pre-emptive boot attack which at your current level should be [[OneHitKO an instant victory]] and literally [[JustForPun reap what you sow]] when the enemies each drop beans that you can use increase your stats including your stache (which is your luck stat used to determine critical hits) that normally doesn't level up unless you use your level bonus when you level up on it to insane levels. The game and all of its difficulty, including [[ThatOneSidequest the battle arena]] will literally [[UpToEleven fall apart when you realize that you can do this in earlier dream dungeons]] where enemies attack in swarms which means you can literally get a dozen or more beans per fight.

to:

** This game has possibly one of the most useful accessories in the entire series if not the single most useful one, period. If you go to the beginning of the last dungeon Neo Bowser Castle and fight a Flaming Antasminion (a little purple Antasma robot with wings that spits fire), you have a 1 percent 1% chance of them dropping their rare item (though this can be boosted by the aformentioned Gift Gloves DX), [[InfinityPlusOneSword the Farmer Boots.]] To make up for the fact that there are considerably fewer beans in this game than previous titles, these boots ''more than make up for it in spades.'' If someone equipped with these boots jumps on or uses a boot based special attack on an enemy to defeat it, the enemy has a good chance of dropping ''beans instead of coins.'' This becomes extremely useful when you realize that you can get two pairs of Farmer Boots (one for each brother), go back to early parts of the game with weak enemies that don't have spikes (who are immune to jump attacks), jump on them for a pre-emptive boot attack which at your current level should be [[OneHitKO an instant victory]] and literally [[JustForPun reap what you sow]] when the enemies each drop beans that you can use increase your stats including your stache (which is your luck stat used to determine critical hits) that normally doesn't level up unless you use your level bonus when you level up on it to insane levels. The game and all of its difficulty, including [[ThatOneSidequest the battle arena]] will literally [[UpToEleven fall apart when you realize that you can do this in earlier dream dungeons]] where enemies attack in swarms which means you can literally get a dozen or more beans per fight.
9th Jul '16 10:05:10 PM DoctorTItanX
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** While the Pixl Dottie is fairly mediocre in the main game, in the [[BonusDungeon Pit of 100 Trials]], she doesn't so much break the game as destroy it. In a MultiMookMelee, the ability to keep enemies from noticing you're there at all is more than a little overpowered.

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** While the Pixl Dottie is fairly mediocre in the main game, in the [[BonusDungeon Pit of 100 Trials]], she doesn't so much break the game as destroy it. In a MultiMookMelee, the ability to keep enemies from noticing you're there at all is more than a little overpowered.slightly overpowering.



** Guard Badges too. Shield that nullifies all damage until each bro has been hit six times? On command? Yeah, that's more than a little overpowered. Their equippable variant of the Guard Shell is similarly useful, nullifying the same number of hits and also refreshing the barrier if a Bro is KO'd then revived.

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** Guard Badges too. Shield that nullifies all damage until each bro has been hit six times? On command? Yeah, that's more than a little overpowered.overpowering. Their equippable variant of the Guard Shell is similarly useful, nullifying the same number of hits and also refreshing the barrier if a Bro is KO'd then revived.
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