History GameBreaker / RhythmGames

30th Nov '17 2:39:51 AM LucaEarlgrey
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** ''DJMAX'' GaidenGame ''SUPERBEAT [=XONiC=]'' has avatars with the Shield stat. Shield is basically AUTO, and not only that, but Shields are extremely generous in this game: the first Shield avatar you get blocks up to ''20 Breaks''. Qyrie, who's unlocked via a mission, has a whopping 60 Shield, basically trivializing All Combos and allowing you to focus on accuracy (since a Perfect Play with the difficulty setting on Hard also yields the maximum possible score for the chart).

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** ''DJMAX'' GaidenGame ''SUPERBEAT [=XONiC=]'' has avatars with the Shield stat. Shield is basically AUTO, and not only that, but Shields are extremely generous in this game: the first Shield avatar you get blocks up to ''20 Breaks''. Qyrie, who's unlocked via a mission, has a whopping 60 Shield, basically trivializing All Combos and allowing you to focus on accuracy (since a Perfect Play with the difficulty setting on Hard also yields the maximum possible score for the chart).chart), and even if you play badly enough to lose it all they also have 60 Fever Shield, which doesn't block Breaks but at the least prevents them from ending Fever mode.
30th Nov '17 2:39:03 AM LucaEarlgrey
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** ''DJMAX'' GaidenGame ''SUPERBEAT [=XONiC=]'' has avatars with the Shield stat. Shield is basically AUTO, and not only that, but Shields are extremely generous in this game: the first Shield avatar you get blocks up to ''20 Breaks''. Qyrie, who's unlocked via a mission, has a whopping 60 Shield, basically triviliazing All Combos and allowing you to focus on accuracy (since a Perfect Play with the difficulty setting on Hard also yields the maximum possible score for the chart).

to:

** ''DJMAX'' GaidenGame ''SUPERBEAT [=XONiC=]'' has avatars with the Shield stat. Shield is basically AUTO, and not only that, but Shields are extremely generous in this game: the first Shield avatar you get blocks up to ''20 Breaks''. Qyrie, who's unlocked via a mission, has a whopping 60 Shield, basically triviliazing trivializing All Combos and allowing you to focus on accuracy (since a Perfect Play with the difficulty setting on Hard also yields the maximum possible score for the chart).
30th Nov '17 2:38:35 AM LucaEarlgrey
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* The ''DJMAX Portable'' series has the AUTO stat, which allows you to convert a set number of missed notes into MAX 1%s. In ''DJMAX Portable 2'', one of the characters, Dr. Storm, has a stat of AUTO +6, the highest of any character in the game, meaning you can get away with 6 missed notes and still full combo the song.

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* The ''DJMAX Portable'' series has the AUTO stat, which allows you to convert a set number of missed notes into MAX 1%s. In ''DJMAX Portable 2'', one of the characters, Dr. Storm, has a stat of AUTO +6, the highest of any character in the game, meaning you can get away with 6 missed notes and still full combo the song. In multi-stage missions, your miss allowance ''resets'', so if you use Dr. Storm in a five-song mission, you can miss 30 notes in total and still full combo the mission.


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** ''DJMAX'' GaidenGame ''SUPERBEAT [=XONiC=]'' has avatars with the Shield stat. Shield is basically AUTO, and not only that, but Shields are extremely generous in this game: the first Shield avatar you get blocks up to ''20 Breaks''. Qyrie, who's unlocked via a mission, has a whopping 60 Shield, basically triviliazing All Combos and allowing you to focus on accuracy (since a Perfect Play with the difficulty setting on Hard also yields the maximum possible score for the chart).
27th Jun '17 9:23:46 AM Piterpicher
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* ''TheatrhythmFinalFantasy Curtain Call'' has Terra's special ability, Trance. It ''triples'' her magic damage, which is already fairly high due to her stats, and makes her spells devastate any enemy that gets hit by it.

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* ''TheatrhythmFinalFantasy ''VideoGame/TheatrhythmFinalFantasy Curtain Call'' has Terra's special ability, Trance. It ''triples'' her magic damage, which is already fairly high due to her stats, and makes her spells devastate any enemy that gets hit by it.
8th Apr '17 9:46:41 PM nombretomado
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* In ''RockBand'', Overdrive on the drums is activated differently than the other three instruments. When your meter is full enough to deploy it, the game will present a short section where you can bang around on the drums to create your own fill, then hit the green pad to activate Overdrive. However, this section usually replaces an ''actual'' drum fill in the song, and the game will keep bringing it up to give you more chances to activate if you don't the first time around. By never activating Overdrive, a drummer can pass a maddeningly difficult song with 100% notes hit (albeit with less points), without actually playing the hardest fills!

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* In ''RockBand'', ''VideoGame/RockBand'', Overdrive on the drums is activated differently than the other three instruments. When your meter is full enough to deploy it, the game will present a short section where you can bang around on the drums to create your own fill, then hit the green pad to activate Overdrive. However, this section usually replaces an ''actual'' drum fill in the song, and the game will keep bringing it up to give you more chances to activate if you don't the first time around. By never activating Overdrive, a drummer can pass a maddeningly difficult song with 100% notes hit (albeit with less points), without actually playing the hardest fills!
4th Jul '16 4:36:29 AM gewunomox
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** The ONLY exceptions to this rule are drum solos, which do NOT have any fills in them. ''[[JimiHendrix If 6 Were 9]]'' has it's hardest part as the entire second half of the drum solo - well after any drummer's overdrive would've drained. Trying to pass this song without bandmate assistance is hard to say the least.

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** The ONLY exceptions to this rule are drum solos, which do NOT have any fills in them. ''[[JimiHendrix ''[[Music/JimiHendrix If 6 Were 9]]'' has it's hardest part as the entire second half of the drum solo - well after any drummer's overdrive would've drained. Trying to pass this song without bandmate assistance is hard to say the least.
7th Jan '16 1:42:34 PM nombretomado
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* SpaceChannel5 Part 2 has a code that allows you to sit back and watch as the game plays for you and gets 100% ratings. It's not that easy to get though. You have to either [[GuideDangIt find it online]] or go through the [[NintendoHard extra reports]] and save Mr. Blank.

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* SpaceChannel5 ''VideoGame/SpaceChannel5 Part 2 2'' has a code that allows you to sit back and watch as the game plays for you and gets 100% ratings. It's not that easy to get though. You have to either [[GuideDangIt find it online]] or go through the [[NintendoHard extra reports]] and save Mr. Blank.
30th Oct '15 5:18:31 PM nombretomado
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* In the battle mode of ''GuitarHero III'':

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* In the battle mode of ''GuitarHero ''VideoGame/GuitarHero III'':
12th Oct '15 7:07:10 AM LucaEarlgrey
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* Similar to ''Cytus'', you can "buffer" hold steps in ''VideoGame/PumpItUp''. The best chart on which to do this is Pumptris Quattro S17, a chart which contains ''only'' hold steps. [[EasyLevelTrick Sit on the panels during the entire song for the easiest SS ever!]]
28th May '15 12:57:56 PM ShinyTsukkomi
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* InTheGroove and VideoGame/{{Stepmania}} have C[onstant] Mods, which force the arrows to scroll at a certain speed (as if the entire chart was the C mod's [=BPM=]). This eliminates any [=BPM=] gimmicks and stops, making the chart much easier to read. It does disqualify you from high scores, but it doesn't disqualify the player next to you who's playing the same chart.

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* InTheGroove ''VideoGame/InTheGroove'' and VideoGame/{{Stepmania}} have C[onstant] Mods, which force the arrows to scroll at a certain speed (as if the entire chart was the C mod's [=BPM=]). This eliminates any [=BPM=] gimmicks and stops, making the chart much easier to read. It does disqualify you from high scores, but it doesn't disqualify the player next to you who's playing the same chart.
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