History GameBreaker / RhythmGames

27th Jun '17 9:23:46 AM Piterpicher
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* ''TheatrhythmFinalFantasy Curtain Call'' has Terra's special ability, Trance. It ''triples'' her magic damage, which is already fairly high due to her stats, and makes her spells devastate any enemy that gets hit by it.

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* ''TheatrhythmFinalFantasy ''VideoGame/TheatrhythmFinalFantasy Curtain Call'' has Terra's special ability, Trance. It ''triples'' her magic damage, which is already fairly high due to her stats, and makes her spells devastate any enemy that gets hit by it.
8th Apr '17 9:46:41 PM nombretomado
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* In ''RockBand'', Overdrive on the drums is activated differently than the other three instruments. When your meter is full enough to deploy it, the game will present a short section where you can bang around on the drums to create your own fill, then hit the green pad to activate Overdrive. However, this section usually replaces an ''actual'' drum fill in the song, and the game will keep bringing it up to give you more chances to activate if you don't the first time around. By never activating Overdrive, a drummer can pass a maddeningly difficult song with 100% notes hit (albeit with less points), without actually playing the hardest fills!

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* In ''RockBand'', ''VideoGame/RockBand'', Overdrive on the drums is activated differently than the other three instruments. When your meter is full enough to deploy it, the game will present a short section where you can bang around on the drums to create your own fill, then hit the green pad to activate Overdrive. However, this section usually replaces an ''actual'' drum fill in the song, and the game will keep bringing it up to give you more chances to activate if you don't the first time around. By never activating Overdrive, a drummer can pass a maddeningly difficult song with 100% notes hit (albeit with less points), without actually playing the hardest fills!
4th Jul '16 4:36:29 AM gewunomox
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** The ONLY exceptions to this rule are drum solos, which do NOT have any fills in them. ''[[JimiHendrix If 6 Were 9]]'' has it's hardest part as the entire second half of the drum solo - well after any drummer's overdrive would've drained. Trying to pass this song without bandmate assistance is hard to say the least.

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** The ONLY exceptions to this rule are drum solos, which do NOT have any fills in them. ''[[JimiHendrix ''[[Music/JimiHendrix If 6 Were 9]]'' has it's hardest part as the entire second half of the drum solo - well after any drummer's overdrive would've drained. Trying to pass this song without bandmate assistance is hard to say the least.
7th Jan '16 1:42:34 PM nombretomado
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* SpaceChannel5 Part 2 has a code that allows you to sit back and watch as the game plays for you and gets 100% ratings. It's not that easy to get though. You have to either [[GuideDangIt find it online]] or go through the [[NintendoHard extra reports]] and save Mr. Blank.

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* SpaceChannel5 ''VideoGame/SpaceChannel5 Part 2 2'' has a code that allows you to sit back and watch as the game plays for you and gets 100% ratings. It's not that easy to get though. You have to either [[GuideDangIt find it online]] or go through the [[NintendoHard extra reports]] and save Mr. Blank.
30th Oct '15 5:18:31 PM nombretomado
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* In the battle mode of ''GuitarHero III'':

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* In the battle mode of ''GuitarHero ''VideoGame/GuitarHero III'':
12th Oct '15 7:07:10 AM LucaEarlgrey
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Added DiffLines:

* Similar to ''Cytus'', you can "buffer" hold steps in ''VideoGame/PumpItUp''. The best chart on which to do this is Pumptris Quattro S17, a chart which contains ''only'' hold steps. [[EasyLevelTrick Sit on the panels during the entire song for the easiest SS ever!]]
28th May '15 12:57:56 PM ShinyTsukkomi
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* InTheGroove and VideoGame/{{Stepmania}} have C[onstant] Mods, which force the arrows to scroll at a certain speed (as if the entire chart was the C mod's [=BPM=]). This eliminates any [=BPM=] gimmicks and stops, making the chart much easier to read. It does disqualify you from high scores, but it doesn't disqualify the player next to you who's playing the same chart.

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* InTheGroove ''VideoGame/InTheGroove'' and VideoGame/{{Stepmania}} have C[onstant] Mods, which force the arrows to scroll at a certain speed (as if the entire chart was the C mod's [=BPM=]). This eliminates any [=BPM=] gimmicks and stops, making the chart much easier to read. It does disqualify you from high scores, but it doesn't disqualify the player next to you who's playing the same chart.
15th Apr '15 9:38:11 PM Heartlesswithaheart
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Added DiffLines:

* ''TheatrhythmFinalFantasy Curtain Call'' has Terra's special ability, Trance. It ''triples'' her magic damage, which is already fairly high due to her stats, and makes her spells devastate any enemy that gets hit by it.
4th Oct '14 6:46:51 PM Lirodon
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* Also in most dancing games, but especially E舞成名 ("E Dance Famous" in English), where the steps all border each other, you can try "cheesing" a difficult song by repeatedly stepping on all the buttons at once (half right, half left). However, this only helps with passing the song, not getting a good score, and many games penalize excessively early steps by handing out some sort of "bad" rating; for example, stepping too early in ''VideoGame/{{DanceDanceRevolution}}'' results in a Miss.

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* Also in most dancing games, but especially E舞成名 ("E Dance Famous" in English), where the steps all border each other, you can try "cheesing" a difficult song by repeatedly stepping on all the buttons pads at once (half right, half left). However, this only helps with passing the song, not getting a good score, and many games penalize excessively early steps by handing out some sort of "bad" rating; for example, stepping too early in ''VideoGame/{{DanceDanceRevolution}}'' results in a Miss.Miss.
** This technique, especially in the ''In The Groove'' community, is known as "bracketing", as most pads tend to have a metal frame around them with, well, brackets. But, some dance games, particularly Chinese ones such as E舞成名 ("E Dance Fame" in English), have a completely flat pad, and the steps all border each other.
7th Sep '14 4:47:56 AM LucaEarlgrey
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* Also in most dancing games, but especially E舞成名 ("E Dance Famous" in English), where the steps all border each other, you can try "cheesing" a difficult song by repeatedly stepping on all the buttons at once (half right, half left). It has helped this troper survive some very difficult songs in the past.

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* Also in most dancing games, but especially E舞成名 ("E Dance Famous" in English), where the steps all border each other, you can try "cheesing" a difficult song by repeatedly stepping on all the buttons at once (half right, half left). It has helped However, this troper survive only helps with passing the song, not getting a good score, and many games penalize excessively early steps by handing out some very difficult songs sort of "bad" rating; for example, stepping too early in the past.''VideoGame/{{DanceDanceRevolution}}'' results in a Miss.
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