History GameBreaker / RhythmGames

7th Jan '16 1:42:34 PM nombretomado
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* SpaceChannel5 Part 2 has a code that allows you to sit back and watch as the game plays for you and gets 100% ratings. It's not that easy to get though. You have to either [[GuideDangIt find it online]] or go through the [[NintendoHard extra reports]] and save Mr. Blank.

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* SpaceChannel5 ''VideoGame/SpaceChannel5 Part 2 2'' has a code that allows you to sit back and watch as the game plays for you and gets 100% ratings. It's not that easy to get though. You have to either [[GuideDangIt find it online]] or go through the [[NintendoHard extra reports]] and save Mr. Blank.
30th Oct '15 5:18:31 PM nombretomado
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* In the battle mode of ''GuitarHero III'':

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* In the battle mode of ''GuitarHero ''VideoGame/GuitarHero III'':
12th Oct '15 7:07:10 AM LucaEarlgrey
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Added DiffLines:

* Similar to ''Cytus'', you can "buffer" hold steps in ''VideoGame/PumpItUp''. The best chart on which to do this is Pumptris Quattro S17, a chart which contains ''only'' hold steps. [[EasyLevelTrick Sit on the panels during the entire song for the easiest SS ever!]]
28th May '15 12:57:56 PM ShinyTsukkomi
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* InTheGroove and VideoGame/{{Stepmania}} have C[onstant] Mods, which force the arrows to scroll at a certain speed (as if the entire chart was the C mod's [=BPM=]). This eliminates any [=BPM=] gimmicks and stops, making the chart much easier to read. It does disqualify you from high scores, but it doesn't disqualify the player next to you who's playing the same chart.

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* InTheGroove ''VideoGame/InTheGroove'' and VideoGame/{{Stepmania}} have C[onstant] Mods, which force the arrows to scroll at a certain speed (as if the entire chart was the C mod's [=BPM=]). This eliminates any [=BPM=] gimmicks and stops, making the chart much easier to read. It does disqualify you from high scores, but it doesn't disqualify the player next to you who's playing the same chart.
15th Apr '15 9:38:11 PM Heartlesswithaheart
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* ''TheatrhythmFinalFantasy Curtain Call'' has Terra's special ability, Trance. It ''triples'' her magic damage, which is already fairly high due to her stats, and makes her spells devastate any enemy that gets hit by it.
4th Oct '14 6:46:51 PM Lirodon
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* Also in most dancing games, but especially E舞成名 ("E Dance Famous" in English), where the steps all border each other, you can try "cheesing" a difficult song by repeatedly stepping on all the buttons at once (half right, half left). However, this only helps with passing the song, not getting a good score, and many games penalize excessively early steps by handing out some sort of "bad" rating; for example, stepping too early in ''VideoGame/{{DanceDanceRevolution}}'' results in a Miss.

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* Also in most dancing games, but especially E舞成名 ("E Dance Famous" in English), where the steps all border each other, you can try "cheesing" a difficult song by repeatedly stepping on all the buttons pads at once (half right, half left). However, this only helps with passing the song, not getting a good score, and many games penalize excessively early steps by handing out some sort of "bad" rating; for example, stepping too early in ''VideoGame/{{DanceDanceRevolution}}'' results in a Miss.Miss.
** This technique, especially in the ''In The Groove'' community, is known as "bracketing", as most pads tend to have a metal frame around them with, well, brackets. But, some dance games, particularly Chinese ones such as E舞成名 ("E Dance Fame" in English), have a completely flat pad, and the steps all border each other.
7th Sep '14 4:47:56 AM LucaEarlgrey
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* Also in most dancing games, but especially E舞成名 ("E Dance Famous" in English), where the steps all border each other, you can try "cheesing" a difficult song by repeatedly stepping on all the buttons at once (half right, half left). It has helped this troper survive some very difficult songs in the past.

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* Also in most dancing games, but especially E舞成名 ("E Dance Famous" in English), where the steps all border each other, you can try "cheesing" a difficult song by repeatedly stepping on all the buttons at once (half right, half left). It has helped However, this troper survive only helps with passing the song, not getting a good score, and many games penalize excessively early steps by handing out some very difficult songs sort of "bad" rating; for example, stepping too early in the past.''VideoGame/{{DanceDanceRevolution}}'' results in a Miss.
7th Sep '14 4:45:29 AM LucaEarlgrey
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* ''VideoGame/{{Cytus}}'' has hold notes. In theory, you're supposed to press down on a hold note as the scan line passes over them, then keep it held down until the line finishes crossing over it. This would be the case if hold notes actually had timing windows; as long as the note is pressed down for its duration, it doesn't matter if you've been pressing on that spot for the past full note or so, you will get a Perfect.

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* ''VideoGame/{{Cytus}}'' has hold notes. In theory, you're supposed to press down on a hold note as the scan line passes over them, then keep it held down until the line finishes crossing over it. This would be the case if hold notes actually had timing windows; as long as the note is pressed down for its duration, it doesn't matter if you've been pressing on that spot for the past full note 10 seconds or so, you will get a Perfect.Perfect. This trick can be abused to make certain charts much easier, such as L2 Ver.B on Hard.
27th Jul '14 1:55:49 PM Madrugada
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* In the battle mode of ''GuitarHero III'', getting the "Lefty Flip" power-up against a human opponent essentially means that they'll miss the next string of notes.
** However, it is easy to just look at the other player's note highway and play to that while lefty flip is on.
** Similar with the "Whammy Bar" power-up. Though not as long lasting, it guarantees you're going to miss some notes, or a lot of notes if your opponent hit you at the right spot while playing an expert song ("Through the Fire and Flames" is particularly vicious).
*** More ridiculous is that the guitar controllers for some systems have a bug where the whammy bar will occasionally not work, meaning the unsuspecting player will miss ''every'' note.
**** On some of the more difficult passages, getting "Double Notes" pretty much guarantees that a human opponent will bomb the section, as sequences that are normally executed with hammer-ons and pull-offs not only need to be strummed separately, but now you've got chords as well--and because you have twice as many notes, you'll fail twice as fast. See what happens when you get Double Notes on certain passages of "The Devil Went Down to Georgia" on Expert, go on, I dare you.

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* In the battle mode of ''GuitarHero III'', getting III'':
** Getting
the "Lefty Flip" power-up against a human opponent essentially means that they'll miss the next string of notes.
** However, it is easy to just look at the other player's note highway and play to that while lefty flip is on.
** Similar with the
The "Whammy Bar" power-up. Though not as long lasting, it guarantees you're going to miss some notes, or a lot of notes if your opponent hit you at the right spot while playing an expert song ("Through the Fire and Flames" is particularly vicious).
*** More ridiculous is that the guitar controllers for some systems have a bug where the whammy bar will occasionally not work, meaning the unsuspecting player will miss ''every'' note.
****
** On some of the more difficult passages, getting "Double Notes" pretty much guarantees that a human opponent will bomb the section, as sequences that are normally executed with hammer-ons and pull-offs not only need to be strummed separately, but now you've got chords as well--and because you have twice as many notes, you'll fail twice as fast. See what happens when you get Double Notes on certain passages of "The Devil Went Down to Georgia" on Expert, go on, I dare you.



*** Making the speed of the fretboard / spacing of the notes an endless opinion argument about visual perception, since Hyper Speed (and Break Neck Speed) at any given difficulty level do not affect the speed at which the notes are actually played; those who could play blindfolded wouldn't be affected either way. Someone used to Hard at the defaults would probably find Easy on Hyper Speed 5 to be easier for them. But Expert at Hyper Speed 5 on a 17" monitor during a 4 player Guitar Hero 5 match: Most players would find having the notes farther apart and higher speeds unhelpful under those conditions.
1st Jul '14 1:10:43 PM Someoneman
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* InTheGroove and {{Stepmania}} have C[onstant] Mods, which force the arrows to scroll at a certain speed (as if the entire chart was the C mod's [=BPM=]). This eliminates any [=BPM=] gimmicks and stops, making the chart much easier to read. It does disqualify you from high scores, but it doesn't disqualify the player next to you who's playing the same chart.

to:

* InTheGroove and {{Stepmania}} VideoGame/{{Stepmania}} have C[onstant] Mods, which force the arrows to scroll at a certain speed (as if the entire chart was the C mod's [=BPM=]). This eliminates any [=BPM=] gimmicks and stops, making the chart much easier to read. It does disqualify you from high scores, but it doesn't disqualify the player next to you who's playing the same chart.
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