History GameBreaker / Pokemon

17th Sep '17 6:26:10 PM TheOrbOfConfusion
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* Z-Moves. Equip a Z-Crystal to a Pokémon with a move matching the crystal's type, and you can turn it into a LimitBreak. The power of the Z-Move is dependent on the base power of the initial attack, but this still means even the weakest of attacks can hit as hard as late game moves like Fire Blast and Hydro Pump. You can only use a Z-Move once per battle, but it's often enough to turn the tide against any challenging trainer or Totem Pokémon.

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* Z-Moves. Equip a Z-Crystal to a Pokémon with a move matching the crystal's type, and you can turn it into a LimitBreak. The power of the Z-Move is dependent on the base power of the initial attack, but this still means even the weakest of attacks can hit as hard as late game moves like Fire Blast and Hydro Pump. If you ''do'' have access to moves at that power level -- and you most likely will thanks to [=TMs=] like Solar Beam, Overheat, and Focus Blast -- then you will be able to fire off a near-maximum strength Z-move of that type without ''any of the original move's drawbacks whatsoever''. You can only use a Z-Move once per battle, but it's often enough to turn the tide against any challenging trainer or Totem Pokémon.
10th Jul '17 6:50:24 PM Spyspotter
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* The trainer card Pokémon Catcher. It let you switch the opponent's active Pokémon with one of their benched Pokémon, allowing for easy kills on weak support Pokémon. The card Junk Arm (which allows you to reuse a trainer card) made it even worse, as it allowed for eight uses of Pokémon Catcher per game. This got so bad that it became one of the few cards to ever get nerfed (it now requires a coin flip to work).
29th Jun '17 1:35:00 PM Dattix
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** Poké Pelago also becomes exceedingly ridiculous if paired with a bizarre glitch that allows activities to instantly end.[[note]]Any activities will end when the 3DS clock switches over from January 31st, 2017 to February 1st, 2017. Just reset the clock, enter the game, reap the rewards, reset Poké Pelago, exit the game and repeat.[[/note]] While this does pause other time-related functions, it can also allow you to, among other things, have Pokémon at endgame levels with endgame moves, bottle caps, evolution stones and VendorTrash to last for days, and enough berries to not have to worry about statuses or running out of PP again, all before Mallow's trial.

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** Poké Pelago also becomes exceedingly ridiculous if paired with a bizarre glitch that allows activities to instantly end.[[note]]Any activities will end when the 3DS clock switches over from January 31st, 2017 to February 1st, 2017.a new month. Just reset the clock, enter the game, reap the rewards, reset Poké Pelago, exit the game and repeat.[[/note]] While this does pause other time-related functions, it can also allow you to, among other things, have Pokémon at endgame levels with endgame moves, bottle caps, evolution stones and VendorTrash to last for days, and enough berries to not have to worry about statuses or running out of PP again, all before Mallow's trial. While a patch did fix this exploit, all you need to do is uninstall the patch, perform the glitch, then reinstall it the next time you go online, or even just [[OneGameForThePriceOfTwo keep an unpatched game around]].
8th Jun '17 11:28:51 AM CherryLotus
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* '''Lysandre's Trump Card''', a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition. As a result, it was the first card to be banned from competitive play in over 15 years, and only the third to be banned in the history of the franchise.

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* '''Lysandre's Trump Card''', a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition. As a result, it was the first card to be banned from competitive play in over 15 years, and only the third fifth to be banned in the history of the franchise.
5th Jun '17 3:01:35 AM SJMistery
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** If you want to truly humiliate any boss, just try the Hunger Seed. That item will cause any non-player caracther who eats it to become immmovile and do only 1 damage with any attacks, and unlike any other status, it WILL NEVER GO AWAY unless you shoot another food item at them. The intended downside is [[TooAwesomeToUse Hunger Seeds are very rare mission rewards,]] and cannot be found on the wild except on the Final Dungeons. [[LoopholeAbuse However, you can easily get them on Spinda Cafe as a consolation prize.]]
29th May '17 2:09:21 AM flamemario12
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** Similar to Protect, Endure normally allows you to survive the next attack with 1 HP remaining. In Mystery Dungeon, it effectively makes you unable to drop below 1 HP for several turns. When combined with Endeaver, a move that becomes more powerful based on how little HP you have remaining, you end up with an attack that does ridiculous amounts of damage at no risk. It's one of the most reliable ways to kill some of the most powerful enemies in the game.

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** Similar to Protect, Endure normally allows you the user to survive the next attack with 1 HP remaining. In Mystery Dungeon, it effectively makes you the user unable to drop below 1 HP for several turns. When combined Combined with Endeaver, Endeavor, a move that becomes more powerful based on how little HP you causes the target to have remaining, you end up with an attack that does ridiculous amounts of damage at no risk. It's the same amount HP the user currently has, it's one of the most reliable ways to kill defeat some of the most powerful enemies in the game.



* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically lowers the Attack and Special Attack of every Pokémon in the room, but unlike the main series, instead of making the user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.

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* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically sharply lowers the Attack and Special Attack of every Pokémon in the room, but unlike the main series, instead of making the user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.
1st May '17 7:26:59 PM Everdream
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* The Psychic-types were notoriously broken in this generation. They only had a weakness to types of attacks that did below-average damage even super-effective, and those moves were available to very few viable Pokémon. Due to a bug, one of those types actually didn't affect Psychic-types at all, rather than do double damage. Making things worse, the most common type was the Psychic-weak Poison-type. The Psychic-type advantage was augmented by the Special stat governing both Special Attack and Special Defense. This meant that Pokémon with high Special, such as Psychics, were much more useful than Pokémon with low Special, such as Fighting. This issue was fixed in ''VideoGame/PokemonGoldAndSilver'' in later generations by separating the stats and introducing two new advantageous types.

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* The Psychic-types were notoriously broken in this generation. They only had a weakness to types of attacks that did below-average damage even when super-effective, and those moves were available to very few viable Pokémon. Due to a bug, one of those types actually didn't affect Psychic-types at all, rather than do double damage. Making things worse, the most common type was the Psychic-weak Poison-type. The Psychic-type advantage was augmented by the Special stat governing both Special Attack and Special Defense. This meant that Pokémon with high Special, such as Psychics, were much more useful than Pokémon with low Special, such as Fighting. This issue was fixed in ''VideoGame/PokemonGoldAndSilver'' in later generations by separating the stats and introducing two new advantageous types.
23rd Apr '17 1:09:43 PM tash2
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** Similar to Protect, Endure normally allows you to survive the next attack with 1 HP remaining. In Mystery Dungeon, it effectively makes you unable to drop below 1 HP for several turns. When combined with Endeaver, a move that becomes more powerful based on how little HP you have remaining, you end up with an attack that does ridiculous amounts of damage at no risk. It's one of the most reliable ways to kill some of the most powerful enemies in the game.
15th Apr '17 8:56:11 PM Dattix
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* With enough grinding/catching the treasure hunting area in the aforementioned Poké Pelago can turn into this as well. Sure you might get a couple Hard Stones rather than something valuable initially but once you unlock the later areas it gets much easier to farm for evolution Stones and valuable VendorTrash.

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* ** With enough grinding/catching the treasure hunting area in the aforementioned Poké Pelago can turn into this as well. Sure you might get a couple Hard Stones rather than something valuable initially but once you unlock the later areas it gets much easier to farm for evolution Stones and valuable VendorTrash.VendorTrash.
** Poké Pelago also becomes exceedingly ridiculous if paired with a bizarre glitch that allows activities to instantly end.[[note]]Any activities will end when the 3DS clock switches over from January 31st, 2017 to February 1st, 2017. Just reset the clock, enter the game, reap the rewards, reset Poké Pelago, exit the game and repeat.[[/note]] While this does pause other time-related functions, it can also allow you to, among other things, have Pokémon at endgame levels with endgame moves, bottle caps, evolution stones and VendorTrash to last for days, and enough berries to not have to worry about statuses or running out of PP again, all before Mallow's trial.
2nd Apr '17 12:34:39 PM GBAuraRebirth
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* The aforementioned Mega Gengar. Its ability is what takes the cake: all Mega Gengar icons vanish from the field. While not happening instantly is somewhat less than ideal in the timed stages, it still has a temporary Complexity -1 effect, which is something that costs a massive 9000 coins otherwise. The removal of all Gengar icons ''also'' almost certainly causes a large chain to happen, which in turn results in fewer Mega Gengars showing up until the end of the chain. Also added the fact that it takes one Mega Speedup to Mega Evolve sooner, Mega Gengar became an absolute favorite in Competitive stages for the time. Although the following example is a PowerCreep, Gengar is still used since it's easier to Mega Evolve it after it's fully candied if you were to go itemless as well as performing huge combos easier had you played on a stage that allows three Pokémon (or if you use a Complexity -1 on a stage that doesn't use non-supports).

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* The aforementioned Mega Gengar. Its ability is what takes the cake: all Mega Gengar icons vanish from the field. While not happening instantly is somewhat less than ideal in the timed stages, it still has a temporary Complexity -1 effect, which is something that costs a massive 9000 coins otherwise. The removal of all Gengar icons ''also'' almost certainly causes a large chain to happen, which in turn results in fewer Mega Gengars showing up until the end of the chain. Also added the fact that it takes one Mega Speedup to Mega Evolve sooner, Mega Gengar became an absolute favorite in Competitive stages for the time. Although the following example Mega Rayquaza is a bit of a PowerCreep, Mega Gengar is still used since it's easier to Mega Evolve it after it's fully candied has a use if you were to go itemless in some stages as well as performing huge combos easier had you played on a stage that allows three Pokémon (or if you use a Complexity -1 on a stage that doesn't use non-supports).



* The currently unobtainable Ditto ''used'' to be this which puts all the other Game Breakers in the game to ''shame''. Unlike other Pokémon in Shuffle, Ditto has a secondary ability where it is able to ''[[HolyShitQuotient match with every other Pokémon on the board]]''. This means that combos are always guaranteed and it can even go on for quite some time, racking up points like nothing else. It was so good that unscrupulous players that hacked their save data used this to cheat their way up the leader boards in Competitive stages, along with the ability to use either use normal types with Arceus Double Normal, unobtainable Pokémon with game-breaking abilties for the time or even simply use two Pokémon as apposed to four [[note]]the game recommends you use all four Pokémon in your team or non-supports show up[[/note]]. With the advent of Version 3, this ability has been removed as well as a checker for any legitimate obtained Pokémon used in Competitive stages.

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* The currently unobtainable Ditto ''used'' to be this which puts all the other aforementioned Game Breakers in the game to ''shame''. Unlike other Ditto is unique in that it's the only Pokémon to have a second passive ability, but this is really bad in Shuffle, Ditto has a secondary ability where it is that its able to ''[[HolyShitQuotient match with every other Pokémon on the board]]''. This means that combos are always guaranteed to happen and it can even go on for quite some time, racking up points like nothing else. else and eliminates the disruptive non-Support Pokémon on the board. It was so good that unscrupulous players that player hacked their save data used this to cheat their way up the leader boards in Competitive stages, along with the ability to use either use normal types with Arceus Arceus' ability Double Normal, unobtainable Pokémon with game-breaking abilties for the time or even simply use two Pokémon as apposed to four [[note]]the game recommends you use all four Pokémon in your team or non-supports show up[[/note]]. With up, which Ditto can deal with as it matches with them and the advent of ones you brought into the stage[[/note]]. Thankfully, Version 3, 3 came in which removed this passive ability has been removed as well as adding a checker for any legitimate players if they used legitimately obtained Pokémon used in Competitive stages.



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http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.Pokemon