History GameBreaker / Pokemon

5th Jan '17 10:59:58 PM VeryMelon
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** Poké Pelago actually made berry farming even more of a game breaker. Isle Aplenty, the location where berries are farmed, is easily accessible from the X menu and has completely removed the need to water berries every few hours. And all the GuideDangIt that used to come with maxing out berry returns is now gone, as you will always harvest the maximum amount per berry tree. Instead the Pokémon in the PC do all that for you and a time scale of when the berries can be harvested is given to you. It is also much easier to find berries in the overworld now.

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** * Poké Pelago actually made berry farming even more of a game breaker. Isle Aplenty, the location where berries are farmed, is easily accessible from the X menu and has completely removed the need to water berries every few hours. And all the GuideDangIt that used to come with maxing out berry returns is now gone, as you will always harvest the maximum amount per berry tree. Instead the Pokémon in the PC do all that for you and a time scale of when the berries can be harvested is given to you. It is also much easier to find berries in the overworld now.
5th Jan '17 10:58:57 PM VeryMelon
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** Gen VII actually made berry farming even more of a game breaker. The location where berries are farmed is now easily accessible from the X menu and the game has completely removed the need to water berries every few hours and all the GuideDangIt that comes with it. Instead the Pokémon in the PC do all that for you and a time scale of when the berries can be harvested is given to you. It is also much easier to find berries in the overworld now.



* Z-Moves. Equip a Z-Crystal to a Pokemon with a move matching the crystal's type, and you can turn it into a LimitBreak. The power of the Z-Move is dependent on the base power of the initial attack, but this still means even the weakest of attacks can hit as hard as late game moves like Fire Blast and Hydro Pump. You can only use a Z-Move once per battle, but it's often enough to turn the tide against any challenging trainer or Totem Pokemon.

to:

* Z-Moves. Equip a Z-Crystal to a Pokemon Pokémon with a move matching the crystal's type, and you can turn it into a LimitBreak. The power of the Z-Move is dependent on the base power of the initial attack, but this still means even the weakest of attacks can hit as hard as late game moves like Fire Blast and Hydro Pump. You can only use a Z-Move once per battle, but it's often enough to turn the tide against any challenging trainer or Totem Pokemon.Pokémon.
** Poké Pelago actually made berry farming even more of a game breaker. Isle Aplenty, the location where berries are farmed, is easily accessible from the X menu and has completely removed the need to water berries every few hours. And all the GuideDangIt that used to come with maxing out berry returns is now gone, as you will always harvest the maximum amount per berry tree. Instead the Pokémon in the PC do all that for you and a time scale of when the berries can be harvested is given to you. It is also much easier to find berries in the overworld now.
5th Jan '17 11:33:37 AM mario0987
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Added DiffLines:

** Gen VII actually made berry farming even more of a game breaker. The location where berries are farmed is now easily accessible from the X menu and the game has completely removed the need to water berries every few hours and all the GuideDangIt that comes with it. Instead the Pokémon in the PC do all that for you and a time scale of when the berries can be harvested is given to you. It is also much easier to find berries in the overworld now.
31st Dec '16 7:32:40 PM flamemario12
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* If you thought the Lucky Egg in Gen V was a Game Breaker, just wait until you see the Exp. Share in ''X and Y''. Remember that crappy Exp. All from Gen I? Picture that, except it's actually GOOD. Long story short, it's a key item that while you have it on, ''the rest of your party'' gains EXP equal to half of what you had out gained. This item ensures that you won't know the meaning of the term "underleveled" before the second Gym. In fact, you won't even know the meaning of "grinding" for the rest of the game for that matter.
** You could be training your lower-leveled Pokémon while making no effort to train your Starter, and your Starter still levels up at a rapid rate. One could essentially get away with training more than six mons and not suffer because of the speed, making it perfect for [[SelfImposedChallenge Nuzlocking]].
** For that matter, the Lucky Egg is back. It's possible to break the level-grinding even MORE by giving it to one of your Pokémon without turning the EXP Share off, letting them grow twice as fast without even being in a battle.
** Combine those two with a Sweet Scenter to trigger repeated horde battles and...woosh. Prepare for your lead to get 3 or 4 k or even up to 5 or 6 k at times per 5 [=KOs=] and your other mons still get a ton. You may need a decent supply of healing items or to remain near a town due to things like Spinda hordes spamming Confusion and Hypnosis and Weepinbell hordes who love poisoning you, but it's still worth it.
** Capturing wild Pokémon now gives you half the experience you'd earn for defeating them. Not only do you no longer have to sacrifice potential experience to complete your Pokédex or expand your team, but with the right resources, capturing a Pokémon can be quicker and easier than defeating it.
** Game Freak toned it down in ''VideoGame/PokemonSunAndMoon'' by bringing back the experience system from the fifth generation, where high level Pokémon gain less experience if a lower level Pokémon is beaten. This makes the player less likely to be over-leveled compared to the 6th gen games.

to:

* If you thought the Lucky Egg in Gen V was a Game Breaker, just wait until you see the Exp. Share in ''X and Y''. Remember that crappy Exp. All from Gen I? Picture that, except it's actually GOOD.good. Long story short, it's a key item that while you have it on, ''the rest of your party'' gains EXP equal to half of what you had out gained. This item ensures that you won't know the meaning of the term "underleveled" before the second Gym. In fact, you won't even know the meaning of "grinding" for the rest of the game for that matter.
** You could be training your lower-leveled Pokémon while making no effort to train your Starter, and your Starter still levels up at a rapid rate. One could essentially get away with training more than six mons and not suffer because of
matter as long as the speed, making it perfect for [[SelfImposedChallenge Nuzlocking]].
** For that matter, the Lucky Egg is back. It's possible to break the level-grinding even MORE by giving it to one of your Pokémon without turning the EXP
Exp.Share off, letting them grow twice as fast without even being in a battle.
** Combine those two with a Sweet Scenter to trigger repeated horde battles and...woosh. Prepare for your lead to get 3 or 4 k or even up to 5 or 6 k at times per 5 [=KOs=] and your other mons still get a ton. You may need a decent supply of healing items or to remain near a town due to things like Spinda hordes spamming Confusion and Hypnosis and Weepinbell hordes who love poisoning you, but it's still worth it.
** Capturing wild Pokémon now gives you half the experience you'd earn for defeating them. Not only do you no longer have to sacrifice potential experience to complete your Pokédex or expand your team, but with the right resources, capturing a Pokémon can be quicker and easier than defeating it.
**
is always turned on. Game Freak toned it down in ''VideoGame/PokemonSunAndMoon'' by bringing back the experience system from the fifth generation, where high level Pokémon gain less experience if a lower level Pokémon is beaten. This makes the player less likely to be over-leveled compared to the 6th gen games.
31st Dec '16 7:00:06 PM flamemario12
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* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically lowers the Attack and Special Attack [[note]]in the main games, it only lowers Special Attack[[/note]] of every Pokémon in the room, but unlike the main series, instead of making the user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.

to:

* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically lowers the Attack and Special Attack [[note]]in the main games, it only lowers Special Attack[[/note]] of every Pokémon in the room, but unlike the main series, instead of making the user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.
26th Dec '16 3:03:07 AM flamemario12
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* Wrap, Bind, Clamp, and Fire Spin. In the first generation, instead of preventing you from switching, they prevented the affected Pokémon from attacking, while dealing ScratchDamage every turn. Needless to say, this was changed in the succeeding games. The most broken part however was that getting free from them still cost a turn, so if the enemy was faster than you they'd get the chance to re-use Wrap, Bind, Clamp, or Fire Spin before you get the chance to respond. It also goes without saying, but X-Items and stat-boosting moves increase the potency of these moves.
** However, even though Wrap and Bind do ''[[NoSell absolutely nil]]'' to Ghost-type Pokémon, if the user is able to land Wrap or Bind on them, the Ghost Pokémon are still trapped and unable to do anything to the opponent using either of those moves while ironically, the opponent can do nothing to them damage-wise.

to:

* Wrap, Bind, Clamp, and Fire Spin. In the first generation, instead of preventing you from switching, they prevented the affected Pokémon from attacking, while dealing ScratchDamage every turn. Needless to say, this was changed in However, the succeeding games. The most broken part however was that getting free from them still cost a turn, so if the enemy Pokémon was faster than you they'd the target, the Pokémon get the chance to re-use Wrap, Bind, Clamp, or Fire Spin before you the target get the chance to respond. While the Pokémon can switch out while being trapped, the AI rarely switches their Pokémon out. It also goes without saying, but X-Items and stat-boosting moves increase the potency of these moves.
** However, even though Wrap and Bind do ''[[NoSell absolutely nil]]''
moves. Needless to Ghost-type Pokémon, if the user is able to land Wrap or Bind on them, the Ghost Pokémon are still trapped and unable to do anything to the opponent using either of those say, trapping moves while ironically, the opponent can do nothing to them damage-wise. were changed from Generation II onwards.
18th Dec '16 9:43:49 PM Exusia
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* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically lowers the Attack and Special Attack of every Pokémon in the room, but unlike the main series, instead of making the user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.

to:

* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically lowers the Attack and Special Attack [[note]]in the main games, it only lowers Special Attack[[/note]] of every Pokémon in the room, but unlike the main series, instead of making the user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.
17th Dec '16 9:42:05 PM VeryMelon
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* Z-Moves. Equip a Z-Crystal to a Pokemon with the matching type, and you can turn any move with the same type as the equipped Z-Crystal into a LimitBreak. The power of the Z-Move is dependent on the base power of the initial attack, but this still means even the weakest of attacks can hit as hard as late game moves like Fire Blast and Hydro Pump. You can only use a Z-Move once per battle, but it's often enough to turn the tide against any challenging trainer or Totem Pokemon.

to:

* Z-Moves. Equip a Z-Crystal to a Pokemon with the a move matching the crystal's type, and you can turn any move with the same type as the equipped Z-Crystal it into a LimitBreak. The power of the Z-Move is dependent on the base power of the initial attack, but this still means even the weakest of attacks can hit as hard as late game moves like Fire Blast and Hydro Pump. You can only use a Z-Move once per battle, but it's often enough to turn the tide against any challenging trainer or Totem Pokemon.
17th Dec '16 9:41:06 PM VeryMelon
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Added DiffLines:

[[folder:Seventh Generation]]
* Z-Moves. Equip a Z-Crystal to a Pokemon with the matching type, and you can turn any move with the same type as the equipped Z-Crystal into a LimitBreak. The power of the Z-Move is dependent on the base power of the initial attack, but this still means even the weakest of attacks can hit as hard as late game moves like Fire Blast and Hydro Pump. You can only use a Z-Move once per battle, but it's often enough to turn the tide against any challenging trainer or Totem Pokemon.
[[/folder]]
1st Dec '16 12:28:40 AM flamemario12
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* X Accuracy in the first games gave moves Swiftlike accuracy. This includes ''the [[OneHitKO OHKO]] instant death moves.'' The real dangers of this are because beating the eighth Gym Leader, Giovanni, got you the TM for Fissure, which could be used on a lot of final form Pokémon, like [[FragileSpeedster Dugtrio]], who could outspeed most Pokémon easily, and because OHKO moves could be used to defeat higher-level opponents, it made defeating the Elite Four (barring Lance, who could be defeated using a good Ice Beam user, which most Water Pokémon are) a piece of cake. The combination of X Accuracy and OHKO moves was ''so'' powerful that the mechanics for OHKO moves had to be changed in future generations so that they could never connect against an opponent whose level was higher than the user's level or increase in accuracy.

to:

* X Accuracy in the first games gave moves Swiftlike Swift like accuracy. This includes ''the [[OneHitKO OHKO]] instant death moves.'' The real dangers of this are because beating the eighth Gym Leader, Giovanni, got you the TM for Fissure, which could be used on a lot of final form Pokémon, like [[FragileSpeedster Dugtrio]], who could outspeed most Pokémon easily, and because OHKO moves could be used to defeat higher-level opponents, it made defeating the Elite Four (barring Lance, who could be defeated using a good Ice Beam user, which most Water Pokémon are) a piece of cake. The combination of X Accuracy and OHKO moves was ''so'' powerful that the mechanics for OHKO moves had to be changed in future generations so that they could never connect against an opponent whose level was higher than the user's level or increase in accuracy.



* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically lowers the Attack and Special Attack of every Pokémon in the room, but unlike the main series, instead of killing the user, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.

to:

* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically lowers the Attack and Special Attack of every Pokémon in the room, but unlike the main series, instead of killing making the user, user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.
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