History GameBreaker / Pokemon

12th Dec '17 3:07:08 PM TheOrbOfConfusion
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* [[spoiler:Ultra Necrozma]] in ''Ultra Sun/Ultra Moon'' is just as much of GameBreaker during story as in competitive play this time, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] by visiting Mahalo Trail, and items to combine them are obtained after catching the former from Colress. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite Four and Champion]], as well as all [[BonusBoss post-game bosses]], Ultra Beasts, and basic runs through Battle Tree.

to:

* [[spoiler:Ultra Necrozma]] in ''Ultra Sun/Ultra Moon'' is just as much of a GameBreaker during the story as it is in competitive play this time, play, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the losing its aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] by visiting Mahalo Trail, and items to combine them are obtained after catching the former from Colress. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite [[spoiler:the Elite Four and Champion]], as well as all [[BonusBoss post-game bosses]], Ultra Beasts, and basic runs through Battle Tree.
12th Dec '17 12:44:52 PM RandomNumberReactor
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* [[spoiler:Ultra Necrozma]] in ''Ultra Sun/Ultra Moon'' is just as much of GameBreaker during story as in competitive play this time, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] by visiting Mahalo Trail, and items to combine them are obtained after catching the former from Colress. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite Four and Champion]], as well as all [[BonusBoss post-game bosses]] and Ultra Beasts, as well as basic runs through Battle Tree.

to:

* [[spoiler:Ultra Necrozma]] in ''Ultra Sun/Ultra Moon'' is just as much of GameBreaker during story as in competitive play this time, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] by visiting Mahalo Trail, and items to combine them are obtained after catching the former from Colress. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite Four and Champion]], as well as all [[BonusBoss post-game bosses]] and bosses]], Ultra Beasts, as well as and basic runs through Battle Tree.
12th Dec '17 12:43:51 PM RandomNumberReactor
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* [[spoiler:Ultra Necrozma]] is just as much of GameBreaker during story as in competitive play this time, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] on Mahalo Trail, and items to combine them are obtained after catching the former from Colress. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite Four and Champion]], as well as all [[BonusBoss post-game bosses]] and Ultra Beasts.

to:

* [[spoiler:Ultra Necrozma]] in ''Ultra Sun/Ultra Moon'' is just as much of GameBreaker during story as in competitive play this time, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] on by visiting Mahalo Trail, and items to combine them are obtained after catching the former from Colress. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite Four and Champion]], as well as all [[BonusBoss post-game bosses]] and Ultra Beasts.Beasts, as well as basic runs through Battle Tree.
10th Dec '17 2:10:10 PM RandomNumberReactor
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* [[spoiler:Ultra Necrozma]] is just as much of GameBreaker during story as in competitive play this time, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] on Mahalo Trai, and items to combine them are obtained after catching the former. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite Four and Champion]], as well as all post-game BonusBosses and Ultra Beasts.

to:

* [[spoiler:Ultra Necrozma]] is just as much of GameBreaker during story as in competitive play this time, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] on Mahalo Trai, Trail, and items to combine them are obtained after catching the former. former from Colress. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite Four and Champion]], as well as all [[BonusBoss post-game BonusBosses bosses]] and Ultra Beasts.
10th Dec '17 2:08:41 PM RandomNumberReactor
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** With enough grinding/catching the treasure hunting area in Poké Pelago can turn into this as well. Sure you might get a couple Hard Stones rather than something valuable initially but once you unlock the later areas it gets much easier to farm for evolution Stones and valuable VendorTrash.

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** With enough grinding/catching the treasure hunting area in Poké Pelago can turn into this as well. Sure you might get a couple Hard Stones rather than something valuable initially but once you unlock the later areas it gets much easier to farm for evolution Stones and valuable VendorTrash. Even more so in ''Ultra Sun'' and ''Ultra Moon'', where you can get fossils this way, ''even those that cannot be bought in your version of game'', and multiple copies each.


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* [[spoiler:Ultra Necrozma]] is just as much of GameBreaker during story as in competitive play this time, and unlike most recruitable SNKBoss examples, it's not downgraded whatsoever besides the aura. You can acquire [[spoiler: Necrozma]] in the middle portion of mount Lanakila and [[spoiler: Nebby]] can be caught after your last battle with [[spoiler: Gladion]] on Mahalo Trai, and items to combine them are obtained after catching the former. This thing then allows you to CurbStompBattle entirety of [[spoiler:Elite Four and Champion]], as well as all post-game BonusBosses and Ultra Beasts.
6th Dec '17 11:55:17 AM Ferot_Dreadnaught
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* Lysandre's Donald "That baby was driving me crazy" Trump Card is one of the more notorious cases: it's a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition, severely slowing down the match as a result. It became the first card to be banned from competitive play in over 15 years, and only the fifth to be banned in the history of the franchise.

to:

* Lysandre's Donald "That baby was driving me crazy" Trump Card trump card is one of the more notorious cases: it's a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition, severely slowing down the match as a result. It became the first card to be banned from competitive play in over 15 years, and only the fifth to be banned in the history of the franchise.
6th Dec '17 11:48:21 AM Puddincess
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* The Event Rockruff for Ultra Sun & Moon. If one can get around its inconvenient evolution requirements[[note]]It can only evolve into Dusk Forme between 5-6 PM in Ultra Sun and 5-6 AM in Ultra Moon.[[/note]], the Lycanroc is a very powerful pokemon. But that's not what it's here for. The event Rockruff comes with the move Happy Hour. Not only can this be combined with a Z-Move to boost all its stats by 1[[note]]Happy Hour is also a Normal-type move, and Normal is the first type you get a Z-Crystal for, meaning that this can be done very easily.[[/note]], it can also be combined with the Amulet Coin or the Rotom Power: Prize Money. Happy Hour and the Amulet Coin both double the amount of money earned after a trainer battle, and Rotom Prize Money triples it. And they stack. This results in the player earning [[https://78.media.tumblr.com/9df118ba0a535abd43dea64b3b5cd3a9/tumblr_inline_ozw33mbX4O1rmc4v2_1280.png some crazy numbers]].

to:

* The Event Rockruff for Ultra Sun & Moon. If one can get around its inconvenient evolution requirements[[note]]It can only evolve into Dusk Forme between 5-6 PM in Ultra Sun and 5-6 AM in Ultra Moon.[[/note]], the Lycanroc is a very powerful pokemon. But that's not what it's here for. The event Rockruff comes with the move Happy Hour. Not only can this be combined with a Z-Move to boost all its stats by 1[[note]]Happy Hour is also a Normal-type move, and Normal is the first type you get a Z-Crystal for, meaning that this can be done very easily.[[/note]], it can also be combined with the Amulet Coin or the Rotom Power: Prize Money. Happy Hour and the Amulet Coin both double the amount of money earned after a trainer battle, and Rotom Prize Money triples it. And they stack. stack '''multiplicatively.''' This results in the player earning [[https://78.media.tumblr.com/9df118ba0a535abd43dea64b3b5cd3a9/tumblr_inline_ozw33mbX4O1rmc4v2_1280.png com/51dcdfd520d9ec439645dbc19484298f/tumblr_inline_p0k0uyBHdv1rmc4v2_1280.jpg some crazy incredible numbers]].



* Lysandre's Trump Card is one of the more notorious cases: it's a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition, severely slowing down the match as a result. It became the first card to be banned from competitive play in over 15 years, and only the fifth to be banned in the history of the franchise.

to:

* Lysandre's Donald "That baby was driving me crazy" Trump Card is one of the more notorious cases: it's a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition, severely slowing down the match as a result. It became the first card to be banned from competitive play in over 15 years, and only the fifth to be banned in the history of the franchise.
1st Dec '17 5:30:10 PM HeatEdgeSword
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** And then in Ultra Sun & Moon, the Rotom Dex gives you a chance to use a second Z-Move. While it isn't guaranteed to happen, it pushes any battle extremely in your favor when it does happen. The only catch is that you needed to have bonded with the Rotom Dex enough.

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** And then in * In Ultra Sun & Moon, the Rotom Dex gives you a chance to use a second Z-Move. While it isn't guaranteed to happen, it pushes any battle extremely in your favor when it does happen. The only catch is that you needed to have bonded with the Rotom Dex enough.



* Due to a programming oversight (no Pokémon in the first games was given a gender except for the main character), moves that caused the Infatuation status (Attract and the ability Cute Charm, at that time) were absurdly powerful, basically being a nigh-effortless way to ensure that enemies almost never got a chance to attack you. Imprison worked similarly without even being an oversight.
** In ''Gates to Infinity'', the status can affect everyone once more... but it's somewhat Nerfed because it properly has the 50% chance of preventing attacking.

to:

* Due to a programming oversight (no Pokémon in the first games was given a gender except for the main character), moves that caused the Infatuation status (Attract and the ability Cute Charm, at that time) were absurdly powerful, basically being a nigh-effortless way to ensure that enemies almost never got a chance to attack you. Imprison worked similarly without even being an oversight.
**
oversight. In ''Gates to Infinity'', the status can affect everyone once more... but it's somewhat Nerfed because it properly has the 50% chance of preventing the Pokemon from attacking.



** If you want to truly humiliate any boss, just try the Hunger Seed. That item will cause any non-player caracther who eats it to become immmovile and do only 1 damage with any attacks, and unlike any other status, it WILL NEVER GO AWAY unless you shoot another food item at them. The intended downside is [[TooAwesomeToUse Hunger Seeds are very rare mission rewards,]] and cannot be found on the wild except on the Final Dungeons. [[LoopholeAbuse However, you can easily get them on Spinda Cafe as a consolation prize.]]
* Also, several IQ skills on the right IQ groups to boost HP, PP, and other stats could be further combined with Three-Star "Exclusive Items" that buffed a particular Pokémon each (generally giving them Absorption against a type they're usually weak against, or putting them in permanent Light Screen/Reflect status). Not only that, but the effects of those items are ''shared among all Pokémon belonging to the same evolutionary branch!'' So for instance, Pokémon like Gallade, Hitmonchan, Vileplume, or Politoed could not only gain the buffs of their former evolutions, but also those of their counterpart(s), for a total of 4 buffs. And the Eevee family... it's actually averted with the Eevee family, since each item explicitly only grants its effects to Eevee and the intended user.
** Also, while in the ''Time/Darkness'' titles you had to combine specific items to net one, usually not even resulting in what you exactly wanted, in ''Explorers of Sky'', you can look up the item you're looking for in the shop, and swap ''any exclusive items'' you want to get rid of for the one you want, basically turning any Pokémon with a broad enough "family", through IQ grinding and item gathering, into an InfinityPlusOneSword!
** Want to top '''even''' this? Then bring along also the two-star equivalent of the Exclusive Item to get an even bigger stat boost, make your 'mon binge on stat-rising items like Life Seed and Iron, and keep in mind that some of the rarest Exclusive Items affect ''all the 'mons of the same Type''. Pair it with a double-type, and...you know the drill.
** Most exclusive items are quite useful without being game-breaking. But a handful of them are absurdly powerful. Snover and the Hoenn weather trio can use their three-star items to perform double attacks all the time, for free. A Tyranitar can bring a Rock Gem to permanently move at double speed, and can extend this ability to all Rock-type teammates, plus Cacnea and Gligar with their three-star items. And Celebi's three-star item essentially guarantees that it will never run out of PP, ever. Snover/Abomasnow deserve even more special mention because they can use Blizzard as a perfectly accurate, extremely powerful room-clearing move that hits twice.
* Multi-Hit attacks (Bullet Seed, Fury Swipes/Attack, Pin Missile). Due to the damage calculation in the ''Mystery Dungeon'' games being much different than the mainstream titles, these move actually hit as hard as most other attacks ''per hit''. The brokenness comes from the fact that the STAB bonus from the mainstream titles is also implemented in the Mystery Dungeon games, meaning with the right Pokémon (A Treecko with Bullet Seed and the Concentrator skill for instance), this can be quite lethal.
** Speaking of Bullet Seed: because of how damage mechanics work, it can perform up to five ranged attacks, each of which deal a great deal of damage by themselves. And if you happen to KO the 'mon in front of you? It ''keeps attacking'' the ones behind it until you either run out of moves or targets.
** If you think that's bad, try linking Screech with a multi-hitting move, like Meowth or Persian with Fury Swipes, and watch how fast you take your opponents down.
** The only downside to multi-hit moves was the [[UnskilledButStrong decreased accuracy of each individual attack]] (and even then, you could usually land one or two for good damage). Combine it with Meowth's [[WeakButSkilled Technician]] ability (increases the base power of "low-damage" moves) and a partner's [[SmellsSexy Sweet Scent]] (which lowers the evasion of '''every enemy in the room'''), and suddenly you're doing ridiculous amounts of damage with every turn. Unfortunately, Meowth was downgraded to a partner in [[UpdatedRerelease Explorers of Sky]], but accuracy buffs/evasion debuffs still synergize well with multi-hit attacks. Sadly, Fury Swipes actually doesn't work with Technician, which only activates on moves with 3 stars of power or lower.
* In the main ''Pokémon'' series, Protect makes you invincible to damage for one turn, and Sonicboom only does 20 points of damage regardless of the Pokémon's stats. In the Mystery Dungeon games however, Protect stays in play for multiple turns, allowing for multiple attacks while the opponent is helpless, and Sonicboom is a ranged attack that hits for 55 points no matter what. Also, unlike the original games, where most Pokémon could easily have 200+ health points at the end of the game, most Pokémon naturally won't even reach triple digits (100+ health points) at the later points of the game, so just imagine how devastating and frustrating 55 direct points of damage from a distance (especifically off-screen) would be.
** Similar to Protect, Endure normally allows the user to survive the next attack with 1 HP remaining. In Mystery Dungeon, it effectively makes the user unable to drop below 1 HP for several turns. Combined with Endeavor, a move that causes the target to have the same amount HP the user currently has, it's one of the most reliable ways to defeat some of the most powerful enemies in the game.

to:

** * If you want to truly humiliate any boss, just try the Hunger Seed. That item will cause any non-player caracther who eats it to become immmovile and do only 1 damage with any attacks, and unlike any other status, it WILL NEVER GO AWAY unless you shoot another food item at them. The intended downside is [[TooAwesomeToUse Hunger Seeds are very rare mission rewards,]] and cannot be found on the wild except on the Final Dungeons. [[LoopholeAbuse However, you can easily get them on Spinda Cafe as a consolation prize.]]
* Also, several Several IQ skills on the right IQ groups to boost HP, PP, and other stats could be further combined with Three-Star "Exclusive Items" that buffed a particular Pokémon each (generally giving them Absorption against a type they're usually weak against, or putting them in permanent Light Screen/Reflect status). Not only that, but the effects of those items are ''shared among all Pokémon belonging to the same evolutionary branch!'' So for instance, Pokémon like Gallade, Hitmonchan, Vileplume, or Politoed could not only gain the buffs of their former evolutions, but also those of their counterpart(s), for a total of 4 buffs. And the Eevee family... it's actually averted with the Eevee family, since each item explicitly only grants its effects to Eevee and the intended user.
** Also, while
user. While in the ''Time/Darkness'' titles you had to combine specific items to net one, usually not even resulting in what you exactly wanted, in ''Explorers of Sky'', you can look up the item you're looking for in the shop, and swap ''any exclusive items'' you want to get rid of for the one you want, basically turning any Pokémon with a broad enough "family", through IQ grinding and item gathering, into an InfinityPlusOneSword!
**
InfinityPlusOneSword! Want to top '''even''' this? Then bring along also the two-star equivalent of the Exclusive Item to get an even bigger stat boost, make your 'mon binge on stat-rising items like Life Seed and Iron, and keep in mind that some of the rarest Exclusive Items affect ''all the 'mons of the same Type''. Pair it with a double-type, and...you know the drill.
**
drill. Most exclusive items are quite useful without being game-breaking. But a handful of them are absurdly powerful. Snover and the Hoenn weather trio can use their three-star items to perform double attacks all the time, for free. A Tyranitar can bring a Rock Gem to permanently move at double speed, and can extend this ability to all Rock-type teammates, plus Cacnea and Gligar with their three-star items. And Celebi's three-star item essentially guarantees that it will never run out of PP, ever. Snover/Abomasnow deserve even more special mention because they can use Blizzard as a perfectly accurate, extremely powerful room-clearing move that hits twice.
* Multi-Hit attacks (Bullet Seed, Fury Swipes/Attack, Pin Missile). Due to the damage calculation in the ''Mystery Dungeon'' games being much different than the mainstream titles, these move actually hit as hard as most other attacks ''per hit''. The brokenness comes from the fact that the STAB bonus from the mainstream titles is also implemented in the Mystery Dungeon games, meaning with the right Pokémon (A Treecko with Bullet Seed and the Concentrator skill for instance), this can be quite lethal.
** Speaking of Bullet Seed:
lethal. And because of how damage mechanics work, it can perform up to five ranged attacks, each of which deal deals a great deal of damage by themselves. And if you happen to KO the 'mon in front of you? It ''keeps attacking'' the ones behind it until you either run out of moves or targets.
**
targets. If you think that's bad, try linking Screech with a multi-hitting move, like Meowth or Persian with Fury Swipes, and watch how fast you take your opponents down.
**
down. The only downside to multi-hit moves was the [[UnskilledButStrong decreased the accuracy of each individual attack]] (and even then, you could usually land one or two for good damage). Combine it with Meowth's [[WeakButSkilled Technician]] ability (increases the base power of "low-damage" moves) and a partner's [[SmellsSexy Sweet Scent]] (which lowers the evasion of '''every enemy in the room'''), and suddenly you're doing ridiculous amounts of damage with every turn. Unfortunately, Meowth was downgraded to a partner in [[UpdatedRerelease Explorers of Sky]], but accuracy buffs/evasion debuffs still synergize well with multi-hit attacks. Sadly, Fury Swipes actually doesn't work with Technician, which only activates on moves with 3 stars of power or lower.
* In the main ''Pokémon'' series, Protect makes you invincible to damage for one turn, and Sonicboom only does 20 points of damage regardless of the Pokémon's stats. In the Mystery Dungeon games however, Protect stays in play for multiple turns, allowing for multiple attacks while the opponent is helpless, and Sonicboom is a ranged attack that hits for 55 points no matter what. Also, unlike the original games, where most Pokémon could easily have 200+ health points at the end of the game, most Pokémon naturally won't even reach triple digits (100+ health points) at the later points of the game, so just imagine how devastating and frustrating 55 direct points of damage from a distance (especifically (especially off-screen) would be.
** * Similar to Protect, Endure normally allows the user to survive the next attack with 1 HP remaining. In Mystery Dungeon, it effectively makes the user unable to drop below 1 HP for several turns. Combined with Endeavor, a move that causes the target to have the same amount HP the user currently has, it's one of the most reliable ways to defeat some of the most powerful enemies in the game.



* Attacks that hit the entire room trivialize Monster Houses. While Earthquake will hit allies, the rest don't while still retaining decently high power. Silver Wind and Ominous Wind in particular have a secondary effect that gives them a small chance to boost all of the user's stats by one stages, and each hit on an enemy has a chance to activate it. Since Monster Houses tend to have 7+ Pokémon in them, it's highly likely that using either will grant the boosts at least once and make fighting any survivors much easier.
** Zapdos can be considered one since it learns Agility, Charge, and Discharge. Try linking all three of those moves in that order and see [[CurbStompBattle what happens to a monster house]]... Unless there's [[OhCrap an enemy with the Lightningrod ability in said monster house...]]
** If you're talking about room affecting moves, specific mention has to go to Agility which raises all Pokémon on the same team's speed greatly, and moves like Silver Wind which hit the entire room, and can power up all of the stats of the one who uses it.

to:

* Attacks that hit the entire room trivialize Monster Houses. While Earthquake will hit allies, the rest don't while still retaining decently high power. Silver Wind and Ominous Wind in particular have a secondary effect that gives them a small chance to boost all of the user's stats by one stages, and each hit on an enemy has a chance to activate it. Since Monster Houses tend to have 7+ Pokémon in them, it's highly likely that using either will grant the boosts at least once and make fighting any survivors much easier.
**
easier. Zapdos can be considered one since it learns Agility, Charge, and Discharge. Try linking all three of those moves in that order and see [[CurbStompBattle what happens to a monster house]]... Unless there's [[OhCrap an enemy with the Lightningrod ability in said monster house...]]
**
]] If you're talking about room affecting moves, specific mention has to go to Agility which raises all Pokémon on the same team's speed greatly, and moves like Silver Wind which hit the entire room, and can power up all of the stats of the one who uses it.



* Scizor in the Explorers games. To start off, it has the attack stats of a god, and [[GlassCannon although it's natural defense stats leaves some room to be desired]], it still has the fantastic Bug/Steel type, giving it only one major weakness and plenty of resistances, and even its mediocre defenses can be covered by increasing it with sufficient drinks and gummies. Secondly, its movepool is also huge, allowing it to take on almost any type or dungeon reliably, and also carries Agility, which can turn almost any boss into a joke thanks to the multiple turns it grants to your whole team. Additionally, it can also learn Silver Wind, a move that hits an entire room at once, thus tearing the dreaded monster houses to shreds. All of the above alone is enough to make Scizor an extremely versatile Pokémon that would be valuable on almost any team, but what truly pushes it to game breaking levels is its ability, Technician, which gives a massive boost to any move with a base damage under a certain threshold. Technician-boosted weak attacks are significantly STRONGER than unboosted "strong" ones, so with the right moveset Technician essentially gives Scizor a free attack boost, including the mentioned Silver Wind and Bullet Punch. Add in Agility and almost every non-Fire type enemy or boss(es) won't even be able to touch it.

to:

* Scizor in the Explorers games. To start off, it has the attack stats of a god, and [[GlassCannon although it's its natural defense stats leaves some room to be desired]], it still has the fantastic Bug/Steel type, giving it only one major weakness and plenty of resistances, and even its mediocre defenses can be covered by increasing it with sufficient drinks and gummies. Secondly, its movepool is also huge, allowing it to take on almost any type or dungeon reliably, and also carries Agility, which can turn almost any boss into a joke thanks to the multiple turns it grants to your whole team. Additionally, it can also learn Silver Wind, a move that hits an entire room at once, thus tearing the dreaded monster houses to shreds. All of the above alone is enough to make Scizor an extremely versatile Pokémon that would be valuable on almost any team, but what truly pushes it to game breaking levels is its ability, Technician, which gives a massive boost to any move with a base damage under a certain threshold. Technician-boosted weak attacks are significantly STRONGER than unboosted "strong" ones, so with the right moveset Technician essentially gives Scizor a free attack boost, including the mentioned Silver Wind and Bullet Punch. Add in Agility and almost every non-Fire type enemy or boss(es) won't even be able to touch it.



* In ''Gates to Infinity'', picking Axew as your hero or partner may as well be an easy mode enabler, as its first two level-up moves are Dragon Rage and Double Chop. The former is a fixed damage move capable of one or two hit KOing most early game Pokémon, while the latter is an extremely powerful multi-hitting move that's literally the only melee range attack it'll ever need. Add in the fact that it's a Dragon type, and thus resists numerous common types and is resisted by almost nothing, and there's very little that can stand up to it.
** Excadrill are just as overpowering here as they are in the regular game. They learn both Swords Dance and STAB Earthquake at a relatively low level, and their pre-evolved forms aren't that difficult to find (they can be found in the first dungeon). Combine this with its already ridiculous Attack, and you've got something that deals serious damage, even to ''Flying-types''. They're so stupidly powerful that, unless you know what you're doing, your team's Excadrill will one-shot everyone, [[TotalPartyKill including your teammates]]. And if that wasn't enough, Sand Rush allows the user to move twice in one turn if sandstorms are brewing. Dungeons that force you with only one party member? No worries, just send in the mole. It can make short work of just about ''everything''. The only things it ''can't'' handle are [[BrutalBonusLevel the Path of No Return and Slumbering Cave dungeons]], since they force all Pokémon to level 5, and their movepools are reduced to level-up only.
** Companion Mode is quite powerful here, if you're patient enough. When in Companion Mode, the story stops completely, and you get to play as a party of the Pokémon you've recruited. Here, you can build up Pokémon Paradise and accumulate massive amounts of resources and items, at the start of the game! The only limits to this are your patience and the fact that better dungeons/missions will be unlocked as the main story is progressed. What really makes this powerful is the fact that there is a shared experience system in effect. All EXP that is earned is shared by all Pokémon, ''even the ones in Paradise and the story characters''. With enough time, your story Pokémon will be vastly overleveled.
* In ''Super Mystery Dungeon'', while you don't get access to it until mid-game, Cofagrigus' gold bar exchange allows people to trade in their gold bars for vitamins. Doesn't seem too bad, but unlike the main series, vitamins do not have a max cap on how many times you can boost the Pokémon's stats. Combine this with the fact that each time your expedition rank goes up, you get an increasing amount of gold bars as your reward, and ''Super'' also has a pseudo-Companion Mode which, while nerfed to not be as powerful as ''Gates'', still allows you to grind items, including gold bars and treasure chest with gold bars in them, if you take the time to do some item farming, the stat growth of the main characters [[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2YJ6eJw can get a]] [[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk3GisFug tad bit insane]].
** On a similar note, the Water Looplet, one of the few treasures you can get before beating the game. It makes it so that items thrown by its holder fly infinitely. What does that have to do with the above? If you line your party up and throw a stat booster their way, ''it affects all of them'', making stat grinding two Pokémon at once much easier.

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* In ''Gates to Infinity'', picking Axew as your hero or partner may as well be an easy mode enabler, as its first two level-up moves are Dragon Rage and Double Dual Chop. The former is a fixed damage move capable of one or two hit KOing most early game Pokémon, while the latter is an extremely powerful multi-hitting move that's literally the only melee range attack it'll ever need. Add in the fact that it's a Dragon type, and thus resists numerous common types and is resisted by almost nothing, and there's very little that can stand up to it.
** * Excadrill are just as overpowering here as they are in the regular game. They learn both Swords Dance and STAB Earthquake at a relatively low level, and their pre-evolved forms aren't that difficult to find (they can be found in the first dungeon). Combine this with its already ridiculous Attack, and you've got something that deals serious damage, even to ''Flying-types''. They're so stupidly powerful that, unless you know what you're doing, your team's Excadrill will one-shot everyone, [[TotalPartyKill including your teammates]]. And if that wasn't enough, Sand Rush allows the user to move twice in one turn if sandstorms are brewing. Dungeons that force you with only one party member? No worries, just send in the mole. It can make short work of just about ''everything''. The only things it ''can't'' handle are [[BrutalBonusLevel the Path of No Return and Slumbering Cave dungeons]], since they force all Pokémon to level 5, and their movepools are reduced to level-up only.
** * Companion Mode is quite powerful here, here in ''Gates to Infinity'', if you're patient enough. When in Companion Mode, the story stops completely, and you get to play as a party of the Pokémon you've recruited. Here, you can build up Pokémon Paradise and accumulate massive amounts of resources and items, at the start of the game! The only limits to this are your patience and the fact that better dungeons/missions will be unlocked as the main story is progressed. What really makes this powerful is the fact that there is a shared experience system in effect. All EXP that is earned is shared by all Pokémon, ''even the ones in Paradise and the story characters''. With enough time, your story Pokémon will be vastly overleveled.
* In ''Super Mystery Dungeon'', while you don't get access to it until mid-game, Cofagrigus' gold bar exchange allows people to trade in their gold bars for vitamins. Doesn't seem too bad, but unlike the main series, vitamins do not have a max cap on how many times you can boost the Pokémon's stats. Combine this with the fact that each time your expedition rank goes up, you get an increasing amount of gold bars as your reward, and ''Super'' also has a pseudo-Companion Mode which, while nerfed to not be as powerful as ''Gates'', still allows you to grind items, including gold bars and treasure chest with gold bars in them, if you take the time to do some item farming, the stat growth of the main characters [[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk2YJ6eJw can get a]] [[https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk3GisFug tad bit insane]].
**
insane]]. On a similar note, the Water Looplet, one of the few treasures you can get before beating the game. It makes it so that items thrown by its holder fly infinitely. What does that have to do with the above? If you line your party up and throw a stat booster their way, ''it affects all of them'', making stat grinding two Pokémon at once much easier.
29th Nov '17 6:34:52 AM Joel32AK
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** And then in Ultra Sun & Moon, the rotom dex gives you a chance to use a second Z-Move. While it isn't guaranteed to happen, it pushes any battle extremely in your favor when it does happen.

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** And then in Ultra Sun & Moon, the rotom dex Rotom Dex gives you a chance to use a second Z-Move. While it isn't guaranteed to happen, it pushes any battle extremely in your favor when it does happen. The only catch is that you needed to have bonded with the Rotom Dex enough.
25th Nov '17 9:15:58 PM Dattix
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* Lysandre's Trump Card is one of the more notorious cases: it's a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition, severely slowing down the match as a result. As a result, it was the first card to be banned from competitive play in over 15 years, and only the fifth to be banned in the history of the franchise.

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* Lysandre's Trump Card is one of the more notorious cases: it's a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition, severely slowing down the match as a result. As a result, it was It became the first card to be banned from competitive play in over 15 years, and only the fifth to be banned in the history of the franchise.
This list shows the last 10 events of 816. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.Pokemon