History GameBreaker / Pokemon

8th Jun '17 11:28:51 AM CherryLotus
Is there an issue? Send a Message


* '''Lysandre's Trump Card''', a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition. As a result, it was the first card to be banned from competitive play in over 15 years, and only the third to be banned in the history of the franchise.

to:

* '''Lysandre's Trump Card''', a supporter card which returned the entire discard pile back to the deck. This single card allowed players to run through their entire deck with minimal problems, and extended gameplay by effectively eliminating the deck out win condition. As a result, it was the first card to be banned from competitive play in over 15 years, and only the third fifth to be banned in the history of the franchise.
5th Jun '17 3:01:35 AM SJMistery
Is there an issue? Send a Message

Added DiffLines:

** If you want to truly humiliate any boss, just try the Hunger Seed. That item will cause any non-player caracther who eats it to become immmovile and do only 1 damage with any attacks, and unlike any other status, it WILL NEVER GO AWAY unless you shoot another food item at them. The intended downside is [[TooAwesomeToUse Hunger Seeds are very rare mission rewards,]] and cannot be found on the wild except on the Final Dungeons. [[LoopholeAbuse However, you can easily get them on Spinda Cafe as a consolation prize.]]
29th May '17 2:09:21 AM flamemario12
Is there an issue? Send a Message


** Similar to Protect, Endure normally allows you to survive the next attack with 1 HP remaining. In Mystery Dungeon, it effectively makes you unable to drop below 1 HP for several turns. When combined with Endeaver, a move that becomes more powerful based on how little HP you have remaining, you end up with an attack that does ridiculous amounts of damage at no risk. It's one of the most reliable ways to kill some of the most powerful enemies in the game.

to:

** Similar to Protect, Endure normally allows you the user to survive the next attack with 1 HP remaining. In Mystery Dungeon, it effectively makes you the user unable to drop below 1 HP for several turns. When combined Combined with Endeaver, Endeavor, a move that becomes more powerful based on how little HP you causes the target to have remaining, you end up with an attack that does ridiculous amounts of damage at no risk. It's the same amount HP the user currently has, it's one of the most reliable ways to kill defeat some of the most powerful enemies in the game.



* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically lowers the Attack and Special Attack of every Pokémon in the room, but unlike the main series, instead of making the user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.

to:

* Memento is ''much'' more viable in the Mystery Dungeon games than the main series. It drastically sharply lowers the Attack and Special Attack of every Pokémon in the room, but unlike the main series, instead of making the user faint, their [[HPToOne HP goes to 1]] and they warp to somewhere else on the floor. That last effect makes it a bit harder to use in dungeons, but it allows you to completely break boss fights. After just three to four uses of it, bosses will only be able to deal ''1 damage'' to you unless it's a critical hit.
1st May '17 7:26:59 PM Everdream
Is there an issue? Send a Message


* The Psychic-types were notoriously broken in this generation. They only had a weakness to types of attacks that did below-average damage even super-effective, and those moves were available to very few viable Pokémon. Due to a bug, one of those types actually didn't affect Psychic-types at all, rather than do double damage. Making things worse, the most common type was the Psychic-weak Poison-type. The Psychic-type advantage was augmented by the Special stat governing both Special Attack and Special Defense. This meant that Pokémon with high Special, such as Psychics, were much more useful than Pokémon with low Special, such as Fighting. This issue was fixed in ''VideoGame/PokemonGoldAndSilver'' in later generations by separating the stats and introducing two new advantageous types.

to:

* The Psychic-types were notoriously broken in this generation. They only had a weakness to types of attacks that did below-average damage even when super-effective, and those moves were available to very few viable Pokémon. Due to a bug, one of those types actually didn't affect Psychic-types at all, rather than do double damage. Making things worse, the most common type was the Psychic-weak Poison-type. The Psychic-type advantage was augmented by the Special stat governing both Special Attack and Special Defense. This meant that Pokémon with high Special, such as Psychics, were much more useful than Pokémon with low Special, such as Fighting. This issue was fixed in ''VideoGame/PokemonGoldAndSilver'' in later generations by separating the stats and introducing two new advantageous types.
23rd Apr '17 1:09:43 PM tash2
Is there an issue? Send a Message

Added DiffLines:

** Similar to Protect, Endure normally allows you to survive the next attack with 1 HP remaining. In Mystery Dungeon, it effectively makes you unable to drop below 1 HP for several turns. When combined with Endeaver, a move that becomes more powerful based on how little HP you have remaining, you end up with an attack that does ridiculous amounts of damage at no risk. It's one of the most reliable ways to kill some of the most powerful enemies in the game.
15th Apr '17 8:56:11 PM Dattix
Is there an issue? Send a Message


* With enough grinding/catching the treasure hunting area in the aforementioned Poké Pelago can turn into this as well. Sure you might get a couple Hard Stones rather than something valuable initially but once you unlock the later areas it gets much easier to farm for evolution Stones and valuable VendorTrash.

to:

* ** With enough grinding/catching the treasure hunting area in the aforementioned Poké Pelago can turn into this as well. Sure you might get a couple Hard Stones rather than something valuable initially but once you unlock the later areas it gets much easier to farm for evolution Stones and valuable VendorTrash.VendorTrash.
** Poké Pelago also becomes exceedingly ridiculous if paired with a bizarre glitch that allows activities to instantly end.[[note]]Any activities will end when the 3DS clock switches over from January 31st, 2017 to February 1st, 2017. Just reset the clock, enter the game, reap the rewards, reset Poké Pelago, exit the game and repeat.[[/note]] While this does pause other time-related functions, it can also allow you to, among other things, have Pokémon at endgame levels with endgame moves, bottle caps, evolution stones and VendorTrash to last for days, and enough berries to not have to worry about statuses or running out of PP again, all before Mallow's trial.
2nd Apr '17 12:34:39 PM GBAuraRebirth
Is there an issue? Send a Message


* The aforementioned Mega Gengar. Its ability is what takes the cake: all Mega Gengar icons vanish from the field. While not happening instantly is somewhat less than ideal in the timed stages, it still has a temporary Complexity -1 effect, which is something that costs a massive 9000 coins otherwise. The removal of all Gengar icons ''also'' almost certainly causes a large chain to happen, which in turn results in fewer Mega Gengars showing up until the end of the chain. Also added the fact that it takes one Mega Speedup to Mega Evolve sooner, Mega Gengar became an absolute favorite in Competitive stages for the time. Although the following example is a PowerCreep, Gengar is still used since it's easier to Mega Evolve it after it's fully candied if you were to go itemless as well as performing huge combos easier had you played on a stage that allows three Pokémon (or if you use a Complexity -1 on a stage that doesn't use non-supports).

to:

* The aforementioned Mega Gengar. Its ability is what takes the cake: all Mega Gengar icons vanish from the field. While not happening instantly is somewhat less than ideal in the timed stages, it still has a temporary Complexity -1 effect, which is something that costs a massive 9000 coins otherwise. The removal of all Gengar icons ''also'' almost certainly causes a large chain to happen, which in turn results in fewer Mega Gengars showing up until the end of the chain. Also added the fact that it takes one Mega Speedup to Mega Evolve sooner, Mega Gengar became an absolute favorite in Competitive stages for the time. Although the following example Mega Rayquaza is a bit of a PowerCreep, Mega Gengar is still used since it's easier to Mega Evolve it after it's fully candied has a use if you were to go itemless in some stages as well as performing huge combos easier had you played on a stage that allows three Pokémon (or if you use a Complexity -1 on a stage that doesn't use non-supports).



* The currently unobtainable Ditto ''used'' to be this which puts all the other Game Breakers in the game to ''shame''. Unlike other Pokémon in Shuffle, Ditto has a secondary ability where it is able to ''[[HolyShitQuotient match with every other Pokémon on the board]]''. This means that combos are always guaranteed and it can even go on for quite some time, racking up points like nothing else. It was so good that unscrupulous players that hacked their save data used this to cheat their way up the leader boards in Competitive stages, along with the ability to use either use normal types with Arceus Double Normal, unobtainable Pokémon with game-breaking abilties for the time or even simply use two Pokémon as apposed to four [[note]]the game recommends you use all four Pokémon in your team or non-supports show up[[/note]]. With the advent of Version 3, this ability has been removed as well as a checker for any legitimate obtained Pokémon used in Competitive stages.

to:

* The currently unobtainable Ditto ''used'' to be this which puts all the other aforementioned Game Breakers in the game to ''shame''. Unlike other Ditto is unique in that it's the only Pokémon to have a second passive ability, but this is really bad in Shuffle, Ditto has a secondary ability where it is that its able to ''[[HolyShitQuotient match with every other Pokémon on the board]]''. This means that combos are always guaranteed to happen and it can even go on for quite some time, racking up points like nothing else. else and eliminates the disruptive non-Support Pokémon on the board. It was so good that unscrupulous players that player hacked their save data used this to cheat their way up the leader boards in Competitive stages, along with the ability to use either use normal types with Arceus Arceus' ability Double Normal, unobtainable Pokémon with game-breaking abilties for the time or even simply use two Pokémon as apposed to four [[note]]the game recommends you use all four Pokémon in your team or non-supports show up[[/note]]. With up, which Ditto can deal with as it matches with them and the advent of ones you brought into the stage[[/note]]. Thankfully, Version 3, 3 came in which removed this passive ability has been removed as well as adding a checker for any legitimate players if they used legitimately obtained Pokémon used in Competitive stages.



28th Mar '17 1:21:29 PM syndomatic
Is there an issue? Send a Message

Added DiffLines:

* With enough grinding/catching the treasure hunting area in the aforementioned Poké Pelago can turn into this as well. Sure you might get a couple Hard Stones rather than something valuable initially but once you unlock the later areas it gets much easier to farm for evolution Stones and valuable VendorTrash.
27th Mar '17 2:11:17 AM flamemario12
Is there an issue? Send a Message


* Mega Rayquaza,when it was introduced in Omega Ruby and Alpha Sapphire, was already a hot contender for Strongest Pokémon Ever, arguably even better than ''Gen I Mewtwo''. Mega Rayquaza has the highest Base Stat Total of ''any'' Pokémon at 780, an excellent movepool that allows it to run both physical and special sets with equal ease as well has having among the best attack stats in the game (surpassed on by Mega Mewtwo Y for special and Mega Mewtwo X, Mega Heracross and Kartana for physical) and an appreciable Speed of 115, as well as an Ability that nullifies ''all'' weather and neutralises its Flying weaknesses and those of all other Pokemon in play. The worst bit, though, had to be that ''it didn't need a Mega Stone to Mega Evolve''. It just needed to know the (incredibly powerful) SecretArt Dragon Ascent (basically a Flying-type Close Combat). This meant Mega Rayquaza could use incredibly powerful items like Life Orb, Leftovers or Choice Band/Scarf. Mega Rayquaza was so powerful that ''[[HolyShitQuotient Smogon had to ban it ... from the banlist]]''. Mega Rayquaza was so obscenely powerful that Smogon created a whole new tier of gameplay, called Anything Goes, where all restrictions are off except the Infinite Battle Clause. They were ''that'' desperate to get rid of this thing. ''And then it got even better''. In Sun & Moon, when you reach Seafolk Village, a man in the Pokemon Centre can teach your Rayquaza Dragon Ascent. At this point in the game, bear in mind, wild Pokemon are around level 40, you haven't even got the version Legendary, and you haven't finished the main game. That does nothing to stop you from using Pokemon Bank to import a Rayquaza, teach it Dragon Ascent, and proceed to obliterate the rest of the game - the only trial battles left to do are [[spoiler: Hapu, who uses Ground-types that can't do much to Flying-types, and Totem Kommo-o, which is weak to Dragon and weak to Flying]]. Also, getting here means beating the Ulaula Grand Trial, so traded Pokemon up to Level 80 will obey you, even though Rayquaza is as a minimum 50% stronger than most anything you'll fight before end game and higher-levelled than any other Trainer or Pokemon until the last Ultra Beast and ''that's it''. The one small consolation is that, despite the potential, Rayquaza cannot use Z-Power and Mega Evolution at the same time. No Mega Evolved Z-Dragon Ascent for you.
11th Mar '17 3:33:42 AM Magpiesapocalypse
Is there an issue? Send a Message


* Mega Rayquaza,when it was introduced in Omega Ruby and Alpha Sapphire, was already a hot contender for Strongest Pokémon Ever, arguably even better than ''Gen I Mewtwo''. Mega Rayquaza has the highest Base Stat Total of ''any'' Pokémon at 780, an excellent movepool that allows it to run both physical and special sets with equal ease as well has having among the best attack stats in the game (surpassed on by Mega Mewtwo Y for special and Mega Mewtwo X, Mega Heracross and Kartana for physical) and an appreciable Speed of 115, as well as an Ability that nullifies ''all'' weather and neutralises its Flying weaknesses and those of all other Pokemon in play. The worst bit, though, had to be that ''it didn't need a Mega Stone to Mega Evolve''. It just needed to know the (incredibly powerful) SecretArt Dragon Ascent (basically a Flying-type Close Combat). This meant Mega Rayquaza could use incredibly powerful items like Life Orb, Leftovers or Choice Band/Scarf. Mega Rayquaza was so powerful that ''[[HolyShitQuotient Smogon had to ban it ... from the banlist]]''. Mega Rayquaza was so obscenely powerful that Smogon created a whole new tier of gameplay, called Anything Goes, where all restrictions are off except the Infinite Battle Clause. They were ''that'' desperate to get rid of this thing. ''And then it got even better''. In Sun & Moon, when you reach Seafolk Village, a man in the Pokemon Centre can teach your Rayquaza Dragon Ascent. At this point in the game, bear in mind, wild Pokemon are around level 40, you haven't even got the version Legendary, and you haven't finished the main game. That does nothing to stop you from using Pokemon Bank to import a Rayquaza, teach it Dragon Ascent, and proceed to obliterate the rest of the game - the only trial battles left to do are [[spoiler: Hapu, who uses Ground-types that can't do much to Flying-types, and Totem Kommo-o, which is weak to Dragon and ''doubly'' weak to Flying]]. Also, getting here means beating the Ulaula Grand Trial, so traded Pokemon up to Level 80 will obey you, even though Rayquaza is as a minimum 50% stronger than most anything you'll fight before end game and higher-levelled than any other Trainer or Pokemon until the last Ultra Beast and ''that's it''. The one small consolation is that, despite the potential, Rayquaza cannot use Z-Power and Mega Evolution at the same time. No Mega Evolved Z-Dragon Ascent for you.

to:

* Mega Rayquaza,when it was introduced in Omega Ruby and Alpha Sapphire, was already a hot contender for Strongest Pokémon Ever, arguably even better than ''Gen I Mewtwo''. Mega Rayquaza has the highest Base Stat Total of ''any'' Pokémon at 780, an excellent movepool that allows it to run both physical and special sets with equal ease as well has having among the best attack stats in the game (surpassed on by Mega Mewtwo Y for special and Mega Mewtwo X, Mega Heracross and Kartana for physical) and an appreciable Speed of 115, as well as an Ability that nullifies ''all'' weather and neutralises its Flying weaknesses and those of all other Pokemon in play. The worst bit, though, had to be that ''it didn't need a Mega Stone to Mega Evolve''. It just needed to know the (incredibly powerful) SecretArt Dragon Ascent (basically a Flying-type Close Combat). This meant Mega Rayquaza could use incredibly powerful items like Life Orb, Leftovers or Choice Band/Scarf. Mega Rayquaza was so powerful that ''[[HolyShitQuotient Smogon had to ban it ... from the banlist]]''. Mega Rayquaza was so obscenely powerful that Smogon created a whole new tier of gameplay, called Anything Goes, where all restrictions are off except the Infinite Battle Clause. They were ''that'' desperate to get rid of this thing. ''And then it got even better''. In Sun & Moon, when you reach Seafolk Village, a man in the Pokemon Centre can teach your Rayquaza Dragon Ascent. At this point in the game, bear in mind, wild Pokemon are around level 40, you haven't even got the version Legendary, and you haven't finished the main game. That does nothing to stop you from using Pokemon Bank to import a Rayquaza, teach it Dragon Ascent, and proceed to obliterate the rest of the game - the only trial battles left to do are [[spoiler: Hapu, who uses Ground-types that can't do much to Flying-types, and Totem Kommo-o, which is weak to Dragon and ''doubly'' weak to Flying]]. Also, getting here means beating the Ulaula Grand Trial, so traded Pokemon up to Level 80 will obey you, even though Rayquaza is as a minimum 50% stronger than most anything you'll fight before end game and higher-levelled than any other Trainer or Pokemon until the last Ultra Beast and ''that's it''. The one small consolation is that, despite the potential, Rayquaza cannot use Z-Power and Mega Evolution at the same time. No Mega Evolved Z-Dragon Ascent for you.
This list shows the last 10 events of 792. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.Pokemon