History GameBreaker / MegaManBattleNetwork

16th Aug '17 12:18:08 AM MayIncon
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* Folder Back is ''Battle Network 3'''s resident Bad Idea. It returns every single chip to your folder, including ''itself''. It also functions as a Full Custom, restoring the turn gauge so you can instantly pick your freshly recycled chips and continue your assault. Your opponent also gets the intermission screen, but they're not the ones with a totally fresh deck. And it's got the * code, which means it goes in ''everything''.[[note]] Folder Back becomes available as soon as the player gets free access to Hades Isle, which requires clearing the Desertman scenario, and obtaining 200 Bugfrags-which are easy to farm in this game.[[/note]]
** Don't forget Recycle -- it, too, can, in the right hands, become a Game Breaker. How so? It will recycle ANY Navi chip that was used last. That includes fellow Giga Chip Bass (which deals a truckload of damage and [[UselessUsefulSpell normally requires a special panel to exist for it to work]]), even if the Dark Hole that's needed to use the actual chip is nowhere to be found. Let's also not forget that it can also recycle any of the OTHER Navi chips, essentially letting you use the same Navi chip TWICE (which is especially bad for your opponent if you happen to use a multi-hitter that they're weak to -- like [=BubbleMan=] or [=PlantMan=]). Even better, it keeps any bonuses you had when you used the first chip - e.g. Atk+30s.
** Don't forget most of the Navi chips. Entire ''folders'' have been built around [=FlashMan=], [=PlantMan=] and [=BubbleMan=]. The first ignores MercyInvincibility, pierces guards and stuns, the second ''also'' pierces guards (Looking at you [=DrillMan=]), hits multiple times, and immobilizes enemies, and the last hits an insane number of times (the final one hits 10 times), with each hit possibly doing over 120 damage depending on how many Aqua +30s you attached.

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* Folder Back is ''Battle Network 3'''s 3 Blue'''s resident Bad Idea. It returns every single chip to your folder, including ''itself''. It also functions as a Full Custom, restoring the turn gauge so you can instantly pick your freshly recycled chips and continue your assault. Your opponent also gets the intermission screen, but they're not the ones with a totally fresh deck. And it's got the * code, which means it goes in ''everything''.[[note]] Folder Back becomes available as soon as the player gets free access to Hades Isle, which requires clearing the Desertman scenario, and obtaining 200 Bugfrags-which are easy to farm in this game.[[/note]]
** Don't forget Recycle -- it, too, can, * Its ''White'' counterpart Recycle, in the right hands, hands can become a Game Breaker.Breaker too. How so? It will recycle ANY Navi chip that was used last. That includes fellow Giga Chip Bass (which deals a truckload of damage and [[UselessUsefulSpell normally requires a special panel to exist for it to work]]), even if the Dark Hole that's needed to use the actual chip is nowhere to be found. Let's also not forget that it can also recycle any of the OTHER Navi chips, essentially letting you use the same Navi chip TWICE (which is especially bad for your opponent if you happen to use a multi-hitter that they're weak to -- like [=BubbleMan=] or [=PlantMan=]). Even better, it keeps any bonuses you had when you used the first chip - e.g. Atk+30s.
** Don't forget most * Most of the Navi chips. chips count: Entire ''folders'' have been built around [=FlashMan=], [=PlantMan=] and [=BubbleMan=]. The first ignores MercyInvincibility, pierces guards and stuns, the second ''also'' pierces guards (Looking at you [=DrillMan=]), hits multiple times, and immobilizes enemies, and the last hits an insane number of times (the final one hits 10 times), with each hit possibly doing over 120 damage depending on how many Aqua +30s you attached.



** P code has access to Plantman [[note]]Multi-hitting, guard-piercing and stuns affected targets for a few seconds[[/note]] and the components of Evil Cut[[note]]Does a total of 600 damage if all hits connect, and its component chips are respectablly powerful[[/note]] and Element Sword[[note]]Hits with all 4 elements, doing a total of 750 damage to anyone with an elemental weakness[[/note]].
** F code has Flashman[[note]]Hits everywhere, pierces guards, paralyzes and bypasses MercyInvincibility[[/note]] and the powerful Hyper Ratton Program Advance.

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** P code has access to Plantman [=PlantMan=] [[note]]Multi-hitting, guard-piercing and stuns affected targets for a few seconds[[/note]] and the components of Evil Cut[[note]]Does a total of 600 damage if all hits connect, and its component chips are respectablly powerful[[/note]] and Element Sword[[note]]Hits with all 4 elements, doing a total of 750 damage to anyone with an elemental weakness[[/note]].
** F code has Flashman[[note]]Hits [=FlashMan=][[note]]Hits everywhere, pierces guards, paralyzes and bypasses MercyInvincibility[[/note]] and the powerful Hyper Ratton Program Advance.
14th Aug '17 10:04:13 AM MayIncon
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** Don't forget most of the Navi chips. Entire ''folders'' have been built around [=FlashMan=], [=PlantMan=] and [=BubbleMan=]. The first ignores MercyInvincibility and stuns, the second pierces guards (Looking at you [=DrillMan=]), hits multiple times, and immobilizes the enemies, and the last hits an insane number of times (the final one hits 10 times), with each hit possibly doing over 120 damage depending on how many Aqua +30s you attached.

to:

** Don't forget most of the Navi chips. Entire ''folders'' have been built around [=FlashMan=], [=PlantMan=] and [=BubbleMan=]. The first ignores MercyInvincibility MercyInvincibility, pierces guards and stuns, the second ''also'' pierces guards (Looking at you [=DrillMan=]), hits multiple times, and immobilizes the enemies, and the last hits an insane number of times (the final one hits 10 times), with each hit possibly doing over 120 damage depending on how many Aqua +30s you attached.
14th Aug '17 10:00:42 AM MayIncon
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* Folder Back is ''Battle Network 3'''s resident Bad Idea. It returns every single chip to your folder, including ''itself''. It also functions as a Full Custom, restoring the turn gauge so you can instantly pick your freshly recycled chips and continue your assault. Your opponent also gets the intermission screen, but they're not the ones with a totally fresh deck. And it's got the * code, which means it goes in ''everything''.[[note]] Folder Back becomes available as soon as the player gets free access to Hades Isle, which requires clearing the Desertman scenario, and obtaining 200 Bugfrags.[[/note]]

to:

* Folder Back is ''Battle Network 3'''s resident Bad Idea. It returns every single chip to your folder, including ''itself''. It also functions as a Full Custom, restoring the turn gauge so you can instantly pick your freshly recycled chips and continue your assault. Your opponent also gets the intermission screen, but they're not the ones with a totally fresh deck. And it's got the * code, which means it goes in ''everything''.[[note]] Folder Back becomes available as soon as the player gets free access to Hades Isle, which requires clearing the Desertman scenario, and obtaining 200 Bugfrags.Bugfrags-which are easy to farm in this game.[[/note]]
14th Aug '17 9:52:55 AM MayIncon
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* Folder Return is ''Battle Network 3'''s resident Bad Idea. It returns every single chip to your folder, including ''itself''. It also functions as a Full Custom, restoring the turn gauge so you can instantly pick your freshly recycled chips and continue your assault. Your opponent also gets the intermission screen, but they're not the ones with a totally fresh deck. And it's got the * code, which means it goes in ''everything''.[[note]] Folder Return becomes available as soon as the player gets free access to Hades Isle, which requires clearing the Desertman scenario, and obtaining 200 Bugfrags.[[/note]]

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* Folder Return Back is ''Battle Network 3'''s resident Bad Idea. It returns every single chip to your folder, including ''itself''. It also functions as a Full Custom, restoring the turn gauge so you can instantly pick your freshly recycled chips and continue your assault. Your opponent also gets the intermission screen, but they're not the ones with a totally fresh deck. And it's got the * code, which means it goes in ''everything''.[[note]] Folder Return Back becomes available as soon as the player gets free access to Hades Isle, which requires clearing the Desertman scenario, and obtaining 200 Bugfrags.[[/note]]
8th Aug '17 5:40:36 PM Maddoxsort
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* [=MomQuake=] is ordinarily not a very powerful Program Advance on its own because it randomly pelts the opponent's squares on the field. ''However'', in this game, you can steal the opponent's territory down to locking them in one panel (which latter games removed to avoid cheap wins) and the attack will ''always'' hit that one panel while your opponent is trapped there and forced to take the brunt of all the hits. But if you buff up the multi-hitting strikes of the PA with the +30 Attack Mega Chip and then stack on a few +10 Attack, you have yourself a move that can '''one-shot''' '''''Bass Omega''''', the toughest enemy in the game aside from Alpha Omega.
8th Jul '17 1:23:17 PM Xlsfd
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* Folder Return is ''Battle Network 3'''s resident Bad Idea. It returns every single chip to your folder, including ''itself''. It also functions as a Full Custom, restoring the turn gauge so you can instantly pick your freshly recycled chips and continue your assault. Your opponent also gets the intermission screen, but they're not the ones with a totally fresh deck. And it's got the * code, which means it goes in ''everything''.

to:

* Folder Return is ''Battle Network 3'''s resident Bad Idea. It returns every single chip to your folder, including ''itself''. It also functions as a Full Custom, restoring the turn gauge so you can instantly pick your freshly recycled chips and continue your assault. Your opponent also gets the intermission screen, but they're not the ones with a totally fresh deck. And it's got the * code, which means it goes in ''everything''.[[note]] Folder Return becomes available as soon as the player gets free access to Hades Isle, which requires clearing the Desertman scenario, and obtaining 200 Bugfrags.[[/note]]
15th Mar '17 7:57:51 AM DrakeClawfang
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* The Super Armor [=NaviCust=] program. It stops Mega Man from flinching, meaning only outright paralysis can stun him. Not only does this stop enemies from interrupting your attacks and make battles infinitely easier for it, but it also removes penalties from your busting rank for taking damage, so you'll get a higher rank and better rewards after every battle.
15th Mar '17 7:53:46 AM DrakeClawfang
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* [=ProtoSoul=] in ''Team Protoman'' is ridiculous. You get a shield (rendering you immune to lots of attacks if you perfect its usage), your charge shot becomes a widesword, and you can charge up Sword-type chips to not only double their power, but make Mega Man step forward two panels when he uses it. In short, every Sword chip in the game becomes Step Sword with double the base power. It happens that Area Grab, Wide Blade, Long Blade, and Moonblade 3, all share a common code (L), so it's easy to make a folder based around slipping on [=ProtoSoul=], area-locking enemies, and slicing them to ribbons.
17th Dec '16 4:25:51 AM MayIncon
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* Also in regards to ''Battle Network 5'', the S code is notorious for being rich in practical chips with respectable power. With the Life Sword, Big Noise and Wild Bird Program Advances available, along with Air Hockey and Super Vulcan easily obtainable in that code, it allows one to at least have a easy time playing the game to the end.

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* Also in regards to ''Battle Network 5'', the S code (especially in ''Team Colonel'') is notorious for being rich in practical chips with respectable power. With the Life Sword, Big Noise and Wild Bird Program Advances available, along with Air Hockey and Super Vulcan easily obtainable in that code, it allows one to at least have a easy time playing the game to the end.



* Judgeman and Eraseman are Navi chips with a reasonable range and damage, but most importantly, ''bypass MercyInvincibility while also paralyzing their targets''. Number codes and side quests allow a player to obtain them in *-code regardless of version. These two Mega Chips quickly became competitive staples.

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* Judgeman [=JudgeMan=] and Eraseman [=EraseMan=] are Navi chips with a reasonable range and damage, but most importantly, ''bypass MercyInvincibility while also paralyzing their targets''. Number codes and side quests allow a player to obtain them in *-code regardless of version. These two Mega Chips quickly became competitive staples.
17th Dec '16 4:22:13 AM MayIncon
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** Variable Sword is considered the second most broken standard chip in ''[=BN3=]''. The most broken goes to Sensor. What did it do? It puts a Killer Eye in front of you that checks in a straight line had it been put on the middle line (diagonal otherwise). If it hits, it does damage that pierces MercyInvincibility and stuns the victim, and the eye is active for a long time. It doesn't deal as much damage as Variable Sword did, but it forces you to stand on ONE row and being open to attack, or move and open to attack and with proper timing, it can even stunlock. It's even deadlier if you supplement this chip with Icestage, which doubles electric attacks on ice. With this combo, most of the bosses can be taken down quickly and you can easily obtain the V4 chips.

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** * Variable Sword is considered the second most broken standard chip in ''[=BN3=]''. The most broken goes to Sensor.the Sensor family. What did it do? It puts a Killer Eye in front of you that checks in a straight line had it been put on the middle line (diagonal otherwise). If it hits, it does damage that pierces MercyInvincibility and MercyInvincibility, stuns the victim, breaks obstacles and you can move away immediately after using the eye is active for a long time.chip. It doesn't deal as much damage as Variable Sword did, but it forces you to stand on ONE row and being open to attack, or move and open to attack and with proper timing, it can even stunlock. It's even deadlier if you supplement this chip with Icestage, which doubles electric attacks on ice. With this combo, most of the bosses can be taken down quickly and you can easily obtain the V4 chips.
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