History GameBreaker / MegaManBattleNetwork

25th Nov '16 6:20:39 AM DrakeClawfang
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* The Django SP chip, available via a chip trader code as soon as the Numberman Trader is available. Drops a coffin on the first enemy in front of Mega Man's row, then zaps them and all eight squares around them for 150 damage that pierces guards, breaks rocks, ignored in-battle [=GMDs=], and against Darkloid bosses inflicts a permanent HP drain for the rest of the battle. Presuming you can set it up to hit all enemies, which is often easy, Django will end most random battles in one shot until you get to the final dungeon.
2nd Nov '16 9:19:20 PM Exusia
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** Number Chaos. Charge it up and your next attack is now 50 points stronger. This makes some multi-hit attacks extremely powerful without the aid of other chips; for instance, the Super Vulcan mega chip now deals ''720'' damage, and the Infinite Vulcan Program Advance[[note]]Which normally cannot be boosted due to how the PA is formed[[/note]] can do ''1680''.

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** Number Chaos. Charge it up and your next attack is now 50 points stronger. This makes some multi-hit attacks extremely powerful without the aid of other chips; for instance, the Super Vulcan mega chip now deals ''720'' damage, and the Infinite Vulcan Program Advance[[note]]Which normally cannot be boosted due to how the PA is formed[[/note]] can do ''1680''. The real kicker is that you can do this ''with every chip that turn'' if you happen to have more than one powerful chip drawn.
16th Jul '16 11:55:51 AM DoctorTItanX
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* In ''Battle Network 5'', you could combine Dark Chips with [[PowerOfFriendship Soul Unison]] to produce "Chaos Unison". It gave you ''the Dark Chip as a free charge attack''. It's at least as buh-roken as it sounds. Proto Chaos and Toad Chaos are popular for getting perfect S-ranks on RandomEncounters - a 400 damage {{BFS}} or a 300 damage {{BFG}} that wipes the entire field. They only lasted for a turn, but that's if somehow you need to enter the Custom Screen again.\\

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* In ''Battle Network 5'', you could combine Dark Chips with [[PowerOfFriendship Soul Unison]] to produce "Chaos Unison". It gave you ''the Dark Chip as a free charge attack''. It's at least as buh-roken convenient as it sounds. Proto Chaos and Toad Chaos are popular for getting perfect S-ranks on RandomEncounters - a 400 damage {{BFS}} or a 300 damage {{BFG}} that wipes the entire field. They only lasted for a turn, but that's if somehow you need to enter the Custom Screen again.\\
10th Jul '16 5:48:38 PM magmablock
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* Geddon 3 to make the entire area poison, Sanctuary to turn all of your panels into half-damage safe zones, and Life Aura to make you immune to any damage that's not 200 or more (now 400 thanks to Sanctuary). With this setup, even the extra-powerful secret boss Serenade becomes a simple matter of patience.
9th Jul '16 11:43:09 AM DoctorTItanX
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* Multi-hitting attacks can get ridiculously powerful because Atk-boosting chips boost every single hit - more hits will multiply the overall damage boost. When it comes to chips that do many weak hits, stacking boosts on them will result in damage that can shred bosses. This only got emphasized with the introduction of Color/Double Point[[note]]Sacrifices your front row's panels for +10 or 20 Atk per panel to the next chip[[/note]] and Full Synchro to amplify any multi-hit chip. The following are notable examples across many games, but most chip-based {{Game Breaker}}s detailed further below are this in one form or another.

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* Multi-hitting attacks can get ridiculously quite powerful because Atk-boosting chips boost every single hit - more hits will multiply the overall damage boost. When it comes to chips that do many weak hits, stacking boosts on them will result in damage that can shred bosses. This only got emphasized with the introduction of Color/Double Point[[note]]Sacrifices your front row's panels for +10 or 20 Atk per panel to the next chip[[/note]] and Full Synchro to amplify any multi-hit chip. The following are notable examples across many games, but most chip-based {{Game Breaker}}s detailed further below are this in one form or another.



* The moment the Number Lotto becomes available from the third game onwards, you can immediately begin putting in all the number codes that you've jotted down (or learned online) to get several powerful chips or powerups [[DiscOneNuke way before the game expects you to have them]]. This comes to a peak in Double Team DS where one of the chips obtainable in this fasion is a secret Giga chip that hits ''the entire enemy area for 500 damage'' - enough to one-shot every virus encounter.[[note]]The game ''does'' provide the code by itself, but the NPC that does so only appears after you've finished the BonusDungeon.[[/note]]

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* The moment the Number Lotto becomes available from the third game onwards, you can immediately begin putting in all the number codes that you've jotted down (or learned online) to get several powerful chips or powerups power ups [[DiscOneNuke way before the game expects you to have them]]. This comes to a peak in Double Team DS where one of the chips obtainable in this fasion is a secret Giga chip that hits ''the entire enemy area for 500 damage'' - enough to one-shot every virus encounter.[[note]]The game ''does'' provide the code by itself, but the NPC that does so only appears after you've finished the BonusDungeon.[[/note]]



*** Hub.BAT is a GameBreaker with or without Bug Stop. You're still at least as ridiculously powerful just by putting it in next to the rest of your favorite programs, even with 500 HP instead of 1000. Of course, it's also an InfinityPlusOneSword of the highest order - merely getting it requires you to make it to the last stage of [[BonusDungeon Secret Area]] (which itself requires several kinds of OneHundredPercentCompletion), fight your way through a handicapped RandomEncounters run, and then survive through a ''twenty''-round chain battle featuring some of the toughest and most annoying viruses in the game. And then you have to know [[GuideDangIt the key input to shrink it and the enabler code unique to your Style]]. At least you can still use it on the {{Bonus Boss}}es.

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*** Hub.BAT is a GameBreaker with or without Bug Stop. You're still at least as ridiculously powerful just by putting it in next to the rest of your favorite programs, even with 500 HP instead of 1000. Of course, it's also an InfinityPlusOneSword of the highest order - merely getting it requires you to make it to the last stage of [[BonusDungeon Secret Area]] (which itself requires several kinds of OneHundredPercentCompletion), fight your way through a handicapped RandomEncounters run, and then survive through a ''twenty''-round chain battle featuring some of the toughest and most annoying viruses in the game. And then you have to know [[GuideDangIt the key input to shrink it and the enabler code unique to your Style]]. At least you can still use it on the {{Bonus Boss}}es.
12th Jun '16 3:42:32 PM Xlsfd
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* The Bug Frag Trader in the third area of the BonusDungeon offers a chance to obtain any chip in the game at the price of 10 Bug Frags (Giga Chips and the Navi Chips of Bowlman/Mistman excluded). And Bug Frags are laughably easy to obtain in Battle Network 3.
26th May '16 7:20:43 PM Loekman3
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** Supposedly, the guy who created this combo was kicked out of a tournament because he killed his opponent so quickly nobody would believe he hadn't cheated.

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** Supposedly, the guy who created this combo was kicked out of a tournament because he killed his opponent so quickly nobody would believe he hadn't cheated.
28th Apr '16 6:43:08 PM Gadjiltron
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* Multi-hitting attacks can get ridiculously powerful because Atk-boosting chips boost every single hit - more hits will multiply the overall damage boost. When it comes to chips that do many weak hits, stacking boosts on them will result in damage that can shred bosses. The following are notable examples across many games, but most chip-based {{Game Breaker}}s detailed further below are this in one form or another.

to:

* Multi-hitting attacks can get ridiculously powerful because Atk-boosting chips boost every single hit - more hits will multiply the overall damage boost. When it comes to chips that do many weak hits, stacking boosts on them will result in damage that can shred bosses. This only got emphasized with the introduction of Color/Double Point[[note]]Sacrifices your front row's panels for +10 or 20 Atk per panel to the next chip[[/note]] and Full Synchro to amplify any multi-hit chip. The following are notable examples across many games, but most chip-based {{Game Breaker}}s detailed further below are this in one form or another.



* Also in regards to ''Battle Network 5'', the S code is notorious for being rich in practical chips with respectable power. With the Life Sword, Big Noise and Wild Bird Program Advances available, along with Air Hockey easily obtainable in that code, it allows one to at least have a easy time playing the game to the end.

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* Also in regards to ''Battle Network 5'', the S code is notorious for being rich in practical chips with respectable power. With the Life Sword, Big Noise and Wild Bird Program Advances available, along with Air Hockey and Super Vulcan easily obtainable in that code, it allows one to at least have a easy time playing the game to the end.
28th Apr '16 2:08:27 AM Gadjiltron
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* The moment the Number Lotto becomes available from the third game onwards, you can immediately begin putting in all the number codes that you've jotted down (or learned online) to get several powerful chips or powerups [[DiscOneNuke way before the game expects you to have them]]. This comes to a peak in Double Team DS where one of the chips obtainable in this fasion is a secret Giga chip that hits ''the entire enemy area for 500 damage'' - enough to one-shot nearly every virus encounter.

to:

* The moment the Number Lotto becomes available from the third game onwards, you can immediately begin putting in all the number codes that you've jotted down (or learned online) to get several powerful chips or powerups [[DiscOneNuke way before the game expects you to have them]]. This comes to a peak in Double Team DS where one of the chips obtainable in this fasion is a secret Giga chip that hits ''the entire enemy area for 500 damage'' - enough to one-shot nearly every virus encounter.
encounter.[[note]]The game ''does'' provide the code by itself, but the NPC that does so only appears after you've finished the BonusDungeon.[[/note]]
27th Apr '16 8:29:24 PM Gadjiltron
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* Fighter/Knight/Hero Sword had a really long range and hit for a good amount of damage, but what also sells it was that in the first game you can put ''10'' copies of any 1 chip into your folder. Throw in Protoman chips and you also get to put together the 2x Hero Program Advance, that hits the entire enemy field for a total of 400 damage.

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* ** Fighter/Knight/Hero Sword had a really long range and hit for a good amount of damage, but what also sells it was that in the first game you can put ''10'' copies of any 1 chip into your folder. Throw in Protoman chips and you also get to put together the 2x Hero Program Advance, that hits the entire enemy field for a total of 400 damage.



* Certain attacks are considered game-breaking and thus frowned upon in one-on-one [=NetBattles=]. The legendary example is Gater, a Program Advance in ''Battle Network 2'' that deals 900 damage (''before'' boosting), freezes time, and hits everywhere.
** Battle Network 2 had several other powerful Program Advances. Life Sword 3 had its components all obtainable in * code so it can be used anywhere (although you can only do so in the postgame). Bodyguard dealt 18 100-damage hits (before boosting), allowing it to singlehandedly destroy most bosses at once.

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* Certain attacks are considered game-breaking and thus frowned upon in one-on-one [=NetBattles=]. The legendary example is Gater, a Program Advance in ''Battle Network 2'' that deals 900 damage (''before'' boosting), freezes time, and hits everywhere.
everywhere. Once you gain free reign to explore and jack in at Netopia, you can find a merchant who sells 2 parts of that Program Advance in *-code, and the *-code for the last chip can be easily obtained from the Super Chip Trader, also in Netopia.
** Battle Network 2 had several other powerful Program Advances. Life Sword 3 had its components all easily obtainable in * code *-code so it can be used anywhere (although you can these only do so appear in the postgame).BonusDungeon). Bodyguard dealt 18 100-damage hits (before boosting), allowing it to singlehandedly destroy most bosses at once.



* Hub Style in Battle Network 2 combined [[AllYourPowersCombined the abilities of every single Style, and then some]]. The drawback to this, however, is that the player's maximum HP is halved (not that it's an issue with a good enough folder), and the player needed to S-Rank ''every boss in the game'' to acquire it on their next Style Change. Naturally, this required being able to access all of the BonusDungeon, which in turn has its own set of requirements.

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* Hub Style in Battle Network 2 combined [[AllYourPowersCombined the abilities of every single Style, and then some]]. The drawback to this, however, is that the player's maximum HP is halved (not that it's an issue with a good enough folder), and the player needed to S-Rank ''every boss in the game'' to acquire it on their next Style Change. Naturally, this required being able to access all of the BonusDungeon, which in turn has its own set of requirements.
requirements. By the time you get it you only have one last undefeated enemy worth using it on, otherwise it crosses into BraggingRightsReward territory.




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* Double Team DS includes several bonuses if you happen to own [[OldSaveBonus previous Battle Network games]] and slot them into the DS' second slot. The biggest bonus applies if you have a GBA version of Battle Network 5 inserted - you get to use the GBA game's active folder as your Extra Folder. This not only makes Library completion much quicker, but you can potentially use an endgame folder ''[[DiscOneNuke right near the beginning of the game]]''.
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