History GameBreaker / MegaManBattleNetwork

15th Mar '17 7:57:51 AM DrakeClawfang
Is there an issue? Send a Message



to:

* The Super Armor [=NaviCust=] program. It stops Mega Man from flinching, meaning only outright paralysis can stun him. Not only does this stop enemies from interrupting your attacks and make battles infinitely easier for it, but it also removes penalties from your busting rank for taking damage, so you'll get a higher rank and better rewards after every battle.
15th Mar '17 7:53:46 AM DrakeClawfang
Is there an issue? Send a Message

Added DiffLines:

* [=ProtoSoul=] in ''Team Protoman'' is ridiculous. You get a shield (rendering you immune to lots of attacks if you perfect its usage), your charge shot becomes a widesword, and you can charge up Sword-type chips to not only double their power, but make Mega Man step forward two panels when he uses it. In short, every Sword chip in the game becomes Step Sword with double the base power. It happens that Area Grab, Wide Blade, Long Blade, and Moonblade 3, all share a common code (L), so it's easy to make a folder based around slipping on [=ProtoSoul=], area-locking enemies, and slicing them to ribbons.
17th Dec '16 4:25:51 AM MayIncon
Is there an issue? Send a Message


* Also in regards to ''Battle Network 5'', the S code is notorious for being rich in practical chips with respectable power. With the Life Sword, Big Noise and Wild Bird Program Advances available, along with Air Hockey and Super Vulcan easily obtainable in that code, it allows one to at least have a easy time playing the game to the end.

to:

* Also in regards to ''Battle Network 5'', the S code (especially in ''Team Colonel'') is notorious for being rich in practical chips with respectable power. With the Life Sword, Big Noise and Wild Bird Program Advances available, along with Air Hockey and Super Vulcan easily obtainable in that code, it allows one to at least have a easy time playing the game to the end.



* Judgeman and Eraseman are Navi chips with a reasonable range and damage, but most importantly, ''bypass MercyInvincibility while also paralyzing their targets''. Number codes and side quests allow a player to obtain them in *-code regardless of version. These two Mega Chips quickly became competitive staples.

to:

* Judgeman [=JudgeMan=] and Eraseman [=EraseMan=] are Navi chips with a reasonable range and damage, but most importantly, ''bypass MercyInvincibility while also paralyzing their targets''. Number codes and side quests allow a player to obtain them in *-code regardless of version. These two Mega Chips quickly became competitive staples.
17th Dec '16 4:22:13 AM MayIncon
Is there an issue? Send a Message


** Variable Sword is considered the second most broken standard chip in ''[=BN3=]''. The most broken goes to Sensor. What did it do? It puts a Killer Eye in front of you that checks in a straight line had it been put on the middle line (diagonal otherwise). If it hits, it does damage that pierces MercyInvincibility and stuns the victim, and the eye is active for a long time. It doesn't deal as much damage as Variable Sword did, but it forces you to stand on ONE row and being open to attack, or move and open to attack and with proper timing, it can even stunlock. It's even deadlier if you supplement this chip with Icestage, which doubles electric attacks on ice. With this combo, most of the bosses can be taken down quickly and you can easily obtain the V4 chips.

to:

** * Variable Sword is considered the second most broken standard chip in ''[=BN3=]''. The most broken goes to Sensor.the Sensor family. What did it do? It puts a Killer Eye in front of you that checks in a straight line had it been put on the middle line (diagonal otherwise). If it hits, it does damage that pierces MercyInvincibility and MercyInvincibility, stuns the victim, breaks obstacles and you can move away immediately after using the eye is active for a long time.chip. It doesn't deal as much damage as Variable Sword did, but it forces you to stand on ONE row and being open to attack, or move and open to attack and with proper timing, it can even stunlock. It's even deadlier if you supplement this chip with Icestage, which doubles electric attacks on ice. With this combo, most of the bosses can be taken down quickly and you can easily obtain the V4 chips.
25th Nov '16 6:20:39 AM DrakeClawfang
Is there an issue? Send a Message

Added DiffLines:

* The Django SP chip, available via a chip trader code as soon as the Numberman Trader is available. Drops a coffin on the first enemy in front of Mega Man's row, then zaps them and all eight squares around them for 150 damage that pierces guards, breaks rocks, ignored in-battle [=GMDs=], and against Darkloid bosses inflicts a permanent HP drain for the rest of the battle. Presuming you can set it up to hit all enemies, which is often easy, Django will end most random battles in one shot until you get to the final dungeon.
2nd Nov '16 9:19:20 PM Exusia
Is there an issue? Send a Message


** Number Chaos. Charge it up and your next attack is now 50 points stronger. This makes some multi-hit attacks extremely powerful without the aid of other chips; for instance, the Super Vulcan mega chip now deals ''720'' damage, and the Infinite Vulcan Program Advance[[note]]Which normally cannot be boosted due to how the PA is formed[[/note]] can do ''1680''.

to:

** Number Chaos. Charge it up and your next attack is now 50 points stronger. This makes some multi-hit attacks extremely powerful without the aid of other chips; for instance, the Super Vulcan mega chip now deals ''720'' damage, and the Infinite Vulcan Program Advance[[note]]Which normally cannot be boosted due to how the PA is formed[[/note]] can do ''1680''. The real kicker is that you can do this ''with every chip that turn'' if you happen to have more than one powerful chip drawn.
16th Jul '16 11:55:51 AM DoctorTItanX
Is there an issue? Send a Message


* In ''Battle Network 5'', you could combine Dark Chips with [[PowerOfFriendship Soul Unison]] to produce "Chaos Unison". It gave you ''the Dark Chip as a free charge attack''. It's at least as buh-roken as it sounds. Proto Chaos and Toad Chaos are popular for getting perfect S-ranks on RandomEncounters - a 400 damage {{BFS}} or a 300 damage {{BFG}} that wipes the entire field. They only lasted for a turn, but that's if somehow you need to enter the Custom Screen again.\\

to:

* In ''Battle Network 5'', you could combine Dark Chips with [[PowerOfFriendship Soul Unison]] to produce "Chaos Unison". It gave you ''the Dark Chip as a free charge attack''. It's at least as buh-roken convenient as it sounds. Proto Chaos and Toad Chaos are popular for getting perfect S-ranks on RandomEncounters - a 400 damage {{BFS}} or a 300 damage {{BFG}} that wipes the entire field. They only lasted for a turn, but that's if somehow you need to enter the Custom Screen again.\\
10th Jul '16 5:48:38 PM magmablock
Is there an issue? Send a Message



to:

* Geddon 3 to make the entire area poison, Sanctuary to turn all of your panels into half-damage safe zones, and Life Aura to make you immune to any damage that's not 200 or more (now 400 thanks to Sanctuary). With this setup, even the extra-powerful secret boss Serenade becomes a simple matter of patience.
9th Jul '16 11:43:09 AM DoctorTItanX
Is there an issue? Send a Message


* Multi-hitting attacks can get ridiculously powerful because Atk-boosting chips boost every single hit - more hits will multiply the overall damage boost. When it comes to chips that do many weak hits, stacking boosts on them will result in damage that can shred bosses. This only got emphasized with the introduction of Color/Double Point[[note]]Sacrifices your front row's panels for +10 or 20 Atk per panel to the next chip[[/note]] and Full Synchro to amplify any multi-hit chip. The following are notable examples across many games, but most chip-based {{Game Breaker}}s detailed further below are this in one form or another.

to:

* Multi-hitting attacks can get ridiculously quite powerful because Atk-boosting chips boost every single hit - more hits will multiply the overall damage boost. When it comes to chips that do many weak hits, stacking boosts on them will result in damage that can shred bosses. This only got emphasized with the introduction of Color/Double Point[[note]]Sacrifices your front row's panels for +10 or 20 Atk per panel to the next chip[[/note]] and Full Synchro to amplify any multi-hit chip. The following are notable examples across many games, but most chip-based {{Game Breaker}}s detailed further below are this in one form or another.



* The moment the Number Lotto becomes available from the third game onwards, you can immediately begin putting in all the number codes that you've jotted down (or learned online) to get several powerful chips or powerups [[DiscOneNuke way before the game expects you to have them]]. This comes to a peak in Double Team DS where one of the chips obtainable in this fasion is a secret Giga chip that hits ''the entire enemy area for 500 damage'' - enough to one-shot every virus encounter.[[note]]The game ''does'' provide the code by itself, but the NPC that does so only appears after you've finished the BonusDungeon.[[/note]]

to:

* The moment the Number Lotto becomes available from the third game onwards, you can immediately begin putting in all the number codes that you've jotted down (or learned online) to get several powerful chips or powerups power ups [[DiscOneNuke way before the game expects you to have them]]. This comes to a peak in Double Team DS where one of the chips obtainable in this fasion is a secret Giga chip that hits ''the entire enemy area for 500 damage'' - enough to one-shot every virus encounter.[[note]]The game ''does'' provide the code by itself, but the NPC that does so only appears after you've finished the BonusDungeon.[[/note]]



*** Hub.BAT is a GameBreaker with or without Bug Stop. You're still at least as ridiculously powerful just by putting it in next to the rest of your favorite programs, even with 500 HP instead of 1000. Of course, it's also an InfinityPlusOneSword of the highest order - merely getting it requires you to make it to the last stage of [[BonusDungeon Secret Area]] (which itself requires several kinds of OneHundredPercentCompletion), fight your way through a handicapped RandomEncounters run, and then survive through a ''twenty''-round chain battle featuring some of the toughest and most annoying viruses in the game. And then you have to know [[GuideDangIt the key input to shrink it and the enabler code unique to your Style]]. At least you can still use it on the {{Bonus Boss}}es.

to:

*** Hub.BAT is a GameBreaker with or without Bug Stop. You're still at least as ridiculously powerful just by putting it in next to the rest of your favorite programs, even with 500 HP instead of 1000. Of course, it's also an InfinityPlusOneSword of the highest order - merely getting it requires you to make it to the last stage of [[BonusDungeon Secret Area]] (which itself requires several kinds of OneHundredPercentCompletion), fight your way through a handicapped RandomEncounters run, and then survive through a ''twenty''-round chain battle featuring some of the toughest and most annoying viruses in the game. And then you have to know [[GuideDangIt the key input to shrink it and the enabler code unique to your Style]]. At least you can still use it on the {{Bonus Boss}}es.
12th Jun '16 3:42:32 PM Xlsfd
Is there an issue? Send a Message



to:

* The Bug Frag Trader in the third area of the BonusDungeon offers a chance to obtain any chip in the game at the price of 10 Bug Frags (Giga Chips and the Navi Chips of Bowlman/Mistman excluded). And Bug Frags are laughably easy to obtain in Battle Network 3.
This list shows the last 10 events of 55. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.MegaManBattleNetwork