History GameBreaker / MagicTheGathering

27th Aug '16 5:58:56 PM Deathhacker
Is there an issue? Send a Message

Added DiffLines:

* What really broke Iona is Commander; Your deck in Commander can never have a card of a different color than one printed on your chosen Commander. This is NOT restricted to their mana cost, but anywhere on the card. As most commander decks are around 2-3 colors, this essentially gave the controller of Iona the ability to shut down 1/3rd to 1/2 of the enemy deck, especially in multiplayer since most people will share colors.
19th Aug '16 10:03:14 AM AceOfScarabs
Is there an issue? Send a Message


** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194980 Tinker]]. Combined tutoring with automatic casting, all for three mana and sacrificing an artifact. Since artifacts exist that cost nothing, as long as it was around it was impossible to balance any artifact with a high casting cost; all artifacts could be cast for three mana. Resulted in the so-called Pro Tour Tinker in 2003, where seven of the top eight decks had four copies of the spell.

to:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194980 Tinker]]. Combined tutoring with automatic casting, all for three mana and sacrificing an artifact. Since artifacts exist that cost nothing, as long as it was around it was impossible to balance any artifact with a high casting cost; all artifacts could be cast for three mana. Resulted in the so-called Pro Tour Tinker in 2003, where seven of the top eight decks had four copies of the spell. Currently banned in Legacy and Commander, and restricted in Vintage.



** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212630 Æther Vial]] also saw a trip to the banlist; since it puts cards directly into play without requiring them to be cast, they can't be countered. Free, uncounterable creatures ''at Instant speed'' every turn proved irresistible to a great many decks. The Vial could even be used with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49047 Power Conduit]] to manipulate its charge counter stockpile on the quick. This artifact is banned in Mirrodin Block Constructed and was historically banned in the now-depreciated Extended constructed format due to its extreme low cost for power, and subsequent reprints saw this card KickedUpstairs by being promoted from its original Uncommon rarity to Rare and Mythic Rare due to its ability. Apart from giving you the ability to flash creatures into play on demand, the Vial also has incredible synergy with spells and abilities such as Unsummon effects and Comes-Into-Play abilities. Need a counterspell that's in the grave? Bounce your own Eternal Witness back into hand and flash her back out with the Vial to get another use of her Regrowth ability and retrieve that counterspell! One Mirrodin Block Constructed deck that utilized the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51628 Witness]]-[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46035 Shard]] combination was later made more ridiculously effective when another player added the Vial to that deck to maximize its ability to abuse the multiple reusable spells and abilities that they could grant themselves. On the black side of things, a variant of that same Crystal Shard deck utilized [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=46096 Chittering Rats]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45286 Ravenous Rats]] instead, and combining the soft draw-denial ability of the Rats with the reusable unsummoning power of the Shard and then boosting the effects with the mana-free instant-speed Vial power made it possible to deny multiple card draws to an opponent ''and'' strip their hand of cards with reusable discard, effectively granting you a soft-lock victory where your rats slowly ate them alive while they were rendered unable to keep enough usable cards in hand.

to:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212630 Æther Vial]] also saw a trip to the banlist; since it puts cards directly into play without requiring them to be cast, they can't be countered. Free, uncounterable creatures ''at Instant speed'' every turn proved irresistible to a great many decks. The Vial could even be used with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49047 Power Conduit]] to manipulate its charge counter stockpile on the quick. This artifact is banned in Mirrodin Block Constructed and was historically banned in the now-depreciated Extended constructed format due to its extreme low cost for power, and subsequent reprints saw this card KickedUpstairs by being promoted from its original Uncommon rarity to Rare and Mythic Rare due to its ability.
***
Apart from giving you the ability to flash creatures into play on demand, the Vial also has incredible synergy with spells and abilities such as Unsummon effects and Comes-Into-Play abilities. Need a counterspell that's in the grave? Bounce your own Eternal Witness back into hand and flash her back out with the Vial to get another use of her Regrowth ability and retrieve that counterspell! One Mirrodin Block Constructed deck that utilized the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51628 Witness]]-[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46035 Shard]] combination was later made more ridiculously effective when another player added the Vial to that deck to maximize its ability to abuse the multiple reusable spells and abilities that they could grant themselves. On the black side of things, a variant of that same Crystal Shard deck utilized [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=46096 Chittering Rats]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45286 Ravenous Rats]] instead, and combining the soft draw-denial ability of the Rats with the reusable unsummoning power of the Shard and then boosting the effects with the mana-free instant-speed Vial power made it possible to deny multiple card draws to an opponent ''and'' strip their hand of cards with reusable discard, effectively granting you a soft-lock victory where your rats slowly ate them alive while they were rendered unable to keep enough usable cards in hand. On top of all this, the Vial's paltry mana cost of (1) means that you can easily use the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50163 Trinket Mage]] to tutor it to hand if you somehow kept an opening hand without it.
19th Aug '16 9:55:48 AM AceOfScarabs
Is there an issue? Send a Message


*** One potential combo setup involves Retract, Glimpse of Nature, and a steady supply of (0) artifact creatures, like the Phyrexian Walker, Ornithopter, and Memnite. Get UG mana, cast Glimpse, summon your free artifact creatures and draw cards. Now use the blue mana and cast Retract, pulling the artifacts back to hand, and do it again, getting more cards. Hypothetically you could find the space to float mana to cast Laboratory Maniac ''and'' craw your entire library out, winning on an empty deck. You could also use the repeated castings of free artifact creatures to build a tremendous Storm count, or get enough mana out of your library to drop the Krark-clan Ironworks and generate even more mana for a killing blow with, say, Fireball.

to:

*** One potential combo setup involves Retract, Glimpse of Nature, and a steady supply of (0) artifact creatures, like the Phyrexian Walker, Ornithopter, and Memnite. Get UG mana, preferably from an artifact source you can re-summon, cast Glimpse, summon your free artifact creatures and draw cards. Now use the blue mana and cast Retract, pulling the artifacts back to hand, and do it again, getting more cards. Hypothetically you could find the space to float mana to cast Laboratory Maniac ''and'' craw draw your entire library out, winning on an empty deck. You could also use the repeated castings of free artifact creatures to build a tremendous Storm count, or get enough mana out of your library to drop the Krark-clan Ironworks and generate even more mana for a killing blow with, say, Fireball.
19th Aug '16 9:52:34 AM AceOfScarabs
Is there an issue? Send a Message

Added DiffLines:

*** One potential combo setup involves Retract, Glimpse of Nature, and a steady supply of (0) artifact creatures, like the Phyrexian Walker, Ornithopter, and Memnite. Get UG mana, cast Glimpse, summon your free artifact creatures and draw cards. Now use the blue mana and cast Retract, pulling the artifacts back to hand, and do it again, getting more cards. Hypothetically you could find the space to float mana to cast Laboratory Maniac ''and'' craw your entire library out, winning on an empty deck. You could also use the repeated castings of free artifact creatures to build a tremendous Storm count, or get enough mana out of your library to drop the Krark-clan Ironworks and generate even more mana for a killing blow with, say, Fireball.
19th Aug '16 9:29:44 AM AceOfScarabs
Is there an issue? Send a Message

Added DiffLines:

** Speaking of the Myr Retrievers, having at least 2 available and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244678 Heartless Summoning]] from Innistrad makes for a really cheesy potentially infinite Storm count. Your Retrievers are now 0/0 and instantly drop into the graveyard after summons, but that's okay, they can Retrieve each other and now have an effective summoning cost of (0).
19th Aug '16 9:22:34 AM AceOfScarabs
Is there an issue? Send a Message


** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212630 Æther Vial]] also saw a trip to the banlist; since it puts cards directly into play without requiring them to be cast, they can't be countered. Free, uncounterable creatures ''at Instant speed'' every turn proved irresistible to a great many decks. The Vial could even be used with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49047 Power Conduit]] to manipulate its charge counter stockpile on the quick. This artifact is banned in Mirrodin Block Constructed and was historically banned in the now-depreciated Extended constructed format due to its extreme low cost for power, and subsequent reprints saw this card KickedUpstairs by being promoted from its original Uncommon rarity to Rare and Mythic Rare due to its ability.
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]]: You cannot lose, and the opponent cannot win. Incredible for stopping certain kinds of combo decks short. Attach [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra]] to it, or otherwise prevent your opponent from removing it from play with abilities like Hexproof or Shroud, and you've got the game in the bag.

to:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212630 Æther Vial]] also saw a trip to the banlist; since it puts cards directly into play without requiring them to be cast, they can't be countered. Free, uncounterable creatures ''at Instant speed'' every turn proved irresistible to a great many decks. The Vial could even be used with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49047 Power Conduit]] to manipulate its charge counter stockpile on the quick. This artifact is banned in Mirrodin Block Constructed and was historically banned in the now-depreciated Extended constructed format due to its extreme low cost for power, and subsequent reprints saw this card KickedUpstairs by being promoted from its original Uncommon rarity to Rare and Mythic Rare due to its ability.
ability. Apart from giving you the ability to flash creatures into play on demand, the Vial also has incredible synergy with spells and abilities such as Unsummon effects and Comes-Into-Play abilities. Need a counterspell that's in the grave? Bounce your own Eternal Witness back into hand and flash her back out with the Vial to get another use of her Regrowth ability and retrieve that counterspell! One Mirrodin Block Constructed deck that utilized the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51628 Witness]]-[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46035 Shard]] combination was later made more ridiculously effective when another player added the Vial to that deck to maximize its ability to abuse the multiple reusable spells and abilities that they could grant themselves. On the black side of things, a variant of that same Crystal Shard deck utilized [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=46096 Chittering Rats]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45286 Ravenous Rats]] instead, and combining the soft draw-denial ability of the Rats with the reusable unsummoning power of the Shard and then boosting the effects with the mana-free instant-speed Vial power made it possible to deny multiple card draws to an opponent ''and'' strip their hand of cards with reusable discard, effectively granting you a soft-lock victory where your rats slowly ate them alive while they were rendered unable to keep enough usable cards in hand.
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]]: You cannot lose, ''cannot lose'', and the opponent cannot win.''win''. Incredible for stopping certain kinds of combo decks short. Attach [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra]] to it, or otherwise prevent your opponent from removing it from play with abilities like Hexproof or Shroud, and you've got the game in the bag.
19th Aug '16 9:05:09 AM AceOfScarabs
Is there an issue? Send a Message


** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48197 Skullclamp]]. What's the problem that ZergRush decks often face? They run out of cards, and if that's not enough to kill their opponent they lose momentum. So they printed an extremely cheap equipment that lets you strengthen or kill your creatures and ''draw two cards'' every time it happens.[[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/af17 This article]] explains that it was banned because it was sucking the entire format into a Skullclamp "black hole."

to:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48197 Skullclamp]]. What's the problem that ZergRush decks often face? They run out of cards, and if that's not enough to kill their opponent they lose momentum. So they printed an extremely cheap equipment that lets you strengthen or kill your creatures and ''draw two cards'' every time it happens.[[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/af17 This article]] explains that it was banned because it was sucking the entire format into a Skullclamp "black hole."" The 'Clamp is currently banned in Block Constructed, Modern, ''and'' Legacy, which is a testament to its true might.
14th Aug '16 7:00:10 AM AceOfScarabs
Is there an issue? Send a Message


* There's also the Mirrodin block, a very Artifact-heavy block with the ability to even have Artifact ''lands'', the only cards that traditionally couldn't be Artifacts. So, your entire deck can consist of Artifacts (though this required some thought as the artifact lands were limited by the 4 of a kind rule). Setting aside the Affinity mechanic (cards that get cheaper the more of a certain type of card you have, and why yes there ''were'' cards with 'Affinity for Artifacts'), let's throw in [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50943 Arcbound Ravager]] that gets tougher every time you get rid of an Artifact. Hell, while we're at it let's throw in [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49090 Disciple of the Vault]] who deals a point of hard-to-redirect life loss (not damage) to your opponent every time Arcbound Ravager gets tougher. Now, remember that you can have up to four Disciples in play at once; this means the 55 cards in your deck that aren't Disciples or the Ravager can kill your opponent eleven times over and give you a 56/56 creature, and if that somehow dies, it allows you to make any other artifact creature in play a 57/57 creature thanks to the Modular mechanic letting you transfer +1/+1 counters over to other artifact creatures[[note]]Yes, we know you already sacrificed that creature to the Ravager to make it 56/56, it's just for the example[[/note]] and ''your opponent loses four life just for doing that''. As if that wasn't enough, you could also give the Ravager [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205328 Cranial Plating]] so that any Artifacts you ''hadn't'' sacrificed to it (including the Cranial Plating and the Ravager itself) also made it tougher. The Artifact Lands, Arcbound Ravager, ''and'' Disciple of the Vault all ended up banned. Another card that rode on the Disciple's power is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49835 Shrapnel Blast]], which could leverage the lifeloss trigger to make throwing explosive artifacts at your opponent (or their creatures) that much more effective. Other artifacts which helped a great deal include the Welding Jar, which could potentially help you keep a vital artifact creature from being smote by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49101 Electrostatic Bolt]], and the humble [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46016 Ornithopter]], which was indeed reprinted in Mirrodin Block, and could become a recipient of those delicious +1/+1 Modular-transferred counters so it could fly right over your opponent's ground defenses and smack them a good one. While the Ravager has been unbanned in Modern format, it remains banned in Mirrodin Block. Of the original six Artifact Lands of Mirrodin block, only the Darksteel Citadel has been unbanned for Modern, and all of them are still banned in Block Constructed format.

to:

* There's also the Mirrodin block, a very Artifact-heavy block with the ability to even have Artifact ''lands'', the only cards that traditionally couldn't be Artifacts. So, your entire deck can consist of Artifacts (though this required some thought as the artifact lands were limited by the 4 of a kind rule). Setting aside the Affinity mechanic (cards that get cheaper the more of a certain type of card you have, and why yes there ''were'' cards with 'Affinity for Artifacts'), let's throw in [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50943 Arcbound Ravager]] that gets tougher every time you get rid of an Artifact. Hell, while we're at it let's throw in [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49090 Disciple of the Vault]] who deals a point of hard-to-redirect life loss (not damage) to your opponent every time Arcbound Ravager gets tougher. Now, remember that you can have up to four Disciples in play at once; this means the 55 cards in your deck that aren't Disciples or the Ravager can kill your opponent eleven times over and give you a 56/56 creature, and if that somehow dies, it allows you to make any other artifact creature in play a 57/57 creature thanks to the Modular mechanic letting you transfer +1/+1 counters over to other artifact creatures[[note]]Yes, we know you already sacrificed that creature to the Ravager to make it 56/56, it's just for the example[[/note]] and ''your opponent loses four life just for doing that''. As if that wasn't enough, you could also give the Ravager [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205328 Cranial Plating]] so that any Artifacts you ''hadn't'' sacrificed to it (including the Cranial Plating and the Ravager itself) also made it tougher. The Artifact Lands, Arcbound Ravager, ''and'' Disciple of the Vault all ended up banned. Another card that rode on the Disciple's power is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49835 Shrapnel Blast]], which could leverage the lifeloss trigger to make throwing explosive artifacts at your opponent (or their creatures) that much more effective. Other artifacts which helped a great deal include the Welding Jar, which could potentially help you keep a vital artifact creature from being smote by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49101 Electrostatic Bolt]], and the humble [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46016 Ornithopter]], which was indeed reprinted in Mirrodin Block, and could become a recipient of those delicious +1/+1 Modular-transferred counters so it could fly right over your opponent's ground defenses and smack them a good one. While the Ravager has and the Disciple have been unbanned in Modern format, it remains they remain banned in Mirrodin Block. Of the original six Artifact Lands of Mirrodin block, only the Darksteel Citadel has been unbanned for Modern, and all of them are still banned in Block Constructed format.
14th Aug '16 6:59:19 AM AceOfScarabs
Is there an issue? Send a Message


* There's also the Mirrodin block, a very Artifact-heavy block with the ability to even have Artifact ''lands'', the only cards that traditionally couldn't be Artifacts. So, your entire deck can consist of Artifacts (though this required some thought as the artifact lands were limited by the 4 of a kind rule). Setting aside the Affinity mechanic (cards that get cheaper the more of a certain type of card you have, and why yes there ''were'' cards with 'Affinity for Artifacts'), let's throw in [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50943 Arcbound Ravager]] that gets tougher every time you get rid of an Artifact. Hell, while we're at it let's throw in [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49090 Disciple of the Vault]] who deals a point of hard-to-redirect life loss (not damage) to your opponent every time Arcbound Ravager gets tougher. Now, remember that you can have up to four Disciples in play at once; this means the 55 cards in your deck that aren't Disciples or the Ravager can kill your opponent eleven times over and give you a 56/56 creature, and if that somehow dies, it allows you to make any other artifact creature in play a 57/57 creature thanks to the Modular mechanic letting you transfer +1/+1 counters over to other artifact creatures[[note]]Yes, we know you already sacrificed that creature to the Ravager to make it 56/56, it's just for the example[[/note]] and ''your opponent loses four life just for doing that''. As if that wasn't enough, you could also give the Ravager [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205328 Cranial Plating]] so that any Artifacts you ''hadn't'' sacrificed to it (including the Cranial Plating and the Ravager itself) also made it tougher. The Artifact Lands, Arcbound Ravager, ''and'' Disciple of the Vault all ended up banned. Another card that rode on the Disciple's power is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49835 Shrapnel Blast]], which could leverage the lifeloss trigger to make throwing explosive artifacts at your opponent (or their creatures) that much more effective. Other artifacts which helped a great deal include the Welding Jar, which could potentially help you keep a vital artifact creature from being smote by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49101 Electrostatic Bolt]], and the humble [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46016 Ornithopter]], which was indeed reprinted in Mirrodin Block, and could become a recipient of those delicious +1/+1 Modular-transferred counters so it could fly right over your opponent's ground defenses and smack them a good one.

to:

* There's also the Mirrodin block, a very Artifact-heavy block with the ability to even have Artifact ''lands'', the only cards that traditionally couldn't be Artifacts. So, your entire deck can consist of Artifacts (though this required some thought as the artifact lands were limited by the 4 of a kind rule). Setting aside the Affinity mechanic (cards that get cheaper the more of a certain type of card you have, and why yes there ''were'' cards with 'Affinity for Artifacts'), let's throw in [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50943 Arcbound Ravager]] that gets tougher every time you get rid of an Artifact. Hell, while we're at it let's throw in [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49090 Disciple of the Vault]] who deals a point of hard-to-redirect life loss (not damage) to your opponent every time Arcbound Ravager gets tougher. Now, remember that you can have up to four Disciples in play at once; this means the 55 cards in your deck that aren't Disciples or the Ravager can kill your opponent eleven times over and give you a 56/56 creature, and if that somehow dies, it allows you to make any other artifact creature in play a 57/57 creature thanks to the Modular mechanic letting you transfer +1/+1 counters over to other artifact creatures[[note]]Yes, we know you already sacrificed that creature to the Ravager to make it 56/56, it's just for the example[[/note]] and ''your opponent loses four life just for doing that''. As if that wasn't enough, you could also give the Ravager [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205328 Cranial Plating]] so that any Artifacts you ''hadn't'' sacrificed to it (including the Cranial Plating and the Ravager itself) also made it tougher. The Artifact Lands, Arcbound Ravager, ''and'' Disciple of the Vault all ended up banned. Another card that rode on the Disciple's power is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49835 Shrapnel Blast]], which could leverage the lifeloss trigger to make throwing explosive artifacts at your opponent (or their creatures) that much more effective. Other artifacts which helped a great deal include the Welding Jar, which could potentially help you keep a vital artifact creature from being smote by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=49101 Electrostatic Bolt]], and the humble [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46016 Ornithopter]], which was indeed reprinted in Mirrodin Block, and could become a recipient of those delicious +1/+1 Modular-transferred counters so it could fly right over your opponent's ground defenses and smack them a good one. While the Ravager has been unbanned in Modern format, it remains banned in Mirrodin Block. Of the original six Artifact Lands of Mirrodin block, only the Darksteel Citadel has been unbanned for Modern, and all of them are still banned in Block Constructed format.
14th Aug '16 6:53:38 AM AceOfScarabs
Is there an issue? Send a Message


** Seemingly trying to cement Mirrodin as the next Urza / Rath block in power terms, there was also fast mana in the form of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=47446 Chrome Mox]], which had a visit to the restricted list in Vintage in 2004.

to:

** Seemingly trying to cement Mirrodin as the next Urza / Rath block in power terms, there was also fast mana in the form of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=47446 Chrome Mox]], which had a visit to the restricted list in Vintage in 2004.2004 and is currently banned in Modern.
This list shows the last 10 events of 435. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.MagicTheGathering