History GameBreaker / MagicTheGathering

8th Oct '17 10:11:14 AM garthvader
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* Yawgie got another broken card to his name, in the form of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15193 Yawgmoth's Bargain]]. This is ''turbo Necropotence'', skipping that whole annoying part where you have to actually wait to get the cards. On the one hand, it's expensive. On the other hand, it's in the same block as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5851 Skirge Familiar]], and there were other methods of cheating it into play like using [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3337 Flash]] on an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15138 Academy Rector]] and then failing to pay the reduced casting cost so the Rector immediately died and fetched the Bargain: the latter also had the advantage that a ''blue'' deck could use Yawgmoth's Bargain without bothering to have any Black mana sources. This did not end well; in fact, the Bargain was banned in the Extended format before it had even rotated into it, and the exemplar of the Standard deck, [[http://www.starcitygames.com/magic/fundamentals/8452_Degree-of-Difficulty.html Zvi Bargain]], is right up with Extended High Tide as one of the most hated decks of "combo winter." This was particularly true because playing the Bargain deck effectively required copious amounts of mental arithmetic, which translated to long periods of watching the wheels in your opponent's head turn while they worked out precisely how they were going to kill you in between slowly counting down their own life total with each draw. Rather strangely, it has, as of August 2017, become unrestricted in Vintage. This will almost certainly not last long.

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* Yawgie got another broken card to his name, in the form of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15193 Yawgmoth's Bargain]]. This is ''turbo Necropotence'', skipping that whole annoying part where you have to actually wait to get the cards. On the one hand, it's expensive. On the other hand, it's in the same block as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5851 Skirge Familiar]], and there were other methods of cheating it into play like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5697 Show and Tell]] or using [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3337 Flash]] on an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=15138 Academy Rector]] and then failing to pay the reduced casting cost so the Rector immediately died and fetched the Bargain: the latter also had the advantage that a ''blue'' deck could use Yawgmoth's Bargain without bothering to have any Black mana sources. This did not end well; in fact, the Bargain was banned in the Extended format before it had even rotated into it, and the exemplar of the Standard deck, [[http://www.starcitygames.com/magic/fundamentals/8452_Degree-of-Difficulty.html Zvi Bargain]], is right up with Extended High Tide as one of the most hated decks of "combo winter." This was particularly true because playing the Bargain deck effectively required copious amounts of mental arithmetic, which translated to long periods of watching the wheels in your opponent's head turn while they worked out precisely how they were going to kill you in between slowly counting down their own life total with each draw. Rather strangely, it has, as of August 2017, become unrestricted in Vintage. This will almost certainly not last long.
3rd Oct '17 4:32:21 PM garthvader
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397553 Dream Halls]] is a powerful card which allows any coloured card to be played by simply discarding another. As Mark Rosewater later admitted in a November 11th 2002 Making Magic article titled "Mistakes? I've made a few" (which includes an apostrophe in the URL and therefore is hated by TVTropes' parser), once it hits the table, you start playing a totally different game where Land and mana have nothing to do with whether or not you can cast the majority of spells in your deck. It was at it's most powerful when played with 'free' creatures like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; you could throw down a Great Whale and untap all your Lands, even though you hadn't actually tapped any lands to pay for it. Errata were issued quickly saying that such creatures could only untap lands if they came into play from your hand, though these have since been removed. Oh, and discarding a lot of cards, is that Yawgmoth's Will I hear? In addition, since it replaces mana cost rather than putting the card directly into play, it also avoids negative effects on cards that try to stop you dodging their casting costs like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]]. The years have been kind to Dream Halls, given you can now toss some no-name blue card to play ridiculous things like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366411 Enter the Infinite]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430669 Omniscience]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370405 Progenitus]]. With [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420607 Painter's Servant]] it can even get around its usual inability to cast artifacts!

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397553 Dream Halls]] is a powerful card which allows any coloured card to be played by simply discarding another. [[http://magic.wizards.com/en/articles/archive/making-magic/mistakes-iíve-made-few-2002-11-11-0 As Mark Rosewater later admitted in a November 11th 2002 Making Magic article titled "Mistakes? I've made a few" (which includes an apostrophe in the URL and therefore is hated by TVTropes' parser), admitted]], once it hits the table, you start playing a totally different game where Land and mana have nothing to do with whether or not you can cast the majority of spells in your deck. It was at it's most powerful when played with 'free' creatures like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; you could throw down a Great Whale and untap all your Lands, even though you hadn't actually tapped any lands to pay for it. Errata were issued quickly saying that such creatures could only untap lands if they came into play from your hand, though these have since been removed. Oh, and discarding a lot of cards, is that Yawgmoth's Will I hear? In addition, since it replaces mana cost rather than putting the card directly into play, it also avoids negative effects on cards that try to stop you dodging their casting costs like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]]. The years have been kind to Dream Halls, given you can now toss some no-name blue card to play ridiculous things like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366411 Enter the Infinite]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430669 Omniscience]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370405 Progenitus]]. With [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420607 Painter's Servant]] it can even get around its usual inability to cast artifacts!
3rd Oct '17 12:09:57 PM wingedcatgirl
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** Rather comically, in [[http://magic.wizards.com/en/articles/archive/latest-developments/skeletons-rd%E2%80%99s-closet-2004-02-20 an article on notes on the Urza block in Wizards' R&D database]] Aaron Forsythe discovered that R&D didn't think it had any implications outside Block Constructed, because they were comboing it with, of all things, ''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=7247 Whetstone]]''.

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** Rather comically, in [[http://magic.wizards.com/en/articles/archive/latest-developments/skeletons-rd%E2%80%99s-closet-2004-02-20 com/en/articles/archive/latest-developments/skeletons-rdís-closet-2004-02-20 an article on notes on the Urza block in Wizards' R&D database]] Aaron Forsythe discovered that R&D didn't think it had any implications outside Block Constructed, because they were comboing it with, of all things, ''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=7247 Whetstone]]''.
14th Sep '17 10:00:35 AM garthvader
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397441 Recurring Nightmare]], a ''repeatable'' way to put creatures from your graveyard into play, thanks to having zero-cost automatic buyback. Combos with, among others things, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; endlessly Recurring a pair of Great Whales (one in the graveyard and one in play, constantly swapping which is which) creates an infinite mana loop. The killing blow from this deck was to shift Recurring Nightmare to a graveyarded [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206719 Triskelion]], which was then Recurred until it had shot the other player to death; if you have it deal the last hit to itself, Triskelion has the advantage of killing itself, allowing it to return anew.

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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397441 Recurring Nightmare]], a ''repeatable'' way to put creatures from your graveyard into play, thanks to having zero-cost automatic buyback. Combos with, among others things, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; endlessly Recurring a pair of Great Whales (one in the graveyard and one in play, constantly swapping which is which) creates an infinite mana loop.loop with more than three Lands in play. The killing blow from this deck was to shift Recurring Nightmare to a graveyarded [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206719 Triskelion]], which was then Recurred until it had shot the other player to death; if you have it deal the last hit to itself, Triskelion has the advantage of killing itself, allowing it to return anew.
13th Sep '17 5:29:58 PM slvstrChung
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* The Rath and Urza cycles had a huge number of these. The Urza Block has the distinction of having had more cards from it banned in tournaments than any other. It was said at the time that the game had three phases: draw 7 cards, look at your cards, win the game. There's a reason it was called "Combo Winter." It should also be noted that ''Urza's Saga'' was the only set to get the entire design team for the set called up to the head office and yelled at.

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* The Rath and Urza cycles had a huge number of these. problematic cards. The Urza Block ushered in a phase of tournament play called "Combo Winter," in which certain combo decks were so absurdly powerful that your options were to 1) play them yourself, and hope you got to go first, or 2) lose. It also has the distinction of having had more cards from it banned in tournaments than any other. It was said at the time that the game had three phases: draw 7 cards, look at your cards, win the game. There's a reason it was called "Combo Winter." It should also be noted that other... and ''Urza's Saga'' was the only set to get the entire design team for the set called up to the head CEO's office and yelled at.''yelled at''.
13th Sep '17 5:22:25 PM slvstrChung
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** Mark Rosewater has said that Storm is extremely overpowered and may be the most broken ability or mechanic in the entire game, including everything from the Rath, Urza and Mirrodin blocks. His tumblr account, [[http://markrosewater.tumblr.com/ Blogatog]], frequently references the "Storm Scale", rating how likely a mechanic is to ever return to Standard, with 1 being "pretty much guaranteed" and 10 being "no way in hell we would ever risk it"; it is named this because Storm is located at 10.


Added DiffLines:

** Mark Rosewater, the game's lead designer, now has a habit of rating mechanics, from 1 to 10, on how likely they are to return to Standard. 1s are the evergreens (eg. Flying), while 10s are basically too broken to ever risk again. It's called the "Storm Scale" because Storm is the definitive 10.
4th Sep '17 9:02:43 AM garthvader
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397553 Dream Halls]] is a powerful card which allows any coloured card to be played by simply discarding another. [[http://magic.wizards.com/en/articles/archive/making-magic/mistakes-i%E2%80%99ve-made-few-2002-11-11-0 As Mark Rosewater later admitted]], once it hits the table, you start playing a totally different game where Land and mana have nothing to do with whether or not you can cast the majority of spells in your deck. It was at it's most powerful when played with 'free' creatures like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; you could throw down a Great Whale and untap all your Lands, even though you hadn't actually tapped any lands to pay for it. Errata were issued quickly saying that such creatures could only untap lands if they came into play from your hand, though these have since been removed. Oh, and discarding a lot of cards, is that Yawgmoth's Will I hear? In addition, since it replaces mana cost rather than putting the card directly into play, it also avoids negative effects on cards that try to stop you dodging their casting costs like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]]. The years have been kind to Dream Halls, given you can now toss some no-name blue card to play ridiculous things like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366411 Enter the Infinite]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430669 Omniscience]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370405 Progenitus]]. With [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420607 Painter's Servant]] it can even get around its usual inability to cast artifacts!

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397553 Dream Halls]] is a powerful card which allows any coloured card to be played by simply discarding another. [[http://magic.wizards.com/en/articles/archive/making-magic/mistakes-i%E2%80%99ve-made-few-2002-11-11-0 As Mark Rosewater later admitted]], admitted in a November 11th 2002 Making Magic article titled "Mistakes? I've made a few" (which includes an apostrophe in the URL and therefore is hated by TVTropes' parser), once it hits the table, you start playing a totally different game where Land and mana have nothing to do with whether or not you can cast the majority of spells in your deck. It was at it's most powerful when played with 'free' creatures like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; you could throw down a Great Whale and untap all your Lands, even though you hadn't actually tapped any lands to pay for it. Errata were issued quickly saying that such creatures could only untap lands if they came into play from your hand, though these have since been removed. Oh, and discarding a lot of cards, is that Yawgmoth's Will I hear? In addition, since it replaces mana cost rather than putting the card directly into play, it also avoids negative effects on cards that try to stop you dodging their casting costs like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]]. The years have been kind to Dream Halls, given you can now toss some no-name blue card to play ridiculous things like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366411 Enter the Infinite]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430669 Omniscience]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370405 Progenitus]]. With [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420607 Painter's Servant]] it can even get around its usual inability to cast artifacts!
4th Sep '17 8:55:32 AM garthvader
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397553 Dream Halls]] is a powerful card which allows any coloured card to be played by simply discarding another. [[http://magic.wizards.com/en/articles/archive/making-magic/mistakes-i've-made-few-2002-11-11-0 As Mark Rosewater later admitted]], once it hits the table, you start playing a totally different game where Land and mana have nothing to do with whether or not you can cast the majority of spells in your deck. It was at it's most powerful when played with 'free' creatures like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; you could throw down a Great Whale and untap all your Lands, even though you hadn't actually tapped any lands to pay for it. Errata were issued quickly saying that such creatures could only untap lands if they came into play from your hand, though these have since been removed. Oh, and discarding a lot of cards, is that Yawgmoth's Will I hear? In addition, since it replaces mana cost rather than putting the card directly into play, it also avoids negative effects on cards that try to stop you dodging their casting costs like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]]. The years have been kind to Dream Halls, given you can now toss some no-name blue card to play ridiculous things like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366411 Enter the Infinite]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430669 Omniscience]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370405 Progenitus]]. With [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420607 Painter's Servant]] it can even get around its usual inability to cast artifacts!

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397553 Dream Halls]] is a powerful card which allows any coloured card to be played by simply discarding another. [[http://magic.wizards.com/en/articles/archive/making-magic/mistakes-i've-made-few-2002-11-11-0 com/en/articles/archive/making-magic/mistakes-i%E2%80%99ve-made-few-2002-11-11-0 As Mark Rosewater later admitted]], once it hits the table, you start playing a totally different game where Land and mana have nothing to do with whether or not you can cast the majority of spells in your deck. It was at it's most powerful when played with 'free' creatures like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; you could throw down a Great Whale and untap all your Lands, even though you hadn't actually tapped any lands to pay for it. Errata were issued quickly saying that such creatures could only untap lands if they came into play from your hand, though these have since been removed. Oh, and discarding a lot of cards, is that Yawgmoth's Will I hear? In addition, since it replaces mana cost rather than putting the card directly into play, it also avoids negative effects on cards that try to stop you dodging their casting costs like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]]. The years have been kind to Dream Halls, given you can now toss some no-name blue card to play ridiculous things like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366411 Enter the Infinite]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430669 Omniscience]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370405 Progenitus]]. With [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420607 Painter's Servant]] it can even get around its usual inability to cast artifacts!
4th Sep '17 8:54:52 AM garthvader
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397553 Dream Halls]] is a powerful card which allows any coloured card to be played by simply discarding another. [[http://magic.wizards.com/en/articles/archive/making-magic/mistakes-i%E2%80%99ve-made-few-2002-11-11-0 As Mark Rosewater later admitted]], once it hits the table, you start playing a totally different game where Land and mana have nothing to do with whether or not you can cast the majority of spells in your deck. It was at it's most powerful when played with 'free' creatures like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; you could throw down a Great Whale and untap all your Lands, even though you hadn't actually tapped any lands to pay for it. Errata were issued quickly saying that such creatures could only untap lands if they came into play from your hand, though these have since been removed. Oh, and discarding a lot of cards, is that Yawgmoth's Will I hear? In addition, since it replaces mana cost rather than putting the card directly into play, it also avoids negative effects on cards that try to stop you dodging their casting costs like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]]. The years have been kind to Dream Halls, given you can now toss some no-name blue card to play ridiculous things like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366411 Enter the Infinite]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430669 Omniscience]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370405 Progenitus]]. With [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420607 Painter's Servant]] it can even get around its usual inability to cast artifacts!

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397553 Dream Halls]] is a powerful card which allows any coloured card to be played by simply discarding another. [[http://magic.wizards.com/en/articles/archive/making-magic/mistakes-i%E2%80%99ve-made-few-2002-11-11-0 com/en/articles/archive/making-magic/mistakes-i've-made-few-2002-11-11-0 As Mark Rosewater later admitted]], once it hits the table, you start playing a totally different game where Land and mana have nothing to do with whether or not you can cast the majority of spells in your deck. It was at it's most powerful when played with 'free' creatures like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10682 Great Whale]]; you could throw down a Great Whale and untap all your Lands, even though you hadn't actually tapped any lands to pay for it. Errata were issued quickly saying that such creatures could only untap lands if they came into play from your hand, though these have since been removed. Oh, and discarding a lot of cards, is that Yawgmoth's Will I hear? In addition, since it replaces mana cost rather than putting the card directly into play, it also avoids negative effects on cards that try to stop you dodging their casting costs like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382324 Phage the Untouchable]]. The years have been kind to Dream Halls, given you can now toss some no-name blue card to play ridiculous things like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366411 Enter the Infinite]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430669 Omniscience]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370405 Progenitus]]. With [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420607 Painter's Servant]] it can even get around its usual inability to cast artifacts!
4th Sep '17 8:26:04 AM garthvader
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** One of the more unusual Tutors is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=30552 Entomb]], which spent a very long time on Vintage's restricted list. For Black, putting a card into the graveyard is basically the same as putting it into your hand, and may actually make it easier to cast.

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** One of the more unusual Tutors is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=30552 Entomb]], which spent a very long time on Vintage's restricted list. For Black, putting a card into the graveyard is basically the same as putting it into your hand, and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270462 may actually make it easier to cast.cast]].
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