History GameBreaker / MagicTheGathering

16th Jul '17 3:22:42 PM Zodiark
Is there an issue? Send a Message

Added DiffLines:

* Sometimes a card usually considered nothing more than mediocre or at worst a JunkRare can ''excel'' in specific formats thanks to slight shifts in the base rules. Enter [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=204989 Serra Ascendant]], a card that's nigh-useless in every other format, but is an absolute beastly one-drop in EDH due to games starting at 40 life, when its clear that the card was designed for other format's 20. To add insult to injury, it even has Lifelink, meaning that once it starts attacking the first few times its not likely that the player will dip under its threshold anytime soon.[[DiscOneNuke While it stays off the EDH banlist due to a 6/6 Lifelinker not being particularly impressive mid or late game]] and thus is prone to inconsistency, its presence turn one normally means that its going to take at least one other player down.
30th Jun '17 9:02:26 PM garthvader
Is there an issue? Send a Message


* And [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206332 Voltaic Key]] on its own is one of the more powerful combo enablers in Magic, with just 1 and a tap needed to do all kinds of degenerate things with cards like the above-mentioned Grim Monolith, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389718 Thran Dynamo]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420604 Mana Vault]] being popular for getting silly amounts of mana out on the quick, as well as even more degenerate combos with artifact creatures, multiple uses of tapping artifacts in the same turn, and cards with powerful does-not-untap effects like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383130 Time Vault]]. Its sheer versatility in allowing things that probably shouldn't be allowed have led to it being banned or restricted in several formats over the years, and it is currently still banned in Urza Block matches.



* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389537 Goblin Welder]] is a ridiculously cheap creature that has historically enabled players to do extremely degenerate things with powerful artifacts, particularly due to being in the same block as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206332 Voltaic Key]] ''and'' powerful graveyard-loaders like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397633 Intuition]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5596 Attunement]] (allowing [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=423834 Ornithopters]] to be turned into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209160 Phyrexian Colossi]] to your heart's content), and later having a highly unpleasant combo with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209044 Mindslaver]] during the artifact-heavy Mirrodin block. It didn't help that under the original wording, the artifact being exchanged did not have to be a legal target when the effect resolved, so players were able to do things like swap one [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420602 Lotus Petal]] in play for another in the graveyard, then sacrifice the one in play in response and get the one in the graveyard ''and'' the mana. Gatherer and the 2014 Commander version have revised rules to at least limit the levels of nonsense possible with the Welder.

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389537 Goblin Welder]] is a ridiculously cheap creature that has historically enabled players to do extremely degenerate things with powerful artifacts, particularly due to being in the same block as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206332 Voltaic Key]] ''and'' powerful graveyard-loaders like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397633 Intuition]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5596 Attunement]] (allowing [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=423834 Ornithopters]] to be turned into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209160 Phyrexian Colossi]] to your heart's content), and later having a highly unpleasant combo with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209044 Mindslaver]] during the artifact-heavy Mirrodin block. It didn't help that under the original wording, the artifact being exchanged did not have to be a legal target when the effect resolved, so players were able to do things like swap one [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420602 Lotus Petal]] in play for another in the graveyard, then sacrifice the one in play in response and get the one in the graveyard ''and'' the mana. Gatherer and the 2014 Commander version have revised rules to at least limit the levels of nonsense possible with the Welder.
30th Jun '17 8:47:42 PM garthvader
Is there an issue? Send a Message

Added DiffLines:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389537 Goblin Welder]] is a ridiculously cheap creature that has historically enabled players to do extremely degenerate things with powerful artifacts, particularly due to being in the same block as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206332 Voltaic Key]] ''and'' powerful graveyard-loaders like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397633 Intuition]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5596 Attunement]] (allowing [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=423834 Ornithopters]] to be turned into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209160 Phyrexian Colossi]] to your heart's content), and later having a highly unpleasant combo with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209044 Mindslaver]] during the artifact-heavy Mirrodin block. It didn't help that under the original wording, the artifact being exchanged did not have to be a legal target when the effect resolved, so players were able to do things like swap one [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420602 Lotus Petal]] in play for another in the graveyard, then sacrifice the one in play in response and get the one in the graveyard ''and'' the mana. Gatherer and the 2014 Commander version have revised rules to at least limit the levels of nonsense possible with the Welder.
13th Jun '17 7:54:16 AM Gadjiltron
Is there an issue? Send a Message


* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=423686 Felidar Guardian]] was banned in Standard for its interaction with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=417759 Saheeli Rai]], which became known as the "copy cat" combo. The premise is to use Saheeli to copy the Felidar Guardian, have the copy flicker her to reset her loyalty and let her use abilities again, then repeat until you have an infinite army of Felidar Guardians which can immediately crush your foes.

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=423686 Felidar Guardian]] was banned in Standard for its interaction with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=417759 Saheeli Rai]], which became known as the "copy cat" combo. The premise is to use Saheeli to copy the Felidar Guardian, have the copy flicker her to reset her loyalty and let her use abilities again, then repeat until you have an infinite army of Felidar Guardians which can immediately crush your foes. While it takes three colors to execute, the combo can be used as early as turn 4 as early planeswalker removal is not a very common thing to see.


Added DiffLines:

** This wasn't enough, though. Without Emrakul, Temur Aetherworks decks simply used it to pull out the other big Eldrazi like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=402079 Ulamog, the Ceaseless Hunger]], which is an outright devastating move on turn 4. Players typically agreed that Aetherworks Marvel was very un-fun to play against due to polarizing outcomes. While they were initially hesitant to ban Aetherworks as they don't fancy destroying entire archetypes, the revelation that there is still a viable Temur Energy-based deck for Constructed pretty much gave Wizards the green light to ban Aetherworks Marvel.
7th May '17 10:50:28 AM garthvader
Is there an issue? Send a Message

Added DiffLines:

***The Modern Dredge deck was depowered somewhat in early 2017 by the banning of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=338406 Golgari Grave-Troll]] in Modern, nerfing the Modern deck's power by denying it that juicy Dredge 6 every turn and giving the Dredge deck less ability to deal with the traditional Dredge-hate card, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=278452 Grafdigger's Cage]].
7th May '17 10:32:26 AM garthvader
Is there an issue? Send a Message


** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]] can be broken in casual play: you ''cannot lose'', and the opponent cannot ''win''. It can be incredible for stopping low-end versions of certain kinds of combo decks short, particularly when combined with something like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46021 Lightning Greaves]] to stop your opponent destroying it. However, since any high-level deck will run a ''ton'' of fast Artifact hate and fast anti-creature spells like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420695 Swords to Plowshares]]
or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240001 Thunderbolt]] that will kill it as soon as it hits the field, and likely have cards to force a player to sacrifice it even if its controller ''can'' give it Hexproof, Indestructible and / or Shroud (none of which prevent a card being sacrificed by the player controlling it), and Platinum Angel has a very high mana cost, it is not even regarded as even ''good'' at tournament level.

to:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]] can be broken in casual play: you ''cannot lose'', and the opponent cannot ''win''. It can be incredible for stopping low-end versions of certain kinds of combo decks short, particularly when combined with something like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46021 Lightning Greaves]] to stop your opponent destroying it. However, since any high-level deck will run a ''ton'' of fast Artifact hate and fast anti-creature spells like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420695 Swords to Plowshares]]
Plowshares]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240001 Thunderbolt]] that will kill it as soon as it hits the field, and likely have cards to force a player to sacrifice it even if its controller ''can'' give it Hexproof, Indestructible and / or Shroud (none of which prevent a card being sacrificed by the player controlling it), and Platinum Angel has a very high mana cost, it is not even regarded as even ''good'' at tournament level.
7th May '17 9:49:50 AM garthvader
Is there an issue? Send a Message


** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]] can be broken in casual play: you ''cannot lose'', and the opponent cannot ''win''. It can be incredible for stopping low-end versions of certain kinds of combo decks short, particularly when combined with something like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46021 Lightning Greaves]] to stop your opponent destroying it. However, since any high-level deck will run a ''ton'' of fast Artifact hate and likely have cards to force a player to sacrifice it even if its controller ''can'' give it Hexproof, Indestructible and / or Shroud (none of which prevent a card being sacrificed by the player controlling it), and Platinum Angel has a very high mana cost, it is not even regarded as even ''good'' at tournament level.

to:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]] can be broken in casual play: you ''cannot lose'', and the opponent cannot ''win''. It can be incredible for stopping low-end versions of certain kinds of combo decks short, particularly when combined with something like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46021 Lightning Greaves]] to stop your opponent destroying it. However, since any high-level deck will run a ''ton'' of fast Artifact hate and fast anti-creature spells like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420695 Swords to Plowshares]]
or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=240001 Thunderbolt]] that will kill it as soon as it hits the field,
and likely have cards to force a player to sacrifice it even if its controller ''can'' give it Hexproof, Indestructible and / or Shroud (none of which prevent a card being sacrificed by the player controlling it), and Platinum Angel has a very high mana cost, it is not even regarded as even ''good'' at tournament level.
7th May '17 9:37:47 AM garthvader
Is there an issue? Send a Message


** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]]: You ''cannot lose'', and the opponent cannot ''win''. Incredible for stopping certain kinds of combo decks short. Attach [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra]] to it, or otherwise prevent your opponent from removing it from play with abilities like Hexproof or Shroud, and you've got the game in the bag. The best part? Platinum angel ''isn't even good.'' It's only good for ''casual play''.

to:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=206329 Platinum Angel]]: You Angel]] can be broken in casual play: you ''cannot lose'', and the opponent cannot ''win''. Incredible It can be incredible for stopping low-end versions of certain kinds of combo decks short. Attach short, particularly when combined with something like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra]] or [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=46021 Lightning Greaves]] to it, or otherwise prevent stop your opponent from removing it from play with abilities like Hexproof or Shroud, destroying it. However, since any high-level deck will run a ''ton'' of fast Artifact hate and you've got likely have cards to force a player to sacrifice it even if its controller ''can'' give it Hexproof, Indestructible and / or Shroud (none of which prevent a card being sacrificed by the game in the bag. The best part? player controlling it), and Platinum angel ''isn't Angel has a very high mana cost, it is not even good.'' It's only good for ''casual play''.regarded as even ''good'' at tournament level.
28th Apr '17 11:38:45 AM NineTailedCat
Is there an issue? Send a Message

Added DiffLines:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=423686 Felidar Guardian]] was banned in Standard for its interaction with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=417759 Saheeli Rai]], which became known as the "copy cat" combo. The premise is to use Saheeli to copy the Felidar Guardian, have the copy flicker her to reset her loyalty and let her use abilities again, then repeat until you have an infinite army of Felidar Guardians which can immediately crush your foes.
26th Apr '17 12:58:12 PM InfinityPlusTwo
Is there an issue? Send a Message


** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194972 Sensei's Divining Top]]'s subtle yet powerful draw-manipulation (pay 1 mana to see and rearrange the top 3 cards of your library; tap: draw a card and put the Top on the top of your library) is incredibly powerful in the non-Vintage formats, being an inexpensive draw-fixer that lets you control your future draws, even after deck-shuffling tutoring. Its ability to draw a card also gives it the ability to dodge hatred, as it can draw a card and jump on top of your library to evade targeted destruction. In many cases it ''effectively lets you extend your "hand" to include the top three cards of your library''! Currently the Top is banned in Modern, both because of its disproportionate power/utility to cost ratio and because it simply makes games take too long.
*** In Legacy, the Top forms a nasty combo with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=121159 Counterbalance]]: Activate its first ability in response to an opponent's spell, rearrange cards so that a card with the same converted mana cost is on-top, counter the spell-all for a total of just 1 mana.
*** Another Legacy deck focused around Sensei's Divining Top is [[http://www.channelfireball.com/articles/legacy-miracles-deck-guide/ the Miracles deck]]. Cards with the Miracle mechanic can be cast at a greatly reduced cost, but only if they're the first card you drew this turn. With the Top, you can keep a card with Miracle from being drawn until you can cast it; the typical win condition is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401634 Entreat the Angels]].

to:

** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194972 Sensei's Divining Top]]'s subtle yet powerful draw-manipulation (pay 1 mana to see and rearrange the top 3 cards of your library; tap: draw a card and put the Top on the top of your library) is incredibly powerful in the non-Vintage formats, being an inexpensive draw-fixer that lets you control your future draws, even after deck-shuffling tutoring. Its ability to draw a card also gives it the ability to dodge hatred, as it can draw a card and jump on top of your library to evade targeted destruction. In many cases it ''effectively lets you extend your "hand" to include the top three cards of your library''! Currently the Top is banned in Modern, Modern and Legacy, both because of its disproportionate power/utility to cost ratio and because it simply makes games take too long.
*** In When it was legal in Legacy, the Top forms formed a nasty combo with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=121159 Counterbalance]]: Activate its first ability in response to an opponent's spell, rearrange cards so that a card with the same converted mana cost is on-top, counter the spell-all for a total of just 1 mana.
*** Another Legacy deck that was focused around Sensei's Divining Top is [[http://www.channelfireball.com/articles/legacy-miracles-deck-guide/ the Miracles deck]]. Cards with the Miracle mechanic can be cast at a greatly reduced cost, but only if they're the first card you drew this turn. With the Top, you can keep a card with Miracle from being drawn until you can cast it; the typical win condition is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401634 Entreat the Angels]].



* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373635 Prophet of Kruphix]] had its fair amount of play in Standard, but Elder Dragon Highlander was where the card truly shined. While it doesn't give itself any protection from threats on its own, being able to untap your lands and creatures and giving creatures in your hand flash on top of it gave any deck running blue or green an insane advantage: the two colors that loves creatures that could tap and bounce or counter threats outright. Which naturally meant that any deck that could run it did. About two years after it was introduced, the card was eventually banned in EDH.

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373635 Prophet of Kruphix]] had its fair amount of play in Standard, but Elder Dragon Highlander was where the card truly shined. While it doesn't give itself any protection from threats on its own, being able to untap your lands and creatures and giving creatures in your hand flash on top of it gave any deck running blue or green an insane advantage: the two colors that loves creatures that could tap and bounce or counter threats outright. Which Often, it could effectively mean "Your opponents' turns are also your turns," which naturally meant that any deck that could run it did.did. It was also a constant target of copying effects, so it wasn't uncommon for multiple players to have a Prophet of Kruphix out at once, which would give them advantages over anyone who didn't have one and also make it quickly get really silly and confusing as to whose turn it was originally supposed to be when everyone was flashing things in all the time. About two years after it was introduced, the card was eventually banned in EDH.
This list shows the last 10 events of 466. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.MagicTheGathering