History GameBreaker / FinalFantasyTacticsA2

19th Dec '15 12:03:40 PM Gonzool
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* Also, there exists the Hume Illusionist/Seer combo. Magick Frenzy, surprisingly, works with Illusion spells. Meaning that the unit can stand in one spot, hit all enemies with the Illusion spell, ''then'' smack all the enemies upside the head with his equipped weapon (even more so if he's using dual wield, although you'll have to compensate Half MP for dual wield). To prevent total abuse, while Nu Mou can also be Illusionists, only Humes can use the Seer job.

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* Also, there exists the Hume Illusionist/Seer combo. Magick Frenzy, surprisingly, works with Illusion spells. Meaning that the unit can stand in one spot, hit all enemies with the Illusion spell, ''then'' smack all the enemies upside the head with his equipped weapon (even more so if he's using dual wield, Dual Wield, although you'll have to compensate Half MP for dual wield). To prevent total abuse, while Nu Mou can also be Illusionists, only Humes can use the Seer job.



** Dual-wielding weapons makes the Magick Frenzy effect ridiculous in itself when you have [[MagicKnight a physically-based class using High Magick abilities]], allowing you to strike multiple foes in an area of effect with your two blades. From a distance. Add in the random chance that you can dish out critical hits with the physical attacks provided by Magic Frenzy, and it gets completely crazy even if the unit's low Magick damage makes the damage from the spell itself negligible.
** As a bonus: You can equip weapons that deal elemental damage, equip your caster and their clanmates with gear that absorbs that element, and use Magick Frenzy to cast healing spells as well as damage spells. Fun fact: You can actually Magick Frenzy when casting Recharge (which restores 24MP to the casting unit), allowing it to restore some HP along with the MP if you absorb the element your weapon deals damage with. The animation for this is amusing: The unit goes through the Restore animation, then disappears, reappears on the spot, hits itself in the face, and does the little cheering animation for receiving healing.

to:

** Dual-wielding weapons makes the Magick Frenzy effect ridiculous in itself when you have [[MagicKnight a physically-based class using High Magick abilities]], allowing you to strike multiple foes in an area of effect with your two blades. From a distance. Add in the random chance that you can dish out critical hits with the physical attacks provided by Magic Magick Frenzy, and it gets completely crazy even if the unit's low Magick damage makes the damage from the spell itself negligible.
** As a bonus: You can equip weapons that deal elemental damage, equip your caster and their clanmates with gear that absorbs that element, and use Magick Frenzy to cast healing spells as well as damage spells. Fun fact: You can actually Magick Frenzy when casting Recharge (which restores 24MP 24 MP to the casting unit), allowing it to restore some HP along with the MP if you absorb the element your weapon deals damage with. The animation for this is amusing: The unit goes through the Restore animation, then disappears, reappears on the spot, hits itself in the face, and does the little cheering animation for receiving healing.



** A less extreme version: hume fighter with and elemental blade and solider moveset as extra command. Its less intense, but in some team builds it may be more practical with only one target in need of mp and can also lead to a faster and stronger MP feeder (due to ninja levels and dual wielding if the player is so inclined to train a feeder that much)

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** A less extreme version: hume fighter an Hume Fighter with and an elemental blade and solider Soldier moveset as an extra command. Its It's less intense, but in some team builds it may be more practical with only one target in need of mp MP and can also lead to a faster and stronger MP feeder (due to ninja Ninja levels and dual wielding Dual Wielding if the player is so inclined to train a feeder that much)



** Forget Doublecast. Assassin + Seventh Heaven (Bow) + Summoning Magic + Blood Price = Swiss Army Knife character. Need to kill someone? Ultima Shot them from afar! Need to heal yourself and your entire dead party? Cast Phoenix for essentially no charge! Once you have the setup, those two moves get you through the entire game.

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** Forget Doublecast. Assassin + Seventh Heaven (Bow) + Summoning Magic Magick + Blood Price = Swiss Army Knife character. Need to kill someone? Ultima Shot them from afar! Need to heal yourself and your entire dead party? Cast Phoenix for essentially no charge! Once you have the setup, those two moves will get you through the entire game.



** The best class for this is the Bangaa's Trickster: now that Ultima is a VERY powerful magic-based attack (instead of being based on attack damage), the Trickster, which has [[SquishyWizard Nu Mou]]-like Magic Power, Ninja Speed, and Cards which have extremely high range, as well as access to Halve MP, you can spam Ultima Sword EVERY turn (as long as you also have MP Channeling active), one-shotting pretty much every enemy, before they can even move, from halfway across the stage.
** Another good option here is to equip your resident Sage with two Reverie shields, the Azure Tear, Red shoes, and Ninja gear. This puts his evasion up to 70%. Combine this with the aforementioned method of using ultima every turn and you've got a supposedly [[SquishyWizard spell-oriented class]], on a Nu Mou no less, running around the field, dodging the vast majority of attacks, and PUNCHING ENEMIES IN THE FACE FOR MASSIVE DAMAGE since ultima uses your weapon animation and you don't have a weapon equipped. And this is just the primary job, you can stick white magic on the secondary and you've got an unkillable ultima machine. Of course, this isn't remotely feasible until incredibly late in the game because the Azure Tear can't be obtained until the third ascent of Brightmoon Tor, and without it you can only reach 50% evasion. Which is still pretty good.
** Spear wielding Bangaa also make good abusers an their Ultima attacks will target two squares instead of one

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** The best class for this is the Bangaa's Trickster: now that Ultima is a VERY powerful magic-based attack (instead of being based on physical attack damage), power), the Trickster, which has [[SquishyWizard Nu Mou]]-like Magic Power, Ninja Speed, and Cards which have extremely high range, as well as access to Halve MP, you can spam Ultima Sword EVERY turn (as long as you also have MP Channeling active), one-shotting pretty much every enemy, before they can even move, from halfway across the stage.
** Another good option here is to equip your resident Sage with two Reverie shields, Shields, the Azure Tear, Red shoes, Shoes, and Ninja gear.Gear. This puts his evasion up to 70%. Combine this with the aforementioned method of using ultima Ultima every turn and you've got a supposedly [[SquishyWizard spell-oriented class]], on a Nu Mou no less, running around the field, dodging the vast majority of attacks, and PUNCHING ENEMIES IN THE FACE FOR MASSIVE DAMAGE since ultima Ultima uses your weapon animation and you don't have a weapon equipped. And this is just the primary job, you can stick white magic White Magick on the secondary and you've got an unkillable ultima Ultima machine. Of course, this isn't remotely feasible until incredibly late in the game because the Azure Tear can't be obtained until the third ascent of Brightmoon Tor, and without it you can only reach 50% evasion. Which is still pretty good.
** Spear wielding Bangaa Bangaas also make good abusers an as their Ultima attacks attack will target two squares instead of oneone.



* Ether Shot is almost required to properly abuse many Nu Mou jobs and completely bypasses the MP system. Additionally a Cannoneer can abuse the Half MP/Ultima combo with less power (but the same range)as a Trickster.
* An understated one, but the auction houses can get you really good items early on in the game. If one was so inclined, from about a fourth of the way into the game (with sidequests it can feel more like 1/8th) a player could potentially reproduce a majority game breakers mentioned on this list by using the cottage in Aldanna Range to sleep past a year, select "exhausted" or the third option after luso mentions it and the first option after the first rest, to restart the auctions and refresh their rewards, allowing for a great selection of abilities before the lord of the flowsand fight.

to:

* Ether Shot is almost required to properly abuse many Nu Mou jobs and completely bypasses the MP system. Additionally a Cannoneer can abuse the Half MP/Ultima combo with less power (but the same range)as range) as a Trickster.
* An understated one, but the auction houses can get you really good items early on in the game. If one was so inclined, from about a fourth of the way into the game (with sidequests it can feel more like 1/8th) a player could potentially reproduce a majority of the game breakers mentioned on this list by using the cottage in Aldanna Range to sleep past a year, select "exhausted" or the third option after luso Luso mentions it and the first option after the first rest, to restart the auctions and refresh their rewards, allowing for a great selection of abilities before the lord Lord of the flowsand Flowsand fight.
10th Dec '15 9:34:02 PM skywerewolf
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* Passive ability Shieldbearer (any character can equip shields) + BlackMage + Fire Shield (absorb fire) [[DualWield +]] Ice Shield (absorb ice) + Thunder Robe (absorb thunder) = Completely immune to FireIceLightning. [[note]]You can also use any other combination of FireIceLightning shields and FireIceLightning robes, but as long as you equip something of each element you are ''golden''.[[/note]] BonusBoss Black King Nware actually gets in on this. [[SNKBoss It really makes him a bitch to beat]]. At east until you remember he's not immune to some statuses. Like stone.

to:

* Passive ability Shieldbearer (any character can equip shields) + BlackMage + Fire Shield (absorb fire) [[DualWield +]] Ice Shield (absorb ice) + Thunder Robe (absorb thunder) = Completely immune to FireIceLightning. [[note]]You can also use any other combination of FireIceLightning shields and FireIceLightning robes, but as long as you equip something of each element you are ''golden''.[[/note]] BonusBoss Black King Nware actually gets in on this. [[SNKBoss It really makes him a bitch to beat]]. At east until you remember he's not immune to some statuses. Like stone.
10th Dec '15 9:32:09 PM skywerewolf
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** A less extreme version: hume fighter with and elemental blade and solider moveset as extra command. Its less intense, but in some team builds it may be more practical with only one target in need of mp and can also lead to a faster and stronger MP feeder (due to ninja levels and dual wielding if the player is so inclined to train a feeder that much)



* Passive ability Shieldbearer (any character can equip shields) + BlackMage + Fire Shield (absorb fire) [[DualWield +]] Ice Shield (absorb ice) + Thunder Robe (absorb thunder) = Completely immune to FireIceLightning. [[note]]You can also use any other combination of FireIceLightning shields and FireIceLightning robes, but as long as you equip something of each element you are ''golden''.[[/note]] BonusBoss Black King Nware actually gets in on this. [[SNKBoss It really makes him a bitch to beat]].

to:

* Passive ability Shieldbearer (any character can equip shields) + BlackMage + Fire Shield (absorb fire) [[DualWield +]] Ice Shield (absorb ice) + Thunder Robe (absorb thunder) = Completely immune to FireIceLightning. [[note]]You can also use any other combination of FireIceLightning shields and FireIceLightning robes, but as long as you equip something of each element you are ''golden''.[[/note]] BonusBoss Black King Nware actually gets in on this. [[SNKBoss It really makes him a bitch to beat]]. At east until you remember he's not immune to some statuses. Like stone.



* Ether Shot is almost required to properly abuse many Nu Mou jobs and completely bypasses the MP system. Additionally a Cannoneer can abuse the Half MP/Ultima combo with less power (but the same range)as a Trickster.

to:

* Ether Shot is almost required to properly abuse many Nu Mou jobs and completely bypasses the MP system. Additionally a Cannoneer can abuse the Half MP/Ultima combo with less power (but the same range)as a Trickster.Trickster.
* An understated one, but the auction houses can get you really good items early on in the game. If one was so inclined, from about a fourth of the way into the game (with sidequests it can feel more like 1/8th) a player could potentially reproduce a majority game breakers mentioned on this list by using the cottage in Aldanna Range to sleep past a year, select "exhausted" or the third option after luso mentions it and the first option after the first rest, to restart the auctions and refresh their rewards, allowing for a great selection of abilities before the lord of the flowsand fight.
29th Mar '15 12:15:35 AM LordRandomness
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** As a bonus: You can equip weapons that deal elemental damage, equip your caster and their clanmates with gear that absorbs that element, and use Magick Frenzy to cast healing spells as well as damage spells. Fun fact: You can actually Magick Frenzy when casting Recharge (which restores 24MP to the casting unit), allowing it to restore some HP along with the MP if you absorb the element your weapon deals damage with. The animation for this is amusing: The unit goes through the Restore animation, then disappears, reappears on the spot, hits itself in the face, and does the little cheering animation for receiving healing.
8th Apr '14 8:58:33 AM AceOfScarabs
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* One of the subtly strongest moves in the game is Smile Toss, a skill of the Moogle Juggler. It does the ''exact'' same thing as the Time Magic "Quicken", except it does not cost any mana to use. A hasted Juggler (which has excellent speed growth) using his turns to Smile-Toss his slower but more powerful teammates can completely subvert the usual turn order of the battle, allowing you to control the tempo of battle by having your powerhouses take many more turns than they normally would. Having ''two'' Moogles smiletossing each other will let you fill their mana up as much as you want and position them wherever you like on the battlefield, allowing you to even beat certain missions ''before the enemy even gets a turn''. Careful use of this strategy is as disgustingly powerful and possibly moreso than simple CT calculations in classical FinalFantasyTactics.

to:

* One of the subtly strongest moves in the game is Smile Toss, a skill of the Moogle Juggler. It does the ''exact'' same thing as the Time Magic "Quicken", except it does not cost any mana to use. A hasted Juggler (which has excellent speed growth) using his turns to Smile-Toss his slower but more powerful teammates can completely subvert the usual turn order of the battle, allowing you to control the tempo of battle by having your powerhouses take many more turns than they normally would. Having ''two'' Moogles smiletossing each other will let you fill their mana up as much as you want and position them wherever you like on the battlefield, allowing you to even beat certain missions ''before the enemy even gets a turn''. Careful use of this strategy is as disgustingly powerful and possibly moreso than simple CT calculations in classical FinalFantasyTactics.FinalFantasyTactics, as you can even reprioritize turn orders and force their opponent's turns to be delayed as a result of a Quickened character stealing their turn opportunity.
25th Jan '14 1:43:55 PM thatother1dude
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** Dual-wielding weapons makes the Magic Frenzy effect ridiculous in itself, allowing you to strike multiple foes in an area of effect with your two blades. From a distance. Add in the random chance that you can dish out critical hits with the physical attacks provided by Magic Frenzy, and it gets completely crazed.

to:

** Dual-wielding weapons makes the Magic Magick Frenzy effect ridiculous in itself, itself when you have [[MagicKnight a physically-based class using High Magick abilities]], allowing you to strike multiple foes in an area of effect with your two blades. From a distance. Add in the random chance that you can dish out critical hits with the physical attacks provided by Magic Frenzy, and it gets completely crazed.crazy even if the unit's low Magick damage makes the damage from the spell itself negligible.
23rd Dec '13 4:31:10 PM skywerewolf
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** Note it mostly counts as a CrutchCharacter that happens to last until the end of the main quest. After that damage per attack starts needing to be higher than 400.
22nd Sep '13 12:43:42 AM m8e
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* Passive ability Shieldbearer (any character can equip shields) + BlackMage + Fire Shield (absorb fire) [[DualWield +]] Ice Shield (absorb ice) + Thunder Robe (absorb thunder) = Completely immune to FireIceLightning. [[hottip:*:You can also use any other combination of FireIceLightning shields and FireIceLightning robes, but as long as you equip something of each element you are ''golden''.]] BonusBoss Black King Nware actually gets in on this. [[SNKBoss It really makes him a bitch to beat]].

to:

* Passive ability Shieldbearer (any character can equip shields) + BlackMage + Fire Shield (absorb fire) [[DualWield +]] Ice Shield (absorb ice) + Thunder Robe (absorb thunder) = Completely immune to FireIceLightning. [[hottip:*:You [[note]]You can also use any other combination of FireIceLightning shields and FireIceLightning robes, but as long as you equip something of each element you are ''golden''.]] [[/note]] BonusBoss Black King Nware actually gets in on this. [[SNKBoss It really makes him a bitch to beat]].
8th Jun '13 10:13:46 AM ArleKaakun
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* (Ranger + Item Lore (which doubles the effectiveness of potions) + Mirror Items (which lets you use items for the opposite effect) + Hi-Potion/X-Potion = 200/400 damage, with the same accuracy as a normal physical attack. In a game where most of the enemies have less than 400 HP. HilarityEnsues.)

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* (Ranger Ranger + Item Lore (which doubles the effectiveness of potions) + Mirror Items (which lets you use items for the opposite effect) + Hi-Potion/X-Potion = 200/400 damage, with the same accuracy as a normal physical attack. In a game where most of the enemies have less than 400 HP. HilarityEnsues.)
17th Mar '13 5:26:30 AM AceOfScarabs
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* One of the subtly strongest moves in the game is Smile Toss, a skill of the Moogle Juggler. It does the ''exact'' same thing as the Time Magic "Quicken", except it does not cost any mana to use. A hasted Juggler (which has excellent speed growth) using his turns to Smile-Toss his slower but more powerful teammates can completely subvert the usual turn order of the battle, allowing you to control the tempo of battle by having your powerhouses take many more turns than they normally would. Having ''two'' Moogles smiletossing each other will let you fill their mana up as much as you want and position them wherever you like on the battlefield, allowing you to even beat certain missions ''before the enemy even gets a turn''.

to:

* One of the subtly strongest moves in the game is Smile Toss, a skill of the Moogle Juggler. It does the ''exact'' same thing as the Time Magic "Quicken", except it does not cost any mana to use. A hasted Juggler (which has excellent speed growth) using his turns to Smile-Toss his slower but more powerful teammates can completely subvert the usual turn order of the battle, allowing you to control the tempo of battle by having your powerhouses take many more turns than they normally would. Having ''two'' Moogles smiletossing each other will let you fill their mana up as much as you want and position them wherever you like on the battlefield, allowing you to even beat certain missions ''before the enemy even gets a turn''. Careful use of this strategy is as disgustingly powerful and possibly moreso than simple CT calculations in classical FinalFantasyTactics.
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