History GameBreaker / FightingGames

17th Feb '17 12:53:04 PM Zuxtron
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* Pet Shop in ''VideoGame/JojosBizarreAdventureHeritageForTheFuture'' is one of the most infamous {{Game Breaker}}s in fighting game history. He's a bird, so he can fly infinitely. This makes him completely immune to any attack that hits low. He has a small hitbox which makes him hard to hit. His icicle attack is a big reason for his brokenness: it's used by holding down a button, causing an icicle to form on the top of the screen, which falls when the button is released. This attack must be blocked while standing, but Pet Shop has other moves which must be blocked while crouching, so by dropping an icicle and hitting low at the same time, he can create an easy unblockable setup. Once the opponent is hit, Pet Shop can follow up with an infinite combo, guaranteeing victory. He is universally banned from tournament play, and picking him in casual settings will probably piss off everyone else.
13th Jan '17 5:28:23 PM smalltime
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* Ned Flanders in ''[[WesternAnimation/TheSimpsons The Simpsons Wrestling]]'', with his special ability to inflict massive damage on his opponent from any distance by praying to God and having Him strike the opponent with a BoltOfDivineRetribution.
23rd Oct '16 6:45:53 PM nombretomado
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** And every year there's a new version, {{Gamefaqs}} are inundated by [[{{Noob}} Noobs]], [[{{Scrub}} Scrubs]] and StopHavingFunGuys requesting unblockable move sets. Yeah, they're actively trying to break the game.

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** And every year there's a new version, {{Gamefaqs}} Website/{{Gamefaqs}} are inundated by [[{{Noob}} Noobs]], [[{{Scrub}} Scrubs]] and StopHavingFunGuys requesting unblockable move sets. Yeah, they're actively trying to break the game.
9th Oct '16 5:42:58 PM GuiRitter
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* In the ''Naruto Ultimate Ninja'' series, there is a game breaking trick in which if you charge up your super move while an opponent plane shifts toward you and you're the proper distance from them, you can time the initilization of your super move just as they come down. Since you're briefly helpless during this, if your opponent does this trick, they get a free hit. This trick is difficult to counter if done correctly.

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* In the ''Naruto Ultimate Ninja'' series, there is a game breaking trick in which if you charge up your super move while an opponent plane shifts toward you and you're the proper distance from them, you can time the initilization initialization of your super move just as they come down. Since you're briefly helpless during this, if your opponent does this trick, they get a free hit. This trick is difficult to counter if done correctly.
9th Oct '16 1:13:21 PM GuiRitter
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9th Oct '16 1:13:20 PM GuiRitter
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** [=Firce777=] is probably the most effectuve mod character. He shoots a wave of fireballs and wave of iceballs in front of and behind him, respectively, ''while standing''. He shoots a wave of arrows, [[MadeOfExplodium explodes]] and spawns tornadoes ''when walking''. He can also spawn five Firzens as well as five energy discs ''and increase his mana'' by a little bit (the creator names this move "Five Loaves Two Fish"). And for the worst part? He can turn invisible ''for free'' and cause his Firzens to turn invisible as well.

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** [=Firce777=] is probably the most effectuve effective mod character. He shoots a wave of fireballs and wave of iceballs in front of and behind him, respectively, ''while standing''. He shoots a wave of arrows, [[MadeOfExplodium explodes]] and spawns tornadoes ''when walking''. He can also spawn five Firzens as well as five energy discs ''and increase his mana'' by a little bit (the creator names this move "Five Loaves Two Fish"). And for the worst part? He can turn invisible ''for free'' and cause his Firzens to turn invisible as well.
9th Oct '16 1:06:04 PM GuiRitter
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** Goku himself is a game breaker in Raging Blast 2. It comes with the territory when your most powerful attack can only be accessed in the base form (and there is no energy struggle or combo necessary like in previous games). Goku also has a Kaioken finish, a high priority attack which guarantees an opponent's health bar whithout using too much of Goku's energy.

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** Goku himself is a game breaker in Raging Blast 2. It comes with the territory when your most powerful attack can only be accessed in the base form (and there is no energy struggle or combo necessary like in previous games). Goku also has a Kaioken finish, a high priority attack which guarantees an opponent's health bar whithout without using too much of Goku's energy.
9th Oct '16 1:03:26 PM GuiRitter
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*** Super Saiyan 4 Gogeta. His Ultimate Move, 100x Big Bang Kamehameha, takes off THREE life bars if you win the attack struggle. That's (usually) enough for a one-hit kill. Unfortunately for you though, you only get to use him once in the storyline, and FusionDance is AwesomeButImpractical in general. Still, he's powerful enough that in the one time you do fight as him in Dragon Universe (against Omega Shenron) you can basically do an Ultimate Move straight away and win. (And doing this nets you a Story Reenactment, too). Adding to the conveniennce of this character is the fact that you cannot fail the fusion (unlike the other fusion characters), though admittedly it's pretty easy to execute a fusion anyway.

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*** Super Saiyan 4 Gogeta. His Ultimate Move, 100x Big Bang Kamehameha, takes off THREE life bars if you win the attack struggle. That's (usually) enough for a one-hit kill. Unfortunately for you though, you only get to use him once in the storyline, and FusionDance is AwesomeButImpractical in general. Still, he's powerful enough that in the one time you do fight as him in Dragon Universe (against Omega Shenron) you can basically do an Ultimate Move straight away and win. (And doing this nets you a Story Reenactment, too). Adding to the conveniennce convenience of this character is the fact that you cannot fail the fusion (unlike the other fusion characters), though admittedly it's pretty easy to execute a fusion anyway.



** Goku himself is a game breaker in Raging Blast 2. It comes with the territory when your most powerful attack can only be accessed in the base form (and there is no energy struggle or combo necessary like in previous games). Goku also has a Kaioken finish, a high priority attack which guarantees an opponent's health bar which out using too much of Goku's energy.

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** Goku himself is a game breaker in Raging Blast 2. It comes with the territory when your most powerful attack can only be accessed in the base form (and there is no energy struggle or combo necessary like in previous games). Goku also has a Kaioken finish, a high priority attack which guarantees an opponent's health bar which out whithout using too much of Goku's energy.
8th Oct '16 8:03:28 PM GuiRitter
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** Nearly ''half the cast'' has infinites thanks to a team aerial combo glitch that causes the game to not reset hitstun scaliing, allowing characters that have at least decent aerial mobility to keep attacking the opponent until they get KO'd. However, this is [[AwesomeButImpractical less practical than it sounds]], as the timing needed to be able to pull off these infinite combos is so tight that you'd need to be like a robot to actually pull this off in a tournament or online.

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** Nearly ''half the cast'' has infinites thanks to a team aerial combo glitch that causes the game to not reset hitstun scaliing, scaling, allowing characters that have at least decent aerial mobility to keep attacking the opponent until they get KO'd. However, this is [[AwesomeButImpractical less practical than it sounds]], as the timing needed to be able to pull off these infinite combos is so tight that you'd need to be like a robot to actually pull this off in a tournament or online.



** Someone discovered Noel's extremely useful single-move combo that can be kept up without a break. Her 2D drive; an overhead flip that fires the guns downward into the enemy, causing the target to get stunned for a moment - even the cancel/recovery takes long enough for the next attack - and can be continuously spammed once the player on the receiving side runs out of bursts. Of course, the first hit has to connect without being blocked or else it can be countered. But as soon as the first it connects... You then realize you can continue doing it and keep on looping it until the opponent's life bar rests at zero. Never mind the gold and green bursts or blocking and barrier, mistime the blocks and you'll get owned. After the bursts are all gone... ''et tu, Brute?''

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** Someone discovered Noel's extremely useful single-move combo that can be kept up without a break. Her 2D drive; an overhead flip that fires the guns downward into the enemy, causing the target to get stunned for a moment - even the cancel/recovery takes long enough for the next attack - and can be continuously spammed once the player on the receiving side runs out of bursts. Of course, the first hit has to connect without being blocked or else it can be countered. But as soon as the first it hit connects... You then realize you can continue doing it and keep on looping it until the opponent's life bar rests at zero. Never mind the gold and green bursts or blocking and barrier, mistime the blocks and you'll get owned. After the bursts are all gone... ''et tu, Brute?''
13th Aug '16 6:31:32 PM nombretomado
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* Exdeath, resident BarrierWarrior in {{Dissidia}}. His learning curve is the only reason he's not commonly used, but there is ''no counter'' for him when he's in the hands of someone who knows what they're doing. While [[strike: TASTY ARROW!]] High Guard is his most common technique, he actually has a move called "Omni-Block," and the description ''actually says'' that a properly-timed Omni-Block will stop ''any attack in the game.'' In fact, there are some characters who are very literally ''gimped'' by a skilled Exdeath player. Shantotto being the most infamous example: she [[CurbStompBattle has nothing that can bypass his guards, everything she throws out leaves her an easy target for Exdeath's counterattacks, and she doesn't even have any moves to trip up the Exdeath player.]] ''She can't even win with the right strategy''. It's that bad.

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* Exdeath, resident BarrierWarrior in {{Dissidia}}.''VideoGame/{{Dissidia|Final Fantasy}}''. His learning curve is the only reason he's not commonly used, but there is ''no counter'' for him when he's in the hands of someone who knows what they're doing. While [[strike: TASTY ARROW!]] High Guard is his most common technique, he actually has a move called "Omni-Block," and the description ''actually says'' that a properly-timed Omni-Block will stop ''any attack in the game.'' In fact, there are some characters who are very literally ''gimped'' by a skilled Exdeath player. Shantotto being the most infamous example: she [[CurbStompBattle has nothing that can bypass his guards, everything she throws out leaves her an easy target for Exdeath's counterattacks, and she doesn't even have any moves to trip up the Exdeath player.]] ''She can't even win with the right strategy''. It's that bad.
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