History GameBreaker / FightingGames

14th Apr '18 6:58:45 AM makeascene
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* Ned Flanders in ''[[WesternAnimation/TheSimpsons The Simpsons Wrestling]]'', with his special ability to inflict massive damage on his opponent from any distance by praying to God and having Him strike the opponent with a BoltOfDivineRetribution.

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* Ned Flanders in ''[[WesternAnimation/TheSimpsons The Simpsons Wrestling]]'', with his special ability to inflict massive damage on his opponent from any distance by praying to God and having Him strike the opponent with a BoltOfDivineRetribution. '''And you have to pin him twice to win the round.'''
4th Apr '18 9:39:26 AM Nikku
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Added DiffLines:

** Adding to the Vegeta point above; if one were to equip Halo to Buu Saga Vegeta, his one bar super move could be used with just *half a bar*...!
** Super Saiyan Gogeta's jumping charged ki blast was (for some reason) hilariously overpowered in Tenkaichi 2.
31st Mar '18 2:24:37 PM nombretomado
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* Tangentially related to the above: in the old, old, '''old''' WWE game ''WWF WrestleMania Challenge'' for the NES there was Andre the Giant. Andre was fine enough to face with the computer controlling him in "Championship Mode", but when playing two player versus, one of Andre's moves was the bear hug, executed simply with the B button, the bear hug had no maximum time it could be applied, it was uncounterable, and there was no way to escape it. The player playing Andre could slap it on, hold it until the other player's stamina was depleted, then pin the guy. Oddly enough, the computer wasn't cheap enough to employ this tactic, even thought Championship Mode's Ultimate Warrior was an SNKBoss.

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* Tangentially related to the above: in the old, old, '''old''' WWE game ''WWF WrestleMania Wrestling/WrestleMania Challenge'' for the NES there was Andre the Giant. Andre was fine enough to face with the computer controlling him in "Championship Mode", but when playing two player versus, one of Andre's moves was the bear hug, executed simply with the B button, the bear hug had no maximum time it could be applied, it was uncounterable, and there was no way to escape it. The player playing Andre could slap it on, hold it until the other player's stamina was depleted, then pin the guy. Oddly enough, the computer wasn't cheap enough to employ this tactic, even thought Championship Mode's Ultimate Warrior was an SNKBoss.
19th Mar '18 10:04:07 AM nombretomado
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* In ''VideoGame/CustomRobo'' for the Gamecube most if not all the illegal parts fall under this trope. The most {{egregious}} is Rahu III and his associated parts. He is the only robo who is immune to the fallen state, where a robo drops to the ground and is unable to do anything and the enemy can pound away at it. The Rahu III body [[StoneWall takes only 20% of normal damage from all attacks.]] To top it off, all of his weapons are extremely powerful and have an enormous blast radius.

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* In ''VideoGame/CustomRobo'' for the Gamecube most if not all the illegal parts fall under this trope. The most {{egregious}} JustForFun/{{egregious}} is Rahu III and his associated parts. He is the only robo who is immune to the fallen state, where a robo drops to the ground and is unable to do anything and the enemy can pound away at it. The Rahu III body [[StoneWall takes only 20% of normal damage from all attacks.]] To top it off, all of his weapons are extremely powerful and have an enormous blast radius.
29th Dec '17 12:42:49 PM nombretomado
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* Emerl's Ultimate skills in ''VideoGame/SonicBattle''. During the last part of the game, you can get these skills that are ridiculously powerful. However, thanks to the game's [[RPGElements Skill Point system]] and each of the moves' [[InventoryManagementPuzzle high cost]], you can't have them all on at once without the use of a GameShark.

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* Emerl's Ultimate skills in ''VideoGame/SonicBattle''. During the last part of the game, you can get these skills that are ridiculously powerful. However, thanks to the game's [[RPGElements Skill Point system]] and each of the moves' [[InventoryManagementPuzzle high cost]], you can't have them all on at once without the use of a GameShark.VideoGame/GameShark.
29th Oct '17 2:49:20 PM nombretomado
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* Ickybod Clay and Taffy in the original ''{{Clayfighter}}'', due to their incredibly long reach.

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* Ickybod Clay and Taffy in the original ''{{Clayfighter}}'', ''VideoGame/{{Clayfighter}}'', due to their incredibly long reach.
10th Oct '17 8:09:16 AM Malady
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%% Given the nature of this trope, any picture is likely to be JustAFaceAndACaption.

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%% Given the nature of this trope, any picture is likely to be JustAFaceAndACaption.Administrivia/JustAFaceAndACaption.
28th Sep '17 7:10:38 PM comicwriter
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** They are also projectile specialists who excel in long-range, which was how to own that game. Many an expert player call up a team of Cable, Gambit, and Cyclops, then beat the story mode ''without ever having to leave the left side of the screen'' until Abyss.
*** Which brings us to Iceman, a.k.a. Mr. "[[ScratchDamage Chipping Damage]], what's that?"
** There are also the characters that tend to never show up except as assist characters, but kill the fun for new players just as much: Cyclops, Captain Commando, and Psylocke, whose dominating assist attacks make up for their mediocrity as point characters.
** VideoGame/{{Strider}} is also seen paired with Dr. Doom as an assist to execute a devilish trap which can keep the opponent in perpetual blockstun, rendering them unable to move while they take chip damage. As an added bonus, unlike many characters who have dominating assist attacks Comicbook/DoctorDoom is considered a High Tier character in his own right.

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** They are also projectile specialists who excel in long-range, which was how to own that game. Many an expert player call up a team of Cable, Gambit, Comicbook/{{Gambit}}, and Cyclops, then beat the story mode ''without ever having to leave the left side of the screen'' until Abyss.
*** Which brings us to Iceman, Comicbook/{{Iceman}}, a.k.a. Mr. "[[ScratchDamage Chipping Damage]], what's that?"
** There are also the characters that tend to never show up except as assist characters, but kill the fun for new players just as much: Cyclops, Comicbook/{{Cyclops}}, Captain Commando, and Psylocke, Comicbook/{{Psylocke}}, whose dominating assist attacks make up for their mediocrity as point characters.
** VideoGame/{{Strider}} is also seen paired with Dr. Doom Comicbook/DoctorDoom as an assist to execute a devilish trap which can keep the opponent in perpetual blockstun, rendering them unable to move while they take chip damage. As an added bonus, unlike many characters who have dominating assist attacks Comicbook/DoctorDoom attacks, Doom is considered a High Tier character in his own right.



** ''CvS2 EO'' solved the roll cancel glitch, but introduced a GameBreaker of its own -- Easy Operation mode, or EO-ism (GC-ism on the [=GameCube=]). This move system was meant to allow novice players to play by assigning a special move to each direction on the right stick. Sounds fine at first, until you realize that this was done in such a way that it makes charge characters massively overwhelming. For example, a player using Blanka with EO-ism can have him continually do his forward roll attack, 6 times per second, without any charge penalties, and with little opportunity for the other player to respond, simply by holding the right stick in position.

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** ''CvS2 EO'' ''[[UpdatedRerelease CvS2 EO]]'' solved the roll cancel glitch, but introduced a GameBreaker of its own -- Easy Operation mode, or EO-ism (GC-ism on the [=GameCube=]). This move system was meant to allow novice players to play by assigning a special move to each direction on the right stick. Sounds fine at first, until you realize that this was done in such a way that it makes charge characters massively overwhelming. For example, a player using Blanka with EO-ism can have him continually do his forward roll attack, 6 times per second, without any charge penalties, and with little opportunity for the other player to respond, simply by holding the right stick in position.
28th Sep '17 7:07:05 PM comicwriter
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* ''Mitsuru'' in ''VideoGame/Persona4Arena''. So broke, you can win with [[http://www.youtube.com/watch?v=RGbnTZvC1Ws 2 buttons]].

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* ''Mitsuru'' Mitsuru in ''VideoGame/Persona4Arena''. So broke, you can win with [[http://www.youtube.com/watch?v=RGbnTZvC1Ws 2 buttons]].
28th Sep '17 7:06:16 PM comicwriter
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** VideoGame/{{Strider}} is also seen paired with Dr. Doom as an assist to execute a devilish trap which can keep the opponent in perpetual blockstun, rendering them unable to move while they take chip damage. As an added bonus, unlike many characters who have dominating assist attacks Dr. Doom is considered a High Tier character in his own right.
** Iron Man has all sorts of nasty tricks, in addition to being Magneto Jr. There's a good reason why he's High Tier folks. Blackheart does some nasty shit as well.

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** VideoGame/{{Strider}} is also seen paired with Dr. Doom as an assist to execute a devilish trap which can keep the opponent in perpetual blockstun, rendering them unable to move while they take chip damage. As an added bonus, unlike many characters who have dominating assist attacks Dr. Doom Comicbook/DoctorDoom is considered a High Tier character in his own right.
** Iron Man Comicbook/IronMan has all sorts of nasty tricks, in addition to being Magneto Jr. There's a good reason why he's High Tier folks. Blackheart does some nasty shit as well.



** ... A patch that decreased Sentinel's health by almost a third, giving him around the same HP as VideoGame/ViewtifulJoe. This, combined with more people taking advantage of his massive size and very slow attack speed, has made him much more of a tolerable threat. The game's game breakers at the moment are now considered to be [[ComicBook/XMen Phoenix]] and ComicBook/{{Wolverine}} (the latter arguably qualified as a game breaker in every other Marvel vs. Capcom game ''except'' [=MvC2=]). Phoenix is extremely fast, has an amazing teleport, has fire balls that ''home in on you'' and prevent almost any significant forward movement all at the cost of [[GlassCannon laughable health]]... until you do land that hit and make her transform into Dark Phoenix, where she gains even more power, chips life away very easily and boasts the same extreme mobility of her normal self. Wolverine is extremely fast, very powerful, has one of the most useful pressure moves in the game with his dive kick, can use his Berserker Slash for easy mix-ups and destruction of any zoning attempts, can use his Berserker Charge to make himself even faster, and can even create hyper combo loops with his Tornado Claw to kill [[http://www.youtube.com/watch?v=lPbWQdWXfr8 characters from 100% life.]]

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** ... A patch that decreased Sentinel's health by almost a third, giving him around the same HP as VideoGame/ViewtifulJoe. This, combined with more people taking advantage of his massive size and very slow attack speed, has made him much more of a tolerable threat. The game's game breakers at the moment are now considered to be [[ComicBook/XMen [[ComicBook/JeanGrey Phoenix]] and ComicBook/{{Wolverine}} (the latter arguably qualified as a game breaker in every other Marvel vs. Capcom game ''except'' [=MvC2=]). Phoenix is extremely fast, has an amazing teleport, has fire balls that ''home in on you'' and prevent almost any significant forward movement all at the cost of [[GlassCannon laughable health]]... until you do land that hit and make her transform into Dark Phoenix, where she gains even more power, chips life away very easily and boasts the same extreme mobility of her normal self. Wolverine is extremely fast, very powerful, has one of the most useful pressure moves in the game with his dive kick, can use his Berserker Slash for easy mix-ups and destruction of any zoning attempts, can use his Berserker Charge to make himself even faster, and can even create hyper combo loops with his Tornado Claw to kill [[http://www.youtube.com/watch?v=lPbWQdWXfr8 characters from 100% life.]]



* ''Capcom vs. SNK 2'' contained a glitch somewhat infamous in the tournament scene - by quickly cancelling a roll's opening frames of animation with a special move, the character was rendered invincible for most of the move. America's reaction was to ban it in tournaments, but it was not banned in Japan, leading to a rather sad display in the major international tournament when Japan walked all over America. Now, "roll cancelling" is generally required to play the arcade game competitively, although the glitch was fixed in the Xbox and Gamecube {{Updated Rerelease}}s.

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* ''Capcom ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2'' 2]]'' contained a glitch somewhat infamous in the tournament scene - by quickly cancelling a roll's opening frames of animation with a special move, the character was rendered invincible for most of the move. America's reaction was to ban it in tournaments, but it was not banned in Japan, leading to a rather sad display in the major international tournament when Japan walked all over America. Now, "roll cancelling" is generally required to play the arcade game competitively, although the glitch was fixed in the Xbox and Gamecube {{Updated Rerelease}}s.



* The first ''Capcom vs. SNK'' had a ration system that totally broke some characters in the game. Nakoruru in particular is considered to be one of the most formidable characters in any fighting game ever.
* From ''Tatsunoko vs. Capcom'': [[VideoGame/{{Onimusha}} Soki]]. Sure he doesn't seem cheap, but once he goes into his little transformation, he throws all of the rules out the window. He can heal, doesn't flinch unless he is hit by the strongest attack (one that takes 3 bars of energy to execute), and worst of all, his aura suggests that everything he is doing is fair.

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* The first ''Capcom ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK'' SNK]]'' had a ration system that totally broke some characters in the game. Nakoruru in particular is considered to be one of the most formidable characters in any fighting game ever.
* From ''Tatsunoko vs. Capcom'': ''VideoGame/TatsunokoVsCapcom'': [[VideoGame/{{Onimusha}} Soki]]. Sure he doesn't seem cheap, but once he goes into his little transformation, he throws all of the rules out the window. He can heal, doesn't flinch unless he is hit by the strongest attack (one that takes 3 bars of energy to execute), and worst of all, his aura suggests that everything he is doing is fair.
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