History GameBreaker / FightingGames

13th Aug '16 6:31:32 PM nombretomado
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* Exdeath, resident BarrierWarrior in {{Dissidia}}. His learning curve is the only reason he's not commonly used, but there is ''no counter'' for him when he's in the hands of someone who knows what they're doing. While [[strike: TASTY ARROW!]] High Guard is his most common technique, he actually has a move called "Omni-Block," and the description ''actually says'' that a properly-timed Omni-Block will stop ''any attack in the game.'' In fact, there are some characters who are very literally ''gimped'' by a skilled Exdeath player. Shantotto being the most infamous example: she [[CurbStompBattle has nothing that can bypass his guards, everything she throws out leaves her an easy target for Exdeath's counterattacks, and she doesn't even have any moves to trip up the Exdeath player.]] ''She can't even win with the right strategy''. It's that bad.

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* Exdeath, resident BarrierWarrior in {{Dissidia}}.''VideoGame/{{Dissidia|Final Fantasy}}''. His learning curve is the only reason he's not commonly used, but there is ''no counter'' for him when he's in the hands of someone who knows what they're doing. While [[strike: TASTY ARROW!]] High Guard is his most common technique, he actually has a move called "Omni-Block," and the description ''actually says'' that a properly-timed Omni-Block will stop ''any attack in the game.'' In fact, there are some characters who are very literally ''gimped'' by a skilled Exdeath player. Shantotto being the most infamous example: she [[CurbStompBattle has nothing that can bypass his guards, everything she throws out leaves her an easy target for Exdeath's counterattacks, and she doesn't even have any moves to trip up the Exdeath player.]] ''She can't even win with the right strategy''. It's that bad.
9th Jul '16 12:18:18 PM DoctorTItanX
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* ''[[VideoGame/CapcomVsWhatever Marvel vs. Capcom 2]]'' has Storm, Cable, Magneto, and Sentinel, who are so ridiculously overpowered that fans refer to them as the "four gods". These characters have a high amount of infinite combos and exploits that completely destroy the rest of the cast. To make it even worse, there are over four-dozen characters in the game, most of whom are either near-useless in comparison or good only as assist characters.

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* ''[[VideoGame/CapcomVsWhatever Marvel vs. Capcom 2]]'' has Storm, Cable, Magneto, and Sentinel, who are so ridiculously overpowered powerful that fans refer to them as the "four gods". These characters fight have a high amount of infinite combos and exploits that completely destroy the rest of the cast. To make it even worse, there are over four-dozen 48 characters in the game, most of whom are either near-useless nearly useless in comparison or good effective only as assist characters.



** However, the true Game Breaker in the eyes of many is, as of current, Franchise/{{Superman}}. Why? To start off, he was powerful from the very beginning, but his prowess was overshadowed by characters such as Deathstroke, due to the latter's seemingly overpowereing zoning (which has always had counters). After Deathstroke was nerfed, Superman's true power came to fruition. His zoning is '''EVEN MORE POWERFUL''' than Deathstroke's, to start off, with the 3 variants of the eye lasers. As such, it's not uncommon to find Superman players online who win by standing in the corner and firing these lasers until the opponent dies. But that's [[SerialEscalation just the tip of the iceberg.]] Superman's combos, despite numerous nerfs to his strength, can do over '''60%''' damage prior to the Complete Edition patch, with as little as '''TWO''' bars burned. Superman then went on to [[http://www.youtube.com/watch?feature=player_embedded&v=hwXaskfCvIk win EVO 2013 under the player KDZ]], where it was shown that a Superman can be BRUTAL under a skilled player. To add to the Superman hate, audible boos were heard in the audience when he started to spam the lasers and win. From here, Superman was heavily taken down in the Complete Edition patch, which added more recovery to his lasers and nerfed his most used combo starter f+2,3 along with the freeze breath which was used to safely cause chip damage after a normally unsafe f+2,3 on block. Even after these massive nerfs, Superman is still considered a mid-tier character (at worst).

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** However, the true Game Breaker in the eyes of many is, as of current, Franchise/{{Superman}}. Why? To start off, he was powerful from the very beginning, but his prowess was overshadowed by characters such as Deathstroke, due to the latter's seemingly overpowereing overpowering zoning (which has always had counters). After Deathstroke was nerfed, Superman's true power came to fruition. His zoning is '''EVEN MORE POWERFUL''' than Deathstroke's, to start off, with the 3 variants of the eye lasers. As such, it's not uncommon to find Superman players online who win by standing in the corner and firing these lasers until the opponent dies. But that's [[SerialEscalation just the tip of the iceberg.]] Superman's combos, despite numerous nerfs to his strength, can do over '''60%''' damage prior to the Complete Edition patch, with as little as '''TWO''' bars burned. Superman then went on to [[http://www.youtube.com/watch?feature=player_embedded&v=hwXaskfCvIk win EVO 2013 under the player KDZ]], where it was shown that a Superman can be BRUTAL under a skilled player. To add to the Superman hate, audible boos were heard in the audience when he started to spam the lasers and win. From here, Superman was heavily taken down in the Complete Edition patch, which added more recovery to his lasers and nerfed his most used combo starter f+2,3 along with the freeze breath which was used to safely cause chip damage after a normally unsafe f+2,3 on block. Even after these massive nerfs, Superman is still considered a mid-tier character (at worst).
9th Jul '16 12:17:07 PM DoctorTItanX
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** In higher levels of play these issues disappear, only to be replaced by certain other broken elements. The most prominent example of a broken character was Jin in ''T4''. While every ''Tekken'' has had tiers (even the most balanced game to date, ''Dark Resurrection''), the main problem was that Jin's Laser Scraper move timed in a certain manner, in addition to his various ways of keeping pressure through frame advantage (he would recover faster than the opponent in various situations that were easy to bring about) caused him to be head and shoulders above the rest of the cast. Other than perhaps the console-only Jinpachi in ''DR'' (and even this is debatable), there has never been another character to be the sole occupant of the top tier level.

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** In higher levels of play these issues disappear, only to be replaced by certain other broken elements. The most prominent example of a broken formidable character was Jin in ''T4''. While every ''Tekken'' has had tiers (even the most balanced game to date, ''Dark Resurrection''), the main problem was that Jin's Laser Scraper move timed in a certain manner, in addition to his various ways of keeping pressure through frame advantage (he would recover faster than the opponent in various situations that were easy to bring about) caused him to be head and shoulders above the rest of the cast. Other than perhaps the console-only Jinpachi in ''DR'' (and even this is debatable), there has never been another character to be the sole occupant of the top tier level.



* ''VideoGame/StreetFighterI'' has the {{Shoryuken}}, which deals 3 hits, each of which takes off a third of the opponent's entire lifebar. 3 * 1/3 = 1 full lifebar. Oh, and the attack is ''{{unblockable|attack}}''. In other words, get all of those hits to connect and it's an instant KO, even if the opponent is guarding for dear life. Getting acquainted with the command means you can pretty much [[CurbStompBattle murder the entire single-player campaign]].
* The use of Akuma in ''Super VideoGame/StreetFighter II Turbo'' tournaments is banned, thanks to his ridiculous damage and combos he has in that game. Subsequent games he appeared in have {{Nerf}}ed him to the point of being a GlassCannon, and he has now become a balanced character whose presence is welcomed quite emphatically at ''VideoGame/StreetFighterIV'' tournaments.
** In the ''[[UpdatedRerelease Super Street Fighter II Turbo HD Remix]]'', he was toned down so that he could be another playable character, but the end result of these changes was that he ended up gaining several overpowered juggles, as well as an unblockable air fireball trap which can lead to a loop. Yes, he turned out even ''more'' broken than he already was. Thus, Akuma remains banned.

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* ''VideoGame/StreetFighterI'' has the {{Shoryuken}}, which deals 3 hits, each of which takes off a third of the opponent's entire lifebar. 3 * 1/3 = 1 full lifebar. Oh, and the attack is ''{{unblockable|attack}}''. In other words, get all of those hits to connect and it's it is an instant KO, even if the opponent is guarding for their dear life. Getting You getting acquainted with the command means you can pretty much [[CurbStompBattle murder the entire single-player campaign]].
* The use of Akuma in ''Super VideoGame/StreetFighter II Turbo'' tournaments is banned, thanks to his ridiculous immense damage and combos he has in that game. Subsequent games he appeared in have {{Nerf}}ed him to the point of being a GlassCannon, and he has now become a balanced character whose presence is welcomed quite emphatically at ''VideoGame/StreetFighterIV'' tournaments.
** In the ''[[UpdatedRerelease Super Street Fighter II Turbo HD Remix]]'', he was toned down so that he could be another playable character, but the end result of these changes was that he ended up gaining several overpowered overpowering juggles, as well as an unblockable air fireball trap which can lead to a loop. Yes, he turned out even ''more'' broken proficient than he already was. Thus, Akuma remains banned.



** ''The King of Fighters [='95=]'' features Omega Rugal and Sasyu Kusanagi, the game's [[SNKBoss boss characters]], as unlockable characters. Unlike other examples of this, where the boss characters are MadeOfPlasticine when playable for the sake of balance, these two are not toned down compared to their boss versions.

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** ''The King of Fighters [='95=]'' features Omega Rugal and Sasyu Kusanagi, the game's [[SNKBoss boss characters]], as unlockable characters. Unlike other examples of this, where the boss characters are MadeOfPlasticine when playable for the sake of balance, these two are not toned down at all compared to their boss versions.



** Raiden in arcade versions of KOF XIII. His dropkick combos pretty much kill any other character. And they destroy 75% of your guard meter on block!
*** In the home versions, which updated the game to version 1.1 and rebalanced everyone, one change being that Raiden's dropkicks now have a much longer charge time, making all of his overpowered setups and combos impossible.

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** Raiden in arcade versions of KOF King of XIII. His dropkick combos pretty much kill any other character. And they destroy 75% of your guard meter on block!
*** In the home versions, which updated the game to version 1.1 and rebalanced everyone, one change being that Raiden's dropkicks now have a much longer charge time, making all of his overpowered overwhelmingly effective setups and combos impossible.



** Ivy was pretty close to game-breaking when used by a competent player in ''Soulcalibur II''. She had the longest range in the game, sweeping attacks to hit sidesteppers, and excellent knockback / blockstun to keep opponents at a range where they were useless. She also had a fast, mid-hitting ringout kick (back+ K) for when an opponent's back was to the edge, a ringout THROW when her back was to the edge, and ANOTHER powerful ringout kick (fwd,fwd+ K) if the ring edge was to her left.
** Hilde in ''Soulcalibur IV'' has a string that almost always guarantees a ring out, while not broken per se, the general annoyance of fans at the move is such that players who were doing it were loudly booed in Evo 2009. Nowadays, she's banned from tournaments. Fortunately, in ''Soulcalibur V'' they wised up and removed the combo entirely.

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** Ivy was pretty close to game-breaking when used by a competent player in ''Soulcalibur II''. She had the longest range in the game, sweeping attacks to hit sidesteppers, and excellent knockback / blockstun to keep opponents at a range where they were useless. She also had a fast, mid-hitting ringout kick (back+ K) for when an opponent's back was to the edge, a ringout THROW when her back was to the edge, and ANOTHER another powerful ringout kick (fwd,fwd+ K) if the ring edge was to her left.
** Hilde in ''Soulcalibur IV'' has a string that almost always guarantees a ring out, while not broken devastatubg per se, the general annoyance of fans at the move is such that players who were doing it were loudly booed in Evo 2009. Nowadays, she's banned from tournaments. Fortunately, in ''Soulcalibur V'' V'', they wised up and removed the combo entirely.



** ...But someone has taken his place. Enter Viola. Just when you thought her tactics involving setting crystal balls in mid air and hitting you from odd angles were annoying enough already, renowned fighting game renaissance man Tokido claimed at an MLG tournament that he had "hidden technology" to show at EVO that he believed would force Namco to patch the game. That "technology" was an extremely stupid and broken infinite involving Viola's back throw. With careful inputs, Viola can use her back throw to constantly reposition her opponent towards the edge of the ring, or simply keep doing it over and over until the opponent just gives up. The use of this infinite is now banned.

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** ...But someone has taken his place. Enter Viola. Just when you thought her tactics involving setting crystal balls in mid air and hitting you from odd angles were annoying enough already, renowned fighting game renaissance man Tokido claimed at an MLG tournament that he had "hidden technology" to show at EVO that he believed would force Namco to patch the game. That "technology" was an extremely stupid effective and broken great infinite involving Viola's back throw. With careful inputs, Viola can use her back throw to constantly reposition her opponent towards the edge of the ring, or simply keep doing it over and over until the opponent just gives up. The use of this infinite is now banned.



** As of the third Shippuden, the PowerLevels have gotten to the point that every character except [[ArrogantKungFuGuy Neji]] and [[AwesomenessByAnalysis Shikimaru]] has at least one move that would be considered a GameBreaker in a normal game--it's a bit like if ''VideoGame/BrawlMinus'' were a serious project. Even among this elite, however, the three characters who have invulnerable allies in combat (Kiba with his dog, Kankuro with his puppets, and Chiyo with her (different) puppets) are considered overpowered compared to the rest. Kiba is particularly horrifying thanks to a glitch that allows him to keep Akamaru's leap primed no matter what, ''even while taking damage''. This makes an even halfway competent Kiba utterly impossible to do anything to, as the dog tracks and will always knock you out of anything you might attempt; furthermore, his cinematic also comes out incredibly fast and has near-perfect tracking, making for godly wakeups.

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** As of the third Shippuden, the PowerLevels have gotten to the point that every character except [[ArrogantKungFuGuy Neji]] and [[AwesomenessByAnalysis Shikimaru]] has at least one move that would be considered a GameBreaker in a normal game--it's a bit like if ''VideoGame/BrawlMinus'' were a serious project. Even among this elite, however, the three characters who have invulnerable allies in combat (Kiba with his dog, Kankuro with his puppets, and Chiyo with her (different) puppets) are considered overpowered overpowering compared to the rest. Kiba is particularly horrifying thanks to a glitch that allows him to keep Akamaru's leap primed no matter what, ''even while taking damage''. This makes an even halfway competent Kiba utterly impossible to do anything to, as the dog tracks and will always knock you out of anything you might attempt; furthermore, his cinematic also comes out incredibly fast and has near-perfect tracking, making for godly wakeups.



* Sosuke Aizen in ''Manga/{{Bleach}}: Blade of Fate''. How bad is he? One of Hinamori's [[LimitBreak super moves]] is "Red Flame Cannon". Aizen has that ''as a normal move''. Keep in mind though, he is ''[[SuperpowerLottery just as overpowered in the show]]'', which gave him the FanNickname "Captain Broken".

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* Sosuke Aizen in ''Manga/{{Bleach}}: Blade of Fate''. How bad is he? One of Hinamori's [[LimitBreak super moves]] is "Red Flame Cannon". Aizen has that ''as a normal move''. Keep in mind though, he is ''[[SuperpowerLottery just as overpowered overpowering in the show]]'', which gave him the FanNickname "Captain Broken".



** Soul Codes in ''Heat the Soul 6'' are pretty broken. Neliel's nullifies projectiles, Zomari's gets rid of your opponent's partner, Aizen's restores your Reiatsu at an absurd rate, and the list goes on.

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** Soul Codes in ''Heat the Soul 6'' are pretty broken. quite effective. Neliel's nullifies projectiles, Zomari's gets rid of your opponent's partner, Aizen's restores your Reiatsu at an absurd a higher rate, and the list goes on.



** ''CvS2 EO'' solved the roll cancel glitch, but introduced a GameBreaker of its own -- Easy Operation mode, or EO-ism (GC-ism on the [=GameCube=]). This move system was meant to allow novice players to play by assigning a special move to each direction on the right stick. Sounds fine at first, until you realize that this was done in such a way that it makes charge characters massively overpowered. For example, a player using Blanka with EO-ism can have him continually do his forward roll attack, 6 times per second, without any charge penalties, and with little opportunity for the other player to respond, simply by holding the right stick in position.
* The first ''Capcom vs. SNK'' had a ration system that totally broke some characters in the game. Nakoruru in particular is considered to be one of the most broken characters in any fighting game ever.

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** ''CvS2 EO'' solved the roll cancel glitch, but introduced a GameBreaker of its own -- Easy Operation mode, or EO-ism (GC-ism on the [=GameCube=]). This move system was meant to allow novice players to play by assigning a special move to each direction on the right stick. Sounds fine at first, until you realize that this was done in such a way that it makes charge characters massively overpowered.overwhelming. For example, a player using Blanka with EO-ism can have him continually do his forward roll attack, 6 times per second, without any charge penalties, and with little opportunity for the other player to respond, simply by holding the right stick in position.
* The first ''Capcom vs. SNK'' had a ration system that totally broke some characters in the game. Nakoruru in particular is considered to be one of the most broken formidable characters in any fighting game ever.



** Yatterman-1 has super attacks that automatically put him on this list considering how fast and powerful they are. His Yatterman Charge is so broken that it can take down the FinalBoss [[spoiler: [[MarathonBoss Yami, in all three of his forms]]]] without even breaking a sweat.
** By far the most broken character in the original release of ''[=TvC=]'', ''Cross Generation of Heroes'', is Karas. His pressure game combined with his speed created nearly inescapable corner traps. If on defense, you had to do everything you could to get out of the corner when fighting him or it was a doomed game. Thankfully, his speed has been significantly reduced for the update ''Ultimate All Stars'' and thus has been brought down to a more reasonable level.

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** Yatterman-1 has super attacks that automatically put him on this list considering how fast and powerful they are. His Yatterman Charge is so broken useful and powerful that it can take down the FinalBoss [[spoiler: [[MarathonBoss Yami, in all three of his forms]]]] without even breaking a sweat.
** By far the most broken formidable character in the original release of ''[=TvC=]'', ''Cross Generation of Heroes'', is Karas. His pressure game combined with his speed created nearly inescapable corner traps. If on defense, you had to do everything you could to get out of the corner when fighting him or it was a doomed game. Thankfully, his speed has been significantly reduced for the update ''Ultimate All Stars'' and thus has been brought down to a more reasonable level.



** Someone discovered Noel's extremely broken single-move combo that can be kept up without a break. Her 2D drive; an overhead flip that fires the guns downward into the enemy, causing the target to get stunned for a moment - even the cancel/recovery takes long enough for the next attack - and can be continuously spammed once the player on the receiving side runs out of bursts. Of course, the first hit has to connect without being blocked or else it can be countered. But as soon as the first it connects... You then realize you can continue doing it and keep on looping it until the opponent's life bar rests at zero. Never mind the gold and green bursts or blocking and barrier, mistime the blocks and you'll get owned. After the bursts are all gone... ''et tu, Brute?''

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** Someone discovered Noel's extremely broken useful single-move combo that can be kept up without a break. Her 2D drive; an overhead flip that fires the guns downward into the enemy, causing the target to get stunned for a moment - even the cancel/recovery takes long enough for the next attack - and can be continuously spammed once the player on the receiving side runs out of bursts. Of course, the first hit has to connect without being blocked or else it can be countered. But as soon as the first it connects... You then realize you can continue doing it and keep on looping it until the opponent's life bar rests at zero. Never mind the gold and green bursts or blocking and barrier, mistime the blocks and you'll get owned. After the bursts are all gone... ''et tu, Brute?''



* Even ''VideoGame/BlazBlueChronophantasma'' is not safe. Say hello to Kokonoe, whose assorted setups, "touch of death" combos (many of which were discovered within the first day of her release as DLC), chip damage and overpowered attacks have invoked deliberations towards banning her from competitive play until she gets balanced. This goes so far as to tracking down the [=PSNs=] of known Kokonoe mains ''to outright block or avoid'' at this time. Some have even gone so far as to put her in her own tier in 1.0 tier lists. Not since the days of [[VideoGame/GuiltyGear #Reload Eddie]] has a character in an Arc System Works game been considered ''that far'' above and beyond the rest of the cast.

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* Even ''VideoGame/BlazBlueChronophantasma'' is not safe. Say hello to Kokonoe, whose assorted setups, "touch of death" combos (many of which were discovered within the first day of her release as DLC), chip damage and overpowered overwhelming attacks have invoked deliberations towards banning her from competitive play until she gets balanced. This goes so far as to tracking down the [=PSNs=] of known Kokonoe mains ''to outright block or avoid'' at this time. Some have even gone so far as to put her in her own tier in 1.0 tier lists. Not since the days of [[VideoGame/GuiltyGear #Reload Eddie]] has a character in an Arc System Works game been considered ''that far'' above and beyond the rest of the cast.



*** If you're talking about Game Breakers, then you have to include [[AxCrazy Majin Vegeta]], [[EnsembleDarkHorse Legendary Super Saiyan Broly]], and [[AxCrazy Kid Buu.]] Yes, these guys ''are'' supposed to be strong in the series, [[UpToEleven but these guys take it to the next level]]. While most Super Saiyans are somewhat balanced and make up for their [[PowerLevel impressive strength]] with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[OverNineThousand MAX POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can [[FromASingleCell recover him back to full health.]] All three of these characters have [[KamehameHadoken special projectile moves]] that can take around a bar or more of damage, and their [[LimitBreak super moves]] are so powerful they can destroy the planet. Even if Majin Vegeta's Ultimate move causes some serious recoil damage, his basic move set is so broken you probably won't even need to resort to it.

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*** If you're talking about Game Breakers, then you have to include [[AxCrazy Majin Vegeta]], [[EnsembleDarkHorse Legendary Super Saiyan Broly]], and [[AxCrazy Kid Buu.]] Yes, these guys ''are'' supposed to be strong in the series, [[UpToEleven but these guys take it to the next level]]. While most Super Saiyans are somewhat balanced and make up for their [[PowerLevel impressive strength]] with slow to average ki recovery at best, ''these'' guys have some of the fastest ki recoveries in the game as ''well'' as crazy strength. They also have stock moves that can instantly make them reach [[OverNineThousand MAX POWER]], without becoming fatigued and having slower ki recovery than normal afterwards. As for Kid Buu, he has some of the best attack, speed, and ki recovery in the game, and has a stock move that can [[FromASingleCell recover him back to full health.]] All three of these characters have [[KamehameHadoken special projectile moves]] that can take around a bar or more of damage, and their [[LimitBreak super moves]] are so powerful they can destroy the planet. Even if Majin Vegeta's Ultimate move causes some serious recoil damage, his basic move set is so broken effective you probably won't even need to resort to it.



** ''VideoGame/DragonBallZBudokai 2'' has Android 20, a.k.a. Dr. Gero who was everything Android 19 was in the previous game, except smaller and faster, and was actually more powerful than he was since his Ultimate move Life Drain 20 was even ''more'' spammable than Android 19's was. This actually carried on into the next game where he was just as effective as ever.
** ''VideoGame/DragonBallZBudokai 3'' has several {{Game Breaker}}s as well. The most obvious ones are the "revive" capsules, Frieza's/Cooler's Spaceship/Babidi's Mind Control. Essentially, they revive the fighter when dead to FULL health and Ki, in addition to making them far more powerful than they were to begin with (for instance, Majin Vegeta has an instant kill move). Less obvious is the "Broken Combo": Viral Heart Disease/Vaccine/Yakon/Gero's Deflect-back R&D .This combo automatically drains most of an opponent's health while making it INCREDIBLY difficult to fight transformed (i.e. as a Super Saiyan), all the while automatically sending Ki Blasts back at the opponent by blocking. Add this to Dr. Gero, who can absorb Ki Blasts anyway, and you have the formula for broken.
*** Super Saiyan 4 Gogeta. His Ultimate Move, 100x Big Bang Kamehameha, takes off THREE life bars if you win the attack struggle. That's (usually) enough for a one-hit kill. Unfortunately, though, you only get to use him once in the storyline, and FusionDance is AwesomeButImpractical in general. Still, he's powerful enough that in the one time you do fight as him in Dragon Universe (against Omega Shenron) you can basically do an Ultimate Move straight away and win. (And doing this nets you a Story Reenactment, too). Adding to the broken-ness of this character is the fact that you CAN'T fail the fusion (unlike the other fusion characters), though admittedly it's pretty easy to execute a fusion anyway.

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** ''VideoGame/DragonBallZBudokai 2'' has Android 20, a.k.a. Dr. Gero who was everything Android 19 was in the previous game, except smaller and faster, and was actually more powerful than he was since his Ultimate move Life Drain 20 was even ''more'' spammable effective than Android 19's was.was in that can be repeatedly used. This actually carried on into the next game where he was just as effective as ever.
** ''VideoGame/DragonBallZBudokai 3'' has several {{Game Breaker}}s as well. The most obvious ones are the "revive" capsules, Frieza's/Cooler's Spaceship/Babidi's Mind Control. Essentially, they revive the fighter when dead to FULL health and Ki, in addition to making them far more powerful than they were to begin with (for instance, Majin Vegeta has an instant kill move). Less obvious is the "Broken Combo": Viral Heart Disease/Vaccine/Yakon/Gero's Deflect-back R&D .This combo automatically drains most of an opponent's health while making it INCREDIBLY difficult to fight transformed (i.e. as a Super Saiyan), all the while automatically sending Ki Blasts back at the opponent by blocking. Add this to Dr. Gero, who can absorb Ki Blasts anyway, and you have the formula for broken.
being quite.
*** Super Saiyan 4 Gogeta. His Ultimate Move, 100x Big Bang Kamehameha, takes off THREE life bars if you win the attack struggle. That's (usually) enough for a one-hit kill. Unfortunately, Unfortunately for you though, you only get to use him once in the storyline, and FusionDance is AwesomeButImpractical in general. Still, he's powerful enough that in the one time you do fight as him in Dragon Universe (against Omega Shenron) you can basically do an Ultimate Move straight away and win. (And doing this nets you a Story Reenactment, too). Adding to the broken-ness conveniennce of this character is the fact that you CAN'T cannot fail the fusion (unlike the other fusion characters), though admittedly it's pretty easy to execute a fusion anyway.



** No love for Infinite World? Yes, the same gamebreaker of Budokai 3, Gogeta (both Super Saiyan 2 and 4 versions) and Vegito are there, as is Omega Shenron, but these guys pale in comparison to Baby Vegeta. How broken is he? You know Vegeta's super moves, Final Flash (once only usable as a Dragon Rush ender in 3) and Big Bang Attack? Baby Vegeta can spam those as ''regular'' moves! Even GT Vegeta only had the former! On top of that, he has a super on par with other fighter's super moves. The only characters that really stand a chance against him are Super 17 and Janemba, and even then, you have to get lucky.

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** No love for Infinite World? Yes, the same gamebreaker of Budokai 3, Gogeta (both Super Saiyan 2 and 4 versions) and Vegito are there, as is Omega Shenron, but these guys pale in comparison to Baby Vegeta. How broken great is he? You know Vegeta's super moves, Final Flash (once only usable as a Dragon Rush ender in 3) and Big Bang Attack? Baby Vegeta can spam keep using those as ''regular'' moves! Even GT Vegeta only had the former! On top of that, he has a super on par with other fighter's super moves. The only characters that really stand a chance against him are Super 17 and Janemba, and even then, you have to get lucky.



** AND if you thought that the FinalBoss [[GameBreaker Julian]] in ''Reinforced LF2'' was cheap enough, then you ''haven't'' seen the secret character Conrad yet. Remember those deadly columns that Julian could create? This guy creates an entire wave of them, on BOTH SIDES. He also has many other broken moves, especially the [[LimitBreak Hell Moves]]- one of which summons a purple dragon that charges the crap out of enemies multiple times, another makes him ''[[RetGone delete one victim from the game (works on the FinalBoss, by the way)]]'', and another makes him trap enemies with homing columns of dark energy until they die... after which said columns do not disappear, instead moving on to seek out ''more enemies'' and repeat the process. As for defensive abilities, Conrad regenerates health faster than anybody else (over 10x the normal speed), and to top it all off, he gets '''''MercyInvincibility''' every time he gets hit''. In short, Conrad makes Julian look like a complete joke, and that's saying something.

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** AND if you thought that the FinalBoss [[GameBreaker Julian]] in ''Reinforced LF2'' was cheap enough, then you ''haven't'' seen the secret character Conrad yet. Remember those deadly columns that Julian could create? This guy creates an entire wave of them, on BOTH SIDES. He also has many other broken moves, especially the [[LimitBreak Hell Moves]]- one of which summons a purple dragon that charges the crap out of enemies multiple times, another makes him ''[[RetGone delete one victim from the game (works on the FinalBoss, by the way)]]'', and another makes him trap enemies with homing columns of dark energy until they die... after which said columns do not disappear, instead moving on to seek out ''more enemies'' and repeat the process. As for defensive abilities, Conrad regenerates health faster than anybody else (over 10x the normal speed), and to top it all off, he gets '''''MercyInvincibility''' every time he gets hit''. In short, Conrad makes Julian look like a complete joke, and that's saying something.



** [=Firce777=] is probably the most broken mod character. He shoots a wave of fireballs and wave of iceballs in front of and behind him, respectively, ''while standing''. He shoots a wave of arrows, [[MadeOfExplodium explodes]] and spawns tornadoes ''when walking''. He can also spawn five Firzens as well as five energy discs ''and increase his mana'' by a little bit (the creator names this move "Five Loaves Two Fish"). And for the worst part? He can turn invisible ''for free'' and cause his Firzens to turn invisible as well.

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** [=Firce777=] is probably the most broken effectuve mod character. He shoots a wave of fireballs and wave of iceballs in front of and behind him, respectively, ''while standing''. He shoots a wave of arrows, [[MadeOfExplodium explodes]] and spawns tornadoes ''when walking''. He can also spawn five Firzens as well as five energy discs ''and increase his mana'' by a little bit (the creator names this move "Five Loaves Two Fish"). And for the worst part? He can turn invisible ''for free'' and cause his Firzens to turn invisible as well.



** Another self-discovered combo is the Athena Raptor gun illegal combo. Normally when you fight the Athena models, you are fighting them with a waxing arc or a waning arc (left- or right-curving guns). Now, although those guns are awesome, they don't actually play to Athena's strengths. Athena has 6 additional jumps. With the right timing, one can reach the top of the screen EASILY with Athena. That is where the Raptor gun comes in. When you are in the air, the Raptor will fire a standby round that stays in place. The number of rounds you can keep up at once is about 10 at a time because at that point they start firing and you shoot at the rate they start dropping. Though this doesn't make it broken, it is the fact that you are effectively SLOWLY dropping as you fire this gun. By the time you reach the ground, your opponent will be full of holes and by the time they raise their gun to shoot at you, you'll be back in the air already.

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** Another self-discovered combo is the Athena Raptor gun illegal combo. Normally when you fight the Athena models, you are fighting them with a waxing arc or a waning arc (left- or right-curving guns). Now, although those guns are awesome, they don't actually play to Athena's strengths. Athena has 6 additional jumps. With the right timing, one can reach the top of the screen EASILY with Athena. That is where the Raptor gun comes in. When you are in the air, the Raptor will fire a standby round that stays in place. The number of rounds you can keep up at once is about 10 at a time because at that point they start firing and you shoot at the rate they start dropping. Though this doesn't make it broken, too effective, it is the fact that you are effectively SLOWLY ''slowly'' dropping as you fire this gun. By the time you reach the ground, your opponent will be full of holes and by the time they raise their gun to shoot at you, you'll be back in the air already.



** The speeding dash into your guard, that leaves them open to a special jutsu. Hurray for AI lag. Oh, and Tenten and Kurenai are insanely broken. Tenten can fling anything out and has some heavy items and an array of dakka enough to bring even [[VideoGame/{{Touhou}} Sakuya]] to shame. Kurenai, however, has some attacks that make her disappear, keep her opponent at range while she stays stationary, has a bomb attack that just EXPLOES in your face, and some drill lock speed combos. Also of note is Ino, who has insane drill lock combinations and speed. She can also poison you, and places herself in some positions where it'll be a miracle to hit her.

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** The speeding dash into your guard, that leaves them open to a special jutsu. Hurray for AI lag. Oh, and Tenten and Kurenai are insanely broken.formidable. Tenten can fling anything out and has some heavy items and an array of dakka enough to bring even [[VideoGame/{{Touhou}} Sakuya]] to shame. Kurenai, however, has some attacks that make her disappear, keep her opponent at range while she stays stationary, has a bomb attack that just EXPLOES in your face, and some drill lock speed combos. Also of note is Ino, who has insane drill lock combinations and speed. She can also poison you, and places herself in some positions where it'll be a miracle to hit her.



** However, the true Game Breaker in the eyes of many is, as of current, Franchise/{{Superman}}. Why? To start off, he was powerful from the very beginning, but his prowess was overshadowed by characters such as Deathstroke, due to the latter's seemingly overpowered zoning(which has always had counters). After Deathstroke was nerfed, Superman's true power came to fruition. His zoning is '''EVEN MORE POWERFUL''' than Deathstroke's, to start off, with the 3 variants of the eye lasers. As such, it's not uncommon to find Superman players online who win by standing in the corner and firing these lasers until the opponent dies. But that's [[SerialEscalation just the tip of the iceberg.]] Superman's combos, despite numerous nerfs to his strength, can do over '''60%''' damage prior to the Complete Edition patch, with as little as '''TWO''' bars burned. Superman then went on to [[http://www.youtube.com/watch?feature=player_embedded&v=hwXaskfCvIk win EVO 2013 under the player KDZ]], where it was shown that a Superman can be BRUTAL under a skilled player. To add to the Superman hate, audible boos were heard in the audience when he started to spam the lasers and win. From here, Superman was heavily taken down in the Complete Edition patch, which added more recovery to his lasers and nerfed his most used combo starter f+2,3 along with the freeze breath which was used to safely cause chip damage after a normally unsafe f+2,3 on block. Even after these massive nerfs, Superman is still considered a mid-tier character (at worst).

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** However, the true Game Breaker in the eyes of many is, as of current, Franchise/{{Superman}}. Why? To start off, he was powerful from the very beginning, but his prowess was overshadowed by characters such as Deathstroke, due to the latter's seemingly overpowered zoning(which overpowereing zoning (which has always had counters). After Deathstroke was nerfed, Superman's true power came to fruition. His zoning is '''EVEN MORE POWERFUL''' than Deathstroke's, to start off, with the 3 variants of the eye lasers. As such, it's not uncommon to find Superman players online who win by standing in the corner and firing these lasers until the opponent dies. But that's [[SerialEscalation just the tip of the iceberg.]] Superman's combos, despite numerous nerfs to his strength, can do over '''60%''' damage prior to the Complete Edition patch, with as little as '''TWO''' bars burned. Superman then went on to [[http://www.youtube.com/watch?feature=player_embedded&v=hwXaskfCvIk win EVO 2013 under the player KDZ]], where it was shown that a Superman can be BRUTAL under a skilled player. To add to the Superman hate, audible boos were heard in the audience when he started to spam the lasers and win. From here, Superman was heavily taken down in the Complete Edition patch, which added more recovery to his lasers and nerfed his most used combo starter f+2,3 along with the freeze breath which was used to safely cause chip damage after a normally unsafe f+2,3 on block. Even after these massive nerfs, Superman is still considered a mid-tier character (at worst).



** [[VideoGame/MetalGearSolid2SonsOfLiberty Raiden]] is called broken for his extremely long combos and reset opportunities, but what really seals it it his very easy flip kick confirm(Launcher, Flip Kick, Level 1 Super). This technique is so hard to counter because it has many ways to reset and combo into it, and to top it off Raiden has fast mobility as well, making a single touch able to kill you if he manages to follow it up. Oh, and his counter crumples. Free Super.

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** [[VideoGame/MetalGearSolid2SonsOfLiberty Raiden]] is called broken known for his extremely long combos and reset opportunities, but what really truly seals it it his very easy flip kick confirm(Launcher, Flip Kick, Level 1 Super). This technique is so hard to counter because it has many ways to reset and combo into it, and to top it off Raiden has fast mobility as well, making a single touch able to kill you if he manages to follow it up. Oh, and his counter crumples. Free Super.
3rd Jun '16 10:10:39 AM nombretomado
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** The speeding dash into your guard, that leaves them open to a special jutsu. Hurray for AI lag. Oh, and Tenten and Kurenai are insanely broken. Tenten can fling anything out and has some heavy items and an array of dakka enough to bring even [[VideoGame/{{Touhou}} Sakuya]] to shame. Kurenai, however, has some attacks that make her disappear, keep her opponent at range while she stays stationary, has a bomb attack that just EXPLOES in your face, and some drill lock speed combos. Also of note is Ino, who has insane drill lock combinations and speed. She can also poison you, and places herself in some posistions where it'll be a miracle to hit her.
*** The ultimate game breaker in the PS2 games in this series is button locking. Performing a quick dash, knocking your opponent up into the air, and then throwing kunai at your opponent causes the opponent to not be able to register any button presses, leaving them vulnerable to level 3 specials.

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** The speeding dash into your guard, that leaves them open to a special jutsu. Hurray for AI lag. Oh, and Tenten and Kurenai are insanely broken. Tenten can fling anything out and has some heavy items and an array of dakka enough to bring even [[VideoGame/{{Touhou}} Sakuya]] to shame. Kurenai, however, has some attacks that make her disappear, keep her opponent at range while she stays stationary, has a bomb attack that just EXPLOES in your face, and some drill lock speed combos. Also of note is Ino, who has insane drill lock combinations and speed. She can also poison you, and places herself in some posistions positions where it'll be a miracle to hit her.
*** The ultimate game breaker in the PS2 [=PS2=] games in this series is button locking. Performing a quick dash, knocking your opponent up into the air, and then throwing kunai at your opponent causes the opponent to not be able to register any button presses, leaving them vulnerable to level 3 specials.
29th May '16 4:52:43 AM Doug86
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** ... A patch that decreased Sentinel's health by almost a third, giving him around the same HP as VideoGame/ViewtifulJoe. This, combined with more people taking advantage of his massive size and very slow attack speed, has made him much more of a tolerable threat. The game's game breakers at the moment are now considered to be [[ComicBook/{{X-Men}} Phoenix]] and ComicBook/{{Wolverine}} (the latter arguably qualified as a game breaker in every other Marvel vs. Capcom game ''except'' [=MvC2=]). Phoenix is extremely fast, has an amazing teleport, has fire balls that ''home in on you'' and prevent almost any significant forward movement all at the cost of [[GlassCannon laughable health]]... until you do land that hit and make her transform into Dark Phoenix, where she gains even more power, chips life away very easily and boasts the same extreme mobility of her normal self. Wolverine is extremely fast, very powerful, has one of the most useful pressure moves in the game with his dive kick, can use his Berserker Slash for easy mix-ups and destruction of any zoning attempts, can use his Berserker Charge to make himself even faster, and can even create hyper combo loops with his Tornado Claw to kill [[http://www.youtube.com/watch?v=lPbWQdWXfr8 characters from 100% life.]]

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** ... A patch that decreased Sentinel's health by almost a third, giving him around the same HP as VideoGame/ViewtifulJoe. This, combined with more people taking advantage of his massive size and very slow attack speed, has made him much more of a tolerable threat. The game's game breakers at the moment are now considered to be [[ComicBook/{{X-Men}} [[ComicBook/XMen Phoenix]] and ComicBook/{{Wolverine}} (the latter arguably qualified as a game breaker in every other Marvel vs. Capcom game ''except'' [=MvC2=]). Phoenix is extremely fast, has an amazing teleport, has fire balls that ''home in on you'' and prevent almost any significant forward movement all at the cost of [[GlassCannon laughable health]]... until you do land that hit and make her transform into Dark Phoenix, where she gains even more power, chips life away very easily and boasts the same extreme mobility of her normal self. Wolverine is extremely fast, very powerful, has one of the most useful pressure moves in the game with his dive kick, can use his Berserker Slash for easy mix-ups and destruction of any zoning attempts, can use his Berserker Charge to make himself even faster, and can even create hyper combo loops with his Tornado Claw to kill [[http://www.youtube.com/watch?v=lPbWQdWXfr8 characters from 100% life.]]
17th Apr '16 5:17:11 PM Megadoomer
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** ''The King of Fighters [='95=]'' features Omega Rugal and Sasyu Kusanagi, the game's [[SNKBoss boss characters]], as unlockable characters. Unlike other examples of this, where the boss characters are MadeOfPlasticine when playable for the sake of balance, these two are not toned down compared to their boss versions.



** Goku himself is a game breaker in Raging Blast 2. It comes with the territory when your most powerful attack can only be accessed in the base form (and there is no energy struggle or combo necessary like in previous games). Goku also has a Kaioken finish, a high priority attack which guarantees an opponent's health bar which out using too much of Goku's energy.**in dragon ball z supersonic warriors 2,playing as the client in vs battle mode while having this lovely action replay ds code enabled on both systems is truly game breaking:220D5150 00000003 this code turns ss goku perfect cell and broly into their maximum mania modes!!! YOU CAN BE JUST AS CHEAP AS THE CHEATING AI IN THE MANIA RANK!!! SPAM AWAY AND HAVE FUN DESTROYING THE HOST PLAYER!!!!!!IT'S REALLY FUN TO USE MANIA GOKU!!!!!!

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** Goku himself is a game breaker in Raging Blast 2. It comes with the territory when your most powerful attack can only be accessed in the base form (and there is no energy struggle or combo necessary like in previous games). Goku also has a Kaioken finish, a high priority attack which guarantees an opponent's health bar which out using too much of Goku's energy.**in dragon ball z supersonic warriors 2,playing as the client in vs battle mode while having this lovely action replay ds code enabled on both systems is truly game breaking:220D5150 00000003 this code turns ss goku perfect cell and broly into their maximum mania modes!!! YOU CAN BE JUST AS CHEAP AS THE CHEATING AI IN THE MANIA RANK!!! SPAM AWAY AND HAVE FUN DESTROYING THE HOST PLAYER!!!!!!IT'S REALLY FUN TO USE MANIA GOKU!!!!!!
23rd Feb '16 9:56:58 AM chiomuoma
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** Goku himself is a game breaker in Raging Blast 2. It comes with the territory when your most powerful attack can only be accessed in the base form (and there is no energy struggle or combo necessary like in previous games). Goku also has a Kaioken finish, a high priority attack which guarantees an opponent's health bar which out using too much of Goku's energy.

to:

** Goku himself is a game breaker in Raging Blast 2. It comes with the territory when your most powerful attack can only be accessed in the base form (and there is no energy struggle or combo necessary like in previous games). Goku also has a Kaioken finish, a high priority attack which guarantees an opponent's health bar which out using too much of Goku's energy.**in dragon ball z supersonic warriors 2,playing as the client in vs battle mode while having this lovely action replay ds code enabled on both systems is truly game breaking:220D5150 00000003 this code turns ss goku perfect cell and broly into their maximum mania modes!!! YOU CAN BE JUST AS CHEAP AS THE CHEATING AI IN THE MANIA RANK!!! SPAM AWAY AND HAVE FUN DESTROYING THE HOST PLAYER!!!!!!IT'S REALLY FUN TO USE MANIA GOKU!!!!!!
17th Jan '16 8:19:58 PM jormis29
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** As of the third Shippuden, the PowerLevels have gotten to the point that every character except [[ArrogantKungFuGuy Neji]] and [[AwesomenessByAnalysis Shikimaru]] has at least one move that would be considered a GameBreaker in a normal game--it's a bit like if [[VideoGame/SuperSmashBros Brawl Minus]] were a serious project. Even among this elite, however, the three characters who have invulnerable allies in combat (Kiba with his dog, Kankuro with his puppets, and Chiyo with her (different) puppets) are considered overpowered compared to the rest. Kiba is particularly horrifying thanks to a glitch that allows him to keep Akamaru's leap primed no matter what, ''even while taking damage''. This makes an even halfway competent Kiba utterly impossible to do anything to, as the dog tracks and will always knock you out of anything you might attempt; furthermore, his cinematic also comes out incredibly fast and has near-perfect tracking, making for godly wakeups.

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** As of the third Shippuden, the PowerLevels have gotten to the point that every character except [[ArrogantKungFuGuy Neji]] and [[AwesomenessByAnalysis Shikimaru]] has at least one move that would be considered a GameBreaker in a normal game--it's a bit like if [[VideoGame/SuperSmashBros Brawl Minus]] ''VideoGame/BrawlMinus'' were a serious project. Even among this elite, however, the three characters who have invulnerable allies in combat (Kiba with his dog, Kankuro with his puppets, and Chiyo with her (different) puppets) are considered overpowered compared to the rest. Kiba is particularly horrifying thanks to a glitch that allows him to keep Akamaru's leap primed no matter what, ''even while taking damage''. This makes an even halfway competent Kiba utterly impossible to do anything to, as the dog tracks and will always knock you out of anything you might attempt; furthermore, his cinematic also comes out incredibly fast and has near-perfect tracking, making for godly wakeups.
7th Jan '16 11:35:00 PM nendroid
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** In ''VideoGame/MortalKombatX'', as [[https://www.youtube.com/watch?t=366&v=rtwi9rZhMxo these]] [[https://www.youtube.com/watch?t=13&v=oR9uDKp5j3c videos]] show, Quan Chi (his Sorcerer variation) can exploit a loophole that allows him to cast more than one spell. This grants him him a permanent increase in ScratchDamage (to the point that they're more deadly than if they're hit unblocked) and give him almost permanent SuperArmor, as well as granting him as high as 100% damage combos.

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** In ''VideoGame/MortalKombatX'', as [[https://www.youtube.com/watch?t=366&v=rtwi9rZhMxo these]] [[https://www.youtube.com/watch?t=13&v=oR9uDKp5j3c videos]] show, Quan Chi (his Sorcerer (Sorcerer variation) can exploit a loophole that allows him to cast more than one spell. This grants him him a permanent increase in ScratchDamage (to the point that they're more deadly than if they're hit unblocked) and give him almost permanent SuperArmor, as well as granting him as high as 100% damage combos. This, however has since been patched.
** Also in ''X'', [[http://shoryuken.com/2016/01/05/improve-demolition-sonyas-grenade-output-in-mortal-kombat-x-with-negative-edge/ players have discovered that, via Negative Edge]], Sonya (Demolition variation) can lock players in a combo loop with her stun grenades, enabling her to deal as high as ''57 damage meterless''.
6th Jan '16 8:49:42 PM nombretomado
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* ''[[SoulSeries Soulcalibur III]]'' has several moves that cannot be easily parried or blocked by the game's AI (different from the designated unblockable attacks, which are too slow to put to any real use). Hardcore gamers consider them cheating, but considering a CPU opponent in this game can actually [[TheComputerIsACheatingBastard block front attacks while his/her back is turned]], many players have no qualms whatsoever about cheating back.

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* ''[[SoulSeries ''[[VideoGame/SoulSeries Soulcalibur III]]'' has several moves that cannot be easily parried or blocked by the game's AI (different from the designated unblockable attacks, which are too slow to put to any real use). Hardcore gamers consider them cheating, but considering a CPU opponent in this game can actually [[TheComputerIsACheatingBastard block front attacks while his/her back is turned]], many players have no qualms whatsoever about cheating back.
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