History GameBreaker / CardBattleGame

24th Apr '16 9:41:09 PM Gadjiltron
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** Beckon to Darkness falls under the same vein as Trap Cards, being able to destroy anything that isn't a God Card, having a very low deck cost, and always hitting the strongest monster the opponent has. From start to finish, it will always see play in the player's deck because it's so efficient at taking out threats they otherwise cannot surmount.



** The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender.

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** The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to ''immediately'' access Destiny Draw.
14th Dec '15 10:16:09 AM Morgenthaler
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* The Sevens cards, Rosemon's Lure and Download Digivolve in DigimonDigitalCardBattle, all of which counts as InfinityPlusOneSword.

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* The Sevens cards, Rosemon's Lure and Download Digivolve in DigimonDigitalCardBattle, VideoGame/DigimonDigitalCardBattle, all of which counts as InfinityPlusOneSword.
30th Oct '15 1:55:03 PM zaphod77
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** in this game, Pumpking, king of ghosts pumps the attack of all your zombies when in defense mode permanently every turn (even th face down ones). Pumpking is particularly easy to fuse from your hand, using the games generic attack power based fusion system. Plant+zombie=Wood Remains+another zombie=Pumpking. Also not that hard to get in card form. One of the starter decks even has it. This game also has Coccoon of Evolution too. Just like before, fuse it with larvae of moth or petit moth to get pupae of moth, which turns into Perfectly Ultimate Great Moth, which decreases the attack and defense of your opponents creatures every turn permanently when in defense mode (even the face down ones). And pupae of moth enter the graveyard when Perfectly Ultimate Great Moth comes on the field, allowing you to resurrect it with many cards to get ANOTHER moth, and the pupae of moth enters the graveyard again, where it can be brought back AGAIN.... Now we add in Blue Eyed Silver Zombie, with a flip effect that turns all your creatures into zombies, which are then pumped by your many pumpkings. Call of the Haunted does the same thing, but on a spell card. You quickly build a field of 9999/9999 monsters and turn your opponents into 0/0 with large numbers of pumpkings and moths.
2nd Aug '15 2:45:57 PM Ephraim225
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** You think those are bad? Try Spirit of the Books. An otherwise unknown normal monster in the TCG becomes completely broken here, because its flip effect is to summon Boo Koo, another otherwise unknown monster in the TCG. When Boo Koo is flipped, Spirit of the Books gains 700 attack points. If Boo Koo is fused with another Winged Beast monster with less than 1400 attack, it creates yet another Spirit of the Books. This creates an endless cycle of powerups so long as every newly flipped Boo Koo can be fused with another Winged Beast you draw. You do have to throw out the weaker Spirits so that new ones can keep coming in, but hey, three or more psycho librarian owls with over 5000 attack? That's worth it.
11th Apr '15 12:26:27 PM lalalei2001
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* ''VideoGame/YuGiOhReshefOfDestruction'': Any GameBreaker from ''The Sacred Cards'' applies here, but a newly introduced card is The Winged Dragon of Ra's Phoenix Mode, only available by inputting a special code. It can be discarded in the hand, which triggers its graveyard effect and automatically summons its Battle mode version, which can only be destroyed by an opponents monster, has 4000 attack points and no elemental weakness.
* ''VideoGame/YuGiOhDuelistOfTheRoses'' has a lot of broken cards only available through hacking, passwords, or the Destiny Draw mechanic. Card Reincarnation can get you Darkness Approaches, which is broken for the same reason as it was in ''The Sacred Cards'', and there are two monsters it works wonderfully with: Mystical Elf, which when flipped raises the attack power of all Light monsters (including itself) by 800 points, and Wood Remains, which raises the attack power of all Wood Remains on the field by 500. The kicker here? You can get a Wood Remains by fusing a zombie and plant monster that both have less than 1000 attack points, and you can get a Mystical Elf by fusing either Dancing Elf or Wing Egg Elf with a Fairy-type monster with less than 800 attack points. These materials are easy to farm from the right opponents and significantly raise the number of potential copies of these monsters a deck can bring out.

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* ''VideoGame/YuGiOhReshefOfDestruction'': Any GameBreaker from ''The Sacred Cards'' applies here, but a newly introduced card is The Winged Dragon of Ra's Phoenix Mode, only available by inputting a special code. It can be discarded in the hand, which triggers its graveyard effect and automatically summons its Battle mode version, which can only be destroyed by an opponents opponent's monster, has 4000 attack points and no elemental weakness.
weakness. (It does, however, have a weakness to the Umi Field and Perfect Machine King.)
* ''VideoGame/YuGiOhDuelistOfTheRoses'' ''VideoGame/YuGiOhTheDuelistsOfTheRoses'' has a lot of broken cards only available through hacking, passwords, or the Destiny Draw mechanic. Card Reincarnation can get you Darkness Approaches, which is broken for the same reason as it was in ''The Sacred Cards'', and there are two monsters it works wonderfully with: Mystical Elf, which when flipped raises the attack power of all Light monsters (including itself) by 800 points, and Wood Remains, which raises the attack power of all Wood Remains on the field by 500. The kicker here? You can get a Wood Remains by fusing a zombie and plant monster that both have less than 1000 attack points, and you can get a Mystical Elf by fusing either Dancing Elf or Wing Egg Elf with a Fairy-type monster with less than 800 attack points. These materials are easy to farm from the right opponents and significantly raise the number of potential copies of these monsters a deck can bring out.
9th Apr '15 8:03:51 PM Ephraim225
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* The Sevens cards, Rosemon's Lure and Download Digivolve in DigimonDigitalCardBattle, all of which counts as InfinityPlusOneSword.
** Armor evolutions. If your partners have enough experience and good equippable Digi-parts, their Armors can carry you throughout a good portion of the post-game. It's even a viable strategy to make the three partner cards you can get the only Digimon cards in a deck and using nothing but overpowering Option cards to boost them further.



* In ''VideoGame/YuGiOhReshefOfDestruction'': The Winged Dragon of Ra's Phoenix Mode can be discarded in the hand, to immediately appear on the field in Battle Mode. [[note]]It doesn't necessarily guarantee a win, though, if your opponent can lower its Attack/Defense Points with Effect Cards.[[/note]]
* Sevens, Rosemon Lures and Download Digivolve in DigimonCardBattle, all of which counts as InfinityPlusOneSword.
** Digimon support are another, since some effect are exclusive to them, and some are ridiculously powerful. Rare types in general have lots of it, who have several number manipulation ability, most notably Toy-Agumon, that make the entire game a breeze.


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* ''VideoGame/YuGiOhReshefOfDestruction'': Any GameBreaker from ''The Sacred Cards'' applies here, but a newly introduced card is The Winged Dragon of Ra's Phoenix Mode, only available by inputting a special code. It can be discarded in the hand, which triggers its graveyard effect and automatically summons its Battle mode version, which can only be destroyed by an opponents monster, has 4000 attack points and no elemental weakness.
* ''VideoGame/YuGiOhDuelistOfTheRoses'' has a lot of broken cards only available through hacking, passwords, or the Destiny Draw mechanic. Card Reincarnation can get you Darkness Approaches, which is broken for the same reason as it was in ''The Sacred Cards'', and there are two monsters it works wonderfully with: Mystical Elf, which when flipped raises the attack power of all Light monsters (including itself) by 800 points, and Wood Remains, which raises the attack power of all Wood Remains on the field by 500. The kicker here? You can get a Wood Remains by fusing a zombie and plant monster that both have less than 1000 attack points, and you can get a Mystical Elf by fusing either Dancing Elf or Wing Egg Elf with a Fairy-type monster with less than 800 attack points. These materials are easy to farm from the right opponents and significantly raise the number of potential copies of these monsters a deck can bring out.
11th Jan '15 11:48:19 PM A.vonZiggurat
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** The combo of the Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender.

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** The combo of the Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender.
11th Jan '15 11:46:45 PM A.vonZiggurat
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* The ''Tag Force'' games allow you to use certain cards that were only in the anime, like the Dark Synchros. Ordinarily, they're DifficultButAwesome, with their raw power balanced out by the trickiness in using a 0-ATK, high-level Dark Tuner to summon it... unless that Dark Tuner is Doom Submarine. Doom Submarine can revive itself once per game while you control no monsters, and it's Level 9, meaning it can summon pretty much any Dark Synchro you could want. Summon Submarine, Normal Summon something else... free Dark Synchro.

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* The ''Tag Force'' games allow you to use certain cards that were only in the anime, like the Dark Synchros. Ordinarily, they're DifficultButAwesome, with their raw power balanced out by the trickiness in using a 0-ATK, high-level Dark Tuner to summon it... unless that Dark Tuner is Doom Submarine. Doom Submarine can revive itself once per game while you control no monsters, and it's Level 9, meaning it can summon pretty much any Dark Synchro you could want. Discard Submarine, Summon Submarine, Normal Summon something else... free Dark Synchro.



** Fog Castle, which revives a monster up to four times after it gets destroyed, is incredibly abusable with any card whose effect activates upon destruction. How does knocking 35 cards from your opponent's Deck with a Voltic Bicorn sound? How about using Sangan to instantly draw out Exodia? If that wasn't enough, when Fog Castle runs out of uses, you get to take four monsters from your Graveyard and add them to your hand.

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** Fog Castle, which revives a monster up to four times after it gets destroyed, is incredibly abusable with any card whose effect activates upon destruction. How does knocking 35 cards from your opponent's Deck with a Voltic Bicorn sound? How about using Sangan to instantly draw out Exodia? If that wasn't enough, when Fog Castle runs out of uses, you get to take four monsters from your Graveyard and add them to your hand.hand, massively boosting your advantage in the unlikely event that you haven't just won the Duel.


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** Trick Battle (a card that reverses the results of a battle so the stronger monster gets destroyed, but damage is still calculated normally) sounds like a quirky bit of fun... until you combo it with Colossal Fighter, a card that can revive itself when destroyed. Summon Colossal Fighter, activate Trick Battle, attack a weaker monster. Your opponent takes damage, but the weaker monster stays and Colossal Fighter gets destroyed. Since it was technically destroyed by battle, you can Summon it back, and since you Summoned it back, you can attack again. Repeat until the opponent dies.
** The combo of the Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender.
11th Jan '15 11:32:10 PM A.vonZiggurat
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* The ''Tag Force'' games allow you to use certain cards that were only in the anime, like the Dark Synchros. Ordinarily, they're DifficultYetAwesome, with their raw power balanced out by the trickiness in using a 0-ATK, high-level Dark Tuner to summon it... unless that Dark Tuner is Doom Submarine. Doom Submarine can revive itself once per game while you control no monsters, and it's Level 9, meaning it can summon pretty much any Dark Synchro you could want. Summon Submarine, Normal Summon something else... free Dark Synchro.

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* The ''Tag Force'' games allow you to use certain cards that were only in the anime, like the Dark Synchros. Ordinarily, they're DifficultYetAwesome, DifficultButAwesome, with their raw power balanced out by the trickiness in using a 0-ATK, high-level Dark Tuner to summon it... unless that Dark Tuner is Doom Submarine. Doom Submarine can revive itself once per game while you control no monsters, and it's Level 9, meaning it can summon pretty much any Dark Synchro you could want. Summon Submarine, Normal Summon something else... free Dark Synchro.
21st Oct '14 5:03:16 PM A.vonZiggurat
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** Philosopher's Stone Sabatiel may be limited to one, but it can be added from your Deck to your hand whenever you lose a Winged Kuriboh, so it's incredibly easy to draw (especially with a Flute of Summoning Kuriboh). What's it do? Let you pay half your LP to add any card from your Deck to your hand. And then it goes back to the Deck, letting you play it again. After three activations, it turns from its original effect to one that multiplies one monster's ATK for a turn by up to 5... and somehow, that feels like a downgrade.

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** Philosopher's Stone Sabatiel may be limited to one, but it can be added from your Deck to your hand whenever you lose a Winged Kuriboh, so it's incredibly easy to draw (especially with a Flute of Summoning Kuriboh). What's it do? Let you pay half your LP to add any card from your Deck to your hand. And then it goes back to the Deck, letting you play it again. After three activations, it turns from its original effect to one that multiplies one monster's ATK for a turn by up to 5...5, potentially giving you a card with over 10,000 ATK... and somehow, that feels like a downgrade.
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