History Funny / TimeCrisis

30th Mar '16 4:49:39 AM BottledFire
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** In the same stage, there's a part where Rush ends up hanging from a tree by his leg. You're obviously meant to shoot the enemy agents while he's attempting to free himself. However, if you shoot him enough times as he swings past:

to:

** In the same stage, * Again in ''4'', there's a part where Rush ends up hanging from a tree by his leg. You're obviously meant to shoot the enemy agents while he's attempting to free himself. However, if you shoot him enough times as he swings past:



*** Becomes funnier when you consider his comment afterwards. "Thanks. I owe you one." He's probably talking about you holding off the enemies while he was trapped. However, if you kept shooting him, it sounds like he's being sarcastic and threatening to pay you back for repeatedly hitting him.

to:

*** ** Becomes funnier when you consider his comment afterwards. "Thanks. I owe you one." He's probably talking about you holding off the enemies while he was trapped. However, if you kept shooting him, it sounds like he's being sarcastic and threatening to pay you back for repeatedly hitting him.
30th Mar '16 4:48:33 AM BottledFire
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-->'''Rush''': ''"Ow! Shoot the enemy, not me!"''

to:

-->'''Rush''': ''"Ow! Shoot the enemy, not me!"''me!"''
*** Becomes funnier when you consider his comment afterwards. "Thanks. I owe you one." He's probably talking about you holding off the enemies while he was trapped. However, if you kept shooting him, it sounds like he's being sarcastic and threatening to pay you back for repeatedly hitting him.
30th Mar '16 4:46:50 AM BottledFire
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** And after Giorgio says it, Evan cracks a brief smirk on his face when enemies come out.

to:

** And after Giorgio says it, Evan cracks a brief smirk on his face when enemies come out.out.
** In the same stage, there's a part where Rush ends up hanging from a tree by his leg. You're obviously meant to shoot the enemy agents while he's attempting to free himself. However, if you shoot him enough times as he swings past:
-->'''Rush''': ''"Ow! Shoot the enemy, not me!"''
19th Jan '16 7:49:21 PM YourEternalTroper
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'''Alan:''' "Wild Dog!" \\
'''Wesley:''' "Don't you ever die?"

to:

'''Alan:''' "Wild Dog!" \\
'''Wesley:''' "Wild Dog!" \\
'''Alan:'''
"Don't you ever die?"
27th Jun '15 4:17:34 PM LucaEarlgrey
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Added DiffLines:

* Again in ''3'', the heroes {{lampshad|eHanging}}ing Wild Dog being [[ImplacableMan practically immortal]]:
--> '''Wild Dog:''' "Surprise surprise..." \\
'''Alan:''' "Wild Dog!" \\
'''Wesley:''' "Don't you ever die?"
31st Mar '15 3:10:23 PM LucaEarlgrey
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** The "stage cleared" screen is accompanied by a ''boxing knock-ou bell.''

to:

** The "stage cleared" screen is accompanied by a ''boxing knock-ou knock-out bell.''
12th Nov '14 10:39:31 PM LucaEarlgrey
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** The "stage cleared" screen is accompanied by a ''boxing knock-ou bell.''
3rd Nov '14 11:56:19 PM Miracle@StOlaf
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** Note that she doesn't pronounce it like [[CurseCutShort "Fuh"]]; she actually says ''the letter "F"...''

to:

** Note that she doesn't pronounce it like [[CurseCutShort "Fuh"]]; she actually says ''the letter "F"..."F".''
3rd Nov '14 11:55:34 PM Miracle@StOlaf
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Added DiffLines:

** Note that she doesn't pronounce it like [[CurseCutShort "Fuh"]]; she actually says ''the letter "F"...''
29th Oct '14 12:27:56 AM normal19
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Added DiffLines:

* In the first game, after the first boss is defeated, he tells Richard that Rachel was taken to the watchtower. He adds, "She must be dead by now." Not a second after he finishes saying this, Richard clocks him in the face and runs off.
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http://tvtropes.org/pmwiki/article_history.php?article=Funny.TimeCrisis