History Fridge / StarTrekTheNextGeneration

7th Feb '17 7:59:02 PM Alvin
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* In the episode "Manhunt", Picard is hiding in the Holodeck, running his Dixon Hill program, but not conveying to the program what he wants to do. At one point, the program materializes a thug ahooting a tommy gun. As ThisTroper found out through ThisVeryWiki, this is the program literally following ChandlersLaw, or the Trekverse version of it. Makes sense, doesn't it?

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* In the episode "Manhunt", Picard is hiding in the Holodeck, running his Dixon Hill program, but not conveying to the program what he wants to do. At one point, the program materializes a thug ahooting shooting a tommy gun. As ThisTroper found out through ThisVeryWiki, this is the program literally following ChandlersLaw, or the Trekverse version of it. Makes sense, doesn't it?
7th Feb '17 7:56:46 PM Alvin
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* In the episode "Manhunt", Picard is hiding in the Holodeck, running his Dixon Hill program, but not conveying to the program what he wants to do. At one point, the program materializes a thug ahooting a tommy gun. As ThisTroper found out through ThisVeryWiki, this is the program literally following ChandlersLaw, or the Trekverse version of it. Makes sense, doesn't it?
5th Jan '17 11:08:28 AM korben600
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* "The Game" is about a game that is kinda lame even by circa 1990 standards, let alone compared to the holodeck. Graphics are rudimentary, gameplay is simple to the point that one character says it practically plays itself, and it doesn't seem exciting in any way except for that craving for the next levelup reward. Then again, it doesn't have to be any good as a game: it directly stimulates the brain in a very pleasurable and addictive way. On the other hand, 21st century human games without that advantage manage to vacuum up thousands of dollars via Skinner box designs with uncertain intervals between rewards.

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* "The Game" is about a game that is kinda lame even by circa 1990 standards, let alone compared to the holodeck. Graphics are rudimentary, gameplay is simple to the point that one character says it practically plays itself, and it doesn't seem exciting in any way except for that craving for the next levelup reward. Then again, it doesn't have to be any good as a game: it directly stimulates the brain in a very pleasurable and addictive way. On the other hand, 21st century human games without that advantage manage to vacuum up thousands of dollars via Skinner box designs with uncertain intervals between rewards.
rewards (which accomplishes the same thing).
4th Jan '17 6:50:03 PM Winter
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* "The Game" is about a game that is kinda lame even by circa 1990 standards, let alone compared to the holodeck. Graphics are rudimentary, gameplay is simple to the point that one character says it practically plays itself, and it doesn't seem exciting in any way except for that craving for the next levelup reward. Then again, it doesn't have to be any good as a game: it directly stimulates the brain in a very pleasurable and addictive way. On the other hand, 21st century human games without that advantage manage to vacuum up thousands of dollars via Skinner box designs with uncertain intervals between rewards.
18th Dec '16 9:50:23 AM thatsnumberwang
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** Interesting, but it is hard to believe that our Q would have remained quiet about that.
18th Dec '16 2:38:15 AM thatsnumberwang
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** The red matter from Star Trek 11 that can destroy a planet ''with a single drop'' adds credence to this theory. It might even be related to the Genesis torpedo seeing as the key ingredient of that weapon was protomatter.
10th Dec '16 6:00:09 AM Brandon
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* The character Amanda, was never seen again after the episode "True Q". At the end of the episode Q takes her to the Continuum after its discovered she has Q powers. Before she leaves though, she tells Crusher she wants to come back and visit her still, and Crusher informs her she's Q and can do anything she wants. Earlier in the episode it had been brought up that she'll likely be destroyed by Q for being part-human. Q claims that won't occur, but given the character never turned up again...
9th Dec '16 9:45:24 AM AFP
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** This also leads to a FridgeLogic AlternateCharacterInterpretation that Troi likes to state the obvious because [[HumansThroughAlienEyes to her]], most of the crew act like they have a disability and she's trying to help them avoid figuratively walking into bright orange lamp posts.
9th Dec '16 9:41:41 AM AFP
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** By TNG, Starfleet probably has a manual titled ''Standard Operating Procedures For Personnel Seeing/Hearing Things Not Experienced by Other Crew Members''. It's probably issued alongside ''Starfleet Guide to Possessed Shipmates''

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** By TNG, Starfleet probably has a manual titled ''Standard Operating Procedures For Personnel Seeing/Hearing Things Not Experienced by Other Crew Members''. It's probably issued alongside ''Starfleet Guide to Possessed Shipmates''Shipmates'' and ''Starfleet Procedures for Interacting With Omnipotent Gadfly Aliens''.
9th Dec '16 9:38:46 AM AFP
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** It is also worth noting that, given their general idealistic bent, the Federation probably doesn't have any ''intention'' of using cloaking devices and planet-devastating superweapons against their rivals. Thus they sign away something they never intended to keep in order to get the Romulans and Klingons to ease off. And given that the Klingons and Romulans are already well-established in their use of cloaking technology, the Federation would be at a steep learning curve to try and adopt it in any widespread fashion, given the risk of repercussions if they got caught. Throw in their later alliance with the Klingons, and the need for the cloaking device is even further reduced. If they have a need for cloak-capable forces, they can do what Captain Picard did at least once and simply call for Klingon support.
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.StarTrekTheNextGeneration