History Fridge / SpecOpsTheLine

29th Nov '17 9:15:51 PM ReduxistDeux
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* After [[spoiler:the lynch mob hangs Lugo, it seems easy to want to shoot them. But then you consider their take on Lugo and, by extention, Delta Squad; he was responsible for mowing down their protectors by the truckload. He was also complicit in numerous atrocities against them directly, namely the attack on the Nest, the white phosphorous incident, and the assault on the Aquarium, the last of which resulted dooming all of the survivors to a slow, agonizing death by thirst. The only people that still like Lugo are Walker and Adams; [[AssholeVictim of course they’d hang him!]]]]


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* In the epilogue, Walker grows a full-blown beard by the time Falcon-One shows up. Considering the lack of nourishment he’s had and the time it might take to grow a beard that thick, it might have taken a while. Then you remember that, because you crashed Dubai’s water supply, the ‘’entire city would be dead in a couple of days.’’ So either [[spoiler:Walker died alongside the rest of the city or he found some water in Konrad’s suite. Either way, “one too many” survivors just took on a whole new meaning.]]
15th Nov '17 11:16:19 PM FlakyPorcupine
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* Walker's final conversation with Konrad holds some parallels with the five stages of grief:
** Denial: [[spoiler:Walker holds his hand against his head in almost shaking it, replying to the accusations with "You're not real. This is all in my head. Konrad scoffs at this.]]
** Anger: [[spoiler:Walker pulls out his gun and points it at Konrad, once again blaming him for everything in an angered tone. Konrad then encourages Walker to shoot him.]]
** Bargaining: [[spoiler:Running out of excuses, Walker starts to break down and plead for mercy. "I didn't meant to hurt anyone."]]
** Depression: [[spoiler:After Konrad continues the countdown, [[HeroicBSOD Walker doesn't respond and stays quiet, as if the reality finally hit him]]. [[StunnedSilence He doesn't even react as the countdown reaches its end]].]]
** Acceptance: [[spoiler:Konrad asks Walker is this is what he really wants, and Walker is DrivenToSuicide.]]
23rd Jul '17 2:51:13 PM Wraithfighter
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* The Execute mechanic is a brilliant piece of GameplayAndStoryIntegration, at least on a thematic level. Downed enemies will eventually bleed out and die, but you can go up to them and Press X to execute them, giving you ammo for your currently equipped weapons. On later levels (especially on harder difficulties), you need the best weapons possible, no matter how saveage Walker's executes have become. Doing something horrific for the sake of "the mission", sound familiar?
4th Apr '17 2:35:34 PM ThePest179
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* If Walker is a stand-in for the player, then the real Konrad is a stand-in for the creators, as both of them essentially created the hellscape that is Dubai.
5th Mar '17 1:10:47 AM TheWildWestPyro
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* Some of the 33rd soldiers use the AK-47 instead of the M4A1. While it's easily explained as expediency, it also illustrates that the 33rd are NotSoDifferent from the insurgents.

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* Some of the 33rd soldiers use the AK-47 instead of the M4A1.[=M4A1=]. While it's easily explained as expediency, it also illustrates that the 33rd are NotSoDifferent from the insurgents.
6th Feb '17 12:45:36 PM Jake18
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* Some of the 33rd soldiers use the AK-47 instead of the M4A1. While it's easily explained as expediency, it also illustrates that the 33rd are NotSoDifferent from the insurgents.
27th Dec '16 12:01:11 PM Ferot_Dreadnaught
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** An alternative interpretation advanced by Extra Credits is that the more overtly video-gamey aspects of the game are a deliberate uncanny effect designed to represent Walker's mental state: the obvious spawn points and exploding heads are how Walker sees the world, all filtered through a lens of trying to convince himself that he's a bigger {{Badass}} and hero than he really is. Those pornographic money shot-esque exploding heads when you score a headshot, coupled with erotic slow-motion? That's part of how Walker tries to convince himself ''that he's one of the good guys''. And this, by extension, applies just as much to [[YouBastard the player]] as Walker. If that's not creepy, I don't know what is.

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** An alternative interpretation advanced by Extra Credits is that the more overtly video-gamey aspects of the game are a deliberate uncanny effect designed to represent Walker's mental state: the obvious spawn points and exploding heads are how Walker sees the world, all filtered through a lens of trying to convince himself that he's a bigger {{Badass}} badass and hero than he really is. Those pornographic money shot-esque exploding heads when you score a headshot, coupled with erotic slow-motion? That's part of how Walker tries to convince himself ''that he's one of the good guys''. And this, by extension, applies just as much to [[YouBastard the player]] as Walker. If that's not creepy, I don't know what is.
23rd Dec '16 1:20:57 PM Owlorange1995
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* Right before Captain Walker finds the two men Konrad claims over the radio that he is trying to execute, a couple of vultures fly away from the catwalk they hang from. [[spoiler: The two men turn out to actually be corpses, so the carrion-seeking vultures make a subtle hint to that.]]
28th Oct '16 7:06:08 AM Deathhacker
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* When Walker happens upon the two condemned criminals he realizes that it is a test of character for him, which Konrad confirms. [[spoiler: At the end we learn that both of the "criminals" were in fact two hanging corpses; long since dead before Walker got there and one wasn't even the same gender. However "Konrad" wasn't lying when he said it was a test. It was a SecretTestOfCharacter that was suppose to see if Walker can realize the extent of his hallucinations and delusions.]]
23rd Oct '16 5:22:48 AM TheWildWestPyro
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* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. And to top it all off, as cool as it is, the Deagle is a very impractical choice of sidearm for any situation outside hunting. Now, consider [[spoiler: Konrad's rant that Walker thinks he's a fantasy action hero, and the Deagle is ''the'' gun of choice for action heroes. Yep, that's right-he's deluding himself into thinking that he's a 1980s badass and doing the same to his comrades. A good sign that he's not the disciplined soldier he used to be.]]

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* Some more excellent foreshadowing: If two levels, Walker will occasionally start with a Desert Eagle, seemingly as his new sidearm, with no explanation where he got it from. Lugo and Adam also produce a Deagle from nowhere in certain chapters. However, Walker continues wielding a Beretta M9 as his sidearm in some cutscenes, in the same holster where the Deagle was supposed to be. Lugo and Adam also still have suppressed M9s as their sidearms. And to top it all off, as cool as it is, the Deagle is a very impractical choice of sidearm for any situation outside hunting. Now, consider [[spoiler: Konrad's rant that Walker thinks he's a fantasy action hero, and the Deagle is ''the'' gun of choice for action heroes. Yep, that's right-he's deluding himself into thinking that he's a 1980s badass 1980s/1990s action movie protagonist and doing the same to with his comrades. A good sign that he's not the disciplined soldier he used to be.]]



* After Lugo [[spoiler: kills the Radioman during "The Rooftops"]] Walker grabs the mic and broadcasts a message to all Dubai: "You are going to be evacuated, but the 33rd needs to pay for what they done". When Konrad starts speaking and telling him that "No one leaves Dubai", listen very, VERY, carefully, and American soldier can be heard on the background talking to Walker! This means that [[spoiler: Walker was hallucinating again and while he didn´t answer the American soldier, this made Command think that Dubai indeed had survivors!]] And that´s why Walker is found by Falcon-1 at the "The Road Back" ending
* During the first encounter with the refugees, after executing the last one, Walker says [[spoiler: "I thought we were rescuing people"]] and that´s wrong in so many levels, because that wasn´t their mission, their mission was [[spoiler: to locate survivors and then LEAVE Dubai]] It goes to show that Walker was deceiving himself from the very beginning

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* After Lugo [[spoiler: kills the Radioman during "The Rooftops"]] Walker grabs the mic and broadcasts a message to all Dubai: "You are going to be evacuated, but the 33rd needs to pay for what they done". When Konrad starts speaking and telling him that "No one leaves Dubai", listen very, VERY, carefully, and an American soldier can be heard on the background talking to Walker! This means that [[spoiler: Walker was hallucinating again and while he didn´t answer the American soldier, this made Command think that Dubai indeed had survivors!]] And that´s why Walker is found by Falcon-1 at the "The Road Back" ending
ending.
* During the first encounter with the refugees, after executing the last one, Walker says [[spoiler: "I thought we were rescuing people"]] and that´s people"]]. It´s wrong in so many levels, because that wasn´t their mission, their mission was [[spoiler: to locate survivors and then LEAVE Dubai]] Dubai]]. It goes to show that Walker was deceiving himself from the very beginningbeginning.
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.SpecOpsTheLine