History Fridge / SonicTheHedgehog

12th Nov '17 10:49:18 AM ryanruff13
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* This one admittedly might be obvious to others, but why is the infamous port of the original game to the Game Boy Advance called ''Sonic the Hedgehog Genesis'', when the "Genesis" part [[CaptainObvious would already be implied]] (e.g. by the box art)? Because [[VideoGame/SonicTheHedgehog an identically-titled game]] was released the very same day.

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* This one admittedly might be obvious to others, but why is the infamous port of the original game to the Game Boy Advance called ''Sonic the Hedgehog Genesis'', when the "Genesis" part [[CaptainObvious would already be implied]] (e.g. by the box art)? Because [[VideoGame/SonicTheHedgehog [[VideoGame/SonicTheHedgehog2006 an identically-titled game]] was released the very same day.
12th Nov '17 10:48:20 AM ryanruff13
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* This one admittedly might be obvious to others, but why is the infamous port of the original game to the Game Boy Advance called ''Sonic the Hedgehog Genesis'', when the "Genesis" part [[CaptainObvious would already be implied]] (e.g. by the box art)? Because [[VideoGame/SonicTheHedgehog an identically-titled game]] was released the very same day.
3rd Nov '17 6:39:08 PM KoolKoopaGirl
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* Infinite’s theme song has MeaningfulLyrics in more ways than one. Namely, the ‘’This is an illusion’’ lyric, which foreshadows the Phantom Ruby’s [[MindRape true power]].
11th Oct '17 8:58:31 PM Angeldeb82
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* When discussing SonicTheHedgehog characters with a piano teacher, I then discovered that Tails' real name, Miles Prower, [[PunnyName is actually a pun on "Miles per hour,"]] a FridgeBrilliance moment on its own, and a fitting enough name for a character in a speed-driven series. However, the name "[[MeaningfulName Miles]]" also has roots in the Germanic word meaning "mild" (which describes his character), and the Latin world for "solider" ([[TagalongKid which he serves as one towards Sonic]]).
** Speaking of MeaningfulName, Robotnik doesn't just mean "roboticist." In the 19th century, it referred to "forced worker" -- [[UnwillingRoboticization an accurate assessment of his Badniks.]]

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* When discussing SonicTheHedgehog Franchise/SonicTheHedgehog characters with a piano teacher, I then discovered that Tails' real name, Miles Prower, [[PunnyName is actually a pun on "Miles per hour,"]] a FridgeBrilliance moment on its own, and a fitting enough name for a character in a speed-driven series. However, the name "[[MeaningfulName Miles]]" also has roots in the Germanic word meaning "mild" (which describes his character), and the Latin world for "solider" ([[TagalongKid which he serves as one towards Sonic]]).
** Speaking of MeaningfulName, Robotnik doesn't just mean "roboticist." In the 19th century, it referred to "forced worker" -- [[UnwillingRoboticization an accurate assessment of his Badniks.]]Badniks]].



** The Hyper forms are hardly known to ''not'' be canon, considering that there's NOTHING in the games denying their existence and that they were part of ''S3&K''[='=]s stories featuring the best ending (which is the only one that can be canon). [[OccamsRazor In fact, stating that they aren't canon is far more baseless speculation than accepting their existence, considering the total lack of evidence for this claim]].

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** The Hyper forms are hardly known to ''not'' be canon, considering that there's NOTHING in the games denying their existence and that they were part of ''S3&K''[='=]s stories featuring the best ending (which is the only one that can be canon). [[OccamsRazor In fact, stating that they aren't canon is far more baseless speculation than accepting their existence, considering the total lack of evidence for this claim]].claim.]]



* OK, so we all know that [[SuperMode Super Sonic (or Super Knuckles]], [[ArsonMurderAndJaywalking or the Hyper forms]], [[OverlyLongGag or whatever the hell you can think of]]) is a GameBreaker, yes? At least, to some people? After seeing Super Sonic fight [[EldritchAbomination giant killer monsters]] every other game, his GameBreaker status in the classics ([[AndZoidberg and Sonic 4]]) makes a whole lot more sense; Naturally, the badniks and such can't even touch him. [[GameplayAndStorySegregation Rings aren't much of an issue, either]]. ''VideoGame/SonicChronicles'' [[GameplayAndStorySegregation shows that he really didn't need them anyway]]. Even if ''Sonic Chronicles'' [[CanonDiscontinuity isn't considered canon]], Creator/BioWare really had to [[ShownTheirWork do their homework]] to deal with the various informational extras. As for Big Arm from ''Sonic 3'', Super Sonic could get hurt because the robot was powerful enough to accomplish it. Similarly, the Egg Salamander (the TrueFinalBoss of ''Sonic Rush''), was powerful enough to hurt Super Sonic and Burning Blaze, being powered up by the reaction between the Chaos and Sol Emeralds (this could also come into play with the Egg Wizard of ''Rush Adventure''; the robot's powered by the Power of the Stars, but it's never mentioned to have used the reaction as well -- meaning that the energy was still available for Sonic and Blaze). Super Knuckles, on the other hand, had to have been sturdier than that, just as normal Knuckles is harder to [[NeverSayDie KO]] than normal Sonic if they both took a strong hit ([[GameplayAndStorySegregation aside from gameplay, that is]]). It all makes sense, thinking about it. -[[{{Tropers/Akamia}} Akamia]]

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* OK, so we all know that [[SuperMode Super Sonic (or Super Knuckles]], [[ArsonMurderAndJaywalking or the Hyper forms]], [[OverlyLongGag or whatever the hell you can think of]]) is a GameBreaker, yes? At least, to some people? After seeing Super Sonic fight [[EldritchAbomination giant killer monsters]] every other game, his GameBreaker status in the classics ([[AndZoidberg ([[MyFriendsAndZoidberg and Sonic 4]]) makes a whole lot more sense; Naturally, the badniks and such can't even touch him. [[GameplayAndStorySegregation Rings aren't much of an issue, either]]. ''VideoGame/SonicChronicles'' [[GameplayAndStorySegregation shows that he really didn't need them anyway]]. Even if ''Sonic Chronicles'' [[CanonDiscontinuity isn't considered canon]], Creator/BioWare really had to [[ShownTheirWork do their homework]] to deal with the various informational extras. As for Big Arm from ''Sonic 3'', Super Sonic could get hurt because the robot was powerful enough to accomplish it. Similarly, the Egg Salamander (the TrueFinalBoss of ''Sonic Rush''), was powerful enough to hurt Super Sonic and Burning Blaze, being powered up by the reaction between the Chaos and Sol Emeralds (this could also come into play with the Egg Wizard of ''Rush Adventure''; the robot's powered by the Power of the Stars, but it's never mentioned to have used the reaction as well -- meaning that the energy was still available for Sonic and Blaze). Super Knuckles, on the other hand, had to have been sturdier than that, just as normal Knuckles is harder to [[NeverSayDie KO]] than normal Sonic if they both took a strong hit ([[GameplayAndStorySegregation aside from gameplay, that is]]). It all makes sense, thinking about it. -[[{{Tropers/Akamia}} Akamia]]



* Everyone pay attention to this, because it's confusing. Okay, in ''VideoGame/SonicGenerations'', Classic Sonic sees Modern Sonic do a mid-air boost and, in the cutscene before the end credits, he attempts to perform one. So he started to learn the boost by doing it in mid-air, not running on the ground like Modern Sonic can also do. Well, the last skill Classic Sonic can learn after getting every red ring star on Planet Wisp is the homing attack. ''VideoGame/SonicTheHedgehog4'' takes place after Sonic had grown into his modern look and he knew how to do a homing attack. Because when he picked up on doing a boost in mid-air in his Classic form, he subconsciously started to learn how to do a homing attack as well. Furthermore, in the UsefulNotes/{{PS3}}[=/=]UsefulNotes/XBox360 version of ''VideoGame/SonicUnleashed'', once you get the Air Boost Shoes, it allows you to do a mid-air boost (like what Classic Sonic would see a few games later) by doing what is essentially a homing attack if you don't lock on to something. So the homing attack is basically the same thing as a mid-air boost, which Classic Sonic adapted to learn the homing attack by the time he grew into Modern Sonic. I think.

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* Everyone pay attention to this, because it's confusing. Okay, in ''VideoGame/SonicGenerations'', Classic Sonic sees Modern Sonic do a mid-air boost and, in the cutscene before the end credits, he attempts to perform one. So he started to learn the boost by doing it in mid-air, not running on the ground like Modern Sonic can also do. Well, the last skill Classic Sonic can learn after getting every red ring star on Planet Wisp is the homing attack. ''VideoGame/SonicTheHedgehog4'' takes place after Sonic had grown into his modern look and he knew how to do a homing attack. Because when he picked up on doing a boost in mid-air in his Classic form, he subconsciously started to learn how to do a homing attack as well. Furthermore, in the UsefulNotes/{{PS3}}[=/=]UsefulNotes/XBox360 UsefulNotes/{{PS3}}[=/=]UsefulNotes/{{Xbox 360}} version of ''VideoGame/SonicUnleashed'', once you get the Air Boost Shoes, it allows you to do a mid-air boost (like what Classic Sonic would see a few games later) by doing what is essentially a homing attack if you don't lock on to something. So the homing attack is basically the same thing as a mid-air boost, which Classic Sonic adapted to learn the homing attack by the time he grew into Modern Sonic. I think.



** Eggman can be quite desirable, especially if it's one of the [[WesternAnimation/AdventuresOfSonicTheHedgehog versions of]] [[WesternAnimation/SonicUnderground Eggman]] where he's portrayed as being more smooth and/or intimidating and cultured or has a more [[BigBeautifulMan appealingly designed body]] and/or [[StupidSexyFlanders fanservice.]]

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** Eggman can be quite desirable, especially if it's one of the [[WesternAnimation/AdventuresOfSonicTheHedgehog versions of]] [[WesternAnimation/SonicUnderground Eggman]] where he's portrayed as being more smooth and/or intimidating and cultured or has a more [[BigBeautifulMan appealingly designed body]] and/or [[StupidSexyFlanders fanservice.]]fanservice]].



*** Sonic the Hedgehog (1994). YujiNaka gets motion sickness from Sonic's sheer speed. He obligingly slows down.

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*** Sonic the Hedgehog (1994). YujiNaka Creator/YujiNaka gets motion sickness from Sonic's sheer speed. He obligingly slows down.



* Metal Sonic is a robot with one specific purpose: eliminate Sonic. If his finger wag right before the race with him in [[VideoGame/SonicTheHedgehogCD his debut]] is any indication, he also has Sonic's cocky attitude. He's perfectly confident in his abilities. And then he slams face-first into a wall. As time goes on, he keeps losing over and over again. It's no wonder he [[SanitySlippage snapped]] in ''VideoGame/SonicHeroes'': His constant failures [[BetaTestBAddie completely shattered his ego]].

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* Metal Sonic is a robot with one specific purpose: eliminate Sonic. If his finger wag right before the race with him in [[VideoGame/SonicTheHedgehogCD his debut]] is any indication, he also has Sonic's cocky attitude. He's perfectly confident in his abilities. And then he slams face-first into a wall. As time goes on, he keeps losing over and over again. It's no wonder he [[SanitySlippage snapped]] {{s|anitySlippage}}napped in ''VideoGame/SonicHeroes'': His constant failures [[BetaTestBAddie [[BetaTestBaddie completely shattered his ego]].
7th Oct '17 6:32:16 AM KoolKoopaGirl
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* Metal Sonic is a robot with one specific purpose: eliminate Sonic. If his finger wag right before the race with him in [[VideoGame/SonicTheHedgehogCD his debut]] is any indication, he also has Sonic's cocky attitude. He's perfectly confident in his abilities. And then he slams face-first into a wall. As time goes on, he keeps losing over and over again. It's no wonder he [[SanitySlippage snapped]] in ''VideoGame/SonicHeroes'': His constant failures [[BetaTestBAddie completely shattered his ego]].

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* Metal Sonic is a robot with one specific purpose: eliminate Sonic. If his finger wag right before the race with him in [[VideoGame/SonicTheHedgehogCD his debut]] is any indication, he also has Sonic's cocky attitude. He's perfectly confident in his abilities. And then he slams face-first into a wall. As time goes on, he keeps losing over and over again. It's no wonder he [[SanitySlippage snapped]] in ''VideoGame/SonicHeroes'': His constant failures [[BetaTestBAddie completely shattered his ego]].ego]].
* Rouge is in ''SonicForces''. We don't know her role yet, but since she's standing with the resistance, we assume that she's a member too. If she ''is'' in the resistance, imagine how she felt when Shadow sided with the enemy, especially given their status as FireForgedFriends.
11th Sep '17 7:58:15 PM Luigifan
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* Why are a lot of the boss machines in Sonic 1 so mundane compared to the later ones in Sonic 2 and 3? Robotnik didn't expect any competition at first. When he realized someone was opposing him, and coming in ''very fast'', he grabbed what he could, stuck it on the Egg-o-matic, and hoped for the best. By the time Sonic 2 comes around, he's had time to prepare for the little blue nuisance that wrecked his operation the first time, allowing his craft to plug into various other machines or accept direct attachments that pop off with ease for a quick escape.
* So why would Eggman's robot mooks be so easy to smash apart by simply hopping into them? Because he likely believes in quantity over quality, built his robots super cheap (likely to alleviate the expense of building his latest airship or armory, or saving the real work for specialized robots like Metal Sonic or the E series machines) or with so few functional parts that they're very flimsy and fragile as a result (or having organic batteries like animals would preclude stuffing anything else in them as is) in spite of their sleek appearances, not unlike a consumer model computer device. As mentioned before, he probably never anticipated someone like Sonic would come along, so he never felt the need to made his robots too ambitious or threatening, and even after the fact, he probably figured it was a lost cause to do otherwise, and just uses the robots to buy time before Sonic gets to him, since they seem to do the job fine as long as he isn't around.

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* Why are a lot of the boss machines in Sonic 1 ''Sonic 1'' so mundane compared to the later ones in Sonic 2 ''Sonic 2'' and 3? ''3''? Robotnik didn't expect any competition at first. When he realized someone was opposing him, and coming in ''very fast'', he grabbed what he could, stuck it on the Egg-o-matic, and hoped for the best. By the time Sonic 2 ''Sonic 2'' comes around, he's had time to prepare for the little blue nuisance that wrecked his operation the first time, allowing his craft to plug into various other machines or accept direct attachments that pop off with ease for a quick escape.
* So why would Eggman's robot mooks be so easy to smash apart by simply hopping into them? Because he likely believes in quantity over quality, built his robots super cheap (likely to alleviate the expense of building his latest airship or armory, or saving the real work for specialized robots like Metal Sonic or the E series machines) machines), or with so few functional parts that they're very flimsy and fragile as a result (or having organic batteries like animals would preclude stuffing anything else in them as is) in spite of their sleek appearances, not unlike a consumer model computer device. As mentioned before, he probably never anticipated someone like Sonic would come along, so he never felt the need to made his robots too ambitious or threatening, and even after the fact, he probably figured it was a lost cause to do otherwise, and just uses the robots to buy time before Sonic gets to him, since they seem to do the job fine as long as he isn't around.



* In ''VideoGame/{{Sonic Rush|Series}}'', Sonic's bosses, which are Eggman Nega's, feel a lot harder than Blaze's bosses; the characters have the same mechs, but Eggman Nega feels harder, why? It's because Eggman Nega doesn't have the same moral restraint that Eggman does! He's ''actively trying'' to kill his enemy, while Eggman uses his [[OneHitKill nas]][[NoOneCouldSurviveThat tier]] moves as last resorts.-@/{{Etheru}}

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* In ''VideoGame/{{Sonic Rush|Series}}'', Sonic's bosses, which are Eggman Nega's, feel a lot harder than Blaze's bosses; the characters have the same mechs, but Eggman Nega feels harder, harder -- why? It's because Eggman Nega doesn't have the same moral restraint that Eggman does! He's ''actively trying'' to kill his enemy, while Eggman uses his [[OneHitKill nas]][[NoOneCouldSurviveThat tier]] moves as last resorts.-@/{{Etheru}}



** The same could be said about Tails's plane "Tornado", don't see it yet? Tails is a fox; in Spanish, a fox is called zorro. The name of Franchise/{{Zorro}}'s horse in the movies: Tornado.

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** The same could be said about Tails's plane "Tornado", "Tornado" -- don't see it yet? Tails is a fox; in Spanish, a fox is called zorro. The name of Franchise/{{Zorro}}'s horse in the movies: Tornado.



** Chaos Control has been shown to do three distinct things (counting Sonic '06). First: freezes or slows down time in an area, excluding the user, allowing for things like Shadow to roundhouse kick Silver in the back of the head at walking speed. Second: teleporting. Third: time travel. Each time it's either a distortion of time or space. Modern science currently supports that time and space are properties of the same thing. 'Chaos' is also the Greek primordial void from which everything originated -- I.E. pre-Big Bang space. It's manipulation of time-space.
* I'm not sure if this fact will continue in later games, and may not be the case in the other universes, but every character to canonically have a Super Form has [[spoiler:gone into said Super Form for the first time alongside Sonic. It happens with Shadow in [=SA2=], with Blaze while she used the Sol Emeralds, and most recently with Silver (and Shadow) in Sonic '06. Sonic is first shown using his Super Form, without any known help, way back in Sonic 2! I understood it as Sonic just being The Chosen One, but he could also be able to hand off the ability or show how to use Emeralds in this way, since everyone mentioned can go Super on their own from that point on. Tails and Knuckles getting their super shields in Sonic Heroes may or may not count, since it wasn't a real Super Form for either, but Sonic was still the one that gave them said shields. And their Hyper modes are an entirely different matter since they aren't known for being canon, at least in the games.]]
** Super Knuckles IS canon, however, as his part of Sonic and Knuckles at the very least. He's the guardian of the emeralds, though; if anyone should be able to use them freely, he should.
** The Hyper forms are hardly known to ''not'' be canon, considering that there's NOTHING in the games denying their existence and that they were part of S3&K's stories featuring the best ending (which is the only one that can be canon). [[OccamsRazor In fact, stating that they aren't canon is far more baseless speculation than accepting their existence, considering the total lack of evidence for this claim]].
*** Actually, the canon ending is the middle ending where Sonic only gets the regular Chaos Emeralds, but not the Super Emeralds, as that shows an Eggrobo reawakening, which then leads into Knuckles's story in Sonic and Knuckles. There is no reason to suggest that the "best" ending is the canon one just because it is the one where you go for 100%. You could suggest that Knuckles looking up at the Tornado is canon as it is an added scene, but the Super Emeralds are certainly not part of the ending used to continue the story.
** If the "[[VideoGame/SonicGenerations Classic Sonic]] is from between [[VideoGame.SonictheHedgehog Sonic 1]] and [[VideoGame/SonictheHedgehog2 2]]" theory is to be believed, [[spoiler:''Sonic himself'' first transformed into his Super form alongside Sonic.]]
* {{Tropers/TommyX}}: VideoGame/SonicGenerations reveals that Classic Sonic is actually younger Sonic. This means that the moves and techniques Sonic has had through the years also show his age. A few examples.
** VideoGame/SonicTheHedgehog4: Sonic aged to his modern apperance and learned the homing attack, but still didn't speak.
** VideoGame/SonicAdventure: Sonic obtains the Crystal Ring and can use the Light Speed Dash with it. Cue VideoGame/SonicAdventure2 and now Sonic can do it normally without the ring.
** VideoGame/SonicTheHedgehog2006: Sonic can obtain a boost move and a sliding move, which he keeps in VideoGame/SonicUnleashed, and in the case of the boost, upgrades.
* This is not ''game'' related per-se, but comic related. Tails is not nearly as smart or technology fancy as his game counterpart, in ''ComicBook/SonicTheComic''. This makes sense since he's from the Nameless Zone, which has none of this technology; it's stuck in the Medieval ages. So he's a FishOutOfTemporalWater.
* In Sonic X, during the episode where Cosmo and Chris are captured, Sonic transforms into a new "dark form." While this may seem like an AssPull at first, one must take this into account -- They are surrounded by (duplicate) Chaos Emeralds. The Chaos Emeralds have two types of energy -- positive and negative. Positive is activated by those pure of heart, while those who are consumed by rage will use the negative side. When thinking of Sonic's state of mind, he was quite angry, no? That wasn't some kind of hidden demon locked within his heart, or some new kind of technique he had learned -- Sonic had just used the negative energy of the Chaos Emeralds! - LordOfTheInternet

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** Chaos Control has been shown to do three distinct things (counting Sonic '06).''Sonic '06''). First: freezes or slows down time in an area, excluding the user, allowing for things like Shadow to roundhouse kick Silver in the back of the head at walking speed. Second: teleporting. Third: time travel. Each time time, it's either a distortion of time or space. Modern science currently supports that time and space are properties of the same thing. 'Chaos' is also the Greek primordial void from which everything originated -- I.E. pre-Big Bang space. It's manipulation of time-space.
* I'm not sure if this fact will continue in later games, and may not be the case in the other universes, but every character to canonically have a Super Form has [[spoiler:gone into said Super Form for the first time alongside Sonic. It happens with Shadow in [=SA2=], ''[=SA2=]'', with Blaze while she used the Sol Emeralds, and most recently with Silver (and Shadow) in Sonic '06. ''Sonic '06''. Sonic is first shown using his Super Form, without any known help, way back in Sonic 2! ''Sonic 2''! I understood it as Sonic just being The Chosen One, TheChosenOne, but he could also be able to hand off the ability or show how to use Emeralds in this way, since everyone mentioned can go Super on their own from that point on. Tails and Knuckles getting their super shields in Sonic Heroes ''Sonic Heroes'' may or may not count, since it wasn't a real Super Form for either, but Sonic was still the one that gave them said shields. And their Hyper modes are an entirely different matter since they aren't known for being canon, at least in the games.]]
** Super Knuckles IS ''is'' canon, however, as his part of Sonic ''Sonic and Knuckles Knuckles'' at the very least. He's the guardian of the emeralds, though; if anyone should be able to use them freely, he should.
** The Hyper forms are hardly known to ''not'' be canon, considering that there's NOTHING in the games denying their existence and that they were part of S3&K's ''S3&K''[='=]s stories featuring the best ending (which is the only one that can be canon). [[OccamsRazor In fact, stating that they aren't canon is far more baseless speculation than accepting their existence, considering the total lack of evidence for this claim]].
*** Actually, the canon ending is the middle ending where Sonic only gets the regular Chaos Emeralds, but not the Super Emeralds, as that shows an Eggrobo reawakening, which then leads into Knuckles's story in Sonic ''Sonic and Knuckles.Knuckles''. There is no reason to suggest that the "best" ending is the canon one just because it is the one where you go for 100%. You could suggest that Knuckles looking up at the Tornado is canon as it is an added scene, but the Super Emeralds are certainly not part of the ending used to continue the story.
** If the "[[VideoGame/SonicGenerations Classic Sonic]] is from between [[VideoGame.SonictheHedgehog ''[[VideoGame/SonicTheHedgehog Sonic 1]] 1]]'' and [[VideoGame/SonictheHedgehog2 2]]" ''[[VideoGame/SonicTheHedgehog2 2]]''" theory is to be believed, [[spoiler:''Sonic himself'' first transformed into his Super form alongside Sonic.]]
Sonic]].
* {{Tropers/TommyX}}: VideoGame/SonicGenerations ''VideoGame/SonicGenerations'' reveals that Classic Sonic is actually younger Sonic. This means that the moves and techniques Sonic has had through the years also show his age. A few examples.
** VideoGame/SonicTheHedgehog4: ''VideoGame/SonicTheHedgehog4'': Sonic aged to his modern apperance and learned the homing attack, but still didn't speak.
** VideoGame/SonicAdventure: ''VideoGame/SonicAdventure'': Sonic obtains the Crystal Ring and can use the Light Speed Dash with it. Cue VideoGame/SonicAdventure2 ''VideoGame/SonicHeroes'' and now Sonic can do it normally without the ring.
*** This one actually zig-zags; Sonic almost always needs an upgrade for it. He needed special shoes to do it in ''VideoGame/SonicAdventure2'' and ''VideoGame/SonicUnleashed'', needed a special ''chip'' in his shoes in ''VideoGame/SonicTheHedgehog2006'' ([[VoodooShark don't ask]]), and needed a Hover Wisp in ''VideoGame/SonicColors''. The only games where Sonic could Light Dash right from the get-go were ''Sonic Heroes'' and ''VideoGame/SonicGenerations'', and he could only do it on specific ring trails in the latter. However, in ''Sonic Adventure'', Sonic needed to charge up before performing a Light Dash; every game after that let him do it instantly, with no charge period required.
** VideoGame/SonicTheHedgehog2006: ''VideoGame/SonicTheHedgehog2006'': Sonic can obtain a boost move and a sliding move, which he keeps in VideoGame/SonicUnleashed, ''VideoGame/SonicUnleashed'', and in the case of the boost, upgrades.
* This is not ''game'' related ''game''-related per-se, but comic related. comic-related. Tails in ''ComicBook/SonicTheComic'' is not nearly as smart or technology fancy technology-savvy as his game counterpart, in ''ComicBook/SonicTheComic''. counterpart. This makes sense sense, since he's from the Nameless Zone, which has none of this technology; it's stuck in the Medieval ages. So he's a FishOutOfTemporalWater.
* In Sonic X, ''Anime/SonicX'', during the episode where Cosmo and Chris are captured, Sonic transforms into a new "dark form." While this may seem like an AssPull at first, one must take this into account -- They they are surrounded by (duplicate) Chaos Emeralds. The Chaos Emeralds have two types of energy -- positive and negative. Positive is activated by those pure of heart, while those who are consumed by rage will use the negative side. When thinking of Sonic's state of mind, he was quite angry, no? That wasn't some kind of hidden demon locked within his heart, or some new kind of technique he had learned -- Sonic had just used the negative energy of the Chaos Emeralds! - LordOfTheInternetTropers/LordOfTheInternet



* OK, so we all know that [[SuperMode Super Sonic (or Super Knuckles]], [[ArsonMurderAndJaywalking or the Hyper forms]], [[OverlyLongGag or whatever the hell you can think of]]) is a GameBreaker, yes? At least, to some people? After seeing Super Sonic fight [[EldritchAbomination giant killer monsters]] every other game, his GameBreaker status in the classics ([[AndZoidberg and Sonic 4]]) makes a whole lot more sense; Naturally, the badniks and such can't even touch him. [[GameplayAndStorySegregation Rings aren't much of an issue, either]]. SonicChronicles [[GameplayAndStorySegregation shows that he really didn't need them anyway]]. Even if SonicChronicles [[CanonDiscontinuity isn't considered canon]], Creator/BioWare really had to [[ShownTheirWork do their homework]] to deal with the various informational extras. As for Big Arm from Sonic 3, Super Sonic could get hurt because the robot was powerful enough to accomplish it. Similarly, the Egg Salamander (The TrueFinalBoss of Sonic Rush), was powerful enough to hurt Super Sonic and Burning Blaze, being powered up by the reaction between the Chaos and Sol Emeralds (This could also come into play with the Egg Wizard of Rush Adventure; the robot's powered by the Power of the Stars, but it's never mentioned to have used the reaction as well - meaning that the energy was still available for Sonic and Blaze). Super Knuckles, on the other hand, had to have been sturdier than that, just as normal Knuckles is harder to [[NeverSayDie KO]] than normal Sonic if they both took a strong hit ([[GameplayAndStorySegregation aside from gameplay, that is]]). It all makes sense, thinking about it. -[[{{Tropers/Akamia}} Akamia]]
* The Progressive Ad has a lot of people wondering why Sonic is looking for insurance, then I realized he owns a plane which has been shot down at least twice.

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* OK, so we all know that [[SuperMode Super Sonic (or Super Knuckles]], [[ArsonMurderAndJaywalking or the Hyper forms]], [[OverlyLongGag or whatever the hell you can think of]]) is a GameBreaker, yes? At least, to some people? After seeing Super Sonic fight [[EldritchAbomination giant killer monsters]] every other game, his GameBreaker status in the classics ([[AndZoidberg and Sonic 4]]) makes a whole lot more sense; Naturally, the badniks and such can't even touch him. [[GameplayAndStorySegregation Rings aren't much of an issue, either]]. SonicChronicles ''VideoGame/SonicChronicles'' [[GameplayAndStorySegregation shows that he really didn't need them anyway]]. Even if SonicChronicles ''Sonic Chronicles'' [[CanonDiscontinuity isn't considered canon]], Creator/BioWare really had to [[ShownTheirWork do their homework]] to deal with the various informational extras. As for Big Arm from Sonic 3, ''Sonic 3'', Super Sonic could get hurt because the robot was powerful enough to accomplish it. Similarly, the Egg Salamander (The (the TrueFinalBoss of Sonic Rush), ''Sonic Rush''), was powerful enough to hurt Super Sonic and Burning Blaze, being powered up by the reaction between the Chaos and Sol Emeralds (This (this could also come into play with the Egg Wizard of Rush Adventure; ''Rush Adventure''; the robot's powered by the Power of the Stars, but it's never mentioned to have used the reaction as well - -- meaning that the energy was still available for Sonic and Blaze). Super Knuckles, on the other hand, had to have been sturdier than that, just as normal Knuckles is harder to [[NeverSayDie KO]] than normal Sonic if they both took a strong hit ([[GameplayAndStorySegregation aside from gameplay, that is]]). It all makes sense, thinking about it. -[[{{Tropers/Akamia}} Akamia]]
* The Progressive Ad has a lot of people wondering why Sonic is looking for insurance, insurance; then I realized he owns a plane which has been shot down at least twice.



* Everyone pay attention to this because it's confusing. Okay, in ''VideoGame/SonicGenerations'', Classic Sonic sees Modern Sonic do a mid-air boost and, in the cutscene before the end credits, he attempts to perform one. So he started to learn the boost by doing it in mid-air, not running on the ground like Modern Sonic can also do. Well, the last skill Classic Sonic can learn after getting every red ring star on Planet Wisp is the homing attack. VideoGame/SonicTheHedgehog4 takes place after Sonic had grown into his modern look and he knew how to do a homing attack. Because when he picked up on doing a boost in mid-air in his Classic form, he subconsciously started to learn how to do a homing attack as well. Furthermore, in the UsefulNotes/{{PS3}}[=/=]UsefulNotes/XBox360 version of VideoGame/SonicUnleashed, once you get the Air Boost Shoes, it allows you to do a mid-air boost (like what Classic Sonic would see a few games later) by doing what is essentially a homing attack if you don't lock on to something. So the homing attack is basically the same thing as a mid-air boost, which Classic Sonic adapted to learn the homing attack by the time he grew into Modern Sonic. I think.
** It could have stronger historical development. Sonic had developed the W Kaiten, or Insta-Shield, attack in Sonic 3, alongside which he acquired the Elemental Shield attacks. In 3D Blast the Blast Shield lays more groundwork for developing his Homing Attack by showing him that it was definitely possible.
** Also what struck me as weird at first was how the Genesis era Robotnik in Generations said he now went by "Eggman" when Tails called him Robotnik, but in Sonic Adventure, he's angry at Sonic calling him "Eggman" as an insult and says his name is Robotnik. The reason for this was that in the last cutscene in Generations, the younger Robotnik/Eggman said he'd dedicate his whole life to ''forgetting what had happened''; that means he actually ''had'' forgotten all about going by Eggman by the time he had grown into his older look.

to:

* Everyone pay attention to this this, because it's confusing. Okay, in ''VideoGame/SonicGenerations'', Classic Sonic sees Modern Sonic do a mid-air boost and, in the cutscene before the end credits, he attempts to perform one. So he started to learn the boost by doing it in mid-air, not running on the ground like Modern Sonic can also do. Well, the last skill Classic Sonic can learn after getting every red ring star on Planet Wisp is the homing attack. VideoGame/SonicTheHedgehog4 ''VideoGame/SonicTheHedgehog4'' takes place after Sonic had grown into his modern look and he knew how to do a homing attack. Because when he picked up on doing a boost in mid-air in his Classic form, he subconsciously started to learn how to do a homing attack as well. Furthermore, in the UsefulNotes/{{PS3}}[=/=]UsefulNotes/XBox360 version of VideoGame/SonicUnleashed, ''VideoGame/SonicUnleashed'', once you get the Air Boost Shoes, it allows you to do a mid-air boost (like what Classic Sonic would see a few games later) by doing what is essentially a homing attack if you don't lock on to something. So the homing attack is basically the same thing as a mid-air boost, which Classic Sonic adapted to learn the homing attack by the time he grew into Modern Sonic. I think.
** It could have stronger historical development. Sonic had developed the W Kaiten, or Insta-Shield, attack in Sonic 3, ''Sonic 3'', alongside which he acquired the Elemental Shield attacks. In 3D Blast ''3D Blast'', the Blast Shield lays more groundwork for developing his Homing Attack by showing him that it was definitely possible.
** Also Also, what struck me as weird at first was how the Genesis era Genesis-era Robotnik in Generations ''Generations'' said he now went by "Eggman" when Tails called him Robotnik, but in Sonic Adventure, ''Sonic Adventure'', he's angry at Sonic calling him "Eggman" as an insult and says his name is Robotnik. The reason for this was that in the last cutscene in Generations, ''Generations'', the younger Robotnik/Eggman said he'd dedicate his whole life to ''forgetting what had happened''; that means he actually ''had'' forgotten all about going by Eggman by the time he had grown into his older look.



* If anyone can recall the game VideoGame/TailsAdventure for Game Gear, Tails has a lot of items at his disposal in this game, and one of them is the Piko Piko Hammer. That being the weapon that Amy is famous for, but he chronologically had one first. Then, along came VideoGame/SonicTheFighters, which is the first game where Amy uses her hammer, meanwhile Tails' up and disappears until VideoGame/SonicAdvance3, where pretty much ''everyone'' suddenly has one. It's apparent that Amy is important to Tails, kind of like a big sister figure, and he's definitely aware that she's important to Sonic as well (even if he won't admit it). Considering all that, and the fact that Amy was ''especially'' prone to getting kidnapped at the time, could it be possible that Amy's iconic hammer ''is'' Tails' hammer, and he gave it to her so she could defend herself? Not that it's made much of a difference until recently, but it still seems kind of sweet.

to:

* If anyone can recall the game VideoGame/TailsAdventure ''VideoGame/TailsAdventure'' for Game Gear, Tails has a lot of items at his disposal in this game, and one of them is the Piko Piko Hammer. That being the weapon that Amy is famous for, but he chronologically had one first. Then, along came VideoGame/SonicTheFighters, ''VideoGame/SonicTheFighters'', which is the first game where Amy uses her hammer, meanwhile hammer; meanwhile, Tails' up and disappears until VideoGame/SonicAdvance3, ''VideoGame/SonicAdvance3'', where pretty much ''everyone'' suddenly has one. It's apparent that Amy is important to Tails, kind of like a big sister figure, and he's definitely aware that she's important to Sonic as well (even if he won't admit it). Considering all that, and the fact that Amy was ''especially'' prone to getting kidnapped at the time, could it be possible that Amy's iconic hammer ''is'' Tails' hammer, and he gave it to her so she could defend herself? Not that it's made much of a difference until recently, but it still seems kind of sweet.



*** Or sperm donor. Given his grandfather, Eggman's super-intelligence is probably inherited, and people would probably be interested in it. [[FridgeHorror Of course this would mean that]] [[{{Squick}} Eggman would have to had masturbated at some point.]]

to:

*** Or sperm donor. Given his grandfather, Eggman's super-intelligence is probably inherited, and people would probably be interested in it. [[FridgeHorror Of course course, this would mean that]] [[{{Squick}} Eggman would have to had masturbated at some point.]]



* I, like everyone else, got rather irritated how Sonic is always in a car in a racing game (excluding Sonic R, of course). But then, I realized something: Sonic is always in a car, same as the others, so that he can be more equal to their speed. Because, seeing as how Sonic is naturally the fastest thing alive, if he wasn't in a car, then no one else would get a chance to win.

to:

* I, like everyone else, got rather irritated how Sonic is always in a car in a racing game (excluding Sonic R, ''Sonic R'', of course). But then, I realized something: Sonic is always in a car, same as the others, so that he can be more equal to their speed. Because, seeing as how Sonic is naturally the fastest thing alive, if he wasn't in a car, then no one else would get a chance to win.



* It felt odd that in Sonic and the Black Knight, the three Knights of the Round Table were based on Shadow (Lancelot), Knuckles (Gawain) and Blaze (Percival). It felt especially odd since Blaze is a female cat. Then, it was clear: In the regular series, Shadow, Knuckles and Blaze all take their task very seriously. As a result, they're perfect for the roles, as being a knight in the Middle Ages meant taking such a role just as seriously. Tails as the blacksmith had always felt like obvious, though.
* Rouge the Bat kicks stuff, and has since she was introduced in Sonic Adventure 2. Other than her over-sized boots (and large feet that every character has) I couldn't really figure out why she always has to kick stuff until the other day when I was looking at all of the other characters' designs. I realized that they all have these noodly legs, except for Rouge... whose legs not only show a more humanoid shape but are TWICE AS THICK as Sonic's own.
* VideoGame/SonicHeroes: The reason Team Rose has easier levels, with less enemies etc, is because they're the slowest, and the other teams have already gone through the levels before them, thus wiping out most of the enemies already.

to:

* It felt odd that in Sonic ''Sonic and the Black Knight, Knight'', the three Knights of the Round Table were based on Shadow (Lancelot), Knuckles (Gawain) and Blaze (Percival). It felt especially odd since Blaze is a female cat. Then, it was clear: In the regular series, Shadow, Knuckles and Blaze all take their task very seriously. As a result, they're perfect for the roles, as being a knight in the Middle Ages meant taking such a role just as seriously. Tails as the blacksmith had always felt like obvious, though.
* Rouge the Bat kicks stuff, and has since she was introduced in Sonic ''Sonic Adventure 2. 2''. Other than her over-sized boots (and large feet that every character has) has), I couldn't really figure out why she always has to kick stuff until the other day when I was looking at all of the other characters' designs. I realized that they all have these noodly legs, except for Rouge... whose legs not only show a more humanoid shape shape, but are TWICE AS THICK as Sonic's own.
* VideoGame/SonicHeroes: ''VideoGame/SonicHeroes'': The reason Team Rose has easier levels, with less enemies etc, is because they're the slowest, and the other teams have already gone through the levels before them, thus wiping out most of the enemies already.
26th Aug '17 6:23:38 PM MathematicalVoid
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*** [[http://info.sonicretro.org/Jawz Jawz]] have animals inside them that die when the badnik explodes as a missile.

to:

*** [[http://info.sonicretro.org/Jawz Jawz]] have animals inside them that die when the badnik explodes as a missile.missile.
* Metal Sonic is a robot with one specific purpose: eliminate Sonic. If his finger wag right before the race with him in [[VideoGame/SonicTheHedgehogCD his debut]] is any indication, he also has Sonic's cocky attitude. He's perfectly confident in his abilities. And then he slams face-first into a wall. As time goes on, he keeps losing over and over again. It's no wonder he [[SanitySlippage snapped]] in ''VideoGame/SonicHeroes'': His constant failures [[BetaTestBAddie completely shattered his ego]].
12th Aug '17 2:05:11 PM nombretomado
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** VideoGame/SonicTheHedgehog2006: Sonic can obtain a boost move and a sliding move, which he keeps in SonicUnleashed, and in the case of the boost, upgrades.

to:

** VideoGame/SonicTheHedgehog2006: Sonic can obtain a boost move and a sliding move, which he keeps in SonicUnleashed, VideoGame/SonicUnleashed, and in the case of the boost, upgrades.



* Everyone pay attention to this because it's confusing. Okay, in ''VideoGame/SonicGenerations'', Classic Sonic sees Modern Sonic do a mid-air boost and, in the cutscene before the end credits, he attempts to perform one. So he started to learn the boost by doing it in mid-air, not running on the ground like Modern Sonic can also do. Well, the last skill Classic Sonic can learn after getting every red ring star on Planet Wisp is the homing attack. VideoGame/SonicTheHedgehog4 takes place after Sonic had grown into his modern look and he knew how to do a homing attack. Because when he picked up on doing a boost in mid-air in his Classic form, he subconsciously started to learn how to do a homing attack as well. Furthermore, in the UsefulNotes/{{PS3}}[=/=]UsefulNotes/XBox360 version of SonicUnleashed, once you get the Air Boost Shoes, it allows you to do a mid-air boost (like what Classic Sonic would see a few games later) by doing what is essentially a homing attack if you don't lock on to something. So the homing attack is basically the same thing as a mid-air boost, which Classic Sonic adapted to learn the homing attack by the time he grew into Modern Sonic. I think.

to:

* Everyone pay attention to this because it's confusing. Okay, in ''VideoGame/SonicGenerations'', Classic Sonic sees Modern Sonic do a mid-air boost and, in the cutscene before the end credits, he attempts to perform one. So he started to learn the boost by doing it in mid-air, not running on the ground like Modern Sonic can also do. Well, the last skill Classic Sonic can learn after getting every red ring star on Planet Wisp is the homing attack. VideoGame/SonicTheHedgehog4 takes place after Sonic had grown into his modern look and he knew how to do a homing attack. Because when he picked up on doing a boost in mid-air in his Classic form, he subconsciously started to learn how to do a homing attack as well. Furthermore, in the UsefulNotes/{{PS3}}[=/=]UsefulNotes/XBox360 version of SonicUnleashed, VideoGame/SonicUnleashed, once you get the Air Boost Shoes, it allows you to do a mid-air boost (like what Classic Sonic would see a few games later) by doing what is essentially a homing attack if you don't lock on to something. So the homing attack is basically the same thing as a mid-air boost, which Classic Sonic adapted to learn the homing attack by the time he grew into Modern Sonic. I think.
18th Jun '17 8:39:57 AM Garfthnikes
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* OK, so we all know that [[SuperMode Super Sonic (or Super Knuckles]], [[ArsonMurderAndJaywalking or the Hyper forms]], [[OverlyLongGag or whatever the hell you can think of]]) is a GameBreaker, yes? At least, to some people? After seeing Super Sonic fight [[EldritchAbomination giant killer monsters]] every other game, his GameBreaker status in the classics ([[AndZoidberg and Sonic 4]]) makes a whole lot more sense; Naturally, the badniks and such can't even touch him. [[GameplayAndStorySegregation Rings aren't much of an issue, either]]. SonicChronicles [[GameplayAndStorySegregation shows that he really didn't need them anyway]]. Even if SonicChronicles [[CanonDiscontinuity isn't considered canon]], Creator/BioWare really had to [[ShownTheirWork do their homework]] to deal with the various informational extras. As for Big Arm from Sonic 3, Super Sonic could get hurt because the robot was powerful enough to accomplish it. Super Knuckles, on the other hand, had to have been sturdier than that, just as normal Knuckles is harder to [[NeverSayDie KO]] than normal Sonic if they both took a strong hit ([[GameplayAndStorySegregation aside from gameplay, that is]]). It all makes sense, thinking about it. -[[{{Tropers/Akamia}} Akamia]]

to:

* OK, so we all know that [[SuperMode Super Sonic (or Super Knuckles]], [[ArsonMurderAndJaywalking or the Hyper forms]], [[OverlyLongGag or whatever the hell you can think of]]) is a GameBreaker, yes? At least, to some people? After seeing Super Sonic fight [[EldritchAbomination giant killer monsters]] every other game, his GameBreaker status in the classics ([[AndZoidberg and Sonic 4]]) makes a whole lot more sense; Naturally, the badniks and such can't even touch him. [[GameplayAndStorySegregation Rings aren't much of an issue, either]]. SonicChronicles [[GameplayAndStorySegregation shows that he really didn't need them anyway]]. Even if SonicChronicles [[CanonDiscontinuity isn't considered canon]], Creator/BioWare really had to [[ShownTheirWork do their homework]] to deal with the various informational extras. As for Big Arm from Sonic 3, Super Sonic could get hurt because the robot was powerful enough to accomplish it. Similarly, the Egg Salamander (The TrueFinalBoss of Sonic Rush), was powerful enough to hurt Super Sonic and Burning Blaze, being powered up by the reaction between the Chaos and Sol Emeralds (This could also come into play with the Egg Wizard of Rush Adventure; the robot's powered by the Power of the Stars, but it's never mentioned to have used the reaction as well - meaning that the energy was still available for Sonic and Blaze). Super Knuckles, on the other hand, had to have been sturdier than that, just as normal Knuckles is harder to [[NeverSayDie KO]] than normal Sonic if they both took a strong hit ([[GameplayAndStorySegregation aside from gameplay, that is]]). It all makes sense, thinking about it. -[[{{Tropers/Akamia}} Akamia]]
15th Apr '17 5:44:08 PM nombretomado
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** Eggman can be quite desirable, especially if it's one of the [[WesternAnimation/AdventuresOfSonicTheHedgehog versions of]] [[SonicUnderground Eggman]] where he's portrayed as being more smooth and/or intimidating and cultured or has a more [[BigBeautifulMan appealingly designed body]] and/or [[StupidSexyFlanders fanservice.]]

to:

** Eggman can be quite desirable, especially if it's one of the [[WesternAnimation/AdventuresOfSonicTheHedgehog versions of]] [[SonicUnderground [[WesternAnimation/SonicUnderground Eggman]] where he's portrayed as being more smooth and/or intimidating and cultured or has a more [[BigBeautifulMan appealingly designed body]] and/or [[StupidSexyFlanders fanservice.]]
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