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%% Fridge pages always have spoilers unmarked.



* Silver magic represents life and death, which could symbolically be interpreted as beginnings and ends. The silver crystal is the last one you acquire, [[spoiler: but since Fina has one inside her body, it's also technically the first one you get, too. The silver crystal marks the "life" and "death" of the quest for the moon crystals.]]
* And speaking of beginnings and ends, [[spoiler: the game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Admiral Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]
* It seems utterly pointless for [[spoiler:Galcian to send De Loco into Deep Sky]], considering that [[spoiler:it's later revealed that he already had access to a Silvite vessel via Ramirez]]. So it is implied that [[spoiler:he knew Vyse would win the ensuing battle and that he knowingly sent De Loco to his death]]. It sounds like a ridiculous decision to [[spoiler:kill off the head of your military's Research & Development division]] up until one considers that [[spoiler:De Loco invented the Moonstone Cannon, the only weapon capable of destroying Zelos]]. So perhaps Galcian planned on killing two birds with one stone — [[spoiler:if he had gotten rid of Vyse later, De Loco would have been the only person left in Arcadia who posed a significant threat to his [Galcian's] reign.]].

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* Silver magic represents life and death, which could symbolically be interpreted as beginnings and ends. The silver crystal is the last one you acquire, [[spoiler: but since Fina has one inside her body, it's also technically the first one you get, too. The silver crystal marks the "life" and "death" of the quest for the moon crystals.]]
crystals.
* And speaking of beginnings and ends, [[spoiler: the game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Admiral Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]
contintent.
* It seems utterly pointless for [[spoiler:Galcian Galcian to send De Loco into Deep Sky]], Sky, considering that [[spoiler:it's it's later revealed that he already had access to a Silvite vessel via Ramirez]]. Ramirez. So it is implied that [[spoiler:he he knew Vyse would win the ensuing battle and that he knowingly sent De Loco to his death]]. death. It sounds like a ridiculous decision to [[spoiler:kill kill off the head of your military's Research & Development division]] division up until one considers that [[spoiler:De De Loco invented the Moonstone Cannon, the only weapon capable of destroying Zelos]]. Zelos. So perhaps Galcian planned on killing two birds with one stone — [[spoiler:if if he had gotten rid of Vyse later, De Loco would have been the only person left in Arcadia who posed a significant threat to his [Galcian's] reign.]].
reign..



* Fina's original mission is to collect all of the moon crystals. [[spoiler:We learn that the Elders of the Silver Civilization plan on using the crystals to summon the Rains of Destruction to reset the world of Arcadia once more. However, even if Fina (or Ramirez in the original mission) collected all five of the crystals located across Arcadia, that's not enough to utilize the Rains. It would also take a silver crystal to complete the summoning of Zelos, and that requires a crystal that only exists within the heart of a Silvite. If Ramirez or Fina had completed their mission, the Elders would have to murder one of their own. Conveniently, the only Silvites that would potentially object to utilizing the Rains of Destruction would be the ones who came to know the world down below...]]

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* Fina's original mission is to collect all of the moon crystals. [[spoiler:We We learn that the Elders of the Silver Civilization plan on using the crystals to summon the Rains of Destruction to reset the world of Arcadia once more. However, even if Fina (or Ramirez in the original mission) collected all five of the crystals located across Arcadia, that's not enough to utilize the Rains. It would also take a silver crystal to complete the summoning of Zelos, and that requires a crystal that only exists within the heart of a Silvite. If Ramirez or Fina had completed their mission, the Elders would have to murder one of their own. Conveniently, the only Silvites that would potentially object to utilizing the Rains of Destruction would be the ones who came to know the world down below...]]
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* Fina's original mission is to collect all of the moon crystals. [[spoiler:We learn that the Elders of the Silver Civilization plan on using the crystals to summon the Rains of Destruction to reset the world of Arcadia once more. However, even if Fina (or Ramirez in the original mission) collected all five of the crystals located across Arcadia, that's not enough to utilize the Rains. It would also take a silver crystal to complete the summoning of Zelos, and that requires a crystal that only exists within the heart of a Silvite. If Ramirez or Fina had completed their mission, the Elders would have to murder one of their own. Conveniently, the only Silvites that would potentially object to utilizing the Rains of Destruction would be the ones who came to know the world down below...]]
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** In addition, as Alphonso learned by killing his vice captain, Galcian isn't one to let the admirals do horrible things and then use their status to get away with it.
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** Considering how prominent the admirals probably are in Valua, it's doubtful he would need to force himself on anyone when there are likely enough women throwing themselves at him for his satisfaction. Especially since one of the reasons he's so fixated on Aika is precisely because she's so hard to win over, implying that girls kowtowing to him is more what he's used to.
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* And speaking of beginnings and ends, [[spoiler: the game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]

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* And speaking of beginnings and ends, [[spoiler: the game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Admiral Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]
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** And then there's the ''Giant Looper!''
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* [[FantasyCounterpartCulture Not only are the cultures in the game based on real cultures from the age of Spain's expansion]], but their locations on the game's [[http://static1.wikia.nocookie.net/__cb20100917235147/skiesofarcadia/images/d/d5/Worldmap6.png world map]] coincide with their counterparts' locations: Valua and Nasr are located in close proximity to each other around where Europe and the Middle East would be, Yafutoma is where China and Japan should be, and Ixa'taka is right around where you'd find South America. Cape Victory, an area colonized by Valua, is where Australia would be.
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* Vigoro claims that no woman in Valua can resist him. Given [[AttemptedRape what he tried to do to Aika]], it raises the question of how many women he's forced himself on and used his position to get away with it.
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** Alternatively, the weapons you find are all meant to be pieces of ordinary machinery, and Drachma's prosthetic arm was simply designed to be compatible with them. If he has to live with a giant robotic limb, he can at least get some utility out of it.
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* It seems utterly pointless for [[spoiler:Galcian to send De Loco into Deep Sky]], considering that [[it's later revealed that he already had access to a Silvite vessel via Ramirez]]. So it is implied that [[spoiler:he knew Vyse would win the ensuing battle and that he knowingly sent De Loco to his death]]. It sounds like a ridiculous decision to [[spoiler:kill off the head of your military's Research & Development division]] up until one considers that [[spoiler:De Loco invented the Moonstone Cannon, the only weapon capable of destroying Zelos]]. So perhaps Galcian planned on killing two birds with one stone — [[spoiler:if he had gotten rid of Vyse later, De Loco would have been the only person left in Arcadia who posed a significant threat to his [Galcian's] reign.]].

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* It seems utterly pointless for [[spoiler:Galcian to send De Loco into Deep Sky]], considering that [[it's [[spoiler:it's later revealed that he already had access to a Silvite vessel via Ramirez]]. So it is implied that [[spoiler:he knew Vyse would win the ensuing battle and that he knowingly sent De Loco to his death]]. It sounds like a ridiculous decision to [[spoiler:kill off the head of your military's Research & Development division]] up until one considers that [[spoiler:De Loco invented the Moonstone Cannon, the only weapon capable of destroying Zelos]]. So perhaps Galcian planned on killing two birds with one stone — [[spoiler:if he had gotten rid of Vyse later, De Loco would have been the only person left in Arcadia who posed a significant threat to his [Galcian's] reign.]].
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to:

* It seems utterly pointless for [[spoiler:Galcian to send De Loco into Deep Sky]], considering that [[it's later revealed that he already had access to a Silvite vessel via Ramirez]]. So it is implied that [[spoiler:he knew Vyse would win the ensuing battle and that he knowingly sent De Loco to his death]]. It sounds like a ridiculous decision to [[spoiler:kill off the head of your military's Research & Development division]] up until one considers that [[spoiler:De Loco invented the Moonstone Cannon, the only weapon capable of destroying Zelos]]. So perhaps Galcian planned on killing two birds with one stone — [[spoiler:if he had gotten rid of Vyse later, De Loco would have been the only person left in Arcadia who posed a significant threat to his [Galcian's] reign.]].
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%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond is in effect here as much as any other page.

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%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond Administrivia/RepairDontRespond is in effect here as much as any other page.
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* Kangan awakens Bluheim and orders him to "blow [the westerners] out of the sky!" One of the western ships currently in battle is the Delphinus. On board which Muraji is being held prisoner. In short, Kangan sends a giant, killer abomination out to kill ''his own son''.

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Stripping out natter, first person, and move one to headscratchers.


[[AC:FridgeLogic]]
* One wonders how the Gigas Recumen ever terrorized anything when it is a grounded unit that, presumably, cannot leave it's one island and its one distance attack can be knocked off target by a small ship's cannon.
** Presumably, it was a lot more terrifying when the lands were all one continent and not separated by clouds and skies.
** What? Nothing in the game even implies that Arcadia was once all one continent. I'm more guessing the Red Civilization built Recumen more to defend their people, instead of conquering. Same with Grendel and the Green Civilization.

[[AC:FridgeBrilliance]]
* I've always liked ''VideoGame/SkiesOfArcadia'', and I've found Galcian specifically a pretty cool villain since my first playthrough, but something I noticed years after first playing the game really underscored his villainy. Skies is pretty subtle about ingame religion, but if you look it's clear that most of the Arcadian cultures worship the Moons. So what does Galcian do? He bends the Moons to his will with an ancient superweapon. He subjugates what the people see as ''gods''. Galcian is now definitely one of my favourite villains.

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[[AC:FridgeLogic]]
* One wonders how the Gigas Recumen ever terrorized anything when it is
%%
%%
%%
%% This isn't Troper Tales or
a grounded unit that, presumably, cannot leave it's one island and its one distance attack can be knocked off target by a small ship's cannon.
** Presumably, it was a lot more terrifying when the lands were all one continent and not separated by clouds and skies.
** What? Nothing in the game even implies that Arcadia was once all one continent. I'm more guessing the Red Civilization built Recumen more to defend their people, instead of conquering. Same with Grendel and the Green Civilization.

[[AC:FridgeBrilliance]]
* I've always liked ''VideoGame/SkiesOfArcadia'', and I've found Galcian specifically a pretty cool villain since my
forum. Refrain from first playthrough, but something I noticed years after first playing person entries, speculation, and "replying" to entries. RepairDontRespond is in effect here as much as any other page.
%%
%%
%% Fridge that demands an answer goes on
the game really underscored his villainy. Headscratchers tab.
%% If you want to add a fridge example that needs an answer, or see a fridge example you want to answer, move it over to Headscratchers.
%%
%%

!!FridgeBrilliance
*
Skies is pretty subtle about ingame religion, but if you look it's clear that most of the Arcadian cultures worship the Moons. So what does Galcian do? He bends the Moons to his will with an ancient superweapon. He subjugates what the people see as ''gods''. Galcian is now definitely one of my favourite villains.



** And speaking of beginnings and ends, [[spoiler: the game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]

[[AC:FridgeHorror]]

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** * And speaking of beginnings and ends, [[spoiler: the game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]

[[AC:FridgeHorror]]!!FridgeHorror



* Observation: it sure is incredibly easy to find mechanical arms and weapons that are compatible with Drachma's preexisting mount. Conclusion: amputees are incredibly common and Drachma's is the standard model.

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* Observation: it sure is incredibly easy to find mechanical arms and weapons that are compatible with Drachma's preexisting mount. Conclusion: amputees are incredibly common and Drachma's is the standard model.model.

!!FridgeLogic

On the [[Headscratchers/SkiesOfArcadia headscratchers]] page.
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* Observation: it sure is incredibly easy to find mechanical arms and weapons that are compatible with Drachma's preexisting mount. Conclusion: amputees missing are incredibly common and Drachma's is the standard model.

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* Observation: it sure is incredibly easy to find mechanical arms and weapons that are compatible with Drachma's preexisting mount. Conclusion: amputees missing are incredibly common and Drachma's is the standard model.
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** And speaking of beginnings and ends, [[spoiler: The game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]

to:

** And speaking of beginnings and ends, [[spoiler: The the game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]



* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.

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* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper.Looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.
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** Presumably, it was a lot more terrifying when the lands were all one continent and not seperated by clouds and skies.

to:

** Presumably, it was a lot more terrifying when the lands were all one continent and not seperated separated by clouds and skies.
** What? Nothing in the game even implies that Arcadia was once all one continent. I'm more guessing the Red Civilization built Recumen more to defend their people, instead of conquering. Same with Grendel and the Green Civilization.
Is there an issue? Send a MessageReason:
None


** And speaking of beginnings and ends, [[spoiler: The game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.[[/spoiler]]

to:

** And speaking of beginnings and ends, [[spoiler: The game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.[[/spoiler]]
]]
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to:

** And speaking of beginnings and ends, [[spoiler: The game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.[[/spoiler]]
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** Presumably, it was a lot more terrifying when the lands were all one continent and not seperated by clouds and skies.
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** Grendel has the same "grounded unit" problem, but at least it's far more difficult to stop than just "shoot its head with light weaponry."

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** Grendel has the same "grounded unit" problem, but at least it's far more difficult to stop than just "shoot its head with light weaponry."
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** Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.

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** Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.
far more difficult to stop than just "shoot its head with light weaponry."

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* Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.

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* ** Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.



* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.

to:

* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.dead.
*Observation: it sure is incredibly easy to find mechanical arms and weapons that are compatible with Drachma's preexisting mount. Conclusion: amputees missing are incredibly common and Drachma's is the standard model.
Is there an issue? Send a MessageReason:
None



to:

* Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.
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One wonders how the Gigas Recumen ever terrorized anything when it is a grounded unit that, presumably, cannot leave it's one island and its one distance attack can be knocked off target by a small ship's cannon.

to:

One *One wonders how the Gigas Recumen ever terrorized anything when it is a grounded unit that, presumably, cannot leave it's one island and its one distance attack can be knocked off target by a small ship's cannon.
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[[AC:FridgeLogic]]
One wonders how the Gigas Recumen ever terrorized anything when it is a grounded unit that, presumably, cannot leave it's one island and its one distance attack can be knocked off target by a small ship's cannon.

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* I've always liked ''VideoGame/SkiesOfArcadia'', and I've found Galcian specifically a pretty cool villain since my first playthrough, but something I noticed years after first playing the game really underscored his villainy. Skies is pretty subtle about ingame religion, but if you look it's clear that most of the Arcadian cultures worship the Moons. So what does Galcian do? He bends the Moons to his will with an ancient superweapon. He subjugates what the people see as ''gods''. Galcian is now definitely one of my favourite villains. -Sparky Lurkdragon

to:

* I've always liked ''VideoGame/SkiesOfArcadia'', and I've found Galcian specifically a pretty cool villain since my first playthrough, but something I noticed years after first playing the game really underscored his villainy. Skies is pretty subtle about ingame religion, but if you look it's clear that most of the Arcadian cultures worship the Moons. So what does Galcian do? He bends the Moons to his will with an ancient superweapon. He subjugates what the people see as ''gods''. Galcian is now definitely one of my favourite villains. -Sparky Lurkdragon



* Silver magic represents life and death, which could symbolically be interpreted as beginnings and ends. The silver crystal is the last one you acquire, [[spoiler: but since Fina has one inside her body, it's also technically the first one you get, too. The silver crystal marks the "life" and "death" of the quest for the moon crystals.]]

to:

* Silver magic represents life and death, which could symbolically be interpreted as beginnings and ends. The silver crystal is the last one you acquire, [[spoiler: but since Fina has one inside her body, it's also technically the first one you get, too. The silver crystal marks the "life" and "death" of the quest for the moon crystals.]]]]

[[AC:FridgeHorror]]
* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.
Is there an issue? Send a MessageReason:
None


* All of the Gigas have a number motif associated with their color's number. Recumen has four heads, Grendel has one eye, Bluheim has three tails, Yeligar has four arms and a head to make five, and Zelos winds up looking like a hexagon, then gains six claws. But what about Plergoth? Sure, the setting for the Moon Crystal had two dots, but that seems a bit of a cop-out. But it also has two ''names'', Plergoth and Rhaknam!

to:

* All of the Gigas have a number motif associated with their color's number. Recumen has four heads, Grendel has one eye, Bluheim has three tails, Yeligar has four arms and a head to make five, and Zelos winds up looking like a hexagon, then gains six claws. But what about Plergoth? Sure, the setting for the Moon Crystal had two dots, but that seems a bit of a cop-out. But it also has two ''names'', Plergoth and Rhaknam!Rhaknam!
* Silver magic represents life and death, which could symbolically be interpreted as beginnings and ends. The silver crystal is the last one you acquire, [[spoiler: but since Fina has one inside her body, it's also technically the first one you get, too. The silver crystal marks the "life" and "death" of the quest for the moon crystals.]]
Is there an issue? Send a MessageReason:
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** Also, the music in the Dark Rift and the Vortex doesn't appear on the soundtrack. [[AlienGeometries The Dark Rift looks strange, people are afraid to enter it, and there are no (save Vyse and crew) survivors.]] [[TheseAreThingsManWasNotMeantToKnow The Vortex is buried where pressure should kill anyone who dares go near.]] So maybe whoever heard the music was not meant to live?

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** Also, the *The music in the Dark Rift and the Vortex doesn't appear on the soundtrack. [[AlienGeometries The Dark Rift looks strange, people are afraid to enter it, and there are no (save Vyse and crew) survivors.]] [[TheseAreThingsManWasNotMeantToKnow The Vortex is buried where pressure should kill anyone who dares go near.]] So maybe whoever heard the music was not meant to live?
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* All of the Gigas have a number motif associated with their color's number. Recumen has four heads, Grendel has one eye, Bluheim has three tails, Yeligar has four arms and a head to make five, and Zelos winds up looking like a hexagon, then gains six claws. But what about Plergoth? Sure, the setting for the Moon Crystal had two dots, but that seems a bit of a cop-out. But it also has two ''names'', Plergoth and Rhaknam!

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