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Pyrrhic Villainy (now merged with Pyrrhic Victory) is about victory at great cost.


* Luminary's deck contains a KillSat called the "Orbital Death-Laser". It deals irreducible damage, meaning nothing short of redirection or out-right immunity can stop it. This is a man who has been on a RoaringRampageOfRevenge since he was ''thirteen'', and apart from knocking the USSR out of his home nation isn't stated to fight a lot of other heroes unless Legacy is incapacitated somehow. So, [[RevengeBeforeReason why does he need a]] KillSat [[PyrrhicVillainy in the first place?]]

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* Luminary's deck contains a KillSat called the "Orbital Death-Laser". It deals irreducible damage, meaning nothing short of redirection or out-right immunity can stop it. This is a man who has been on a RoaringRampageOfRevenge since he was ''thirteen'', and apart from knocking the USSR out of his home nation isn't stated to fight a lot of other heroes unless Legacy is incapacitated somehow. So, [[RevengeBeforeReason why does he need a]] KillSat [[PyrrhicVillainy in the first place?]]place?
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** Her victory theme in the computer version is once again going for the overly dramatic feel, a combination of cawing, wings flapping and ethereal sounding instruments, along with a OneWomanWail. It probably is some [[SourceMusic track she composed herself]].
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** Most of the FlavorText on The Matriarch deck sounds like it has been written by [[{{Chuunibyou}} trying way too hard to be edgy]]. That's because it actually was. Almost all of the flavor text from that deck is from The Matriarch poem books.
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* As mentioned on the PoliceBrutality page, the Police Backup from Megalopolis can end up causing serious injury to The Dreamer... But to be fair to them, during a situation which combines runaway PsychicPowers manifesting nightmares and a CreepyChild deep into the UncannyValley sleepwalking through it all, it's all too believable that a police officer could mistake her for yet another illusion-made-real. And that is even assuming she is misidentified as a valid target and not the victim of a stray shot on one of her actual illusions.

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* As mentioned on the PoliceBrutality page, the Police Backup from Megalopolis can end up causing serious injury to The Dreamer... But to be fair to them, during a situation which combines runaway PsychicPowers manifesting nightmares and a CreepyChild deep into the UncannyValley sleepwalking through it all, it's all too believable that a police officer could mistake her for yet another illusion-made-real. And that is even assuming she is misidentified as a valid target and not the victim of a stray shot on one of her actual illusions.
illusions. And it's possible the cops just don't know what the heroes do: if they haven't been told that the CreepyChild is an unwilling participant and killing her will delete an important hero from the timeline, going straight for the source of the murderous nightmares would seem like the sensible thing to do.
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* As mentioned on the PoliceBrutality page, the Police Backup from Megalopolis can end up causing serious injury to The Dreamer... But to be fair to them, during a situation which combines runaway PsychicPowers manifesting nightmares and a CreepyChild deep into the UncannyValley sleepwalking through it all, it's all too believable that a police officer could mistake her for yet another illusion-made-real.

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* As mentioned on the PoliceBrutality page, the Police Backup from Megalopolis can end up causing serious injury to The Dreamer... But to be fair to them, during a situation which combines runaway PsychicPowers manifesting nightmares and a CreepyChild deep into the UncannyValley sleepwalking through it all, it's all too believable that a police officer could mistake her for yet another illusion-made-real.
illusion-made-real. And that is even assuming she is misidentified as a valid target and not the victim of a stray shot on one of her actual illusions.
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* As mentioned on the PoliceBrutality page, the Police Backup from Megalopolis can end up causing serious injury to The Dreamer... But to be fair to them, during a situation which combines runaway PsychicPowers manifesting nightmares and a CreepyChild deep into the UncannyValley sleepwalking through it all, it's all too believable that a police officer could mistake her for yet another illusion-made-real.
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** This fits in with WordOfGod that villain HP is an abstraction of the effort needed to stop their entire plot, not just beat up the individual. Baron Blade is an excellent example of this: on his front side, the heroes aren't attack him at all, the "damage" is effort involved in finding and destroying the Terralunar Implosion Beam, at which point his flip side suits up to fight directly, to the Baron himself only had 30HP of endurance. This is also why his Challenge mode is called "Decoy Implosion Beam" - the front side is the heroes wasting time on the fake before having to go through Baron Blade to disable the real thing.
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* Grand Warlord Voss is trying to conquer the planet. Why does he only need 10 easily killed {{Mooks}} to win, and why are there only 3-5 heroes fighting him? The other heroes are probably [[HoldTheLine holding the line against his legions world wide]] while you're attacking his logistics. Every mook you annihilate is a radio outpost, artillery forward base, recon cell, what have you, that supports his unseen legions the other heroes are fighting offscreen. They're easy to kill because they're just support personnel, but as the saying goes... Amateurs study tactics, professional study logistics.
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** The ''really'' worrying thing is that the Death-Laser would actually be ''really good'' at hurting Legacy on a deck level if the two went head-to-head: most of Legacy's tanking is heavy damage reduction, which the Death-Laser ignores, Luminary deals enough damage types (in particular projectile, fire, and electrical) that Legacy would have trouble sparing a power to constantly shield against energy, and Blade's ability to use it immediately once the targeting console is deployed would make it hard for Legacy to respond in time.

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** The ''really'' worrying thing is that the Death-Laser would actually be ''really good'' at hurting Legacy on a deck level if the two went head-to-head: most of Legacy's tanking is heavy damage reduction, which the Death-Laser ignores, Luminary deals enough damage types (in particular projectile, fire, and electrical) that Legacy would have trouble sparing a power to constantly shield against energy, and Blade's ability to use it immediately once the targeting console is deployed would make it hard for Legacy to respond in time. It ''is'' horrendously effective against Iron Legacy.

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** It stops her from building a new golem, to be fair, but that is indeed pretty minor when she already has her stuff online and hungry.
* Why does Rainek Kel'Voss, as a Scion, have damage reduction based on the Inevitable Destruction card's count up to doomsday? Because he's playing both sides! The more desperate the situation, the more likely the heroes are to go easy on Voss because he's giving them information they might be able to use! Notably, when Voss usurps [=OblivAeon=] he immediately stops having that kind of protection.



** You do recall that Baron Blade's original plot was to crash the moon into the Earth, right? If anything, an orbital death ray is a step down from that.

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** You do recall that Baron Blade's original plot was to crash the moon into the Earth, right? If anything, an orbital death ray is a step down from that.that.
** The ''really'' worrying thing is that the Death-Laser would actually be ''really good'' at hurting Legacy on a deck level if the two went head-to-head: most of Legacy's tanking is heavy damage reduction, which the Death-Laser ignores, Luminary deals enough damage types (in particular projectile, fire, and electrical) that Legacy would have trouble sparing a power to constantly shield against energy, and Blade's ability to use it immediately once the targeting console is deployed would make it hard for Legacy to respond in time.
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* The image on La Capitan's WalkThePlank card shows Unity being unamused at being about to be shot by La Capitan in the void behind. Now maybe she is DefiantToTheEnd... Or maybe it has to do that WalkThePlank does absolutely nothing to Unity except for some pretty low Projectile damage, as all her damage comes from One-Shots and her golems, and neither are that much affected by the "Unable to use Powers until the end of the next Villain turn" clause on WalkThePlank card. Maybe she has good reasons to be so bored about it...
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* Baron Blade's theme is called "Legacy of Lunacy". ''Legacy'' of [[ColonyDrop Lunacy]] His RevengeBeforeReason vendetta against [[TheCape Legacy]] extends even to his theme song!
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** Arranging for multiple heroes to converge on a situation presumably involves plenty of communications - which Miss Information has bugged, giving her enough warning to find something appropriately scaled to deal with them.
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* Before finding the mask granting her control over corvids, thus making her The Matriarch, Lillian Merle Corvus loved buying cheap but good looking antiques at the flea markets. Corvids hoard shiny stuff. She was already a case of StevenUlyssesPerhero, but even her behavior had a lot in common with the corvids she got the powers to control.
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* It may seem weird that Expatriette, a normal human [[VigilanteMan vigilante]] with normal guns ([[WalkingArmory lots of them]], but still), or Wraith, a Franchise/{{Batman}} GenderFlip with thrown gadgets, can out-damage Legacy, a Franchise/{{Superman}} {{Expy}}, or Bunker, a military engineer in a suit of PowerArmor that the lore states puts him on equal footing with a tank '''division'''. But then again, Expatriette can cause much less collateral damage with normal guns, exotic ammo, and a rocket launcher than Bunker, whose [[GatlingGood Gatling gun]], [[{{BFG}} Flak Cannon]], [[StuffBlowingUp Grenade Launcher]] and [[WaveMotionGun OmniCannon]]could easily level a city bloc if he wasn't careful, and Legacy, who could probably derail a train or collapse building with a single punch. While you're fighting, Expatriette is probably shooting whatever villain targets she can while Bunker and Legacy are evacuating the area, making whatever potshots/cheap shots they can along the way. Once Bunker has collected his ammo crates, and the city blocks nearby have been evacuated, Bunker activates his Turret Mode and sprays the area with his Flak Cannon, Grenade Launcher and Gattling Gun, and Legacy can cut loose and throw all the damaging One-Shots he has been drawing. Meanwhile, Expatriette keeps running between her [[EmergencyStash supply caches]], shooting whatever she can on the way, and Wraith pos in and out of hiding throwing her gadgets at high value targets.

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* It may seem weird that Expatriette, a normal human [[VigilanteMan vigilante]] with normal guns ([[WalkingArmory lots of them]], but still), or Wraith, a Franchise/{{Batman}} GenderFlip with thrown gadgets, can out-damage Legacy, a Franchise/{{Superman}} {{Expy}}, or Bunker, a military engineer in a suit of PowerArmor that the lore states puts him on equal footing with a tank '''division'''. But then again, Expatriette can cause much less collateral damage with normal guns, exotic ammo, and a rocket launcher than Bunker, whose [[GatlingGood Gatling gun]], [[{{BFG}} Flak Cannon]], [[StuffBlowingUp Grenade Launcher]] and [[WaveMotionGun OmniCannon]]could easily level a city bloc if he wasn't careful, and Legacy, who could probably derail a train or collapse building with a single punch. While you're fighting, Expatriette is probably shooting whatever villain targets she can while Bunker and Legacy are evacuating the area, making whatever potshots/cheap shots they can along the way. Once Bunker has collected his ammo crates, and the city blocks nearby have been evacuated, Bunker activates his Turret Mode and sprays the area with his Flak Cannon, Grenade Launcher and Gattling Gun, and Legacy can cut loose and throw all the damaging One-Shots he has been drawing. Meanwhile, Expatriette keeps running between her [[EmergencyStash supply caches]], shooting whatever she can on the way, and Wraith pos pops in and out of hiding throwing her gadgets at high value targets.
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* It may seem weird that Expatriette, a normal human [[VigilanteMan vigilante]] with normal guns ([[WalkingArmory lots of them]], but still), or Wraith, a Franchise/{{Batman}} GenderFlip with thrown gadgets, can out-damage Legacy, a Franchise/{{Superman}} {{Expy}}, or Bunker, a military engineer in a suit of PowerArmor that the lore states puts him on equal footing with a tank '''division'''. But then again, Expatriette can cause much less collateral damage with normal guns, exotic ammo, and a rocket launcher than Bunker, whose [[GatlingGood Gatling gun]], [[{{BFG}} Flak Cannon]], [[StuffBlowingUp Grenade Launcher]] and [[WaveMotionGun OmniCannon]]could easily level a city bloc if he wasn't careful, and Legacy, who could probably derail a train or collapse building with a single punch. While you're fighting, Expatriette is probably shooting whatever villain targets she can while Bunker and Legacy are evacuating the area, making whatever potshots/cheap shots they can along the way. Once Bunker has collected his ammo crates, and the city blocks nearby have been evacuated, Bunker activates his Turret Mode and sprays the area with his Flak Cannon, Grenade Launcher and Gattling Gun, and Legacy can cut loose and throw all the damaging One-Shots he has been drawing. Meanwhile, Expatriette keeps running between her [[EmergencyStash supply caches]], shooting whatever she can on the way, and Wraith pos in and out of hiding throwing her gadgets at high value targets.
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** Further, the more heroes there are, the more likely it is for his Personal Cloaking Device to be played during setup - as if he realized he bit off more than he could chew and tried to bail, but the heroes track him down anyway.
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* Speaking of Citizen Dawn, she pulled a DoNotAdjustYourSet to announce the creation of her micro nation and inviting supers to join her... Because her powers are to [[LightTheWay manipulate existing light sources]]. And radio waves and visible light are just electromagnetic waves of differing frequencies. So her powers logically extend to radio.

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