History Fridge / ResidentEvil

22nd Apr '17 7:38:08 PM Luigifan
Is there an issue? Send a Message


** Another take on Alexia's soprano theme could referencing to the nature of dramatic coloratura soprano in classic operas as well. Most character who is written as dramatic coloratura soprano is either tragic, mad, or evil. The fact that she and Alfred was "created", leads to a tragic fate of both of the twins and their father, as both of the twins succumb into madness. This leads Alexia obsessed to become a mighty queen, a queen who is mad and evil. This is actually a good reference.
* I came to a realization that the franchise is not just a horror game series, it's progressed similarly to horror movies that have turned into action flicks, think about it, the first game was like a BMovie, it had a sequel that introduced darker elements and a coherent story, later had more emphasis on action, as well as remaking the first game to introduce more continuity to be consistent with the sequels, it's like how ''Franchise/EvilDead'' progressed, in a way.
* It always bugged me how inefficient the First Aid spray is. Even the smallest cut or graze requires just as much as a huge gaping wound. Then I remembered how Umbrella originally started life as a legitimate Pharmaceutical company and it hit me -- the First Aid spray is the greatest instance of commercialism in the Resident Evil universe and responsible for nearly everything bad that has ever happened. Umbrella had the secret to producing an aerosol capable of regenerating almost any injury, but deliberately designed it so it was both horribly inefficient and horribly expensive; explaining why there are so few cans outside of government and Umbrella facilities -- they're the only ones that can buy such an expensive but revolutionary product in bulk. This made them obscenely rich and capable of affording their seemingly endless supply of research facilities and equipment. After Umbrella went bankrupt, the formula to the First Aid spray was bought out by a rival company who kept the inefficiencies but lowered the price enough to give the product mass-market appeal. By Resident Evil 4, the still limited supplies required the Merchant to put on a cap of one spray per customer. By Resident Evil 5 however, the First Aid Spray is cheap and mass-produced on the scale that allows Chris to buy as much of the stuff as he could possibly need.

to:

** Another take on Alexia's soprano theme could referencing to the nature of dramatic coloratura soprano in classic operas as well. Most character characters who is are written as dramatic coloratura soprano is are either tragic, mad, or evil. The fact that she and Alfred was "created", leads to were "created" brings a tragic fate of to both of the twins and their father, as both of the twins succumb into to madness. This leads to Alexia becoming obsessed to become with becoming a mighty queen, a queen who is mad and evil. This is actually a good reference.
* I came to a realization that the franchise is not just a horror game series, it's progressed similarly to horror movies that have turned into action flicks, think flicks. Think about it, the first game was like a BMovie, it had a sequel that introduced darker elements and a coherent story, later had more emphasis on action, as well as remaking the first game to introduce more continuity to be consistent with the sequels, it's like how ''Franchise/EvilDead'' progressed, in a way.
* It always bugged me how inefficient the First Aid spray is. Even the smallest cut or graze requires just as much as a huge gaping wound. Then I remembered how Umbrella originally started life as a legitimate Pharmaceutical company and it hit me -- the First Aid spray is the greatest instance of commercialism in the Resident Evil universe and responsible for nearly everything bad that has ever happened. Umbrella had the secret to producing an aerosol capable of regenerating almost any injury, but deliberately designed it so it was both horribly inefficient and horribly expensive; explaining why there are so few cans outside of government and Umbrella facilities -- they're the only ones that can buy such an expensive but revolutionary product in bulk. This made them obscenely rich and capable of affording their seemingly endless supply of research facilities and equipment. After Umbrella went bankrupt, the formula to the First Aid spray was bought out by a rival company who kept the inefficiencies but lowered the price enough to give the product mass-market appeal. By Resident Evil 4, the still limited supplies required the Merchant to put on a cap of one spray per customer. By Resident Evil 5 5, however, the First Aid Spray is cheap and mass-produced on the scale that allows Chris to buy as much of the stuff as he could possibly need.



* Why does the knife tend to suck so much in terms of combat against zombies and other various nasties? Because that's how much good a knife would be in a real life situation.
* Why is there a noticeable drop in Rebecca Chambers' abilities between RE 0 and RE 1? When RE 0 starts, it's night. When it ends, it's dawn. When RE 1 starts, it's night again. When RE 1 ends, it's dawn. It's likely the poor girl was starting to suffer from serious starvation, thirst and sleep deprivation to such a degree that being functional at all takes a big kind of badass.
* Why does Piers Nivans gain an arm capable of producing electricity when he infects himself with the C-Virus? Because that's what happens when you combine the T- and G-viruses. The C-Virus is made of the t-Veronica virus, a variation of the T-Virus, and the G-Virus variant found in Sherry Birkin's body. Thus, a similar thing could happen, as the t+G virus first appeared in Resident Evil: Dead Aim.
** Also, as of why it generates electricity: one of the files in the series mentions that the T-virus destroys cells (causing rot) in order to produce a lot of energy, which is used for the reanimation. The G-virus gives extreme, but hardly controllable, regeneration. Combine the two, and you get a being capable to shoot lighting and able to easily regenerate from wounds and the strain to produce said energy (in fact, mutated Piers can regenerate, and his thunderbolts are CastFromHitPoints). Though, it's an unstable equilibrium: if T prevails, we have a weaker T monster without G regeneration (the tentacled Tyrant); if G prevails, the subject tends to selfdestruct (Duvall).

to:

* Why does the knife tend to suck so much in terms of combat against zombies and other various nasties? Because that's how much good a knife would be in such a situation in real life situation.
(getting up close to monsters who could convert you into one of them with a bite is the absolute ''last'' thing you'd want to do).
* Why is there a noticeable drop in Rebecca Chambers' abilities between RE 0 and RE 1? When RE 0 starts, it's night. When it ends, it's dawn. When RE 1 starts, it's night again. When RE 1 ends, it's dawn. It's likely the poor girl was starting to suffer from serious starvation, thirst thirst, and sleep deprivation to such a degree that being functional at all takes a big kind of badass.
* Why does Piers Nivans gain an arm capable of producing electricity when he infects himself with the C-Virus? [[CallBack Because that's what happens when you combine the T- and G-viruses. G-viruses.]] The C-Virus is made of the t-Veronica virus, a variation of the T-Virus, and the G-Virus variant found in Sherry Birkin's body. Thus, a similar thing could happen, as the t+G virus first appeared in Resident Evil: Dead Aim.
** Also, as of for why it generates electricity: one of the files in the series mentions that the T-virus destroys cells (causing rot) in order to produce a lot of energy, which is used for the reanimation. The G-virus gives extreme, but hardly controllable, regeneration. Combine the two, and you get a being capable able to shoot lighting and ''and'' able to easily regenerate from wounds and the strain induced to produce said energy (in fact, mutated Piers can regenerate, and his thunderbolts are CastFromHitPoints). Though, it's an unstable equilibrium: if T prevails, we have a weaker T monster without G regeneration (the tentacled Tyrant); if G prevails, the subject tends to selfdestruct self-destruct (Duvall).



** Even though Leon B is the canon plot direction (where Ada doesn't fall to her "death"), this still can explain how she was able return to throw the rocket launcher to Claire in her B game.
* All of the complicated puzzles found in the series (until Resident Evil 4) are part of the Umbrella Corp's security protocols. Think about it: if your company is developing the deadliest biological agents known to man, you'd want to keep that stuff locked up tight. In order to prevent theft, sabotage, or escape of one of the test subjects, the Umbrella Corp has set up a complex procedure for totally locking/unlocking their facilities, part of which involves that someone be a skilled piano player. In the event that something goes wrong, all of the doors are locked and their keys are secured inside either a puzzle or a specific room. They probably assigned each key/puzzle to a specific person or a select few people so that no single person would fully know how to bypass their security. Fortunately, some of them left clues for others to find in case things went from bad to worse. Guess the Umbrella Corp didn't do a good enough job of screening for employees that wouldn't leak company secrets.
* Many have mocked the unnecessary boulder punching in Resident Evil 5, and it may have indeed not been a very practical choice of action. We all know that Chris rightly has issues regarding comrade mortality and during Resident Evil 6, Chris has many, many situations that put his comrades in harm which really stress him out... What does he do whenever one of those situations arise? He hits whatever he perceives as an obstacle. Whether it does any good or not, whether it be an escape pod, metal bars, or a boulder. Turns out it's a bit of a habit for him in desperate situations. What kind of situation was he in when he punched that boulder?
* Since injecting himself, Wesker has become nigh indestructible. He evidently does not wish to stick around the mansion when it is set to explode, backs away from his fight with the pyrokinesis-wielding Alexia as soon as he notices Chris is available to do it for him, and is finally destroyed in a volcano. Heck, he even exposes himself to Uroboros, which could be destoyed by pretty much nothing but fire. Kind of a theme going on?

to:

** Even though Leon B is the canon plot direction (where Ada doesn't fall to her "death"), this still can explain how she was able to return to throw the rocket launcher to Claire in her B game.
* All of the complicated puzzles found in the series (until Resident ''Resident Evil 4) 4'') are part of the Umbrella Corp's security protocols. Think about it: if your company is developing the deadliest biological agents known to man, you'd want to keep that stuff locked up tight. In order to prevent theft, sabotage, or escape of one of the test subjects, the Umbrella Corp has set up a complex procedure for totally locking/unlocking their facilities, part of which involves that someone be a skilled piano player. In the event that something goes wrong, all of the doors are locked and their keys are secured inside either a puzzle or a specific room. They probably assigned each key/puzzle to a specific person or a select few people so that no single person would fully know how to bypass their security. Fortunately, some of them left clues for others to find in case things went from bad to worse. Guess the Umbrella Corp didn't do a good enough job of screening for employees that wouldn't leak company secrets.
* Many have mocked the unnecessary boulder punching in Resident ''Resident Evil 5, 5'', and it may have indeed not been a very practical choice of action. We all know that Chris rightly has issues regarding comrade mortality and during Resident ''Resident Evil 6, 6'', Chris has many, many situations that put his comrades in harm harm's way, which really stress stresses him out... What does he do whenever one of those situations arise? He hits whatever he perceives as an obstacle. Whether it does any good or not, whether it be an escape pod, metal bars, or a boulder. Turns out it's a bit of a habit for him in desperate situations. What kind of situation was he in when he punched that boulder?
* Since injecting himself, Wesker has become nigh indestructible.nigh-indestructible. He evidently does not wish to stick around the mansion when it is set to explode, backs away from his fight with the pyrokinesis-wielding Alexia as soon as he notices Chris is available to do it for him, and is finally destroyed in a volcano. Heck, he even exposes himself to Uroboros, which could be destoyed by pretty much nothing but fire. Kind of a theme going on?



* William Birkin spent the last part of his life working on the G-Virus, insisting that it was his ultimate creation that could bring about a perfect lifeform if Umbrella gave him time to perfect it. Cut to Resident Evil 6 and Sherry, his daughter and the only person to be infected by a controlled, pure form of G, is a (seemingly) unaging human with a powerful HealingFactor and ''absolutely no negative side effects''. By comparison, even Wesker required frequent injections to remain stable. Looks like Umbrella should have listened to their top scientist after all!

to:

* William Birkin spent the last part of his life working on the G-Virus, insisting that it was his ultimate creation that could bring about a perfect lifeform if Umbrella gave him time to perfect it. Cut to Resident ''Resident Evil 6 6'' and Sherry, his daughter and the only person to be infected by a controlled, pure form of G, is a (seemingly) unaging human with a powerful HealingFactor and ''absolutely no negative side effects''. By comparison, even Wesker required frequent injections to remain stable. Looks like Umbrella should have listened to their top scientist after all!



* With both ''VideoGame/ResidentEvilTheDarksideChronicles'' and ''VideoGame/ResidentEvil6'' delving into the effects of viruses on more fortunate individuals alongside less fortunate ones, it becomes clear that those who are frightened or in fear [[BodyHorror become the abominations and monsters throughout the series, as well as zombies]] and the contamination can just spread from there. Those who are particularly vengeful or have [[ManipulativeBastard controlling]] / [[AGodAmI wannabe god]] mindsets and filled with at least some sort of acceptance for their infection gain some sort of monstrous factors while still maintaining their sentience. And those who can accept and come to terms with their situation altogether but maintain HeroicWillpower and a steadfast mindset in accepting both life and pain all the same can use the virus for good, thus Manuela's and [[spoiler: Piers']] more beneficial transformations compared the norm.
** And even if you're become an uncontrollable and insane abomination hellbent on destroying everything around you, in some cases they maintain their sentience - particularly the Ja'vo forces in ''6'', and implied with Mutated Deborah when she merely pushes Helena to the side to get her out of the way rather than kill her outright.

to:

* With both ''VideoGame/ResidentEvilTheDarksideChronicles'' and ''VideoGame/ResidentEvil6'' delving into the effects of viruses on more fortunate individuals alongside less fortunate ones, it becomes clear that those who are frightened or in fear [[BodyHorror become the abominations and monsters throughout the series, as well as zombies]] and the contamination can just spread from there. Those who are particularly vengeful or have [[ManipulativeBastard controlling]] / [[AGodAmI wannabe god]] mindsets and filled with at least some sort of acceptance for their infection gain some sort of monstrous factors while still maintaining their sentience. And those who can accept and come to terms with their situation altogether but maintain HeroicWillpower and a steadfast mindset in accepting both life and pain all the same can use the virus for good, thus Manuela's and [[spoiler: Piers']] [[spoiler:Piers']] more beneficial transformations compared to the norm.
** And even if you're you've become an uncontrollable and insane abomination hellbent on destroying everything around you, in some cases they maintain their sentience - particularly the Ja'vo forces in ''6'', and implied with Mutated Deborah when she merely pushes Helena to the side to get her out of the way rather than kill her outright.



* At the end of the Resident Evil 7 Beginning Hour if you manage to escape the house and report the police what happened no one believes it because you have LSD in your system. While this could be interpreted as the character using the drug in the past or that everything was a hallucination early on, after release of the main game and the reveal that the monsters are created by a fungus it makes sense he would show up with LSD in his system even if he never touched it. The reason for this is that LSD was originally created from chemicals found in certain fungi. Though this does bring up the worry that if he had enough in his system to create a false positive, would that mean he's already infected?

to:

* At the end of the Resident ''Resident Evil 7 Beginning Hour Hour'', if you manage to escape the house and report the police what happened no one believes it because you have LSD in your system. While this could be interpreted as the character using the drug in the past or that everything was a hallucination early on, after the release of the main game and the reveal that the monsters are created by a fungus it makes sense he would show up with LSD in his system even if he never touched it. The reason for this is that LSD was originally created from chemicals found in certain fungi. Though this does bring up the worry that if he had enough in his system to create a false positive, would that mean he's already infected?



* In Resident Evil 2, if you reach the police department without picking up any objects in normal mode, you'll see a zombie in a yellow vest and camouflage pants. This is Brad Vickers. He was the helicopter pilot in the first game. The last time you saw him, he was alive and well.
** No longer in the fridge as they show that Brad Vickers was killed in VideoGame/ResidentEvil3Nemesis

to:

* In Resident ''Resident Evil 2, 2'', if you reach the police department without picking up any objects in normal mode, you'll see a zombie in a yellow vest and camouflage pants. This is Brad Vickers. He was the helicopter pilot in the first game. The last time you saw him, he was alive and well.
** No longer in the fridge fridge, as they show that Brad Vickers was killed in VideoGame/ResidentEvil3Nemesis''VideoGame/ResidentEvil3Nemesis''.



** Even though it's canon she survived the mansion (both in ''Resident Evil 5'' and ''Umbrella Chronicles'') there's no evidence she survived the destruction of Raccoon City, since she never linked up with Jill, Leon and Claire, the cast of ''Outbreak,'' or even the Echo Six squad (and further, she's not even on the Wolf Pack's shitlist, just Chris, Jill, and Barry again), meaning it would've been very possible for her to have been left behind ''again'' in Raccoon City. Talk about bad luck.

to:

** Even though it's canon she survived the mansion (both in ''Resident Evil 5'' and ''Umbrella Chronicles'') Chronicles''), there's no evidence she survived the destruction of Raccoon City, since she never linked up with Jill, Leon Leon, and Claire, the cast of ''Outbreak,'' or even the Echo Six squad (and further, she's not even on the Wolf Pack's shitlist, just Chris, Jill, and Barry again), meaning it would've been very possible for her to have been left behind ''again'' in Raccoon City. Talk about bad luck.



* In the second movie, there is a scene where Jill Valentine and Angela Ashford are hiding from zombified dogs in a school's kitchen. Jill turns on all of the stoves, and runs out with Angela. Awaiting them outside is Alice ready to blow up the gas. This is all fine and dandy until you realize that Alice has no reason to be waiting for them, and certainly no reason to be conveniently smoking the cigarette(Which she got from where?)that she used to blow up the gas. She even has a fireproof blanket to cover up Angela with.

to:

* In the second movie, there is a scene where Jill Valentine and Angela Ashford are hiding from zombified dogs in a school's kitchen. Jill turns on all of the stoves, and runs out with Angela. Awaiting them outside is Alice ready to blow up the gas. This is all fine and dandy until you realize that Alice has no reason to be waiting for them, and certainly no reason to be conveniently smoking the cigarette(Which cigarette (Which she got from where?)that where?) that she used to blow up the gas. She even has a fireproof blanket to cover up Angela with.
28th Feb '17 7:43:32 PM Linkster291
Is there an issue? Send a Message



to:

* At the end of the Resident Evil 7 Beginning Hour if you manage to escape the house and report the police what happened no one believes it because you have LSD in your system. While this could be interpreted as the character using the drug in the past or that everything was a hallucination early on, after release of the main game and the reveal that the monsters are created by a fungus it makes sense he would show up with LSD in his system even if he never touched it. The reason for this is that LSD was originally created from chemicals found in certain fungi. Though this does bring up the worry that if he had enough in his system to create a false positive, would that mean he's already infected?
31st Jan '17 8:50:38 PM santos32
Is there an issue? Send a Message



to:

* By coincidence (or possibly not), Leon's roles in the three CGI movies actually run parallel to the three games he's appeared in.
** ''2'' and ''Degeneration'' has Leon team up with Claire to stop a small-town zombie outbreak. The final monster faced here is a human who infected himself with the G-virus and seeks to mate with a close female relative, which the duo must protect.
** ''4'' and ''Damnation'' are primarily solo missions where he investigates a Plagas outbreak in a European country.
** ''6'' and ''Vendetta'' have Leon and Chris cooperate to stop a viral outbreak in a major city.
29th Dec '16 12:32:26 PM DustSnitch
Is there an issue? Send a Message


* Why is there a noticeable drop in Rebecca Chambers' abilities between RE 0 and RE 1? When RE 0 starts, it's night. When it ends, it's dawn. When RE 1 starts, it's night again. When RE 1 ends, it's dawn. It's likely the poor girl was starting to suffer from serious starvation, thirst and sleep deprivation to such a degree that being functional at all takes a big kind of {{Badass}}.

to:

* Why is there a noticeable drop in Rebecca Chambers' abilities between RE 0 and RE 1? When RE 0 starts, it's night. When it ends, it's dawn. When RE 1 starts, it's night again. When RE 1 ends, it's dawn. It's likely the poor girl was starting to suffer from serious starvation, thirst and sleep deprivation to such a degree that being functional at all takes a big kind of {{Badass}}.badass.
2nd Sep '16 1:18:40 AM Godzillafan93
Is there an issue? Send a Message



to:

*** It still counts for people playing the game for the first time, since it has unfortunate implications for his teammates. After all, if Brad's dead, where are everyone else? A file later reveals Chris, Jill, and Barry are in Europe dealing with Umbrella's HQ (this is then retconned bafflingly into just Chris and Barry to make way for ''Resident Evil 3''), but that still leaves us with our next question:
*Where's Rebecca? She's not mentioned in any files post ''Resident Evil'' until ''Resident Evil 2'' for the N64 added a file tying into the as-then unreleased (and planned for the N64) ''Resident Evil Zero'' which more or less summarizes that game. Still, this is just a port of the game outside the series proper (although the files are still canon, as they also allude to ''Code Veronica''), meaning the next ''mainline'' reference to Rebecca wouldn't come until ''Resident Evil 5'', a full ten years after the first game. Since only Chris, Jill, and Barry are mentioned in the supplementary files in Re2, one could be forgiven for assuming Jill's scenario is canon, and Rebecca either didn't survive the Mansion...or Chris wasn't around to meet her and she was left behind.
**Even though it's canon she survived the mansion (both in ''Resident Evil 5'' and ''Umbrella Chronicles'') there's no evidence she survived the destruction of Raccoon City, since she never linked up with Jill, Leon and Claire, the cast of ''Outbreak,'' or even the Echo Six squad (and further, she's not even on the Wolf Pack's shitlist, just Chris, Jill, and Barry again), meaning it would've been very possible for her to have been left behind ''again'' in Raccoon City. Talk about bad luck.
2nd Sep '16 1:03:22 AM Godzillafan93
Is there an issue? Send a Message

Added DiffLines:

** He's also given up smoking recently. Think about it: he's carrying gum, which former smokers carry to ward off nicotine cravings, although this in and of itself isn't a sign. However, he immediately offers gum to Luis when he asks him for a smoke, a jump most people wouldn't make unless that's what they use gum for.
16th Jun '16 11:33:29 PM santos32
Is there an issue? Send a Message

Added DiffLines:

** RE 7: The decision to go back to the series' horror roots and remove most of the combat is justified by players taking the roles of civilians and none of the series' main protagonists.
31st Mar '16 1:39:19 PM MrDeath
Is there an issue? Send a Message


* People tend to forget that Resident Evil is not only about zombies and never will only be about zombies. Why? The original title is "Biohazard". And what do biohazards do? They turn people into not only zombies but also monsters. Even animals like dogs as well as elephants can be infected. Of course, there's those deadly plants as well. And what do people do when facing such monsters? They fight for survival, something which is present in all Resident Evil games, especially Resident Evil 4, 5 & 6.
31st Mar '16 9:44:44 AM justpassingby
Is there an issue? Send a Message

Added DiffLines:

* People tend to forget that Resident Evil is not only about zombies and never will only be about zombies. Why? The original title is "Biohazard". And what do biohazards do? They turn people into not only zombies but also monsters. Even animals like dogs as well as elephants can be infected. Of course, there's those deadly plants as well. And what do people do when facing such monsters? They fight for survival, something which is present in all Resident Evil games, especially Resident Evil 4, 5 & 6.
26th Mar '16 8:15:43 PM Raikoh
Is there an issue? Send a Message



to:

** And even if you're become an uncontrollable and insane abomination hellbent on destroying everything around you, in some cases they maintain their sentience - particularly the Ja'vo forces in ''6'', and implied with Mutated Deborah when she merely pushes Helena to the side to get her out of the way rather than kill her outright.
This list shows the last 10 events of 57. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Fridge.ResidentEvil