History Fridge / PlanescapeTorment

18th Aug '16 4:09:21 AM corax
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**I thought he became mortal because, you know, he merged with his mortality.
18th Jul '16 10:07:14 PM RemiV
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* One reason he is so ready to face his fate in the best ending, especially after he merges with The Transcendent One? He has regained all the memories of every single one of his past incarnations. He has experienced all that life has to offer, he has gained all the skills, strength, and knowledge he possibly could. Even in the end, he doesn't truly "die" in a normal sense, he is dragged down into the Blood War with body, mind, and soul.
* Why is he so confident when he head towards the nearby battle, just grabbing whatever weapon is laying nearby? He is a master of it, as he has mastered all things he could possibly master during his many lives. Bonus being that, one way or the other, he is still immortal, and he may still have all the powers he gained from his incarnations.



* The entire game is about cruelty and abuse, and the potential cyclical nature of these. Notably, we never find out what the Nameless One did to damn himself initially, but we see reflections of his horrors in many [=NPCs=] and party members.

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* The entire game is about cruelty and abuse, and the potential cyclical nature of these. Notably, we never find out what the Nameless One did to damn himself initially, but we see reflections of his horrors in many [=NPCs=] and party members.
members.
1st Mar '15 5:14:10 AM SeptimusHeap
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** Also, this game was adapted from ''DungeonsAndDragons'' rules. Now, what shape does a D20 take?

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** Also, this game was adapted from ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' rules. Now, what shape does a D20 take?
29th Jan '15 12:53:39 PM Hawaii_Knut
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* [[https://www.youtube.com/watch?v=ixv_jRI6VqY The Main Theme]] captivates the game's plot. There's first the gloomy part when The Nameless One wakes up, lost and confused, then the uplifting part where he makes progress, then the up-beat part which is the climax and lastly the fade down where he has concluded his journey and ends his life.
7th Oct '14 6:39:15 PM SuperLlama
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* An unwritten rule in ''TabletopGames/Planescape'' is that [[TheDreaded the Lady of Pain]] [[LordBritishPostulate has no stats. Ever.]] How did ''Torment'' convey this? By having her only appear in FMV cutscenes, where the developers would never have to stat her, even to tag her as invincible or something similar.

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* An unwritten rule in ''TabletopGames/Planescape'' ''TabletopGames/{{Planescape}}'' is that [[TheDreaded the Lady of Pain]] [[LordBritishPostulate has no stats. Ever.]] How did ''Torment'' convey this? By having her only appear in FMV cutscenes, where the developers would never have to stat her, even to tag her as invincible or something similar.
7th Oct '14 6:38:51 PM SuperLlama
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* An unwritten rule in Planescape is that the Lady of Pain [[LordBritishPostulate has no stats. Ever.]] How did ''Torment'' convey this? By having her only appear in FMV cutscenes, where the developers would never have to stat her, even to tag her as invincible or something similar.

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* An unwritten rule in Planescape ''TabletopGames/Planescape'' is that [[TheDreaded the Lady of Pain Pain]] [[LordBritishPostulate has no stats. Ever.]] How did ''Torment'' convey this? By having her only appear in FMV cutscenes, where the developers would never have to stat her, even to tag her as invincible or something similar.
7th Oct '14 6:36:59 PM SuperLlama
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* An unwritten rule in Planescape is that the Lady of Pain has no stats. Ever. How did ''Torment'' convey this? By having her only appear in FMV cutscenes, where the developers would never have to stat her, even to tag her as invincible or something similar.

to:

* An unwritten rule in Planescape is that the Lady of Pain [[LordBritishPostulate has no stats. Ever. ]] How did ''Torment'' convey this? By having her only appear in FMV cutscenes, where the developers would never have to stat her, even to tag her as invincible or something similar.
7th Oct '14 6:36:06 PM SuperLlama
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* An unwritten rule in Planescape is that the Lady of Pain has no stats. Ever. How did ''Torment'' convey this? By having her only appear in FMV cutscenes, where the developers would never have to stat her, even to tag her as invincible or something similar.
28th Oct '13 2:08:11 PM TheMysteriousTroper
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* The entire game is about cruelty and abuse, and the potential cyclical nature of these. Notably, we never find out what the Nameless One did to damn himself initially, but we see reflections of his horrors in many NPCs and party members.

to:

* The entire game is about cruelty and abuse, and the potential cyclical nature of these. Notably, we never find out what the Nameless One did to damn himself initially, but we see reflections of his horrors in many NPCs [=NPCs=] and party members.
14th Oct '13 9:32:07 PM ThallianGold
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* The entire game is about cruelty and abuse, and the potential cyclical nature of these. Notably, we never find out what the Nameless One did to damn himself initially, but we see reflections of his horrors in many NPCs and party members.
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