History Fridge / MassEffect3

10th Oct '17 3:28:47 PM MCanter89
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* Why are there no salarian husks? Because, as Harbinger puts in in [=ME2=], salarians are unsuitable for harvesting due to their "fragile" genome. They can't be made into new Reapers, and by extension seem unsuitable for being fodder for new husks. Which goes a long way to explaining why the Reapers never attack salarian space until near the war's climax: it's not due to the location of salarian space at all, but rather that war against the salarians would be a resource sinkhole. The Reapers would tie up capital ships constantly ferrying in fresh troops because they couldn't harvest the locals, and in the end the Reapers gain nothing out of such a war besides the destruction of the salarians.
* Throughout ''Mass Effect 3'', none of the ''Mass Effect 2'' squadmates, except for Tali and Garrus, return to Shepard's team. This might bother some people, but there's a good reason for it: the team Shepard assembled throughout ''Mass Effect 2'' was somewhat passive and reactive: they were recruited by a leader and followed their orders. In ''Mass Effect 3'', all of them are making active efforts against the Reapers. They can't rejoin Shepard's team because they're now leaders in their own right, with their own responsibilities. Shepard inspired their team and turned them from passive followers into proactive doers.
* If [[spoiler:Clone Shepard]] and Brooks are like Shepard and Miranda, then it is highly likely (especially if you're playing a Male Shepard who romanced her) the two are actually in a romantic relationship. Taking things in this light throws Brooks' comments to Shepard at the end of the [[spoiler: Normandy mission(especially the "You know you'll miss me")]] come across more flirtatiously.

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* Why are there no salarian husks? Because, as Harbinger puts in in [=ME2=], ''[=ME2=]'', salarians are unsuitable for harvesting due to their "fragile" genome. They can't be made into new Reapers, and by extension seem unsuitable for being fodder for new husks. Which goes a long way to explaining why the Reapers never attack salarian space until near the war's climax: it's not due to the location of salarian space at all, but rather that war against the salarians would be a resource sinkhole. The Reapers would tie up capital ships constantly ferrying in fresh troops because they couldn't harvest the locals, and in the end end, the Reapers gain nothing out of such a war besides the destruction of the salarians.
* Throughout ''Mass Effect 3'', none of the ''Mass Effect 2'' squadmates, except for Tali and Garrus, return to Shepard's team. This might bother some people, but there's a good reason for it: the team Shepard assembled throughout ''Mass Effect 2'' was somewhat passive and reactive: they were recruited by a leader and followed their orders. In ''Mass Effect 3'', all of them are making active efforts against the Reapers. They can't rejoin Shepard's team because they're now leaders in their own right, with their own responsibilities. Shepard inspired their team and turned them from passive followers into proactive doers.
doers.
* If [[spoiler:Clone Shepard]] and Brooks are like Shepard and Miranda, then it is highly likely (especially if you're playing a Male Shepard who romanced her) the two are actually in a romantic relationship. Taking things in this light throws Brooks' comments to Shepard at the end of the [[spoiler: Normandy mission(especially [[spoiler:''Normandy'' mission (especially the "You know you'll miss me")]] come across more flirtatiously. flirtatiously.



* Sanctuary takes place where you first fought the Collectors. Cerberus had made it a Nazi concentration camp. Think about that for a moment: if they hadn't before this puts them well over the [[MoralEventHorizon Moral Event...Horizon.]]

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* Sanctuary takes place where you first fought the Collectors. Cerberus had made it a Nazi concentration camp. Think about that for a moment: if they hadn't before before, this puts them well over the [[MoralEventHorizon Moral Event...Horizon.]]Event... Horizon]].



* Another reason for [=CAT6's=] name: "6" looks a lot like a capital G. [[spoiler:They're employed by a clone - a duplicate created from your DNA - and the DNA bases are Cytosine, Adenine, Thymine and Guanine - CATG

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* Another reason for [=CAT6's=] name: "6" looks a lot like a capital G. [[spoiler:They're employed by a clone - a (a duplicate created from your DNA - DNA), and the DNA bases are Cytosine, Adenine, Thymine Thymine, and Guanine - CATG– CATG.]]



* EDI is a talented enough hacker to beat Cerberus; why doesn't she have AI Hacking, even though Legion did? Four reasons (five if you count the Doylist explanation that it would be redundant with Tali). One: Legion has more than a thousand runtimes, so it can dedicate some to hacking, while EDI - for all her intelligence - doesn't have the same gift for parallel processing, especially since she has to reserve some attention for looking after the Normandy. Two: EDI is more susceptible to viruses and hacking than Legion, since geth systems include a ton of specialised anti-tampering mechanisms; she'd clearly prefer not to risk succumbing to some horrible virus Cerberus packaged into that turret, ''especially'' after the Overlord DLC. Three: as an unshackled AI who has strong moral opinions about synthetic rights, it makes sense that she'd be reluctant to use what amounts to mind control on other synthetics. Four: Dr. Eva Core was a self-contained robot, but EDI is linked up to the Normandy (hence her collapsing momentarily during the Citadel DLC). She may not have the bandwidth and transmission power available to launch hacking attempts as well as receive from the Normandy, where all of EDI's physical servers are located.
* The Blood Pack, Eclipse, and Blue Suns don't have as big an impact on the galaxy in 3 as they did in 2. In 2, they were each an effective NGOSuperpower, with huge influence over the Terminus Systems, and while Aria pulls them together into an impressive fighting force, they don't quite have the power one would expect. The reason? ''Shepard''. You spent the majority of your time in the second game shooting up Blood Pack, Eclipse, and Blue Sun mercs. You tear apart multiple operations they're carrying out. You end up annihilating their presence on Omega by killing their leaders. You end up wiping out a huge chunk of their operations on Illium as well as killing one of their biggest backers. You then kill one of the Blood Pack's biggest supporters on Tuchunka while going after Maelon. And depending on how you end Zaeed's loyalty mission, you either kill another Blue Suns leader or send him fleeing in terror ''on the Blue Suns' own home base planet''. The once-mighty mercenary armies and navies have reached a point where Aria can seize control of them because Shepard spent two-thirds of the second game ''wrecking their shit.''

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* EDI is a talented enough hacker to beat Cerberus; why doesn't she have AI Hacking, even though Legion did? Four reasons (five if you count the Doylist explanation that it would be redundant with Tali). One: Legion has more than a thousand runtimes, so it can dedicate some to hacking, while EDI - for all her intelligence - doesn't have the same gift for parallel processing, especially since she has to reserve some attention for looking after the Normandy. Two: EDI is more susceptible to viruses and hacking than Legion, since geth systems include a ton of specialised anti-tampering mechanisms; she'd clearly prefer not to risk succumbing to some horrible virus Cerberus packaged into that turret, ''especially'' after the Overlord DLC. Three: as an unshackled AI who has strong moral opinions about synthetic rights, it makes sense that she'd be reluctant to use what amounts to mind control on other synthetics. Four: Dr. Eva Core Coré was a self-contained robot, but EDI is linked up to the Normandy (hence her collapsing momentarily during the Citadel DLC). She may not have the bandwidth and transmission power available to launch hacking attempts as well as receive from the Normandy, where all of EDI's physical servers are located.
* The Blood Pack, Eclipse, and Blue Suns don't have as big an impact on the galaxy in 3 ''3'' as they did in 2. ''2''. In 2, ''2'', they were each an effective NGOSuperpower, with huge influence over the Terminus Systems, and while Aria pulls them together into an impressive fighting force, they don't quite have the power one would expect. The reason? ''Shepard''. You spent the majority of your time in the second game shooting up Blood Pack, Eclipse, and Blue Sun mercs. You tear apart multiple operations they're carrying out. You end up annihilating their presence on Omega by killing their leaders. You end up wiping out a huge chunk of their operations on Illium as well as killing one of their biggest backers. You then kill one of the Blood Pack's biggest supporters on Tuchunka Tuchanka while going after Maelon. And depending on how you end Zaeed's loyalty mission, you either kill another Blue Suns leader or send him fleeing in terror ''on the Blue Suns' own home base planet''. The once-mighty mercenary armies and navies have reached a point where Aria can seize control of them because Shepard spent two-thirds of the second game ''wrecking their shit.''



** [[spoiler:Possibly. Saren's stated (conscious) goals seemed dissimilar to those of the Reapers (his unconscious goals), and he wanted to make organics ''useful'' to the Reapers through the blending, not to subvert the Reapers' reason to exist through synthesis (the motive seemed as important as the means). Remember, TIM desired control of the Reapers despite his deep indoctrination right up until the bullet, and this was an option they were not terribly keen on whether TIM or Shepard was the new controller, according to the Catalyst. An indoctrinated person likely finds themselves working against their higher order thoughts if they're introspective enough to perceive the effects, such as Benezia. Their desires still exist in lower (not a gibbering husk) levels of indoctrination, and those still tend to form the rationalizations for the things they do. Unfortunately, we'll only really know if Shepard was indoctrinated and working towards the Reapers' goals when there's a sequel that broaches the subject of the Reapers' fate, and Bioware then stands by the extended endings. The possibility was certainly there in the earlier drafts of ''VideoGame/MassEffect3'''s conclusion, and the dream sequences and Earth kid seem to imply the early stages of indoctrination. Which leads to the ultimate fridge horror: not knowing whether or not you were indoctrinated.]]
* [[spoiler: This bit of fridge horror hit me recently about the Destroy ending. It is established in ''VideoGame/MassEffect2'' that a Reaper doesn't stop indoctrinating people and trying to further its agenda just because it is dead. The reaper corpse that was being researched had been dead for how many thousands of years and yet it only took it days to invade, warp, and take over the minds of the research team. At least some of whom had to voluntarily subject themselves to becoming husks. As one NPC put it "Even dead Gods can dream". Now...fast forward to the Destroy ending. The Alliance has won the day. The Reapers are destroyed, tumbling to the ground in lifeless piles. For the first time in years the collective peoples of the galaxy give out a triumphant cry and a sigh of relief and turn from war to focusing on rebuilding. All the while on every single colonized planet in the galaxy, right in the midst of the very population centers the victors are going to be working rebuilding, literally hundreds if not thousands of dead Gods lay...dreaming. Makes one wonder what effect that will have on the rebuilding of the various societies, and if maybe the Destroy part of that ending wasn't actually talking about the synthetics and the reapers...]]

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** [[spoiler:Possibly. Saren's stated (conscious) goals seemed dissimilar to those of the Reapers (his unconscious goals), and he wanted to make organics ''useful'' to the Reapers through the blending, not to subvert the Reapers' reason to exist through synthesis (the motive seemed as important as the means). Remember, TIM desired control of the Reapers despite his deep indoctrination right up until the bullet, and this was an option they were not terribly keen on whether TIM or Shepard was the new controller, according to the Catalyst. An indoctrinated person likely finds themselves working against their higher order thoughts if they're introspective enough to perceive the effects, such as Benezia. Their desires still exist in lower (not a gibbering husk) levels of indoctrination, and those still tend to form the rationalizations for the things they do. Unfortunately, we'll only really know if Shepard was indoctrinated and working towards the Reapers' goals when there's a sequel that broaches the subject of the Reapers' fate, and Bioware then stands by the extended endings. The possibility was certainly there in the earlier drafts of ''VideoGame/MassEffect3'''s ''Mass Effect 3'''s conclusion, and the dream sequences and Earth kid seem to imply the early stages of indoctrination. Which leads to the ultimate fridge horror: not knowing whether or not you were indoctrinated.]]
* [[spoiler: This [[spoiler:This bit of fridge horror hit me recently about the Destroy ending. It is established in ''VideoGame/MassEffect2'' that a Reaper doesn't stop indoctrinating people and trying to further its agenda just because it is dead. The reaper corpse that was being researched had been dead for how many thousands of years and yet it only took it days to invade, warp, and take over the minds of the research team. At least some of whom had to voluntarily subject themselves to becoming husks. As one NPC put it "Even dead Gods can dream". Now...fast forward to the Destroy ending. The Alliance has won the day. The Reapers are destroyed, tumbling to the ground in lifeless piles. For the first time in years the collective peoples of the galaxy give out a triumphant cry and a sigh of relief and turn from war to focusing on rebuilding. All the while on every single colonized planet in the galaxy, right in the midst of the very population centers the victors are going to be working rebuilding, literally hundreds if not thousands of dead Gods lay...dreaming. Makes one wonder what effect that will have on the rebuilding of the various societies, and if maybe the Destroy part of that ending wasn't actually talking about the synthetics and the reapers...]]



** Remember what Mordin said too. [[BodyHorror "No glands replaced by tech, no digestive system replaced by tech. No soul replaced by tech"]] This applies to the Reapers too. He also claims that if these things were truly "living" even in Reaper form, you would find evidence of culture, artistic expression even. All the Reapers do is reap, harvest, construct new reapers, sanitize the galaxy of all evidence of their reaping, hibernate, monitor for organic synthetic conflict then begin all over again. No independent thought outside of Catalyst's directives, no alternate interests pursued, no philosophy, no metaphysics, no research into better superluminal propulsion, no research into astrophysics, no exploration of other galaxies. Even if that knowledge existed in preserved brains, it hasn't been put to any use for millions of years. Only slaves following Catalyst's orders. Whatever they once knew was lost for good when they were reaped, as that knowledge never saw any usage.

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** Remember what Mordin said said, too. [[BodyHorror "No glands replaced by tech, no digestive system glands; replaced by tech. No soul digestive system; replaced by tech"]] tech. No soul; replaced by tech."]] This applies to the Reapers Reapers, too. He also claims that if these things were truly "living" even in Reaper form, you would find evidence of culture, artistic expression even. All the Reapers do is reap, harvest, construct new reapers, sanitize the galaxy of all evidence of their reaping, hibernate, monitor for organic synthetic conflict then begin all over again. No independent thought outside of Catalyst's directives, no alternate interests pursued, no philosophy, no metaphysics, no research into better superluminal propulsion, no research into astrophysics, no exploration of other galaxies. Even if that knowledge existed in preserved brains, it hasn't been put to any use for millions of years. Only slaves following Catalyst's orders. Whatever they once knew was lost for good when they were reaped, as that knowledge never saw any usage.



* In one of his logs, Henry Lawson says [[spoiler: about Sanctuary experiments: ''This is assembly-line science; The sheer brute force of numbers and repetition '''doing the thinking''' for us'']]: now compare that to what [[spoiler: The Catalyst does: it is repeating the same experiment over and over again on a galactic scale: Lawson ruthlessly treated thousands on refugees like guinea pigs: the Catalyst ruthlessly treated '''thousands of intelligent species''' like guinea pigs]]. But the worst part is that '''it worked''': [[spoiler: its reasonings are actually sound: the Leviathans were part of the problem: by enthralling intelligent organic species, they gave no choice '''but''' rebellion to their tributaries' synthetic creations. Removing them from the equation gave intelligent species the chance to build independent polities; placing Mass Relays close to planets home to intelligent life, it made it easier for civilizations to develop FTL and meet with one another]] [[spoiler: '''before''' inventing AIs, and the Harvest pushed desperate civilizations to imagine the Crucible, transfer the concept to their successors via time capsules, who in turn refined the concept until eventually one civilization managed, by sheer random chance to engender someone [[OneManArmy skilled]], [[UnluckilyLucky lucky]] and [[{{Determinator}} muleheaded]] enough to keep the Reapers on their toes while her compatriots and allies built and delivered the device: ''the sheer brute force of numbers and repetition'' '''did''' provide the Catalyst with a new solution]]

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* In one of his logs, Henry Lawson says [[spoiler: about [[spoiler:about Sanctuary experiments: ''This is assembly-line science; The sheer brute force of numbers and repetition '''doing the thinking''' for us'']]: now compare that to what [[spoiler: The Catalyst does: it is repeating the same experiment over and over again on a galactic scale: Lawson ruthlessly treated thousands on refugees like guinea pigs: the Catalyst ruthlessly treated '''thousands of intelligent species''' like guinea pigs]]. But the worst part is that '''it worked''': [[spoiler: its reasonings are actually sound: the Leviathans were part of the problem: by enthralling intelligent organic species, they gave no choice '''but''' rebellion to their tributaries' synthetic creations. Removing them from the equation gave intelligent species the chance to build independent polities; placing Mass Relays close to planets home to intelligent life, it made it easier for civilizations to develop FTL and meet with one another]] [[spoiler: '''before''' inventing AIs, and the Harvest pushed desperate civilizations to imagine the Crucible, transfer the concept to their successors via time capsules, who in turn refined the concept until eventually one civilization managed, by sheer random chance to engender someone [[OneManArmy skilled]], [[UnluckilyLucky lucky]] and [[{{Determinator}} muleheaded]] enough to keep the Reapers on their toes while her compatriots and allies built and delivered the device: ''the sheer brute force of numbers and repetition'' '''did''' provide the Catalyst with a new solution]]
10th Oct '17 10:58:11 AM MCanter89
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** First [[spoiler: due to the nature of the ending the cycle is broken and now all living beings have "advanced" to the next step.]]

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** First [[spoiler: due [[spoiler:due to the nature of the ending the cycle is broken and now all living beings have "advanced" to the next step.]]









* Ironically one set up by the game series itself: In Mass Effect 2, you can come across a group of servicemen talking about how, since there is no friction in a vacuum, rounds fired in space will keep going until they hit ''something.'' They specifically say, "It could be a ship, or the planet ''behind'' the ship." Cut to the final battle in Mass Effect 3, where the entire allied fleet unloads thousands of rounds on the Reaper fleet assembled in front of Earth. Many of those shots can be seen passing through the Reaper formation. Basically they're pulverizing one side of planet Earth with thousands of rounds that we are told each have the power of a nuclear weapon.
** Earth diameter is around 12 000 km, her orbit around 300 000 000. And the fleet made jump to pluton orbit, which is around 5 250 000 000 km from earth. Space is really fucking HUGE. Lets say the odd aren't that bad.
* Regardless of which ending you get in Mass Effect 3, [[spoiler:the destruction of the Mass Relays means galactic civilization is over, any colony that relies on trade or transport for survival is screwed, and every Turian, Krogan, Asari, Salarian, Quarian and Geth who joined your fleet is pretty much stuck in the Sol system. For most of these races, it wouldn't be ''that'' bad; they likely brought soldiers of both gender (where applicable) into the fight, and can probably sustain a population. However, it's unlikely that the Krogans brought any fertile females with them (aside from Eve, if she survived), so despite their long lives, they're ultimately doomed.]]
** With [=FTL=] drive, it's not as bad as it sounds. Current technology allows ships to travel 5,000 times the speed of light. The Milky Way galaxy is roughly 100,000 lightyears across. Even [[spoiler: with the mass relays destroyed]], it's a 20 year trip from one end of the galaxy to the other. [[spoiler: Commerce is done for, but at least all those stranded aliens will get to see home again.]]
** But some Salarians won't, neither will the Vorcha.

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* Ironically one set up by the game series itself: In Mass ''Mass Effect 2, 2'', you can come across a group of servicemen talking about how, since there is no friction in a vacuum, rounds fired in space will keep going until they hit ''something.'' ''something''. They specifically say, "It could be a ship, or the planet ''behind'' the ship." Cut to the final battle in Mass ''Mass Effect 3, 3'', where the entire allied fleet unloads thousands of rounds on the Reaper fleet assembled in front of Earth. Many of those shots can be seen passing through the Reaper formation. Basically Basically, they're pulverizing one side of planet Earth with thousands of rounds that we are told each have the power of a nuclear weapon.
** Earth diameter is around 12 000 12,000 km, her orbit around 300 000 000. 300,000,000. And the fleet made jump to pluton orbit, which is around 5 250 000 000 5,250,000,000 km from earth.Earth. Space is really fucking HUGE. Lets say the odd odds aren't that bad.
* Regardless of which ending you get in Mass ''Mass Effect 3, 3'', [[spoiler:the destruction of the Mass Relays mass relays means galactic civilization is over, any colony that relies on trade or transport for survival is screwed, and every Turian, Krogan, Asari, Salarian, Quarian turian, krogan, asari, salarian, quarian, and Geth geth who joined your fleet is pretty much stuck in the Sol system. For most of these races, it wouldn't be ''that'' bad; they likely brought soldiers of both gender (where applicable) into the fight, and can probably sustain a population. However, it's unlikely that the Krogans krogan brought any fertile females with them (aside from Eve, if she survived), so despite their long lives, they're ultimately doomed.]]
** With [=FTL=] FTL drive, it's not as bad as it sounds. Current technology allows ships to travel 5,000 times the speed of light. The Milky Way galaxy is roughly 100,000 lightyears light-years across. Even [[spoiler: with [[spoiler:with the mass relays destroyed]], it's a 20 year 20-year trip from one end of the galaxy to the other. [[spoiler: Commerce [[spoiler:Commerce is done for, but at least all those stranded aliens will get to see home again.]]
** But some Salarians salarians won't, neither will the Vorcha.vorcha.



** [[spoiler:The Turian and Quarian is in trouble because of their dependency on dextro food, something that isn't naturally found in the Sol system]].
*** [[spoiler:Not necessarily. Quarians require a hermetically sealed environment and Mass Effect 2 had you on a garden ship. They likely grow their own food aboard the vessels, which can be shared with the Turians]].
** Oh, and [[spoiler:Jacob]]'s never going to see his daughter. Cheers!
** [[spoiler: Either Tali and Garrus will starve to death because they can't eat the same food as the rest of the crew, or the rest of the crew will starve, leaving them alone.]] And Javik [[spoiler: will never get to mark the graves of his team and lay them to rest, and will probably just end up killing himself]].
** [[spoiler:There aren't much hope for the humans either; Joker probably won't last long with his disease, and the crew aren't even remotely large enough to uphold a genetically diverse population. Even if the homosexual crew members were forced to procreate too, it will only be a few generations before their descendants will have to resort to interbreeding]].
*** BUT, [[spoiler: If you chose the Synthesis ending, a lot of that may be a non-issue. After all, EDI doesn't need to eat, and if everyone is now essentially singularitized, merging the the best of machine and organic, Joker may not even HAVE Vrolik syndrome anymore, since, when have you ever heard of a machine having brittle bones?]]
** Spoilers for Extended Cut. [[spoiler: The Extended Cut versions of the endings essentially remove most of this FridgeHorror, particularly in the Synthesis ending, where the Reapers remain, "...helping to rebuild. Where once they threatened us with extinction, they now bring the collective knowledge of the cultures that came before." In Control, Shepard-Reaper promises to use the Reapers to guard life and help it grow, under its watchful eye. But even in Destroy, things are largely hopeful. Admiral Hackett explains that though they suffered heavy losses and that the relays are "''severely damaged''", they have won. He claims they can rebuild all they have lost, even showing an image of the Citadel rebuilt. Also, in all the High EMS endings (except for the new "Refusal" ending) there are images of all the various surviving species, living and thriving on their own worlds, confirming, if not exactly explaining how, that they all return home. And lastly, the Normandy is also shown leaving the garden world, apparently after repairing the ship. All the surviving crew members are alive and healthy looking. Have a low EMS however and things start to go very wrong very fast.]]
* In the epilogue of the game, we have [[spoiler: the Stargazer apparently reciting the tale of Commander Shepard to a child on some alien planet]], as in the plot of the ''entire series''. So if the entire series is told from this perspective, does that mean [[spoiler: the Stargazer]] left ''nothing'' out? So s/he told a young child about the genocidal space racists, the grisly Collector abductions, the horrific Reaper War, Cerberus' biotic death camps, the [[spoiler: Cerberus facility on Horizon]], the murderous sexual predator/SerialKiller Ardat-Yakshi, and the intimate details of Commander Shepard's [[RomanceSidequest sex life?]] Someone get that kid to a counselor soon.
* Every organic species is affected by synthesis, which would mean that animals and even plant life would be affected, meaning that our entire food supply is now partially synthetic. Another point is that even some of what we breathe is synthetic.

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** [[spoiler:The Turian turians and Quarian is quarians are in trouble because of their dependency on dextro food, something that isn't naturally found in the Sol system]].
*** [[spoiler:Not necessarily. Quarians require a hermetically sealed environment environment, and Mass ''Mass Effect 2 2'' had you on a garden ship. They likely grow their own food aboard the vessels, which can be shared with the Turians]].
turians.]]
** Oh, and [[spoiler:Jacob]]'s never going to see his daughter.child. Cheers!
** [[spoiler: Either [[spoiler:Either Tali and Garrus will starve to death because they can't eat the same food as the rest of the crew, or the rest of the crew will starve, leaving them alone.]] And Javik [[spoiler: will [[spoiler:will never get to mark the graves of his team and lay them to rest, and will probably just end up killing himself]].
** [[spoiler:There aren't isn't much hope for the humans humans, either; Joker probably won't last long with his disease, and the crew aren't isn't even remotely large enough to uphold a genetically diverse population. Even if the homosexual crew members crewmembers were forced to procreate procreate, too, it will only be a few generations before their descendants will have to resort to interbreeding]].
inbreeding.]]
*** BUT, [[spoiler: If [[spoiler:if you chose the Synthesis ending, a lot of that may be a non-issue. After all, EDI doesn't need to eat, and if everyone is now essentially singularitized, merging the the best of machine and organic, Joker may not even HAVE Vrolik syndrome anymore, since, when have you ever heard of a machine having brittle bones?]]
** Spoilers for Extended Cut. [[spoiler: The [[spoiler:The Extended Cut versions of the endings essentially remove most of this FridgeHorror, particularly in the Synthesis ending, where the Reapers remain, "...helping to rebuild. Where once they threatened us with extinction, they now bring the collective knowledge of the cultures that came before." In Control, Shepard-Reaper promises to use the Reapers to guard life and help it grow, under its watchful eye. But even in Destroy, things are largely hopeful. Admiral Hackett explains that though they suffered heavy losses and that the relays are "''severely damaged''", they have won. He claims they can rebuild all they have lost, even showing an image of the Citadel rebuilt. Also, in all the High EMS High-EMS endings (except for the new "Refusal" ending) ending), there are images of all the various surviving species, living and thriving on their own worlds, confirming, if not exactly explaining how, that they all return home. And lastly, the Normandy ''Normandy'' is also shown leaving the garden world, apparently after repairing the ship. All the surviving crew members crewmembers are alive and healthy looking. healthy-looking. Have a low EMS however EMS, however, and things start to go very wrong very fast.]]
* In the epilogue of the game, we have [[spoiler: the [[spoiler:the Stargazer apparently reciting the tale of Commander Shepard to a child on some alien planet]], as in the plot of the ''entire series''. So if the entire series is told from this perspective, does that mean [[spoiler: the [[spoiler:the Stargazer]] left ''nothing'' out? So s/he told a young child about the genocidal space racists, the grisly Collector abductions, the horrific Reaper War, Cerberus' Cerberus's biotic death camps, the [[spoiler: Cerberus [[spoiler:Cerberus facility on Horizon]], the murderous sexual predator/SerialKiller predator[=/=]SerialKiller Ardat-Yakshi, and the intimate details of Commander Shepard's [[RomanceSidequest sex life?]] life]]? Someone get that kid to a counselor soon.
soon.
* Every organic species is affected by synthesis, which would mean that animals and even plant life would be affected, meaning that our entire food supply is now partially synthetic. Another point is that even some of what we breathe is synthetic.



* In VideoGame/MassEffect3, a conversation between two asari, one a shell-shocked commando, can be heard. Repeated visits reveal the commando to have been a survivor of a Reaper attack on a farm on a planet called Tiptree. She had been escaping husks and other Reaper-converted monsters with a fifteen year-old girl named Hillary in tow. Eventually, Hillary became injured and would not stop crying, endangering them both. Unable to silence her, the commando, in desperation, ultimately shot the girl. This is pretty bad in itself... [[spoiler: and you later learn that Joker has family on Tiptree. He hasn't heard from his father, but he's pretty sure that his fifteen year-old sister, Hillary, made it off safely.]]

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* In VideoGame/MassEffect3, ''VideoGame/MassEffect3'', a conversation between two asari, one a shell-shocked commando, can be heard. Repeated visits reveal the commando to have been a survivor of a Reaper attack on a farm on a planet called Tiptree. She had been escaping husks and other Reaper-converted monsters with a fifteen year-old girl named Hillary in tow. Eventually, Hillary became injured and would not stop crying, endangering them both. Unable to silence her, the commando, in desperation, ultimately shot the girl. This is pretty bad in itself... [[spoiler: and [[spoiler:and you later learn that Joker has family on Tiptree. He hasn't heard from his father, but he's pretty sure that his fifteen year-old sister, Hillary, made it off safely.]]



* Biggest one of all, really; [[spoiler: Towards the end, the reapers capture the Citadel and bring it to earth to use as a reaper factory for the humans they're reaping down on Earth. Presumably, everyone on the citadel at the time was horrendously killed. Everyone you performed menial jobs for, everyone you helped. Everyone who's sad stories you overheard. All of them, dead.]]
** You can see [[spoiler: cars moving around inside the wards, and the wards seem otherwise undamaged. The Reapers probably just took the immediate control systems and left the rest of the Citadel's population alone rather than waste resources taking the entire Citadel when they knew they'd be fighting the combined armies and navies of the entire galaxy]].
** It has also been stated by one of the developers on Twitter that some of the population managed to escape the Citadel before the arms closed.

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* Biggest one of all, really; [[spoiler: Towards [[spoiler:Towards the end, the reapers Reapers capture the Citadel and bring it to earth Earth to use as a reaper Reaper factory for the humans they're reaping down on Earth. Presumably, everyone on the citadel Citadel at the time was horrendously killed. Everyone you performed menial jobs for, everyone you helped. Everyone who's sad stories you overheard. All of them, dead.]]
** You can see [[spoiler: cars [[spoiler:cars moving around inside the wards, and the wards seem otherwise undamaged. The Reapers probably just took the immediate control systems and left the rest of the Citadel's population alone rather than waste resources taking the entire Citadel when they knew they'd be fighting the combined armies and navies of the entire galaxy]].
** It has also been stated by one of the developers on Twitter that some of the population managed to escape the Citadel before the arms closed.



* Whichever way you slice them, each of the endings qualify especially [[spoiler:when you take into account the destruction of the Mass Relays. Mass Effect tech in general ''isn't'' destroyed if the Crucible is built and defended properly, so everyone probably still has FTL. The problem is that without the Mass Relays, there's no fast way to cross the galaxy. Everyone who came to aid you in the final battle, if they weren't killed, are now facing a ''decades-long'' trip back home at the very ''least''. More likely, they're trapped in the Orion Arm, as those big gaps you see on the galaxy map are ''much'' further than any ship can make without a drive discharge. And no other species has a homeworld in the arm. The same goes for the krogan left to deal with remaining Reaper forces on Palaven. Hell, most ''homeworlds'' have almost NO planets within drive range.]] Goddamn you, Bioware.
** [[spoiler: Worse still, with all options for Shepard inevitably leading to this nightmarish scenario, this leads to one unthinkable conclusion: for all of Cerberus' crimes against humanity, all the liquefied and husked humans, all the massacred innocents... the Illusive Man was RIGHT. He had the ONLY viable solution, and Shepard KILLED HIM. Once all that despair sinks in, all this hopeless struggle suddenly surfacing inside your mind for what it is... the most horrible options suddenly seem a small price to pay for a fighting chance. [[TheFourthWallWillNotProtectYou Is this what indoctrination feels like?]] Is that what Saren felt all those years ago when he joined the Geth, killed Nilus and went rogue?]]
** [[spoiler: Even worse are the implications from just who is left behind(assuming you got the optimum from your choices in-game). The Quarians just regained their homeworld (possibly peacefully with the Geth) and now have no way to get back to it. If you talk to Tali, it makes it worse when you learn that the Geth are helping them climate back to Rannoch's atmosphere and now have no way to get back. Almost all the Turians and most of the Asari now have no way to repair their ailing homeworlds. Arguably the Krogan get off the best because even though Wrex is stuck on Earth, "Eve" is still on Tuchanka (assuming she survives). Plus, on a personal note, Tali, who was so happy to finally be back on Rannoch, is stuck on another planet (I think, clear me up with this if the ending implies the Normandy is back on Earth) that doesn't even have civilization to give the hope of intergallactic space travel in the future. What the hell, Creator/BioWare!?]]
** [[spoiler: The Extended Cut retcons this so that the relays were just damaged, not destroyed, and can be repaired.]]
* Even if you didn't [[spoiler: give the collector base to Cerberus]] in Mass Effect 2, In Mass Effect 3 a good bit of allied chatter consists of disbelief about the technological leaps Cerberus has taken. But for players who did all of the side quests in Mass Effect 2, much of the their time was previously helping scientists, investigating monuments and crashed ships, and finding Prothean Artifacts. [[NiceJobBreakingItHero Cerberus didn't take an arbitrary leap in six months, SHEPARD made them more powerful because of all the tech, data, and Mordin's research upgrades!]] Shepard built his own headache-no wonder the Illusive Man doesn't care he quit!
** It's also explained late in 3 that [[spoiler: Cerberus went through the Omega-4 relay after the suicide mission to pick up the pieces of the base, and were apparently able to recover almost all of the reaper larva. So blowing up the base was was meaningless outside of giving TIM a massive middle finger.]]
* Take a look at the paths [[spoiler: the Catalyst]] offers Shepard at the very end, then imagine a bird's-eye-view. [[spoiler: You're '''standing on a massive dialogue wheel'''.]]
* In [=ME2=] during Tali's mission on the Alarei, there is a log of a quarian's last few seconds before she's killed by the geth. She says, "Jona, if you get this, be strong for Daddy." Cut to Rannoch in [=ME3=] as the quarians attempt to retake their home. A dying male quarian leaves a final message: "My son, tell him...tell Jona his father made it to the homeworld."
* What happens to Jack and the Grissom Academy students if you don't do the mission in time. It's bad enough on the surface--having to listen to Jack, tied down, ''tortured'', in the hands of sadistic Cerberus scientists ''again''. It's worse because you can literally hear the pleasure in the voice of the "scientist" torturing her; he's almost purring with satisfaction while she desperately tries to cling to her recently-regained humanity by refusing to let him get away with calling her "Subject Zero" again. (Which takes the horror UpToEleven when you meet her as a Phantom; she'd just been starting to feel human again, and to turn her into ''that''...) But the worst part is that it soon becomes clear that ''they were hurting her for no reason''. They didn't bother indoctrinating her, they weren't even asking her any questions. Cerberus was torturing her because they could, right when she'd finally found people who loved and respected her and made her feel ''safe''.
** Remember all those sweet, kinda-nervous teenagers? The ones who looked up to Jack like she was a goddess, who stayed behind to train so they could help with the war effort? The ones who made tentative date plans, who had been flagged as having excellent leadership skills, who begged not to have to seek cover because their sister was still in danger? Rodriguez, who was always scared of Cerberus but flourished under Jack's careful attention and encouragement? Yeah. Cerburus captured and experimented on them, and then turned them into husks.

to:

* Whichever way you slice them, each of the endings qualify especially [[spoiler:when you take into account the destruction of the mass relays. Mass Relays. Mass Effect effect tech in general ''isn't'' destroyed if the Crucible is built and defended properly, so everyone probably still has FTL. The problem is that without the Mass Relays, mass relays, there's no fast way to cross the galaxy. Everyone who came to aid you in the final battle, if they weren't killed, are now facing a ''decades-long'' trip back home at the very ''least''. More likely, they're trapped in the Orion Arm, as those big gaps you see on the galaxy map are ''much'' further than any ship can make without a drive discharge. And no other species has a homeworld in the arm. The same goes for the krogan left to deal with remaining Reaper forces on Palaven. Hell, most ''homeworlds'' have almost NO planets within drive range.]] Goddamn you, Bioware.
[=BioWare=].
** [[spoiler: Worse [[spoiler:Worse still, with all options for Shepard inevitably leading to this nightmarish scenario, this leads to one unthinkable conclusion: for all of Cerberus' Cerberus's crimes against humanity, all the liquefied and husked humans, all the massacred innocents... the Illusive Man was RIGHT. He had the ONLY viable solution, and Shepard KILLED HIM. Once all that despair sinks in, all this hopeless struggle suddenly surfacing inside your mind for what it is... the most horrible options suddenly seem a small price to pay for a fighting chance. [[TheFourthWallWillNotProtectYou Is this what indoctrination feels like?]] Is that what Saren felt all those years ago when he joined the Geth, geth, killed Nilus Nilus, and went rogue?]]
** [[spoiler: Even [[spoiler:Even worse are the implications from just who is left behind(assuming behind (assuming you got the optimum from your choices in-game). The Quarians quarians just regained their homeworld (possibly peacefully with the Geth) geth) and now have no way to get back to it. If you talk to Tali, it makes it worse when you learn that the Geth geth are helping them climate acclimate back to Rannoch's atmosphere and now have no way to get back. Almost all the Turians turians and most of the Asari asari now have no way to repair their ailing homeworlds. Arguably the Krogan krogan get off the best because even though Wrex is stuck on Earth, "Eve" is still on Tuchanka (assuming she survives). Plus, on a personal note, Tali, who Tali (who was so happy to finally be back on Rannoch, Rannoch) is stuck on another planet (I think, think; clear me up with this if the ending implies the Normandy ''Normandy'' is back on Earth) that doesn't even have civilization to give the hope of intergallactic interstellar space travel in the future. What the hell, Creator/BioWare!?]]
** [[spoiler: The [[spoiler:The Extended Cut retcons this so that the relays were just damaged, not destroyed, and can be repaired.]]
* Even if you didn't [[spoiler: give [[spoiler:give the collector Collector base to Cerberus]] in Mass ''Mass Effect 2, In Mass 2'', in ''Mass Effect 3 3'' a good bit of allied chatter consists of disbelief about the technological leaps Cerberus has taken. But for players who did all of the side quests in Mass ''Mass Effect 2, 2'', much of the their time was previously helping scientists, investigating monuments and crashed ships, and finding Prothean Artifacts. [[NiceJobBreakingItHero Cerberus didn't take an arbitrary leap in six months, SHEPARD made them more powerful because of all the tech, data, and Mordin's research upgrades!]] Shepard built his own headache-no headache – no wonder the Illusive Man doesn't care he quit!
** It's also explained late in 3 ''3'' that [[spoiler: Cerberus [[spoiler:Cerberus went through the Omega-4 Omega 4 relay after the suicide mission to pick up the pieces of the base, base and were apparently able to recover almost all of the reaper Reaper larva. So blowing up the base was was meaningless outside of giving TIM a massive middle finger.]]
* Take a look at the paths [[spoiler: the [[spoiler:the Catalyst]] offers Shepard at the very end, then imagine a bird's-eye-view. [[spoiler: You're [[spoiler:You're '''standing on a massive dialogue wheel'''.]]
* In [=ME2=] ''[=ME2=]'' during Tali's mission on the Alarei, ''Alarei'', there is a log of a quarian's last few seconds before she's killed by the geth. She says, "Jona, if you get this, be strong for Daddy." Cut to Rannoch in [=ME3=] ''[=ME3=]'' as the quarians attempt to retake their home. A dying male quarian leaves a final message: "My son, tell him... tell Jona his father made it to the homeworld."
* What happens to Jack and the Grissom Academy students if you don't do the mission in time. It's bad enough on the surface--having to listen to Jack, tied down, ''tortured'', in the hands of sadistic Cerberus scientists ''again''. It's worse because you can literally hear the pleasure in the voice of the "scientist" torturing her; he's almost purring with satisfaction while she desperately tries to cling to her recently-regained recently regained humanity by refusing to let him get away with calling her "Subject Zero" again. (Which takes the horror UpToEleven when you meet her as a Phantom; she'd just been starting to feel human again, and to turn her into ''that''...) But the worst part is that it soon becomes clear that ''they were hurting her for no reason''. They didn't bother indoctrinating her, they weren't even asking her any questions. Cerberus was torturing her because they could, right when she'd finally found people who loved and respected her and made her feel ''safe''.
** Remember all those sweet, kinda-nervous teenagers? The ones who looked up to Jack like she was a goddess, who stayed behind to train so they could help with the war effort? The ones who made tentative date plans, who had been flagged as having excellent leadership skills, who begged not to have to seek cover because their sister was still in danger? Rodriguez, who was always scared of Cerberus but flourished under Jack's careful attention and encouragement? Yeah. Cerburus Cerberus captured and experimented on them, and then turned them into husks.



** Another case of romance related Fridge Horror from the DLC is a Fem!Shep who romanced Thane encountering [[spoiler: his ''ghost'']] after the party before she boards the Normandy. Now it's established in the Mass Effect universe that [[spoiler: ghosts]] don't exist, which means that Shepard, otherwise known as the galaxy's ''only'' hope to fight against the Reapers, is hallucinating and talking to the imaginary phantom of [[spoiler: her dead lover]]. Yeah, great news to know that the hero of the galaxy is in such good mental condition.
* Another bit from the Citadel DLC that branches into Fridge Sadness territory; if the player romanced Tali, she serenades Shepard with a number from the Fleet & Flotilla musical during their date night. "Let the moon's shining light / hide two lovers with its rays / though I know that dawn will set / us on course for separate ways". Depending on when the cutscene is triggered (and considering just what awaits them on Earth), the song couldn't be more appropriate.
* In the Citadel DLC, [[spoiler: Brooks is called the Miranda to the clone's Shepard. However, she's also the Ashley to the clone's Shepard - her armor resembles one of Ashley's sets, and she has a similarity to the criticisms of Ashley's character, namely her attitude towards aliens, being a human-centric xenophobe (this being what drove her away from Cerberus, that the Illusive Man had Shepard put together a group of aliens). This is mind, her name might even be a shout-out to Ashley's voice actor, Kimberly Brooks.]]

to:

** Another case of romance related Fridge Horror from the DLC is a Fem!Shep who romanced Thane encountering [[spoiler: his ''ghost'']] after the party before she boards the Normandy. ''Normandy''. Now it's established in the Mass Effect universe that [[spoiler: ghosts]] [[spoiler:ghosts]] don't exist, which means that Shepard, otherwise known as the galaxy's ''only'' hope to fight against the Reapers, is hallucinating and talking to the imaginary phantom of [[spoiler: her [[spoiler:her dead lover]]. Yeah, great news to know that the hero of the galaxy is in such good mental condition.
* Another bit from the Citadel DLC that branches into Fridge Sadness territory; if the player romanced Tali, she serenades Shepard with a number from the Fleet ''Fleet & Flotilla Flotilla'' musical during their date night. "Let the moon's shining light / hide two lovers with its rays / though I know that dawn will set / us on course for separate ways". Depending on when the cutscene is triggered (and considering just what awaits them on Earth), the song couldn't be more appropriate.
* In the Citadel DLC, [[spoiler: Brooks [[spoiler:Brooks is called the Miranda to the clone's Shepard. However, she's also the Ashley to the clone's Shepard - her armor resembles one of Ashley's sets, and she has a similarity to the criticisms of Ashley's character, namely her attitude towards aliens, being a human-centric xenophobe (this being what drove her away from Cerberus, that the Illusive Man had Shepard put together a group of aliens). This is mind, her name might even be a shout-out to Ashley's voice actor, Kimberly Brooks.]]



** This also brings up the realization that [[spoiler: dead squadmates who hated Cerberus such as Tali are buried in Cerberus-branded coffins]].

to:

** This also brings up the realization that [[spoiler: dead [[spoiler:dead squadmates who hated Cerberus such as Tali are buried in Cerberus-branded coffins]].



** And finally, at what point would [[WhenAllYouHaveIsAHammer every single problem require a reaper to fix]]? At what point would Shepalyst say that society is too chaotic without the Reapers controlling every single minute detail of everyone's life? Welcome to "Literature/NineteenEightyFour" Galaxy wide. And how many [[Literature/NineteenEightyFour Winstons and Julias]] will it take to convince Shepalyst that mass indoctrination is the only way to preserve harmony. But wait, sustained indoctrination causes irreversible mental capacity degradation. So what is the solution to prevent all conflict? The only sure fire way to make all organic life exist in perfect harmony and unison is ... Reaperization? Commence the harvest. And we know from past experience that life takes 50000 years to advance to a level capable of such dangerous conflict. We are right back where we started.

to:

** And finally, at what point would [[WhenAllYouHaveIsAHammer every single problem require a reaper to fix]]? At what point would Shepalyst say that society is too chaotic without the Reapers controlling every single minute detail of everyone's life? Welcome to "Literature/NineteenEightyFour" Galaxy wide. And how many [[Literature/NineteenEightyFour Winstons and Julias]] will it take to convince Shepalyst that mass indoctrination is the only way to preserve harmony. But wait, sustained indoctrination causes irreversible mental capacity degradation. So what is the solution to prevent all conflict? The only sure fire way to make all organic life exist in perfect harmony and unison is ... Reaperization? Commence the harvest. And we know from past experience that life takes 50000 50,000 years to advance to a level capable of such dangerous conflict. We are right back where we started.



* What is happening on Haestrom actually becomes a LOT scarier at the conclusion of this game, if you think about it. That star seems to be the only one that we know of so far that is aging so fast. Since it isn't the geth's work, and from the AlmightyIdiot Catalysts's statements, this isn't attributable to the Reapers either, this leaves two other possibilities. The first is that it is a natural phenomenon. It was originally supposed to be a dark energy buildup from prolonged eezo use, but that was DummiedOut most likely because dark energy buildup would affect every star, not just one. So the other possibility is that it is artificial. Which means that something else is out there - probably beyond the Milky Way, that has escaped the notice of even the Reapers! And it has the ability to explode an otherwise normal star. Selectively at that. And this very force could be what makes the Andromeda galaxy seem like a frontier, unsettled place in the promotional materials of VideoGame/MassEffectAndromeda.

to:

* What is happening on Haestrom actually becomes a LOT scarier at the conclusion of this game, if you think about it. That star seems to be the only one that we know of so far that is aging so fast. Since it isn't the geth's work, and from the AlmightyIdiot Catalysts's Catalyst's statements, this isn't attributable to the Reapers either, this leaves two other possibilities. The first is that it is a natural phenomenon. It was originally supposed to be a dark energy buildup from prolonged eezo use, but that was DummiedOut most likely because dark energy buildup would affect every star, not just one. So the other possibility is that it is artificial. Which means that something else is out there - probably beyond the Milky Way, that has escaped the notice of even the Reapers! And it has the ability to explode an otherwise normal star. Selectively at that. And this very force could be what makes the Andromeda galaxy seem like a frontier, unsettled place in the promotional materials of VideoGame/MassEffectAndromeda.''VideoGame/MassEffectAndromeda''.



* During the Synthesis ending, EDI states that the Reapers "now bring us the collective knowledge of the cultures that came before". This reinforces a point that technically has been the case since the second games revelations concerning the Collectors and the incomplete Human Reaper - with each Reaper destroyed, so too is the ''last record of a harvested civilization'' - unless the Reapers make more than one from each civilization and keep at least one in backup somewhere, but that is never so much as implied.[[/folder]]

to:

* During the Synthesis ending, EDI states that the Reapers "now bring us the collective knowledge of the cultures that came before". This reinforces a point that technically has been the case since the second games revelations concerning the Collectors and the incomplete Human Reaper - with each Reaper destroyed, so too is the ''last record of a harvested civilization'' - unless the Reapers make more than one from each civilization and keep at least one in backup somewhere, but that is never so much as implied.implied.
[[/folder]]



10th Oct '17 10:37:54 AM MCanter89
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* Tali'Zorah vas Normandy is a very brave young woman who eats geth for breakfast. So why is she so scared of the spider-like ravager spawn that are more annoying than dangerous? She grew up in a sterile ship where there were no insects. Additionally, Quarians probably never had contact with insects because their homeworld, Rannoch does not have insect life.
** Also, in the first game she was ''extremely'' vulnerable to Rachni acid attacks, which used to [[ArmorPiercingAttack go right through]] her otherwise absurdly-strong shields. If she wasn't arachnophobic before Noveria, she definitely would be afterwards.
** Actually, this would mean she'd have even ''less'' reason to be scared, since there'd be no reason for her mind to be wired to react to things that scuttle, like (most of) ours are. You guys are making basically the same mistake as the guys who first created the MarsNeedsWomen Trope.
* [[spoiler: The ending decision is one, gigantic conversation option, with the Blue Paragon to the upper right, the Red Renegade to the lower right, and the Green Neutral option to the center. And the option to leave the conversation pointing the other direction.]]
* Hackett often stated "We're sending in a team to hold the area", specifically when you complete the various side missions.. Seems to be a throwaway official line, until you play Multiplayer for a while. Turns out, you are the ones holding the areas that Shepard has cleaned up! In fact all of the missions where this happens take place on one of the initial set of multiplayer maps.
* The final mission in Mass Effect 3 is gathering all your allies and invading the Reaper-held Earth, (spoiler?) making the Battle of London [[StealthPun the second Normandy invasion]]. Just like the first D-Day Normandy invasion in World War II, the battle for Earth is the largest joint invasion force in recorded history and is composed of numerous different groups of people.
* People have pointed out that the dream sequences seem weird and loopy. However, aren't most dreams supposed to be strange? Its seems terrifying asleep, but explain it to a friend and notice that the flying spaghetti monster doesn't seem intimidating to him/her.
* [[spoiler:"You must destroy all synthetic life" as a result of using the crucible. It seems weird at first. But by that point in the game, all synthetic life was using Reaper based AI. The geth had a Reaper based AI upload (If they still existed) due to Legion. EDI has reaper bits in her code (As well as bits of the AI from Luna which is not reaper based, but was upgraded with reaper code). It's the reaper code that makes them targets!]] Would also explain why Shepard [[spoiler: could potentially survive that ending; he does have synthetics, but they might not be Reaper-based.]]
* Why does the [[AlmightyIdiot Catalyst]] offer you the Destroy option in the first place? Surely Control and Synthesis are touted by it as better solutions with synthesis being its preferred optimal choice. After all, both options still leave it and the Reapers intact, and primed to resume the harvests should anything go wrong. Why give you the ultimate "shoot here to win" option that obliterates it? Wouldn't that be conceding total failure in its objective to [[spoiler: preserve organic life against a technological singularity at all costs?]]
** [[spoiler: Because the Destroy option accomplished its objective in an unexpected way. The Crucible destroyed all synthetic life, and even with low readiness, enough members of the advanced organic species survived to preserve the plans for its design into the future. Should synthetics be on the verge of destroying organics in the future, the Crucible can always be used again to wipe them out and win.]]
* Shooting down the Normandy:
** Why do the Reapers never just blast the Normandy out of the sky whenever they have the chance? Why take out two shuttles full of civilians when the most advanced warship in the Alliance fleet and the Reapers deadliest enemy is just hovering there? [[spoiler:Why is Joker able to extract Shepard's team in full view of Harbinger without the Reapers blowing them to pieces?]] It's simple - they ''can't''. The Normandy has a Reaper IFF installed, thanks to the events of Mass Effect 2. EDI's dialogue indicates that she is constantly tweaking the Reaper IFF, so this is probably a case of various factors, including the ship's stealth systems, the Reaper IFF sending off false flags, and of course the wide spread chaos of the Reaper invasion. Even the Reapers must be having a hard time keeping track of everything going on in all of that (especially since the Prothean sabotage of the Citadel forced them to toss the usual game plan out the window), and the Normandy just slips through their gaps in focus. It does raise questions about whether the Reapers see the same way humans do. Perhaps their visible range of light falls deeper into the Infrared, meaning that the thermal-masking stealth used by the Normandy renders them effectively cloaked? Or the Reapers just don't utilize windows. They are structural weaknesses, after all.
** This could also explain why Harbinger [[BeamSpam Beam Spams]] seemingly random targets while they're [[spoiler: running towards the beam]]. If he could actually tell humans apart, he probably would have [[AlphaStrike Alpha Struck]] Shepard initially. It would also explain why the Reaper Destroyer on [[spoiler: Rannoch]] could identify Shepard by name. It had an "eye" or window, which was CLEARLY a structural weakness.
** In a similar vein, this is why the Normandy goes through the Mass Relay ahead of the rest of the fleet. In the backstory, the larger the mass being sent along the relay, the more likely the destination will drift from the destination relay. However, the Reaper IFF program contains functions to access much more precise navigation on the relay network (which is why it's needed in MassEffect2 to access the Collector Base), which explains how such a large fleet is able to emerge right next to the relay instead of potentially inside a planet.
* [[spoiler: Sanctuary.]] Thinking about it, it's one of the biggest sources of horror in the whole game. And not just for the in-universe reasons. How does anyone know what a realistic [[spoiler: extermination camp]] looks like - including all the little details, like ways to make sure people won't panic until the last second? [[spoiler:''Because they have already existed.'']]
** In reality, lots of people figured out what the Nazi "work camps" were for, and resisted. The camps were just a capstone on a years-long campaign of oppression intended to demoralize ''Die Juden''. Cerberus, by contrast, was just taking advantage of exigent circumstances. Question is, how long had they been planning it?
* In the Grissom Academy mission Jack will talk to you even if you had gotten to the point where she won't talk to you in [=ME2=]. Why? At first it could seem just that Bioware didn't factor that in, however it shows how forgiving she has become after taking the job, trusting Shepard now that he is working against Cerberus and even if he had alienated her during the last game, that Punch she gives you is essentially all the pay back she wanted from you showing that she is no longer as blood-thirsty as she was in ''Mass Effect 2'', that and killing your most trustworthy ally during a fight would not be a very good Idea.
* Why do the Turians and the Krogan, races who focus on martial prowess (but in different ways) have the Sentinel class in multiplayer? It is the class with the least focus on weaponry. However, the Sentinel is the most defensive class in the game and having a race who evolved from a harsh environment would be the logical choice for the Sentinel since it makes an already hard to kill Krogan nearly impossible to kill. As for the Turian, the Turian Sentinel you are playing as is part of the Cabal, a group of biotic specialists in the Turian military.
* The Reapers invade the Batarian homeworld first, which would explain ''why'' the first hybrids we see are Human/Batarian hybrid husks (the Cannibals).

to:

\n* Tali'Zorah vas Normandy is a very brave young woman who eats geth for breakfast. So why is she so scared of the spider-like ravager Ravager spawn that are more annoying than dangerous? She grew up in a sterile ship where there were no insects. Additionally, Quarians quarians probably never had contact with insects insects, because their homeworld, Rannoch Rannoch, does not have insect life.
** Also, in the first game she was ''extremely'' vulnerable to Rachni rachni acid attacks, which used to [[ArmorPiercingAttack go right through]] her otherwise absurdly-strong absurdly strong shields. If she wasn't arachnophobic before Noveria, she definitely would be afterwards.
** Actually, this would mean she'd have even ''less'' reason to be scared, since there'd be no reason for her mind to be wired to react to things that scuttle, like (most of) ours are. You guys are making basically the same mistake as the guys who first created the MarsNeedsWomen Trope.
trope.
* [[spoiler: The [[spoiler:The ending decision is one, gigantic conversation option, with the Blue Paragon to the upper right, the Red Renegade to the lower right, and the Green Neutral option to the center. And the option to leave the conversation pointing the other direction.]]
* Hackett often stated "We're sending in a team to hold the area", specifically when you complete the various side missions..missions. Seems to be a throwaway official line, until you play Multiplayer for a while. Turns out, you are the ones holding the areas that Shepard has cleaned up! In fact fact, all of the missions where this happens take place on one of the initial set of multiplayer maps.
* The final mission in Mass ''Mass Effect 3 3'' is gathering all your allies and invading the Reaper-held Earth, (spoiler?) Earth (spoiler?), making the Battle of London [[StealthPun the second Normandy invasion]]. Just like the first D-Day Normandy invasion in World War II, the battle for Earth is the largest joint invasion force in recorded history and is composed of numerous different groups of people.
people.
* People have pointed out that the dream sequences seem weird and loopy. However, aren't most dreams supposed to be strange? Its It seems terrifying asleep, but explain it to a friend and notice that the flying spaghetti monster Flying Spaghetti Monster doesn't seem intimidating to him/her.
* [[spoiler:"You must destroy all synthetic life" as a result of using the crucible.Crucible. It seems weird at first. But by that point in the game, all synthetic life was using Reaper based Reaper-based AI. The geth had a Reaper based Reaper-based AI upload (If (if they still existed) due to Legion. EDI has reaper Reaper bits in her code (As (as well as bits of the AI from Luna Luna, which is not reaper based, Reaper-based but was upgraded with reaper Reaper code). It's the reaper Reaper code that makes them targets!]] Would also explain why Shepard [[spoiler: could [[spoiler:could potentially survive that ending; he does have synthetics, but they might not be Reaper-based.]]
* Why does the [[AlmightyIdiot Catalyst]] offer you the Destroy option in the first place? Surely Control and Synthesis are touted by it as better solutions solutions, with synthesis Synthesis being its preferred optimal choice. After all, both options still leave it and the Reapers intact, and primed to resume the harvests should anything go wrong. Why give you the ultimate "shoot here to win" option that obliterates it? Wouldn't that be conceding total failure in its objective to [[spoiler: preserve [[spoiler:preserve organic life against a technological singularity at all costs?]]
** [[spoiler: Because [[spoiler:Because the Destroy option accomplished its objective in an unexpected way. The Crucible destroyed all synthetic life, and even with low readiness, enough members of the advanced organic species survived to preserve the plans for its design into the future. Should synthetics be on the verge of destroying organics in the future, the Crucible can always be used again to wipe them out and win.]]
* Shooting down the Normandy:
''Normandy'':
** Why do the Reapers never just blast the Normandy ''Normandy'' out of the sky whenever they have the chance? Why take out two shuttles full of civilians when the most advanced warship in the Alliance fleet and the Reapers Reapers' deadliest enemy is just hovering there? [[spoiler:Why is Joker able to extract Shepard's team in full view of Harbinger without the Reapers blowing them to pieces?]] It's simple - they ''can't''. The Normandy ''Normandy'' has a Reaper IFF installed, thanks to the events of Mass ''Mass Effect 2. 2''. EDI's dialogue indicates that she is constantly tweaking the Reaper IFF, so this is probably a case of various factors, including the ship's stealth systems, the Reaper IFF sending off false flags, and of course the wide spread widespread chaos of the Reaper invasion. Even the Reapers must be having a hard time keeping track of everything going on in all of that (especially since the Prothean sabotage of the Citadel forced them to toss the usual game plan out the window), and the Normandy ''Normandy'' just slips through their gaps in focus. It does raise questions about whether the Reapers see the same way humans do. Perhaps their visible range of light falls deeper into the Infrared, infrared, meaning that the thermal-masking stealth used by the Normandy ''Normandy'' renders them effectively cloaked? Or the Reapers just don't utilize windows. They are structural weaknesses, after all.
** This could also explain why Harbinger [[BeamSpam Beam Spams]] {{Beam Spam}}s seemingly random targets while they're [[spoiler: running [[spoiler:running towards the beam]]. If he could actually tell humans apart, he probably would have [[AlphaStrike Alpha Struck]] Shepard initially. It would also explain why the Reaper Destroyer on [[spoiler: Rannoch]] [[spoiler:Rannoch]] could identify Shepard by name. It had an "eye" or window, which was CLEARLY a structural weakness.
weakness.
** In a similar vein, this is why the Normandy ''Normandy'' goes through the Mass Relay mass relay ahead of the rest of the fleet. In the backstory, the larger the mass being sent along the relay, the more likely the destination will drift from the destination relay. However, the Reaper IFF program contains functions to access much more precise navigation on the relay network (which is why it's needed in MassEffect2 ''VideoGame/MassEffect2'' to access the Collector Base), base), which explains how such a large fleet is able to emerge right next to the relay instead of potentially inside a planet.
* [[spoiler: Sanctuary.[[spoiler:Sanctuary.]] Thinking about it, it's one of the biggest sources of horror in the whole game. And not just for the in-universe reasons. How does anyone know what a realistic [[spoiler: extermination [[spoiler:extermination camp]] looks like - including all the little details, like ways to make sure people won't panic until the last second? [[spoiler:''Because they have already existed.'']]
** In reality, lots of people figured out what the Nazi "work camps" were for, for and resisted. The camps were just a capstone on a years-long campaign of oppression intended to demoralize ''Die Juden''. Cerberus, by contrast, was just taking advantage of exigent circumstances. Question is, how long had they been planning it?
* In the Grissom Academy mission mission, Jack will talk to you even if you had gotten to the point where she won't talk to you in [=ME2=]. ''[=ME2=]''. Why? At first it could seem just that Bioware [=BioWare=] didn't factor that in, however in; however, it shows how forgiving she has become after taking the job, trusting Shepard now that he is working against Cerberus and even if he had alienated her during the last game, that Punch she gives you is essentially all the pay back payback she wanted from you showing that she is no longer as blood-thirsty as she was in ''Mass Effect 2'', that and killing your most trustworthy ally during a fight would not be a very good Idea.
idea.
* Why do the Turians turians and the Krogan, krogan, races who focus on martial prowess (but in different ways) have the Sentinel class in multiplayer? It is the class with the least focus on weaponry. However, the Sentinel is the most defensive class in the game and having a race who evolved from a harsh environment would be the logical choice for the Sentinel Sentinel, since it makes an already hard to kill Krogan krogan nearly impossible to kill. As for the Turian, turian, the Turian Sentinel you are playing as is part of the Cabal, a group of biotic specialists in the Turian turian military.
* The Reapers invade the Batarian batarian homeworld first, which would explain ''why'' the first hybrids we see are Human/Batarian human–batarian hybrid husks (the Cannibals).



* The GrandFinale takes a lot of flak, but given enough thought, the entire series has been leading up to those [[spoiler:[[MultipleEndings Three Possible Endings]]. The Reapers are believed to be a GiantSpaceFleaFromNowhere, but the [[ExpositionFairy Catalyst]] points out that to its knowledge, ''every'' civilization falls apart due to failed [[TheSingularity Singularities]]; "[[TurnedAgainstTheirMasters The Created Destroys The Creator.]]" In the previous cycle, the Protheans had the "[[NoodleIncident Metacore War]]", and the current cycle has managed to do it ''twice''; not only the quarians and the geth, but also the turians/salarians and the krogan(uplifting a species to fight their battles for them and sterilizing them once they rebelled is no different ideologically from creating servants who refused to be turned off - creating life then throwing it away once it becomes troublesome). These wars destroy biospheres, preventing future species from evolving. When Harbinger spoke of being "salvation through destruction", he was right FromACertainPointOfView; they preserve civilizations as data, they preserve worlds from {{Robot War}}s. Once organics became capable of interacting with the Catalyst, that cycle became inherently flawed; the Reapers' network was no longer secure, and would eventually fall, destroying everything the Reapers had preserved. Hence it is left to Shepard what the new solution should be: preventing synthetic life from ever evolving again (by means of making technology impossible), subduing synthetic life so they cannot harm organics, or merging with synthetic life with the hope that interaction would defeat fear.]]
* Those who romanced someone might feel a little guilty choosing [[spoiler: an ending where Shepard has no chance of surviving since that'd leave the LI alone.]] But, thinking about it, the Normandy [[spoiler: crash-landed who knows how far away in the galaxy, and the Mass Relays are destroyed. The LI has ''no idea'' that Shepard is dead, since they would have had to leave before the Citadel exploded. Chances are they won't see a resurgence of Mass Relay-level tech in their life-time. It's really a form of CruelMercy, that they'll never have to deal with the fact that he's dead.]]

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* The GrandFinale takes a lot of flak, but given enough thought, the entire series has been leading up to those [[spoiler:[[MultipleEndings Three Possible Endings]].three possible endings]]. The Reapers are believed to be a GiantSpaceFleaFromNowhere, but the [[ExpositionFairy Catalyst]] points out that to its knowledge, ''every'' civilization falls apart due to failed [[TheSingularity Singularities]]; "[[TurnedAgainstTheirMasters The Created Destroys The Creator.]]" In the previous cycle, the Protheans had the "[[NoodleIncident Metacore Metacon War]]", and the current cycle has managed to do it ''twice''; not only the quarians and the geth, but also the turians/salarians and the krogan(uplifting krogan (uplifting a species to fight their battles for them and sterilizing them once they rebelled is no different ideologically from creating servants who refused to be turned off - creating life life, then throwing it away once it becomes troublesome). These wars destroy biospheres, preventing future species from evolving. When Harbinger spoke of being "salvation through destruction", he was right FromACertainPointOfView; they preserve civilizations as data, they preserve worlds from {{Robot War}}s. Once organics became capable of interacting with the Catalyst, that cycle became inherently flawed; the Reapers' network was no longer secure, and would eventually fall, destroying everything the Reapers had preserved. Hence it is left to Shepard what the new solution should be: preventing synthetic life from ever evolving again (by means of making technology impossible), subduing synthetic life so they cannot harm organics, or merging with synthetic life with the hope that interaction would defeat fear.]]
* Those who romanced someone might feel a little guilty choosing [[spoiler: an [[spoiler:an ending where Shepard has no chance of surviving since that'd leave the LI alone.]] But, But thinking about it, the Normandy [[spoiler: crash-landed ''Normandy'' [[spoiler:crash-landed who knows how far away in the galaxy, and the Mass Relays mass relays are destroyed. The LI has ''no idea'' that Shepard is dead, since they would have had to leave before the Citadel exploded. Chances are they won't see a resurgence of Mass Relay-level mass relay–level tech in their life-time. lifetime. It's really a form of CruelMercy, CruelMercy that they'll never have to deal with the fact that he's s/he's dead.]]



* The [[spoiler: Synthesis]] ending is presented as the best one. This might strike people as odd, as it is essentially [[spoiler: forcing bodily change on every living thing in the galaxy, something that is almost akin to rape in its sheer violation of individuality and bodily autonomy.]] However:

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* The [[spoiler: Synthesis]] [[spoiler:Synthesis]] ending is presented as the best one. This might strike people as odd, as it is essentially [[spoiler: forcing [[spoiler:forcing bodily change on every living thing in the galaxy, something that is almost akin to rape in its sheer violation of individuality and bodily autonomy.]] However:



** Two: [[spoiler: the template for this transformation is Commander Shepard him/herself, because they are partially synthetic thanks to the Lazarus Project. What was the purpose of the Lazarus Project? To recreate Commander Shepard ''exactly as he/she was,'' with no changes to his or her personality. So the change would exclusively apply to their bodies-- the personalities, memories, and individual identities of the new beings would not be altered at all, making the change much more palatable.]]
** Three: [[spoiler: because the Mass Relays are destroyed in every ending, the Synthesis ending may be the only way to subvert the FridgeHorror of the endings listed below. Turians and Quarians wouldn't necessarily have to worry about starving to death if their 'synthesis' upgrades allowed them to process the same kind of foods as the other species. Joker's brittle bone disease might be cured, or at least in the process of being cured, by the time he crash-lands. Joker is the only character we see the actual effects of the Synthesis on; his eyes glow, as do his veins, possibly implying nanomachines in his bloodstream. Whatever is happening, it's clear that the transformation is doing SOMETHING for him.]]
** Four, and this could just be speculation, but: [[spoiler: depending on how it works, the synthetic 'framework' given to the races might well allow them to communicate with each other on an unprecedented level. Not just talk to each other; they might well be able to engage in a form of telepathy, using their synthetic pieces to convert their thoughts into raw data and send them to each other. They could communicate as individuals, or link up to form a geth-style consensus. At the very least, it gives everyone something to bond over.]]
'''That''' is why the [[spoiler: Synthesis]] ending is presented as the best. [[spoiler: In all three endings, something old (the Relays, and in one, the Reapers) is destroyed. The Synthesis ending is the only one where something ''new'' is created in exchange. We don't know exactly what it will entail, but its potential is nearly limitless.]]
** Five, synthesis may only be possible given what Legion does at the end of Act II, the Quarian-Geth conflict, [[spoiler: sacrificing himself to give all Geth individuality.]] In the extended cut, [[spoiler: the Catalyst]] says that it was tried before, but resisted. We don't know who exactly resisted it, organics or synthetics.
* Kind of related to the Mass Relay thing, but Vigil mentions in the first game that in the Prothean cycle, the Reapers used the Citadel to control the Mass Relays and isolate the different star systems from each other. [[spoiler: So perhaps, because the Citadel is part of the Crucible, this is why the Crucible can use the relays to transmit energy everywhere, and destroy them without having them explode like they did in Arrival. If it's the master control center for the Relays, maybe it can somehow shut the Relays down less violently?]] It also sheds a bit of light on the nature of the Crucible-Catalyst as a whole. [[spoiler: Of course the Crucible wouldn't work without the Catalyst - the Catalyst is the Citadel, which is also a great big Mass Relay. Perhaps that's where the power to shoot the magical ending beam would come from?]]

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** Two: [[spoiler: the [[spoiler:the template for this transformation is Commander Shepard him/herself, because they are partially synthetic thanks to the Lazarus Project. What was the purpose of the Lazarus Project? To recreate Commander Shepard ''exactly as he/she was,'' with no changes to his or her personality. So the change would exclusively apply to their bodies-- bodies – the personalities, memories, and individual identities of the new beings would not be altered at all, making the change much more palatable.]]
** Three: [[spoiler: because [[spoiler:because the Mass Relays mass relays are destroyed in every ending, the Synthesis ending may be the only way to subvert the FridgeHorror of the endings listed below. Turians and Quarians quarians wouldn't necessarily have to worry about starving to death if their 'synthesis' upgrades allowed them to process the same kind of foods as the other species. Joker's brittle bone brittle-bone disease might be cured, or at least in the process of being cured, by the time he crash-lands. Joker is the only character we see the actual effects of the Synthesis on; his eyes glow, as do his veins, possibly implying nanomachines in his bloodstream. Whatever is happening, it's clear that the transformation is doing SOMETHING for him.]]
** Four, and this could just be speculation, but: [[spoiler: depending [[spoiler:depending on how it works, the synthetic 'framework' given to the races might well allow them to communicate with each other on an unprecedented level. Not just talk to each other; they might well be able to engage in a form of telepathy, using their synthetic pieces to convert their thoughts into raw data and send them to each other. They could communicate as individuals, or link up to form a geth-style consensus. At the very least, it gives everyone something to bond over.]]
'''That''' is why the [[spoiler: Synthesis]] [[spoiler:Synthesis]] ending is presented as the best. [[spoiler: In [[spoiler:In all three endings, something old (the Relays, relays, and in one, the Reapers) is destroyed. The Synthesis ending is the only one where something ''new'' is created in exchange. We don't know exactly what it will entail, but its potential is nearly limitless.]]
** Five, synthesis may only be possible given what Legion does at the end of Act II, the Quarian-Geth Quarian–Geth conflict, [[spoiler: sacrificing [[spoiler:sacrificing himself to give all Geth individuality.]] In the extended cut, [[spoiler: the [[spoiler:the Catalyst]] says that it was tried before, but resisted. We don't know who exactly resisted it, organics or synthetics.
* Kind of related to the Mass Relay thing, but Vigil mentions in the first game that in the Prothean cycle, the Reapers used the Citadel to control the Mass Relays mass relays and isolate the different star systems from each other. [[spoiler: So [[spoiler:So perhaps, because the Citadel is part of the Crucible, this is why the Crucible can use the relays to transmit energy everywhere, and destroy them without having them explode like they did in Arrival. If it's the master control center for the Relays, relays, maybe it can somehow shut the Relays relays down less violently?]] It also sheds a bit of light on the nature of the Crucible-Catalyst Crucible–Catalyst as a whole. [[spoiler: Of course [[spoiler:Of course, the Crucible wouldn't work without the Catalyst - the Catalyst is the Citadel, which is also a great big Mass Relay.mass relay. Perhaps that's where the power to shoot the magical ending beam would come from?]]



* Marauders look...familiar. In fact, they look disturbingly like a certain turian Spectre after being augmented....

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* Marauders look... familiar. In fact, they look disturbingly like a certain turian Spectre after being augmented....augmented...



*** [[spoiler:Then there's "catalyst" - we can once again ignore the scientific definition and focus on the sociological ones: ]] [[spoiler: ''something that causes activity between two or more persons or forces without itself being affected'']], [[spoiler: ''a person or thing that precipitates an event or change'']]
** [[spoiler:Viewed through these lenses, it becomes clear that the Crucible was something originally designed not by the Protheans [as Vendetta admits] nor by any of the species that dominated previous cycles [though they did tweak the design], but originally conceived by the Catalyst itself. Why? As a test/trial by which to measure organics - not versus synthetics, but versus himself. This becomes abundantly clear when you think about where the Catalyst resides - the sealed-off core of the Citadel which is not accessible to anyone save [maybe] the Keepers. Shepard becomes the first organic ever to meet it, which means that none of the species of the prior cycles could have known about it. In other words, the Catalyst gives away the game by making itself part of the Crucible's design.]]
** This is really stretching it, but maybe [[spoiler: the Catalyst had Harbinger stop short of completely incinerating Shepard so that he could fulfill his task.]]

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*** [[spoiler:Then there's "catalyst" - we can once again ignore the scientific definition and focus on the sociological ones: ]] [[spoiler: ''something that causes activity between two or more persons or forces without itself being affected'']], [[spoiler: ''a person or thing that precipitates an event or change'']]
** [[spoiler:Viewed through these lenses, it becomes clear that the Crucible was something originally designed not by the Protheans [as Vendetta admits] nor by any of the species that dominated previous cycles [though they did tweak the design], but originally conceived by the Catalyst itself. Why? As a test/trial by which to measure organics - not versus synthetics, but versus himself. This becomes abundantly clear when you think about where the Catalyst resides - the sealed-off core of the Citadel which is not accessible to anyone save [maybe] the Keepers. Shepard becomes the first organic ever to meet it, which means that none of the species of the prior cycles could have known about it. In other words, the Catalyst gives away the game by making itself part of the Crucible's design.]]
** This is really stretching it, but maybe [[spoiler: the [[spoiler:the Catalyst had Harbinger stop short of completely incinerating Shepard so that he could fulfill his task.]]
16th Sep '17 5:10:20 PM nombretomado
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** Why Category 6? Because there are 6 different ways to get discharged from the Alliance military, if it is structured similar to the [[YanksWithTanks USN and USMC]]

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** Why Category 6? Because there are 6 different ways to get discharged from the Alliance military, if it is structured similar to the [[YanksWithTanks [[UsefulNotes/YanksWithTanks USN and USMC]]
2nd Sep '17 9:02:21 AM HalcyonDayz
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** [[spoiler:Possibly. Saren's stated (conscious) goals seemed dissimilar to those of the Reapers (his unconscious goals), and he wanted to make organics ''useful'' to the Reapers through the blending, not to subvert the Reapers' reason to exist through synthesis (the motive seemed as important as the means). Remember, TIM desired control of the Reapers despite his deep indoctrination right up until the bullet, and this was an option they were not terribly keen on whether TIM or Shepard was the new controller, according to the Catalyst. An indoctrinated person likely finds themselves working against their higher order thoughts if they're introspective enough to perceive the effects, such as Benezia. Their desires still exist in lower (not a gibbering husk) levels of indoctrination, and those still tend to form the rationalizations for the things they do. Unfortunately, we'll only really know if Shepard was indoctrinated and working towards the Reapers' goals when there's a sequel that broaches the subject of the Reapers' fate, and Bioware then stands by the extended endings. The possibility was certainly there in the earlier drafts of ME3's conclusion, and the dream sequences and Earth kid seem to imply the early stages of indoctrination. Which leads to the ultimate fridge horror: not knowing whether or not you were indoctrinated.]]

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** [[spoiler:Possibly. Saren's stated (conscious) goals seemed dissimilar to those of the Reapers (his unconscious goals), and he wanted to make organics ''useful'' to the Reapers through the blending, not to subvert the Reapers' reason to exist through synthesis (the motive seemed as important as the means). Remember, TIM desired control of the Reapers despite his deep indoctrination right up until the bullet, and this was an option they were not terribly keen on whether TIM or Shepard was the new controller, according to the Catalyst. An indoctrinated person likely finds themselves working against their higher order thoughts if they're introspective enough to perceive the effects, such as Benezia. Their desires still exist in lower (not a gibbering husk) levels of indoctrination, and those still tend to form the rationalizations for the things they do. Unfortunately, we'll only really know if Shepard was indoctrinated and working towards the Reapers' goals when there's a sequel that broaches the subject of the Reapers' fate, and Bioware then stands by the extended endings. The possibility was certainly there in the earlier drafts of ME3's ''VideoGame/MassEffect3'''s conclusion, and the dream sequences and Earth kid seem to imply the early stages of indoctrination. Which leads to the ultimate fridge horror: not knowing whether or not you were indoctrinated.]]
2nd Sep '17 8:15:20 AM HalcyonDayz
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*** Think for a moment about how Jack [[HeroicBSOD reacted]] when she thought she was going to be [[FateWorseThanDeath captured by Cerberus again]] in ME2; it was the only real time we've ever seen her ''terrified;'' she was almost crying. And that was when she was still full of nothing but anger and rage and hatred, and believed that everyone in the galaxy was ulimately greedy and cruel. Now imagine [[DespairEventHorizon the look on her face]] when, having finally found somewhere she belongs and feels loved and worthwhile, she realized she wasn't going to be able to keep sadistic Cerberus operatives away from [[MamaBear her kids]]. Imagine her reaction when they dragged them away screaming like the students you see in the Grissom mission proper and she couldn't save them. ''Yeah''.

to:

*** Think for a moment about how Jack [[HeroicBSOD reacted]] when she thought she was going to be [[FateWorseThanDeath captured by Cerberus again]] in ME2; ''VideoGame/MassEffect2''; it was the only real time we've ever seen her ''terrified;'' she was almost crying. And that was when she was still full of nothing but anger and rage and hatred, and believed that everyone in the galaxy was ulimately greedy and cruel. Now imagine [[DespairEventHorizon the look on her face]] when, having finally found somewhere she belongs and feels loved and worthwhile, she realized she wasn't going to be able to keep sadistic Cerberus operatives away from [[MamaBear her kids]]. Imagine her reaction when they dragged them away screaming like the students you see in the Grissom mission proper and she couldn't save them. ''Yeah''.



* [[spoiler: This bit of fridge horror hit me recently about the Destroy ending. It is established in ME2 that a Reaper doesn't stop indoctrinating people and trying to further its agenda just because it is dead. The reaper corpse that was being researched had been dead for how many thousands of years and yet it only took it days to invade, warp, and take over the minds of the research team. At least some of whom had to voluntarily subject themselves to becoming husks. As one NPC put it "Even dead Gods can dream". Now...fast forward to the Destroy ending. The Alliance has won the day. The Reapers are destroyed, tumbling to the ground in lifeless piles. For the first time in years the collective peoples of the galaxy give out a triumphant cry and a sigh of relief and turn from war to focusing on rebuilding. All the while on every single colonized planet in the galaxy, right in the midst of the very population centers the victors are going to be working rebuilding, literally hundreds if not thousands of dead Gods lay...dreaming. Makes one wonder what effect that will have on the rebuilding of the various societies, and if maybe the Destroy part of that ending wasn't actually talking about the synthetics and the reapers...]]

to:

* [[spoiler: This bit of fridge horror hit me recently about the Destroy ending. It is established in ME2 ''VideoGame/MassEffect2'' that a Reaper doesn't stop indoctrinating people and trying to further its agenda just because it is dead. The reaper corpse that was being researched had been dead for how many thousands of years and yet it only took it days to invade, warp, and take over the minds of the research team. At least some of whom had to voluntarily subject themselves to becoming husks. As one NPC put it "Even dead Gods can dream". Now...fast forward to the Destroy ending. The Alliance has won the day. The Reapers are destroyed, tumbling to the ground in lifeless piles. For the first time in years the collective peoples of the galaxy give out a triumphant cry and a sigh of relief and turn from war to focusing on rebuilding. All the while on every single colonized planet in the galaxy, right in the midst of the very population centers the victors are going to be working rebuilding, literally hundreds if not thousands of dead Gods lay...dreaming. Makes one wonder what effect that will have on the rebuilding of the various societies, and if maybe the Destroy part of that ending wasn't actually talking about the synthetics and the reapers...]]
21st Jul '17 3:35:06 PM themetalstickman
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* Tali'Zora Vas Normandy is a very brave young woman who eats geth for breakfast. So why is she so scared of the spider-like ravager spawn that are more annoying than dangerous? She grew up in a sterile ship where there were no insects. Additionally, Quarians probably never had contact with insects because their homeworld, Rannoch does not have insect life.

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* Tali'Zora Vas Tali'Zorah vas Normandy is a very brave young woman who eats geth for breakfast. So why is she so scared of the spider-like ravager spawn that are more annoying than dangerous? She grew up in a sterile ship where there were no insects. Additionally, Quarians probably never had contact with insects because their homeworld, Rannoch does not have insect life.


Added DiffLines:

** This was explained directly by Sovereign back in the first game.
---> '''Sovereign:''' [[AC:Your civilization is based on the technology of the mass relays; our technology. By using it, your society develops along the paths we desire.]]
5th Jul '17 5:23:20 PM Adbot
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* On Sur'Kesh, Kirrahe uses an exploding-gel pistol to take out several Cerberus guards, causing Garrus to ask "How do ''I'' not have one of those?!". Gameplay-wise, however, ''there is a reason''. Garrus can only equip ''assault rifles and sniper rifles''. The weapon in question is a ''pistol''. Garrus can't equip it even if you were to get one! (and, later in that mission, you can)

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* On Sur'Kesh, Kirrahe uses an exploding-gel pistol to take out several Cerberus guards, causing Garrus to ask "How do ''I'' not have one of those?!". Gameplay-wise, however, ''there is a reason''. Garrus He can ask this even on a NewGamePlus, where you might already have that pistol (because you first find it later in that mission). But, even then, his statement is still accurate. Why? ''He can't be equipped with pistols, only equip ''assault rifles assault and sniper rifles''. The weapon in question is a ''pistol''. Garrus can't equip it even if you were to get one! (and, later in He's probably regretting that mission, you can)decision right about now...
5th Jul '17 5:18:58 PM Adbot
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Added DiffLines:

* On Sur'Kesh, Kirrahe uses an exploding-gel pistol to take out several Cerberus guards, causing Garrus to ask "How do ''I'' not have one of those?!". Gameplay-wise, however, ''there is a reason''. Garrus can only equip ''assault rifles and sniper rifles''. The weapon in question is a ''pistol''. Garrus can't equip it even if you were to get one! (and, later in that mission, you can)
15th Jun '17 4:52:46 AM Occidensill
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* Every organic species is affected by synthesis, which would mean that animals and even plant life would be affected, meaning that our entire food supply is now partially synthetic. Another point is that even some of what we breath is synthetic.

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* Every organic species is affected by synthesis, which would mean that animals and even plant life would be affected, meaning that our entire food supply is now partially synthetic. Another point is that even some of what we breath breathe is synthetic.



** The Catalyst releasing the Reapers from its control once Synthesis has been achieved is actually an even worse scenario. While the Reaper Destroyers may have been made out of species that were just trying to get by, and may be benevolent once released, the Sovereign class capital ships were made from species that dominated the galaxy during their cycle. Remember how Renegade Shepard admonishes Liara for assuming that the Protheans were as benevolent, diplomatic and cooperative like the asari are, reminding her that a species which dominated the Galaxy must have had an imperialist streak. The same applies to these Reaper Capital ships too. They most likely were aggressive imperialist colonizing types who defeated and subjugated everyone else, before they were reaped, and now those same tendencies to colonize and subjugate may manifest once the Catalyst releases them. They are already the most powerful individual weapon in the Galaxy, and they have the ability to indoctrinate organic life. With synthesis, this indoctrination ability might be boosted by the inter connectivity imposed by the merger. We will now have individual capital ships forming fiefdoms with their indoctrinated subjects, then fighting with each other to expand those fiefdoms. Conflict against the Reapers has now been replaced by Reaper on Reaper conflict with everybody forced to take one side or the other. Sweet dreams![[/folder]]

to:

** The Catalyst releasing the Reapers from its control once Synthesis has been achieved is actually an even worse scenario. While the Reaper Destroyers may have been made out of species that were just trying to get by, and may be benevolent once released, the Sovereign class capital ships were made from species that dominated the galaxy during their cycle. Remember how Renegade Shepard admonishes Liara for assuming that the Protheans were as benevolent, diplomatic and cooperative like the asari are, reminding her that a species which dominated the Galaxy must have had an imperialist streak. The same applies to these Reaper Capital ships too. They most likely were aggressive imperialist colonizing types who defeated and subjugated everyone else, before they were reaped, and now those same tendencies to colonize and subjugate may manifest once the Catalyst releases them. They are already the most powerful individual weapon in the Galaxy, and they have the ability to indoctrinate organic life. With synthesis, this indoctrination ability might be boosted by the inter connectivity imposed by the merger. We will now have individual capital ships forming fiefdoms with their indoctrinated subjects, then fighting with each other to expand those fiefdoms. Conflict against the Reapers has now been replaced by Reaper on Reaper conflict with everybody forced to take one side or the other. Sweet dreams![[/folder]]
dreams!
* During the Synthesis ending, EDI states that the Reapers "now bring us the collective knowledge of the cultures that came before". This reinforces a point that technically has been the case since the second games revelations concerning the Collectors and the incomplete Human Reaper - with each Reaper destroyed, so too is the ''last record of a harvested civilization'' - unless the Reapers make more than one from each civilization and keep at least one in backup somewhere, but that is never so much as implied.[[/folder]]
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