History Fridge / Castlevania

1st Nov '17 9:16:11 PM SteelEdge
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** On a semirelated note: ''Dawn'' is more user-friendly than ''Aria''. ''Aria'' doesn't tell the player how to use souls in combat, but ''Dawn'' has a tutorial that shows what kinds of souls there are and which buttons to press. Soma's just figuring out his powers in ''Aria'', and knows exactly how to use them by ''Dawn''.
3rd Sep '17 3:57:03 PM Luigifan
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* I always wondered how sealing Dracula's castle away would have killed him for good, the center of chaos reasoning was kind of "eh", then it hit me; ''The center of chaos is the Crimson Stone from VideoGame/CastlevaniaLamentOfInnocence'', the stone that gave Dracula his power originally. The way the core "shatters" like a gem breaking seems to give credibility to this.
** This also explains how the "perfect replica" castle in Dawn of Sorrow was created; the cult just made a new Crimson Stone to be a new Chaos. (Which lends a whole new meaning to their grooming Dracula candidates, since ''someone'' would eventually need to be sacrificed to power it.)

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* I always wondered how sealing Dracula's castle away would have killed him for good, good; the center of chaos reasoning was kind of "eh", but then it hit me; ''The me -- ''the center of chaos is the Crimson Stone from VideoGame/CastlevaniaLamentOfInnocence'', the stone that gave Dracula his power originally. The way the core "shatters" like a gem breaking seems to give credibility to this.
** This also explains how the "perfect replica" castle in Dawn ''Dawn of Sorrow Sorrow'' was created; the cult just made a new Crimson Stone to be a new Chaos. (Which lends a whole new meaning to their grooming Dracula candidates, since ''someone'' would eventually need to be sacrificed to power it.)



* Neat little thing that I noticed recently. In most ''Castlevania'' games, Death typically talks to you like you're scum or lower then dirt when compared to his master Dracula. Yet in ''Aria of Sorrow'', he's strangely quiet during your fight with him as Soma. [[spoiler:Then again, why would he dare insult his longtime master and closest thing to a friend?]]

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* Neat little thing that I noticed recently. In most ''Castlevania'' games, Death typically talks to you like you're scum or lower then than dirt when compared to his master Dracula. Yet in ''Aria of Sorrow'', he's strangely quiet during your fight with him as Soma. [[spoiler:Then again, why would he dare insult his longtime master and closest thing to a friend?]]



* Have you ever questioned why the Holy Water subweapon created a trail of fire whenever you threw it on the ground? I did, and never really understood why until it just randomly hit me. Most, if not all, the battles take place in Castlevania, which is for all purposes an extension of Dracula himself. Holy Water in other media tends to cause evil creatures to burn on contact. Castlevania ''itself'' is an evil entity, which is why the flames arise.

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* Have you ever questioned why the Holy Water subweapon created a trail of fire whenever you threw it on the ground? I did, and never really understood why until it just randomly hit me. Most, if not all, the battles take place in Castlevania, which is for all purposes an extension of Dracula himself. Holy Water in other media [[GoodHurtsEvil tends to cause evil creatures to burn on contact.contact]]. Castlevania ''itself'' is an evil entity, which is why the flames arise.



* Two bits at the price of one from ''[[VideoGame/CastlevaniaLordsOfShadowMirrorOfFate Mirror of Fate]]'': The game's acts are in AnachronicOrder, with Simon first, then Alucard and finally Trevor as playable characters, but the three share the EXP accumulated. This at first glance causes some FridgeLogic and allegations of GameplayAndStorySegregation, as by the end [[spoiler:Trevor is far more experienced than his future self Alucard.]] Nothing of the sort, it is actually perfectly explainable: [[spoiler:Vampire!Trevor has awakened from 30 years of slumber, he is far from being in perfect shape, both physically and emotionally, with new unsettling powers to get used to; at the end of his act, he has recovered a mere fraction of his old strength.]] Still, there seems to be one last discrete discrepancy: [[ForegoneConclusion Trevor, at his prime, could not defeat Dracula]], yet [[spoiler:the far weaker Alucard succeeded]]. This is actually easier to explain: [[spoiler:Alucard does not defeat Dracula alone; he is the player character alright, but he's fighting in tandem with Simon, and the combined experience of the two by that point easily surpasses the lone Trevor's.]]

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* Two bits at the price of one from ''[[VideoGame/CastlevaniaLordsOfShadowMirrorOfFate Mirror of Fate]]'': The game's acts are in AnachronicOrder, with Simon first, then Alucard and finally Trevor as playable characters, but the three share the EXP accumulated. This at first glance causes some FridgeLogic and allegations of GameplayAndStorySegregation, as by the end [[spoiler:Trevor is far more experienced than his future self Alucard.]] Alucard]]. Nothing of the sort, it is actually perfectly explainable: [[spoiler:Vampire!Trevor has awakened from 30 years of slumber, so he is far from being in perfect shape, both physically and emotionally, with new unsettling powers to get used to; at the end of his act, he has recovered a mere fraction of his old strength.]] Still, there seems to be one last discrete discrepancy: [[ForegoneConclusion Trevor, at his prime, could not defeat Dracula]], yet [[spoiler:the far weaker Alucard succeeded]]. This is actually easier to explain: [[spoiler:Alucard does not defeat Dracula alone; he is the player character alright, but he's fighting in tandem with Simon, and the combined experience of the two by that point easily surpasses the lone Trevor's.]]



* In [[VideoGame/CastlevaniaLordsOfShadow2 the second]] ''Lords of Shadow'' game, the stealth sections are almost all disliked, and with the exception of one, they all make sense. The enemies there are supposedly unkillable, but we know [[spoiler:that Dracula]] can take down tougher enemies than this; however, when you first start playing, you're very weak and even [[spoiler:Zobek, aka, Death himself]] is hesitant to face down [[spoiler:Satan's Children, the Acolytes]], and he knows that he can't match the BigBad at all. So, even if you could face those bodyguards and win, you might alert [[spoiler:the Acolytes]] that you're running around, and going up against all of them when you're weak[[spoiler:er than Zobek]]? Would make for a very BadEnd for everything.

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* In [[VideoGame/CastlevaniaLordsOfShadow2 the second]] ''Lords of Shadow'' game, the [[StealthMission stealth sections sections]] are [[ScrappyLevel almost all disliked, disliked]], and with the exception of one, they all make sense. The enemies there are supposedly unkillable, but we know [[spoiler:that Dracula]] can take down tougher enemies than this; however, when you first start playing, you're very weak and even [[spoiler:Zobek, aka, Death himself]] is hesitant to face down [[spoiler:Satan's Children, the Acolytes]], and he knows that he can't match the BigBad at all. So, even if you could face those bodyguards and win, you might alert [[spoiler:the Acolytes]] that you're running around, and going up against all of them when you're weak[[spoiler:er than Zobek]]? Would make for a very BadEnd for everything.



* Juste Belmont is said to have magical powers because he has more of the Belnades blood in him than the other Belmonts. His descendant, Richter, also has the previous unseen Item Crash ability. Perhaps this is more magical power manifesting?

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* Juste Belmont is said to have magical powers because he has more of the Belnades blood in him than the other Belmonts. His descendant, Richter, also has the previous previously unseen Item Crash ability. Perhaps this is more magical power manifesting?



* In ''Lament of Innocence'', Death still attacks you after beating Walter in Joachim Mode. If Joachim killed Walter before Leon got there, [[spoiler:Matthias didn't get to steal Walter's soul]]. Death attacks because he's pissed Joachim [[SpannerInTheWorks ruined the plan]].

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* In ''Lament of Innocence'', Death still attacks you after beating Walter in Joachim Mode. If Joachim killed Walter before Leon got there, [[spoiler:Matthias didn't get to steal Walter's soul]]. Death attacks because he's pissed that Joachim [[SpannerInTheWorks ruined the plan]].



* In ''VideoGame/CastlevaniaCurseOfDarkness'', [[spoiler:the "[[TargetedHumanSacrifice only a Devil Forgemaster can be used]] to resurrect Dracula" thing sounds like a complete AssPull used to facilitate an IdiotPlot where Death [[ManipulativeBastard strings the Devil Forgemasters along]] and [[HijackedByGanon allows Dracula to snatch up the]] BigBad [[HijackedByGanon position at the absolute last second]]. But think about it. Canonically, the events of ''VideoGame/CastlevaniaLegends'' [[CanonDiscontinuity never happened]], so chronologically, Dracula's first death was in ''VideoGame/CastlevaniaIIIDraculasCurse''. Which means that chronologically, ''the events of Curse of Darkness are the first time Dracula has been resurrected.'' Either [[ComplexityAddiction Death thought that reviving Dracula requires a lot more effort, energy, and pompous arcane ceremony than it actually does]], because he was doing it for the very first time, and he had yet to realize how many metaphorical middlemen he could afford to cut out; or, Death really ''did'' need to go to a lot of trouble to resurrect Dracula because, due to the fact that he was doing it for the very first time, the process was clunky, unrefined, and inefficient, and Death had yet to fine-tune the process to be more reliable. TL;DR: A Devil Forgemaster specifically was only necessary for reviving Dracula ''this time'' because Death was reviving Dracula for the very first time and didn't quite know what he was doing yet. Later Dracula resurrections have still required a HumanSacrifice, yes, but it doesn't have to be an especially strong human -- all sorts of conduits have been used, ranging from [[VideoGame/CastlevaniaOrderOfEcclesia a lunatic Dracula-worshipping sect leader]] to [[VideoGame/CastlevaniaPortraitOfRuin a wannabe-Dracula-replacement]] to [[VideoGame/CastlevaniaCircleOfTheMoon an elderly vampire hunter]] to [[VideoGame/CastlevaniaRondoOfBlood some random unfortunate lady who got nabbed by cultists]] to [[VideoGame/CastlevaniaLegacyOfDarkness the bestial half of a beast-man's soul]]. So, clearly, after the events of ''Curse of Darkness'', Death must have set out to find a way to make resurrecting Dracula easier. After all, he was fresh out of Devil Forgemasters to do it with.]]

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* In ''VideoGame/CastlevaniaCurseOfDarkness'', [[spoiler:the "[[TargetedHumanSacrifice only a Devil Forgemaster can be used]] to resurrect Dracula" thing sounds like a complete AssPull used to facilitate an IdiotPlot where Death [[ManipulativeBastard strings the Devil Forgemasters along]] and [[HijackedByGanon allows Dracula to snatch up the]] BigBad [[HijackedByGanon position at the absolute last second]]. But think about it. Canonically, the events of ''VideoGame/CastlevaniaLegends'' [[CanonDiscontinuity never happened]], so chronologically, Dracula's first death was in ''VideoGame/CastlevaniaIIIDraculasCurse''. Which means that chronologically, ''the events of Curse of Darkness are the first time Dracula has been resurrected.'' Either [[ComplexityAddiction Death thought that reviving Dracula requires a lot more effort, energy, and pompous arcane ceremony than it actually does]], because he was doing it for the very first time, and he had yet to realize how many metaphorical middlemen he could afford to cut out; or, Death really ''did'' need to go to a lot of trouble to resurrect Dracula because, due to the fact that he was doing it for the very first time, the process was clunky, unrefined, and inefficient, and Death had yet to fine-tune the process to be more reliable. TL;DR: A Devil Forgemaster specifically was only necessary for reviving Dracula ''this time'' because Death was reviving Dracula for the very first time and didn't quite know what he was doing yet. Later Dracula resurrections have still required a HumanSacrifice, yes, but it doesn't have to be an especially strong human -- all sorts of conduits have been used, ranging from [[VideoGame/CastlevaniaOrderOfEcclesia a lunatic Dracula-worshipping sect leader]] to [[VideoGame/CastlevaniaPortraitOfRuin a wannabe-Dracula-replacement]] to [[VideoGame/CastlevaniaCircleOfTheMoon an elderly vampire hunter]] to [[VideoGame/CastlevaniaRondoOfBlood some random unfortunate lady who got nabbed by cultists]] to [[VideoGame/CastlevaniaLegacyOfDarkness the bestial half of a beast-man's soul]]. (The times where we explicitly know he wasn't revived through a HumanSacrifice, he's been laughably weak -- ''VideoGame/CastlevaniaIISimonsQuest'' comes to mind.) So, clearly, after the events of ''Curse of Darkness'', Death must have set out to find a way to make resurrecting Dracula easier. After all, he was fresh out of Devil Forgemasters to do it with.]]
30th Aug '17 2:14:09 PM Luigifan
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* In ''Simon's Quest'', only two bosses outside Dracula appear and they are both easy by ''Castlevania'' standards. While this is probably just coincidence, considering that Dracula himself is also easy, take note that the two bosses are Death and Carmilla, two faithful servants of the count. Why would they want to stop you when you are trying to resurrect their master? Both are probably going easy on you.

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* In ''Simon's Quest'', ''[[VideoGame/CastlevaniaIISimonsQuest Simon's Quest]]'', only two bosses outside Dracula appear appear, and they are both easy by ''Castlevania'' standards. While this is probably just coincidence, considering that Dracula himself is also easy, take note that the two bosses are Death and Carmilla, two faithful servants of the count. Why would they want to stop you when you are trying to resurrect their master? Both are probably going easy on you.



* At the start of ''Aria'', Arikado tells Soma that if anyone stays in the castle for too long, they'll die. This seems like a lie, in that you can TakeYourTime as much as you want... but in the Classicvanias, staying too long in one place will kill you because the timer runs out.

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* At the start of ''Aria'', Arikado tells Soma that if anyone stays in the castle for too long, they'll die. This seems like a lie, in that you can TakeYourTime as much as you want... but in the Classicvanias, staying too long in one place will kill you because [[TimedMission the timer runs out.out]].



* When playing ''Dawn of Sorrow'', this troper noticed that in order to get most of the Souls in game more powerful, you need to own more copies of it to use them at their full potential. This somewhat contradicts ''Aria of Sorrow'', where Soma only needs one copy of a soul to get its full power. However, consider the difference of location in the games. In ''Aria'', you're going through Castlevania, the domecile of Dracula himself (which Soma is a reincarnation of), whereas in ''Dawn'', you're going through a mere replica. Maybe the reason that Soma needs more Souls for more power in ''Dawn'' is because he's not somewhere he's inherently connected to his power/castle.
* In ''VideoGame/CastlevaniaCurseOfDarkness'', [[spoiler:the "[[TargetedHumanSacrifice only a Devil Forgemaster can be used]] to resurrect Dracula" thing sounds like a complete AssPull used to facilitate an IdiotPlot where Death [[ManipulativeBastard strings the Devil Forgemasters along]] and [[HijackedByGanon allows Dracula to snatch up the]] BigBad [[HijackedByGanon position at the absolute last second]]. But think about it. Canonically, the events of ''VideoGame/CastlevaniaLegends'' [[CanonDiscontinuity never happened]], so chronologically, Dracula's first death was in ''VideoGame/CastlevaniaIIIDraculasCurse''. Which means that chronologically, ''the events of Curse of Darkness are the first time Dracula has been resurrected.'' Either [[ComplexityAddiction Death thought that reviving Dracula requires a lot more effort, energy, and pompous arcane ceremony than it actually does]], because he was doing it for the very first time, and he hadyet to realize how many metaphorical middlemen he could afford to cut out; or, Death really ''did'' need to go to a lot of trouble to resurrect Dracula because, due to the fact that he was doing it for the very first time, the process was clunky, unrefined, and inefficient, and Death had yet to fine-tune the process to be more reliable. TL;DR: A Devil Forgemaster specifically was only necessary for reviving Dracula ''this time'' because Death was reviving Dracula for the very first time and didn't quite know what he was doing yet. Later Dracula resurrections have still required a HumanSacrifice, yes, but it doesn't have to be an especially strong human -- all sorts of conduits have been used, ranging from [[VideoGame/CastlevaniaOrderOfEcclesia a lunatic Dracula-worshipping sect leader]] to [[VideoGame/CastlevaniaPortraitOfRuin a wannabe-Dracula-replacement]] to [[VideoGame/CastlevaniaCircleOfTheMoon an elderly vampire hunter]] to [[VideoGame/CastlevaniaRondoOfBlood some random unfortunate lady who got nabbed by cultists.]] So, clearly, after the events of ''Curse of Darkness'', Death must have set out to find a way to make resurrecting Dracula easier. After all, he was fresh out of Devil Forgemasters to do it with.]]

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* When playing ''Dawn of Sorrow'', this troper noticed that in order to get most of the Souls in the game more powerful, you need to own more copies of it to use them at their full potential. This somewhat contradicts ''Aria of Sorrow'', where Soma only needs one copy of a soul to get its full power. However, consider the difference of location in the games. In ''Aria'', you're going through Castlevania, the domecile of Dracula himself (which (who Soma is a reincarnation of), whereas in ''Dawn'', you're going through a mere replica. Maybe the reason that Soma needs more Souls for more power in ''Dawn'' is because he's not somewhere he's inherently connected to his power/castle.
* In ''VideoGame/CastlevaniaCurseOfDarkness'', [[spoiler:the "[[TargetedHumanSacrifice only a Devil Forgemaster can be used]] to resurrect Dracula" thing sounds like a complete AssPull used to facilitate an IdiotPlot where Death [[ManipulativeBastard strings the Devil Forgemasters along]] and [[HijackedByGanon allows Dracula to snatch up the]] BigBad [[HijackedByGanon position at the absolute last second]]. But think about it. Canonically, the events of ''VideoGame/CastlevaniaLegends'' [[CanonDiscontinuity never happened]], so chronologically, Dracula's first death was in ''VideoGame/CastlevaniaIIIDraculasCurse''. Which means that chronologically, ''the events of Curse of Darkness are the first time Dracula has been resurrected.'' Either [[ComplexityAddiction Death thought that reviving Dracula requires a lot more effort, energy, and pompous arcane ceremony than it actually does]], because he was doing it for the very first time, and he hadyet had yet to realize how many metaphorical middlemen he could afford to cut out; or, Death really ''did'' need to go to a lot of trouble to resurrect Dracula because, due to the fact that he was doing it for the very first time, the process was clunky, unrefined, and inefficient, and Death had yet to fine-tune the process to be more reliable. TL;DR: A Devil Forgemaster specifically was only necessary for reviving Dracula ''this time'' because Death was reviving Dracula for the very first time and didn't quite know what he was doing yet. Later Dracula resurrections have still required a HumanSacrifice, yes, but it doesn't have to be an especially strong human -- all sorts of conduits have been used, ranging from [[VideoGame/CastlevaniaOrderOfEcclesia a lunatic Dracula-worshipping sect leader]] to [[VideoGame/CastlevaniaPortraitOfRuin a wannabe-Dracula-replacement]] to [[VideoGame/CastlevaniaCircleOfTheMoon an elderly vampire hunter]] to [[VideoGame/CastlevaniaRondoOfBlood some random unfortunate lady who got nabbed by cultists.]] cultists]] to [[VideoGame/CastlevaniaLegacyOfDarkness the bestial half of a beast-man's soul]]. So, clearly, after the events of ''Curse of Darkness'', Death must have set out to find a way to make resurrecting Dracula easier. After all, he was fresh out of Devil Forgemasters to do it with.]]
30th Aug '17 2:01:40 PM Luigifan
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* As noted on [[VampireVords that page, Dracula never speaks with the stereotypical Hungarian/Romanian vampire accent]]. Why? Maybe it's because [[spoiler:[[VideoGame/CastlevaniaLamentOfInnocence this Dracula was never from either of those countries to begin with...]]]]

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* As noted on [[VampireVords that page, page]], Dracula never speaks with the stereotypical Hungarian/Romanian vampire accent]].accent. Why? Maybe it's because [[spoiler:[[VideoGame/CastlevaniaLamentOfInnocence this Dracula was never from either of those countries to begin with...]]]]




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* In ''VideoGame/CastlevaniaCurseOfDarkness'', [[spoiler:the "[[TargetedHumanSacrifice only a Devil Forgemaster can be used]] to resurrect Dracula" thing sounds like a complete AssPull used to facilitate an IdiotPlot where Death [[ManipulativeBastard strings the Devil Forgemasters along]] and [[HijackedByGanon allows Dracula to snatch up the]] BigBad [[HijackedByGanon position at the absolute last second]]. But think about it. Canonically, the events of ''VideoGame/CastlevaniaLegends'' [[CanonDiscontinuity never happened]], so chronologically, Dracula's first death was in ''VideoGame/CastlevaniaIIIDraculasCurse''. Which means that chronologically, ''the events of Curse of Darkness are the first time Dracula has been resurrected.'' Either [[ComplexityAddiction Death thought that reviving Dracula requires a lot more effort, energy, and pompous arcane ceremony than it actually does]], because he was doing it for the very first time, and he hadyet to realize how many metaphorical middlemen he could afford to cut out; or, Death really ''did'' need to go to a lot of trouble to resurrect Dracula because, due to the fact that he was doing it for the very first time, the process was clunky, unrefined, and inefficient, and Death had yet to fine-tune the process to be more reliable. TL;DR: A Devil Forgemaster specifically was only necessary for reviving Dracula ''this time'' because Death was reviving Dracula for the very first time and didn't quite know what he was doing yet. Later Dracula resurrections have still required a HumanSacrifice, yes, but it doesn't have to be an especially strong human -- all sorts of conduits have been used, ranging from [[VideoGame/CastlevaniaOrderOfEcclesia a lunatic Dracula-worshipping sect leader]] to [[VideoGame/CastlevaniaPortraitOfRuin a wannabe-Dracula-replacement]] to [[VideoGame/CastlevaniaCircleOfTheMoon an elderly vampire hunter]] to [[VideoGame/CastlevaniaRondoOfBlood some random unfortunate lady who got nabbed by cultists.]] So, clearly, after the events of ''Curse of Darkness'', Death must have set out to find a way to make resurrecting Dracula easier. After all, he was fresh out of Devil Forgemasters to do it with.]]



* Both the games ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaChronicles'' have a boss fight against a werewolf who starts out human, but transforms to start the battle. What is sad is that the wolf-people may have had no control over their transformations and they appear to die after their transformations. How can we be sure that the werewolves are aware of Dracula's influence over them? For all we know, they could be brainwashed into changing into their wolf forms and get killed by the Belmonts without a chance at redemption for their actions!

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* Both the games ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaChronicles'' have a boss fight against a werewolf who starts out human, but transforms to start the battle. What is sad is that the wolf-people may have had no control over their transformations and they appear to die after their transformations. How can we be sure that the werewolves are aware of Dracula's influence over them? For all we know, they could be brainwashed into changing into their wolf forms and get killed by the Belmonts [[HeelFaceDoorSlam without a chance at redemption for their actions!actions!]]
28th Aug '17 1:47:45 PM Luigifan
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** From the same game, and somewhere between Fridge Brilliance and a StealthPun, Cornell is looking for a cure to his lycanthropy. When he asks Sypha, who is still in full-on VanHelsingHateCrimes mode in this game, she tells him that no known solution exists. "Death is your only salvation." So what does Cornell do for the remainder of his storyline? He seeks salvation from ''Death''. --Tropers/FalconPain again
* As another person who actually liked the game, I was always puzzled why the developers didn't include insanely popular new character Soma on the roster. Then I realized there was an in-story justification for this - during his mirror match, Aeon mentions having copies of an individual in the time rift is dangerous. Having Soma present would have meant two Draculas. --Tropers/{{Kazmahu}}

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** From the same game, and somewhere between Fridge Brilliance and a StealthPun, Cornell is looking for a cure to his lycanthropy. When he asks Sypha, who is still in full-on VanHelsingHateCrimes mode in this game, she tells him that no known solution exists. "Death is your only salvation." So what does Cornell do for the remainder of his storyline? [[LiteralMinded He seeks salvation from ''Death''.from]] ''[[LiteralMinded Death]]''. --Tropers/FalconPain again
* As another person who actually liked the game, I was always puzzled why the developers didn't include insanely popular new character Soma on the roster. Then I realized there was an in-story justification for this - -- during his mirror match, Aeon mentions having multiple copies of an individual in the time rift [[NeverTheSelvesShallMeet is dangerous.dangerous]]. Having Soma present would have meant two Draculas. --Tropers/{{Kazmahu}}



** This also explains how the "perfect replica" castle in Dawn of Sorrow was created; the cult just made a new Crimson Stone to be a new Chaos. (which lends a whole new meaning to their grooming Dracula candidates, since ''someone'' would eventually need to be sacrificed to power it)
* Neat little thing that I noticed recently. In most Castlevania games Death typically talks to you like you're scum or lower then dirt when compared to his master Dracula. Yet Aria of Sorrow he's strangely quiet during your fight with him as Soma. [[spoiler:Then again why would he dare insult his longtime master and closest thing to a friend?]]

to:

** This also explains how the "perfect replica" castle in Dawn of Sorrow was created; the cult just made a new Crimson Stone to be a new Chaos. (which (Which lends a whole new meaning to their grooming Dracula candidates, since ''someone'' would eventually need to be sacrificed to power it)
it.)
*** That explains why they needed to kill Soma first. Soma was going to be the sacrifice, like Walter was for the original Crimson Stone!
* Neat little thing that I noticed recently. In most Castlevania games ''Castlevania'' games, Death typically talks to you like you're scum or lower then dirt when compared to his master Dracula. Yet Aria in ''Aria of Sorrow Sorrow'', he's strangely quiet during your fight with him as Soma. [[spoiler:Then again again, why would he dare insult his longtime master and closest thing to a friend?]]



* The reason why the Belmonts weren't around in the 1800's? Because Resurrection was canceled.

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* The reason why the Belmonts weren't around in the 1800's? Because Resurrection ''VideoGame/CastlevaniaResurrection'' was canceled.



* The entire plot of Portait of Ruin revolves around a powerful vampire Brauner usurping Dracula's power by sealing Dracula away from his castle. We also know that sealing Dracula away from his castle before killing him is what ultimately killed him for good about 50 years later. Thus the brilliance comes in, it was probably the events of Portrait of Ruin and Brauner's seal that gave the Belmonts both the idea and the means though not exactly the same method to seal Dracula's castle away from Dracula and thus finish him once in for all, meaning [[AccidentalHero Brauner's plot unintentionally ended up saving the world in the end.]]

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* The entire plot of Portait ''Portait of Ruin Ruin'' revolves around a powerful vampire Brauner vampire, Brauner, usurping Dracula's power by sealing Dracula away from his castle. We also know that sealing Dracula away from his castle before killing him is what ultimately killed him for good about 50 years later. Thus the brilliance comes in, in -- it was probably the events of Portrait ''Portrait of Ruin Ruin'' and Brauner's seal that gave the Belmonts both the idea and the means though (though not exactly the same method method) to seal Dracula's castle away from Dracula and thus finish him once in and for all, meaning [[AccidentalHero Brauner's plot unintentionally ended up saving the world in the end.]]



* Isaac had Rosaly burned to get revenge on Hector, but it's revealed that [[spoiler: Isaac's sister Julia is a dead ringer for Rosaly. Perhaps he used Rosaly as a scapegoat to protect his sister?]]
* In ''Lament of Innocence'', Death still attacks you after beating Walter in Joachim Mode. If Joachim killed Walter before Leon got there, [[spoiler: Matthias didn't get to steal Walter's soul]]. Death attacks because he's pissed Joachim [[SpannerInTheWorks ruined the plan]].
* One interpretation of the Nation of Fools portrait in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait Of Ruin]]'' is that the ruined carnival featured is where Brauner lost his daughters in World War I. World events, however, paint another possibility. Up until 1944--the year ''Portrait Of Ruin'' takes place in--Romania had been under a fascist government that embraced Nazism between World Wars, executed up to 380,000 Jewish Romanians and 11,000 Roma (gypsies), and sent another 1.2 million Romanians to their deaths in Nazi Germany's doomed campaign against Soviet Russia. The vampire Brauner is a fictionalization of a real-life Romanian-Jewish surrealist that lived during that time. The portrait world is a gypsy carnival being destroyed from within. Its boss is Legion, a monster encased in a shell of corpses at the heart of the carnival's destruction. It's a surrealist representation of what Castlevania!Brauner's seen his home country become: a Nation of Fools.
* Also within ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait Of Ruin]]'', we have how you first meet the Sisters and Brauner. You first meet Loretta in the City of Haze after destroying Dullahan, and you meet Brauner and the Sisters in the Sandy Grave Portrait. And yet both times, they seem to check up on the state of things or seem outright surprised to see Johnathan and Charlotte there. Why is this? [[spoiler: In the Sisters Mode, which serves as a prologue to Charlotte and Johanthan's story, you were required to go through the paintings and destroy the same bosses that Johnathan and Charlotte fight. Each boss destroyed weakens Brauner's hold on the castle. Sadly, when the Sisters get to Brauner, it's here that they get turned into Vampires and brainwashed. The reason they were probably checking up/surprised to see Johnathan and Charlotte within the portraits is because Brauner is fixing the damages the Sisters did and making sure they uphold, reestablishing his hold on the castle by bringing the previously destroyed bosses back.]]

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* Isaac had Rosaly burned to get revenge on Hector, but it's revealed that [[spoiler: Isaac's [[spoiler:Isaac's sister Julia is a dead ringer for Rosaly. Perhaps he used Rosaly as a scapegoat to protect his sister?]]
* In ''Lament of Innocence'', Death still attacks you after beating Walter in Joachim Mode. If Joachim killed Walter before Leon got there, [[spoiler: Matthias [[spoiler:Matthias didn't get to steal Walter's soul]]. Death attacks because he's pissed Joachim [[SpannerInTheWorks ruined the plan]].
* One interpretation of the Nation of Fools portrait in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait Of Ruin]]'' is that the ruined carnival featured is where Brauner lost his daughters in World War I. World events, however, paint another possibility. Up until 1944--the 1944 -- the year ''Portrait Of Ruin'' takes place in--Romania in -- Romania had been under a fascist government that embraced Nazism between World Wars, executed up to 380,000 Jewish Romanians and 11,000 Roma (gypsies), and sent another 1.2 million Romanians to their deaths in Nazi Germany's doomed campaign against Soviet Russia. The vampire Brauner is a fictionalization of a real-life Romanian-Jewish surrealist that lived during that time. The portrait world is a gypsy carnival being destroyed from within. Its boss is Legion, a monster encased in a shell of corpses at the heart of the carnival's destruction. It's a surrealist representation of what Castlevania!Brauner's seen his home country become: a Nation of Fools.
* Also within ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait Of Ruin]]'', we have how you first meet the Sisters and Brauner. You first meet Loretta in the City of Haze after destroying Dullahan, and you meet Brauner and the Sisters in the Sandy Grave Portrait. And yet both times, they seem to check up on the state of things or seem outright surprised to see Johnathan and Charlotte there. Why is this? [[spoiler: In [[spoiler:In the Sisters Mode, which serves as a prologue to Charlotte and Johanthan's story, you were required to go through the paintings and destroy the same bosses that Johnathan and Charlotte fight. Each boss destroyed weakens Brauner's hold on the castle. Sadly, when the Sisters get to Brauner, it's here that they get turned into Vampires and brainwashed. The reason they were probably checking up/surprised to see Johnathan and Charlotte within the portraits is because Brauner is fixing the damages damage the Sisters did and making sure they uphold, reestablishing re-establishing his hold on the castle by bringing the previously destroyed bosses back.]]



* In Portrait, one of the stronger weapons is a whip made of a rose stem. This is not just the idea of thorns being painful. Roses were traditionally believed to have the power to ward off evil. In fact, in the original Dracula novel, while it doesn't come to pass, Van Helsing does comment that he wanted to try using rose thorns on Dracula to see if it would work.

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* In Portrait, ''Portrait'', one of the stronger weapons is a whip made of a rose stem. This is not just the idea of thorns being painful. Roses were traditionally believed to have the power to ward off evil. In fact, in the original Dracula ''Literature/{{Dracula}}'' novel, while it doesn't come to pass, Van Helsing does comment that he wanted to try using rose thorns on Dracula to see if it would work.



* At the start of Aria, Arikado tells Soma that if anyone stays in the castle for too long, they'll die. This seems like a lie, in that you can TakeYourTime as much as you want... but in the Classicvanias, staying too long in one place will kill you because the timer runs out.

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* At the start of Aria, ''Aria'', Arikado tells Soma that if anyone stays in the castle for too long, they'll die. This seems like a lie, in that you can TakeYourTime as much as you want... but in the Classicvanias, staying too long in one place will kill you because the timer runs out.



* When playing Dawn of Sorrow, this troper noticed that in order to get most of the Souls in game more powerful, you need to own more copies of it to use them at their full potential. This somewhat contradicts Aria of Sorrow, where Soma only needs one copy of a soul to get it's full power. However, consider the difference of location in the games. In Aria, you're going through Castlevania, the domecile of Dracula himself (which Soma is a reincarnation of) whereas in Dawn, you're going through a mere replica. Maybe the reason that Soma needs more Souls for more power in Dawn is because he's not somewhere he's inherently connected to his power/castle.

to:

* When playing Dawn ''Dawn of Sorrow, Sorrow'', this troper noticed that in order to get most of the Souls in game more powerful, you need to own more copies of it to use them at their full potential. This somewhat contradicts Aria ''Aria of Sorrow, Sorrow'', where Soma only needs one copy of a soul to get it's its full power. However, consider the difference of location in the games. In Aria, ''Aria'', you're going through Castlevania, the domecile of Dracula himself (which Soma is a reincarnation of) of), whereas in Dawn, ''Dawn'', you're going through a mere replica. Maybe the reason that Soma needs more Souls for more power in Dawn ''Dawn'' is because he's not somewhere he's inherently connected to his power/castle.



** Additionally, [[spoiler:Albus']] soul was taken by Dominus, does that mean [[AndIMustScream his soul is confined within Chaos or Dracula]]? [[spoiler: At least, until either Julius or Soma inadvertently frees it 200 years later by destroying Dracula/Chaos.]]

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** Additionally, [[spoiler:Albus']] soul was taken by Dominus, Dominus; does that mean [[AndIMustScream his soul is confined within Chaos or Dracula]]? [[spoiler: At [[spoiler:At least, until either Julius or Soma inadvertently frees it 200 years later by destroying Dracula/Chaos.]]
22nd Aug '17 1:52:19 PM Sally777
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* When playing Dawn of Sorrow, this troper noticed that in order to get most of the Souls in game more powerful, you need to own more copies of it to use them at their full potential. This somewhat contradicts Aria of Sorrow, where Soma only needs one copy of a soul to get it's full power. However, consider the difference of location in the games. In Aria, you're going through Castlevania, the domecile of Dracula himself (which Soma is a reincarnation of) whereas in Dawn, you're going through a mere replica. Maybe the reason that Soma needs more Souls for more power in Dawn is because he's not somewhere he's inherently connected to his power.

to:

* When playing Dawn of Sorrow, this troper noticed that in order to get most of the Souls in game more powerful, you need to own more copies of it to use them at their full potential. This somewhat contradicts Aria of Sorrow, where Soma only needs one copy of a soul to get it's full power. However, consider the difference of location in the games. In Aria, you're going through Castlevania, the domecile of Dracula himself (which Soma is a reincarnation of) whereas in Dawn, you're going through a mere replica. Maybe the reason that Soma needs more Souls for more power in Dawn is because he's not somewhere he's inherently connected to his power.
power/castle.
22nd Aug '17 1:36:00 PM Sally777
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to:

* When playing Dawn of Sorrow, this troper noticed that in order to get most of the Souls in game more powerful, you need to own more copies of it to use them at their full potential. This somewhat contradicts Aria of Sorrow, where Soma only needs one copy of a soul to get it's full power. However, consider the difference of location in the games. In Aria, you're going through Castlevania, the domecile of Dracula himself (which Soma is a reincarnation of) whereas in Dawn, you're going through a mere replica. Maybe the reason that Soma needs more Souls for more power in Dawn is because he's not somewhere he's inherently connected to his power.
15th Jul '17 12:14:21 AM SteelEdge
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** Eric can't be Maria's son, since he was born in 1892, when she'd be 112. But it's still possible for Soma to be his descendant.

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** Eric can't be Maria's son, since he was born in 1892, when she'd be 112. But it's still possible for Eric to be Alucard and Maria's descendant, and for Soma to be his descendant.
Eric's descendant in turn.
12th Jul '17 4:35:37 PM Sugarp1e1
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* In the Netflix series, the Bishop maintains his power by blaming other people for the invasion of Dracula's horde, while keeping the fact that it was his [[spoiler: having had Lisa burned at the stake that was the cause of it all]]. He is in effect, a [[MythologyGag miserable little pile of secrets]].
* The Demon in the Netflix series raises some ecumenical points:
** "God is not here"-Once a church becomes sanctimonious, God abandons it because it's effectively worshiping ''itself.''
** "Your work makes Him puke"-Sin is a direct offense against God, said to be akin to a powerful stench.
** "''We'' love you": It's all about family: If you don't belong to God's family, you belong to... (gestures downwards).
** It's not lying: Demons take great pleasure in revealing their deceptions at just the right time, even moreso than telling the lie in the first place.
*** It could be a case of ShownTheirWork.

to:

* In the Netflix series, the Bishop maintains his power by blaming other people for the invasion of Dracula's horde, while keeping the fact that it was his [[spoiler: having had Lisa burned at the stake that was the cause of it all]]. He is in effect, a [[MythologyGag miserable little pile of secrets]].
* The Demon in the Netflix series raises some ecumenical points:
** "God is not here"-Once a church becomes sanctimonious, God abandons it because it's effectively worshiping ''itself.''
** "Your work makes Him puke"-Sin is a direct offense against God, said to be akin to a powerful stench.
** "''We'' love you": It's all about family: If you don't belong to God's family, you belong to... (gestures downwards).
** It's not lying: Demons take great pleasure in revealing their deceptions at just the right time, even moreso than telling the lie in the first place.
*** It could be a case of ShownTheirWork.
12th Jul '17 4:30:14 PM Sugarp1e1
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* The Netflix series shows that Dracula's castle has some intricate mechanisms strewn throughout it, acting as a method of transportation. With these in regard, it is possible that the mechanisms are why the castle is always different in each appearance, adding a new layer of depth to Alucard's "Creature of Chaos" comment.
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.Castlevania