History Franchise / Ys

21st Jun '17 7:15:32 AM fireinthehole
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* GiantSpaceFleaFromNowhere: Lots of the bosses have no connection with the storyline, although they may guard a PlotCoupon (e.g. many of the bosses in ''Wanderers/Oath'') or fit with the dungeon theme, such as the Ice Golem in ''Mask of the Sun''. One of the most out-of-place bosses is [[ThatOneBoss that one centaur boss]] you fight on Minea Plains in ''Mask''. Also, in ''Ys SEVEN'', [[spoiler:Rul-Ende, the root of all existence in Altago which appears right after the battle with Tialuna with no explanation beforehand. ]]

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* GiantSpaceFleaFromNowhere: Lots of the bosses have no connection with the storyline, although they may guard a PlotCoupon (e.g. many of the bosses in ''Wanderers/Oath'') or fit with the dungeon theme, such as the Ice Golem in ''Mask of the Sun''. One of the most out-of-place bosses is [[ThatOneBoss that one centaur boss]] you fight on Minea Plains in ''Mask''. Also, in ''Ys SEVEN'', [[spoiler:Rul-Ende, the root of all existence in Altago which appears right after the battle with Tialuna with no explanation beforehand. ]]]] In ''Ys VIII: Lacrimosa of Dana'', [[spoiler:in true ending route, [[TrueFinalBoss Life of Origin]] appears at the end of the final dungeon with no explanation other than defeating it being the requirement to see Dana]].
27th May '17 3:57:07 PM nombretomado
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The games long suffered from extensive NoExportForYou syndrome after the series' lackluster initial release push in the very early 90s, which is the primary reason the series was practically unheard of outside of Japan for so long. Beginning with the release of ''Ys: The Ark of Napishtim'' on the UsefulNotes/PlayStation2 and UsefulNotes/PlayStationPortable, ''Ys: Book I & II'' on the UsefulNotes/{{Wii}} VirtualConsole, and ''Legacy of Ys: Books I & II'' for the UsefulNotes/NintendoDS, the games started to reach a much wider audience, and the American video game publishing and localization company Creator/XSEEDGames announced a partnership with Falcom in 2010 that included the localization of ''VideoGame/YsSEVEN'', ''Ys: The Oath in Felghana'', and ''Ys I & II Chronicles'' for the PSP for the North American market, in that order. In March of 2012, XSEED and Falcom followed this up with a series of releases on Valve's Steam service, starting with the original Windows version of ''Oath'' and the long-Japan-only ''Origin'', followed by a further-updated PC version of ''I & II Chronicles''[[note]]ironically giving ''English-speakers'' the definitive version of that game[[/note]]; they then capped it off with the release of ''VideoGame/YsMemoriesOfCelceta'', Falcom's definitive version of ''IV'', on the PS Vita, released in English in November of 2013.

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The games long suffered from extensive NoExportForYou syndrome after the series' lackluster initial release push in the very early 90s, which is the primary reason the series was practically unheard of outside of Japan for so long. Beginning with the release of ''Ys: The Ark of Napishtim'' on the UsefulNotes/PlayStation2 and UsefulNotes/PlayStationPortable, ''Ys: Book I & II'' on the UsefulNotes/{{Wii}} VirtualConsole, UsefulNotes/VirtualConsole, and ''Legacy of Ys: Books I & II'' for the UsefulNotes/NintendoDS, the games started to reach a much wider audience, and the American video game publishing and localization company Creator/XSEEDGames announced a partnership with Falcom in 2010 that included the localization of ''VideoGame/YsSEVEN'', ''Ys: The Oath in Felghana'', and ''Ys I & II Chronicles'' for the PSP for the North American market, in that order. In March of 2012, XSEED and Falcom followed this up with a series of releases on Valve's Steam service, starting with the original Windows version of ''Oath'' and the long-Japan-only ''Origin'', followed by a further-updated PC version of ''I & II Chronicles''[[note]]ironically giving ''English-speakers'' the definitive version of that game[[/note]]; they then capped it off with the release of ''VideoGame/YsMemoriesOfCelceta'', Falcom's definitive version of ''IV'', on the PS Vita, released in English in November of 2013.
2nd May '17 6:19:02 AM darkabomination
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--'''Feena''': Adol, promise you'll always remember the girl in me.

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--'''Feena''': -->'''Feena''': Adol, promise you'll always remember the girl in me.
28th Apr '17 10:20:03 AM darkabomination
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The games are also famous for their power-rock soundtracks composed by various members of Falcom's JDK Sound Team, most famously by YuzoKoshiro (Ys I-II) and Mieko Ishikawa (Ys II-III) and performed by Ryo Yonemitsu (music for the TurboGrafx16 versions and the Perfect Collections) and more recently Yukihiro Jindo (arrangements of Oath in Felghana and Ys I & II Chronicles). In addition to standalone soundtrack [=CDs=], the [=TurboGrafx-CD=] games have much of their in-game soundtracks encoded in the same standardized Red Book format as a typical audio CD, allowing ''the game discs themselves'' to double as soundtrack [=CDs=] when placed into a CD player or other optical media player. The Windows games store their audio files in the [[http://www.vorbis.com/ Ogg Vorbis format]] (which is an open format and thus probably supported by your media player) and can be found and played by digging through the game's files and getting the .ogg files from the music folder. A few of the game re-releases also do special things with their soundtracks, and specifically their soundtrack history: [[note]]''Ys I & II Chronicles'' for the PSP and and the port of ''Ys: The Oath in Felghana'' to the same system have the option to choose between multiple versions of the games' soundtracks within the games themselves; specifically, ''Chronicles'' contains the original PC88 soundtracks from the first two games as well as the newer ''Eternal''/''Complete'' versions, both in addition to the the JDK-performed remixes (the other two options are synthesized) new to ''Chronicles'', while ''Oath'' contains the soundtracks from the {{UsefulNotes/PC 88}} and UsefulNotes/SharpX68000 versions of the original ''Ys III'' in addition to the soundtrack originally composed for ''Oath'' itself).[[/note]]

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The games are also famous for their power-rock soundtracks composed by various members of Falcom's JDK Sound Team, most famously by YuzoKoshiro (Ys I-II) and Mieko Ishikawa (Ys II-III) and performed by Ryo Yonemitsu (music for the TurboGrafx16 versions and the Perfect Collections) and more recently Yukihiro Jindo (arrangements of Oath in Felghana and Ys I & II Chronicles). In addition to standalone soundtrack [=CDs=], the [=TurboGrafx-CD=] games have much of their in-game soundtracks encoded in the same standardized Red Book format as a typical audio CD, allowing ''the game discs themselves'' to double as soundtrack [=CDs=] when placed into a CD player or other optical media player. The Windows games store their audio files in the [[http://www.vorbis.com/ Ogg Vorbis format]] (which is an open format and thus probably supported by your media player) and can be found and played by digging through the game's files and getting the .ogg files from the music folder. A few of the game re-releases also do special things with their soundtracks, and specifically their soundtrack history: [[note]]''Ys I & II Chronicles'' for the PSP and and the port of ''Ys: The Oath in Felghana'' to the same system have the option to choose between multiple versions of the games' soundtracks within the games themselves; specifically, ''Chronicles'' contains the original PC88 soundtracks from the first two games as well as the newer ''Eternal''/''Complete'' versions, both in addition to the the JDK-performed remixes (the other two options are synthesized) new to ''Chronicles'', while ''Oath'' contains the soundtracks from the {{UsefulNotes/PC 88}} and UsefulNotes/SharpX68000 versions of the original ''Ys III'' in addition to the soundtrack originally composed for ''Oath'' itself).[[/note]]



* AGodAmI: The goal of most major villains in the series.
** In general, the Eldeen attitude towards to humanity, though most of them are benevolent like Alma [[spoiler:and Feena and Reah]].

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* AGodAmI: AGodAmI:
**
The goal of most major villains in the series.
** In general, the Eldeen attitude towards to humanity, though most of them are benevolent like Alma [[spoiler:and Feena Alma, [[spoiler:Feena and Reah]].



* ApocalypseHow: A Class 2 occurred centuries before the collapse of Ys, which itself was a Class 1. The Eldeen's continent was destroyed by unknown means, scattering humanity, demi-humans/beastmen, and a small fraction of Eldeen to the Eresian lands.



* ArtifactOfDoom: [[spoiler:The Black Pearl, which was really the SealedEvilInACan Darm, who was formerly Cain Fact.]] The four statues that house the power of Galbalan in ''Oath'' count as well. [[spoiler:The philosopher's stone in ''Ys V'' also is said to bring destruction to lands around it.]]
* ArtifactTitle: Many of the games in this series have no connection to Ys itself.

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* ArtifactOfDoom: [[spoiler:The Black Pearl, which was really the SealedEvilInACan for Darm, who was formerly Cain Fact.]] The four statues that house the power of Galbalan in ''Oath'' count as well. [[spoiler:The philosopher's stone in ''Ys V'' also is said to bring destruction to lands around it.]]
** The four statues that house the power of Galbalan in ''Oath'' count as well.
** [[spoiler:The philosopher's stone in ''Ys V'' also is said to bring destruction to lands around it.]]
** Interestingly, the Black Pearl, despite its association and color, [[DarkIsNotEvil was originally benevolent]]. It was only after being corrupted that the Black Emelas drawn from its use created demons.
* ArtifactTitle: Many of the games in this series have no connection to Ys itself. However, Eldeen artifacts and history have been scattered across the known world, causing similar events that doomed Ys to repeat.



* ArtisticLicenseEngineering: Rado's Annex (a two-story tower that is connected to the 16th floor of Darm Tower by a bridge that is only anchored to the ground on one side) is pretty much structurally impossible. Yunica actually points this out when she first sees it in ''Origin''.
* AscendedExtra: Dogi, the Wall-Crusher! Witness how in ''Ys I'', he's little more than a guy who busts Adol out of prison... and in ''Ys III'' (as well as its remake, ''The Oath in Felghana''), he's Adol's best friend and travelling partner. This got to a point where he's playable in ''SEVEN'' (and the first member of Adol's party, for reasons made obvious in ''Ys III'' and ''The Oath in Felghana''), in which he pilots a boat under the name of Dogi the Wave-Crusher.

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* ArtisticLicenseEngineering: Rado's Annex (a two-story tower that is connected to the 16th floor of Darm Tower by a bridge that is only anchored to the ground on one side) is pretty much structurally impossible. Yunica actually [[LampshadeHanging points this out out]] when she first sees it in ''Origin''.
* AscendedExtra: AscendedExtra:
**
Dogi, the Wall-Crusher! Witness how in ''Ys I'', he's little more than a guy who busts Adol out of prison... never appears In Ys II, and in ''Ys III'' (as well as its remake, ''The Oath in Felghana''), he's Adol's best only friend and travelling partner.companion, implying they've met before the first game. This got to a point where he's playable in ''SEVEN'' (and the first member of Adol's party, for reasons made obvious in ''Ys III'' and ''The Oath in Felghana''), in which he pilots a boat under the name of Dogi the Wave-Crusher.



* AscendToAHigherPlaneOfExistence: [[spoiler:The fate of the twin goddesses at the end of Ys II, Eldeel in ''Ys: Memories of Celceta'', and Alma in ''Ys VI''.]]

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* AscendToAHigherPlaneOfExistence: [[spoiler:The fate of the twin goddesses twins Feena and Reah]] at the end of Ys II, Eldeel [[spoiler:Eldeel]] in ''Ys: Memories of Celceta'', ''VideoGame/YsMemoriesOfCelceta'', and Alma [[spoiler:Alma]] in ''Ys VI''.]]VI''. The Eldeen just can't seem to stick around, it seems.



* BossRush: An extra featured in ''I/II Chronicles'' and ''Oath in Felghana''; suprisingly absent from ''SEVEN'', however.

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* BossRush: An extra featured in ''I/II Chronicles'' and ''Oath in Felghana''; suprisingly surprisingly absent from ''SEVEN'', however.



* {{Bowdlerise}}: Zalem wears {{Stripperific}} clothing in the original [[UsefulNotes/PC88 PC-88]] version of Ys II, but was given a conservative robe for the North American [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] version. Also, blood effects are removed from console versions of Ys VI to get a lower rating from many video game rating and censorship bureaus.

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* {{Bowdlerise}}: {{Bowdlerise}}:
**
Zalem wears {{Stripperific}} clothing in the original [[UsefulNotes/PC88 PC-88]] version of Ys II, but was given a conservative robe for the North American [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] version. Also, version.
** In the same release, the fortuneteller Sarah was strongly implied to have died as the antagonists discovered [[HeKnowsTooMuch she knew too much about their plans]], so she writes a letter to tell Adol the details before she's found. In the localization, she was said to be kidnapped, leading to a WhatHappenedToTheMouse situation as she's still never accounted for in any enemy strongholds.
**
blood effects are removed from console versions of Ys VI published by Konami to get a lower rating from many video game rating and censorship bureaus.bureaus.
* BrainUploading: The Eldeen were said to have created new bodies out of white Emelas in the distant past to host their minds in stronger, purified bodies. Once they were able to have children in these forms, the Eldeen species became immortal.



* BrokenBridge: Some demons that guard a chest containing a critical item were changed from a BeefGate where you had to be at least level 6 in the original Ys II in order to damage the stone demons guarding a chest to requiring a long sword or stronger sword in order to damage these demons in the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] version because levels carried over from the Ys I portion of this version.

to:

* BrokenBridge: Some demons that guard a chest containing a critical item were changed from a BeefGate where you had to be at least level 6 in the original Ys II in order to damage the stone demons guarding a chest to requiring a long sword or stronger sword in order to damage these demons in the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] version because since levels carried over from the Ys I portion of this version.I.



* TheChosenOne: Adol is a rare combination of this and TheUnchosenOne. In most cases, TheChosenOne becomes badass because they were chosen. Adol, by contrast, didn't even [[JumpedAtTheCall Jump At The Call]] -- he set out looking for calls. In the OVA of ''VideoGame/{{Ys}} I'', it turns out he has the same name as the prophesized hero, but this is [[LampshadeHanging Lampshaded]] when the seer's superior reminds her that Adol Christin is a common name and the last one that came to town was a little girl. It turns out that the prophecy is in fact talking about him, but instead of him becoming a hero because he was chosen by the prophecy, it just correctly predicted that he'd show up and save the place. Adol's reputation begins preceeding him ''as early as the first game''. It's generally because of who he is and what he's done that he's given any powers or ancient artifacts that he doesn't get himself -- if you need a hero to save your land, it's only sensible to choose someone with job experience. In the sixth game, the daughter of Alma running the trials is not impressed with this random man who just showed up out of nowhere, but after he begins passing them, she asks around about who this 'Adol Christin' guy thinks he is. She gets ''much'' more impressed and respectful after that.

to:

* TheChosenOne: Adol is a rare combination of this and TheUnchosenOne. In most cases, TheChosenOne becomes badass because they were chosen. Adol, by contrast, didn't even [[JumpedAtTheCall Jump At The Call]] -- he set out looking for calls. In the OVA of ''VideoGame/{{Ys}} I'', it turns out he has the same name as the prophesized hero, but this is [[LampshadeHanging Lampshaded]] when the seer's superior reminds her that Adol Christin is a common name and the last one that came to town was a little girl. It turns out that the prophecy is in fact talking about him, but instead of him becoming a hero because he was chosen by the prophecy, it just correctly predicted that he'd show up and save the place. Adol's reputation begins preceeding him ''as early as the first game''. It's generally because of who he is and what he's done that he's given any powers or ancient artifacts that he doesn't get himself -- if you need a hero to save your land, it's only sensible to choose someone with job experience. In the sixth game, the daughter of Alma running the trials is not impressed with this random man who just showed up out of nowhere, but after he begins passing them, she asks around about who this 'Adol Christin' guy thinks he is. She gets grows ''much'' more impressed and respectful after that.


Added DiffLines:

* FamousLastWords:
** Ys I and II (PC-Engine translation):
-->'''Dark Fact''': I know you are searching for the secrets contained within the Books. You have done well so far, I am impressed by your daring ambition. Of course, you are still defenseless against my superior powers. The name Dark Fact will be the skurge of all men to come! Oh you are brave, but you are also a fool! You have no chance without the protection of the silver equipment. Nave! PREPARE TO DIE!'''
-->'''Darm''': I am pure evil. My followers and I were born from the dark magic of the Black Pearl. I am the living epitomy of terror and destruction. You don't stand a chance against my forces of decimation. I shall crush, and consume you.
--'''Feena''': Adol, promise you'll always remember the girl in me.
15th Apr '17 7:00:08 PM Bissek
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* TheEmpire: The Romun Empire, which resembles the ancient Roman Empire, in Ys: The Oath in Felghana, Ys IV: Mask of the Sun, Ys IV: The Dawn of Ys, and Ys VI: The Ark of Napisthim. It is somewhat subverted in Memories of Celceta because Griselda, the local ruler from the Romun Empire, is an oddity who wants to stamp out corruption and hires Adol to map out the area. She declares the evil military officers as [[InsaneAdmiral rogue military officers]] that Adol and his party have to hunt down. It has become one of Adol's two main recurring enemies.

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* TheEmpire: The Romun Empire, which resembles the ancient Roman Empire, in Ys: The Oath in Felghana, Ys IV: Mask of the Sun, Ys IV: The Dawn of Ys, and Ys VI: The Ark of Napisthim. It is somewhat subverted in Memories of Celceta because Griselda, the local ruler from the Romun Empire, is an oddity who wants to stamp out corruption and hires Adol to map out the area. She declares the evil military officers as [[InsaneAdmiral rogue military officers]] that Adol and his party have to hunt down. It has become one of Adol's two main recurring enemies.enemies, the other being the Clan of Darkness, many of whom [[BreadEggsBreadedEggs take high-ranking positions in the Romun Empire to get the resources they need for their own plots]].
14th Mar '17 1:55:03 PM Bissek
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** Ys IV: Eldeel's sealing himeslf (the last of the Eldeen civilization) and the destruction of the Mask of the Sun result in the complete end of the Eldeen civilization.

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** Ys IV: Eldeel's sealing himeslf (the last of the Eldeen civilization) and the destruction of the Mask of the Sun result in the complete end of the Eldeen civilization.civilization and the Akashic Records being lost to the world.
14th Mar '17 1:49:10 PM Bissek
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** ''Ys III''/ ''Ys: The Oath in Felghana'': Count [=McGuire=]

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** ''Ys III''/ ''Ys: The Oath in Felghana'': Count [=McGuire=]Galbalan
8th Mar '17 4:58:26 AM Bissek
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* ''Ys VIII: Lacrimosa of Dana'' (2016)

to:

* ''Ys VIII: Lacrimosa of Dana'' (2016)
(2016 (Japan), 2017 (North America))
11th Feb '17 9:23:14 AM Gosicrystal
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* LostForever: The Starlight Medal in ''VI'' will be lost if you don't grab it on your one chance to infiltrate the Romun fleet. Similarly, you have a limited timeframe to accept the sidequest leading to the Augite Brooch in ''Oath''.



* PermanentlyMissableContent:
** The Starlight Medal in ''VI'' will be lost if you don't grab it on your one chance to infiltrate the Romun fleet.
** You have a limited timeframe to accept the sidequest leading to the Augite Brooch in ''Oath''.



** In some cases, a certain location will be rendered inaccessable after the completion of a quest objective, causing any missed objects there to be LostForever. For example, the Flame Cave in ''Mask Of The Sun'' (destroyed by the raising of the ancient city) and the town of Felt in ''V'' (buried by a sandstorm after the return of Kefin).

to:

** In some cases, a certain location will be rendered inaccessable after the completion of a quest objective, causing any [[PermanentlyMissableContent missed objects there to be LostForever.lost forever]]. For example, the Flame Cave in ''Mask Of The Sun'' (destroyed by the raising of the ancient city) and the town of Felt in ''V'' (buried by a sandstorm after the return of Kefin).
26th Jan '17 12:04:08 PM jnv11
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Added DiffLines:

** The smartphone versions of ''Ys I'' shows you a couple of pictures that vaguely suggest that you must run into enemies' sides or back to land clean hits. There is nothing to let you know that you can also get clean hits by running into the sides of their fronts. The smartphone version of ''Ys II'' is even worse by not providing any tutorial whatsoever on how to physically attack enemies, so someone who did not buy ''Ys I'' would be clueless on how to attack enemies.
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