History Franchise / Ys

24th Jan '16 4:40:02 PM AzureSeas
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* IntercontinuityCrossover: ''Alternative Saga'' crosses over ''Ys'' with ''[[LegendofHeroesVI Trails in the Sky]]'' using ''SEVEN'''s engine and includes support characters from Gurumin, Zwei, Brandish, ''The Legend of Heroes III'', and ''Zero no Kiseki''.
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* IntercontinuityCrossover: ''Alternative Saga'' crosses over ''Ys'' with ''[[LegendofHeroesVI Trails in the Sky]]'' ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' using ''SEVEN'''s engine and includes support characters from Gurumin, Zwei, Brandish, ''The Legend of Heroes III'', and ''Zero no Kiseki''.
21st Jan '16 5:50:30 PM nombretomado
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* ''Ys III: Wanderers from Ys'' (1989, 1991, a re-imagining in 2005 in Japan and in North America and Europe through {{Steam}} in 2012 as ''Ys: Oath in Felghana'', and a PSP version released in 2010 for Japan and North America.)
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* ''Ys III: Wanderers from Ys'' (1989, 1991, a re-imagining in 2005 in Japan and in North America and Europe through {{Steam}} UsefulNotes/{{Steam}} in 2012 as ''Ys: Oath in Felghana'', and a PSP version released in 2010 for Japan and North America.)

** Many achievements in the {{Steam}} version:
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** Many achievements in the {{Steam}} UsefulNotes/{{Steam}} version:

* PaedoHunt: The achievement "Police Are On Their Way" from the {{Steam}} version of ''Ys II'' implies this. The icon shows Tarf, some hearts, and a [[CensorBox black box]] with the words "[[NoJustNoReaction NO. I REFUSE TO DRAW THIS]]" written on it.
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* PaedoHunt: The achievement "Police Are On Their Way" from the {{Steam}} UsefulNotes/{{Steam}} version of ''Ys II'' implies this. The icon shows Tarf, some hearts, and a [[CensorBox black box]] with the words "[[NoJustNoReaction NO. I REFUSE TO DRAW THIS]]" written on it.
20th Jan '16 2:55:04 PM ace91
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* LudicrousGibs: Ever since ''Ys Eternal'', mook monsters have had a tendency to explode into these; bosses can vary. They are ''particularly'' spectacular in ''Ys I & II Chronicles''. Mercifully, this does ''not'' apply to our heroes being on the receiving end of a beatdown.
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* LoveInterestTraitor: Tia from seven though unlike most examples she did have feelings for Adol. * LudicrousGibs: Ever since ''Ys Eternal'', mook monsters have had a tendency to explode into these; bosses can vary. They are ''particularly'' spectacular in ''Ys I & II Chronicles''. Mercifully, this does ''not'' apply to our heroes being on the receiving end of a beatdown.
8th Jan '16 5:46:24 PM fireinthehole
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** Ys IV: The death of Eldeel (the last of the Eldeen civilization) and the destruction of the Mask of the Sun result in the complete end of the Eldeen civilization.
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** Ys IV: The death of Eldeel Eldeel's sealing himeslf (the last of the Eldeen civilization) and the destruction of the Mask of the Sun result in the complete end of the Eldeen civilization.
4th Jan '16 8:27:53 AM GastonRabbit
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According to Game FA Qs, Konami dropped the console ports' number in all regions.
* ''Ys VI: The Ark of Napishtim'' (2003, April 28, 2015 (Steam Version))
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* ''Ys VI: The Ark of Napishtim'' (2003, April 28, 2015 (Steam Version))version)). Note that the number was dropped from Konami's [=PS2=] and PSP ports.

* MarketBasedTitle: The sixth main game's number was originally removed outside of Japan to avoid confusion due to [[NoExportForYou a lack of an official translation]] for ''IV'' and ''V''. However, XSEED Games, who translated the most recent incarnation of ''IV'', added ''VI''[='=]s number back when they released it on Steam.
4th Jan '16 8:24:31 AM GastonRabbit
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Forgot to edit out a pun that doesn't work with the corrected trope entry
** The ''much'' more obvious dark-colored ewe of the family is ''Ys V: Kefin, The Lost City of Sand''. On the surface it sounded great, elaborating on a relatively unexplored portion of the world and backstory. But it was ''only'' released for the Super Famicom in its first release (taking the series completely away from its PC roots and even from its [=TurboGrafx-16=] following), was hugely limited graphically as a result of being cartridge-based (with many complaining that "it looks like every other Super Famicom RPG ever, but blander", which is ''particularly'' impressive given the intended exoticism of the game's particular setting), and worst by far, the music was all synth and pseudo-orchestral rather than the CD-quality rock tracks the series had become famous for!
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** The ''much'' more obvious dark-colored ewe of the family oddball is ''Ys V: Kefin, The Lost City of Sand''. On the surface it sounded great, elaborating on a relatively unexplored portion of the world and backstory. But it was ''only'' released for the Super Famicom in its first release (taking the series completely away from its PC roots and even from its [=TurboGrafx-16=] following), was hugely limited graphically as a result of being cartridge-based (with many complaining that "it looks like every other Super Famicom RPG ever, but blander", which is ''particularly'' impressive given the intended exoticism of the game's particular setting), and worst by far, the music was all synth and pseudo-orchestral rather than the CD-quality rock tracks the series had become famous for!
4th Jan '16 8:22:16 AM GastonRabbit
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Black Sheep is a trope about characters, not works. Also removed a YMMV trope link from the main page and moved a trivia entry.
* BlackSheep: Among the games, a few have been or are considered major stumbling blocks for the franchise: ** The first is the original ''Ys III: Wanderers From Ys''. This one generated a fairly significant BrokenBase; the music was awesome and people liked the story and art, but the sudden shift to ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II]]''-ish side scrolling was deeply unpopular. ''Oath in Felghana'' more or less fixed all the problems people had with the game, though, and ''Oath'' is considered a contender for "best Ys game ever". The merits of the original ''Wanderers'' remains a point of contention, though. *** Interestingly, ''Ys III'' was also chosen to essentially "headline" the series' original Western push in the early 90s, once Falcom was interested in that market and since it was at that point the newest game. The game ended up being just as divisive in the West as in Japan, and so the original Ys push fizzled, leading to us missing ''Ys IV'' and ''V''. On that note... ** The ''much'' more obvious dark-colored ewe of the family is ''Ys V: Kefin, The Lost City of Sand''. On the surface it sounded great, elaborating on a relatively unexplored portion of the world and backstory. But it was ''only'' released for the Super Famicom in its first release (taking the series completely away from its PC roots and even from its [=TurboGrafx-16=] following), was hugely limited graphically as a result of being cartridge-based (with many complaining that "it looks like every other Super Famicom RPG ever, but blander", which is ''particularly'' impressive given the intended exoticism of the game's particular setting), and worst by far, the music was all synth and pseudo-orchestral rather than the CD-quality rock tracks the series had become famous for! *** Although ''Ys V'' did establish some things that would later become standard procedure in later games (jumping, fast-paced button-mashing as opposed to just running into dudes, etc), ultimately the single (non-PC) platform and comparatively awful music caused a full-blown fan ''revolt'' in Japan as former fans absolutely ''despised'' the game. ''Ys III'' may have taken some heat but ''Kefin'' just about killed the franchise ''stone dead''. Falcom had to spend the next ''seven years'' developing other games and remakes of the first two games just to repair their reputation before daring to try and release another new Ys game. To this day, ''Kefin'' ranks pretty squarely at the bottom of polls when the games are ranked; only the pretty cool story prevents it from becoming a nearly unanimous FanonDiscontinuity.

* CutSong: Quite a few songs in the first game were unused, including the Theme of Adol. Future ports and remakes use most of them.

Added DiffLines:
* CutSong: Quite OddballInTheSeries[=/=]LaterInstallmentWeirdness: Among the games, a few songs have been or are considered major stumbling blocks for the franchise: ** The first is the original ''Ys III: Wanderers From Ys''. This one generated a fairly significant BrokenBase; the music was awesome and people liked the story and art, but the sudden shift to ''[[VideoGame/ZeldaIITheAdventureOfLink Zelda II]]''-ish side scrolling was deeply unpopular. ''Oath in Felghana'' more or less fixed all the problems people had with the game, though, and ''Oath'' is considered a contender for "best Ys game ever". The merits of the original ''Wanderers'' remains a point of contention, though. *** Interestingly, ''Ys III'' was also chosen to essentially "headline" the series' original Western push in the early 90s, once Falcom was interested in that market and since it was at that point the newest game. The game ended up being just as divisive in the West as in Japan, and so the original Ys push fizzled, leading to us missing ''Ys IV'' and ''V''. On that note... ** The ''much'' more obvious dark-colored ewe of the family is ''Ys V: Kefin, The Lost City of Sand''. On the surface it sounded great, elaborating on a relatively unexplored portion of the world and backstory. But it was ''only'' released for the Super Famicom in its first game were unused, including release (taking the Theme series completely away from its PC roots and even from its [=TurboGrafx-16=] following), was hugely limited graphically as a result of Adol. Future ports being cartridge-based (with many complaining that "it looks like every other Super Famicom RPG ever, but blander", which is ''particularly'' impressive given the intended exoticism of the game's particular setting), and worst by far, the music was all synth and pseudo-orchestral rather than the CD-quality rock tracks the series had become famous for! *** Although ''Ys V'' did establish some things that would later become standard procedure in later games (jumping, fast-paced button-mashing as opposed to just running into dudes, etc), ultimately the single (non-PC) platform and comparatively awful music caused a full-blown fan ''revolt'' in Japan as former fans absolutely ''despised'' the game. ''Ys III'' may have taken some heat but ''Kefin'' just about killed the franchise ''stone dead''. Falcom had to spend the next ''seven years'' developing other games and remakes use most of them.the first two games just to repair their reputation before daring to try and release another new Ys game. To this day, ''Kefin'' ranks pretty squarely at the bottom of polls when the games are ranked; only the pretty cool story prevents it from being completely rejected by fans.
4th Jan '16 8:14:41 AM GastonRabbit
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* ClippedWingAngel: Arem's final BlobMonster form in ''The Dawn of Ys'' ("mind-numbingly easy" according to a Website/GameFAQs walkthrough).
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* ClippedWingAngel: Arem's final BlobMonster form in ''The Dawn of Ys'' ("mind-numbingly easy" according to a the Website/GameFAQs walkthrough).walkthrough by Deuce, who translated the text for the fan translation).

* ContinuitySnarl: ''Ys IV''. Even putting the (now resolved) two version problem aside, if ''Memories of Celceta'' also takes place before ''The Oath in Felghana,'' Adol should have very specific notes [[spoiler:on how to kill a Galbalan]] by the time he reaches Felghana, not to mention [[spoiler:a special anti-Galabalan sword...]]
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* ContinuitySnarl: ''Ys IV''. Even putting the (now resolved) two version problem aside, if ''Memories of Celceta'' also takes place before ''The Oath in Felghana,'' Adol should have very specific notes [[spoiler:on how to kill a Galbalan]] by the time he reaches Felghana, not to mention [[spoiler:a special anti-Galabalan sword...]]anti-Galbalan sword]]....

Added DiffLines:
* ContinuitySnarl: ''Ys IV''. Even putting the (now resolved) two version problem aside, if ''Memories of Celceta'' also FantasyCounterpartCulture: The series takes place before ''The Oath in Felghana,'' Adol should have very specific notes [[spoiler:on how to kill a Galbalan]] by fantasy counterpart ''world''. Most games take place in locations based on parts of Europe, but ''V'' and ''SEVEN'' take place in countries based on parts of Africa, while ''VI'' takes place in a location based on the time he reaches Felghana, not to mention [[spoiler:a special anti-Galabalan sword...]]Caribbean.
19th Dec '15 5:18:20 PM nombretomado
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The games are also famous for their power-rock soundtracks composed by various members of Falcom's JDK Sound Team, most famously by YuzoKoshiro (Ys I-II) and Mieko Ishikawa (Ys II-III) and performed by Ryo Yonemitsu (music for the TurboGrafx16 versions and the Perfect Collections) and more recently Yukihiro Jindo (arrangements of Oath in Felghana and Ys I & II Chronicles). In addition to standalone soundtrack [=CDs=], the [=TurboGrafx-CD=] games have much of their in-game soundtracks encoded in the same standardized Red Book format as a typical audio CD, allowing ''the game discs themselves'' to double as soundtrack [=CDs=] when placed into a CD player or other optical media player. The Windows games store their audio files in the [[http://www.vorbis.com/ Ogg Vorbis format]] (which is an open format and thus probably supported by your media player) and can be found and played by digging through the game's files and getting the .ogg files from the music folder. A few of the game re-releases also do special things with their soundtracks, and specifically their soundtrack history: [[note]]''Ys I & II Chronicles'' for the PSP and and the port of ''Ys: The Oath in Felghana'' to the same system have the option to choose between multiple versions of the games' soundtracks within the games themselves; specifically, ''Chronicles'' contains the original PC88 soundtracks from the first two games as well as the newer ''Eternal''/''Complete'' versions, both in addition to the the JDK-performed remixes (the other two options are synthesized) new to ''Chronicles'', while ''Oath'' contains the soundtracks from the PC88 and SharpX68000 versions of the original ''Ys III'' in addition to the soundtrack originally composed for ''Oath'' itself).[[/note]]
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The games are also famous for their power-rock soundtracks composed by various members of Falcom's JDK Sound Team, most famously by YuzoKoshiro (Ys I-II) and Mieko Ishikawa (Ys II-III) and performed by Ryo Yonemitsu (music for the TurboGrafx16 versions and the Perfect Collections) and more recently Yukihiro Jindo (arrangements of Oath in Felghana and Ys I & II Chronicles). In addition to standalone soundtrack [=CDs=], the [=TurboGrafx-CD=] games have much of their in-game soundtracks encoded in the same standardized Red Book format as a typical audio CD, allowing ''the game discs themselves'' to double as soundtrack [=CDs=] when placed into a CD player or other optical media player. The Windows games store their audio files in the [[http://www.vorbis.com/ Ogg Vorbis format]] (which is an open format and thus probably supported by your media player) and can be found and played by digging through the game's files and getting the .ogg files from the music folder. A few of the game re-releases also do special things with their soundtracks, and specifically their soundtrack history: [[note]]''Ys I & II Chronicles'' for the PSP and and the port of ''Ys: The Oath in Felghana'' to the same system have the option to choose between multiple versions of the games' soundtracks within the games themselves; specifically, ''Chronicles'' contains the original PC88 soundtracks from the first two games as well as the newer ''Eternal''/''Complete'' versions, both in addition to the the JDK-performed remixes (the other two options are synthesized) new to ''Chronicles'', while ''Oath'' contains the soundtracks from the PC88 {{UsefulNotes/PC 88}} and SharpX68000 UsefulNotes/SharpX68000 versions of the original ''Ys III'' in addition to the soundtrack originally composed for ''Oath'' itself).[[/note]]
16th Dec '15 12:27:20 AM Smeagol17
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* ''Ys VIII'' (TBA)
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* ''Ys VIII'' (TBA) VIII: Lacrimosa of Dana'' (2016)
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