History Franchise / Ultima

22nd Dec '16 9:03:39 PM AnotherGuy
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A number of other ''Ultima'' games exist: the ''VideoGame/UltimaUnderworld'' sub-series were first-person [=RPG=]s set in the Ultima universe. Two games based on the ''Ultima VI'' engine, and outside of the primary continuity, were called ''Worlds of Ultima'', one based on a prehistoric land, the other on [[SteamPunk Victorian space travel]]. A Britannia-based MMORPG, ''Ultima Online'' was the first large-scale MMORPG success. There were also two aborted [=MMOs=] that would have followed: ''Ultima Worlds Online: Origin'' and ''Ultima X: Odyssey'', the latter of which was intended to be a direct continuation of the storyline of Ultima IX and [[http://www.gamestooge.com/2009/01/19/the-mmo-that-never-was-ultima-x-odyssey/ among other things]], was to have incorporated the Virtues of Ultima as a significant gameplay mechanic.

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A number of other ''Ultima'' games exist: the ''VideoGame/UltimaUnderworld'' sub-series were first-person [=RPG=]s set in the Ultima universe. Two games based on the ''Ultima VI'' engine, and outside of the primary continuity, were called ''Worlds of Ultima'', one based on a prehistoric land, the other on [[SteamPunk Victorian space travel]]. A Britannia-based MMORPG, ''Ultima Online'' was the first large-scale MMORPG success. There were also two aborted [=MMOs=] that would have followed: ''Ultima Worlds Online: Origin'' and ''Ultima X: Odyssey'', the latter of which was intended to be a direct continuation of the storyline of Ultima IX and [[http://www.gamestooge.com/2009/01/19/the-mmo-that-never-was-ultima-x-odyssey/ [[http://gamingpodcast.net/2016/04/26/gamestooge-flashback-the-mmo-that-never-was-ultima-x-odyssey/ among other things]], was to have incorporated the Virtues of Ultima as a significant gameplay mechanic.
20th Nov '16 10:25:02 AM Orbiting
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* AnAesop: Themes about the evils of totalitarianism.
* ArtificialScript: The default [[http://ultima.wikia.com/wiki/Runic_Alphabet Runic]], [[http://ultima.wikia.com/wiki/Gargish_Alphabet Gargish]], and [[http://ultima.wikia.com/wiki/Ophidian_Alphabet Ophidian]] Alphabets.



* ArtificialScript: The default [[http://ultima.wikia.com/wiki/Runic_Alphabet Runic]], [[http://ultima.wikia.com/wiki/Gargish_Alphabet Gargish]], and [[http://ultima.wikia.com/wiki/Ophidian_Alphabet Ophidian]] Alphabets.



* DarkerAndEdgier: ''Ultima VIII'' was DarkerAndEdgier than ''Ultima VII-2'', which was DarkerAndEdgier than ''Ultima VII'', which was DarkerAndEdgier than ''Ultima VI'', which was DarkerAndEdgier than ''Ultima V'', which was DarkerAndEdgier than ''Ultima IV'' (that was pretty idealistic).



MagicAIsMagicA:

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* MagicAIsMagicA:



* [[Characters/{{Ultima}} A recurring cast of NPCs]], especially those who (from ''Ultima IV'' through ''Ultima VII'') join the player's party, most of whom are [[WriteWhoYouKnow based on Garriott's friends]].
* AnAesop: Themes about the evils of totalitarianism.
* Bizarre anachronisms (especially in the first two games).

to:

* %%* [[Characters/{{Ultima}} A recurring cast of NPCs]], especially those who (from ''Ultima IV'' through ''Ultima VII'') join the player's party, most of whom are [[WriteWhoYouKnow based on Garriott's friends]].
* AnAesop: Themes about the evils of totalitarianism.
*
%%* Bizarre anachronisms (especially in the first two games).



* Perhaps one of the most memorable notes in ''Ultima VII'' was the extended TakeThat against Electronic Arts. The company devoured Origin quite soon after, implying a win for [[spoiler: The Fellowship]], which proved rather prophetic considering the states in which ''VIII'' and ''IX'' were released...
** Pretty obvious once you notice that [[spoiler: the Guardian's blackrock generators looked like the shapes in EA's logo at the time.]]
* An UrExample of the DigitalAvatar with its deeply customizable characters
* DarkerAndEdgier: ''Ultima VIII'' was DarkerAndEdgier than ''Ultima VII-2'', which was DarkerAndEdgier than ''Ultima VII'', which was DarkerAndEdgier than ''Ultima VI'', which was DarkerAndEdgier than ''Ultima V'', which was DarkerAndEdgier than ''Ultima IV'' (that was pretty idealistic).

to:

* %%* Perhaps one of the most memorable notes in ''Ultima VII'' was the extended TakeThat against Electronic Arts. The company devoured Origin quite soon after, implying a win for [[spoiler: The Fellowship]], which proved rather prophetic considering the states in which ''VIII'' and ''IX'' were released...
** %%** Pretty obvious once you notice that [[spoiler: the Guardian's blackrock generators looked like the shapes in EA's logo at the time.]]
* %%* An UrExample of the DigitalAvatar with its deeply customizable characters
* DarkerAndEdgier: ''Ultima VIII'' was DarkerAndEdgier than ''Ultima VII-2'', which was DarkerAndEdgier than ''Ultima VII'', which was DarkerAndEdgier than ''Ultima VI'', which was DarkerAndEdgier than ''Ultima V'', which was DarkerAndEdgier than ''Ultima IV'' (that was pretty idealistic).
characters



* YeOldeButcheredeEnglishe -- Everything was written in this style: dialogue, room descriptions, the manuals, ''everything''.
* YouKeepUsingThatWord -- There are "gremlins" in the series that are little critters that steal food. In Ultima VIII they're shape-shifting creatures with a mocking laugh. Neither of those descriptions even remotely matches the concept of a gremlin.

to:

* YeOldeButcheredeEnglishe -- YeOldeButcheredeEnglishe: Everything was written in this style: dialogue, room descriptions, the manuals, ''everything''.
* YouKeepUsingThatWord -- YouKeepUsingThatWord: There are "gremlins" in the series that are little critters that steal food. In Ultima VIII they're shape-shifting creatures with a mocking laugh. Neither of those descriptions even remotely matches the concept of a gremlin.
20th Nov '16 10:21:52 AM Orbiting
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''Akalabeth'' was first self-published by Garriott, then picked up California Pacific Computer; ''Ultima'' was originally released by California Pacific; ''Ultima II'' and subsequent re-releases of the first ''Ultima'' (retitled ''Ultima I: The First Age of Darkness'') were published by Sierra On-line. ''Ultima III'' through ''Ultima VII'' were released by Origin (a company formed by Garriott after he became dissatisfied with Sierra), and the remaining games were released by Electronic Arts (which bought Origin).

While Garriott no longer owns the rights to the games, and is no longer with EA/Origin, he does still hold copyright on several of their characters, and therefore future Ultima games can only be made if EA and Garriott can be persuaded to get along with each other. In July of 2012, Creator/BioWare [[http://forever.ultimacodex.com/2012/07/12/bioware-mythic-announces-ultima-forever-quest-for-the-avatar/ announced a new Ultima game]], ''VideoGame/UltimaForeverQuestForTheAvatar'', to be released later in the year. It will be a freeware multiplayer game for the PC and [=iPad=], based primarily on ''Ultima IV'' with a few changes (for example, Lord British is now a woman since Garriott didn't give them the permission to use the character.) Meanwhile, Garriott himself has announced plans to produce an MMO SpiritualSuccessor, ''Ultimate RPG''. He's also expressed possibly buying the rights to the series back from EA and releasing it as an actual ''Ultima Online 2''. Garriot eventually turned to Website/{{Kickstarter}} to fund ''VideoGame/ShroudOfTheAvatarForsakenVirtues'', a SpiritualSuccessor to both the classic single-player ''Ultimas'' and ''Ultima Online'', and [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 closed with a respectable $1.9M]].

Recently, Origin released ''Ultima IV'' as a freely-distributable download on the internet. A free version updated for modern systems [[http://xu4.sourceforge.net/ exists]].

All nine games of the main series (with the first six bundled into two trilogy packs) and both ''Underworld'' games are available from Website/GOGDotCom for a quite reasonable price. Both of the ''Worlds of Ultima'' games are also available from [=GOG=] for free as well.

There's also a widely praised FanRemake of ''[[http://www.u5lazarus.com/ Ultima V]]'', done with the ''VideoGame/DungeonSiege'' engine. Featuring lots of added content like extended side-quests, an optional, alternate main quest for evil-inclined players, and an improved class and skill system. There's also a remake of [[http://u6project.com/wp/ Ultima VI]], and while it wasn't made by the same team, it still uses the same basic engine, and has gained just as much praise, if not more so, than the Ultima V remake.

Finally, there's Exult, a reverse-engineered reimplementation of the ''Ultima VII'' engine that can either use the data from the original games (''Ultima VII'' and ''U7-2: Serpent Isle'') or can be used with Exult Studio to create new games. It was originally written to allow ''Ultima VII'' to be played under Unix, but it's now cross-platform and adds some new features, both cosmetic and gameplay-affecting.

In 2013 Richard Garriott successfully funded a SpiritualSuccessor, ''VideoGame/ShroudOfTheAvatarForsakenVirtues'', with Website/{{Kickstarter}}. It remains to be seen whether it will live up to its pedigree.



----

''Akalabeth'' was first self-published by Garriott, then picked up California Pacific Computer; ''Ultima'' was originally released by California Pacific; ''Ultima II'' and subsequent re-releases of the first ''Ultima'' (retitled ''Ultima I: The First Age of Darkness'') were published by Sierra On-line. ''Ultima III'' through ''Ultima VII'' were released by Origin (a company formed by Garriott after he became dissatisfied with Sierra), and the remaining games were released by Electronic Arts (which bought Origin).

While Garriott no longer owns the rights to the games, and is no longer with EA/Origin, he does still hold copyright on several of their characters, and therefore future Ultima games can only be made if EA and Garriott can be persuaded to get along with each other. In July of 2012, Creator/BioWare [[http://forever.ultimacodex.com/2012/07/12/bioware-mythic-announces-ultima-forever-quest-for-the-avatar/ announced a new Ultima game]], ''VideoGame/UltimaForeverQuestForTheAvatar'', to be released later in the year. It will be a freeware multiplayer game for the PC and [=iPad=], based primarily on ''Ultima IV'' with a few changes (for example, Lord British is now a woman since Garriott didn't give them the permission to use the character.) Meanwhile, Garriott himself has announced plans to produce an MMO SpiritualSuccessor, ''Ultimate RPG''. He's also expressed possibly buying the rights to the series back from EA and releasing it as an actual ''Ultima Online 2''. Garriot eventually turned to Website/{{Kickstarter}} to fund ''VideoGame/ShroudOfTheAvatarForsakenVirtues'', a SpiritualSuccessor to both the classic single-player ''Ultimas'' and ''Ultima Online'', and [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 closed with a respectable $1.9M]].

Recently, Origin released ''Ultima IV'' as a freely-distributable download on the internet. A free version updated for modern systems [[http://xu4.sourceforge.net/ exists]].

All nine games of the main series (with the first six bundled into two trilogy packs) and both ''Underworld'' games are available from Website/GOGDotCom for a quite reasonable price. Both of the ''Worlds of Ultima'' games are also available from [=GOG=] for free as well.

There's also a widely praised FanRemake of ''[[http://www.u5lazarus.com/ Ultima V]]'', done with the ''VideoGame/DungeonSiege'' engine. Featuring lots of added content like extended side-quests, an optional, alternate main quest for evil-inclined players, and an improved class and skill system. There's also a remake of [[http://u6project.com/wp/ Ultima VI]], and while it wasn't made by the same team, it still uses the same basic engine, and has gained just as much praise, if not more so, than the Ultima V remake.

Finally, there's Exult, a reverse-engineered reimplementation of the ''Ultima VII'' engine that can either use the data from the original games (''Ultima VII'' and ''U7-2: Serpent Isle'') or can be used with Exult Studio to create new games. It was originally written to allow ''Ultima VII'' to be played under Unix, but it's now cross-platform and adds some new features, both cosmetic and gameplay-affecting.

In 2013 Richard Garriott successfully funded a SpiritualSuccessor, ''VideoGame/ShroudOfTheAvatarForsakenVirtues'', with Website/{{Kickstarter}}. It remains to be seen whether it will live up to its pedigree.
20th Nov '16 10:20:21 AM Orbiting
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* In ''Ultima III'', ''IV'' and ''V'', a separate and distinct interface for combat than the usual world map (see FightWoosh).

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* GlassWeapon: There are glass swords from ''VideoGame/UltimaV'' onward: one-hit-one-kill weapons for practically every enemy in the games that shatter beyond repair upon a single use.
%%*
In ''Ultima III'', ''IV'' and ''V'', a separate and distinct interface for combat than the usual world map (see FightWoosh).



* MagicAIsMagicA:

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* MagicAIsMagicA:
12th Oct '16 4:51:50 PM Ferot_Dreadnaught
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''VideoGame/UltimaIX: Ascension'' is the last canonical Ultima game (though [[FanonDiscontinuity fans say otherwise]], for [[TheyJustDidntCare a good reason]]). It changed things even further, replacing the traditional tile-based top-down (later isometric) display with a standard 3rd person 3D view, and made numerous deviations from the canonical series history. The Avatar was summoned one final time to Britannia, where the Guardian has resurfaced and totally corrupted the hearts and minds of the people (not to mention [[ObviousBeta the code of the game]]), perverting the traditional virtues.

to:

''VideoGame/UltimaIX: Ascension'' is the last canonical Ultima game (though [[FanonDiscontinuity fans say otherwise]], for [[TheyJustDidntCare a good reason]]).otherwise]]). It changed things even further, replacing the traditional tile-based top-down (later isometric) display with a standard 3rd person 3D view, and made numerous deviations from the canonical series history. The Avatar was summoned one final time to Britannia, where the Guardian has resurfaced and totally corrupted the hearts and minds of the people (not to mention [[ObviousBeta the code of the game]]), perverting the traditional virtues.
14th Jun '16 11:54:19 PM Vios
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Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ultima_mosaic.jpg]]
4th May '16 2:15:17 PM BDD
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* ''Worlds of Ultima: The Savage Empire'' (1990)

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* ''Worlds ''[[VideoGame/WorldsOfUltimaTheSavageEmpire Worlds of Ultima: The Savage Empire'' Empire]]'' (1990)
24th Sep '15 3:51:30 PM SpaceDrake
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The series started to find its legs in ''[[VideoGame/UltimaIII Ultima III: Exodus]]'', in which the evil robotic child of the previous two villains wreaks havoc across Sosaria. This game started laying the foundation of RPG elements such as towns, overworld, dungeons, and monster encounters in the way many video game [=RPG=]s came to emulate. It has been cited for inspiring ''VideoGame/DragonQuest'' and ''Franchise/FinalFantasy''.

to:

The series started to find its legs in ''[[VideoGame/UltimaIII Ultima III: Exodus]]'', in which the evil robotic child of the previous two villains wreaks havoc across Sosaria. This game started laying the foundation of RPG elements such as towns, overworld, dungeons, and monster encounters in the way many video game [=RPG=]s came to emulate. It has been cited for inspiring ''VideoGame/DragonQuest'' This is the one that ''specifically'' influenced the creation of ''VideoGame/DragonQuestI'', and ''Franchise/FinalFantasy''.
thus unintentionally spurred the birth of the EasternRPG.
24th Sep '15 3:49:24 PM SpaceDrake
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The ''Ultima'' series more or less invented or defined all the classic computer role playing game tropes. Though the series was computer-based, its general mechanics became likewise imprinted on the console {{RPG}} market thanks to its influence on the mechanics of the ''Franchise/FinalFantasy'' and DragonQuest series.

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The ''Ultima'' series more or less invented or defined all ''all'' the classic computer role playing game tropes. tropes, and even went on to influence games more broadly. Though the series was computer-based, its general mechanics became likewise imprinted on the console {{RPG}} market thanks to its influence on the mechanics of the ''Franchise/DragonQuest'' franchise (and via osmosis, to a lesser extent the ''Franchise/FinalFantasy'' franchise). ''IV'' and DragonQuest series.
''VII'', in particular, had an impossibly huge influence on general RPG mechanics and open-world games, respectively.



The third age of Ultima, "The Age of Armageddon," is a mixed bag, despite considerable technological improvement. In all three, the Avatar battles an other-worldly being called "The Guardian." ''[[VideoGame/UltimaVII Ultima VII: The Black Gate]]'' pitted the Avatar against a cult seeking to allow the megalomaniacal "Guardian" into Britannia, and is often considered the best game of the entire series. ''[[VideoGame/UltimaVIIPartII Ultima VII Part 2: Serpent Isle]]'' featured the Avatar returning to one of the lands from ''Ultima I'' that is now a [[LostWorld separate world]]. Each of these games had an expansion pack that added new sub-quests and locations to the game.

to:

The third age of Ultima, "The Age of Armageddon," is a mixed bag, despite considerable technological improvement.improvement (although ''VII'' ended up having an enormous influence on the concept of open-ended, open-world [=RPGs=]). In all three, the Avatar battles an other-worldly being called "The Guardian." ''[[VideoGame/UltimaVII Ultima VII: The Black Gate]]'' pitted the Avatar against a cult seeking to allow the megalomaniacal "Guardian" into Britannia, and is often considered the best game of the entire series. ''[[VideoGame/UltimaVIIPartII Ultima VII Part 2: Serpent Isle]]'' featured the Avatar returning to one of the lands from ''Ultima I'' that is now a [[LostWorld separate world]]. Each of these games had an expansion pack that added new sub-quests and locations to the game.
30th Jul '15 11:42:36 AM Koveras
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Added DiffLines:

* KeywordsConversation: The series generally let the player type in the topic they want to discuss with an NPC when engaging them in conversation.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.Ultima