History Franchise / SilentHill

11th Jun '17 12:58:22 AM Piterpicher
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** In ''VideoGame/SilentHill3'', Heather will stumble across Harry's notes in the exact style of the ''SilentHill1'' save points just before the last section of the game.

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** In ''VideoGame/SilentHill3'', Heather will stumble across Harry's notes in the exact style of the ''SilentHill1'' ''VideoGame/SilentHill1'' save points just before the last section of the game.



** ''SilentHill1'' - [[spoiler:The third game follows either of the best endings, where both Harry and Cheryl escape the town. In the best ending, Cybil survives as well, but according to developers, she dies. [[FlipFlopOfGod Maybe.]]]] Played with in SilentHillShatteredMemories, which is [[spoiler:a remake of the game, but explicitly remaking the worst ending, where Harry dies in a car wreck and the entire game was a dying dream]].

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** ''SilentHill1'' ''VideoGame/SilentHill1'' - [[spoiler:The third game follows either of the best endings, where both Harry and Cheryl escape the town. In the best ending, Cybil survives as well, but according to developers, she dies. [[FlipFlopOfGod Maybe.]]]] Played with in SilentHillShatteredMemories, which is [[spoiler:a remake of the game, but explicitly remaking the worst ending, where Harry dies in a car wreck and the entire game was a dying dream]].



** ''SilentHill1'' can end with Harry being abducted by aliens - after he asks about his daughter, of course.

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** ''SilentHill1'' ''VideoGame/SilentHill1'' can end with Harry being abducted by aliens - after he asks about his daughter, of course.



** ''SilentHill1'': Poor Harry.
** ''SilentHill2'': According to Frank Sunderland in ''VideoGame/SilentHill4'', James never returned from Silent Hill, either, though canon is unclear on whether this means James just didn't ever contact his father or is [[DrivenToSuicide In Water]].

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** ''SilentHill1'': ''VideoGame/SilentHill1'': Poor Harry.
** ''SilentHill2'': ''VideoGame/SilentHill2'': According to Frank Sunderland in ''VideoGame/SilentHill4'', James never returned from Silent Hill, either, though canon is unclear on whether this means James just didn't ever contact his father or is [[DrivenToSuicide In Water]].



** ''SilentHill2'' and ''VideoGame/SilentHillOrigins'' (as a ShoutOut) both have an absurd number of save points arranged in a pattern as a very unsubtle hint that it might be a good idea to save right now. Depending on your interpretation, it's also [[WhatDoYouMeanItsNotSymbolic symbolic]].

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** ''SilentHill2'' ''VideoGame/SilentHill2'' and ''VideoGame/SilentHillOrigins'' (as a ShoutOut) both have an absurd number of save points arranged in a pattern as a very unsubtle hint that it might be a good idea to save right now. Depending on your interpretation, it's also [[WhatDoYouMeanItsNotSymbolic symbolic]].
11th Apr '17 6:54:58 PM nombretomado
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* AndYourRewardIsClothes: Starting from ''SilentHill3'', you can earn alternate outfits for the player character (or Eileen and Cynthia [[spoiler:until her death]] in the case of ''SilentHill4'').

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* AndYourRewardIsClothes: Starting from ''SilentHill3'', ''VideoGame/SilentHill3'', you can earn alternate outfits for the player character (or Eileen and Cynthia [[spoiler:until her death]] in the case of ''SilentHill4'').''VideoGame/SilentHill4'').



* BloodyHandprint: Part and parcel of the decor in certain parts of Silent Hill. In ''SilentHill4'', it also doubles as {{foreshadowing}}.

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* BloodyHandprint: Part and parcel of the decor in certain parts of Silent Hill. In ''SilentHill4'', ''VideoGame/SilentHill4'', it also doubles as {{foreshadowing}}.



* SensorSuspense: The radio starts playing static as dark things draw near. ''SilentHill4'' instead uses this to indicate that the room is haunted.

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* SensorSuspense: The radio starts playing static as dark things draw near. ''SilentHill4'' ''VideoGame/SilentHill4'' instead uses this to indicate that the room is haunted.



** ''SilentHill2'': According to Frank Sunderland in ''SilentHill4'', James never returned from Silent Hill, either, though canon is unclear on whether this means James just didn't ever contact his father or is [[DrivenToSuicide In Water]].

to:

** ''SilentHill2'': According to Frank Sunderland in ''SilentHill4'', ''VideoGame/SilentHill4'', James never returned from Silent Hill, either, though canon is unclear on whether this means James just didn't ever contact his father or is [[DrivenToSuicide In Water]].
8th Jan '17 7:47:46 AM SeptimusHeap
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* FreudWasRight: InUniverse, as the town seems to draw from its victims' subconscious and twists them. Which character's or characters' minds the enemies are drawn from is different in each game. Sometimes they come from the protagonist, sometimes an antagonist, and sometimes a side character.
31st Oct '16 9:27:30 AM Kuruni
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->''"[[color:red:The fear of blood tends to create fear for the flesh.]]"''

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->''"[[color:red:The ->''"The fear of blood tends to create fear for the flesh.]]"''
"''
31st Oct '16 2:45:25 AM eroock
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->''[[color:red:The fear of blood tends to create fear for the flesh.]]''

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->''[[color:red:The ->''"[[color:red:The fear of blood tends to create fear for the flesh.]]''
]]"''
24th Oct '16 3:53:25 PM nombretomado
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* MindScrewdriver: While not official material, there are several plot analyses on GameFAQs that make sense of all the MindScrew and symbolism.

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* MindScrewdriver: While not official material, there are several plot analyses on GameFAQs Website/GameFAQs that make sense of all the MindScrew and symbolism.
2nd Sep '16 3:48:46 PM bt8257
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[[caption-width-right:350:[[SchmuckBait Enjoy your stay.]] Or die trying.]]

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[[caption-width-right:350:[[SchmuckBait Enjoy your stay.]] Or ''Or die trying.]]
'']]
2nd Aug '16 9:54:10 PM Eagal
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Has an AbridgedSeries titled ''WebVideo/NoisyHill''.



* {{Hellevator}}: JAAAAAAAAAMES SUNDERLAND! The first game had two examples of this trope, as well.



* ToHellAndBack: Although you really have to EarnYourHappyEnding if you want to make it back.
* {{Hellevator}}: JAAAAAAAAAMES SUNDERLAND! The first game had two examples of this trope, as well.

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* ToHellAndBack: Although you really have to EarnYourHappyEnding if you want to make it back.
* {{Hellevator}}: JAAAAAAAAAMES SUNDERLAND! The
** Those sounds in the courtyard of the school in the first game had two examples of game.
** The movie has
this trope, as well.in spades: The banshee-shrieking of the burned children; the gurgling, labored breathing of the armless man; the tormented yells of Colin the janitor; the quiet pained whimpers and gasps that the bubble head nurses make, coupled with the wet popping and tearing of their joints whenever they move; and the infamous scraping sound of the Great Knife... watch the movie on your computer with your headphones in and see if the sound effects don't put up the hairs on the back of your neck.


Added DiffLines:

* InNameOnly: Besides the setting and some rather ham-handed references, all the comics written by Scott Ciencin have very little in common with the games.


Added DiffLines:

* ToHellAndBack: Although you really have to EarnYourHappyEnding if you want to make it back.
12th May '16 12:19:30 PM 8BrickMario
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Added DiffLines:

* RuleOfSymbolism: Each of the monsters in Silent Hill represent the subconscious fears and issues of those around, and tie into a general theme. The first game's monsters relate to childhood fears, for example, ''2'''s monsters have a theme of suffocation, and ''Homecoming'' invokes drowning with its monsters.
23rd Apr '16 7:48:24 PM CyrenaPeleman
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* EvilAlbino: Claudia (of note, the drug used in the first game to make cult followers hallucinate was made from ''White Claudia'' --- though whether she was indeed the drug's namesake or she was named after it isn't explicitly stated).

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* EvilAlbino: Claudia (of note, the drug used in the first game to make cult followers hallucinate was made from ''White Claudia'' --- though whether she was indeed the drug's namesake or she was named after it isn't explicitly stated).
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.SilentHill