History Franchise / Metroid

22nd Apr '18 6:01:47 PM Windows95Fan
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-->''See You Next Mission!''

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-->''See You Next Mission!'''''The End''' \\
[-SEE YOU NEXT MISSION!-]
17th Apr '18 7:01:24 PM MyFinalEdits
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The next game, ''[[VideoGame/MetroidOtherM Other M]]'' (Wii), was released at the end of August 2010, and combines elements from both the 2D games and the ''Prime'' series. It was worked on by the unusual combination of the in-house team responsible for the ''Metroid'' series and none other than [[VideoGame/DeadOrAlive Team]] [[VideoGame/NinjaGaiden Ninja]]. [[http://wii.ign.com/dor/objects/14354733/metroid-other-m/videos/metroid_trl_e3_otherm_060209.html Trailer can be seen here.]] It [[{{Interquel}} takes place between]] ''Super Metroid'' and ''Metroid Fusion'', making it the only game since ''Fusion'' to take place after ''Super''. [[RuleOfCautiousEditingJudgment The game also has a reputation for being somewhat controversial.]]

''VideoGame/MetroidPrimeFederationForce'' was released in 2016. Rather than the {{Metroidvania}} style of the other games, it was a multiplayer focused game revolving around a squad of Federation troopers. It continued the ''Metroid Prime'' subseries and served a WorldBuilding function for the setting. [[RuleOfCautiousEditingJudgment This game, too, has a rather controversial reputation.]]

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The next game, ''[[VideoGame/MetroidOtherM Other M]]'' (Wii), was released at the end of August 2010, and combines elements from both the 2D games and the ''Prime'' series. It was worked on by the unusual combination of the in-house team responsible for the ''Metroid'' series and none other than [[VideoGame/DeadOrAlive Team]] [[VideoGame/NinjaGaiden Ninja]]. [[http://wii.ign.com/dor/objects/14354733/metroid-other-m/videos/metroid_trl_e3_otherm_060209.html Trailer can be seen here.]] It [[{{Interquel}} takes place between]] ''Super Metroid'' and ''Metroid Fusion'', making it the only game since ''Fusion'' to take place after ''Super''. [[RuleOfCautiousEditingJudgment The game also has a reputation for being somewhat controversial.]]

''Super''.

''VideoGame/MetroidPrimeFederationForce'' was released in 2016. Rather than the {{Metroidvania}} style of the other games, it was a multiplayer focused game revolving around a squad of Federation troopers. It continued the ''Metroid Prime'' subseries and served a WorldBuilding function for the setting. [[RuleOfCautiousEditingJudgment This game, too, has a rather controversial reputation.]]
setting.
17th Apr '18 10:58:28 AM PeabodySam
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8th Apr '18 9:19:17 AM Pseudoname
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* ScienceFantasy: It tends to skew heavily towards the science side of things but there are definite fantasy elements, mainly in the ''Prime'' games.
2nd Apr '18 1:04:48 AM ImSpidey2
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''VideoGame/MetroidPrimeFederationForce'' was released in 2016. Rather than the {{Metroidvania}} style of the other games, it was a multiplayer focused game revolving around a squad of Federation troopers. It continued the ''Metroid Prime'' subseries and served a WorldBuilding function for the setting.

to:

''VideoGame/MetroidPrimeFederationForce'' was released in 2016. Rather than the {{Metroidvania}} style of the other games, it was a multiplayer focused game revolving around a squad of Federation troopers. It continued the ''Metroid Prime'' subseries and served a WorldBuilding function for the setting.
setting. [[RuleOfCautiousEditingJudgment This game, too, has a rather controversial reputation.]]
18th Mar '18 2:40:37 PM rjd1922
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18th Feb '18 4:09:06 AM Argon2
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* GreekLetterRanks: The Metroid aliens metamorphose through 'stages', not unlike butterflies. From weakest to strongest, the stages are: larval, alpha, gamma, zeta, omega, Queen.
30th Jan '18 10:59:39 PM Abodos
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* NoHuggingNoKissing: The series has been devoid of romance since its inception. This is usually because Samus Aran's missions tend to only have her encountering the evil SpacePirates and various alien wildlife, but even the later games and supplementary manga and comics that ''do'' portray friendly, intelligent characters don't feature any romance. The only exception among the games is ''VideoGame/MetroidPrime2Echoes'', where a BattleCouple are among the deceased Luminoth Keybearers.
7th Jan '18 2:32:00 PM nombretomado
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* GameMod: ''Super Metroid'' has several. Of the complete overhauls of the game, amongst the best are probably ''Super Metroid Redesign'', ''Golden Dawn'', ''Super Metroid Dependence'', ''Super Metroid Limit'', and ''Metroid Legacy''. Other good ones include ''One Room'', ''T-Metroid'', ''Magma'', and ''Reverse''. Of these hacks, ''Metroid Legacy'' is by far the easiest, being only negligibly more difficult than the original game (there are a couple of segments that require the use of "glitches" like the mockball and the wall jump, but by and large there is very little trickery required to complete it). ''Golden Dawn'' is somewhat more difficult, but still not that difficult. Most of the others are at the very least NintendoHard and often descend gleefully into PlatformHell territory. ''Redesign'', for example, has a [[http://www.youtube.com/watch?v=0iIYJAtVrv8 segment]] where you are required to go into the toxic regions of Norfair ''without'' the Varia Suit, and must progress rapidly and kill enemies in order to survive. (There is a way to get the Varia Suit before this with SequenceBreaking, but the sequence break is probably even more difficult). Worth special mention is ''[[ExactlyWhatItSaysOnTheTin Super Metroid Impossible]]'', a "slight" overhaul of the original game that, thanks to the withholding of crucial items and strategic placement of obstacles, brings it up to ''KaizoMarioWorld'' levels of difficulty. It is also worth noting that, while most of these hacks are roughly equal in size to the original game, ''Redesign'' is absolutely gigantic, being maybe three times the size of the original game. ''Redesign'' is also unique among ''Super Metroid'' hacks for significantly altering the original game's physics, which makes playing it a significantly different experience from playing any other ''Metroid'' game.

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* GameMod: ''Super Metroid'' has several. Of the complete overhauls of the game, amongst the best are probably ''Super Metroid Redesign'', ''Golden Dawn'', ''Super Metroid Dependence'', ''Super Metroid Limit'', and ''Metroid Legacy''. Other good ones include ''One Room'', ''T-Metroid'', ''Magma'', and ''Reverse''. Of these hacks, ''Metroid Legacy'' is by far the easiest, being only negligibly more difficult than the original game (there are a couple of segments that require the use of "glitches" like the mockball and the wall jump, but by and large there is very little trickery required to complete it). ''Golden Dawn'' is somewhat more difficult, but still not that difficult. Most of the others are at the very least NintendoHard and often descend gleefully into PlatformHell territory. ''Redesign'', for example, has a [[http://www.youtube.com/watch?v=0iIYJAtVrv8 segment]] where you are required to go into the toxic regions of Norfair ''without'' the Varia Suit, and must progress rapidly and kill enemies in order to survive. (There is a way to get the Varia Suit before this with SequenceBreaking, but the sequence break is probably even more difficult). Worth special mention is ''[[ExactlyWhatItSaysOnTheTin Super Metroid Impossible]]'', a "slight" overhaul of the original game that, thanks to the withholding of crucial items and strategic placement of obstacles, brings it up to ''KaizoMarioWorld'' ''VideoGame/KaizoMarioWorld'' levels of difficulty. It is also worth noting that, while most of these hacks are roughly equal in size to the original game, ''Redesign'' is absolutely gigantic, being maybe three times the size of the original game. ''Redesign'' is also unique among ''Super Metroid'' hacks for significantly altering the original game's physics, which makes playing it a significantly different experience from playing any other ''Metroid'' game.
2nd Jan '18 5:38:42 AM lakingsif
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* SpaceIsolationHorror: Deliberately, the entire franchise is an example of this trope. The developers of the first game stated that it was their intention to make the player feel trapped and alone in a very hostile and alien world. The visuals and audio work to built the atmosphere of isolation.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.Metroid