History Franchise / Metroid

6th Sep '16 9:21:18 AM Drope
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* GravityIsPurple: The Gravity Suit, which is often purple. ''Other M'' is more literal with this, having the Gravity Suit be just a mode of the Varia Suit, allowing it to display a purple glow which makes Samus ignore gravity as well as anti-gravity.
28th Aug '16 8:26:24 PM Kayube
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** And to finish things off, ''Other M'' [[spoiler:brings a cloned Metroid Queen back for a showdown in a secure room aboard the Bottle Ship. At the end of the epilogue, Phantoon is fought in a giant, wide open room with glass Phantoon attacks from.]]

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** And to finish things off, ''Other M'' [[spoiler:brings a cloned Metroid Queen back for a showdown in a secure room aboard the Bottle Ship. At the end of the epilogue, Phantoon is fought in a giant, wide open room with glass Phantoon attacks from.]]
** ''Federation Force'' ends on [[spoiler:a giant Space Pirate superweapon called DOOMSEYE (all-caps included).
]]
28th Aug '16 8:22:11 PM Kayube
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Although news on the franchise has been sparse since the release of ''Other M'' (which underperformed and was met with a less warm reception than previous games in the franchise) and series co-creator Yoshio Sakamoto has stated that he has no interest in developing any more games in the series, Creator/ShigeruMiyamoto and Shinya Takahashi have [[http://kotaku.com/nintendo-is-planning-a-future-for-both-2d-and-3d-metroi-1590142491 confirmed]] that additional games in the franchise (both 2D and 3D) are in the planning stages during E3 2014. It is not clear if Retro Studios will be behind either of these.

''VideoGame/MetroidPrimeFederationForce'' was the most recent addition, coming out in late August of 2016. Rather than the {{Metroidvania}} style of the other games, it was a multiplayer focused game revolving around a squad of Federation troopers. It continued the Metroid Prime subseries, which has been declared a parallel continuity to the main games, and served a WorldBuilding function for the setting. In an inverse to Other M, it was met with immediate negativity upon its reveal, due to a simplified art style and lack of focus on Samus, but became more popular after it was released and judged on its own merits. It didn't hurt that it did include metroids and Samus to some degree, as well as a SequelHook involving [[EnsembleDarkhorse Sylux]].

to:

Although news on the franchise has been sparse since the release of ''Other M'' (which underperformed and was met with a less warm reception than previous games in the franchise) and series co-creator Yoshio Sakamoto has stated that he has no interest in developing any more games in the series, Creator/ShigeruMiyamoto and Shinya Takahashi have [[http://kotaku.com/nintendo-is-planning-a-future-for-both-2d-and-3d-metroi-1590142491 confirmed]] that additional games in the franchise (both 2D and 3D) are in the planning stages during E3 2014. It is not clear if Retro Studios will be behind either of these.

''VideoGame/MetroidPrimeFederationForce'' was the most recent addition, coming out released in late August of 2016. Rather than the {{Metroidvania}} style of the other games, it was a multiplayer focused game revolving around a squad of Federation troopers. It continued the Metroid Prime subseries, which has been declared a parallel continuity to the main games, and served a WorldBuilding function for the setting. In an inverse to Other M, it was met with immediate negativity upon its reveal, due to a simplified art style and lack of focus on Samus, but became more popular after it was released and judged on its own merits. It didn't hurt that it did include metroids and Samus to some degree, as well as a SequelHook involving [[EnsembleDarkhorse Sylux]].
24th Aug '16 11:04:06 AM DracoKanji
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* MiniBoss: Most games in the series include them in some way. ''Return of Samus'' depends on how the player interprets some of the enemies - Arachnus and tougher Metroid specimens might count, or they might just be bosses.



* SubBoss: ''Return of Samus'' is the only game that doesn't have at least one, if tougher Metroids don't qualify. (Although one might argue that Arachnus - even if being optional - can be considered to be one.)
24th Aug '16 10:24:49 AM DracoKanji
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* PowerCrystal: The ''Literature/{{Lensman}}''-like hand crystal on the back of her left hand. Originally just a visual effect, ''Zero Mission'' made it integral to use of the Power Grip, and the first ''Prime'' game made it the source of the Grapple lasso.

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* PowerCrystal: The ''Literature/{{Lensman}}''-like hand crystal on the back of her left hand. Originally just a visual effect, ''Zero Mission'' made it integral to use of the Power Grip, and the first ''Prime'' game made it the source of the Grapple lasso.Grip.
24th Aug '16 9:12:45 AM DracoKanji
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** The 1986 design for Samus Aran gave "his" suit a large red barrel chest, tubes under both arms, a more "ray gun" barrel on the cannon, a red glove, and red boots. In addition, the artwork for enemies in the NES version of the game differed considerably from the Famicom version. In both, Kraid was a stout, yellow lizard with long green hair. Ridley, however, resembled a cute baby dragon in the Famicom art, and a bizarre horse-mouthed creature with five eyes (three down the forehead) in the NES art.) We can see why this game [[WordOfGod no longer exists]]. And that's just for artwork. The gameplay lacks many of the refinements found in the latter ones (maps, shooting kneeled/[[DenialOfDiagonalAttack diagonally]]), and put it straight into NintendoHard territory.

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** The 1986 design for Samus Aran gave "his" suit a large red barrel chest, tubes under both arms, a more "ray gun" barrel on the cannon, a red glove, and red boots. In addition, the artwork for enemies in the NES version of the game differed considerably from the Famicom version. In both, Kraid was a stout, yellow lizard with long green hair. Ridley, however, resembled a cute baby dragon in the Famicom art, and a bizarre horse-mouthed creature with five eyes (three down the forehead) in the NES art.) We can see why this game [[WordOfGod no longer exists]]. And that's just for artwork. Metroids had a mass of tentacles instead of fangs, making them look more like jellyfish.
**
The gameplay lacks many of the refinements found in the latter ones (maps, shooting kneeled/[[DenialOfDiagonalAttack diagonally]]), and put it straight into NintendoHard territory.territory.
** The first two games had beam weapons as mutually exclusive items. Picking one up would replace the other and required significant backtracking to get the other in the original game. The second made it slightly better by having multiple locations for each weapon, as well as rooms that had multiple weapons to choose from.
** ''Super Metroid'' had an item switch function, allowing the player to turn on and off whichever upgrades they wanted. While wave and ice could be stacked, the Spazer and Plasma beams were mutually exclusive. Tricking the game into turning on both led to a number of glitch beams.
24th Aug '16 8:58:12 AM DracoKanji
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* DisneyDeath: [[spoiler:Anthony Higgs acomplished this]] in ''Other M'' with [[http://www.youtube.com/watch?v=3arI6eIPXhM&feature=player_detailpage#t=284s some clever enemy manipulation.]]

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* DisneyDeath: DisneyDeath:
** [[spoiler:Ridley in ''Prime'' gets blasted by the Chozo statues into the crater. Obviously he shows up at least 3 more times, though one was due to being cloned.]]
**
[[spoiler:Anthony Higgs acomplished this]] in ''Other M'' with [[http://www.youtube.com/watch?v=3arI6eIPXhM&feature=player_detailpage#t=284s some clever enemy manipulation.]]
24th Aug '16 7:49:15 AM DracoKanji
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* AmbidextrousSprite: Averted in all 2-D games after the first; Samus has different sprites for all directions. In fact, this may only be played straight by the NES version; in commercials for the Famicom game, she has unique sprites for facing left and right. Interestingly, some differentiated left/right sprites are in the ROM of the original game, but are [[DummiedOut unused]].

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* AmbidextrousSprite: Averted in all 2-D games after the first; Samus has different sprites for all directions. In fact, this may only be played straight by the NES version; in commercials for the Famicom game, she has unique sprites for facing left and right. Interestingly, some differentiated left/right sprites are in the ROM of the original game, but are [[DummiedOut unused]].
19th Aug '16 6:27:54 PM Pseudoname
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The latest game, ''[[VideoGame/MetroidOtherM Other M]]'' (Wii), was released at the end of August 2010, and combines elements from both series. It was worked on by the unusual combination of the in-house team responsible for the ''Metroid'' series and none other than [[VideoGame/DeadOrAlive Team]] [[VideoGame/NinjaGaiden Ninja]]. [[http://wii.ign.com/dor/objects/14354733/metroid-other-m/videos/metroid_trl_e3_otherm_060209.html Trailer can be seen here.]] It [[{{Interquel}} takes place between]] ''Super Metroid'' and ''Metroid Fusion'', making it the only game since ''Fusion'' to take place after ''Super''.

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The latest next game, ''[[VideoGame/MetroidOtherM Other M]]'' (Wii), was released at the end of August 2010, and combines elements from both series. It was worked on by the unusual combination of the in-house team responsible for the ''Metroid'' series and none other than [[VideoGame/DeadOrAlive Team]] [[VideoGame/NinjaGaiden Ninja]]. [[http://wii.ign.com/dor/objects/14354733/metroid-other-m/videos/metroid_trl_e3_otherm_060209.html Trailer can be seen here.]] It [[{{Interquel}} takes place between]] ''Super Metroid'' and ''Metroid Fusion'', making it the only game since ''Fusion'' to take place after ''Super''.


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''VideoGame/MetroidPrimeFederationForce'' was the most recent addition, coming out in late August of 2016. Rather than the {{Metroidvania}} style of the other games, it was a multiplayer focused game revolving around a squad of Federation troopers. It continued the Metroid Prime subseries, which has been declared a parallel continuity to the main games, and served a WorldBuilding function for the setting. In an inverse to Other M, it was met with immediate negativity upon its reveal, due to a simplified art style and lack of focus on Samus, but became more popular after it was released and judged on its own merits. It didn't hurt that it did include metroids and Samus to some degree, as well as a SequelHook involving [[EnsembleDarkhorse Sylux]].
19th Aug '16 3:59:37 AM Turrican
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** It ''Videogame/MetroidPrime2'' the Metroid of the Prime series are explained as being "Tallon Metroids"; a different breed than the SR388 Metroids encountered in the other games. This explains why the Metroids in the Prime Trilogy can be defeated without freezing them.

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** It ''Videogame/MetroidPrime2'' ''Videogame/MetroidPrime2Echoes'' the Metroid Metroids of the Prime series are explained as being "Tallon Metroids"; a different breed than the SR388 Metroids encountered in the other games. This explains why the Metroids in the Prime Trilogy can be defeated without freezing them.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.Metroid