History Franchise / Halo

18th Feb '17 12:26:55 PM UmbrellasWereAwesome
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* ElCidPloy: Given the huge morale boost the Spartans provided to the [=UNSC=], [=ONI=] developed the "Spartans never die" policy. In the event one is actually killed, which happened with increasing frequency as the war with the Covenant dragged on, they will be listed in official records as "Wounded in Action" or "Missing in Action" to preserve the myth of Spartan invincibility.

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* ElCidPloy: Given the huge morale boost the Spartans provided to the [=UNSC=], [=ONI=] developed the "Spartans never die" policy. In the event one is actually killed, which happened with increasing frequency as the war with the Covenant dragged on, they will be were listed in official records as "Wounded in Action" or "Missing in Action" to preserve the myth of Spartan invincibility.



* NoCampaignForTheWicked: Played straight for the most part in the story campaigns. For example, in ''Halo 2'', you get to play a Covenant soldier, but you only get to fight heretical Covenant forces,[[note]]Zigzagged in that these heretics qualify for HeroAntagonist[[/note]] or the Flood. Everywhere else, the games are played almost exclusively from the humans' POV, and even then, you never get a mission where you have to kill humans, while killing too many human allies (besides your co-op mode buddies) causes any survivors to automatically attack you.

to:

* NoCampaignForTheWicked: Played straight for the most part in the story campaigns. For example, in ''Halo 2'', you get to play a Covenant soldier, but you only get to fight heretical Covenant forces,[[note]]Zigzagged forces[[note]]Zigzagged in that these heretics qualify for HeroAntagonist[[/note]] or the Flood. Everywhere else, the games are played almost exclusively from the humans' POV, and even then, you never get a mission where you have to kill humans, while killing too many human allies (besides your co-op mode buddies) causes any survivors to automatically attack you.



* SociopathicSoldier: The Spartan [=IIs=] have been known to display sociopathic tendencies, to the point some feel that it's at least part of the reason they were so effective to begin with. One [=AI=], [[spoiler:Cortana, while going through rampancy]] notes that the Spartan they are attached to is arguably more of a machine than they are.

to:

* SociopathicSoldier: The Spartan [=IIs=] Spartan-[=IIs=] have been known to display sociopathic tendencies, to the point some feel that it's at least part of the reason they were so effective to begin with. One [=AI=], [[spoiler:Cortana, [=AI=] ([[spoiler:Cortana, while going through rampancy]] rampancy]]) notes that the Spartan they are attached to is arguably more of a machine than they are.
16th Feb '17 11:40:37 AM tdwally
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* ElCidPloy: Given the huge morale boost the Spartans provided to the [=UNSC=], [=ONI=] developed the "Spartans never die" policy. In the event one is actually killed, which happened with increasing frequency as the war with the Covenant dragged on, they will be listed in official records as "Wounded in Action" or "Missing in Action" to preserve the myth of Spartan invincibility.



* MotherlyScientist: Dr. Catherine Halsey was very much of a mother figure towards the Spartan-II children, while at the same time administering the augmentations that killed or permanently disabled most of them. Worthy of note, however, is that her motherly treatment of them when not subjecting them to painful augmentations is believed to be a major contributor to the emotional stability of the [=Spartan-IIs=] compared to the [=Spartan-IIIs=]. This is even directly discussed in easily missed side-dialogue in ''Halo 5''.

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* MotherlyScientist: Zigzagged with Dr. Catherine Halsey Halsey. She was very much of a mother figure towards the Spartan-II children, while at the same time administering the augmentations that killed or permanently disabled most of them. Worthy of note, however, is that her motherly treatment of them when not subjecting them to painful augmentations children and this maternal influence is believed to be a major contributor to the emotional stability of the [=Spartan-IIs=] compared to the [=Spartan-IIIs=]. This is even directly discussed in easily missed side-dialogue in ''Halo 5''. But at the same time, she was only their "mother" because she had them kidnapped from their real families, put them through TrainingFromHell and administered the augmentations that killed or permanently disabled most of them, and was a rather lousy mother to her actual daughter, Miranda. Whether the pros outweigh the cons is a matter of some debate in-universe.



* NoCampaignForTheWicked: Played straight for the most part in the story campaigns. For example, in ''Halo 2'', you get to play a Covenant soldier, but you only get to fight heretical Covenant forces, or the Flood. Everywhere else, the games are played almost exclusively from the humans' POV, and even then, you never get a mission where you have to kill humans, while killing too many human allies (besides your co-op mode buddies) causes any survivors to automatically attack you.

to:

* NoCampaignForTheWicked: Played straight for the most part in the story campaigns. For example, in ''Halo 2'', you get to play a Covenant soldier, but you only get to fight heretical Covenant forces, forces,[[note]]Zigzagged in that these heretics qualify for HeroAntagonist[[/note]] or the Flood. Everywhere else, the games are played almost exclusively from the humans' POV, and even then, you never get a mission where you have to kill humans, while killing too many human allies (besides your co-op mode buddies) causes any survivors to automatically attack you.


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* SociopathicSoldier: The Spartan [=IIs=] have been known to display sociopathic tendencies, to the point some feel that it's at least part of the reason they were so effective to begin with. One [=AI=], [[spoiler:Cortana, while going through rampancy]] notes that the Spartan they are attached to is arguably more of a machine than they are.
30th Jan '17 6:54:13 PM MacronNotes
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** Indeed, standard policy during the war was to attempt to use MAC rounds to drop Covenant shields, before executing this manoeuvre ForMassiveDamage.

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** Indeed, standard policy during the war was to attempt to use MAC rounds to drop Covenant shields, before executing this manoeuvre ForMassiveDamage.manoeuvre.
3rd Dec '16 1:35:07 PM UmbrellasWereAwesome
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* ''Literature/HaloSmokeAndShadow'' (2016): A novella set after the original trilogy, about a salvager seeking to find out what happened to her father and his ship, the UNSC ''[[VideoGame/HaloWars Spirit of Fire]]''.
* ''Halo: Envoy'' (Upcoming): A novel about interspecies tensions on a joint human-Sangheili colony, set for release on April 25, 2017.
29th Nov '16 1:41:24 PM slvstrChung
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* ''Machinima/RedVsBlue'': A FanWork that has since become a lucrative franchise in its own right, with Creator/RoosterTeeth being recruited by [[PromotedFanboy Bungie and 343i themselves]] to promote the newer games and reveal new features, as well as having EasterEgg [[{{Cameo}} Cameos]] in both ''Halo 3'' and ''Halo 4''. Grifball, the gametype they invented, was even made official, with its own icon, announcer line, and playlist.

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* ''Machinima/RedVsBlue'': A FanWork that [[FanWork fan-created]] work- and military-oriented SitCom filmed in the ''Halo'' engine (a "{{machinima}}"). It has since become a lucrative franchise in its own right, with right. Creators Creator/RoosterTeeth being have been recruited by [[PromotedFanboy Bungie and 343i themselves]] to promote the newer games and reveal new features, as well as having EasterEgg [[{{Cameo}} Cameos]] in both ''Halo 3'' and ''Halo 4''. Grifball, the gametype they invented, was even made official, with its own icon, announcer line, and playlist.
11th Nov '16 10:57:11 PM UmbrellasWereAwesome
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* DropShip: The UNSC has their sturdy and reliable Pelicans to transport troops, vehicles, mechs, and cargo, as well as provide fire support against both air and ground targets. The rarer Albatross is a troop and cargo transport with heavier armor at the expense of firepower, while the Falcon serves as squad transport and fire support. The Covenant use the Type-25 Spirit, used as an atmospheric transport, and the Type-52 Phantom, the Covenant's answer to Pelicans.

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* DropShip: The UNSC has their sturdy and reliable Pelicans to transport troops, vehicles, mechs, and cargo, as well as provide fire support against both air and ground targets. The rarer and much larger Albatross is a troop and cargo transport with heavier armor at the expense of firepower, while the helicopter-like Falcon serves as squad transport and fire support. The Covenant use the Type-25 Spirit, used as an atmospheric transport, and the Type-52 Phantom, the Covenant's answer to Pelicans.
11th Nov '16 10:56:01 PM UmbrellasWereAwesome
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* DropShip: The UNSC has their sturdy and reliable Pelicans to transport troops, vehicles, mechs, and cargo along with fire support in the air and on the ground. The rarer Albatross is a more heavily armored troop and cargo transport at the expense of firepower while the Falcon serve as squad transport and fire support. The Covenant use Type-25 ''Spirit'', used as an atmospheric transport, and Type-52 ''Phantom'', the Covenant answer to the Pelicans.

to:

* DropShip: The UNSC has their sturdy and reliable Pelicans to transport troops, vehicles, mechs, and cargo along with cargo, as well as provide fire support in the against both air and on the ground. ground targets. The rarer Albatross is a more heavily armored troop and cargo transport with heavier armor at the expense of firepower firepower, while the Falcon serve serves as squad transport and fire support. The Covenant use the Type-25 ''Spirit'', Spirit, used as an atmospheric transport, and the Type-52 ''Phantom'', Phantom, the Covenant Covenant's answer to the Pelicans.
11th Nov '16 10:04:43 PM DastardlyDemolition
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* DropShip: The UNSC has their sturdy and reliable Pelicans to transport troops, vehicles, mechs, and cargo along with fire support in the air and on the ground. The rarer Albatross is a more heavily armored troop and cargo transport at the expense of firepower while the Falcon serve as squad transport and fire support. The Covenant use Type-25 ''Spirit'', used as an atmospheric transport, and Type-52 ''Phantom'', the Covenant answer to the Pelicans.
2nd Nov '16 9:43:41 PM DustSnitch
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->''"[[WhenAllYouHaveIsAHammer Thought I'd try shooting my way out.]] [[LampshadeHanging Mix things up a little.]]"''

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->''"[[WhenAllYouHaveIsAHammer Thought ->''"Thought I'd try shooting my way out.]] [[LampshadeHanging out. Mix things up a little.]]"''"''



* BiggerBad:
** In the first trilogy, whilst humanity is fighting the Covenant in a decades-spanning war, both forces discover the Flood is a greater threat to life in the galaxy.
** From ''Halo 4'' onward, the Forerunners (specifically the Didact) and their Prometheans constructs are recognized as a greater threat than the Covenant remnants, something which is further expanded upon in the end of ''Halo 5''; all organic life in the galaxy now face subjugation by Cortana's army of Forerunner deathbots and rogue [=AIs=].
** By the last book of ''The Forerunner Saga'', the Precursors are known to be the greatest threat to all life in the galaxy; though they originally seeded the Milky Way with life, they now intend to subjugate and consume said life. Their current form? ''The Flood''. In fact, the Didact's own murderous grudge against humanity was a result of him being semi-brainwashed by the Flood.


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* GreaterScopeVillain:
** In the first trilogy, whilst humanity is fighting the Covenant in a decades-spanning war, both forces discover the Flood is a greater threat to life in the galaxy.
** From ''Halo 4'' onward, the Forerunners (specifically the Didact) and their Prometheans constructs are recognized as a greater threat than the Covenant remnants, something which is further expanded upon in the end of ''Halo 5''; all organic life in the galaxy now face subjugation by Cortana's army of Forerunner deathbots and rogue [=AIs=].
** By the last book of ''The Forerunner Saga'', the Precursors are known to be the greatest threat to all life in the galaxy; though they originally seeded the Milky Way with life, they now intend to subjugate and consume said life. Their current form? ''The Flood''. In fact, the Didact's own murderous grudge against humanity was a result of him being semi-brainwashed by the Flood.
28th Oct '16 11:38:03 AM UmbrellasWereAwesome
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* ''Halo: Ground Command'' (Upcoming): Another miniatures-based [[TabletopGame tabletop]] [[WarGaming wargame]], this time centering around terrestrial combat, set for release Summer 2016.

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* ''Halo: Ground Command'' (Upcoming): (2016-?): Another miniatures-based [[TabletopGame tabletop]] [[WarGaming wargame]], this time centering around terrestrial combat, set for release Summer 2016.combat.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.Halo