History Franchise / Grandia

14th Dec '15 4:12:40 PM DragonQuestZ
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* NoSidePathsNoExplorationNoFreedom: Unfortunately, one of the major flaws of the game: it's exceedingly rare you have any other options on the world map beyond going to the next dungeon or restocking at the last town, and the circumstances always make sure that once you leave any region on the world map, you have no way of returning there. From a narrative standpoint, though, this has the advantage of avoiding the common RPG shortcoming of making the world seem small. In ''Grandia'', the fact that the main characters travel around the world is actually a big deal, not something that can be done lightly in the course of less than a day. ''VideoGame/GrandiaXtreme'' and ''VideoGame/GrandiaIII'' do not have this, however, and you can return to almost every location. In Xtreme, the main character can teleport around using special gates. ''VideoGame/GrandiaIII'' gives you an airplane about a third of the way through the game.

to:

* NoSidePathsNoExplorationNoFreedom: Unfortunately, one of the major flaws of the game: it's It's exceedingly rare you have any other options on the world map beyond going to the next dungeon or restocking at the last town, and the circumstances always make sure that once you leave any region on the world map, you have no way of returning there. From a narrative standpoint, though, this has the advantage of avoiding the common RPG shortcoming of making the world seem small. In ''Grandia'', the fact that the main characters travel around the world is actually a big deal, not something that can be done lightly in the course of less than a day. ''VideoGame/GrandiaXtreme'' and ''VideoGame/GrandiaIII'' do not have this, however, and you can return to almost every location. In Xtreme, the main character can teleport around using special gates. ''VideoGame/GrandiaIII'' gives you an airplane about a third of the way through the game.
14th Dec '15 10:52:22 AM Morgenthaler
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* NoSidePathsNoExplorationNoFreedom: Unfortunately, one of the major flaws of the game: it's exceedingly rare you have any other options on the world map beyond going to the next dungeon or restocking at the last town, and the circumstances always make sure that once you leave any region on the world map, you have no way of returning there. From a narrative standpoint, though, this has the advantage of avoiding the common RPG shortcoming of making the world seem small. In ''Grandia'', the fact that the main characters travel around the world is actually a big deal, not something that can be done lightly in the course of less than a day. ''GrandiaXtreme'' and ''GrandiaIII'' do not have this, however, and you can return to almost every location. In Xtreme, the main character can teleport around using special gates. ''GrandiaIII'' gives you an airplane about a third of the way through the game.

to:

* NoSidePathsNoExplorationNoFreedom: Unfortunately, one of the major flaws of the game: it's exceedingly rare you have any other options on the world map beyond going to the next dungeon or restocking at the last town, and the circumstances always make sure that once you leave any region on the world map, you have no way of returning there. From a narrative standpoint, though, this has the advantage of avoiding the common RPG shortcoming of making the world seem small. In ''Grandia'', the fact that the main characters travel around the world is actually a big deal, not something that can be done lightly in the course of less than a day. ''GrandiaXtreme'' ''VideoGame/GrandiaXtreme'' and ''GrandiaIII'' ''VideoGame/GrandiaIII'' do not have this, however, and you can return to almost every location. In Xtreme, the main character can teleport around using special gates. ''GrandiaIII'' ''VideoGame/GrandiaIII'' gives you an airplane about a third of the way through the game.
8th Dec '15 12:17:00 PM DragonQuestZ
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-->-- '''Some of the funnier in-battle quotes.'''

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-->-- '''Some of the funnier '''Various in-battle quotes.'''
4th Sep '15 10:53:43 AM DragonQuestZ
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%%* ActuallyFourMooks

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%%* ActuallyFourMooks* ActuallyFourMooks: Encounters are represented by individual enemy models, but the actual battle could feature any number of enemies.



%%* AutobotsRockOut

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%%* AutobotsRockOut* AutobotsRockOut: Some of the more intense scenes and encounters feature rock music.



%%* BonusDungeon

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%%* BonusDungeon* BonusDungeon: Each game has at least one, which explicitly tells you it's just for combat, and not for story purposes.



%%* CantDropTheHero
%%* CharacterPortrait

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%%* CantDropTheHero
%%* CharacterPortrait
* CharacterPortrait: Battles and menus feature this for the characters. The turn indicator has small ones to show the turn order.



* CriticalHit: Actually a selectable attack from the start. It's good for messing around with enemies' IP bar.
%%* FightWoosh
* FlawlessVictory: Beating a battle without taking a single hit point of damage (or status effect), and with each character taking only one turn, earns you a different victory quote and theme tune.

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* CriticalHit: Actually a selectable attack from the start. It's good start, which trades total damage (a single hit instead of two) for messing around with enemies' knocking the victim down a few spots on the IP bar.
%%* FightWoosh
bar. Both players and enemies have access to this.
* FightWoosh: Battles start this way.
* FlawlessVictory: Beating a battle without taking a single hit point of damage (or status effect), and with each character taking only one turn, earns you a different victory quote and theme tune.the victory tune turns into a full {{Fanfare}}.



%%* FreeRotatingCamera

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%%* FreeRotatingCamera* FreeRotatingCamera: The games have the "rotation only" kind.



* InfinityPlusOneSword: [[AvertedTrope Averted]]. There are weapons that are the strongest, but the nature of the games makes strategy more important than the best weapons alone.
%%* LostForever
%%* LostTechnology

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* InfinityPlusOneSword: [[AvertedTrope Averted]]. Downplayed. There are weapons that are the strongest, and can be hard to get, but the nature of the games makes strategy more important than the best weapons alone.
%%* LostForever
%%* LostTechnology
* LostForever: The first few games have areas that are closed off at certain points, so backtracking for missed items and secret areas is impossible.
* LostTechnology: There are quite a few ruins featuring the advanced tech of old civilizations.



%%* RealTimeWithPause

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%%* RealTimeWithPause* RealTimeWithPause: The battle system has turn order slide along a bar, but battles hold when a player character's turn menu is open.



%%* TechPoints

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%%* TechPoints* TechPoints: Weapon and magic skills are advanced this way, yet each game uses a different method. The first game advances skills through using them, while the second game advances them though spending special coins earned in battle.



* VisualInitiativeQueue: This has a variation where the queue moves along a bar (or circle in the third game) but pauses when a player character's menu is ready for selection. This can be used to plan moves such as using a critical hit to delay boss attacks.



** It's worth noting that the linearity of ''Grandia'' makes returning to old locations meaningless, since once you've gotten past the city limits, your job there is over. The developers could just as easily have greyed out the town names on the map rather then let you reenter. Yet you even have the option of revisiting old towns to check and see if their dialog's changed. ([[UpToEleven It has]]).

to:

** It's worth noting that the linearity of ''Grandia'' makes returning to old locations meaningless, since once you've gotten past the city limits, your job there is over. The developers could just as easily have greyed out the town names on the map rather then let you reenter. Yet you even have the option of revisiting old towns to check and see if their dialog's changed. ([[UpToEleven It has]]).has.
26th Apr '14 7:25:06 AM Ecclytennysmithylove
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* FanTranslation: an English patch for ''Parallel Trippers'' was released in September 2011.
13th Mar '14 10:55:17 PM erforce
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->'''Some of the funnier in-battle quotes.'''

to:

->'''Some -->-- '''Some of the funnier in-battle quotes.'''



* ActuallyFourMooks
* AerithAndBob
* AllInARow
* AutobotsRockOut

to:

* %%* ActuallyFourMooks
* %%* AerithAndBob
* %%* AllInARow
* %%* AutobotsRockOut



* BrutalBonusLevel: The Tower of Temptation is pure hell. The rewards are WORTH IT, though.
* BonusDungeon

to:

* BrutalBonusLevel: The Tower of Temptation is pure hell. The rewards are WORTH IT, though.
*
%%* BonusDungeon



* CantDropTheHero
* CharacterPortrait

to:

* %%* CantDropTheHero
* %%* CharacterPortrait



* FightWoosh

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* %%* FightWoosh



** In ''GrandiaIII'', your party will recover 10% of their SP afterwards.
* FreeRotatingCamera

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** In ''GrandiaIII'', ''Grandia III'', your party will recover 10% of their SP afterwards.
* %%* FreeRotatingCamera



* LostForever
* LostTechnology

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* %%* LostForever
* %%* LostTechnology



* RealTimeWithPause

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* %%* RealTimeWithPause



* TechPoints

to:

* %%* TechPoints



* UndergroundMonkey
* WakeUpCallBoss: Squid King. The main problem is that you only have extremely limited options for healing at that point in the game outside of Rah-Rah! Cheer, and it's unlikely that Sue has the SP to use it more than once or twice.

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* UndergroundMonkey
* WakeUpCallBoss: Squid King. The main problem is that you only have extremely limited options for healing at that point in the game outside of Rah-Rah! Cheer, and it's unlikely that Sue has the SP to use it more than once or twice.
%%* UndergroundMonkey
9th Mar '14 2:44:37 PM Austin
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Added DiffLines:

* BraggingRightsReward: Unlocking Time Gate.


Added DiffLines:

* BrutalBonusLevel: The Tower of Temptation is pure hell. The rewards are WORTH IT, though.


Added DiffLines:

* WakeUpCallBoss: Squid King. The main problem is that you only have extremely limited options for healing at that point in the game outside of Rah-Rah! Cheer, and it's unlikely that Sue has the SP to use it more than once or twice.
2nd Feb '14 2:56:40 AM Koveras
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Added DiffLines:

* CombatantCooldownSystem: The series features twofold combatant cooldowns: each PlayerCharacter has a "Wait" cooldown and a "Command" cooldown. The duration of the Wait cooldown depends only on the character's Speed stat (and speed-enhancing buffs), and the game pauses after a PC's Wait cooldown is over, letting the player select their next action, which is carried out after the subsequent Command cooldown, whose duration depends both on the Speed stat and the type of selected action (e.g. it's shorter for basic attacks than for massive AreaOfEffect spells). Furthermore, as the battles basically take place in real time (except for pausing to select commands), executing the selected action also takes some time: e.g. a melee attack requires an attacker to actually run up to the target before they can strike it. After the action is completed (or canceled), the PC is placed back on Wait cooldown. Unlike the [=PCs=], AI enemies have only a single-phase cooldown whose duration is determined by their Speed stat.
5th Dec '13 12:09:09 AM johnnyfog
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After the {{Lunar}} series, Creator/GameArts gave us this series. In in a nutshell, it's a series of games whose plots, while not particularly ground-breaking, are often screaming examples of why [[TropesAreNotBad clichés are not automatically bad]] in and of themselves. Indeed they - the first game especially - show great enthusiasm in unapologetically playing with worlds of boy adventurers, spirit swords, ancient evils, and lost civilisations of the ancients. They also share a fairly unique and oft-praised 'semi-realtime' battle system.

Mixing the turn-based battle format often attributed to console [=RPGs=] with a system of real-time action, they [[TakeYourTime pause for choosing a character's next move]], but other than that, characters and enemies run around the field, often trying to dodge attacks or to reach an opponent in time to interrupt their coming actions. This is especially important, since spells and super attacks have different areas of effect and are vulnerable to being cancelled. Consequently, it's rare to have two battles play out the same way, even against the same set of enemies. With proper know-how, it's even possible to play through the entire game without letting a single enemy attack once.

to:

After Following on the {{Lunar}} series, Creator/GameArts gave us this series. In in a nutshell, spiritual successor. It's got the distance-based battle mechanics, it's a series of games whose plots, while boy heroes, it's got ancient evils, it's got evil empires, it's not particularly ground-breaking, are often screaming examples and it's an unapologetic reminder of why [[TropesAreNotBad clichés are not automatically bad]] in and of themselves. Indeed they - the TropesAreNotBad.

The
first game especially - show great enthusiasm in unapologetically playing with worlds of boy adventurers, spirit swords, ancient evils, and lost civilisations of title is most similar to ''Lunar'', taking the ancients. They also share a fairly unique and oft-praised latter's popular 'semi-realtime' battle system.

system and adding fully 3-D worlds. Later games would expand the 3-D to battles themselves, allowing the series to come into its own.

Mixing the turn-based battle format often attributed to console [=RPGs=] with a system of real-time action, they [[TakeYourTime pause for choosing a character's next move]], but other than that, characters and enemies run around the field, often trying to dodge attacks or to reach an opponent in time to interrupt their coming actions. This is especially important, since spells and super attacks have different areas of effect and are vulnerable to being cancelled. canceled. Consequently, it's rare to have two battles play out the same way, even against the same set of enemies. With with proper know-how, know-how it's even possible to play through end the entire game fight without letting a single enemy attack once.
17th Nov '13 11:29:29 AM Kytseo
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* GaidenGame: ''Parallel Trippers'' involves kids from the real world being transported into the universe of ''Grandia'' I; ''Xtreme'' is a dungeon crawler, with some of the dungeons being randomly generated. It was created to be an ''VideoGame/{{Evolution}}'' killer.

to:

* GaidenGame: ''Parallel Trippers'' involves kids from the real world being transported into the universe of ''Grandia'' I; ''Xtreme'' is a dungeon crawler, with some of the dungeons being randomly generated. It was created to be an ''VideoGame/{{Evolution}}'' ''[[VideoGame/{{EvolutionTheWorldOfSacredDevice}} Evolution]]'' killer.
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