History Franchise / FinalFantasy

28th Apr '16 6:27:53 AM NOYB
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** Akihiko Yoshida has a thing for bondage gear, tight pants on men (the tighter the better), caucasian males to fit the more European feel of the games he works on (Specifically, Ivalice Alliance), tight pants on men, and more brown-blonde hair on humans. Oh yeah, [[RuleOfThree and tight pants]].

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** Akihiko Yoshida has a thing for bondage gear, tight pants on men (the tighter the better), caucasian males to fit the more European feel of the games he works on (Specifically, Ivalice Alliance), tight pants on men, and more brown-blonde brown-blond hair on humans. Oh yeah, [[RuleOfThree and tight pants]].
31st Mar '16 2:25:10 AM XanderVJ
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* ''VideoGame/FinalFantasyXV'' (TBD 2016): WarriorPrince Noctis Lucis Caelum goes on a {{road trip|Plot}} to retrieve his kingdom's stolen PowerCrystal from invaders. His kingdom happens to be a sophisticated high-tech metropolis ruled by TheMafia.

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* ''VideoGame/FinalFantasyXV'' (TBD 2016): (2016): WarriorPrince Noctis Lucis Caelum goes on a {{road trip|Plot}} to retrieve his kingdom's stolen PowerCrystal from invaders. His kingdom happens to be a sophisticated high-tech metropolis ruled by TheMafia.
10th Mar '16 8:09:14 PM Wuz
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** Specific and notable examples include ''VideoGame/FinalFantasyVII'', which has a [[spoiler: kind of AfterTheEnd feel]], ''VideoGame/FinalFantasyX'' who reveals that [[spoiler: the main character is a dream conjured by a bunch of dead spirits. He ''dies'' but then appears in a post-credit sequence, emerging from the ocean.]] ''VideoGame/FinalFantasyXIII2'' combines this with DownerEnding and [[spoiler: TheBadGuyWins]]. And then its direct sequel, ''VideoGame/LightningReturnsFinalFantasyXIII' gives us [[spoiler:a happier example of the trope, as it features Lightning in the new world that was created (read: Earth), stepping off of a train in France, presumably to meet her friends and sister.]]

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** Specific and notable examples include ''VideoGame/FinalFantasyVII'', which has a [[spoiler: kind of AfterTheEnd feel]], ''VideoGame/FinalFantasyX'' who reveals that [[spoiler: the main character is a dream conjured by a bunch of dead spirits. He ''dies'' but then appears in a post-credit sequence, emerging from the ocean.]] ''VideoGame/FinalFantasyXIII2'' combines this with DownerEnding and [[spoiler: TheBadGuyWins]]. And then its direct sequel, ''VideoGame/LightningReturnsFinalFantasyXIII' ''VideoGame/LightningReturnsFinalFantasyXIII'' gives us [[spoiler:a happier example of the trope, as it features Lightning in the new world that was created (read: Earth), stepping off of a train in France, presumably to meet her friends and sister.]]
19th Feb '16 9:12:26 PM SonicGamer07
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** ''VideoGame/DissidiaFinalFantasy'': In an alternate dimension, two gods, Cosmos and Chaos, fight a war fated to never end. To this end, each god summons heroes and villains respectively from each of the ''Final Fantasy'' games and pit them against each other in endless combat. Realizing the futility of their mission, the heroes strive to discover the truth behind this conflict and end the cycles of war so that everyone may return home. A plot-heavy MascotFighter that pits legendary heroes and villains into 3D arena combat with RPGElements. Also expect a lot of ''Final Fantasy'' {{Fanservice}} and {{Mythology Gag}}s.

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** ''VideoGame/DissidiaFinalFantasy'': In an alternate dimension, two gods, Cosmos and Chaos, fight a war fated to never end. To this end, each god summons heroes and villains respectively from each of the ''Final Fantasy'' games and pit them against each other in endless combat. Realizing the futility of their mission, the heroes strive to discover the truth behind this conflict and end the cycles of war so that everyone may return home. A plot-heavy MascotFighter that pits legendary heroes and villains into 3D arena combat with RPGElements. Also expect a lot of ''Final Fantasy'' {{Fanservice}} ContinuityPorn and {{Mythology Gag}}s.
19th Feb '16 9:07:54 PM SonicGamer07
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** ''VideoGame/DissidiaFinalFantasy''
** ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 [duodecim]: Final Fantasy]]''

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** ''VideoGame/DissidiaFinalFantasy''
''VideoGame/DissidiaFinalFantasy'': In an alternate dimension, two gods, Cosmos and Chaos, fight a war fated to never end. To this end, each god summons heroes and villains respectively from each of the ''Final Fantasy'' games and pit them against each other in endless combat. Realizing the futility of their mission, the heroes strive to discover the truth behind this conflict and end the cycles of war so that everyone may return home. A plot-heavy MascotFighter that pits legendary heroes and villains into 3D arena combat with RPGElements. Also expect a lot of ''Final Fantasy'' {{Fanservice}} and {{Mythology Gag}}s.
** ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 [duodecim]: Final Fantasy]]''Fantasy]]'': A prequel/remake of ''Dissidia: Final Fantasy''. In the 12th Cycle, [[VideoGame/FinalFantasyXIII Lightning]] and her fellow Warriors of Cosmos lead the charge against the Manikins, mysterious pawns that threaten the existence of both heroes and villains alike. [[VideoGame/FinalFantasyIV Kain]] [[WellIntentionedExtremist has other ideas.]] Introduces new mechanics, including the AssistCharacter, as well as new equipment and secondary heroes and villains, such as [[VideoGame/FinalFantasyVIII Laguna Loire]], [[VideoGame/FinalFantasyX Yuna]], and fan-favorite dimension hopper [[VideoGame/FinalFantasyV Gilgamesh]].



** ''VideoGame/TheatrhythmFinalFantasy''
** ''Theatrhythm Final Fantasy: Curtain Call''

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** ''VideoGame/TheatrhythmFinalFantasy''
''VideoGame/TheatrhythmFinalFantasy'': A RhythmGame based on the setting of the ''Dissidia: Final Fantasy'' games. In another world, there are two gods, Cosmos and Chaos, that rule over the land, separated by a crystal known as Rhythm. When a malign force weakens the Rhythm, heroes and villains must band together to collect Rhythmia, the force empowering the Rhythm, and restore light to the crystal. [[ExcusePlot That's about it as far as the story goes.]]
** ''Theatrhythm Final Fantasy: Curtain Call''Call'': An UpdatedRerelease of the first game, adding a host of new songs and characters, as well as a competitive Versus Mode where you can fight the AI or another player in head-to-head music battles.
16th Feb '16 9:59:31 AM potatohawk
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* EarlyInstallmentWeirdness: VideoGame/FinalFantasyI and VideoGame/FinalFantasyIII had D&D style [[VancianMagic Spells per Day]]. Later games would use MP instead. Those two plus VideoGame/FinalFantasyII also had purely TurnBasedCombat, while later games would opt for a CombatCooldownSystem instead

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* EarlyInstallmentWeirdness: VideoGame/FinalFantasyI ''VideoGame/FinalFantasyI'' and VideoGame/FinalFantasyIII ''VideoGame/FinalFantasyIII'' had D&D style [[VancianMagic Spells per Day]]. Later games would use MP instead. Those two plus VideoGame/FinalFantasyII ''VideoGame/FinalFantasyII'' also had purely TurnBasedCombat, while later games would opt for a CombatCooldownSystem CombatantCoolDownSystem instead
16th Feb '16 9:57:00 AM potatohawk
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* EarlyInstallmentWeirdness: VideoGame/FinalFantasyI and VideoGame/FinalFantasyIII had D&D style [[VancianMagic Spells per Day]]. Later games would use MP instead.

to:

* EarlyInstallmentWeirdness: VideoGame/FinalFantasyI and VideoGame/FinalFantasyIII had D&D style [[VancianMagic Spells per Day]]. Later games would use MP instead. Those two plus VideoGame/FinalFantasyII also had purely TurnBasedCombat, while later games would opt for a CombatCooldownSystem instead
16th Feb '16 9:44:39 AM potatohawk
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* EarlyInstallmentWeirdness: FF1 had D&D style [[VancianMagic Spells per Day]]. This shows up nowhere else in the series.

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* EarlyInstallmentWeirdness: FF1 VideoGame/FinalFantasyI and VideoGame/FinalFantasyIII had D&D style [[VancianMagic Spells per Day]]. This shows up nowhere else in the series.Later games would use MP instead.
11th Feb '16 3:54:11 PM GrammarNavi
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* RuleOfThree: Before ''VideoGame/FinalFantasyXV'' broke the trend, exactly three numbered games [[note]]that is, games which introduced a new universe; sequels and remakes are exempt from this[[/note]] were released for each home console system to host the series [[note]] ''I, II,'' and ''III'' for the [[NintendoEntertainmentSystem NES]], ''IV, V,'' and ''VI'' for the [[SuperNintendoEntertainmentSystem SNES]], ''VII, VIII,'' and ''IX'' for the PlayStation, ''X, XI,'' and ''XII'' for the PlayStation2. ''XIII and ''XIV'' hold PlayStation3 grounds, but ''XV'' went to DevelopmentHell long enough for the PlayStation4 to come out.[[/note]]

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* RuleOfThree: Before ''VideoGame/FinalFantasyXV'' broke the trend, exactly three numbered games [[note]]that is, games which introduced a new universe; sequels and remakes are exempt from this[[/note]] were released for each home console system to host the series [[note]] ''I, II,'' and ''III'' for the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]], ''IV, V,'' and ''VI'' for the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], ''VII, VIII,'' and ''IX'' for the PlayStation, UsefulNotes/PlayStation, ''X, XI,'' and ''XII'' for the PlayStation2. UsefulNotes/PlayStation2. ''XIII and ''XIV'' hold PlayStation3 UsefulNotes/PlayStation3 grounds, but ''XV'' went to DevelopmentHell long enough for the PlayStation4 UsefulNotes/PlayStation4 to come out.[[/note]]



* UpdatedRerelease: Especially since the new millennium, the first six games of the series have gradually been re-released over time, each time with new features, usually new dungeons and some enhancements to gameplay, occasionally updated graphics, and bonus content like art galleries and bestiaries. ''I'', ''II'', and ''IV'' were remade for the [=WonderSwan Color=]. Five of the six[[note]]''III'' being the odd one out after their [=WonderSwan Color=] remake plans fell through, until the DS remake[[/note]] came to the Playstation (these versions later came to Playstation Network), and then got remade for the Gameboy Advance. With more specific improvements, ''I'', ''II'' and ''IV'' were released for PSP with enhanced 2D graphics, ''III'' has been released in 3D for the DS, PSP, smartphones (and Ouya), and Steam, ''IV'' in 3D for the DS and smartphones, and ''V'' and ''VI'' have been released for smartphones with enhanced 2D graphics. To date, the only main games in the series, barring the MMORPGS, which haven't received this treatment are IX and XIII.

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* UpdatedRerelease: Especially since the new millennium, the first six games of the series have gradually been re-released over time, each time with new features, usually new dungeons and some enhancements to gameplay, occasionally updated graphics, and bonus content like art galleries and bestiaries. ''I'', ''II'', and ''IV'' were remade for the [=WonderSwan Color=]. Five of the six[[note]]''III'' being the odd one out after their [=WonderSwan Color=] remake plans fell through, until the DS remake[[/note]] came to the Playstation [=PlayStation=] (these versions later came to Playstation Network), UsefulNotes/PlayStationNetwork), and then got remade for the Gameboy Advance. With more specific improvements, ''I'', ''II'' and ''IV'' were released for PSP with enhanced 2D graphics, ''III'' has been released in 3D for the DS, PSP, smartphones (and Ouya), and Steam, ''IV'' in 3D for the DS and smartphones, and ''V'' and ''VI'' have been released for smartphones with enhanced 2D graphics. To date, the only main games in the series, barring the MMORPGS, which haven't received this treatment are IX and XIII.
5th Feb '16 2:30:13 PM NativeJovian
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** ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers''

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** ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers''''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers''
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.FinalFantasy