History Franchise / FinalFantasy

12th Jan '18 8:52:41 PM Chocoroll
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** Released on [=PS2=] and [=PS4=].

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** Released on [=PS2=] [=PS2=], [=PS4=] and [=PS4=].PC.
10th Jan '18 11:29:48 PM DuskNoble
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The series was fairly obscure on Western shores for a long time until its popularity exploded with the release of ''VideoGame/FinalFantasyVII'', which exposed most people to the EasternRPG genre for the first time and is widely regarded as one of the best {{Role Playing Game}}s of all time. Since then, ''Final Fantasy'' is widely considered as the pioneer of the EasternRPG franchise in the west, held to such a regard that the English localizations are now developed concurrently with the original production.

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The series was fairly obscure on Western shores for a long time until its popularity exploded with the release of ''VideoGame/FinalFantasyVII'', which exposed most people to the EasternRPG genre for the first time and is widely regarded as one of the best {{Role Playing Game}}s of all time. Since then, ''Final Fantasy'' is widely considered as the pioneer of the EasternRPG franchise in the west, held to in such a regard that the English localizations are now developed concurrently with the original production.



* ''VideoGame/FinalFantasyII''[[note]]not to be confused with ''VideoGame/FinalFantasyIV'', which was originally released in North America as ''Final Fantasy II''[[/note]] (1988): A spoilt Emperor has made a pact with Hell, swarming the world with demonic troops. It's up to a ragtag resistance movement to slow the Empire's progress - stopping the Emperor may prove impossible. Rather than pick warrior classes at the outset, players gradually mold their characters' skills through use of spells and weapons, which is novel. Clubbing yourself with a sword increases HP, which is also novel (or comical). Introduced the concept of [[GuestStarPartyMember guest characters]] joining the party, including the series' very first Dragoon.

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* ''VideoGame/FinalFantasyII''[[note]]not to be confused with ''VideoGame/FinalFantasyIV'', which was originally released in North America as ''Final Fantasy II''[[/note]] (1988): A spoilt Emperor has made a pact with Hell, swarming the world with demonic troops. It's up to a ragtag resistance movement to slow the Empire's progress - stopping the Emperor may prove impossible. Rather than pick warrior classes at the outset, players gradually mold their characters' skills through the use of spells and weapons, which is novel. Clubbing yourself with a sword increases HP, which is also novel (or comical). Introduced the concept of [[GuestStarPartyMember guest characters]] joining the party, including the series' very first Dragoon.



* ''VideoGame/FinalFantasyVIII'' (1999): VII was a hard act to follow, but VIII proved a solid (if [[WhatDoYouMeanItWasntMadeOnDrugs esoteric]]) successor: Teenagers attend a military academy in preparation for war against the Sorceresses, who have this unfortunate habit of rising to power and imposing their iron fist on the world. The "school days" plotlines take a few notes from Franchise/ShinMegamiTensei, and are regarded as the game's high points. Gameplay deviated from them norm by using the junction system for battles.

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* ''VideoGame/FinalFantasyVIII'' (1999): VII was a hard act to follow, but VIII proved a solid (if [[WhatDoYouMeanItWasntMadeOnDrugs esoteric]]) successor: Teenagers attend a military academy in preparation for war against the Sorceresses, who have this unfortunate habit of rising to power and imposing their iron fist on the world. The "school days" plotlines take a few notes from Franchise/ShinMegamiTensei, Franchise/ShinMegamiTensei and are regarded as the game's high points. Gameplay deviated from them the norm by using the junction system for battles.



** ''Anime/FinalFantasyVIIAdventChildren'': Midgar has fallen into decay, a virus known as geostigma is scourging the population, and a band of fanatics have styled themselves as Sephiroth's disciples. All in all, things might have been better with Shinra still in charge. Everyone from the game reunites for this CG animated movie, [[HesJustHiding even the dead ones]].

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** ''Anime/FinalFantasyVIIAdventChildren'': Midgar has fallen into decay, a virus known as geostigma Geostigma is scourging the population, and a band of fanatics have styled themselves as Sephiroth's disciples. All in all, things might have been better with Shinra still in charge. Everyone from the game reunites for this CG animated movie, [[HesJustHiding even the dead ones]].



** ''VideoGame/FinalFantasyXIIRevenantWings'': In the aftermath of ''XII'', Vaan has joined Baltheir and Fran as a sky pirate, while Ashe and Larsa work to hold their respective realms together. Easier said than done, as a winged Judge is pummeling Ivalice with a floating continent, hoping to stir up a war between Humes and their winged counterparts, the Aegyls.

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** ''VideoGame/FinalFantasyXIIRevenantWings'': In the aftermath of ''XII'', Vaan has joined Baltheir Balthier and Fran as a sky pirate, while Ashe and Larsa work to hold their respective realms together. Easier said than done, as a winged Judge is pummeling Ivalice with a floating continent, hoping to stir up a war between Humes and their winged counterparts, the Aegyls.



** ''VideoGame/VagrantStory'': An elite secret agent pursues a mysterious cult leader to a ruined city permeated by extremely powerful dark magic, uncovering much of his own DarkAndTroubledPast in the process. This game was originally presented as a completely separate title with just a few ''Tactics'' references, until supplementary materials for ''FFXII'' confirmed ''Vagrant Story'' as being set in Ivalice.

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** ''VideoGame/VagrantStory'': An elite secret agent pursues a mysterious cult leader to a ruined city permeated by extremely powerful dark magic, uncovering much of his own DarkAndTroubledPast in the process. This game was originally presented as a completely separate title with just a few ''Tactics'' references, references until supplementary materials for ''FFXII'' confirmed ''Vagrant Story'' as being set in Ivalice.



** ''VideoGame/DissidiaFinalFantasy'': In an alternate dimension, two gods, Cosmos and Chaos, fight a war fated to never end. To this end, each god summons heroes and villains respectively from each of the ''Final Fantasy'' games and pit them against each other in endless combat. Realizing the futility of their mission, the heroes strive to discover the truth behind this conflict and end the cycles of war so that everyone may return home. A plot-heavy MascotFighter that pits legendary heroes and villains into 3D arena combat with RPGElements. Also expect a lot of ContinuityPorn and {{Mythology Gag}}s.

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** ''VideoGame/DissidiaFinalFantasy'': In an alternate dimension, two gods, Cosmos and Chaos, fight a war fated to never end. To this end, each god summons heroes and villains respectively from each of the ''Final Fantasy'' games and pit them against each other in endless combat. Realizing the futility of their mission, the heroes strive to discover the truth behind this conflict and end the cycles of war so that everyone may return home. A plot-heavy MascotFighter that pits legendary heroes and villains into 3D arena combat with RPGElements. Also Also, expect a lot of ContinuityPorn and {{Mythology Gag}}s.



** ''Anime/KingsglaiveFinalFantasyXV'': Taking place between the opening cutscene and the intro of ''Final Fantasy XV'', ''Kingsglaive'' is a 3D CGI animated movie that details the exploits of the Kingsglaive, an elite guard of Lucis who draw upon the powers of the crystal, and their ([[ForegoneConclusion ultimately futile]]) attempt to protect Insomnia from Nifilheim's attack on the Crown City.

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** ''Anime/KingsglaiveFinalFantasyXV'': Taking place between the opening cutscene and the intro of ''Final Fantasy XV'', ''Kingsglaive'' is a 3D CGI animated movie that details the exploits of the Kingsglaive, an elite guard of Lucis who draw upon the powers of the crystal, and their ([[ForegoneConclusion ultimately futile]]) attempt to protect Insomnia from Nifilheim's Niflheim's attack on the Crown City.



** ''Final Fantast XV: Pocket Edition'': A retelling of the original Final Fantasy XV for portable devices and older [=PCs=], and targeting casual gamers. This version of the game basically divides the game down into chapters, provide simplified controls, and gives the characters ''chibi-style'' designs. It's developed targeting [=iOS=], Android, and Windows. The Windows version is designed to be much more lightweight compared to it's full-featured sibling and thus will run on older and less powerful machines.

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** ''Final Fantast Fantasy XV: Pocket Edition'': A retelling of the original Final Fantasy XV for portable devices and older [=PCs=], and targeting casual gamers. This version of the game basically divides the game down into chapters, provide simplified controls, and gives the characters ''chibi-style'' designs. It's developed targeting [=iOS=], Android, and Windows. The Windows version is designed to be much more lightweight compared to it's full-featured sibling and thus will run on older and less powerful machines.



** ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime'': A spiritual successor to ''Ring of Fates'', once again featuring a customizable hero. In a time where the only Crystal left in the world is the one in your village, a simple errand to fetch some medicine by doing a favor for the local scholar turns your entire life upside-down when all the townspeople vanish with out a trace... and that's just the start. Happy sixteenth birthday!

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** ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime'': A spiritual successor to ''Ring of Fates'', once again featuring a customizable hero. In a time where the only Crystal left in the world is the one in your village, a simple errand to fetch some medicine by doing a favor for the local scholar turns your entire life upside-down when all the townspeople vanish with out without a trace... and that's just the start. Happy sixteenth birthday!



* ''VideoGame/FinalFantasyMysticQuest'': Instead of the usual creators, it was made by the same team who made ''VideoGame/{{SaGa3}}'', as sort of a "entry level" RPG. Standard yarn about a boy hero embarking on a quest to defeat the Dark King who burned down his home.

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* ''VideoGame/FinalFantasyMysticQuest'': Instead of the usual creators, it was made by the same team who made ''VideoGame/{{SaGa3}}'', as sort of a an "entry level" RPG. Standard yarn about a boy hero embarking on a quest to defeat the Dark King who burned down his home.



* ''Anime/FinalFantasyTheSpiritsWithin'': A [=CGI=] movie set on [[CrapsackWorld an Earth ruined by malevolent spirits]]. Scientist Aki Ross teams up with some crack commandos to try and solve the problems, while dealing with a GeneralRipper who wants to take a more belligerent stance.
* ''Anime/FinalFantasyUnlimited'': A 26-episode series. Twins whose parents vanished into a dimensional anomaly find themselves traveling through various fantastic worlds, teaming up with a government agent and an aloof summoner-sniper as they are pursued by the villains. Features four Elemental lords, Chaos as the BigBad, chocobos, and a moogle.

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* ''Anime/FinalFantasyTheSpiritsWithin'': A [=CGI=] movie set on [[CrapsackWorld an Earth ruined by malevolent spirits]]. Scientist Aki Ross teams up with some crack commandos to try and solve the problems, problems while dealing with a GeneralRipper who wants to take a more belligerent stance.
* ''Anime/FinalFantasyUnlimited'': A 26-episode series. Twins whose parents vanished into a dimensional anomaly find themselves traveling through various fantastic worlds, teaming up with a government agent and an aloof summoner-sniper as they are pursued by the villains. Features four Elemental lords, Lords, Chaos as the BigBad, chocobos, and a moogle.



* ArchaicWeaponForAnAdvancedAge: The series has loved this since ''[[VideoGame/FinalFantasyVII VII]]'', with guns often being ''weaker'' than melee weapons like swords and spears. At least the older games were mostly set in a more medival setting with some sci-fi, but there have been a couple of full on sci-fi games since then, yet you won't find more than one main character with an actual firearm... right alongside a sword user and someone who'll happily ''punch robots to death''.

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* ArchaicWeaponForAnAdvancedAge: The series has loved this since ''[[VideoGame/FinalFantasyVII VII]]'', with guns often being ''weaker'' than melee weapons like swords and spears. At least the older games were mostly set in a more medival medieval setting with some sci-fi, but there have been a couple of full on full-on sci-fi games since then, yet you won't find more than one main character with an actual firearm... right alongside a sword user and someone who'll happily ''punch robots to death''.



** Akihiko Yoshida has a thing for bondage gear, tight pants on men (the tighter the better), caucasian males to fit the more European feel of the games he works on (Specifically, Ivalice Alliance), tight pants on men, and more brown-blond hair on humans. Oh yeah, [[RuleOfThree and tight pants]].

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** Akihiko Yoshida has a thing for bondage gear, tight pants on men (the tighter the better), caucasian Caucasian males to fit the more European feel of the games he works on (Specifically, Ivalice Alliance), tight pants on men, and more brown-blond hair on humans. Oh yeah, [[RuleOfThree and tight pants]].



** ''VideoGame/FinalFantasyIV'' and onward also used the counter mechanic, introduced early on in many games with a boss that is completely immunue to your attacks in one form and punishing you for attacking until another change. Other bosses may invoke it by countering magic or physical attacks specifically, but they generally still take the damage in the first place.

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** ''VideoGame/FinalFantasyIV'' and onward also used the counter mechanic, introduced early on in many games with a boss that is completely immunue immune to your attacks in one form and punishing you for attacking until another change. Other bosses may invoke it by countering magic or physical attacks specifically, but they generally still take the damage in the first place.



* ElementalTiers: Common on the series with the {{Summon Magic}}, since you go finding them in your way, each one tends to be stronger that the previous one regardless of elemental atributes, at the end of the game you'll probably end using only the last summons you got, and maybe some of the weaker ones that are used for a support role. Some of the games avert this by either allowing you to level up the summons or making their power directly proportional to yours on a more balanced way.

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* ElementalTiers: Common on the series with the {{Summon Magic}}, since you go finding them in your way, each one tends to be stronger that than the previous one regardless of elemental atributes, attributes, at the end of the game you'll probably end using only the last summons you got, and maybe some of the weaker ones that are used for a support role. Some of the games avert this by either allowing you to level up the summons or making their power directly proportional to yours on a more balanced way.



* HelloInsertNameHere: Freely name-able party members (and sometimes summon monsters), resulting in this in every game until it was mostly dropped in the tenth; you could name the protagonist of ten, but none of the other characters (you could still name your summons, and at least one NPC had done so). It was fully discarded in the twelfth installment.

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* HelloInsertNameHere: Freely name-able party members (and sometimes summon monsters), resulting in this in every game until it was mostly dropped in the tenth; you could name the protagonist of ten, often, but none of the other characters (you could still name your summons, and at least one NPC had done so). It was fully discarded in the twelfth installment.



** ''VideoGame/FinalFantasyIX'' never gives the characters any EXP during boss fights, so it's entirely possible to reach the end of the game with every character, bar Zidane, at level one. This is done by avoiding random encounters, being inflicted with the Virus status that disables experience and AP gain and by only using [[CantDropTheHero Zidane]] during the forced, story based encounters that end up giving you EXP.

to:

** ''VideoGame/FinalFantasyIX'' never gives the characters any EXP during boss fights, so it's entirely possible to reach the end of the game with every character, bar Zidane, at level one. This is done by avoiding random encounters, being inflicted with the Virus status that disables experience and AP gain and by only using [[CantDropTheHero Zidane]] during the forced, story based story-based encounters that end up giving you EXP.



** ''VideoGame/FinalFantasyXIII'' uses summons different from the traditional mold (though Odin and Axexander are still in the game). Most of which are more akin to ''Franchise/{{Transformers}}''. Among them are Brunhyldr (One of the Valkyries of Norse myth) as an Eidolon who can transform into a sports car.

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** ''VideoGame/FinalFantasyXIII'' uses summons different from the traditional mold (though Odin and Axexander Alexander are still in the game). Most of which are more akin to ''Franchise/{{Transformers}}''. Among them are Brunhyldr (One of the Valkyries of Norse myth) as an Eidolon who can transform into a sports car.



* UpdatedRerelease: Especially since the new millennium, the first six games of the series have gradually been re-released over time, each time with new features, usually new dungeons and some enhancements to gameplay, occasionally updated graphics, and bonus content like art galleries and bestiaries. ''I'', ''II'', and ''IV'' were remade for the [=WonderSwan Color=]. Five of the six[[note]]''III'' being the odd one out after their [=WonderSwan Color=] remake plans fell through, until the DS remake[[/note]] came to the [=PlayStation=] (these versions later came to UsefulNotes/PlayStationNetwork), and then got remade for the Gameboy Advance. With more specific improvements, ''I'', ''II'' and ''IV'' were released for PSP with enhanced 2D graphics, ''III'' has been released in 3D for the DS, PSP, smartphones (and Ouya), and Steam, ''IV'' in 3D for the DS and smartphones, and ''V'' and ''VI'' have been released for smartphones with enhanced 2D graphics. To date, the only main games in the series, barring the MMORPGS, which aren't scheduled to receive this treatment are VIII and XIII[[note]]Both games are on Steam, but are almost completely unchanged from their original releases[[/note]].

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* UpdatedRerelease: Especially since the new millennium, the first six games of the series have gradually been re-released over time, each time with new features, usually new dungeons and some enhancements to gameplay, occasionally updated graphics, and bonus content like art galleries and bestiaries. ''I'', ''II'', and ''IV'' were remade for the [=WonderSwan Color=]. Five of the six[[note]]''III'' being the odd one out after their [=WonderSwan Color=] remake plans fell through, until the DS remake[[/note]] came to the [=PlayStation=] (these versions later came to UsefulNotes/PlayStationNetwork), and then got remade for the Gameboy Advance. With more specific improvements, ''I'', ''II'' and ''IV'' were released for PSP with enhanced 2D graphics, ''III'' has been released in 3D for the DS, PSP, smartphones (and Ouya), and Steam, ''IV'' in 3D for the DS and smartphones, and ''V'' and ''VI'' have been released for smartphones with enhanced 2D graphics. To date, the only main games in the series, barring the MMORPGS, MMORPGs, which aren't scheduled to receive this treatment are VIII and XIII[[note]]Both games are on Steam, but are almost completely unchanged from their original releases[[/note]].
10th Jan '18 5:21:46 AM TrueShadow1
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* ''VideoGame/FinalFantasyDimensions''

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* ''VideoGame/FinalFantasyDimensions''''VideoGame/FinalFantasyDimensions'': Eight youths found themselves separated when the Crystal split the world in two. Now, as the Warriors of Light and the Warriors of Darkness, they travel the separated worlds to find the crystals and fight against TheEmpire, helping people and gaining allies on the way. A throwback to old-school Final Fantasies, it features a JobSystem similar to ''V'' and contains a ton of {{Mythology Gag}}s.
23rd Dec '17 3:36:15 PM DragonQuestZ
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* HolyHandGrenade: Holy and the Alexander summon.

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* HolyHandGrenade: Several games have "Holy" as an element. Even without it being an element, the most common uses are the Holy spell and the Alexander summon.
21st Dec '17 8:38:37 AM Rytex
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Added DiffLines:

* IconicSequelSong:
** The Chocobo theme makes its first appearance in ''II'', and later gets expanded in ''III''.
** The Moogles theme, which makes its first appearance in ''V''.
** Dancing Mad and One-Winged Angel don't appear until ''VI'' and ''VII'' respectively despite being the poster-children for final boss themes across the franchise.
19th Dec '17 11:12:30 AM urutapu
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* ''VideoGame/FinalFantasyXV'' (2016): WarriorPrince Noctis Lucis Caelum goes on a {{road trip|Plot}} with his buddies to marry his fiancee and retrieve his kingdom's stolen PowerCrystal from invaders. The game is notable for completely abandoning turn-based combat for action RPG gameplay, along with a WesternRPG-style WideOpenSandbox. The setting itself, Eos, is also significantly different from predecessors: branding itself as a "fantasy based on reality", ''XV'' has the most "realistic" setting of the main series, resembling a mid/late-20th century earth with PhysicalGods and limited {{Magitek}} (and ProductPlacement).

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* ''VideoGame/FinalFantasyXV'' (2016): WarriorPrince Noctis Lucis Caelum goes on a {{road trip|Plot}} with his buddies to marry his fiancee and retrieve his kingdom's stolen PowerCrystal from invaders. The game is notable for completely abandoning turn-based combat for action RPG gameplay, along with a WesternRPG-style WideOpenSandbox. The setting itself, Eos, is also significantly different from predecessors: branding itself as a "fantasy based on reality", ''XV'' has the most "realistic" setting of the main series, resembling a mid/late-20th century earth with PhysicalGods and PhysicalGods, limited {{Magitek}} (and ProductPlacement).{{Magitek}}, and [[ProductPlacement real-world consumer brands]].
28th Nov '17 4:04:47 PM DragonQuestZ
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** ''VideoGame/FinalFantasyCrystalChronicles'': AnAdventurerIsYou, traveling the world in order to gather myrrh droplets to recharge your village's PowerCrystal, which protects it from the poison gas that covers the world. While the art design returns to a very "cute" style, expect many [[PlayerPunch Player Punches]] as you witness and participate in the tragic stories of people you meet along the way.

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** ''VideoGame/FinalFantasyCrystalChronicles'': ''VideoGame/FinalFantasyCrystalChronicles1'': AnAdventurerIsYou, traveling the world in order to gather myrrh droplets to recharge your village's PowerCrystal, which protects it from the poison gas that covers the world. While the art design returns to a very "cute" style, expect many [[PlayerPunch Player Punches]] as you witness and participate in the tragic stories of people you meet along the way.
24th Nov '17 7:21:38 PM jormis29
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** ''Final Fantasy XV: Monster Of The Deep'': A PSVR fishing game in which the player goes on a fishing trip with Noctis and his companions.
** ''Final Fantast XV: Pocket Edition'': A retelling of the original Final Fantasy XV for portable devices and older PCs, and targeting casual gamers. This version of the game basically divides the game down into chapters, provide simplified controls, and gives the characters ''chibi-style'' designs. It's developed targeting [=iOS=], Android, and Windows. The Windows version is designed to be much more lightweight compared to it's full-featured sibling and thus will run on older and less powerful machines.

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** ''Final ''Monster of the Deep: Final Fantasy XV: Monster Of The Deep'': XV'': A PSVR fishing game in which the player goes on a fishing trip with Noctis and his companions.
** ''Final Fantast XV: Pocket Edition'': A retelling of the original Final Fantasy XV for portable devices and older PCs, [=PCs=], and targeting casual gamers. This version of the game basically divides the game down into chapters, provide simplified controls, and gives the characters ''chibi-style'' designs. It's developed targeting [=iOS=], Android, and Windows. The Windows version is designed to be much more lightweight compared to it's full-featured sibling and thus will run on older and less powerful machines.
23rd Nov '17 10:02:41 AM AnotherGamer
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** ''VideoGame/FinalFantasyIX'' never gives the characters any EXP during boss fights, so it's entirely possible to reach the end of the game with every character, bar Zidane, at level one. This is done by avoiding random encounters, and by only using [[CantDropTheHero Zidane]] during the forced, story based encounters that end up giving you EXP.

to:

** ''VideoGame/FinalFantasyIX'' never gives the characters any EXP during boss fights, so it's entirely possible to reach the end of the game with every character, bar Zidane, at level one. This is done by avoiding random encounters, being inflicted with the Virus status that disables experience and AP gain and by only using [[CantDropTheHero Zidane]] during the forced, story based encounters that end up giving you EXP.
9th Nov '17 11:32:24 PM Xaris
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** The original version only released on PC, but A Realm Reborn was released on PC, [=PS3=], [=PS4=], and Mac. The first expansion pack, Heavensward, was released in 2015 on all platforms. The second expansion pack, Stormblood, was released on PC and [=PS4=]. The [=PS3=] servers were shut down at the time of Stormblood's release.

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** The original version only released on PC, but A Realm Reborn was released on PC, [=PS3=], [=PS4=], and Mac. The first expansion pack, Heavensward, was released in 2015 on all platforms. The second expansion pack, Stormblood, was released on PC and [=PS4=].[=PS4=] in 2017. The [=PS3=] servers were shut down at the time of Stormblood's release.
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