History Franchise / DevilMayCry

29th Mar '17 7:51:38 AM SolidSonicTH
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* RuleOfCool: Serves as the physics engine for the universe, it seems.

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* RuleOfCool: Serves as the physics engine for the universe, it seems. Also applies at a meta-level, as Hideki Kamiya was inspired to include the juggle mechanic in the original game due to a bug that caused enemies to float in the early versions of ''VideoGame/OnimushaWarlords''. Several of the cutscenes are impractically over-the-top purely for raw awesome factor (Dante fighting demons by swinging a ''motorcycle'' around, anyone?).
27th Mar '17 1:35:17 PM CoCage
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** No Bloody Palace[[note]]Introduced in 2, missing 3, returned in the special edition of the latter, and continued to show up for the rest of the series.[[/note]].

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** No Bloody Palace[[note]]Introduced in 2, missing in 3, returned in the special edition of the latter, and continued to show up for the rest of the series.[[/note]].
18th Mar '17 6:48:27 AM Theharbo
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* GatheringSteam: Nero's sword has the "Exceed" system which combines this trope with ChargedAttack; he "revs" the sword's handle which charges up heat energy into the sword; there are 3 units of it in the Exceed meter. If the meter is filled, each of his sword's normal combo strikes will become stronger as they consume one unit per strike, and his special moves with the sword consumes all of the meter. The unique part is how the meter is gained: he can normally rev it (just like how Gatling guns spin up first) to fill the meter, but to fill each unit, the "rev" button must be pressed 3-4 times; it becomes tedious quickly to always rev it before you attack. But, he can also rev it ''during'' his sword strikes - called Ex-Act - and doing so will automatically give him one full unit that is immediately spent, making the strike immediately powerful; this can be done in normal sword combo attacks as well as special sword attacks. Even better, if he revs it during a specific frame of each sword strikes - called Max-Act - he will instantly gain 3 units (i.e full meter) with each swing, with one unit immediately being used.
10th Mar '17 4:49:10 AM CoCage
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** There are no white orbs to regain Devil Trigger, but Dante can get a full a meter of it back after defeating certain mini bosses or sections when Phantom attacks Dante in a hallway.

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** There are no white orbs to regain Devil Trigger, but Dante can get a full a meter of it back after defeating certain mini bosses or sections when Phantom attacks Dante in a hallway. Some doors have to be unlocked by spending red orbs.
9th Mar '17 9:44:42 PM CoCage
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** There is no RealTimeWeaponChange feature, the game has swimming sections, there is no level select, and there are total of 23 missions [[note]] From [=DMC2=] and onward the mission count goes up to 20[[/note]].

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** There is no RealTimeWeaponChange feature, the game has swimming sections, there is no level select, and there are a total of 23 missions [[note]] From [=DMC2=] and onward the mission count goes up to 20[[/note]].
9th Mar '17 9:40:52 PM CoCage
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** This and 2 are the only ones to have camera control. 3 & 4 allowed some control of the camera while the reboot allowed full control of it.

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** This and 2 are the only ones to have no camera control. 3 & 4 allowed some control of the camera while the reboot allowed full control of it.
9th Mar '17 9:38:41 PM CoCage
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* EarlyInstallmentWeirdness: There is no RealTimeWeaponChange feature and the game has swimming sections.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
There is no RealTimeWeaponChange feature and feature, the game has swimming sections.sections, there is no level select, and there are total of 23 missions [[note]] From [=DMC2=] and onward the mission count goes up to 20[[/note]].
** Once Hard Mode is unlocked, you can't go back and do Normal mode on a New Game+ until after the former has been beaten. After being beaten, then the game will allow to play on a lower or higher difficulty.
** The Super Dante and the Sparda Costume have to be played in a new game meaning you have to buy moves all over again.
** There are no white orbs to regain Devil Trigger, but Dante can get a full a meter of it back after defeating certain mini bosses or sections when Phantom attacks Dante in a hallway.
** Even though there are 4 melee weapons, Alastor[[note]]Yamato with the Sparda costume[[/note]], Sparda, and Force Edge all share mostly the same move set, only differing in special abilities, damage, or devil trigger. Or lack thereof.
** 1 is the only game in the series that have unique fatalities performed on Dante when at critical health.
** This and 2 are the only ones to have camera control. 3 & 4 allowed some control of the camera while the reboot allowed full control of it.
** The jump button (X) being switched in the US and EU version of the game (fixed in the HD collection).
** In addition there is a timer for some rooms when playing on Dante Must Die to let the player know how long they have before enemies devil trigger.
** There is a [[UnexpectedGameplayChange rail shooting]] section at the end of the game.
** No Bloody Palace[[note]]Introduced in 2, missing 3, returned in the special edition of the latter, and continued to show up for the rest of the series.[[/note]].
4th Mar '17 12:37:30 PM StFan
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*** Dante can parry attacks in the Royal Guard style somewhat similarly to VideoGame/StreetFighterIII. In Devil May Cry 4, the same sound for a successful parry that is played for a parry in Street Fighter III is played when you successfully parry an attack.
*** Lady and Trish get a few attacks from Magoichi and Kasuga from SengokuBasara

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*** Dante can parry attacks in the Royal Guard style somewhat similarly to VideoGame/StreetFighterIII. ''VideoGame/StreetFighterIII''. In Devil ''Devil May Cry 4, 4'', the same sound for a successful parry that is played for a parry in Street ''Street Fighter III III'' is played when you successfully parry an attack.
*** Lady and Trish get a few attacks from Magoichi and Kasuga from SengokuBasara''VideoGame/SengokuBasara''.
14th Feb '17 3:29:31 PM Getta
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* AlternateCharacterReading: Vergil's katana, Yamato, is officially spelled as 閻魔刀 (meaning "Sword of the [[BuddhistMythology Enma]])" but is a homophone of 大和 (an old name for Japan, meaning "great harmony"), symbolizing his traditionalist view as opposed to Dante's Rebellion sword.



* FightingSpirit: What Nero's Devil Trigger manifests as. A demonic spirit that dual wields katanas that looks similar to Virgil's Devil Trigger form.

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* FightingSpirit: What Nero's Devil Trigger manifests as. A demonic spirit that dual wields katanas a katana that looks similar to Virgil's Vergil's Devil Trigger form.
14th Feb '17 3:08:04 PM Getta
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* SwordOfPlotAdvancement: Yamato becomes this in this game, particularly when Nero acquires it the first time. It unlocks his Devil Trigger.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.DevilMayCry