History Franchise / DevilMayCry

27th Jul '16 9:17:48 PM ghostofrayleonard
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* GameMod: 3 and 4 have a pretty active modding scene which is mainly cosmetic outside of the notable Style Switching Mod for 3 which gives you the [[ExactlyWhatItSaysOnTheTin ability to switch styles on the fly]] [=DMC4=] style and makes the [[PortingDisaster questionable]] port of 3 run better.


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*** Lady and Trish get a few attacks from Magoichi and Kasuga from SengokuBasara
25th Jul '16 1:31:52 PM jnv11
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** ''Devil May Cry 4'' has some shout outs to Franchise/StreetFighter.
*** Street Fighter's TacticalRockPaperScissors system is in full force for when Nero and Dante fight each other for real.
*** If you try to throw Dante when he is using either the Gunslinger or Swordmaster style, your throw attempt will backfire due to Dante quickly attacking you. This is similar to how punches beat throws in Street Fighter.
*** If you try to slash or shoot Dante when he is in the Royal Guard style, he will block or parry your attack. This is like how blocks beat punches in Street Fighter. However, he becomes vulnerable to being thrown with a Buster or Air Buster. This is like throws beat blocks in Street Fighter.
*** Dante can parry attacks in the Royal Guard style somewhat similarly to VideoGame/StreetFighterIII. In Devil May Cry 4, the same sound for a successful parry that is played for a parry in Street Fighter III is played when you successfully parry an attack.



** ''Devil May Cry 4'' has some shout outs to Franchise/StreetFighter.
*** Street Fighter's TacticalRockPaperScissors system is in full force for when Nero and Dante fight each other for real.
*** If you try to throw Dante when he is using either the Gunslinger or Swordmaster style, your throw attempt will backfire due to Dante quickly attacking you. This is similar to how punches beat throws in Street Fighter.
*** If you try to slash or shoot Dante when he is in the Royal Guard style, he will block or parry your attack. This is like how blocks beat punches in Street Fighter. However, he becomes vulnerable to being thrown with a Buster or Air Buster. This is like throws beat blocks in Street Fighter.
*** Dante can parry attacks in the Royal Guard style somewhat similarly to VideoGame/StreetFighterIII. In Devil May Cry 4, the same sound for a successful parry that is played for a parry in Street Fighter III is played when you successfully parry an attack.
25th Jul '16 1:26:14 PM jnv11
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Added DiffLines:

** ''Devil May Cry 4'' has some shout outs to Franchise/StreetFighter.
*** Street Fighter's TacticalRockPaperScissors system is in full force for when Nero and Dante fight each other for real.
**** If you try to throw Dante when he is using either the Gunslinger or Swordmaster style, your throw attempt will backfire due to Dante quickly attacking you. This is similar to how punches beat throws in Street Fighter.
**** If you try to slash or shoot Dante when he is in the Royal Guard style, he will block or parry your attack. This is like how blocks beat punches in Street Fighter. However, he becomes vulnerable to being thrown with a Buster or Air Buster. This is like throws beat blocks in Street Fighter.
*** Dante can parry attacks in the Royal Guard style somewhat similarly to VideoGame/StreetFighterIII. In Devil May Cry 4, the same sound for a successful parry that is played for a parry in Street Fighter III is played when you successfully parry an attack.
5th Jul '16 12:23:38 PM capthanos
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* TeasedWithAwesome: Attaining Lucifer, Pandora, and [[spoiler:Yamato]] a short time before switching from Dante back to Nero in ''4''. Luckily, there's NewGamePlus and Bloody Palace mode.

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* TeasedWithAwesome: Attaining Lucifer, Gilgamesh, Pandora, Lucifer and [[spoiler:Yamato]] a short time before switching from Dante back to Nero in ''4''. Luckily, there's NewGamePlus and Bloody Palace mode.
2nd Jun '16 3:39:05 PM RayAP9
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* TheJuggernaut: The Dreadnaught ability, activated in its full power with the Royalguard style, temporarily turns Dante into this, with a full, impenetrable body armor. He can't run, only walk in that form, but [[MookHorrorShow that just makes him all the more frightening]].

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* TheJuggernaut: The Dreadnaught ability, activated in its full power with the Royalguard style, temporarily turns Dante into this, with a full, impenetrable body armor. He can't run, only walk in that form, but [[TheSlowWalk that]] just [[MookHorrorShow that just makes him all the more frightening]].
2nd Jun '16 3:23:40 PM capthanos
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* TheJuggernaut: The Dreadnaught ability temporarily turns Dante into this, with a full, impenetrable body armor. He can't run, only walk in that form, but [[MookHorrorShow that just makes him all the more frightening]].

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* TheJuggernaut: The Dreadnaught ability ability, activated in its full power with the Royalguard style, temporarily turns Dante into this, with a full, impenetrable body armor. He can't run, only walk in that form, but [[MookHorrorShow that just makes him all the more frightening]].
28th May '16 12:31:12 PM Shishkahuben
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* ForMassiveDamage: Beowulf and Cerberus.
28th May '16 10:53:56 AM nombretomado
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** ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]'': A MascotFighter featuring characters throughout PlayStation history, featuring ''[[VideoGame/DmCDevilMayCry DmC]]'' Dante as a [[GuestFighter third-party character]].

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** ''[[VideoGame/PlayStationAllStarsBattleRoyale PlayStation All-Stars Battle Royale]]'': ''VideoGame/PlayStationAllStarsBattleRoyale'': A MascotFighter featuring characters throughout PlayStation UsefulNotes/PlayStation history, featuring ''[[VideoGame/DmCDevilMayCry DmC]]'' Dante as a [[GuestFighter third-party character]].
24th May '16 12:10:59 PM NativeJovian
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* ImplausibleFencingPowers: Dante, Vergil, and Nero.

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* %%* ImplausibleFencingPowers: Dante, Vergil, and Nero.
16th Apr '16 1:06:23 AM SutairuMasuta
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* RecurringRiff: Happens quite a few times from game-to-game. Bits of "Devils Never Cry", the main theme of ''3'', tend to work their way into music for battles or cutscenes involving Vergil in ''3''. "Dance With Devils", the intro of ''2'', has its octave changed to serve as "Evil Tower" (the theme of the battle with [[EldritchAbomination Nefasturris]]) while its guitar riff and OminousLatinChanting respectively are featured in "Shoot The Works" (Dante's second battle theme) and "Cry For The Moon" (Arius' boss theme). Dante's battle theme in ''4'' is a remix of "Lock & Load", his second battle theme in the original game.

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* RecurringRiff: Happens quite a few times from game-to-game. Bits of "Devils Never Cry", the main theme of ''3'', tend to work their way into music for battles or cutscenes involving Vergil in ''3''. "Dance With Devils", the intro of ''2'', has its octave changed to serve as "Evil Tower" (the theme of the battle with [[EldritchAbomination Nefasturris]]) while its guitar riff and OminousLatinChanting respectively are featured in "Shoot The Works" (Dante's second battle theme) and "Cry For The Moon" (Arius' boss theme). Dante's battle theme in ''4'' is a remix of "Lock & Load", his second battle theme in the original game. "Out of Darkness" is used as a shop theme and is played during cutscenes involving both Nero and Kyrie.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.DevilMayCry