History Franchise / DeadSpace

7th Jun '17 3:36:06 AM Chrispang
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''Dead Space'' is a franchise based primarily in SurvivalHorror ThirdPersonShooter video games, developed by Visceral Games (formerly EA Redwood Shores).

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''Dead Space'' is a franchise based primarily in SurvivalHorror (Less and less as the trilogy does on) ThirdPersonShooter video games, developed by Visceral Games (formerly EA Redwood Shores).
6th Jun '17 8:26:20 PM mhj0808
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* MadeOfPlasticine: Due to the gore-friendly engines of the games and CriticalExistenceFailure, Necromorphs can sometimes sever your limbs (or head) with a casual swipe at your body if you only have one hit point left. Not to be undone though, Necromorph and human corpses alike can be chopped up into little bits by simply ''stomping'' on them.
8th Apr '17 12:14:21 PM GopherBroke
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* FleshGolem: [[ExaggeratedTrope Taken to its logical extreme]] with the [[spoiler:Brethren Moons, enormous Necromorphs make up from the entire converted biosphere of a planet]].
13th Mar '17 3:54:31 PM morenohijazo
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* EssentialMadness: Isaac Clarke has [[spoiler:the blueprints of the Marker]] in his head. This makes him the perfect guy to go about killing the source(s) of the Necromorphs, and allows him to read and decipher Marker texts. It also makes him paranoid, schizophrenic, and he often hallucinates dead people talking to him. Which is pretty par for the course for anyone who's survived close contact with a Marker, to be fair.
31st Jan '17 6:59:40 AM AbsoluteSword
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* BoomHeadshot: Averted with a vengeance: Oh sure, feel free to ''ignore'' the ''multiple'' warnings of "Cut off their limbs" written in blood across the walls of the ghost ship Ishimura; watch as your delight turns to horror as the now ''headless'' space zombie ''continues'' charging at you to claw you into iddy biddy little pieces.
14th Jan '17 6:49:16 AM Sumatris
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* WallCrawl: Leapers and Lurkers in all three main games are quite fond of doing this, often using it to attack from unexpected angles. ''VideoGame/DeadSpace2'' adds [[ActionBomb Crawlers]] to the roster.
27th Dec '16 1:15:31 AM dvorak
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* EarlyInstallmentWierdness: ''Dead Space'' is the only one where the Locator can't be set to find the nearest SavePoint and Bench. It's also the only one with canned air and non-regenerating Stasis. The RIG health bar only features square segments in ''1'' as well, as opposed to interlocking triangles everywhere else.

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* EarlyInstallmentWierdness: EarlyInstallmentWeirdness: ''Dead Space'' is the only one where the Locator can't be set to find the nearest SavePoint and Bench. It's also the only one with canned air and non-regenerating Stasis. The RIG health bar only features square segments in ''1'' as well, as opposed to interlocking triangles everywhere else.
27th Dec '16 1:14:40 AM dvorak
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* EarlyInstallmentWierdness: ''Dead Space'' is the only one where the Locator can't be set to find the nearest SavePoint and Bench. It's also the only one with canned air and non-regenerating Stasis. The RIG health bar only features square segments in ''1'' as well, as opposed to interlocking triangles everywhere else.
22nd Oct '16 7:27:27 AM Vorpale
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** [[WildMassGuessing Presumably]], the stores use 3D-printing to provide merchandise, which is why you have to find schematics in order to gain access to new goods. Selling one of your guns at the store simply means the printer gets to scan and duplicate it at will.
14th Aug '16 5:37:40 PM Preda
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** Since they are made from necrotic flesh, their complete lack of metabolism makes their very aggressive, fast and energy-heavy activities practically impossible... [[FridgeBrilliance unless you assume]] that the near-limitless energy fields emanating from the Markers somehow provide them with the power required for it.

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** Since they are made from necrotic flesh, their complete lack of metabolism makes their very aggressive, fast and energy-heavy activities practically impossible... [[FridgeBrilliance unless you assume]] assume that the near-limitless energy fields emanating from the Markers somehow provide them with the power required for it.
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