History Franchise / DeadSpace

14th Aug '16 5:37:40 PM Preda
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** Since they are made from necrotic flesh, their complete lack of metabolism makes their very aggressive, fast and energy-heavy activities practically impossible... [[FridgeBrilliance unless you assume]] that the near-limitless energy fields emanating from the Markers somehow provide them with the power required for it.

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** Since they are made from necrotic flesh, their complete lack of metabolism makes their very aggressive, fast and energy-heavy activities practically impossible... [[FridgeBrilliance unless you assume]] assume that the near-limitless energy fields emanating from the Markers somehow provide them with the power required for it.
14th Aug '16 5:31:48 PM Preda
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Added DiffLines:

** Since they are made from necrotic flesh, their complete lack of metabolism makes their very aggressive, fast and energy-heavy activities practically impossible... [[FridgeBrilliance unless you assume]] that the near-limitless energy fields emanating from the Markers somehow provide them with the power required for it.
13th May '16 1:17:41 PM timotaka
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* MundaneUtility: The Dead Space universe uses high-tech plasma cutters as the equivalent of a pickaxe, as well as all the other incredibly powerful (by modern standards) tools and tech being used in a casual manner.

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* MundaneUtility: The Dead Space universe uses high-tech plasma cutters as the equivalent of a pickaxe, as well as all the other incredibly powerful (by modern standards) tools and tech being used in a casual manner. Kinesis is constantly used in places where moving things by hand would work just as well.
14th Apr '16 8:40:55 AM lolface123
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[[caption-width-right:235:[- Isaac Clarke is ''not'' having a good day.-] ]]

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[[caption-width-right:235:[- Isaac Clarke is ''not'' ''[[{{Understatement}} not]]'' having a good day.-] ]]
22nd Feb '16 4:41:55 PM mhj0808
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* OurZombiesAreDifferent: Type P.

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* OurZombiesAreDifferent: Type P.The Necromorphs and their methods of initiating the ZombieApocalypse are very... unique. They're created when a "marker" (which is basically an alien statue with electromagnetic properties) is activated; a high frequency signal is sent out that transforms the flesh of any dead organism it comes into contact with into a Necromorph; a reanimated corpse that's had its body twisted into stronger (not to mention grotesque) forms with the sole purpose being to kill and infect as many creatures as possible. Only corpses can be transformed into Necromorphs and only certain types of Necromorphs can transform them (appropriately named Infectors); to this end, most Necromorph types simply kill as many people as they can so the Infectors can get to work on the bodies. Individual Necromorphs can only be stopped by either dismembering their limbs or destroying their bodies completely, and unlike the typical zombie, even one is far too fast and strong for an unarmored or unarmed human to stop.
** Once enough Necromorph tissue is created on one planet, a nearby marker will begin "convergence"; the Necromorphs all morph into one and literally transform the entire ''planet'' into a massive and sentient Necromorph refered to as a "Brother Moon". It doesn't stop there though; the original marker signal that created the first necromorphs has a secondary function to cause insanity and catatonia in beings of average intelligence (which typically causes them to kill each other or become too shell shocked to defend themselves, respectively) while intelligent creatures are implanted with an obsessive desire to create more markers. As a result, there will always be plenty of markers emitting signals and while the Brother Moons go on to destroy planets near them, the new marker signal starts another Necromorph outbreak millions of miles away at the same time.
17th Feb '16 10:09:52 AM GrammarNavi
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* ''VideoGame/DeadSpace'' - The first game in the series, released in 2008 for the PC, PlayStation3, and {{Xbox 360}}. Engineer Isaac Clarke is part of a team responding to a distress signal from the ''USG Ishimura'', a giant ship designed to "crack" planets for resources. When the Ishimura crew doesn't receive their ship, Isaac's team is forced to crash land inside and, after leaving their damaged shuttle, the crew finds the Ishimura in severe disrepair and swarming with Necromorphs. When Isaac then ends up separated, the team splits up to co-ordinate repairing several ship areas and reunite to escape. Isaac also has a personal stake in fixing the Ishimura; his entire reason for volunteering was to visit his girlfriend, Nicole Brennan, [[DamselInDistress who is also trapped aboard.]]
* ''VideoGame/DeadSpace2'' - The second game in the series, released in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after ''Dead Space'', Isaac Clarke awakens in a hospital aboard Titan Station, a massive mining station (nicknamed The Sprawl) located on Saturn's moon. With [[LaserGuidedAmnesia no memory of how he got there]] and suffering severe hallucinations, Isaac soon finds himself in the middle of another Necromorph outbreak, forcing him to find the source of the Necromorphs and stop them. However, Isaac soon finds himself impeded by Sprawl head Hans Tiedemann, as well as a collective of Unitologist radicals, meaning [[EverythingTryingToKillYou Necromorphs aren't his only worry this time.]]

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* ''VideoGame/DeadSpace'' - The first game in the series, released in 2008 for the PC, PlayStation3, UsefulNotes/PlayStation3, and {{Xbox 360}}.UsefulNotes/XBox360. Engineer Isaac Clarke is part of a team responding to a distress signal from the ''USG Ishimura'', a giant ship designed to "crack" planets for resources. When the Ishimura crew doesn't receive their ship, Isaac's team is forced to crash land inside and, after leaving their damaged shuttle, the crew finds the Ishimura in severe disrepair and swarming with Necromorphs. When Isaac then ends up separated, the team splits up to co-ordinate repairing several ship areas and reunite to escape. Isaac also has a personal stake in fixing the Ishimura; his entire reason for volunteering was to visit his girlfriend, Nicole Brennan, [[DamselInDistress who is also trapped aboard.]]
* ''VideoGame/DeadSpace2'' - The second game in the series, released in 2011 for the PC, PlayStation3, UsefulNotes/PlayStation3, and {{Xbox 360}}.UsefulNotes/XBox360. Three years after ''Dead Space'', Isaac Clarke awakens in a hospital aboard Titan Station, a massive mining station (nicknamed The Sprawl) located on Saturn's moon. With [[LaserGuidedAmnesia no memory of how he got there]] and suffering severe hallucinations, Isaac soon finds himself in the middle of another Necromorph outbreak, forcing him to find the source of the Necromorphs and stop them. However, Isaac soon finds himself impeded by Sprawl head Hans Tiedemann, as well as a collective of Unitologist radicals, meaning [[EverythingTryingToKillYou Necromorphs aren't his only worry this time.]]



* ''VideoGame/DeadSpace3'' - The third game in the series, released in February 2013. Three years after ''Dead Space 2'', Isaac is a fugitive wanted by both [=EarthGov=] and the Unitologists. Approached by a Earth Defense Force soldiers, Clarke is [[RefusalOfTheCall reluctantly dragged]] into a plot to destroy several Markers. Escaping a Unitologist attack, Clarke's team follows a lead to Tau Volantis, a frozen planet believed to be "[[DeathWorld Marker Central]]". ''Dead Space 3'' is especially notable as the in the series to see co-op; whilst the plot remains the same on the whole, a second player can assist Isaac as Sergeant John Carver, an otherwise secondary character who suggests they should stick together. Said co-op can be played online with a friend, or via drop-in/drop-out with strangers.

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* ''VideoGame/DeadSpace3'' - The third game in the series, released in February 2013. Three years after ''Dead Space 2'', Isaac is a fugitive wanted by both [=EarthGov=] and the Unitologists. Approached by a Earth Defense Force soldiers, Clarke is [[RefusalOfTheCall reluctantly dragged]] into a plot to destroy several Markers. Escaping a Unitologist attack, Clarke's team follows a lead to Tau Volantis, a frozen planet believed to be "[[DeathWorld Marker Central]]". ''Dead Space 3'' is especially notable as the in the series to see co-op; whilst the plot remains the same on the whole, a second player can assist Isaac as Sergeant John Carver, an otherwise secondary character who suggests they should stick together. Said co-op can be played online with a friend, or via drop-in/drop-out with strangers.



* ''VideoGame/DeadSpaceExtraction'' - A RailShooter released for the UsefulNotes/NintendoWii in 2009 and packaged with the PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace''.

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* ''VideoGame/DeadSpaceExtraction'' - A RailShooter released for the UsefulNotes/NintendoWii UsefulNotes/{{Wii}} in 2009 and packaged with the PlayStation3 UsefulNotes/PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace''.



* ''VideoGame/DeadSpaceIgnition'' - A downloadable game for PlayStationNetwork and XboxLiveArcade released in 2010. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with ChooseYourOwnAdventure options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.

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* ''VideoGame/DeadSpaceIgnition'' - A downloadable game for PlayStationNetwork UsefulNotes/PlayStationNetwork and XboxLiveArcade UsefulNotes/XboxLiveArcade released in 2010. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with ChooseYourOwnAdventure options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.
30th Jan '16 11:35:04 AM nombretomado
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* SpiritualSuccessor: The Dead Space series seems to be this to the SystemShock series, sharing the same quasi-CyberPunk universe, ParasiteZombie monsters, and survival horror gameplay. The only real difference is that it's a ThirdPersonShooter series instead of a FPS RPG mash-up.

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* SpiritualSuccessor: The Dead Space series seems to be this to the SystemShock ''VideoGame/SystemShock'' series, sharing the same quasi-CyberPunk universe, ParasiteZombie monsters, and survival horror gameplay. The only real difference is that it's a ThirdPersonShooter series instead of a FPS RPG mash-up.
18th Jan '16 10:13:20 AM NKfloofiepoof
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* InterfaceSpoiler: The subtitles in all three main games are very poorly timed, though DeadSpace3 is possibly the worst offender. Often, there will be several sentences of text on the screen which the voice actor might not finish reading for up to 30 seconds for dramatic effect. The subtitles can cancel out the drama by spoiling the revelations contained in the dialogue.

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* InterfaceSpoiler: The subtitles in all three main games are very poorly timed, though DeadSpace3 is possibly the worst offender. Often, there will be several sentences of text on the screen which the voice actor might not finish reading for up to 30 seconds for dramatic effect. The subtitles can cancel out the drama by spoiling the revelations contained in the dialogue.dialogue before the actor can get to it.
18th Jan '16 10:12:29 AM NKfloofiepoof
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Added DiffLines:

* InterfaceSpoiler: The subtitles in all three main games are very poorly timed, though DeadSpace3 is possibly the worst offender. Often, there will be several sentences of text on the screen which the voice actor might not finish reading for up to 30 seconds for dramatic effect. The subtitles can cancel out the drama by spoiling the revelations contained in the dialogue.
15th Jan '16 7:15:14 AM Anddrix
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* ChurchOfHappyology: Unitology, obviously. WordOfGod is that they were designed to evoke a generic religious cult rather than Scientology specifically, so presumably the name was to make sure the joke [[ViewersAreMorons didn't go over your head]]. By the time the second game rolled around they realized they had just created "Scientology in space" after all, so they rolled with it, creating a recruitment center with audio logs discussing which poor suckers they could sell the most books to.

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* ChurchOfHappyology: Unitology, obviously. WordOfGod is that they were designed to evoke a generic religious cult rather than Scientology specifically, so presumably the name was to make sure the joke [[ViewersAreMorons didn't go over your head]].head. By the time the second game rolled around they realized they had just created "Scientology in space" after all, so they rolled with it, creating a recruitment center with audio logs discussing which poor suckers they could sell the most books to.
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