History Franchise / CrashBandicoot

16th Mar '17 9:31:46 AM MarcoPolo250
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After six years with no sign of life from the franchise and just in time for [[MilestoneCelebration his 20th year of existence]], Crash made his triumphant return to console gaming in 2016 by making a playable appearance in a [[ShowWithinAShow game-within-a-game]] in ''VideoGame/Uncharted4AThiefsEnd'', another game made by Naughty Dog. Shortly afterwards, it was announced that the original three Naughty Dog games will be receiving HD remakes for the UsefulNotes/{{PlayStation 4}} developed by Vicarious Visions (the GBA games and Nitro Kart's developer) titled the ''[=N-Sane Trilogy=]''.

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After six years with no sign of life from the franchise franchise, and just in time for [[MilestoneCelebration his 20th year of existence]], Crash made his triumphant return to console gaming consoles in 2016 by making with a playable appearance in a [[ShowWithinAShow game-within-a-game]] in ''VideoGame/Uncharted4AThiefsEnd'', another game made by Naughty Dog. Shortly afterwards, it was announced that the original three Naughty Dog games will be receiving HD remakes for the UsefulNotes/{{PlayStation 4}} developed by Vicarious Visions (the GBA games and Nitro Kart's developer) titled the ''[=N-Sane Trilogy=]''.



And that means that once a redesigned Spyro appeared in the new, wildly successful ''VideoGame/{{Skylanders}}'' franchise, it was only a matter of time before Crash followed suit. In ''Skylanders Imaginators'', Crash and Cortex each have their own playable toys that unlock an extra Crash-themed level, and thanks to the toys' forward compatibility, they should remain playable in all future Skylanders games. Furthermore, Crash makes his WesternAnimation debut in the ''WesternAnimation/SkylandersAcademy'' Netflix show, SuddenlyVoiced and with strong hints that Crash will be receiving his own animated series soon.

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And that means that once When a redesigned Spyro appeared in the new, wildly successful ''VideoGame/{{Skylanders}}'' franchise, it was only a matter of time before Crash followed suit. In ''Skylanders Imaginators'', Crash and Cortex each have their own playable toys that unlock an extra Crash-themed level, and thanks to the toys' forward compatibility, they should remain playable in all future Skylanders games. Furthermore, Crash makes his WesternAnimation debut in the ''WesternAnimation/SkylandersAcademy'' Netflix show, Creator/{{Netflix}} animated series, ''WesternAnimation/SkylandersAcademy'', SuddenlyVoiced and with strong hints that Crash will be receiving his own animated series soon.
13th Feb '17 9:28:03 AM CidSilverWing
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* Fanservice: Crunch and Tiny are easily the most identifiable characters when it comes to being muscular and strong. Then somewhere along the line, [[https://youtu.be/o1CfVqSdNvY?t=65 THIS]] happened to Crash.
24th Jan '17 10:02:40 PM RevenantWings
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* CuttingOffTheBranches: The GoldenEnding from the first game is not what [[PreviouslyOn preludes]] the second installment.

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* CuttingOffTheBranches: The GoldenEnding from the first game is not what [[PreviouslyOn preludes]] the second installment. Except, strangely, for Ripper Roo's doctorate.
24th Jan '17 3:31:50 PM v-n-n-n-n
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* DoubleUnlock: HundredPercentCompletion in ''Crash Team Racing'' requires all 18 relics, which merely requires a solid time trial time in all 18 races. Oh, but one of those races is only unlocked by getting all 5 gems. Gems can be earned in cup races, which themselves are locked until you get 4 CTR tokens for each, and you need two out of four Boss Keys to even access the room with the portals to the cup races.

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* DoubleUnlock: HundredPercentCompletion in ''Crash Team Racing'' requires all 18 relics, which merely requires a solid time trial time in all 18 races. Oh, but one of those races is only unlocked by getting all 5 gems. Gems can be earned in cup races, which themselves are locked until you get 4 CTR tokens for each, and plus you need two out of four Boss Keys to even access the room with the portals to the cup races.races and the first cup race cannot be opened until you have at least three keys.
24th Jan '17 3:14:56 PM v-n-n-n-n
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* BehindTheBlack: A pathway to a secret portal and few boxes on ''Crash Bandicoot 2'' are hidden offscreen (two mostly and two completely).
** A few levels in ''Crash Bandicoot'' and one in ''Crash Bandicoot 3'' have [[OffscreenStartBonus offscreen start bonuses]], where there are boxes behind the start point



* CuttingOffTheBranches: The {{GoldenEnding}} from the first game is not what [[PreviouslyOn preludes]] the second installment.

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* CuttingOffTheBranches: The {{GoldenEnding}} GoldenEnding from the first game is not what [[PreviouslyOn preludes]] the second installment.



** The secret level side areas, starting off in the original, where you had to guess which levels gave which colored Gems, allowing you to get the normal Gems. The third game had 2 secret levels that almost certainly needed to be performed either by accident, or with a guide. One had you crash into a specific sign in a motorcycle level, and another had a trigger where you had to get to a bonus gem level, and then die on a certain enemy, which - instead of killing you, would take you to a secret stage.
** Not to mention the second game's secrets. In that game, you had to fall down a hole that normally would kill you (with no indication that you ''should'' jump down there), body slam on a specific point, and also go back after being thrown off Polar once finishing a level. Among other things.

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** The secret level side areas, starting off in the original, where you had to guess which levels gave which colored Gems, allowing you to get the normal Gems. The third game had 2 secret levels that almost certainly needed to be performed either by accident, or with a guide. One had you crash into a specific sign in a motorcycle level, level (even though it looks different to the rest of them), and another had a trigger where you had to get to a bonus gem level, and then die on a certain enemy, which - instead of killing you, would take you to a secret stage.
** Not to mention the second game's secrets. In that game, you had to fall down a hole that normally would kill you (with no indication that you ''should'' jump down there), body slam on a specific point, and also plant, go back after being thrown off Polar once finishing a level. Among other things.level, go through a seemingly solid wall, and jump on boxes which under normal circumstances will kill you.


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* LeapOfFaith: The secret routes on the bridge levels in the first game require you jump into seeming nothingness, until planks of wood appear at your feet from nowhere.


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* SceneryAsYouGo: the temple levels in the first game have wumpa fruit overhanging from the main path, until you walk into them.
23rd Jan '17 10:40:28 PM v-n-n-n-n
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* ThisCannotBe: Uka Uka does this in the real ending of ''Crash Bandicoot 3: Warped''.

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* ThisCannotBe: Uka Uka Aku Aku does this in the real ending intro of ''Crash Bandicoot 3: Warped''.Warped'', [[BookEnds bookended]] by Uka Uka doing it in the real ending.
23rd Jan '17 10:21:31 PM v-n-n-n-n
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** N. Tropy certaily qualifies, too. "Now you're on my time, you little SKUNK! GIVE ME THE CRYSTALS!"

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** N. Tropy certaily qualifies, too. "Now too.
-->"Now
you're on my time, you little SKUNK! GIVE ME THE CRYSTALS!"
23rd Jan '17 10:11:15 PM v-n-n-n-n
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* CanonDiscontinuity: The {{GoldenEnding}} from the first game is not what [[PreviouslyOn preludes]] the second installment.


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* CuttingOffTheBranches: The {{GoldenEnding}} from the first game is not what [[PreviouslyOn preludes]] the second installment.
23rd Jan '17 10:07:27 PM v-n-n-n-n
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* CanonDiscontinuity: The [[GoldenEnding]] from the first game is not what [[PreviouslyOn preludes]] the second installment.

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* CanonDiscontinuity: The [[GoldenEnding]] {{GoldenEnding}} from the first game is not what [[PreviouslyOn preludes]] the second installment.
23rd Jan '17 10:06:30 PM v-n-n-n-n
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Added DiffLines:

* CanonDiscontinuity: The [[GoldenEnding]] from the first game is not what [[PreviouslyOn preludes]] the second installment.
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