History Franchise / AssassinsCreed

6th May '17 11:26:56 PM rmctagg09
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* AwesomeButImpractical: Several of the ancient assassin's traditions, as Altair noted after becoming the Mentor.
** Having an assassin's ring finger removed was not only a dead give away, but, with minor alterations to the hidden blade, not even necessary.
** Separation or emotional distancing between an assassin and their parents, presumably to avoid familial issues and distractions, also did little in his eyes. Arguing that such bonds could be beneficial.

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* AwesomeButImpractical: Several of the ancient assassin's Assassin's traditions, as Altair noted after becoming the Mentor.Mentor:
** Having an Assassin's ring finger removed was not only a dead giveaway, but, with minor alterations to the Hidden Blade, not even necessary.

** Having an assassin's ring finger removed was not only a dead give away, but, with minor alterations to the hidden blade, not even necessary.
** Separation or emotional distancing between an assassin Assassin and their parents, presumably to avoid familial issues and distractions, also did little in his eyes. Arguing eyes, arguing that such bonds could be beneficial.
6th May '17 11:16:14 PM PlasmaTalon
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* AwesomeButImpractical: Several of the ancient assassin's traditions, as Altair noted after becoming the Mentor. Removing one's ring finger was not only a dead give away, but, with minor alterations to the hidden blade, not even necessary. Separation or emotional distancing between an assassin and their parents, presumably to avoid familial issues and distractions, also did little in his eyes.

to:

* AwesomeButImpractical: Several of the ancient assassin's traditions, as Altair noted after becoming the Mentor. Removing one's
** Having an assassin's
ring finger removed was not only a dead give away, but, with minor alterations to the hidden blade, not even necessary. Separation necessary.
**Separation
or emotional distancing between an assassin and their parents, presumably to avoid familial issues and distractions, also did little in his eyes. Arguing that such bonds could be beneficial.
6th May '17 10:47:48 PM PlasmaTalon
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Added DiffLines:

* AwesomeButImpractical: Several of the ancient assassin's traditions, as Altair noted after becoming the Mentor. Removing one's ring finger was not only a dead give away, but, with minor alterations to the hidden blade, not even necessary. Separation or emotional distancing between an assassin and their parents, presumably to avoid familial issues and distractions, also did little in his eyes.
9th Apr '17 11:11:38 AM rmctagg09
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* CodeOfHonor: The titular Assassin's Creed is a sort of anti-Code that still manages to be a Code: "The wisdom of our creed is revealed in these words: '[[TheAntiNihilist Nothing is true. Everything is permitted]].'" Naturally, there isn't much debate over what fits with a Code like that, only how it should be applied. Their was originally a whole slew of other rules (no poison, a number of ritual requirements like removing a finger to earn hidden blade privileges, absolute loyalty to superiors, etc.) but these were mostly abandoned over the centuries and each protagonist follows the warrior code appropriate to their culture.
29th Mar '17 3:01:11 AM Killerikala
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* TheArtifact: The iconic white robes and hoods on the Assassin uniform, which have become synonymous with their image and are supposedly necessary for their brand of stealth. The only setting in the series where the uniform actually makes sense is the Third Crusade (from Assassin's Creed I); everybody wore long robes because of the desert heat, and the white color and hoods could be easily mistaken for the Muslim monks and clergymen. But it's laughable how the Assassins manage to go unnoticed in all the other settings. Renaissance Italy (Assassin's Creed II) is particularly egregious; not only do Ezio's large weapons, elaborate capes, and designer armor make him a walking circus attraction, but the bright white/red colors, long robes, and hood are the ''exact opposite'' of Renaissance era fashion (people favored big fancy hats, baggy coats and trousers, and dark "royal" colors like blood red, purple, and dark green). It's amazing Ezio, Connor (from Assassin's Creed III, Colonial American era), and Edward (Assassin's Creed IV, Golden Age of Piracy) manage to sneak past anyone in their get-ups. But, let's be honest; could you REALLY imagine the Assassins sneaking around, doing their thing ''without'' their uniform at this point?

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* TheArtifact: TheArtifact:
**
The iconic white robes and hoods on the Assassin uniform, which have become synonymous with their image and are supposedly necessary for their brand of stealth. The only setting in the series where the uniform actually makes sense is the Third Crusade (from Assassin's Creed I); everybody wore long robes because of the desert heat, and the white color and hoods could be easily mistaken for the Muslim monks and clergymen. But it's laughable how the Assassins manage to go unnoticed in all the other settings. Renaissance Italy (Assassin's Creed II) is particularly egregious; not only do Ezio's large weapons, elaborate capes, and designer armor make him a walking circus attraction, but the bright white/red colors, long robes, and hood are the ''exact opposite'' of Renaissance era fashion (people favored big fancy hats, baggy coats and trousers, and dark "royal" colors like blood red, purple, and dark green). It's amazing Ezio, Connor (from Assassin's Creed III, Colonial American era), and Edward (Assassin's Creed IV, Golden Age of Piracy) manage to sneak past anyone in their get-ups. But, let's be honest; could you REALLY imagine the Assassins sneaking around, doing their thing ''without'' their uniform at this point? The outfits get more appropiate in ''Unity'' and ''Syndicate'', and have been abandoned altogether in the modern times, so they might be one in-universe.
** In the original game, the hidden blade was so powertful it's mentioned in the [[GameBreaker/AssassinsCreed gamebreaker page]]. It has slowly lost it's importance when new weapons (especially ranged ones) have made their debuts. Between Ac3 and Rogue it was possibly the most useless weapon in the games, as stealth could be performed by other methods, and the majority of melee weapons are way more powerful. It got a bit more attention in Unity/Syndicate, but with the cost of being stealth only weapon.


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* PacifistRun: Going fully pacifist is not an option, but you don't need to slaughter everyone either. ''Assassin's Creed 3'' added melee as a viable option in stealth, and this persisted until ''Rogue''. ''Unity'' changed the weapon system, with blunt weapons being non-lethal, and stealth knockouts, while still possible, take ''much'' longer, making the hidden blade the better option. ''Syndicate'' keeps knockout stealth, but all combat is now lethal.
19th Mar '17 7:11:14 PM Scorntex
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* SimpleYetAwesome: {{Counter Attack}}ing. In any game, holding the block button and pressing the attack button as an enemy is about to attack will result in your character blocking it and either scoring a OneHitKill, knocking your opponent on the ground [[EarlyInstallmentWeirdness in the first game]] -- almost ensuring a kill anyway against non-boss enemies -- or doing some damage to your opponent in all other games. It's also fairly easy with any weapon except the hidden blade, which guaranteed a counter kill on anything but the FinalBoss, making it DifficultButAwesome instead, or your fists (which doesn't do anything in the first game, but will attempt to disarm your attacker in other games).

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* SimpleYetAwesome: {{Counter Attack}}ing. In almost any game, holding the block button and pressing the attack button as an enemy is about to attack will result in your character blocking it and either scoring a OneHitKill, knocking your opponent on the ground [[EarlyInstallmentWeirdness in the first game]] -- almost ensuring a kill anyway against non-boss enemies -- or doing some damage to your opponent in all other games. It's also fairly easy with any weapon except the hidden blade, which guaranteed a counter kill on anything but the FinalBoss, making it DifficultButAwesome instead, or your fists (which doesn't do anything in the first game, but will attempt to disarm your attacker in other games).



* TightropeWalking: Altaïr, Ezio, and Connor (as well as Desmond of course) can all run on certain incredibly thin ropes, wires, wood planks, and the like.

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* TheseAreThingsManWasNotMeantToKnow: The Templars cover up knowledge of Those Who Came Before, and the origin of man, for this reason, figuring if people did know, there'd be mass shock and outrage (that, and to make sure no-one else finds out about them).
* TightropeWalking: Altaïr, Ezio, and Connor (as well as Desmond of course) All the playable Assassins (and Desmond) can all run on certain incredibly thin ropes, wires, wood planks, and the like.



* UpliftedAnimal: All humankind is the uplifted animal, Those Who Came Before having uplifted homonids into ''homo sapiens'' (and a few others, including Neanderthals) to work as servants.



* YouAreNumberSix: Abstergo brands its line of Animus users as Subject 'X', of which there were seventeen. Of these, we know the true names of Subject 0 (Warren Vidic), 1 (a male descendant of Aveline de Grandpré;), 4 (Daniel Cross), 16 (Clay Kaczmarek) and 17 (Desmond Miles). Throughout the games, there are scattered mentions of Subject 12 (who had some connection to the Philadelphia Project) and Subject 15 (a woman whose pregnancy messed with the Animus because it couldn't tell the difference between her and the baby).

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* YouAreNumberSix: Abstergo brands its line of Animus users as Subject 'X', of which there were seventeen. Of these, we know the true names of Subject 0 (Warren Vidic), 1 (a male descendant of Aveline de Grandpré;), 4 (Daniel Cross), 16 (Clay Kaczmarek) and 17 (Desmond Miles). Throughout the games, there are scattered mentions of Subject Subjects 1 (a male descendant of Aveline de Grandpré;) 12 (who had some connection to the Philadelphia Project) and Subject 15 (a woman whose pregnancy messed with the Animus because it couldn't tell the difference between her and the baby).
14th Mar '17 7:12:49 AM morenohijazo
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* CowardlyMooks: In certain games, the more low-ranked city guards will often retreat if the player character is good enough at showing off their badassery against them. Even some higher-ranked soldiers aren't immune to this, although again, it depends on the game.
13th Feb '17 4:28:37 AM morenohijazo
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* MissionCreep: While they have been said to exist in some form or the other from before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally {{Warrior Monk}}s who operated in fortresses and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of solely killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries, and rebels. Modern-day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare, and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.


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* MissionCreep: While they have been said to exist in some form or the other from before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally {{Warrior Monk}}s who operated in fortresses and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of solely killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries, and rebels. Modern-day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare, and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.
28th Jan '17 5:32:51 AM Saveelich
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[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/assassins-creed-logo-001_1666.jpg]]
[[caption-width-right:185:[[BadassCreed Nothing is true. Everything is permitted]].]]

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[[quoteright:185:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/assassins-creed-logo-001_1666.jpg]]
[[caption-width-right:185:[[BadassCreed
org/pmwiki/pub/images/assassins_creed_logo.png]]
[[caption-width-right:350:[[BadassCreed
Nothing is true. Everything is permitted]].]]
28th Jan '17 5:29:36 AM Saveelich
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* RuleOfCool: Turning human history into a [[CoolVersusAwesome war between two secret societies]], with one of them being made of hooded ninja-like individuals who assassinate their enemies with retractable blades, are MultiMeleeMasters and practice LeParkour.

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* RuleOfCool: Turning human history into a [[CoolVersusAwesome war between two secret societies]], with one of them being made of hooded ninja-like individuals who assassinate their enemies with retractable blades, are MultiMeleeMasters and {{Multi Melee Master}}, practice LeParkour.LeParkour and meet tons of {{Historical Domain Character}}s.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.AssassinsCreed