History Franchise / AssassinsCreed

19th Mar '17 7:11:14 PM Scorntex
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* SimpleYetAwesome: {{Counter Attack}}ing. In any game, holding the block button and pressing the attack button as an enemy is about to attack will result in your character blocking it and either scoring a OneHitKill, knocking your opponent on the ground [[EarlyInstallmentWeirdness in the first game]] -- almost ensuring a kill anyway against non-boss enemies -- or doing some damage to your opponent in all other games. It's also fairly easy with any weapon except the hidden blade, which guaranteed a counter kill on anything but the FinalBoss, making it DifficultButAwesome instead, or your fists (which doesn't do anything in the first game, but will attempt to disarm your attacker in other games).

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* SimpleYetAwesome: {{Counter Attack}}ing. In almost any game, holding the block button and pressing the attack button as an enemy is about to attack will result in your character blocking it and either scoring a OneHitKill, knocking your opponent on the ground [[EarlyInstallmentWeirdness in the first game]] -- almost ensuring a kill anyway against non-boss enemies -- or doing some damage to your opponent in all other games. It's also fairly easy with any weapon except the hidden blade, which guaranteed a counter kill on anything but the FinalBoss, making it DifficultButAwesome instead, or your fists (which doesn't do anything in the first game, but will attempt to disarm your attacker in other games).



* TightropeWalking: Altaïr, Ezio, and Connor (as well as Desmond of course) can all run on certain incredibly thin ropes, wires, wood planks, and the like.

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* TheseAreThingsManWasNotMeantToKnow: The Templars cover up knowledge of Those Who Came Before, and the origin of man, for this reason, figuring if people did know, there'd be mass shock and outrage (that, and to make sure no-one else finds out about them).
* TightropeWalking: Altaïr, Ezio, and Connor (as well as Desmond of course) All the playable Assassins (and Desmond) can all run on certain incredibly thin ropes, wires, wood planks, and the like.



* UpliftedAnimal: All humankind is the uplifted animal, Those Who Came Before having uplifted homonids into ''homo sapiens'' (and a few others, including Neanderthals) to work as servants.



* YouAreNumberSix: Abstergo brands its line of Animus users as Subject 'X', of which there were seventeen. Of these, we know the true names of Subject 0 (Warren Vidic), 1 (a male descendant of Aveline de Grandpré;), 4 (Daniel Cross), 16 (Clay Kaczmarek) and 17 (Desmond Miles). Throughout the games, there are scattered mentions of Subject 12 (who had some connection to the Philadelphia Project) and Subject 15 (a woman whose pregnancy messed with the Animus because it couldn't tell the difference between her and the baby).

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* YouAreNumberSix: Abstergo brands its line of Animus users as Subject 'X', of which there were seventeen. Of these, we know the true names of Subject 0 (Warren Vidic), 1 (a male descendant of Aveline de Grandpré;), 4 (Daniel Cross), 16 (Clay Kaczmarek) and 17 (Desmond Miles). Throughout the games, there are scattered mentions of Subject Subjects 1 (a male descendant of Aveline de Grandpré;) 12 (who had some connection to the Philadelphia Project) and Subject 15 (a woman whose pregnancy messed with the Animus because it couldn't tell the difference between her and the baby).
14th Mar '17 7:12:49 AM morenohijazo
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* CowardlyMooks: In certain games, the more low-ranked city guards will often retreat if the player character is good enough at showing off their badassery against them. Even some higher-ranked soldiers aren't immune to this, although again, it depends on the game.
13th Feb '17 4:28:37 AM morenohijazo
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* MissionCreep: While they have been said to exist in some form or the other from before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally {{Warrior Monk}}s who operated in fortresses and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of solely killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries, and rebels. Modern-day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare, and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.


Added DiffLines:

* MissionCreep: While they have been said to exist in some form or the other from before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally {{Warrior Monk}}s who operated in fortresses and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of solely killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries, and rebels. Modern-day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare, and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.
28th Jan '17 5:32:51 AM Saveelich
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[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/assassins-creed-logo-001_1666.jpg]]
[[caption-width-right:185:[[BadassCreed Nothing is true. Everything is permitted]].]]

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[[quoteright:185:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/assassins-creed-logo-001_1666.jpg]]
[[caption-width-right:185:[[BadassCreed
org/pmwiki/pub/images/assassins_creed_logo.png]]
[[caption-width-right:350:[[BadassCreed
Nothing is true. Everything is permitted]].]]
28th Jan '17 5:29:36 AM Saveelich
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* RuleOfCool: Turning human history into a [[CoolVersusAwesome war between two secret societies]], with one of them being made of hooded ninja-like individuals who assassinate their enemies with retractable blades, are MultiMeleeMasters and practice LeParkour.

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* RuleOfCool: Turning human history into a [[CoolVersusAwesome war between two secret societies]], with one of them being made of hooded ninja-like individuals who assassinate their enemies with retractable blades, are MultiMeleeMasters and {{Multi Melee Master}}, practice LeParkour.LeParkour and meet tons of {{Historical Domain Character}}s.
28th Jan '17 5:27:45 AM Saveelich
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Added DiffLines:

* RuleOfCool: Turning human history into a [[CoolVersusAwesome war between two secret societies]], with one of them being made of hooded ninja-like individuals who assassinate their enemies with retractable blades, are MultiMeleeMasters and practice LeParkour.
19th Jan '17 4:22:11 PM rmctagg09
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* MissionCreep: While it is said to exist in some form or the other before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally WarriorMonk who operated in fortress and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries and rebels. Modern day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.

to:

* MissionCreep: While it is they have been said to exist in some form or the other from before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally WarriorMonk {{Warrior Monk}}s who operated in fortress fortresses and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of solely killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries revolutionaries, and rebels. Modern day Modern-day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare cyberwarfare, and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.
19th Jan '17 2:30:48 PM JulianLapostat
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Added DiffLines:

* MissionCreep: While it is said to exist in some form or the other before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally WarriorMonk who operated in fortress and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries and rebels. Modern day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.
11th Jan '17 6:00:13 PM JulianLapostat
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Added DiffLines:

* TheThemeParkVersion: ''Franchise/AssassinsCreed'' while praised for being (at least in earlier games) revisionist and subversive of tropes and HollywoodHistory still more or less presents simplified versions of actual historical periods, nations and cultures.
** ''VideoGame/AssassinsCreedI'' and ''VideoGame/AssassinsCreedII'' the other games more or less dials down the role of religion in the actual medieval era, insisting that such religious sects as UsefulNotes/TheHashshashin and UsefulNotes/TheKnightsTemplar were HidingBehindReligion and really secular humanists. While this compromise makes commercial sense and fits with the overall meta-narrative, it ends up giving a distorted view of the period and history. Likewise, none of the European set games deal with anti-semitism in the open world despite it being a major part of the setting of the time.
** The later games rarely tackle the importance of class and social background. The blending mechanic allows a Native American like Connor to hide in a group of Colonial Bostonians, a cockney thug like Jacob Frye to talk on even terms with the British Prime Minister, an Irishman who was RaisedCatholic and with a thick accent like Shay Cormac to blend easily in a time when said identity (unless he converted to Protestantism) would mark him out as a second class citizen. Even the Florentine exile and disgraced nobleman Ezio Auditore easily interacts with a range of class groups in a time where costume, rank, title and appearance were crucial social signifiers. The only real aversions are Aveline and Adewale whose blending mechanic is complicated because of their race and gender which presents its own can of worms.
** The games also codified LeParkour in games as a climbing and traversal mechanic which simplifies both the human body and the surfaces and architecture of various cities to facilitate said gameplay. Other mechanics such as the naval gameplay of VideoGame/AssassinsCreedIVBlackFlag is more or less a simplified and condensed simulation of naval combat with ships easily navigated the wind and the waves.
8th Jan '17 6:52:21 PM nombretomado
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** The second game and its sequel likewise shows TheRenaissance not only as an intellectual and artistic revolution but a time of great political turmoil and uncertainty, with city-states relying on mercenaries and backdoor assassinations to assert their hold over a region, with a special focus on the corruption of the Church. Creator/NiccoloMachiavelli likewise is shown as a ReasonableAuthorityFigure devoted to public welfare and service rather than [[{{Flanderization}} the stereotype]] people hold over him. The game director Patrice Desilets was especially proud to show LeonardoDaVinci not by the popular image of a bearded old man, but the young handsome man that he was famous for being at the peak of his creativity.

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** The second game and its sequel likewise shows TheRenaissance not only as an intellectual and artistic revolution but a time of great political turmoil and uncertainty, with city-states relying on mercenaries and backdoor assassinations to assert their hold over a region, with a special focus on the corruption of the Church. Creator/NiccoloMachiavelli likewise is shown as a ReasonableAuthorityFigure devoted to public welfare and service rather than [[{{Flanderization}} the stereotype]] people hold over him. The game director Patrice Desilets was especially proud to show LeonardoDaVinci Creator/LeonardoDaVinci not by the popular image of a bearded old man, but the young handsome man that he was famous for being at the peak of his creativity.



** The portrayal of Niccolo Machiavelli however is closer to his actual biography than to the HollywoodHistory version that most people know. In reality, he was an ardent supporter of republicanism, and many historians believe that his most famous work, ''The Prince'', was a satire. Notably, WordOfGod is that the in-universe titular prince was not Cesare Borgia, but rather Ezio Auditore. LeonardoDaVinci gets an upgrade in heroism, despite only playing a supportive role to Ezio. Notable changes include that his inventions work, are ''completely functional'' and can be used at nearly any time. Plus he's the main character's best buddy. The game also accurately shows him in his youthful fame as a very handsome man, and also makes it clear that he is gay.

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** The portrayal of Niccolo Machiavelli however is closer to his actual biography than to the HollywoodHistory version that most people know. In reality, he was an ardent supporter of republicanism, and many historians believe that his most famous work, ''The Prince'', was a satire. Notably, WordOfGod is that the in-universe titular prince was not Cesare Borgia, but rather Ezio Auditore. LeonardoDaVinci Creator/LeonardoDaVinci gets an upgrade in heroism, despite only playing a supportive role to Ezio. Notable changes include that his inventions work, are ''completely functional'' and can be used at nearly any time. Plus he's the main character's best buddy. The game also accurately shows him in his youthful fame as a very handsome man, and also makes it clear that he is gay.
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