History Franchise / AssassinsCreed

4th Aug '16 11:55:10 AM Hanz
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* AnEntrepreneurIsYou: Starting from II, the games generally feature the ability to generate income through renovating businesses. They almost always tend to be {{Game Breaker}}s that will eventually give you [[MoneyForNothing more money than you can ever spend]].

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* AnEntrepreneurIsYou: Starting from II, the games generally feature the ability a way to generate income through renovating businesses.income, usually as a MoneySink. They almost always tend to be {{Game Breaker}}s that will eventually give you [[MoneyForNothing more money than you can ever spend]].
25th Jul '16 2:33:46 AM kyosei
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* ''Assassin's Creed: Identity'' [[note]]For the iPhone and iPad.[[/note]]

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* ''Assassin's Creed: Identity'' [[note]]For the iPhone [[note]]Available on Smartphones and iPad.tablets.[[/note]]




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* ''Assassin's Creed: Conspirations''
* ''Assassin's Creed: Last Descendants Locus''




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* ''Assassin's Creed: Last Descendants''
* ''Assassin's Creed: Heresy''
10th Jul '16 12:06:47 PM JulianLapostat
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* NoHistoricalFiguresWereHarmed: While the franchise enjoys using actual HistoricalDomainCharacter most of the time, on the occassion that it cannot find history interesting enough, it creates fictional characters directly patterned on historical figures.
** ''VideoGame/AssassinsCreedIII'' uses DecompositeCharacter to divide the historical Charles Lee into a character that is mostly InNameOnly in both looks and background, while Haytham Kenway, the true BigBad shares more in common with the real Lee, namely his romance with a Mohawk chieftain's daughter resulting in the birth of a son (the PlayerCharacter Connor).[[note]]The writers admitted they did this because they didn't want to actually have a fictional character be related to a historical one, since it created problems for its DNA-based MythArc[[/note]]
** ''VideoGame/AssassinsCreedIVBlackFlag'' is HistoricalFiction of real-life pirates in the Caribbean, but the main PlayerCharacter Edward Kenway is based on Edward Low, with similarities mirroring the pirate (his troubled marriage, affection for his daughter). An explicit AllohistoricalAllusion has Kenway promising to cut Governor Torres' lips and stuff it down his throat, something the real life Low actually did carry out.
** ''VideoGame/AssassinsCreedUnity'' has two unusual examples:
*** The BigBad [[spoiler:Francois-Thomas Germain]] shares a name and surface background with a highly obscure historical silversmith, but his overall character and persona, a leader of an illuminati-esque cabal that ushers the Revolution and secretly being a {{reincarnation}} of an immortal is derived from the legend of [[https://en.wikipedia.org/wiki/Count_of_St._Germain Comte de Saint Germain]], who often appeared periodically in many 19th Century stories by Creator/AlexandreDumas and Creator/AleksandrPushkin as a HumanoidAbomination EvilSorceror TheManBehindTheMan manipulator much like his counterpart in the game.
*** Likewise the Templar La Touche has greater biographical and visual resemblance to UsefulNotes/MaximilienRobespierre than the game's own portrayal of Robespierre. He starts out as a honest bureaucract who slowly resorts to violence, wears a pair of spectacles (much like the real man) and finally quotes a famous speech of Robespierre saying that Terror "is nothing but justice, prompt, severe and inflexible."
6th Jul '16 12:38:50 AM klom99
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** Speaking of Kenway, in ''VideoGame/AssassinsCreedIVBlackFlag'', he's a greedy fool who happens upon Assassin gear by sheer luck and, after using the gear for selfish purposes, [[HeelFaceTurn joins them]] [[RealityEnsues after some life-lessons]]. ''VideoGame/AssassinsCreedRogue'' has a [[UpbringingMakestheHero trained-from-childhood goody-two-shoes Assassin]] who thinks his fellows are being selfish ([[NiceJobBreakingItHero and forced him to inadvertently]] [[AesopCollateralDamage commit a massacre]]) and are [[AncientArtifact handling things]] [[YouAreNotReady they]] [[ArtifactOfDoom shouldn't]], so he [[FaceHeelTurn joins their mortal enemies]] to [[TheOnlyWayTheyWillLearn forcefully teach them not to handle eldritch artifacts]] of such power. Edward also has a team of fellow pirates who enable his initially greedy ways for much of his story while Shay has a network of regulators from both sides who watch every last move he makes.
19th Jun '16 1:24:21 AM Morgenthaler
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** The second game and its sequel likewise shows TheRenaissance not only as an intellectual and artistic revolution but a time of great political turmoil and uncertainty, with city-states relying on mercenaries and backdoor assassinations to assert their hold over a region, with a special focus on the corruption of the Church. NiccoloMachiavelli likewise is shown as a ReasonableAuthorityFigure devoted to public welfare and service rather than [[{{Flanderization}} the stereotype]] people hold over him. The game director Patrice Desilets was especially proud to show LeonardoDaVinci not by the popular image of a bearded old man, but the young handsome man that he was famous for being at the peak of his creativity.

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** The second game and its sequel likewise shows TheRenaissance not only as an intellectual and artistic revolution but a time of great political turmoil and uncertainty, with city-states relying on mercenaries and backdoor assassinations to assert their hold over a region, with a special focus on the corruption of the Church. NiccoloMachiavelli Creator/NiccoloMachiavelli likewise is shown as a ReasonableAuthorityFigure devoted to public welfare and service rather than [[{{Flanderization}} the stereotype]] people hold over him. The game director Patrice Desilets was especially proud to show LeonardoDaVinci not by the popular image of a bearded old man, but the young handsome man that he was famous for being at the peak of his creativity.
18th May '16 6:09:43 AM Kalaong
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* HumansAreFlawed: The tenet that both the Assassins and the Templars agree on. For both, there is no uncertainty that humanity and its way of thinking cannot be considered in any way perfect and society is in desperate need of some righting. However the Templars, [[KnightTemplar being as they are]], think this is meant to be accomplished by [[TakeOverTheWorld seizing power and using whatever means therein to mandate order and peace]].

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* HumansAreFlawed: The tenet that both the Assassins and the Templars agree on. For both, there is no uncertainty that humanity and its way of thinking cannot be considered in any way perfect and society is in desperate need of some righting. However the Templars, [[KnightTemplar being as they are]], think this is meant to be accomplished by [[TakeOverTheWorld [[LetNoCrisisGoToWaste seizing power and using whatever means therein to mandate order and peace]].
18th May '16 3:48:04 AM Morgenthaler
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* AssimilationPlot: The ultimate goal of {{the Knights Templar}}.

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* AssimilationPlot: The ultimate goal of {{the UsefulNotes/{{the Knights Templar}}.
12th May '16 8:55:55 PM urielzet
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** In ''VideoGame/AssassinsCreedIVBlackFlag'', particularly the ''Freedom Cry'' DLC, Adéwalé takes a brief hiatus from fulfilling his Assassin duties to join forces with Templar Bastienne Josephe, the latter of whom was more intent on abolishing slavery in Hispaniola than actually serving the Order. [[spoiler:''Initaites'' reveals they had one romantic encounter, and their grandson Eseosa would eventually ally himself with Connor]].

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** In ''VideoGame/AssassinsCreedIVBlackFlag'', particularly the ''Freedom Cry'' DLC, Adéwalé takes a brief hiatus from fulfilling his Assassin duties to join forces with Templar Bastienne Josephe, the latter of whom was more intent on abolishing slavery in Hispaniola than actually serving the Order. [[spoiler:''Initaites'' [[spoiler:''Initiates'' reveals they had one romantic encounter, and their grandson Eseosa would eventually ally himself with Connor]].
12th May '16 8:52:17 PM urielzet
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* {{Animal Motif|s}}: Birds on the whole for the Assassins. They associate it with flight, movement and speed, which to them typifies their fast Parkour movements across buildings and mastery of terrain. They also like collecting bird feathers in some eras as particular motifs:

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* {{Animal Motif|s}}: Birds on the whole for the Assassins. They associate it with flight, freedom of movement and speed, which to them typifies their fast Parkour movements across buildings and mastery of terrain. They also like collecting bird feathers in some eras as particular motifs:



** There's also Shay Patrick Cormac, the Assassin-turned-Templar of ''Rogue'', whose first name Shay means "Hawk" and whose last name Cormac means Raven.

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** There's also Shay Patrick Cormac, the Assassin-turned-Templar of ''Rogue'', whose first name Shay means "Hawk" Hawk and whose last name Cormac means Raven.



-->'''Edward Kenway:''' ''It might be that this idea is only the beginning of wisdom, and not its final form.''

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-->'''Edward James Kenway:''' ''It might be that this idea is only the beginning of wisdom, and not its final form.''



* TheArtifact: The iconic white robes and hoods on the Assassin uniform, which have become synonymous with their image and are supposedly necessary for their brand of stealth. The only setting in the series where the uniform actually makes sense is the Third Crusade (from Assassin's Creed I); everybody wore long robes because of the desert heat, and the white color and hoods could be easily mistaken for the Muslim monks and clergymen. But, it's laughable how the Assassins manage to go unnoticed in all the other settings. Renaissance Italy (Assassin's Creed II) is particularly egregious; not only do Ezio's large weapons, elaborate capes, and designer armor make him a walking circus attraction, but the bright white/red colors, long robes, and hood are the ''exact opposite'' of Renaissance era fashion (people favored big fancy hats, baggy coats and trousers, and dark "royal" colors like blood red, purple, and dark green). It's amazing Ezio, Connor (from Assassin's Creed III, Colonial American era), and Edward (Assassin's Creed IV, Golden Age of Piracy) manage to sneak past anyone in their get-ups. But, let's be honest; could you REALLY imagine the Assassins sneaking around, doing their thing ''without'' their uniform at this point?

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* TheArtifact: The iconic white robes and hoods on the Assassin uniform, which have become synonymous with their image and are supposedly necessary for their brand of stealth. The only setting in the series where the uniform actually makes sense is the Third Crusade (from Assassin's Creed I); everybody wore long robes because of the desert heat, and the white color and hoods could be easily mistaken for the Muslim monks and clergymen. But, But it's laughable how the Assassins manage to go unnoticed in all the other settings. Renaissance Italy (Assassin's Creed II) is particularly egregious; not only do Ezio's large weapons, elaborate capes, and designer armor make him a walking circus attraction, but the bright white/red colors, long robes, and hood are the ''exact opposite'' of Renaissance era fashion (people favored big fancy hats, baggy coats and trousers, and dark "royal" colors like blood red, purple, and dark green). It's amazing Ezio, Connor (from Assassin's Creed III, Colonial American era), and Edward (Assassin's Creed IV, Golden Age of Piracy) manage to sneak past anyone in their get-ups. But, let's be honest; could you REALLY imagine the Assassins sneaking around, doing their thing ''without'' their uniform at this point?



** ''VideoGame/AssassinsCreedIII'' introduces Benevolent Nature, with trees conveniently felled, stumped, bifurcated and sturdy enough for Connor to free-run on. Rocks on hills and cliffs can also be scaled without the climbing equipment, ropes and ladders needed to do so in real-life, thanks to Connor's firm grip and the pressence of conveniently placed tiny grabbing points and inclines to scale up.

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** ''VideoGame/AssassinsCreedIII'' introduces Benevolent Nature, with trees conveniently felled, stumped, bifurcated and sturdy enough for Connor to free-run on. Rocks on hills and cliffs can also be scaled without the climbing equipment, ropes and ladders needed to do so in real-life, thanks to Connor's firm grip and the pressence presence of conveniently placed tiny grabbing points points, fissures and inclines to scale up.



** Another is how all the same conflicts never seem to stop repeating themselves no matter how many thousands of years humanity continues to survive on the earth. Both the Assassins and Templars envision themselves breaking this cycle; their main point of contention with each other is the means by which they seek to achieve this. The Templars plan to do so by imposing order and control in spite of free will; the Assassins believe that by preserving and upholding humanity's freedom to choose, they would eventually be enlightened and seek the greater good through cooperation.



* CoolShip: Assassins are rather fond of this. The Aquila, Connor's flagship, is a custom-made brig built, his grandfather Edward was a pirate who piloted a repurposed Spanish brig which he built into a [[OneManArmy One Ship Armada]] while the modern day Assassins travel on a surveillance ship called Altaïr II, captained by Susan Drayton. Edward's first-mate Adéwale would go on to captain his own ship after losing the Jackdaw, which would eventually be sunk by Shay Cormac's own brig.

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* CoolShip: Assassins are rather fond of this. The Aquila, Connor's flagship, is a custom-made brig built, his grandfather Edward was a pirate who piloted a repurposed Spanish brig which he built into a [[OneManArmy One Ship Armada]] while the modern day Assassins travel on a surveillance ship called Altaïr II, captained by Susan Drayton. Edward's first-mate Adéwale Adéwalé would go on to captain his own ship after losing the Jackdaw, namely the Experto Crede, which would eventually be sunk by Shay Cormac's own brig.brig, the Morrigan.



** Haytham Kenway {{lampshades}} this in ''Literature/AssassinsCreedForsaken'' where Charles Lee's racist mockery of little Connor and his people and [[WouldHurtAChild punching him out]] [[NiceJobFixingItVillain led the latter to a lifelong thirst for hunting Lee and his associates... leading to Connor upending decades of planning and destroying all their achievements]]; Haytham himself is an aversion. Reginald Birch [[spoiler: had his father, Edward killed, his sister [[SexSlave sold to Turkish slavers]] ]] but [[VillainTakesAnInterest he takes an interest]] in him, and manipulates and indoctrinates Haytham into a Templar who achieves for them what Ezio achieved for the Assassins; he's so successful that Haytham never abandons the cause even after learning the awful truth.

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** Haytham Kenway {{lampshades}} this in ''Literature/AssassinsCreedForsaken'' where Charles Lee's racist mockery of little Connor and his people and [[WouldHurtAChild punching him out]] [[NiceJobFixingItVillain led the latter to a lifelong thirst for hunting Lee and his associates... leading to Connor upending decades of planning and destroying all their achievements]]; achievements]]. Haytham himself is an aversion. Reginald Birch [[spoiler: had his father, Edward killed, his sister [[SexSlave sold to Turkish slavers]] ]] but [[VillainTakesAnInterest he takes an interest]] in him, and manipulates and indoctrinates Haytham into a Templar who achieves for them what Ezio achieved for the Assassins; he's so successful that Haytham never abandons the cause even after learning the awful truth.



** Desmond Miles hated his Assassin upbringing and his father's stern disciplinary approach and ran away from home and lived as a drifter and bartender without a care in the world. Rather than extend a hand to a confused young man, the Templars kidnap him, with a DrJerk assuring Desmond that [[YouHaveOutlivedYourUsefulness he'll be killed once]] they have what they want with the result that Desmond realized that [[JerkassHasAPoint his father had a point]] about the Templars after all and made him a ProdigalHero for the assassins once they rescue him; even before the reveal of his father, Desmond flat-out declared that "''after what those Templar bastards put me through''", he wants in on the Assassins.
** Shay Cormac is a Templar version: Once a semi-loyal Assassin, after [[spoiler:their search for Precursor artifacts led them to cause multiple earth-shattering earthquakes]] and the Brotherhood refused to listen to his warnings, he was forced to betray them in order to prevent them from having further cataclysmic screw-ups. After their failed attempt to kill him, he was rescued and swayed by benevolent if somewhat manipulative Templar. He would go on to render the Colonial Brotherhood to a single broken old man destined to rot away in his estate until the arrival of Connor.

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** Desmond Miles hated his Assassin upbringing and his father's stern disciplinary approach and ran away from home and lived as a drifter and bartender without a care in the world. Rather than extend a hand to a confused young man, the Templars kidnap him, with a DrJerk assuring Desmond that [[YouHaveOutlivedYourUsefulness he'll be killed once]] they have what they want with the result that Desmond realized that [[JerkassHasAPoint his father had a point]] about the Templars after all and made him a ProdigalHero for the assassins once they rescue him; even before the reveal of his father, Desmond flat-out declared that "''after what those Templar bastards put me through''", he wants in on the Assassins.
Assassins. [[spoiler:Lucy Stillman's assistance in particular played a more significant part in setting Desmond on the path back to his ancestors' cause, despite her turning out to be a Templar double agent. Interestingly, Juno's intervention made sure that she would not stand in his way, and her true allegiance is only revealed posthumously]].
** Shay Cormac is a Templar version: Once a semi-loyal Assassin, after [[spoiler:their search for Precursor artifacts led them to cause multiple earth-shattering earthquakes]] and the Brotherhood refused to listen to his warnings, he was forced to betray them in order to prevent them from having further cataclysmic screw-ups. After their failed attempt to kill him, he was rescued and swayed by benevolent if somewhat manipulative Templar. He would go on to render the Colonial Brotherhood to a single broken old man destined to rot away in his estate until the arrival of Connor. Incidentally, he also unknowingly started another version of this trope by killing Charles Dorian, Arno's father, although it would take several years and the death of another father figure before he could become a full-fledged Assassin.



* EdutainmentGame: Although obviously the storyline and characters are HistoricalFiction, the games do provide real information about historical figures, settlements and societies.

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* EdutainmentGame: Although obviously the storyline and characters are HistoricalFiction, the games do provide real information about historical figures, settlements and societies. To cite one specific example, a significant amount of assassination targets across all the games really did die in the exact year and the exact place in which they are encountered in the game; only their causes of death are changed.



** In ''VideoGame/AssassinsCreedIVBlackFlag'', particularly the ''Freedom Cry'' DLC, Adéwalé takes a brief hiatus from fulfilling his Assassin duties to join forces with Templar Bastienne Josephe, the latter of whom was more intent on abolishing slavery in Hispaniola than actually serving the Order. [[spoiler:''Initaites'' reveals they had one romantic encounter, and their grandson Eseosa would eventually ally himself with Connor]].



** Shay Cormac's firsthand experience with the Creed gets distorted by a tragic encounter with an Artifact of Eden, a mission sanctioned by his Assassin Mentor Achilles. He turns his back on the Brotherhood, declaring that "If everything is permitted... then no one is safe." His eventual allegiance with the Colonial Templars is rooted mainly out of spite for what the Brotherhood made him do, and not quite fully what the Order stood for.



* ForeverWar: If the span of the playable games hasn't convinced you yet, then the backstory will: Assassins and Templars have been fighting each other ever since Cain and Abel, and have continued all the way into the "present". Surprisingly, both sides manage to keep a bearing on what they want, especially after their orders determined their purposes during the 3rd Crusade in 1190. While both sides have become obsessed with defeating the other, they both have specific reasons why they want this (ensure freedom for the assassins, protect order for the templars), and their worldviews are too different to allow peace. (There were brief periods of weakness or truce through history, but the 2 orders have never had peace globally ever!)

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* ForeverWar: If the span of the playable games hasn't convinced you yet, then the backstory will: Assassins and Templars have been fighting each other ever since Cain and Abel, and have continued all the way into the "present". Surprisingly, both sides manage to keep a bearing on what they want, especially after their orders determined their purposes during the 3rd Crusade in 1190. While both sides have become obsessed with defeating the other, they both have specific reasons why they want this (ensure freedom for the assassins, Assassins, protect order for the templars), Templars), and their worldviews are too different to allow peace. (There peace between both sides. There were brief periods of weakness or truce through history, but the 2 orders have never had peace globally ever!)ever!



* GameplayAndStorySegregation: Justified and explained thanks to the above FramingDevice. The Animus allows subjects to explore a virtual reality simulation based on their ancestor's memories, but it is not a perfect recreation. This is how the player is able to get away with doing some things the ancestor might not have done, why there is VideoGameTime, why there is BenevolentArchitecture everywhere, etc. Basically, any time there's a bout of FridgeLogic at play, you can HandWave it as "it's not a perfect recreation, but it's close enough to maintain synchronization so just go with it."

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* GameplayAndStorySegregation: Justified and explained thanks to the above FramingDevice. The Animus allows subjects to explore a virtual reality simulation based on their ancestor's memories, but it is not a perfect recreation. This is how the player is able to get away with doing some things the ancestor might not have done, why there is VideoGameTime, why there is BenevolentArchitecture everywhere, etc. (Amusingly, even the subtitles are covered by this trope, with Desmond pointing this out in one instance in ''II.'') Basically, any time there's a bout of FridgeLogic at play, you can HandWave it as "it's not a perfect recreation, but it's close enough to maintain synchronization so just go with it."



** The 18th Century Era starting from ''VideoGame/AssassinsCreedIII'', ''VideoGame/AssassinsCreedIVBlackFlag'' and the tie-in novel ''Literature/AssassinsCreedForsaken'' spotlights three generations of PlayerCharacter from the same family - Edward, Connor, Haytham - each with wildly different personalities and life experiences. Likewise, the side-games from the same era - ''VideoGame/AssassinsCreedIIILiberation'' shows the American Revolution from the different perspective of Aveline de Grandpre, while the DLC Freedom Cry shows the perspective of Adewale, Edward Kenway's former First Mate. ''VideoGame/AssassinsCreedRogue'' revisits the same era from a completely different perspective of, Assassin-Turned-Templar Shay Cormac.

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** The 18th Century Era starting from ''VideoGame/AssassinsCreedIII'', ''VideoGame/AssassinsCreedIVBlackFlag'' and the tie-in novel ''Literature/AssassinsCreedForsaken'' spotlights three generations of PlayerCharacter from the same family - Edward, Connor, Haytham - each with wildly different personalities and life experiences. Likewise, the side-games from the same era - ''VideoGame/AssassinsCreedIIILiberation'' shows the American Revolution from the different perspective of Aveline de Grandpre, while the DLC Freedom Cry shows the perspective of Adewale, Edward Kenway's former First Mate. ''VideoGame/AssassinsCreedRogue'' revisits the same era from a completely different perspective of, Assassin-Turned-Templar Assassin-turned-Templar Shay Cormac.



** In the 18th Century, the Assassin outfits display changing fashion trends and looks more like {{Badass Longcoat}}s. Connor in particular, barring his hood could pass as a wilderness lumberjack or frontiersman. His white longcoat also blends in well in the winter landscape. The Assassins however retain the prominent hoods, and their fondness for the same is actually lampshaded in ''Black Flag'': when the Assassin defector Duncan was originally supposed to meet the Templars on the understanding that he'd wear ''the distinctive robes worn by his Order''. Aveline de Grandpre is the most practically outfitted of the Assassins in this time period, sporting a black tricorne hat instead of a hood and who deliberately changes her outfits in her role as an Assassin, incorporating different gameplay elements by shifting from Assassin to Slave to ProperLady.

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** In the 18th Century, the Assassin outfits display changing fashion trends and looks more like {{Badass Longcoat}}s. Connor in particular, barring his hood could pass as a wilderness lumberjack or frontiersman. His white longcoat also blends in well in the winter landscape. The Assassins however retain the prominent hoods, and their fondness for the same is actually lampshaded in ''Black Flag'': when the Assassin defector Duncan was originally supposed to meet the Templars on the understanding that he'd wear ''the distinctive robes worn by his Order''. Aveline de Grandpre Grandpré is the most practically outfitted of the Assassins in this time period, sporting a black tricorne hat instead of a hood and who deliberately changes her outfits in her role as an Assassin, incorporating different gameplay elements by shifting from Assassin to Slave to ProperLady.



** "Syndicate" downplays this enough that aside from Henry Green, the traditional Assassin uniform has mostly died down as a fashion choice. Jacob and Evie Frye both wear darker robes, and usually accessorize in order to hide the look. The trade off unfortunately is that even like this, their many belts and the like stand out like a sore thumb from more smooth Victorian fashion. Furthermore, Evie's outfit still has a hood which does make her seem a bit odd in VictorianEngland, and Jacob's top hat doesn't exactly help him blend in at all either.

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** "Syndicate" downplays this enough that aside from Henry Green, the traditional Assassin uniform has mostly died down as a fashion choice. Jacob and Evie Frye both wear darker robes, and usually accessorize in order to hide the look. The trade off trade-off unfortunately is that even like this, their many belts and the like stand out like a sore thumb from more smooth Victorian fashion. Furthermore, Evie's outfit still has a hood which does make her seem a bit odd in VictorianEngland, and Jacob's top hat doesn't exactly help him blend in at all either.



** ''Black Flag'' looks at UsefulNotes/TheGoldenAgeOfPiracy with a pro-pirate perspective, showing them as poor sailors trying to resist Empires that compete to maintain the Atlantic Ocean and the Caribbean Sea safe largely so that they can maintain routes for slave trade. Likewise, the game shows us a Blackbeard who rarely killed and is AFatherToHisMen to all his fellow pirates. A depiction that is romantic but is closer to historical record than earlier portrayals.

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** ''Black Flag'' looks at UsefulNotes/TheGoldenAgeOfPiracy with a pro-pirate perspective, showing them as poor sailors trying to resist Empires that compete to maintain the Atlantic Ocean and the Caribbean Sea safe largely so that they can maintain routes for slave trade. Likewise, the game shows us a Blackbeard who rarely killed and is AFatherToHisMen to all his fellow pirates. A pirates, a depiction that is romantic but is closer to historical record than earlier portrayals.



** In a larger, more metaphorical sense, this is why the Templars keep thriving no matter how many of them are killed by the Assassins - YouCannotKillAnIdea;

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** In a larger, more metaphorical sense, this is why the Templars keep thriving no matter how many of them are killed by the Assassins - YouCannotKillAnIdea; YouCannotKillAnIdea.



* ItsAllAboutMe: Many characters who defect to the Templars (including the Crusader, the Sentinel, and [[spoiler: Lucy Stillman]]) do so not so much because they believe in the Templars' cause or methods, but to avenge some perceived betrayal against themselves, their family, or their tribe[=/=]clan. Additionally, almost all of them[[note]]with the notable exception of [[spoiler:Lucy Stillman]][[/note]] harbor an abundance of arrogance. Most think themselves special, above all others, and unique in history. This is probably why they have SuicidalOverconfidence when facing the humanoid murder machines known as Assassins. "''Sure, you killed hundreds of guards, knights, nobles, high-placed holy men and emperors... but I'm better than all those other guys''!" Every one of them also thinks the world (or the nations they immediately occupy) would be better off with himself in charge. As such, [[spoiler:Lucy Stillman]] stands out for ''averting'' this trope; particularly since [[spoiler:her true allegiance was only revealed posthumously]].

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* ItsAllAboutMe: Many characters who defect to the Templars (including the Crusader, the Sentinel, and [[spoiler: Lucy Stillman]]) Stillman]] and Shay Cormac) do so not so much because they believe in the Templars' cause or methods, but to avenge some perceived betrayal against themselves, their family, or their tribe[=/=]clan. Additionally, almost all of them[[note]]with the notable exception of [[spoiler:Lucy Stillman]][[/note]] harbor an abundance of arrogance. Most think themselves special, above all others, and unique in history. This is probably why they have SuicidalOverconfidence when facing the humanoid murder machines known as Assassins. "''Sure, you killed hundreds of guards, knights, nobles, high-placed holy men and emperors... but I'm better than all those other guys''!" Every one of them also thinks the world (or the nations they immediately occupy) would be better off with himself in charge. As such, [[spoiler:Lucy Stillman]] stands out for ''averting'' this trope; particularly since [[spoiler:her true allegiance was only revealed posthumously]].after she was killed by an Apple-controlled Desmond]].



* JuliusBeethovenDaVinci: As of ''Black Flag'', the Sages. Through BornAgainImmortality, one individual has been recurring throughout history, in such guises as the Wandering Jew; Jacques de Molay, last historical grandmaster of the Templars; [[spoiler: Black Bart the pirate]]; the Count of St. Germaine; and possibly David Bowie. No, really.

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* JuliusBeethovenDaVinci: As of ''Black Flag'', the Sages. Through BornAgainImmortality, one individual has been recurring throughout history, in such guises as the Wandering Jew; Jacques de Molay, last historical grandmaster of the Templars; [[spoiler: Black Bart the pirate]]; the Count of St. Germaine; Germain; and possibly David Bowie. No, really.



** In terms of historical story, the later lives and careers of Connor, Aveline, Shay and Aveline has generally been unmentioned despite the fact that two recent games take place in the same time of their later careers.

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** In terms of historical story, the later lives and careers of Connor, Aveline, Shay and Aveline has and Shay have generally been unmentioned despite the fact that two recent games take place in the same time of their later careers.



* TheManIsStickingItToTheMan: Assassin's Creed is a game about a MysteryCult of proto-anarchist secular humanists who advocate murder of political opponents, and yet its a CashCowFranchise for a major corporation. The meta-narrative of Abstergo hangs a {{Lampshade}} on it with the Templars converting Assassin memories into gaming products by feeding the public a safe fantasy with the illusion of transgressiveness while using it to spy and assimilate the world.

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* TheManIsStickingItToTheMan: Assassin's Creed is a game about a MysteryCult of proto-anarchist secular humanists who advocate murder of political opponents, and yet its a CashCowFranchise for a major corporation. The meta-narrative of Abstergo hangs a {{Lampshade}} on it with the Templars converting Assassin memories into gaming products by feeding the public a safe fantasy with the illusion of transgressiveness while using it to spy and assimilate the world. This also comes with a nice touch of SelfDeprecation; Abstergo Entertainment's main collaborator in making their in-universe games is none other than Ubisoft itself!



** 'Animus' is Latin for "soul", and in Modern English usage it can refer to a grudge or purpose.

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** 'Animus' is Latin for "soul", and in Modern English usage it can refer to a grudge or purpose.purpose (hence the slightly more common word "animosity").



** Grandfather Edward James Kenway shares his first two names with English kings. He also names his ship the Jackdaw and his son Haytham (Arabic for young eagle) because of the resonance of Aesop's fable of ''The Eagle and the Jackdaw'' symbolizing his overreaching aspiration to be more than a Welsh peasant.
** Abstergo means "to wipe off/clean away" in Latin.

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** Grandfather Edward James Kenway shares his first two names with English kings. He also names his ship the Jackdaw and his son Haytham (Arabic for young eagle) because of the resonance of Aesop's fable of ''The Eagle and the Jackdaw'' symbolizing his overreaching aspiration to be more than a Welsh peasant.
peasant, a "man of quality".
** Abstergo means "to wipe off/clean away" in Latin.Latin, indicative of what they're doing to human history.



** Happened to Templars as well, during the rule of the Borgia; Robert de Sable was a WellIntentionedExtremist, and Haytham Kenway would be even more well intentioned and less extremist, but Rodrigo Borgia is using the Templar agenda of "''control''" to achieve his dreams of unlimited wealth and personal power, while he is enjoying incest, pedophilia or ''incest pedophilia''... and his son Cesare is no better. Although his "Great Minds of History" portrait depicts him as a "''man of faith and passion [who] suffered under a smear campaign under the hands of his enemy, Ezio Auditore''" who instead should be remembered "''for his progressive outlook and focus on family values''", privately the [=21st=]-century Templars consider him an OldShame who, with the Order "''Blinded by greed and personal ambition''" and forgetting its purpose, led the Order into "''dark times for us''", and even admitted that "''greater men pushed on, becoming what we should have aspired to be: true pioneers of scientific research. It was because of them that the era came to be called the Renaissance''."
* MotiveRant: Most of the primary mission targets, upon being taken down, deliver a [[FinalSpeech lengthy monologue]] about why they did what they did and why you're a terrible, misguided person for opposing them.

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** Happened to Templars as well, during the rule of the Borgia; Robert de Sable was a WellIntentionedExtremist, and Haytham Kenway would be even more well intentioned and less extremist, but Rodrigo Borgia is using the Templar agenda of "''control''" to achieve his dreams of unlimited wealth and personal power, while he is enjoying incest, pedophilia or ''incest pedophilia''...''[[BreadEggsBreadedEggs incest pedophilia]]''... and his son Cesare is no better. Although his "Great Minds of History" portrait depicts him as a "''man of faith and passion [who] suffered under a smear campaign under the hands of his enemy, Ezio Auditore''" who instead should be remembered "''for his progressive outlook and focus on family values''", privately the [=21st=]-century Templars consider him an OldShame who, with the Order "''Blinded by greed and personal ambition''" and forgetting its purpose, led the Order into "''dark times for us''", and even admitted that "''greater men pushed on, becoming what we should have aspired to be: true pioneers of scientific research. It was because of them that the era came to be called the Renaissance''."
* MotiveRant: Most of the primary mission targets, upon being taken down, deliver a [[FinalSpeech lengthy monologue]] about why they did what they did and why you're a terrible, misguided person for opposing them. ''Unity'' and onward did away with this, instead showing bits and pieces of the target's life elaborating why the victim warranted execution, as well as hints to what they were planning before they were struck down.



** Somewhat ironically, it's the Templars who seem to immediately default to Murder Is The Best Solution when faced with any problem, whereas the Assassins (who are ''defined'' by the fact their purpose is to murder people) appear at times to be at least to some degree to be willing to pursue alternative solutions, including diplomacy or guile. For example, Altaïr and Al Mualim have a couple conversations in which it's suggested they only resort to assassination against people who are simply too stubborn or fanatically to be talked out of their harmful course of action.

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** Somewhat ironically, it's the Templars who seem to immediately default to Murder Is The Best Solution when faced with any problem, whereas the Assassins (who are ''defined'' by the fact their purpose is to murder people) appear at times to be at least to some degree to be willing to pursue alternative solutions, including diplomacy or guile. For example, Altaïr and Al Mualim have a couple of conversations in which it's suggested they only resort to assassination against people who are simply too stubborn or fanatically to be talked out of their harmful course of action.



* MythArc: The war of Humanity is the framing arc for the whole story. The main games are merely glimpses into the greater war between the assassins and templars, but the greater arc is about a 3 way battle between the aforementioned groups and The Ones Who Came Before. Especially Juno, the PrecursorVillain for the series.

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* MythArc: The war of Humanity humanity is the framing arc for the whole story. The main games are merely glimpses into the greater war between the assassins and templars, but the greater arc is about a 3 way battle between the aforementioned groups and The Ones Who Came Before. Especially Juno, the PrecursorVillain for the series.



* NinjaPirateZombieRobot: A stated appeal of the series is its ability for cultural mix-and-match on pure RuleOfCool situating it within a solid historical grounding more or less. Syrian Crusaders, Florentine Noblemen, Native Americans, an African American woman and a Welsh pirate have all counted themselves among its ranks at various periods in human history.

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* NinjaPirateZombieRobot: A stated appeal of the series is its ability for cultural mix-and-match on pure RuleOfCool situating it within a solid historical grounding more or less. Syrian Crusaders, Florentine Noblemen, Native Americans, an African American woman and woman, a Welsh pirate pirate, a Frenchman, and Victorian-Era British twins have all counted themselves among its ranks at various periods in human history.



* NotSoDifferent: A recurring theme in all the games is that the Templar will point out to the Assassin that their goals and methods are actually quite similar. In the very, very long view, yes. In the very, very short view, yes. In the middle view, no. Both groups use targeted murder and secrecy, and both groups claim special guidance (short view). Both groups seek peace, justice, and prosperity for all mankind (long view). The Assassins want to free everyone to seek wisdom on their own, the Knights Templar want to control and dominate everyone to ''force'' them to follow the Knights' own wisdom (middle view).

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* NotSoDifferent: A recurring theme in all the games is that the Templar will point out to the Assassin that their goals and methods are actually quite similar. In the very, very long view, yes. In the very, very short view, yes. In the middle view, no. Both groups use targeted murder and secrecy, and both groups claim special guidance (short view). Both groups seek peace, justice, and prosperity for all mankind (long view). The Assassins want to free everyone to seek wisdom on their own, the Knights Templar Templars want to control and dominate everyone to ''force'' them to follow the Knights' Order's own wisdom (middle view).



** Ezio beats up Duccio de Luca once in every game. [[SubvertedTrope You don't have to in Revelations]] [[KickTheSonOfABitch but you get an achievement for doing it anyway]].

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** Ezio beats up Duccio de Luca once in every game. [[SubvertedTrope You don't have to in Revelations]] Revelations]], [[KickTheSonOfABitch but you get an achievement for doing it anyway]].



** The first is in ''VideoGame/AssassinsCreedII'' where via bleeding effect we play as Altaïr in a brief sequence. In ''Revelations'' this is taken further with brief missions as Altaïr being a major selling point.
** Taken UpToEleven in ''VideoGame/AssassinsCreedRogue'', which at one point sees [[PlayerCharacter Shay]] teaming up with a former PlayerCharacter ([[spoiler:[[VideoGame/AssassinsCreedIII Haytham Kenway]]]]) for a BossFight against '''another''' former PlayerCharacter ([[spoiler:[[VideoGame/AssassinsCreedIVBlackFlag Adéwalé]]]]), making it the first time in the series that three player-characters had ever shared the same scene, let alone the same fight.

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** The first is in ''VideoGame/AssassinsCreedII'' where via bleeding effect we play as Altaïr in a brief sequence. In ''Revelations'' this is taken further with brief missions as Altaïr being a major selling point.
point. In fact, the main goal of the game is for the present-day PlayerCharacter to find the main memory of his ancestral PlayerCharacter viewing that of the ''first'' PlayerCharacter.
** Taken UpToEleven in ''VideoGame/AssassinsCreedRogue'', which at one point sees [[PlayerCharacter Shay]] teaming up with a former PlayerCharacter ([[spoiler:[[VideoGame/AssassinsCreedIII Haytham Kenway]]]]) for a BossFight against '''another''' former PlayerCharacter ([[spoiler:[[VideoGame/AssassinsCreedIVBlackFlag Adéwalé]]]]), making it the first time in the series that three player-characters had have ever shared the same scene, let alone the same fight.



** ''VideoGame/AssassinsCreedUnity'' has Arno do a Leap Of Faith off of the Bastille- as he falls, the camera pans out to show Paris and then the title appears.

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** ''VideoGame/AssassinsCreedUnity'' has Arno do a Leap Of Faith off of the Bastille- as Bastille. As he falls, the camera pans out to show Paris and then the title appears.
12th May '16 12:23:18 AM rmctagg09
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* ''ComicBook/AssassinsCreed'' ''[[labelnote:note]]Published by Titan Comics.[[/labelnote]]''

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* ''ComicBook/AssassinsCreed'' ''ComicBook/AssassinsCreedTitanComics'' ''[[labelnote:note]]Published by Titan Comics.[[/labelnote]]''
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