History Franchise / AssassinsCreed

13th Feb '17 4:28:37 AM morenohijazo
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* MissionCreep: While they have been said to exist in some form or the other from before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally {{Warrior Monk}}s who operated in fortresses and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of solely killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries, and rebels. Modern-day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare, and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.


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* MissionCreep: While they have been said to exist in some form or the other from before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally {{Warrior Monk}}s who operated in fortresses and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of solely killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries, and rebels. Modern-day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare, and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.
28th Jan '17 5:32:51 AM Saveelich
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[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/assassins-creed-logo-001_1666.jpg]]
[[caption-width-right:185:[[BadassCreed Nothing is true. Everything is permitted]].]]

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[[quoteright:185:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/assassins-creed-logo-001_1666.jpg]]
[[caption-width-right:185:[[BadassCreed
org/pmwiki/pub/images/assassins_creed_logo.png]]
[[caption-width-right:350:[[BadassCreed
Nothing is true. Everything is permitted]].]]
28th Jan '17 5:29:36 AM Saveelich
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* RuleOfCool: Turning human history into a [[CoolVersusAwesome war between two secret societies]], with one of them being made of hooded ninja-like individuals who assassinate their enemies with retractable blades, are MultiMeleeMasters and practice LeParkour.

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* RuleOfCool: Turning human history into a [[CoolVersusAwesome war between two secret societies]], with one of them being made of hooded ninja-like individuals who assassinate their enemies with retractable blades, are MultiMeleeMasters and {{Multi Melee Master}}, practice LeParkour.LeParkour and meet tons of {{Historical Domain Character}}s.
28th Jan '17 5:27:45 AM Saveelich
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* RuleOfCool: Turning human history into a [[CoolVersusAwesome war between two secret societies]], with one of them being made of hooded ninja-like individuals who assassinate their enemies with retractable blades, are MultiMeleeMasters and practice LeParkour.
19th Jan '17 4:22:11 PM rmctagg09
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* MissionCreep: While it is said to exist in some form or the other before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally WarriorMonk who operated in fortress and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries and rebels. Modern day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.

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* MissionCreep: While it is they have been said to exist in some form or the other from before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally WarriorMonk {{Warrior Monk}}s who operated in fortress fortresses and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of solely killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries revolutionaries, and rebels. Modern day Modern-day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare cyberwarfare, and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.
19th Jan '17 2:30:48 PM JulianLapostat
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Added DiffLines:

* MissionCreep: While it is said to exist in some form or the other before the modern era, the contemporary Assassins descend from the Asasiyun of Masyaf. They were originally WarriorMonk who operated in fortress and specialized solely in assassination. As the Templars went underground, the Assassins changed tactics and expanded their operations to meet their overall goal (Peace, Freedom, Suppressing the Templars), so instead of killing targets, the Assassins would help scholars, artists, architects, town planners, local businesses, revolutionaries and rebels. Modern day Assassins spend a lot of their time in corporate espionage, hacking and cyberwarfare and averting solar catastrophes but are unable to entirely evolve beyond their original "oppose all Templars" view.
11th Jan '17 6:00:13 PM JulianLapostat
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* TheThemeParkVersion: ''Franchise/AssassinsCreed'' while praised for being (at least in earlier games) revisionist and subversive of tropes and HollywoodHistory still more or less presents simplified versions of actual historical periods, nations and cultures.
** ''VideoGame/AssassinsCreedI'' and ''VideoGame/AssassinsCreedII'' the other games more or less dials down the role of religion in the actual medieval era, insisting that such religious sects as UsefulNotes/TheHashshashin and UsefulNotes/TheKnightsTemplar were HidingBehindReligion and really secular humanists. While this compromise makes commercial sense and fits with the overall meta-narrative, it ends up giving a distorted view of the period and history. Likewise, none of the European set games deal with anti-semitism in the open world despite it being a major part of the setting of the time.
** The later games rarely tackle the importance of class and social background. The blending mechanic allows a Native American like Connor to hide in a group of Colonial Bostonians, a cockney thug like Jacob Frye to talk on even terms with the British Prime Minister, an Irishman who was RaisedCatholic and with a thick accent like Shay Cormac to blend easily in a time when said identity (unless he converted to Protestantism) would mark him out as a second class citizen. Even the Florentine exile and disgraced nobleman Ezio Auditore easily interacts with a range of class groups in a time where costume, rank, title and appearance were crucial social signifiers. The only real aversions are Aveline and Adewale whose blending mechanic is complicated because of their race and gender which presents its own can of worms.
** The games also codified LeParkour in games as a climbing and traversal mechanic which simplifies both the human body and the surfaces and architecture of various cities to facilitate said gameplay. Other mechanics such as the naval gameplay of VideoGame/AssassinsCreedIVBlackFlag is more or less a simplified and condensed simulation of naval combat with ships easily navigated the wind and the waves.
8th Jan '17 6:52:21 PM nombretomado
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** The second game and its sequel likewise shows TheRenaissance not only as an intellectual and artistic revolution but a time of great political turmoil and uncertainty, with city-states relying on mercenaries and backdoor assassinations to assert their hold over a region, with a special focus on the corruption of the Church. Creator/NiccoloMachiavelli likewise is shown as a ReasonableAuthorityFigure devoted to public welfare and service rather than [[{{Flanderization}} the stereotype]] people hold over him. The game director Patrice Desilets was especially proud to show LeonardoDaVinci not by the popular image of a bearded old man, but the young handsome man that he was famous for being at the peak of his creativity.

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** The second game and its sequel likewise shows TheRenaissance not only as an intellectual and artistic revolution but a time of great political turmoil and uncertainty, with city-states relying on mercenaries and backdoor assassinations to assert their hold over a region, with a special focus on the corruption of the Church. Creator/NiccoloMachiavelli likewise is shown as a ReasonableAuthorityFigure devoted to public welfare and service rather than [[{{Flanderization}} the stereotype]] people hold over him. The game director Patrice Desilets was especially proud to show LeonardoDaVinci Creator/LeonardoDaVinci not by the popular image of a bearded old man, but the young handsome man that he was famous for being at the peak of his creativity.



** The portrayal of Niccolo Machiavelli however is closer to his actual biography than to the HollywoodHistory version that most people know. In reality, he was an ardent supporter of republicanism, and many historians believe that his most famous work, ''The Prince'', was a satire. Notably, WordOfGod is that the in-universe titular prince was not Cesare Borgia, but rather Ezio Auditore. LeonardoDaVinci gets an upgrade in heroism, despite only playing a supportive role to Ezio. Notable changes include that his inventions work, are ''completely functional'' and can be used at nearly any time. Plus he's the main character's best buddy. The game also accurately shows him in his youthful fame as a very handsome man, and also makes it clear that he is gay.

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** The portrayal of Niccolo Machiavelli however is closer to his actual biography than to the HollywoodHistory version that most people know. In reality, he was an ardent supporter of republicanism, and many historians believe that his most famous work, ''The Prince'', was a satire. Notably, WordOfGod is that the in-universe titular prince was not Cesare Borgia, but rather Ezio Auditore. LeonardoDaVinci Creator/LeonardoDaVinci gets an upgrade in heroism, despite only playing a supportive role to Ezio. Notable changes include that his inventions work, are ''completely functional'' and can be used at nearly any time. Plus he's the main character's best buddy. The game also accurately shows him in his youthful fame as a very handsome man, and also makes it clear that he is gay.
5th Jan '17 11:02:00 AM rmctagg09
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* MythArc: The war of humanity is the framing arc for the whole story. The main games are merely glimpses into the greater war between the assassins and templars, but the greater arc is about a 3-way battle between the aforementioned groups and The Ones Who Came Before. Especially Juno, the PrecursorVillain for the series.

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* MythArc: The war of humanity is the framing arc for the whole story. The main games are merely glimpses into the greater war between the assassins Assassins and templars, Templars, but the greater arc is about a 3-way battle between the aforementioned groups and The Ones Those Who Came Before.Before, aka the Isu. Especially Juno, the PrecursorVillain for the series.
5th Jan '17 8:47:01 AM urielzet
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''Assassin's Creed'' is a {{science fiction}}/{{alternate history}} themed series of third person stealth-based sandbox action games developed by Creator/{{Ubisoft}}. The series as a whole pivots on an an ancient war that stretches over the whole of human history, across cultures and continents, between two mighty organizations that became public during the UsefulNotes/TheCrusades: UsefulNotes/TheKnightsTemplar, who wish for mankind to be united in peace [[TheEvilsOfFreeWill under their enlightened control]], and [[TheHashshashin the Assassins]], who believe that HumansAreFlawed and [[TheRevolutionWillNotBeVilified the desire to control other humans is the greatest flaw that humans possess]]. The succeeding games show that the conflict is in fact OlderThanTheyThink, and continued in the shadows under new names and labels in the centuries that followed, all the way up to the present day.

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''Assassin's Creed'' is a {{science fiction}}/{{alternate history}} themed series of third person stealth-based sandbox action games developed by Creator/{{Ubisoft}}. The series as a whole pivots on an an ancient war that stretches over the whole of human history, across cultures and continents, between two mighty organizations that became public during the UsefulNotes/TheCrusades: UsefulNotes/TheKnightsTemplar, who wish for mankind to be united in peace [[TheEvilsOfFreeWill under their enlightened control]], and [[TheHashshashin the Assassins]], who believe that HumansAreFlawed and [[TheRevolutionWillNotBeVilified the desire to control other humans is the greatest flaw that humans possess]]. The succeeding games show that the conflict is in fact OlderThanTheyThink, and continued in the shadows under new names and labels in the centuries that followed, all the way up to the present day.
day, with no foreseeable end in sight.



* AdventureArchaeologist: In addition to being hitmen and occassional revolutionaries, Assassins spend a lot of time exploring and spelunking ancient architecture seeking lots of old artifacts and LostTechnology. In ''Revelations'', Ezio's main reasons for coming to Istanbul was searching for Altaïr's relics in various architectural monuments around Istanbul.

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* AdventureArchaeologist: In addition to being hitmen and occassional occasional revolutionaries, Assassins spend a lot of time exploring and spelunking ancient architecture seeking lots of old artifacts and LostTechnology. In ''Revelations'', Ezio's main reasons for coming to Istanbul was searching for Altaïr's relics in various architectural monuments around Istanbul.



** Aveline de Grandpre is another subversion, a woman born of privilege[[note]]daughter of a French merchant and his African [[http://en.wikipedia.org/wiki/Pla%C3%A7age placée]] in New Orleans, and raised in his mansion even after he formally married a French woman[[/note]] but with a complex understanding of her identity that gives her the skills to move among different classes.
** This is averted with ''Unity'' where the Templars co-opt democratic sentiment and class angst to radically erase the aristocracy and Church to ensure the triumph of the middle-class while the Assassins favour a moderate approach of Constitutional Monarchy in other words, a royalist position. The Assassins come from a position of privilege while the Templars are disaffected bureaucrats, underworld types and artisans while the Templars rebel against the older aristocratic Templars(with whom the Assassins had a brief truce).

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** Aveline de Grandpre Grandpré is another subversion, a woman born of privilege[[note]]daughter of a French merchant and his African [[http://en.wikipedia.org/wiki/Pla%C3%A7age placée]] in New Orleans, and raised in his mansion even after he formally married a French woman[[/note]] but with a complex understanding of her identity that gives her the skills to move among different classes.
** This is averted with ''Unity'' where the Templars co-opt democratic sentiment and class angst to radically erase the aristocracy and Church to ensure the triumph of the middle-class while the Assassins favour a moderate approach of Constitutional Monarchy in other words, a royalist position. The Assassins come from a position of privilege while the Templars are disaffected bureaucrats, underworld types and artisans while the Templars rebel against the older aristocratic Templars(with Templars (with whom the Assassins had a brief truce).



** ''VideoGame/AssassinsCreedIII'' introduces Benevolent Nature, with trees conveniently felled, stumped, bifurcated and sturdy enough for Connor to free-run on. Rocks on hills and cliffs can also be scaled without the climbing equipment, ropes and ladders needed to do so in real-life, thanks to Connor's firm grip and the presence of conveniently placed tiny grabbing points, fissures and inclines to scale up.

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** ''VideoGame/AssassinsCreedIII'' introduces Benevolent Nature, with trees conveniently felled, stumped, bifurcated and sturdy enough for Connor to free-run on. Rocks on hills and cliffs can also be scaled without the climbing equipment, ropes and ladders needed to do so in real-life, thanks to Connor's firm grip and the presence of conveniently placed tiny grabbing points, fissures and inclines to scale up. scale.



** The Animus shown in the 2016 film actually allows the subject to assimilate his ancestor's skills directly into his muscle memory with a rig in which the subject can physically simulate his ancestor's movements. An Abstergo security official even lampshades it: "We are feeding the beast." [[spoiler:Sure enough, the imprisoned subjects initiate a prison break, allowing three of them to escape and set out to thwart the Templars' plans]].



** Notably, Edward Kenway's [[TheHedonist willful misinterpretation]] of it in the face of [[spoiler:James Kidd]]'s straight-forward explanation is part of why Edward stands out compared to the prior playable ancestors: for most of his game, he subscribes closer to the Templar interpretation despite not being on their side.
** Shay Cormac's firsthand experience with the Creed gets distorted by a tragic encounter with an Artifact of Eden, a mission sanctioned by his Assassin Mentor Achilles. He turns his back on the Brotherhood, declaring that "If everything is permitted... then no one is safe." His eventual allegiance with the Colonial Templars is rooted mainly out of spite for what the Brotherhood made him do, and not quite fully what the Order stood for.

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** Notably, Edward Kenway's [[TheHedonist willful misinterpretation]] of it in the face of [[spoiler:James Kidd]]'s straight-forward straightforward explanation is part of why Edward stands out compared to the prior playable ancestors: for most of his game, he subscribes closer to the Templar interpretation despite not being on their side.
** Shay Cormac's firsthand experience with the Creed gets is distorted by a tragic encounter with an Artifact of Eden, a mission sanctioned by his Assassin Mentor Achilles. He turns his back on the Brotherhood, declaring that "If everything is permitted... then no one is safe." His eventual allegiance with the Colonial Templars is rooted mainly out of spite for what the Brotherhood made him do, and not quite fully what the Order stood for.



** An even more pertinent and emotional example is Clay Kaczmarek, Subject 16. No one had more UndyingLoyalty to the Creed than Clay and yet even after his death, the Assassins, except Desmond, seem to have forgotten him, treating him as a CloudCuckooLander with Desmond tersely reminding Rebecca that HeHadAName when she called him "subject 16".

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** An even more pertinent and emotional example is Clay Kaczmarek, Subject 16. No one had more UndyingLoyalty to the Creed than Clay and yet even after his death, the Assassins, except Desmond, Desmond (after having gotten a glimpse of his memories), seem to have forgotten him, treating him as a CloudCuckooLander with Desmond tersely reminding Rebecca that HeHadAName when she called him "subject 16".



* InvisibleWriting: Many instances exist of characters using Eagle Vision in order to see hidden messages.

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* InvisibleWriting: Many instances exist of characters using Eagle Vision in order to see hidden messages. The first game infamously ended with Desmond discovering this ability and finding Subject 16's writings all over the lab where he was kept inside Abstergo.



* MythArc: The war of humanity is the framing arc for the whole story. The main games are merely glimpses into the greater war between the assassins and templars, but the greater arc is about a 3 way battle between the aforementioned groups and The Ones Who Came Before. Especially Juno, the PrecursorVillain for the series.

to:

* MythArc: The war of humanity is the framing arc for the whole story. The main games are merely glimpses into the greater war between the assassins and templars, but the greater arc is about a 3 way 3-way battle between the aforementioned groups and The Ones Who Came Before. Especially Juno, the PrecursorVillain for the series.



** Assassins can deliver supposedly non-lethal finishing moves when fighting unarmed. Considering you still hear necks snap and see spines bend way too far to be healthy, the "non letal" part might just be on paper.

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** Assassins can deliver supposedly non-lethal finishing moves when fighting unarmed. Considering you still hear necks snap and see spines bend way too far to be healthy, the "non letal" "non-lethal" part might just be on paper.



** Ezio starts each one of his games by getting injured and having to find healing.
** Ezio climbs a tower with a close friend/family member/fellow Assassin near the start of every game.
** Ezio beats up Duccio de Luca once in every game. [[SubvertedTrope You don't have to in Revelations]], [[KickTheSonOfABitch but you get an achievement for doing it anyway]].

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** For the Ezio trilogy:
***
Ezio starts each one of his games by getting injured and having to find healing.
** *** Ezio climbs a tower with a close friend/family member/fellow Assassin near the start of every game.
** *** Ezio beats up Duccio de Luca once in every game. [[SubvertedTrope You don't have to in Revelations]], [[KickTheSonOfABitch but you get an achievement for doing it anyway]].



** Patrice Desilets mentioned that in ''Assassin's Creed II'' [[https://www.youtube.com/watch?v=syV2-ZuaxC8 he wanted to make Leonardo da Vinci's homosexuality explicit]] and mention the fact that the real-life Leonardo faced charges for sodomy in Florence, but the producers insisted they remove it. While Leonardo's homosexuality is hinted at in the vanilla game of both ''II'' and ''Brotherhood'', only the optional DLC for ''Brotherhood'' featuring a direct acknowledgement.

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** Patrice Desilets mentioned that in ''Assassin's Creed II'' [[https://www.youtube.com/watch?v=syV2-ZuaxC8 he wanted to make Leonardo da Vinci's homosexuality explicit]] and mention the fact that the real-life Leonardo faced charges for sodomy in Florence, but the producers insisted they remove it. While Leonardo's homosexuality is hinted at in the vanilla game of both ''II'' and ''Brotherhood'', only the optional DLC for ''Brotherhood'' featuring featured a direct acknowledgement. acknowledgement.



** This trope is actually a plot point in the 2016 movie; [[spoiler:Sofia genuinely believed that her work with the Animus was for eradicating violence, while her father Alan Rikkin wanted the Piece of Eden for the sole reason of annihilating the Assassins]].



* VillainsActHeroesReact: In most games, it's the Templars who come up with a plot that the Assassins then stamp out. This is a fact that they don't fail to point out every time. In most cases, it seems that the Assassins only play a key role in history by accident, while the Templar are actually trying to bring about a change, which they are then not able to control. About the only times the Assassins were truly pro-active was during Ezio's era, when they brought the Renaissance to Rome and even that was driven by opposition to the Borgia. The Templars cite this trope as proof they have the moral high ground on the Assassins; they are constantly trying to improve the world and the Assassins are just pettily getting in their way without any real solutions to the world's problems because they just don't want the Templars to win.
* WeaponOfChoice:

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* VillainsActHeroesReact: In most games, it's the Templars who come up with a plot that the Assassins then stamp out. This is a fact that they don't fail to point out every time. In most cases, it seems that the Assassins only play a key role in history by accident, while the Templar are actually trying to bring about a change, which they are then not able to control. About the only times the Assassins were truly pro-active proactive was during Ezio's era, when they brought the Renaissance to Rome and even that was driven by opposition to the Borgia. The Templars cite this trope as proof they have the moral high ground on the Assassins; they are constantly trying to improve the world and the Assassins are just pettily getting in their way without any real solutions to the world's problems because they just don't want the Templars to win.
win. On the flip side, the Assassins are convinced that nothing the Templars could ever conceive within the bounds of their Order is even worth looking at as a solution, believing that the people's freedom to make a difference in their own individual ways is more important than the Order's incessant attempts to subvert this and bring the people under their control and direction. So the trope is indeed played straight, but the more important issue as far as their ideological conflict is concerned is what the Templars are acting against and what the Assassins are reacting for.
* WeaponOfChoice: WeaponOfChoice:
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