History Franchise / AceAttorney

26th Jun '16 10:08:09 PM Upgrader
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* ArtEvolution: The series' character design style has changed quite a bit over the years -- starting with fairly low-key and realistic character designs (see: Redd White, Winston Payne), but later featuring much more outlandish designs (see: Luke Atmey, Furio Tigre). Also, every entry after three had its character art look more anime-like.

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* ArtEvolution: The series' character design style has changed quite a bit over the years -- starting with fairly low-key progressively getting more detailed and realistic anime-like. Also, the character designs (see: Redd White, Winston Payne), but later featuring much design itself has gotten more wacky and outlandish designs (see: Luke Atmey, Furio Tigre). Also, every entry after three had its character art look more anime-like.over time.



*** The contrast between the styles is almost distractingly obvious in parts of ''Apollo Justice'', particularly in the trial seven years ago in ''Turnabout Succession'', where Klavier Gavin's newer DS sprite is right next to Phoenix's old GBA sprite.
*** The characters of the first game's ''Rise from the Ashes'' are stuck somewhere between looking in line with the GBA sprites, and having a different art style. Thankfully, the whole original trilogy got all its sprites redrawn for an UpdatedRerelease, somewhat reducing the difference between styles.

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*** The contrast between the styles and quality of spritework is almost distractingly obvious jarring in parts of ''Apollo Justice'', particularly when you see the judge's old GBA sprite on the new modern courtroom design, and viceversa with Klavier's sprite in the old courtroom during the trial seven years ago in ''Turnabout Succession'', where Klavier Gavin's newer DS sprite is right next to Phoenix's old GBA sprite.
ago..
*** The characters of the first game's ''Rise from the Ashes'' are stuck somewhere between looking in line with the GBA sprites, and having were designed by a different art style. director, and they look taller and more detailed than the rest of the game's older GBA sprites. Thankfully, the difference is not nearly as noticeable as the above example, and the whole original trilogy got getting all its sprites redrawn for an UpdatedRerelease, a CompilationRerelease somewhat reducing reduced the difference between styles.
20th Jun '16 8:17:10 PM RaustBD
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** A rather odd case is in the [[spoiler:7 year flashback trial]] in [[VisualNovel/ApolloJusticeAceAttorney Turnabout Succession]]. You are told to present evidence that contradicts the prosecution's claim that [[spoiler:Magnifi]] didn't go on to write another entry in his diary because it was killed. A blind man could see that the diary has a very obvious torn out page in it right after his supposed last entry, and logically, the mere existence of that tear would be enough to call the prosecution's claim into question without having to use the [[spoiler:forged diary page]]. However, the game (through Klavier) simply tells you you're not allowed to present the diary, you have to present the [[spoiler:forged diary page]]. Essentially, the dev team ''did'' think of that, but just basically [[StupidityIsTheOnlyOption told the player to pretend it didn't exist to go on with the plot]].

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** A rather odd case is in the [[spoiler:7 year flashback trial]] in [[VisualNovel/ApolloJusticeAceAttorney Turnabout Succession]]. You are told to present evidence that contradicts the prosecution's claim that [[spoiler:Magnifi]] didn't go on to write another entry in his diary because it he was killed. A blind man could see that the diary has a very obvious torn out page in it right after his supposed last entry, and logically, the mere existence of that tear would be enough to call the prosecution's claim into question without having to use the [[spoiler:forged diary page]]. However, the game (through Klavier) simply tells you you're not allowed to present the diary, you have to present the [[spoiler:forged diary page]]. Essentially, the dev team ''did'' think of that, but just basically [[StupidityIsTheOnlyOption told the player to pretend it didn't exist to go on with the plot]].
13th Jun '16 7:49:20 AM Monolaf317
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'''Judge:''' You don't sound very convinced, Mr. Wright. Objection overruled. ''[[DropTheHammer boom]]'' \\

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'''Judge:''' You don't sound very convinced, Mr. Wright. Objection overruled. ''[[DropTheHammer boom]]'' (boom)]]'' \\
13th Jun '16 7:48:45 AM Monolaf317
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* Three musical productions by {{Takarazuka}}

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* Three musical productions by {{Takarazuka}} {{Takarazuka}}.
1st Jun '16 6:32:56 PM Upgrader
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** Gumshoe's poverty and incompetence. The salary cut thing started out as a quick gag in ''Turnabout Sisters'', but soon became mentioned more frequently. By the time the ''Investigations'' games came around, Gumshoe's main character traits were: he's dumb, and he lives on instant noodles.

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** Gumshoe's poverty and incompetence. The salary cut thing started out as a couple of quick gag gags in ''Turnabout Sisters'', the first game, but soon eventually became mentioned more frequently.and more, to the point where it became more cruel/frustrating than funny. Same thing happened with his clueless traits. By the time the ''Investigations'' games came around, Gumshoe's main character traits were: he's dumb, and he lives on instant noodles.


Added DiffLines:

** Count how many times Edgeworth says "truth" in the ''Investigations'' games.
30th May '16 8:02:00 PM PolarManne
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Added DiffLines:

** It should be noted this only applies to the [[CulturalTranslation culturally translated]] international version. The Japanese version explicitly takes place in Tokyo.
29th May '16 9:48:07 PM Upgrader
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* ArtEvolution: Most visible between the games that originated on the GBA, and the ones that have originated on the DS. However, the series' character design style has changed quite a bit over the years -- the first game used fairly low-key and realistic character designs, but the following games have had much more outlandish designs.
** The contrast between the styles is almost distractingly obvious in cases 1-5 and 4-4, the only cases where old and new sprites are next to each other.
** ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' is probably the most apparent entry, what with the series upgrading its 2D sprites to animated 3D models. This is especially notable in that the original trilogy is also due another UpdatedRerelease, making the first three games available across three handheld generations in three different qualities.

to:

* ArtEvolution: Most visible between the games that originated on the GBA, and the ones that have originated on the DS. However, the The series' character design style has changed quite a bit over the years -- the first game used starting with fairly low-key and realistic character designs, designs (see: Redd White, Winston Payne), but the following games have had later featuring much more outlandish designs.
designs (see: Luke Atmey, Furio Tigre). Also, every entry after three had its character art look more anime-like.
** There's a very visible difference between the sprite art of the games that originated on the GBA, and the one of the games that originated on the DS.
***
The contrast between the styles is almost distractingly obvious in cases 1-5 and 4-4, parts of ''Apollo Justice'', particularly in the only cases trial seven years ago in ''Turnabout Succession'', where Klavier Gavin's newer DS sprite is right next to Phoenix's old GBA sprite.
*** The characters of the first game's ''Rise from the Ashes'' are stuck somewhere between looking in line with the GBA sprites,
and new having a different art style. Thankfully, the whole original trilogy got all its sprites are next to each other.
redrawn for an UpdatedRerelease, somewhat reducing the difference between styles.
** ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' is probably the most apparent entry, what with the series upgrading its 2D sprites to animated 3D models. This is especially notable in that ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' then went and redid all its 3D models to match the original trilogy is also due another UpdatedRerelease, making the first three games available across three handheld generations in three different qualities.updated art.
23rd May '16 7:39:23 AM SolidSonicTH
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* AmbidextriousSprite: Occasionally (particularly in the ''Investigations'' series but it has happened in the main series as well) there will be characters who can stand on either side of the screen and their features will flip. It also changes which hand they point with. Now that the series uses 3D graphics, it works more like a TwoAndAHalfD fighting game where features won't flip but animations will (for instance [[spoiler:Phoenix standing at the prosecutor's bench in ''Spirit of Justice'', where his animations will keep him facing the screen but his attorney's badge stays on his left lapel regardless of his orientation]]).

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* AmbidextriousSprite: AmbidextrousSprite: Occasionally (particularly in the ''Investigations'' series but it has happened in the main series as well) there will be characters who can stand on either side of the screen and their features will flip. It also changes which hand they point with. Now that the series uses 3D graphics, it works more like a TwoAndAHalfD fighting game where features won't flip but animations will (for instance [[spoiler:Phoenix standing at the prosecutor's bench in ''Spirit of Justice'', where his animations will keep him facing the screen but his attorney's badge stays on his left lapel regardless of his orientation]]).
23rd May '16 7:38:34 AM SolidSonicTH
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Added DiffLines:

* AmbidextriousSprite: Occasionally (particularly in the ''Investigations'' series but it has happened in the main series as well) there will be characters who can stand on either side of the screen and their features will flip. It also changes which hand they point with. Now that the series uses 3D graphics, it works more like a TwoAndAHalfD fighting game where features won't flip but animations will (for instance [[spoiler:Phoenix standing at the prosecutor's bench in ''Spirit of Justice'', where his animations will keep him facing the screen but his attorney's badge stays on his left lapel regardless of his orientation]]).
19th May '16 10:38:13 AM Upgrader
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* {{Flanderization}}: From game to game, this gets more and more notable. Gumshoe's incompetence, the Judge's [[{{Cloudcuckoolander}} airheadedness]], Larry's immaturity/stalker thing, and Oldbag's infuriating nature.
** Interestingly, ''[=AA5=]'' dials this back for the Judge, who still gets pushed around and has to often ask what's going on during the crazier moments (and, admittedly, the cases in this game get ''gonzo''), but isn't afraid to bring the gavel down on unruly or uncooperative witnesses.

to:

* {{Flanderization}}: From game to game, this gets more and more notable. notable.
**
Gumshoe's incompetence, poverty and incompetence. The salary cut thing started out as a quick gag in ''Turnabout Sisters'', but soon became mentioned more frequently. By the Judge's time the ''Investigations'' games came around, Gumshoe's main character traits were: he's dumb, and he lives on instant noodles.
** The Judge progressively becomes more
[[{{Cloudcuckoolander}} airheadedness]], Larry's immaturity/stalker thing, and Oldbag's infuriating nature.
** Interestingly, ''[=AA5=]'' dials
airheaded]], though this is dialed back for a bit in Dual Destinies.
** Larry started out as Phoenix's slightly immature, emotional friend. After
the Judge, first game, he became a girlfriend-seeking loser that pretty much [[TheFriendNobodyLikes no one likes]].
** Oldbag went from being just a troublesome witness
who still gets pushed around and has tend to often ask what's going on during the crazier moments (and, admittedly, the cases in this game get ''gonzo''), but isn't afraid ramble, to bring the gavel down on unruly or uncooperative witnesses.a JerkAss who annoyed everybody, [[AbhorrentAdmirer especially Edgeworth]].
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.AceAttorney