History FollowTheLeader / Pinball

20th Apr '14 6:49:02 PM rjung
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* Similarly, the success of ''Pinball/{{Contact}}'' led to other games copying its electro-mechanical features, leading to the widespread use of solenoids, chimes, and the tilt anti-cheating mechanism.

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* Similarly, the success of ''Pinball/{{Contact}}'' led to other games copying its electro-mechanical features, leading to the widespread use of solenoids, chimes, and the tilt anti-cheating mechanism.mechanism.
* After ''Pinball/HumptyDumpty'' was released, it instantly made flipperless pinballs obsolete. Creator/{{Gottlieb}}'s competitors all scrambled to put out their own flipper games. In only three months, nearly all pinball manufacturers had a flipper pinball available, and they were standard equipment soon after that..
12th Mar '14 10:50:35 PM rjung
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** ''David's Midnight Magic'' uses the same layout and rules as the arcade ''Pinball/BlackKnight''

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** ''David's Midnight Magic'' uses ''VideoGame/DavidsMidnightMagic'' was written to follow the same layout and rules as the arcade ''Pinball/BlackKnight''popularity of ''VideoGame/RasterBlaster''.
12th Mar '14 7:51:32 PM rjung
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* The Apple II [[DigitalPinballTable pinball game]] ''David's Midnight Magic'' uses the same layout and rules as the arcade ''Pinball/BlackKnight'' pin.

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* The Apple II Many early [[DigitalPinballTable computer pinball game]] games]] were near-direct copies of arcade pinball machines:
** ''VideoGame/RasterBlaster'' is a digital copy of ''Pinball/{{Firepower}}''.
**
''David's Midnight Magic'' uses the same layout and rules as the arcade ''Pinball/BlackKnight'' pin.''Pinball/BlackKnight''
** ''Night Mission Pinball'' is largely derived from ''Pinball/{{Flight 2000}}'', though there are some differences.



* Similarly, the success of ''Pinball/{{Contact}}'' led to other games copying its electro-mechanical features, leading to the widespread use of solenoids, chimes, and the tilt anti-cheating mechanism.

to:

* Similarly, the success of ''Pinball/{{Contact}}'' led to other games copying its electro-mechanical features, leading to the widespread use of solenoids, chimes, and the tilt anti-cheating mechanism.
12th Jan '14 9:01:27 PM rjung
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Added DiffLines:

* {{Pinball}} got hit with this trope early in its formation, as the success of ''Pinball/BaffleBall'' led to countless imitators.
* Similarly, the success of ''Pinball/{{Contact}}'' led to other games copying its electro-mechanical features, leading to the widespread use of solenoids, chimes, and the tilt anti-cheating mechanism.
27th Aug '13 12:37:14 PM rjung
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* The Apple II [[DigitalPinballTable pinball game]] ''David's Midnight magic'' uses the same layout and rules as the arcade ''Pinball/BlackKnight'' pin.

to:

* The Apple II [[DigitalPinballTable pinball game]] ''David's Midnight magic'' Magic'' uses the same layout and rules as the arcade ''Pinball/BlackKnight'' pin.
22nd Aug '13 1:20:40 PM rjung
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Added DiffLines:

* The "Graveyard"/"Nightmare" table from ''VideoGame/PinballDreams'' is a copy of Creator/WilliamsElectronics' highly popular ''Pinball/Terminator2JudgmentDay'' pinball.
* The Apple II [[DigitalPinballTable pinball game]] ''David's Midnight magic'' uses the same layout and rules as the arcade ''Pinball/BlackKnight'' pin.
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http://tvtropes.org/pmwiki/article_history.php?article=FollowTheLeader.Pinball