History Film / TheBlairWitchProject

19th May '16 12:26:39 PM hullflyer
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* GeniusLoci: One theory is that there's no witch and that the forest itself may be sentient and being the true responsibile of all that people's disappearance.

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* GeniusLoci: One theory is that there's no witch and that the forest itself may be sentient sentient, and being the true responsibile of responsible for all that those people's disappearance.disappearances.
25th Jan '16 10:15:09 AM jollyhull
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* MotiveDecay: [[spoiler: The entity "Hec-aitomix"]] got less and less threatening with subsequent installments, and its motivations were soon reduced to FantasticRacism... [[InverseTrope in game order]].

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* MotiveDecay: [[spoiler: The entity "Hec-aitomix"]] got less and less threatening with subsequent installments, and its motivations were soon reduced to FantasticRacism... [[InverseTrope [[InvertedTrope in game order]].
28th Nov '15 11:45:07 PM Morgenthaler
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* TooDumbToLive: Why don't they just follow that river? You know, the one with the log... Supernatural forces were at play. It's likely that no matter what they did, they wouldn't find a way out. Remember, they did have a compass, and while in that situation one could still significantly digress from the chosen direction, it's nigh imposible to ''keep going in circles'' with the compass - unless there's something really, really weird going on. [[note]]This is confirmed in the tie-games and other material. You ''will'' get turned around despite the fact you were following the map perfectly. Frankly, if those woods don't want you to leave, you're not going to be able to leave.[[/note]]
** There's also Mike ''kicking the map into the river'' out of frustration. Josh and Heather are rightfully furious and attack him in anger.
28th Nov '15 8:50:41 AM benda
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* TooDumbToLive: Why don't they just follow that river? You know, the one with the log... Supernatural forces were at play. It's likely that no matter what they did, they wouldn't find a way out. Remember, they did have a compass, and while in that situation one could still significantly digressfrom the chosen direction, it's nigh imposible to ''keep going in circles'' with the compass - unless there's something really, really weird. [[note]]This is confirmed in the tie-games and other material. You ''will'' get turned around despite the fact you were following the map perfectly. Frankly, if those woods don't want you to leave, you're not going to be able to leave.[[/note]]

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* TooDumbToLive: Why don't they just follow that river? You know, the one with the log... Supernatural forces were at play. It's likely that no matter what they did, they wouldn't find a way out. Remember, they did have a compass, and while in that situation one could still significantly digressfrom digress from the chosen direction, it's nigh imposible to ''keep going in circles'' with the compass - unless there's something really, really weird.weird going on. [[note]]This is confirmed in the tie-games and other material. You ''will'' get turned around despite the fact you were following the map perfectly. Frankly, if those woods don't want you to leave, you're not going to be able to leave.[[/note]]
28th Nov '15 8:49:56 AM benda
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* TooDumbToLive: Why don't they just follow that river? You know, the one with the log... Supernatural forces were at play. It's likely that no matter what they did, they wouldn't find a way out. [[note]]This is confirmed in the tie-games and other material. You ''will'' get turned around despite the fact you were following the map perfectly. Frankly, if those woods don't want you to leave, you're not going to be able to leave.[[/note]]

to:

* TooDumbToLive: Why don't they just follow that river? You know, the one with the log... Supernatural forces were at play. It's likely that no matter what they did, they wouldn't find a way out. Remember, they did have a compass, and while in that situation one could still significantly digressfrom the chosen direction, it's nigh imposible to ''keep going in circles'' with the compass - unless there's something really, really weird. [[note]]This is confirmed in the tie-games and other material. You ''will'' get turned around despite the fact you were following the map perfectly. Frankly, if those woods don't want you to leave, you're not going to be able to leave.[[/note]]
19th Oct '15 11:36:03 AM Willbyr
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--> "I wanna make movies, Heather. Isn't that what we came here to do? Just make some movies? Let's make some movies. [[spoiler: Okay, here's your motivation. You're lost, you're angry in the woods. There's no one here to help you. There's a witch, and she keeps leaving shit outside your door. There's no one here to help you! She left little trinkets, you took one of them, she ran after us! There's no one here to help you! We walked for fifteen hours today and ended up in the same place! There's no one here to help you! That's your motivation! THAT'S YOUR MOTIVATION!]] ... [[TearJerker You gonna write us a happy ending, Heather?]]"

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--> "I -->I wanna make movies, Heather. Isn't that what we came here to do? Just make some movies? Let's make some movies. [[spoiler: Okay, here's your motivation. You're lost, you're angry in the woods. There's no one here to help you. There's a witch, and she keeps leaving shit outside your door. There's no one here to help you! She left little trinkets, you took one of them, she ran after us! There's no one here to help you! We walked for fifteen hours today and ended up in the same place! There's no one here to help you! That's your motivation! THAT'S YOUR MOTIVATION!]] ... [[TearJerker You gonna write us a happy ending, Heather?]]"Heather?]]



* DaylightHorror: If you look closely as Heather turns away from [[spoiler: the open bag fashioned out of Josh's shirt, containing his teeth, hair and blood,]] breathing hysterically, she pauses for three-odd seconds looking at a stick carefully placed behind her horizontally upon two small plants. [[FridgeHorror Not a METER away.]] Definitely not there when she walked behind the tent.

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* DaylightHorror: If you look closely as Heather turns away from [[spoiler: the [[spoiler:the open bag fashioned out of Josh's shirt, containing his teeth, hair and blood,]] blood]] while breathing hysterically, she pauses for three-odd seconds looking at a stick carefully placed behind her horizontally upon two small plants. [[FridgeHorror Not a METER away.]] Definitely not there when she walked behind the tent.



* ItsAllMyFault: '''Heather''': I just want to apologize to [[OutlivingOnesOffspring Josh's mom, and Mike's mom, and my mom]]. I am so sorry! Because it was my fault. I was the one who brought them here.

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* ItsAllMyFault: '''Heather''': I just want to apologize to [[OutlivingOnesOffspring Josh's mom, Heather calls this on herself in the apology scene for getting Josh and Mike's mom, and my mom]]. I am so sorry! Because it was my fault. I was the one who brought them here.Mike into their predicament.


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5th Oct '15 11:32:08 AM DesertDragon
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* NostrilShot: The apology scene. Heather aims her camera on her nose and eyes. Funnily enough, in spite of his famous and iconic that image wound up being, the DVD Commentary reveals the actress thought she was filming her entire face.

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* NostrilShot: The apology scene. Heather aims her camera on her nose and eyes. Funnily enough, in spite of his how famous and iconic that image wound up being, the DVD Commentary reveals the actress thought she was filming her entire face.
13th Sep '15 11:48:02 AM Drgyen
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* TheWitchHunter: Jonathan Prye in ''Volume 3: The Elly Kedward Tale''.
13th Sep '15 11:44:38 AM Drgyen
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* [[spoiler:DemonicPossession: It is revealed that the Blair Witch, Rustin Parr, and Kyle Brody were influenced by a malevolent Native American entity called "Hec-aitomix".]]
* ForegoneConclusion: Elspeth Holliday and the Stranger are able to trap [[spoiler:Hec-aitomix]] back to its realm, but only temporarily and leading to the events of the film five decades later.


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* SharedUniverse: ''{{VideoGame/Nocturne}}'' share the same universe with ''The Blair Witch''.
6th Sep '15 6:11:28 PM stuffedninja
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Now what it's ''really'' notable for is having one of the best ViralMarketing campaigns ever, and certainly [[TropeMaker one of the first]] to demonstrate the effectiveness of internet advertising: fake online documents, footage, published dossiers, interviews, and even a couple of professional-looking television documentaries blurred the line between truth and fiction like few other campaigns had done before or since. Many were convinced that the movie was based on a true story, or even consisted of actual footage. Even more were subtly convinced that the "Blair Witch" was a real legend, as opposed to something the film-makers made up themselves.

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Now what it's ''really'' notable for is having one of the best ViralMarketing campaigns ever, and certainly [[TropeMaker one of the first]] to demonstrate the effectiveness of internet advertising: fake online documents, footage, published dossiers, interviews, and even a couple of professional-looking television documentaries blurred the line between truth and fiction like few other campaigns had done before or since. Many were convinced that the movie was based on a true story, or even consisted of actual footage. Even more were subtly convinced that the "Blair Witch" was a real legend, as opposed to something the film-makers made up themselves. \n The film can also be credited with being the TropeCodifier of found footage horror films, a trend that got used so frequently that [[DiscreditedTrope it got driven into the ground over time]].



* JitterCam

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* JitterCamJitterCam: Helped popularize it alongside ''Film/SavingPrivateRyan'', yet used it to such extremes that frequent cases of motion sickness were seen with viewers of the movie.


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* SayMyName: '''JOOOOOOOOSH!'''
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