History Film / HighNoon

10th Apr '16 2:18:48 AM Aquila89
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* DamselOutOfDistress: Miller captures Amy, and holding her at gunpoint, orders Kane to come out in the open. When Kane does, Amy claws into Miller's face. Miller pushes her away to the ground, giving Kane the chance to gun him down.
10th Apr '16 1:01:14 AM Aquila89
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* PutDownYourGunAndStepAway: Miller, having Kate at gun point, orders Kane to deliver himself which he does. Cue Kate's DamselOutOfDistress moment.

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* PutDownYourGunAndStepAway: Miller, having Kate Amy at gun point, orders Kane to deliver himself which he does. Cue Kate's Amy's DamselOutOfDistress moment.



* WetBlanketWife: For most of the film, Kate is adamant that if Will stays and fights a group who are out to kill him, she will leave him. She's trying to keep him alive, and if he's going to recklessly endanger his life, she wants to be on the train out of town when he gets himself killed rather than see it happen.

to:

* WetBlanketWife: For most of the film, Kate Amy is adamant that if Will stays and fights a group who are out to kill him, she will leave him. She's trying to keep him alive, and if he's going to recklessly endanger his life, she wants to be on the train out of town when he gets himself killed rather than see it happen.
9th Apr '16 5:45:41 PM eroock
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* WhenTheClockStrikesTwelve: Twelve o'clock Noon, in this case. We are constantly given shots of the clock and pendulum to remind us of Kane's supposedly imminent comeuppance.
9th Apr '16 5:45:17 PM eroock
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* ImplausibleSynchrony: There's a clock prominently displayed in every house in town, and they're all showing the exact time, just so there's no doubt as to how soon the big showdown will take place.
9th Apr '16 5:44:54 PM eroock
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** Helen Ramírez sells her part in the store at a very disadvantaged deal and immediately leaves the town. She knows that it doesn’t matter Kane wins or loses against Frank Miller, the town will not help him and either way they will lose the only man who defied the CrapsackWorld they live in. She takes substantially less money that she is due because Haydleville is doomed by their [[MeekTownsman Meek Townsmen]] inhabitants, and the guy who buys the store will be stuck with a store in a GhostTown.

to:

** Helen Ramírez sells her part in the store at a very disadvantaged deal and immediately leaves the town. She knows that it doesn’t matter Kane wins or loses against Frank Miller, the town will not help him and either way they will lose the only man who defied the CrapsackWorld town they live in. She takes substantially less money that she is due because Haydleville is doomed by their [[MeekTownsman Meek Townsmen]] inhabitants, and the guy who buys the store will be stuck with a store in a GhostTown.in.
9th Apr '16 5:43:15 PM eroock
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* CrapsackWorld: Hadleyville. Marshal Kane ask the town's help for stopping a returning villain and his gang. Only a 14-year-old, a half blind old man and his pacifist wife tried to help him. His deputy wanted to help... but only to get Kane to appoint him as the next marshal. Lampshaded by...
--> '''The Judge:''' '' "This is just a dirty little village in the middle of nowhere. Nothing that happens here is really important. Now get out." ''
9th Apr '16 5:42:16 PM eroock
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** Kane pulls this on the townspeople at the end; when they emerge after all the fighting's done, he tosses his badge into the dirt and walks out on the lot of them.
9th Apr '16 5:41:48 PM eroock
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* TrainingThePeacefulVillagers: Subverted. Kane tries, but they aren't interested, even when their town is at stake.
9th Apr '16 5:41:23 PM eroock
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* RightOnTheTick: the passage of time is extremely important in this film.
9th Apr '16 5:39:50 PM eroock
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* NamesToRunAwayFromReallyFast: Inverted. The hero is "Kane," while the villain has the benign name of "Miller."
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http://tvtropes.org/pmwiki/article_history.php?article=Film.HighNoon