History FanFic / MARIOByMARIO

14th Oct '15 9:57:23 AM awdur
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** Not exactly; [[LogicBomb you can swim on it for a while]], but if you go way too high, you'll die.
26th Aug '15 6:47:09 AM awdur
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** Actually, [[http://www.smwcentral.net/?p=viewthread&t=71828&page=1&pid=1125979#p1125979 there was a third hack]].
14th Aug '15 2:21:22 PM rjd1922
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MARIO, appropriately made by a man named M A R I O (yes, with the spaces) is a VideoGame/SuperMarioWorld hack detailing an unknown point in Mario's life. Some theorize it is Mario turning evil, while some think it is his suicide. It was posted on the [[http://www.smwcentral.net/?p=viewthread&t=42510 SMW Central]] forums by the user Adam, detailing his experiences with the hack in {{Creepypasta}} fashion. But unlike most Creepypastas, [[http://www.smwcentral.net/?p=section&a=details&id=6416 the hack actually exists]].

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MARIO, appropriately made by a man named M A R I O (yes, with the spaces) is a VideoGame/SuperMarioWorld ''VideoGame/SuperMarioWorld'' hack detailing an unknown point in Mario's life. Some theorize it is Mario turning evil, while some think it is his suicide. It was posted on the [[http://www.smwcentral.net/?p=viewthread&t=42510 SMW Central]] forums by the user Adam, detailing his experiences with the hack in {{Creepypasta}} fashion. But unlike most Creepypastas, [[http://www.smwcentral.net/?p=section&a=details&id=6416 the hack actually exists]].
15th Mar '15 11:24:15 PM DA
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The hack's levels are strange and empty, and the message boxes weird and unsettling. The game progresses through weird levels until you defeat the boss, after which a gruesome description of "Victim #1") is shown. A text file that comes with the game can be decoded to an image, turning into a very, VERY NightmareFuel type picture that fits the description of the victim.

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The hack's levels are strange and empty, and the message boxes weird and unsettling. The game progresses through weird levels until you defeat the boss, after which a gruesome description of "Victim #1") #1" is shown. A text file that comes with the game can be decoded to an image, turning into a very, VERY NightmareFuel type picture that fits the description of the victim.



There's also a related music... morse code... thing... [[http://www.smwcentral.net/?p=viewthread&t=46505 here.]]

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There's also a related music... morse Morse code... thing... [[http://www.smwcentral.net/?p=viewthread&t=46505 here.]]


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* FaceHeelTurn: Heavily implied in the first game that Mario did something horrible and became a FallenHero.


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* StylisticSuck: The levels are deliberately empty or barely hacked in order to achieve a creepy feel.
7th Mar '15 4:36:05 PM DA
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* LavaPit: "#1 GO BACK" (Iggy's Castle) has boiling grey lava ''on the ceiling.'' Touching it kills you instantly.



* SoundtrackDissonance: The standard cheerful victory theme plays during Victim #1's {{Gorn}}-filled description.
* UnwinnableByDesign: The game deliberately gives you a black screen in Donut Plains 1.

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* SoundtrackDissonance: SoundtrackDissonance:
**
The standard cheerful victory theme plays during Victim #1's {{Gorn}}-filled description.
** In "leave now," the Ghost House theme plays, even though there are no enemies, let alone Boos.
* UnwinnableByDesign: The game deliberately crashes and gives you a black screen in Donut Plains 1.
7th Mar '15 4:27:51 PM DA
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* AllLowercaseLetters: Some of the edited level names, such as "never come back" and "leave now."
7th Mar '15 4:19:05 PM DA
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* TheMostDangerousVideoGame: According to the [[http://www.smwcentral.net/?p=viewthread&t=42510&page=3 original conversation]], the image can set itself as your desktop background.

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* TheMostDangerousVideoGame: JumpScare: The sudden loud helicopter noise in the beginning of "never come back."
* TheMostDangerousVideoGame:
**
According to the [[http://www.smwcentral.net/?p=viewthread&t=42510&page=3 original conversation]], the image can set itself as your desktop background.
7th Mar '15 4:15:15 PM DA
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* AlternateRealityGame: Had all the trimmings of one.

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* AlternateRealityGame: Had all the trimmings of one.one with hidden images and cryptic messages in Notepad.
* BleakLevel: The entire game is made up of these, with little to no enemies or hazards, and sometimes no music. Special mention goes to "Yoshi's Island 7" which is just a straight path to the goalposts.


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* NoEnding: The game just ends with a black screen.


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* SoundtrackDissonance: The standard cheerful victory theme plays during Victim #1's {{Gorn}}-filled description.
* UnwinnableByDesign: The game deliberately gives you a black screen in Donut Plains 1.
7th Mar '15 2:14:17 AM DA
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The hack's levels are strange and empty, and the message boxes weird and unsettling. The game progresses through weird levels until you defeat the boss, after which a gruesome description of "Victim #1" (Princess Peach?) is shown. A text file that comes with the game can be decoded to an image, turning into a very, VERY NightmareFuel type picture that fits the description of the victim.

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The hack's levels are strange and empty, and the message boxes weird and unsettling. The game progresses through weird levels until you defeat the boss, after which a gruesome description of "Victim #1" (Princess Peach?) #1") is shown. A text file that comes with the game can be decoded to an image, turning into a very, VERY NightmareFuel type picture that fits the description of the victim.


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* DeadFic: The author never made another game after the sequel. He eventually got banned from SMW Central altogether, almost guaranteeing that there will not be a third one.
28th May '14 1:40:49 PM rfgamefanatic
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http://tvtropes.org/pmwiki/article_history.php?article=FanFic.MARIOByMARIO