History FanFic / Inferno

31st Dec '13 1:11:16 PM StFan
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''Inferno'' is a fan-developed Game Mod for ''{{Freespace}} 2'', one of the first produced and among the more well-known campaigns. It is notable for being one of the early attempts to almost completely replace canon ships with community-designed models, and featured a few designs from Volition's concept sketches that never made it into the final game. Unfortunately, after the partial release of its first chapter, it fell into DevelopmentHell, and became one of the fan community's biggest VaporWare examples. A few years ago, a full, well-designed prequel called ''Inferno: Alliance'' was released, but, again, its sequel also fell into DevelopmentHell. However, recently it was announced that work on the ContinuityReboot "Inferno Release 2" [[SavedFromDevelopmentHell is in production]], and a big release can be expected sometime in the coming months/years. The story follows that humanity has finally rebuilt the Sol jump node, and upon coming back to Earth, finds that Earth is not thrilled to find itself being forcibly drawn back into the GTVA. A civil war between humanity and the Earth Alliance soon results, into the midst of which the Shivans make a deadly return, boasting more powerful warships than ever. ---- !!This mod contains examples of: * AllThereIsToKnowAboutTheCryingGame: The mod is most infamous for introducing some absolutely gigantic spaceships to the game, such as the SSJ ''Gigas'', TSJ ''Icanus'', and especially the [[NamesToRunAwayFromReallyFast SH Gargant]], a [[TheMothership 50-km monstrosity]] that was planned at one point, but dropped. * BadAss: The admiral on board the ''Nemesis'', the EA flagship, in Inferno R1. When the battle finally stops, he has this to say: "I have confirmed the cease-fire with my superiors. Consider yourselves... fortunate." * BeamSpam: Tying into the above, many people consider the mod infamous for this. * BestLevelEver: "Nemesis", the penultimate mission in the original story, has been praised as one of the finest [[TheWarSequence Battle of Endor]] missions the community has ever produced. ** It's also considered ThatOneLevel by many, because of its sheer length (playthroughs can run as high as 25 or 30 minutes) and existing long prior to a practical "checkpoint" system like in Blue Planet to allow restarting from mid-mission. * ContinuityReboot: Inferno R2 is both an UpdatedRerelease of the original campaign ''and'' a sequel. * DemonicSpiders: The Vindhacyl bomber. Uniquely, it's only so because of how hard it makes any EscortMission. Inferno-issue super-painful bombs, a not-shabby beam cannon in a forward turret, and ridiculous amounts of shield HP make it nightmarish to fight in an interceptor because you just can't ''hurt'' the thing. * FanNickname: A new alien species was/is/maybe planned, but the developers refuse to name them, putting a line of seven asterisks in place of their name whenever mentioning them. This has lead to the community referring to them as "the Asterisks". * OnlyTheAuthorCanSaveThemNow: What exactly humanity was supposed to do against something like the ''Gargant'' was never really answered. Whether the ''Gargant'' still exists is also up in the air. * WaveMotionGun: The Aurora/Punisher Beam Cannon equipped on the ''Icanus''. It's so gigantic that it takes up nearly a quarter of the already huge warship's bulk (the redesigned ''Icanus'' has a more reasonable construction). ** Fighterbeams were planned, and in a couple cases implemented.
to:
''Inferno'' is a fan-developed Game Mod for ''{{Freespace}} 2'', one of the first produced and among the more well-known campaigns. It is notable for being one of the early attempts to almost completely replace canon ships with community-designed models, and featured a few designs from Volition's concept sketches that never made it into the final game. Unfortunately, after the partial release of its first chapter, it fell into DevelopmentHell, and became one of the fan community's biggest VaporWare examples. A few years ago, a full, well-designed prequel called ''Inferno: Alliance'' was released, but, again, its sequel also fell into DevelopmentHell. However, recently it was announced that work on the ContinuityReboot "Inferno Release 2" [[SavedFromDevelopmentHell is in production]], and a big release can be expected sometime in the coming months/years. The story follows that humanity has finally rebuilt the Sol jump node, and upon coming back to Earth, finds that Earth is not thrilled to find itself being forcibly drawn back into the GTVA. A civil war between humanity and the Earth Alliance soon results, into the midst of which the Shivans make a deadly return, boasting more powerful warships than ever. ---- !!This mod contains examples of: * AllThereIsToKnowAboutTheCryingGame: The mod is most infamous for introducing some absolutely gigantic spaceships to the game, such as the SSJ ''Gigas'', TSJ ''Icanus'', and especially the [[NamesToRunAwayFromReallyFast SH Gargant]], a [[TheMothership 50-km monstrosity]] that was planned at one point, but dropped. * BadAss: The admiral on board the ''Nemesis'', the EA flagship, in Inferno R1. When the battle finally stops, he has this to say: "I have confirmed the cease-fire with my superiors. Consider yourselves... fortunate." * BeamSpam: Tying into the above, many people consider the mod infamous for this. * BestLevelEver: "Nemesis", the penultimate mission in the original story, has been praised as one of the finest [[TheWarSequence Battle of Endor]] missions the community has ever produced. ** It's also considered ThatOneLevel by many, because of its sheer length (playthroughs can run as high as 25 or 30 minutes) and existing long prior to a practical "checkpoint" system like in Blue Planet to allow restarting from mid-mission. * ContinuityReboot: Inferno R2 is both an UpdatedRerelease of the original campaign ''and'' a sequel. * DemonicSpiders: The Vindhacyl bomber. Uniquely, it's only so because of how hard it makes any EscortMission. Inferno-issue super-painful bombs, a not-shabby beam cannon in a forward turret, and ridiculous amounts of shield HP make it nightmarish to fight in an interceptor because you just can't ''hurt'' the thing. * FanNickname: A new alien species was/is/maybe planned, but the developers refuse to name them, putting a line of seven asterisks in place of their name whenever mentioning them. This has lead to the community referring to them as "the Asterisks". * OnlyTheAuthorCanSaveThemNow: What exactly humanity was supposed to do against something like the ''Gargant'' was never really answered. Whether the ''Gargant'' still exists is also up in the air. * WaveMotionGun: The Aurora/Punisher Beam Cannon equipped on the ''Icanus''. It's so gigantic that it takes up nearly a quarter of the already huge warship's bulk (the redesigned ''Icanus'' has a more reasonable construction). ** Fighterbeams were planned, and in a couple cases implemented.[[redirect:VideoGame/{{Inferno}}]]
2nd May '12 9:59:45 AM Santosificationable
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* AllThereIsToKnowAboutTheCryingGame: The mod is most infamous for introducing some absolutely gigantic spaceships to the game, such as the SSJ ''Gigas'', TSJ ''Icanus'', and especially the SH ''Gargant'', a [[TheMothership 50-km monstrosity]] that was planned at one point, but dropped.
to:
* AllThereIsToKnowAboutTheCryingGame: The mod is most infamous for introducing some absolutely gigantic spaceships to the game, such as the SSJ ''Gigas'', TSJ ''Icanus'', and especially the [[NamesToRunAwayFromReallyFast SH ''Gargant'', Gargant]], a [[TheMothership 50-km monstrosity]] that was planned at one point, but dropped.
2nd May '12 9:59:17 AM Santosificationable
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* AllThereIsToKnowAboutTheCryingGame: The mod is most infamous for introducing some absolutely gigantic spaceships to the game, such as the SSJ ''Gigas'', TSJ ''Icanus'', and especially the SH ''Gargant''. A 150-km monstrosity was planned at one point, but dropped.
to:
* AllThereIsToKnowAboutTheCryingGame: The mod is most infamous for introducing some absolutely gigantic spaceships to the game, such as the SSJ ''Gigas'', TSJ ''Icanus'', and especially the SH ''Gargant''. A 150-km monstrosity ''Gargant'', a [[TheMothership 50-km monstrosity]] that was planned at one point, but dropped.
21st Mar '12 9:42:17 PM ChaoticNovelist
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* AllThereIsToKnowAboutTheCryingGame: The mod is most infamous for introducing some [[BeyondTheImpossible absolutely gigantic spaceships]] to the game, such as the SSJ ''Gigas'', TSJ ''Icanus'', and especially the SH ''Gargant''. A 150-km monstrosity was planned at one point, but dropped.
to:
* AllThereIsToKnowAboutTheCryingGame: The mod is most infamous for introducing some [[BeyondTheImpossible absolutely gigantic spaceships]] spaceships to the game, such as the SSJ ''Gigas'', TSJ ''Icanus'', and especially the SH ''Gargant''. A 150-km monstrosity was planned at one point, but dropped.
6th Nov '11 11:27:56 PM DarkHunter
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Added DiffLines:
* BadAss: The admiral on board the ''Nemesis'', the EA flagship, in Inferno R1. When the battle finally stops, he has this to say: "I have confirmed the cease-fire with my superiors. Consider yourselves... fortunate."
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