History FalloutNewVegas / TropesIToM

12th Nov '17 1:06:51 PM DavidCowie
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* IDontLikeTheSoundOfThatPlace: If you think that nothing good would happen in a place called Bitter Springs, you would be right. It is the site of a massacre.
29th Oct '17 4:59:19 AM jormis29
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* InkSuitActor: Doc Mitchell looks like Michael Hogan with a country doctor mustache. Other notable examples include Benny (Matthew Perry), Chief Hanlon (Kris Kristofferson), Colonel Moore (Kirsten Potter), Sunny Smiles (Katherine Pawlak), Trudy (Lora Cain), Bruce Isaac (Gregory Allen Williams), Cass (Rachel Roswell), The King (James Horan), Julie Farkas (Laura Bailey), Arcade Gannon (Zachary Levi), Mr. House (Rene Aubejonois), Michael Angelo (Jesse Burch), Caesar (Creator/JohnDoman), Vulpes Inculta (Jason Spisek), Aurelius of Phoenix (Yuri Lowenthal), and Father Elijah (Richard Herd).

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* InkSuitActor: Doc Mitchell looks like Michael Hogan with a country doctor mustache. Other notable examples include Benny (Matthew Perry), Chief Hanlon (Kris Kristofferson), Colonel Moore (Kirsten Potter), Sunny Smiles (Katherine Pawlak), Trudy (Lora Cain), Bruce Isaac (Gregory Allen Williams), Cass (Rachel Roswell), The King (James Horan), Julie Farkas (Laura Bailey), (Creator/LauraBailey), Arcade Gannon (Zachary Levi), (Creator/ZacharyLevi), Mr. House (Rene Aubejonois), Michael Angelo (Jesse Burch), Caesar (Creator/JohnDoman), Vulpes Inculta (Jason Spisek), Aurelius of Phoenix (Yuri Lowenthal), and Father Elijah (Richard Herd).
27th Sep '17 5:26:54 PM thatother1dude
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** Legion Coins may [[YourMoneyIsNoGoodHere not be exchangeable as currency in many places]], but you can use them as ''ammunition'' if you're playing a particularly creative character who's good at tinkering with ammo.

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** Legion Coins may [[YourMoneyIsNoGoodHere not be exchangeable as currency in many places]], but you can use them as be turned into ''ammunition'' if you're playing a particularly creative character who's good at tinkering with ammo.
10th Aug '17 8:15:13 AM The_Pyro_Jawsome
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** You can take the trait Logan's Loophole, which invokes this by halting level gains at 30. However, you can wait until level 29, get a reevaluation from the Sink's Auto-Doc (the trait requires the DLC to take anyway), and get rid of it at the cost of chem addiction immunity, but who says no to 20 levels?
26th May '17 6:47:53 PM DrakeClawfang
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** The components needed to craft stimpacks and super stimpacks are the same ones used in ''Fallout 2'' if you asked Myron to make them for you.

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** The components needed to craft stimpacks and super stimpacks are the same ones used in ''Fallout 2'' if you asked Myron to make them for you. Further, the components needed to craft Rocket are based on the ones needed to make Ultrajet in ''Fallout 3''; a cleaning agent (Detergent/Abraxo) and a sweetener (Nuka Cola/Sugar Bombs).
13th Apr '17 8:31:09 AM Gosicrystal
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* LostForever: While it has improved a lot since launch, the game is still quite unstable, and odd glitches may still manifest that will prevent even the most able player from obtaining unique items and party members.
** Averted when it comes to the guns, especially the unique Gun Runner's Arsenal DLC guns. If you kill the Van Graafs, for example, their inventory will appear in the menu for the un-killable Vendortron at the Gun Runners.
** Anything the player doesn't take out with them from the Sierra Madre in ''Dead Money'' is lost forever once the player leaves, as there's no way to get back (as pointed out by the game itself just before you try to use the exit gate). The other DLC areas are exempt from this, as the player can return whenever they want to grab what they missed the first time around. ''Honest Hearts'' in particular they took care to avoid this with - since the people you can trade with are gone if you ever return to Zion Valley, the new stuff added in the expansion is added to the inventories of most merchants in the Mojave from the second you finish it.
** There are a few "safehouse" locations around the Wasteland that you can get access to. They universally have some of that faction's signature armor and equipment, but nothing invaluable. With one exception -- the Lucky Shades, which raise Luck by 1, await you in the Legion Safehouse. If you kill the person who gives you the key, you can never get them without console commands on the PC.
16th Mar '17 5:10:28 PM jtierney50
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** You can actually point this out to Benny. He says that the irony isn't lost on him.
16th Feb '17 9:41:49 AM Archimedes
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** The Ultra-Luxe, which caters to a [[UpperClassTwit more refined clientele]], run by the White Glove Society, which is made up of [[spoiler:former cannibals]].

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** The Ultra-Luxe, which caters to a [[UpperClassTwit [[BlueBlood more refined clientele]], run by the White Glove Society, which is made up of [[spoiler:former cannibals]].
16th Feb '17 9:10:40 AM Archimedes
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** Marcus. He survived the events of Fallout, that is the complete destruction of the Master's Army. Then, he survived a ''three day'' fight with a Brotherhood Paladin and became friends with the man. A group of refugees joins him and the Paladin to form the town Broken Hills, which later becomes deserted. Canonically, Marcus joined the Chosen One on the assault on the Enclave's offshore oil-rig, going toe-to-toe with the infamous Frank Horrigan. During the events of Fallout 2, you can take him to a clinic in Vault City, where the doctor will remove "20 7.62mm, 40 .44 magnum JHP, 40 .44 magnum FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball" rounds ''from his body''. Careful count will reveal over '''254 seperate rounds removed'''. He then lives through a coup at Black Mountain against his leadership, very good considering Tabitha's murderous tendencies. ''40 years'' later, he is leading a group of super mutants in Jacobstown, and seems to be more powerful then ever. You just can't kill Marcus. Oh, and he's voiced by [[Creator/MichaelDorn Worf]].

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** Marcus. He survived the events of Fallout, that is the complete destruction of the Master's Army. Then, he survived a ''three day'' fight with a Brotherhood Paladin and became friends with the man. A group of refugees joins him and the Paladin to form the town Broken Hills, which later becomes deserted. Canonically, Marcus joined the Chosen One on the assault on the Enclave's offshore oil-rig, going toe-to-toe with the infamous [[TheJuggernaut Frank Horrigan.Horrigan]]. During the events of Fallout 2, you can take him to a clinic in Vault City, where the doctor will remove "20 7.62mm, 40 .44 magnum JHP, 40 .44 magnum FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball" rounds ''from his body''. Careful count will reveal over '''254 seperate rounds removed'''. He then lives through a coup at Black Mountain against his leadership, very good considering Tabitha's murderous tendencies. ''40 years'' later, he is leading a group of super mutants in Jacobstown, and seems to be more powerful then ever. You just can't kill Marcus. Oh, and he's voiced by [[Creator/MichaelDorn Worf]].
16th Feb '17 5:54:16 AM Archimedes
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* KaizoTrap: In the House and Independent ending pathes, [[spoiler: you end up picking a fight with [=NCR=]'s General Oliver after you defeat Legate Lanius]]. Your Securitron allies will gun him down easily, ''but'' they often fail to do so before his 5 Veteran Ranger EliteMooks armed with the best guns in the game mow down your own character.

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* KaizoTrap: In the House and Independent ending pathes, [[spoiler: you might end up picking a fight with [=NCR=]'s General Oliver after you defeat Legate Lanius]]. Your Securitron allies will gun him down easily, ''but'' they often fail to do so before his 5 Veteran Ranger EliteMooks armed with the best guns in the game mow down your own character.
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http://tvtropes.org/pmwiki/article_history.php?article=FalloutNewVegas.TropesIToM