History FalloutNewVegas / TropesIToM

13th Apr '17 8:31:09 AM Gosicrystal
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* LostForever: While it has improved a lot since launch, the game is still quite unstable, and odd glitches may still manifest that will prevent even the most able player from obtaining unique items and party members.
** Averted when it comes to the guns, especially the unique Gun Runner's Arsenal DLC guns. If you kill the Van Graafs, for example, their inventory will appear in the menu for the un-killable Vendortron at the Gun Runners.
** Anything the player doesn't take out with them from the Sierra Madre in ''Dead Money'' is lost forever once the player leaves, as there's no way to get back (as pointed out by the game itself just before you try to use the exit gate). The other DLC areas are exempt from this, as the player can return whenever they want to grab what they missed the first time around. ''Honest Hearts'' in particular they took care to avoid this with - since the people you can trade with are gone if you ever return to Zion Valley, the new stuff added in the expansion is added to the inventories of most merchants in the Mojave from the second you finish it.
** There are a few "safehouse" locations around the Wasteland that you can get access to. They universally have some of that faction's signature armor and equipment, but nothing invaluable. With one exception -- the Lucky Shades, which raise Luck by 1, await you in the Legion Safehouse. If you kill the person who gives you the key, you can never get them without console commands on the PC.
16th Mar '17 5:10:28 PM jtierney50
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** You can actually point this out to Benny. He says that the irony isn't lost on him.
16th Feb '17 9:41:49 AM Archimedes
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** The Ultra-Luxe, which caters to a [[UpperClassTwit more refined clientele]], run by the White Glove Society, which is made up of [[spoiler:former cannibals]].

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** The Ultra-Luxe, which caters to a [[UpperClassTwit [[BlueBlood more refined clientele]], run by the White Glove Society, which is made up of [[spoiler:former cannibals]].
16th Feb '17 9:10:40 AM Archimedes
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** Marcus. He survived the events of Fallout, that is the complete destruction of the Master's Army. Then, he survived a ''three day'' fight with a Brotherhood Paladin and became friends with the man. A group of refugees joins him and the Paladin to form the town Broken Hills, which later becomes deserted. Canonically, Marcus joined the Chosen One on the assault on the Enclave's offshore oil-rig, going toe-to-toe with the infamous Frank Horrigan. During the events of Fallout 2, you can take him to a clinic in Vault City, where the doctor will remove "20 7.62mm, 40 .44 magnum JHP, 40 .44 magnum FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball" rounds ''from his body''. Careful count will reveal over '''254 seperate rounds removed'''. He then lives through a coup at Black Mountain against his leadership, very good considering Tabitha's murderous tendencies. ''40 years'' later, he is leading a group of super mutants in Jacobstown, and seems to be more powerful then ever. You just can't kill Marcus. Oh, and he's voiced by [[Creator/MichaelDorn Worf]].

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** Marcus. He survived the events of Fallout, that is the complete destruction of the Master's Army. Then, he survived a ''three day'' fight with a Brotherhood Paladin and became friends with the man. A group of refugees joins him and the Paladin to form the town Broken Hills, which later becomes deserted. Canonically, Marcus joined the Chosen One on the assault on the Enclave's offshore oil-rig, going toe-to-toe with the infamous [[TheJuggernaut Frank Horrigan.Horrigan]]. During the events of Fallout 2, you can take him to a clinic in Vault City, where the doctor will remove "20 7.62mm, 40 .44 magnum JHP, 40 .44 magnum FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball" rounds ''from his body''. Careful count will reveal over '''254 seperate rounds removed'''. He then lives through a coup at Black Mountain against his leadership, very good considering Tabitha's murderous tendencies. ''40 years'' later, he is leading a group of super mutants in Jacobstown, and seems to be more powerful then ever. You just can't kill Marcus. Oh, and he's voiced by [[Creator/MichaelDorn Worf]].
16th Feb '17 5:54:16 AM Archimedes
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* KaizoTrap: In the House and Independent ending pathes, [[spoiler: you end up picking a fight with [=NCR=]'s General Oliver after you defeat Legate Lanius]]. Your Securitron allies will gun him down easily, ''but'' they often fail to do so before his 5 Veteran Ranger EliteMooks armed with the best guns in the game mow down your own character.

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* KaizoTrap: In the House and Independent ending pathes, [[spoiler: you might end up picking a fight with [=NCR=]'s General Oliver after you defeat Legate Lanius]]. Your Securitron allies will gun him down easily, ''but'' they often fail to do so before his 5 Veteran Ranger EliteMooks armed with the best guns in the game mow down your own character.
16th Feb '17 5:51:55 AM Archimedes
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** Oh, you thought the Legendary Deathclaw was bad? The Lonesome Road add-on introduces Rawr, the most powerful naturally-occuring creature in the game, who can [[OneHitKill tear apart most Level 50 characters even with amazing Endurance]]. You can kill him instantly with a quick finger by [[GuideDangIt scaring him with a flare gun and blowing up the warhead in the cavern above him]], but even that is a risky maneuver.

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** Oh, you thought the Legendary Deathclaw was bad? The Lonesome Road add-on introduces Rawr, the most powerful naturally-occuring creature in the game, who can [[OneHitKill tear apart most Level 50 characters even with amazing Endurance]]. You can kill him instantly with a quick finger by [[GuideDangIt scaring him with a flare gun and blowing up the warhead in the cavern above him]], him, but even that is a risky maneuver.
16th Feb '17 5:47:09 AM Archimedes
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* TheJuggernaut: Deathclaws. [[OhCrap Deathclaw Matriarchs]]. [[FromBadToWorse Deathclaw Alpha Males]]. [[NamesToRunAwayFromReallyFast The Legendary Deathclaw.]] Remember the old description of The Baron of Hell in Doom? ''"Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex."'' This perfectly describes an ordinary deathclaw, to say nothing of the alphas, matriarchs and the legendary one.

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* TheJuggernaut: Deathclaws. [[OhCrap Deathclaw Matriarchs]]. [[FromBadToWorse Deathclaw Alpha Males]]. Males. [[MamaBear Deathclaw Mothers.]] [[NamesToRunAwayFromReallyFast The Legendary Deathclaw.]] Remember the old description of The Baron of Hell in Doom? ''"Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex."'' This perfectly describes an ordinary deathclaw, to say nothing of the alphas, matriarchs and the legendary one.its monstrous variants.
15th Feb '17 1:02:46 PM Archimedes
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* IdiotBall: Caesar is holding one. He knows that his camp at Fortification Hill is sitting on top of a bunker protected by doors that can't be drilled or blasted open. He knows said doors bear the logo of the Lucky 38 and thus must be relevant to Mr. House's interests in some way. He knows the Platinum Chip he just confiscated from Benny fits the disc-shaped console near the doors and suspects it will open them. What does he do? Why, he waits for the Courier to finally decide to make his way to Fortification Hill, hands the Platinum Chip to the Courier when the man might very well have single-handedly destroyed all of his operations west of the Dam by this point (if you want some really funny dialogue, ''do this''), and trust him to deal with whatever is inside the bunker completely unmolested, confident that the Courier will do as asked and destroy it. You even get to keep the chip. Brilliant! The best part is, the Courier doesn't even have to report to Caesar after he is done inside the bunker, and can just walk out of the fortress completely unmolested by the guards! Caesar might be an extremely intelligent person lore-wise, but he sure displays a complete lack of common sense here.

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* IdiotBall: Caesar is holding one. He knows that his camp at Fortification Hill is sitting on top of a bunker protected by doors that can't be drilled or blasted open. He knows said doors bear the logo of the Lucky 38 and thus must be relevant to Mr. House's interests in some way. He knows the Platinum Chip he just confiscated from Benny fits the disc-shaped console near the doors and suspects it will open them. What does he do? Why, he waits for the Courier to finally decide to make his their way to Fortification Hill, hands the Platinum Chip to the Courier when the man might very well even if they have single-handedly destroyed all of his operations west of the Dam by this point (if you want some really funny dialogue, ''do this''), and trust him them to deal with whatever is inside the bunker completely unmolested, confident that the Courier will do as asked and destroy it. You even get to keep the chip. Brilliant! The best part is, the Courier doesn't even have to report to Caesar after he is once done inside the bunker, and can just walk out of the fortress completely unmolested by the guards! Caesar might be an extremely intelligent person lore-wise, but he sure displays a complete lack of common sense here.
2nd Feb '17 12:09:54 AM DastardlyDemolition
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** Unarmed. At low levels the unarmed skill does pitiful damage and needlessly puts you into the thick of the fight even though good armor is hard to find at the beginning of the game. But once you unlock some of the more powerful melee perks, Unarmed becomes just as useful as all the other combat skills. Suddenly you're able to [[ArmorPiercingAttack ignore the armor of your opponents and punch right through their chests]], [[RapidFireFisticuffs boost melee attack speed to ludicrous levels]], knock your enemies down and [[CycleOfHurting punch them into submission without them being able to retaliate]] and reduce the cost of your [[BulletTime V.A.T.S. attacks]] to a miniscule level. At that point in the game you become the postapocalyptic {{Manga/Fist Of The North|Star}} [[ShoutOut Rawr]], and thanks to PowerArmor, getting into melee range is no longer that big an issue. Also, Unarmed is a phenomenal skill for dedicated {{MinMax|ing}}ers because it generally doesn't require a big investment into the strength stat, freeing up SPECIAL points you can put into more useful statistics.

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** Unarmed. At low levels the unarmed skill does pitiful damage and needlessly puts you into the thick of the fight even though good armor is hard to find at the beginning of the game. But once you unlock some of the more powerful melee perks, Unarmed becomes just as useful as all the other combat skills. Suddenly you're able to [[ArmorPiercingAttack ignore the armor of your opponents and punch right through their chests]], [[RapidFireFisticuffs boost melee attack speed to ludicrous levels]], knock your enemies down and [[CycleOfHurting punch them into submission without them being able to retaliate]] and reduce the cost of your [[BulletTime V.A.T.S. attacks]] to a miniscule level. At that point in the game you become the postapocalyptic post-apocalyptic {{Manga/Fist Of The North|Star}} [[ShoutOut Rawr]], and thanks to PowerArmor, getting into melee range is no longer that big an issue. Also, Unarmed is a phenomenal skill for dedicated {{MinMax|ing}}ers because it generally doesn't require a big investment into the strength stat, freeing up SPECIAL points you can put into more useful statistics.



*** The Laser RCW is this for Energy Weapons. It starts as being weak, eats rare ammo, and has low critical hit chance but with the Laser RCW recycler modification and Max/Over charge ammo it can punch a fierce and accurate punch, functioning as a poor man's Gatling Laser while being lighter and cheaper to carry and repair.

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*** The Laser RCW is this for Energy Weapons. It starts as being weak, eats rare ammo, ammo that used by rarer guns such as the Tesla Cannon and Gatling Laser, and has low critical hit chance but with the Laser RCW recycler modification and Max/Over charge ammo it can punch a fierce and accurate punch, functioning as a poor man's Gatling Laser while being lighter and cheaper to carry and repair.repair. With ''Gun Runner's Arsenal'' installed Optimized [=ECPs=] lets the Laser RCW hit harder as well as last longer while still being far easier to find, carry, and maintain than the Gatling Laser while doing the same job as close-to-mid range rapid fire for energy weapon players.
30th Jan '17 8:42:48 PM Kalmbach
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** This is also how Lanius became Legate, by beating his own commander to death.
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