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Changed line(s) 179,180 (click to see context) from:
* LeaningOnTheFourthWall: Elijah's comment about the Pip-Boy in ''Dead Money'' could be seen as a TakeThat towards the quest markers that tell you exactly where to go instead of the player having to figure it out themselves. The labyrinthine nature of the Sierra Madre, with its multi-tiered design, broken steps, locked and barricaded doors, roaming Ghost People, and traps everywhere mean that barreling straight toward your quest markers is usually ''not'' the best approach.
-->'''Father Elijah:''' That thing on your wrist -- it's a convenience. It tells you where to go, what to do, dulls the brain.
-->'''Father Elijah:''' That thing on your wrist -- it's a convenience. It tells you where to go, what to do, dulls the brain.
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* LeaningOnTheFourthWall: LeaningOnTheFourthWall:
** Elijah's comment about the Pip-Boy in ''Dead Money'' could be seen as a TakeThat towards the quest markers that tell you exactly where to go instead of the player having to figure it out themselves. The labyrinthine nature of the Sierra Madre, with its multi-tiered design, broken steps, locked and barricaded doors, roaming Ghost People, and traps everywhere mean that barreling straight toward your quest markers is usually ''not'' the best approach.
-->'''Father --->'''Father Elijah:''' That thing on your wrist -- it's a convenience. It tells you where to go, what to do, dulls the brain.brain.
** One of the early responses when first meeting the Think Tank in ''Old World Blues'' borders on [[LampshadeHanging hanging a lampshade]] over the fact that the mechanics of dialogue interaction in ''New Vegas'' entirely restrict you to speaking to a single person, even in this scenario where all five members of the Think Tank are a part of the conversation, but your focus is entirely on Doctor Klein while the others somehow remotely connect to his robot body's audio system.
--->'''Courier:''' How are you all speaking through that one voice box?
** Elijah's comment about the Pip-Boy in ''Dead Money'' could be seen as a TakeThat towards the quest markers that tell you exactly where to go instead of the player having to figure it out themselves. The labyrinthine nature of the Sierra Madre, with its multi-tiered design, broken steps, locked and barricaded doors, roaming Ghost People, and traps everywhere mean that barreling straight toward your quest markers is usually ''not'' the best approach.
** One of the early responses when first meeting the Think Tank in ''Old World Blues'' borders on [[LampshadeHanging hanging a lampshade]] over the fact that the mechanics of dialogue interaction in ''New Vegas'' entirely restrict you to speaking to a single person, even in this scenario where all five members of the Think Tank are a part of the conversation, but your focus is entirely on Doctor Klein while the others somehow remotely connect to his robot body's audio system.
--->'''Courier:''' How are you all speaking through that one voice box?
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Changed line(s) 171 (click to see context) from:
** The Think Tanks, especially Dr. Klein. Even his subtitles are in all caps. It's lampshaded as well, with him constantly complaining that the volume control of his loudspeaker is awry. WesternAnimation/TheTick, [[WesternAnimation/TheVentureBrothers Dr. Venture]], [[Franchise/RatchetAndClank Captain Quark]] and [[VideoGame/MetalGear Liquid Snake]] are 4 of the 6 scientists. Case closed.
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** The Think Tanks, especially Dr. Klein. Even his subtitles are in all caps. It's lampshaded as well, with him constantly complaining that the volume control of his loudspeaker is awry. WesternAnimation/TheTick, [[WesternAnimation/TheVentureBrothers [[WesternAnimation/TheVentureBros Dr. Venture]], [[Franchise/RatchetAndClank Captain Quark]] and [[VideoGame/MetalGear Liquid Snake]] are 4 of the 6 scientists. Case closed.