History EarlyInstallmentWeirdness / VideoGames

22nd Sep '16 2:35:17 AM Sammettik
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** ''VideoGame/KirbySuperStar'' introduced a two player mode, which would become standard for the series. Kirby could use his abilities to create helpers with the ability he sacrificed, allowing a second player to jump in, though they didn't have as much control over the abilities they had, which necessitated an enemy that when copied allowed Kirby to... [[DepartmentOfRedundancyDepartment copy abilities]]. Just so the second player could use it. ''Dream Land 3'' introduced a different character, Gooey, who was Kirby's match and could do everything he could do, but looked quite different. Every game since that had a multiplayer option, was content with just having multiple different colored Kirbys without any explanation why there's more than one of him (save ''Amazing Mirror'', where they're present in the single player as well). ''Return To Dream Land'' also lets the second (and third, and fourth) player control the already existing Dedede, Meta Knight and Waddle Dee.

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** ''VideoGame/KirbySuperStar'' introduced a two player mode, which would become standard for the series. Kirby could use his abilities to create helpers with the ability he sacrificed, allowing a second player to jump in, though they didn't have as much control over the abilities they had, which necessitated an enemy that when copied allowed Kirby to... [[DepartmentOfRedundancyDepartment copy abilities]]. Just so the second player could use it. ''Dream Land 3'' introduced instead had a different character, Gooey, who was Kirby's match and could do everything he could do, but looked quite different. Every game since that had a multiplayer option, was content with just having multiple different colored Kirbys without any explanation why there's more than one of him (save ''Amazing Mirror'', where they're present in the single player as well). ''Return To Dream Land'' also lets the second (and third, and fourth) player control the already existing Dedede, Meta Knight and Waddle Dee.
22nd Sep '16 2:33:41 AM Sammettik
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** ''Dream Land 3'' also has a two player mode, which would become standard for the series. For some reason, they introduced a different character, Gooey, who was Kirby's match and could do everything he could do, but looks quite different. Then, ''VideoGame/KirbySuperStar'' had Kirby use his abilities to create helpers with the ability he sacrificed, allowing a second player to jump in, though they didn't have as much control over the abilities they had, which necessitated an enemy that when copied allowed Kirby to... [[DepartmentOfRedundancyDepartment copy abilities]]. Just so the second player could use it. They haven't appeared again until the VideoGameRemake, and never since. ''Kirby's Dream Course'' introduced yet another character, Kirby's brother Keeby, who's a PaletteSwap of him. Every game since that had a multiplayer option, was content with just having multiple different colored Kirbys without any explanation why there's more than one of him (save ''Amazing Mirror'', where they're present in the single player as well). The most ''Return To Dream Land'' also lets the second (and third, and fourth) player control the already existing Dedede, Meta Knight and Waddle Dee.
** For some reason, King Dedede was evil in the first game, stealing food from people and keeping it for himself. He also lacked his own flight ability in the game, not gaining it until ''Adventure''. Every other game in the series has the main villain be a terrible EldritchAbomination who either possessed Dedede or had Kirby believe he was the source of his troubles, turning every game except the first into a VileVillainSaccharineShow. Also extends to Meta Knight's portrayal in ''Super Star'', though that's a DubInducedPlotHole (in the original Japanese, he was a WellIntentionedExtremist)

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** ''Dream Land 3'' also has ''VideoGame/KirbySuperStar'' introduced a two player mode, which would become standard for the series. For some reason, they introduced a different character, Gooey, who was Kirby's match and Kirby could do everything he could do, but looks quite different. Then, ''VideoGame/KirbySuperStar'' had Kirby use his abilities to create helpers with the ability he sacrificed, allowing a second player to jump in, though they didn't have as much control over the abilities they had, which necessitated an enemy that when copied allowed Kirby to... [[DepartmentOfRedundancyDepartment copy abilities]]. Just so the second player could use it. They haven't appeared again until the VideoGameRemake, and never since. ''Kirby's Dream Course'' ''Dream Land 3'' introduced yet another a different character, Gooey, who was Kirby's brother Keeby, who's a PaletteSwap of him. match and could do everything he could do, but looked quite different. Every game since that had a multiplayer option, was content with just having multiple different colored Kirbys without any explanation why there's more than one of him (save ''Amazing Mirror'', where they're present in the single player as well). The most ''Return To Dream Land'' also lets the second (and third, and fourth) player control the already existing Dedede, Meta Knight and Waddle Dee.
** For some reason, King Dedede was evil in the first game, stealing food from people and keeping it for himself. He also lacked his own flight ability in the game, not gaining it until ''Adventure''. Every other game in the series has the main villain be a terrible EldritchAbomination who either possessed Dedede or had Kirby believe he was the source of his troubles, turning every game except the first into a VileVillainSaccharineShow. Also extends to Meta Knight's portrayal in ''Super Star'', though that's a DubInducedPlotHole (in the original Japanese, he was a WellIntentionedExtremist)WellIntentionedExtremist).
18th Sep '16 8:49:26 PM Steven
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* The original ''VisualNovel/PhoenixWrightAceAttorney'' used a penalty system with a fixed number of allowed "strikes" instead of the lifebar system of most later games. The tone of the game was slightly less comical. Pressing isn't properly introduced until the second case, while all future games introduce it in the first case. The first case is much shorter than any other case in the series, including other first cases, only having one witness, while most first cases in the series, except for Investigations, have at least 2 witnesses to cross examine. Also, if you only count the ''Phoenix Wright'' games (the first three), the first one lacks the Magatama and profile presenting. The fourth and fifth games removed the latter (for the most part, the fourth game still has you presenting profiles at scripted sections) and greatly reduced the presence of the former. In the first two games, the first case is mostly unconnected to the overarching plot of the rest of the game, while later first cases are much more important.

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* The original ''VisualNovel/PhoenixWrightAceAttorney'' used a penalty system with a fixed number of allowed "strikes" instead of the lifebar system of most later games. The tone of the game was slightly less comical. Pressing isn't properly introduced until the second case, while all future games introduce it in the first case. The first case is much shorter than any other case in the series, including other first cases, only having one witness, while most first cases in the series, except for Investigations, have at least 2 witnesses to cross examine. Also, if you only count the ''Phoenix Wright'' games (the first three), the first one lacks the Magatama and profile presenting. The fourth and fifth games removed the latter (for the most part, the fourth game still has you presenting profiles at scripted sections) and greatly reduced the presence of the former. In the first two games, the first case is mostly unconnected to the overarching plot of the rest of the game, while later first cases are much more important. The guilty suspects were also more basic in terms of motive and their plans were also basic in the beginning of the series. As the games grew and evolved, the motives and planning from the villains grew more elaborate, complex, and sometimes just plain convoluted and crazy, but making it complex to figure out for the sake of challenging the player and RuleOfCool both excuses it and makes it entertaining.
12th Sep '16 9:55:28 PM Yuihime
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*** According to the dialogue between Reimu and Remilia, Reimu actually ''killed'' Sakuya in their last battle. (She's mysteriously okay in the ending.)
9th Sep '16 10:03:19 PM Pinokio
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* The ''VideoGame/MarioBros'' manual for the Atari 2600 and 5200 versions states the pipes in Mario the carpenter and his brother Luigi's house are blocked by crawling creatures, meaning this game is a depiction of their version of Earth. The story is absent from the manual in the NES version.
9th Sep '16 8:46:42 PM Pinokio
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* ''VideoGame/CastlevaniaI'' ends with a CreditsGag ShoutOut to Trans Fishers (Terrence Fisher), Vran Stoker (Bram Stoker), James Banana (James Bama), Christopher Bee (Christopher Lee), Belo Lugosi (Bela Lugosi), Boris Karloffice (Boris Karloff), Love Chaney Jr. (Lon Chaney Jr.), Barber Sherry (Barbara Shelly), Love Chaney (Lon Chaney), Nix Schrecks (Max Shrek), Green Stranger (Glenn Strange), Cafebar Read (Oliver Reed), Andre Moral (André Morell), Jone Candies (John Carradine), and the hero, Simon Belmondo.

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* ''VideoGame/CastlevaniaI'' ends with a CreditsGag ShoutOut to Trans Fishers (Terrence Fisher), Vran Vram Stoker (Bram Stoker), James Banana (James Bama), Christopher Bee (Christopher Lee), Belo Lugosi (Bela Lugosi), Boris Karloffice (Boris Karloff), Love Chaney Jr. (Lon Chaney Jr.), Barber Sherry (Barbara Shelly), Love Chaney (Lon Chaney), Nix Mix Schrecks (Max Shrek), Green Stranger (Glenn Strange), Cafebar Read (Oliver Reed), Andre Moral (André Morell), Jone Candies (John Carradine), and the hero, Simon Belmondo.
9th Sep '16 8:44:18 PM Pinokio
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* ''VideoGame/CastlevaniaI'' ends with a CreditsGag ShoutOut to Trans Fishers (Terrence Fisher), Vran Stoker (Bram Stoker), James Banana (James Bama), Christopher Bee (Christopher Lee), Belo Lugosi (Bela Lugosi), Boris Karloffice (Boris Karloff), Love Chaney Jr. (Lon Chaney Jr.), Barber Sherry (Barbara Shelly), Love Chaney (Lon Chaney), Nix Schrecks (Max Shrek), Green Stranger (Glenn Strange), Cafebar Read (Oliver Reed), Andre Moral (André Morell), Jone Candies (John Carradine), and the hero, Simon Belmondo.
9th Sep '16 8:08:20 PM Pinokio
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** Story: In the [[AllThereInTheManual/VideoGames manual]], the Koopa are a tribe of turtles, or Turtle Tribe, known for their black magic, which they use to turn the Mushroom People into stones, bricks and horse-hair plants. The daughter of the Mushroom King, the princess, can undo this spell, which is why you must rescue her from the Koopa turtle king and save the Mushroom People from the Koopa's black magic. The seven Mushroom Retainers, originally in the Princess' court, have been put under the spell of the Koopa king. Magic Mushrooms, Fire Flowers, and the Starman are Mario's friends, and have been turned into bricks or have been turned invisible, referring to invisible blocks; hitting those blocks has the power-ups rewarding you with their power. To make it clear what you'll be facing, the manual explains, "Along the way are mountains, pits, sea, turtle soldiers, and a host of traps and riddles." Water levels have a whirpool at the bottom of the screen. You are told to kill, not just defeat, the Turtle Tribe, including Little Goomba, a mushroom who betrayed the Mushrooom Kingdom, Koopa Troopa, a soldier of the Turtle Empire, Spiny, a "wild fighter," Bloobers, man-eating Pirana plants, and Podoboos who emerge from a lake of fire and protect Bowser the sorceror king.
9th Sep '16 7:14:08 PM Pinokio
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** The intro refers to Zebes as Zebeth, and Mother Brain is known as the mechanical life vein.
9th Sep '16 6:32:17 PM Pinokio
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** The manual for ''VideoGame/MegaMan1'' describes the setting as Monsteropolis, a land of robot-like Humanoids that are human-like robots, created by Dr. Wright and his assistant Dr. Wily. The Humanoids become the leaders of seven separate empires or sovereignties of Monsteropolis. Mega Man is chosen as the defender of the universe.
** In ''VideoGame/MegaMan3'', Dr. Wily is spelled Wiley, and Dr. Light is Dr. Right, the spelling used from Japan.
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