History EarlyInstallmentWeirdness / VideoGames

25th Jul '16 3:53:33 PM WillKeaton
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*** Axl had one of the biggest redesigns -- his themes went from "March of the Wicked King" to "Make Oneself" to "A Slow Waker"[[note]](though a couple other ''[=GG1=]'' vets didn't have their original themes retained for ''X'' and beyond)[[/note]], his costume underwent many significant changes between installments and his fighting style went from revolving around unorthodox move mechanics (such as a standing kick that sends him sliding ''halfway across the screen'') to a more refined ranged zoning style akin to [[Franchise/StreetFighter Dhalsim]].

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*** Axl had one of the biggest redesigns -- his themes went from "March of the Wicked King" to "Make Oneself" to "A Slow Waker"[[note]](though Waker,"[[note]]though a couple other ''[=GG1=]'' vets didn't have their original themes retained for ''X'' and beyond)[[/note]], beyond,[[/note]] his costume underwent many significant changes between installments and his fighting style went from revolving around unorthodox move mechanics (such as a standing kick that sends him sliding ''halfway across the screen'') to a more refined ranged zoning style akin to [[Franchise/StreetFighter Dhalsim]].
25th Jul '16 3:53:05 PM WillKeaton
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** The arcade games are very different from both the Mario and Donkey Kong platformers that came later, the first portraying Donkey Kong as a villain, the second being the only game ever to have Mario as a villain, and the third introducing a new protagonist named Stanley, who was [[ChuckCunninghamSyndrome never heard from again]]. None of the enemies were [[GoombaStomp stompable]]. These games also had a modern day setting, which is a big part of the reason why {{fanon}} has Mario and Luigi as refugees from the real world (the other parts of the reason being that the older comics, [[WesternAnimation/SuperMarioBros the TV show]] and [[Film/SuperMarioBros the movie]] showed them as being such, and Miyamoto has [[WordOfGod stated]] that the ''VideoGame/MarioBros'' arcade game from 1983 takes place in the New York sewer system).

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** The arcade games are very different from both the Mario and Donkey Kong platformers that came later, the first portraying Donkey Kong as a villain, the second being the only game ever to have Mario as a villain, and the third introducing a new protagonist named Stanley, who was [[ChuckCunninghamSyndrome never heard from again]]. None of the enemies were [[GoombaStomp stompable]]. These games also had a modern day setting, which is a big part of the reason why {{fanon}} has Mario and Luigi as refugees from the real world (the other parts world. (Another part of the reason being that the older comics, [[WesternAnimation/SuperMarioBros the TV show]] and [[Film/SuperMarioBros the movie]] showed them as being such, and Miyamoto has [[WordOfGod stated]] that the ''VideoGame/MarioBros'' arcade game from 1983 takes place in the New York sewer system).system.)
25th Jul '16 3:51:41 PM WillKeaton
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** The first ''[[VideoGame/{{Metroid1}} Metroid]]'' game is frustrating in comparison to later ones due to no map display and DenialOfDiagonalAttack. It's also the only ''Metroid'' game where you can save your progress anywhere (the SavePoint wasn't introduced until ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]]''), and this was a PasswordSave except in the Disk System version. It also had [[AmbidextrousSprite Ambidextrous Sprites]], something that even ''Metroid II'' averts despite being an early GameBoy game, and had no visual differences in the different suit power ups bar [[PaletteSwap Palette Swaps]] and beam upgrades were mutually exclusive. The designs of Ridley and Kraid were also rather different: Ridley was a completely stationary winged thing of some kind who was fairly easy to defeat, and Kraid was tiny, barely larger than Samus. ''Super Metroid'' codified their current designs: Ridley as a fiendlishly tough and agile Space Dragon and Kraid as a gigantic lizard monster.

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** The first ''[[VideoGame/{{Metroid1}} Metroid]]'' game is frustrating in comparison to later ones due to no map display and DenialOfDiagonalAttack. It's also the only ''Metroid'' game where you can save your progress anywhere anywhere, (the SavePoint wasn't introduced until ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]]''), II,]]'') and this was a PasswordSave except in the Disk System version. It also had [[AmbidextrousSprite Ambidextrous Sprites]], something that even ''Metroid II'' averts despite being an early GameBoy game, and had no visual differences in the different suit power ups bar [[PaletteSwap Palette Swaps]] and beam upgrades were mutually exclusive. The designs of Ridley and Kraid were also rather different: Ridley was a completely stationary winged thing of some kind who was fairly easy to defeat, and Kraid was tiny, barely larger than Samus. ''Super Metroid'' codified their current designs: Ridley as a fiendlishly tough and agile Space Dragon and Kraid as a gigantic lizard monster.
20th Jul '16 2:31:28 PM nighttrainfm
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** Another minor example is the design of the ubiquitous Organization XIII cloaks. Although it isn't super-obvious at first, it appears that the design of the cloaks may not have been finalized for most of the development of the first ''Kingdom Hearts'' game. When Sora meets [[spoiler:Xehanort's Heartless]] in the Secret Place on Destiny Islands, the character in question is wearing an OffModel version of the cloak, which was colored brown and missing some of the details seen in the cloaks worn by characters like Axel. It's worth noting that the cloaks look much more like their final versions in the unlockable "Another Side, Another Story" cutscene at end, and the battle against [[spoiler:Xemnas]] in ''Final Mix''. It also took until ''VideoGame/KingdomHeartsII'' for the name Organization XIII to be decided on. Both ''Chain of Memories'' and the Deep Dive cinematic alternate between the 13th Order[[note]]The literal English translation of their Japanese name, "Juusan Kikan".[[/note]] and just the Organization.

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** Another minor example is the design of the ubiquitous Organization XIII cloaks. Although it isn't super-obvious at first, it appears that the design of the cloaks may not have been finalized for most of the development of the first ''Kingdom Hearts'' game. When Sora meets [[spoiler:Xehanort's Heartless]] in the Secret Place on Destiny Islands, the character in question is wearing an OffModel version of the cloak, which was colored brown and missing some of the details seen in the cloaks worn by characters like Axel. It's worth noting that the cloaks look much more like their final versions in the unlockable "Another Side, Another Story" cutscene at end, and the battle against [[spoiler:Xemnas]] in ''Final Mix''. It also took until ''VideoGame/KingdomHeartsII'' for the name Organization XIII to be decided on. Both ''Chain of Memories'' and the Deep Dive cinematic alternate between the 13th Order[[note]]The literal English translation of their Japanese name, "Juusan Kikan".[[/note]] and just the Organization.
13th Jul '16 12:50:13 PM StFan
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** Any fan who picks up [[VideoGame/HarvestMoonOriginalSeries the SNES series]] on Virtual Console will be surely shocked by the difference from what they know. There's no rucksack, there are no hearts besides the names (instead being in a diary much like in ''VideoGame/HarvestMoonAWonderfulLife'''), there are no no character portraits, you can't befriend non-bachelorette villagers, there are no heart events, and there are no real Harvest Godesss interactions. The English translation was censored thus getting you drunk on "juice", when almost all games in the series feature alcohol heavily. There are references to other gods besides the Harvest Goddess as well. The game is [[SurpriseDifficulty surprisingly difficult]] as there is no clock, you cannot ship at night, you can't ship perishables, and the days go by quickly. You often have no time to woo women and get your work done in the same day. Luckily there is no proper day-night system so you can work all night.
* The original ''VideoGame/{{Rayman}}'' game featured almost an ''entirely'' different setting from the later games, with a different cast of characters, a more WackyLand-style world as opposed to the more [[DreamLand dreamlike one]] of the later games, a different mythos, and even different ''collectables''. It wasn't until the second game that the modern cast of the ''Rayman'' series were introduced (most of them being [[RememberTheNewGuy old friends of Rayman's we'd never met before]]), along with the current version of its backstory. A subtle difference is that many characters are limbless like Rayman himself. This would not be the case in later installments. ''VideoGame/RaymanOrigins'' tries to [[ArcWelding fuse the two conflicting storylines]], but still skews a bit more heavily towards the ''VideoGame/{{Rayman 2}}'' version of things. It does manage to explain the Electoons and Rayman's origin at the hands of Betilla the Fairy.

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** Any fan who picks up [[VideoGame/HarvestMoonOriginalSeries [[VideoGame/HarvestMoon1 the SNES series]] on Virtual Console will be surely shocked by the difference from what they know. There's no rucksack, there are no hearts besides the names (instead being in a diary much like in ''VideoGame/HarvestMoonAWonderfulLife'''), there are no no character portraits, you can't befriend non-bachelorette villagers, there are no heart events, and there are no real Harvest Godesss interactions. The English translation was censored thus getting you drunk on "juice", when almost all games in the series feature alcohol heavily. There are references to other gods besides the Harvest Goddess as well. The game is [[SurpriseDifficulty surprisingly difficult]] as there is no clock, you cannot ship at night, you can't ship perishables, and the days go by quickly. You often have no time to woo women and get your work done in the same day. Luckily there is no proper day-night system so you can work all night.
* The original ''VideoGame/{{Rayman}}'' game featured almost an ''entirely'' different setting from the later games, with a different cast of characters, a more WackyLand-style world as opposed to the more [[DreamLand dreamlike one]] of the later games, a different mythos, and even different ''collectables''. It wasn't until the second game that the modern cast of the ''Rayman'' series were introduced (most of them being [[RememberTheNewGuy old friends of Rayman's we'd never met before]]), along with the current version of its backstory. A subtle difference is that many characters are limbless like Rayman himself. This would not be the case in later installments. ''VideoGame/RaymanOrigins'' tries to [[ArcWelding fuse the two conflicting storylines]], but still skews a bit more heavily towards the ''VideoGame/{{Rayman 2}}'' ''VideoGame/Rayman2'' version of things. It does manage to explain the Electoons and Rayman's origin at the hands of Betilla the Fairy.
11th Jul '16 12:04:43 AM SunriseWarrior
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** Peach having a father is referenced in early material however later games present her as the monarch of the kingdom.

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** Peach having a father is referenced in early material however material, but later games present her as the monarch of the kingdom.
7th Jul '16 7:18:31 PM eliaskelham
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** Portrayed Hopes Peak Academy as a good institution, something that can come off as very jarring considering how later works in the franchise portray the Academy as heavily corrupt.

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** Portrayed Hopes Peak Academy as a good institution, GoodAllAlong institution that had nothing to do with advancing the BigBad's scheme, something that can come off as very jarring considering how later works in the franchise portray the Academy as heavily corrupt.corrupt and indirectly aiding the BigBad in the process.



** The game lacks a light novel readable after the main game is complete, something that is in every game starting with ''VisualNovel/SuperDanganRonpa2''

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** The All versions of the game lacks lack a light novel readable after the main game is complete, something that is in every game starting with the UpdatedRerelease of ''VisualNovel/SuperDanganRonpa2''
26th Jun '16 11:59:20 PM sotnosen95
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** Both Link and Zelda in the first two games had reddish-brown hair, as depicted in official art. All other incarnations are varying degrees of blond. Link also originally had a long nose (which is used as a joke at least once). After ''Ocarina of Time,'' all Links have had smaller noses.

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** Both Link and Zelda in the first two games had reddish-brown hair, as depicted in official art. All other incarnations are varying degrees of blond. Link also originally had a long nose (which is used as a joke at least once). After ''Ocarina of Time,'' Time'', all Links have had smaller noses.
26th Jun '16 1:35:23 PM Pichu-kun
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* ''VideoGame/{{Kirby}}'':

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* ''VideoGame/{{Kirby}}'': ''Franchise/{{Kirby}}'':



* ''Franchise/SpyroTheDragon'': If not for the common title and character design, you'd hardly believe that the games of the ''three'' continuities were from the same series. This even happened within the original series. While the engine was mostly the same, in ''[[VideoGame/SpyroTheDragon1998 Spyro the Dragon]]'' (1998) there were no sidequests to collect the {{Plot Coupon}}s, no Hunter, and the story felt like an ExcusePlot in comparison to the deeper ''[[VideoGame/Spyro2RiptosRage Ripto's Rage!]]'' and ''[[VideoGame/SpyroYearOfTheDragon Year of the Dragon]]''. Oh, and Spyro [[SuperDrowningSkills can't swim]], not even on the surface.\\

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* ''Franchise/SpyroTheDragon'': ''Franchise/SpyroTheDragon'':
**
If not for the common title and character design, you'd hardly believe that the games of the ''three'' continuities were from the same series. This even happened within the original series. While the engine was mostly the same, in ''[[VideoGame/SpyroTheDragon1998 Spyro the Dragon]]'' (1998) there were no sidequests to collect the {{Plot Coupon}}s, no Hunter, and the story felt like an ExcusePlot in comparison to the deeper ''[[VideoGame/Spyro2RiptosRage Ripto's Rage!]]'' and ''[[VideoGame/SpyroYearOfTheDragon Year of the Dragon]]''. Oh, and Spyro [[SuperDrowningSkills can't swim]], not even on the surface.\\



** Link in the first three games has reddish-brown hair, as depicted in official art. All other incarnations are varying degrees of blond. Link also originally had a long nose, which is used as a joke at least once. After ''Ocarina of Time,'' all Links have had smaller noses.

to:

** Both Link and Zelda in the first three two games has had reddish-brown hair, as depicted in official art. All other incarnations are varying degrees of blond. Link also originally had a long nose, which nose (which is used as a joke at least once.once). After ''Ocarina of Time,'' all Links have had smaller noses.



** The first two handheld games had no marriage in it and very little socialization, while the third game had marriage but only to your DistaffCounterpart. The first two games in the series to have a female protagonist had the game end after marriage, while later games in the series are notorious for giving the female versions more options.
** As a whole the first few titles were considerably darker than what we're used to now, with the series getting increasingly LighterAndSofter from ''VideoGame/HarvestMoonMagicalMelody'' onwards, though it's also noticeable between the [=N64=] and [=PS1=] games.

to:

** The first two handheld games had no marriage in it and very little socialization, while the third game had marriage but only to your DistaffCounterpart. The first two games in the series to have a female protagonist had the game end after marriage, while later games in the series are notorious for giving the female versions more options.
marriage.
** As a whole the first few titles were considerably darker than what we're used to now, with the series getting increasingly LighterAndSofter from ''VideoGame/HarvestMoonMagicalMelody'' onwards, though it's also noticeable between the [=N64=] and [=PS1=] games.onwards.



** Any fan who picks up [[VideoGame/HarvestMoonOriginalSeries the SNES series]] on Virtual Console will be surely shocked by the difference from what they know. There's no rucksack, no hearts besides the names (instead being in a diary much like in ''VideoGame/HarvestMoonAWonderfulLife), no character portraits, you can't befriend non-bachelorette villagers, there are no heart events, and there are no real Harvest Godesss interactions. The English translation was censored thus getting you drunk on "juice", when almost all games in the series feature alcohol heavily. There are references to other gods besides the Harvest Goddess as well. The game is [[SurpriseDifficulty surprisingly difficult]] as there is no clock, you cannot ship at night, you can't ship perishables, and the days go by quickly. You often have no time to woo women and get your work done in the same day. Luckily there is no proper day-night system so you can work all night.

to:

** Any fan who picks up [[VideoGame/HarvestMoonOriginalSeries the SNES series]] on Virtual Console will be surely shocked by the difference from what they know. There's no rucksack, there are no hearts besides the names (instead being in a diary much like in ''VideoGame/HarvestMoonAWonderfulLife), ''VideoGame/HarvestMoonAWonderfulLife'''), there are no no character portraits, you can't befriend non-bachelorette villagers, there are no heart events, and there are no real Harvest Godesss interactions. The English translation was censored thus getting you drunk on "juice", when almost all games in the series feature alcohol heavily. There are references to other gods besides the Harvest Goddess as well. The game is [[SurpriseDifficulty surprisingly difficult]] as there is no clock, you cannot ship at night, you can't ship perishables, and the days go by quickly. You often have no time to woo women and get your work done in the same day. Luckily there is no proper day-night system so you can work all night.
21st Jun '16 9:13:20 AM KBABZ
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** Game mechanics: You go straight to Small Mario when you get attacked as Fire Mario instead of to Super Mario first, and unlike Japanese ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where this also happens, there is no VideoGameRemake that changed this (both ''All-Stars'' and ''Deluxe'' kept it in). You can't [[GoombaSpringboard get extra jump height from bouncing off enemies]] (you can starting with ''Lost Levels'') which may lead to some DamnYouMuscleMemory.

to:

** Game mechanics: You go straight to Small Mario when you get attacked as Fire Mario instead of to Super Mario first, and unlike Japanese ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where this also happens, there is no VideoGameRemake that changed this (both ''All-Stars'' and ''Deluxe'' kept it in). You can't [[GoombaSpringboard get extra jump height from bouncing off enemies]] (you can starting with ''Lost Levels'') which may lead to some DamnYouMuscleMemory. The closest these has come to being altered is in ''VideoGame/SuperMarioMaker'', and only to make it consistent with the ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'' themes.
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