History DrinkingGame / Pokemon

25th Sep '16 6:58:56 PM Dattix
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* Battle Maison Edition:
** Take a sip each time that an opponent [[OneHitKill lands a OKHO move]].
*** Also take a sip for each time after the first that they land a low-accuracy move.
** Take a sip for every questionable moveset choice (ie Mightyena using Shadow Ball, offensive Blissey, etc.)
*** Take another if they win the match regardless.
** If you lose your streak, take a sip for every ten battles in you were, rounded up.
*** If you were just a couple wins away from a Lansat (100 wins) or Starf (200 wins) berry, take a six pack.
** Take a sip for every unreleased Hidden Ability the opponent has.
** Take a sip for every Legendary they use. [[TheComputerIsACheatingBastard Only applies to ones you're banned from using]].
*** Take another if you lose.
16th Aug '16 8:53:44 PM MsChibi
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to:

\n\n* Whenever Ash and co. trust Team Rocket.
** Down an entire bottle if their ploy involved a PaperThinDisguise.

16th Aug '16 8:51:45 PM MsChibi
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to:

\n* Skull your drink through the Team Rocket intro.
* Two shots if Gary appears sans cheerleaders.
* Take a shot whenever a Pokemon's attack does something ''completely'' different from what it would do (or not do) in the game.
* Take a shot whenever they visit a town/city ''not'' mentioned in the game.
* Finish an entire bottle for the Lavender Tower, which is just a garden-variety scary castle (as opposed to a Pokemon cemetery) in the anime.
* Take a shot whenever a Shiny Pokemon appears.
* Take a shot for an obviously-female or obviously-male Pokemon.
** Two shots if this was from ''before'' sexual dimorphism was introduced into the Pokemon universe (aside from the Nidorans)
* Take a shot when you hear music from the game.
* Take a shot when a Pokemon is sent to Professor Oak.
** Two shots if he's actually prepared for it.
* Take a shot whenever he gets smothered by Muk.
* Take a shot whenever Brock hits on a girl.
** Two if he's actually successful.
* Take a shot when he doesn't want to talk about whatever went down with him and Professor Ivy.
* Whenever he feeds a Pokemon.
* Whenever Gary has a costume on that matches the situation.
* Whenever Jenny or Joy appears.
** Two shots when they're in the same scene.
* Whenever Misty goes into {{Tsundere}} mode. (Two shots for the Dere-Dere aspect, one for the Tsun-Tsun.)
* Whenever they're attacked by a wild Pokemon. If you're feeling ''really'' stupid, er, I mean...bold, do one for every one of that kind of Pokemon. (For example, the first episode, for every Spearow that attacks Pikachu.)
* Whenever Ash gets electrocuted by Pikachu.
* Whenever someone makes an IncrediblyLamePun.
* For every instance of GettingCrapPastTheRadar, take a shot.


15th Aug '16 12:01:10 PM Dr.XXX
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to:

\n* Take a shot if the villain is "not evil, just misunderstood."
21st Jun '16 12:28:43 PM SJMistery
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** Blaziken
*** Take another sip if it has neither Speed Boost nor a Blazikenite


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** Gengar
*** Take another sip if it never mega-evolves either
*** Down the glass if it mega-evolves and uses [[ThatOneAttack Perish Song]].
** Any Pseudo-Legendary
*** Two sips if it's a [[NighInvulnerable Multiscale Dragonite]] down the glass if it has Roost or you lack Ice moves.


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*** Down the whole bottle if it has obvious hack signs like a japanese name+english origin.


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*** Take a big gulp and spit it out if you sent a ComMon requesting a valuable pokemon to do a self-trade and pass up your items, and someone actually accepted the trade for some reason (and yes, it happens).
17th May '16 8:40:39 PM Gadjiltron
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* Take a drink whenever a CriticalHit happens against your favor. (i.e. knocking out your Pokémon that had plenty of defensive buffs, or knocking out a Pokémon that you were trying to catch)

to:

* Take a drink whenever a CriticalHit happens against your favor. (i.e. knocking out your Pokémon that had plenty of defensive buffs, or knocking out a Pokémon that you were trying to catch)catch) You are exempt if the move or setup involved has guaranteed crits.
17th May '16 8:39:08 PM Gadjiltron
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* Drink when your pokemon and wild one [[DoubleKO take down each other.]]
* Take a drink every time the opponent's Pokemon somehow survives with one HP left from a regular, damaging move and the opponent didn't use Endure the turn before. Take another drink if the opponent eats its held berry after surviving.

to:

* Drink when your pokemon Pokémon and wild one [[DoubleKO take down each other.]]
* Take a drink every time the opponent's Pokemon Pokémon somehow survives with one HP left from a regular, damaging move and the opponent didn't use Endure the turn before. Take another drink if the opponent eats its held berry after surviving.



* Take a drink whenever a CriticalHit happens against your favor. (i.e. knocking out your Pokémon that had plenty of defensive buffs, or knocking out a Pokémon that you were trying to catch)



*** Drink again if the shiny Legendary has very good potential ([=IVs=]).



** Take a small drink if you go on the GTS for a specific Pokemon, and you see someone asking for either a Mythical Pokemon or a Legendary for a small fry Pokemon. Two if it's very low-levelled and they're expecting a much higher level. Take two gulps if someone has renamed their Phione "Manaphy" to trick people.
*** Again on the GTS, take a sizeable drink if you go to the GTS for trade evolutions, and the other people are asking for the evolved form (ie Kingra or Golem). Take two if it's someone offering a Karrablast/Shelmet for Accelgor/Escavalier respectively.

to:

** * Take a small drink if you go on the GTS for a specific Pokemon, and you see someone asking for either a Mythical Pokemon or a Legendary for a small fry Pokemon. Two if it's very low-levelled and they're expecting a much higher level. Take two gulps if someone has renamed their Phione "Manaphy" to trick people.
*** ** Again on the GTS, take a sizeable drink if you go to the GTS for trade evolutions, and the other people are asking for the evolved form (ie Kingra Kingdra or Golem). Take two if it's someone offering a Karrablast/Shelmet for Accelgor/Escavalier respectively.
17th May '16 8:11:41 PM Gadjiltron
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* Take two drinks if you notice the AI picked a much less damaging move but only because it ''knew'' it would land an ailment this way.
** Take another if that attack is a normally inaccurate one that landed in this instance ''and'' triggered its secondary effect.
** Take another if that attack is a OneHitKill attack.
7th Apr '16 1:48:48 PM OldBen
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* Take a sip for every instance of ShipTease between Ash and his current female companion. (Not recommended for XY series - '''especially''' not ''Party Dancecapades''.)
** Upgrade sip to shot if it's between Ash and a minor character instead.
*** And to full glass if it's between Ash and a Pokémon.
** For all the above, double the dose if this particular instance [[DubText wasn't present in the Japanese version.]]


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25th Mar '16 11:15:29 AM ParaBeetleX
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'''Movie-Specific:'''
* Take two shots if a pokemon or person dies rather than fainting.
** Down your drink if they [[HeroicSacrifice perished saving someone else.]]
*** Take a sip if they were brought back to life.
** Take another shot if [[DisneyDeath it only looks like they died but they didn't.]]
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http://tvtropes.org/pmwiki/article_history.php?article=DrinkingGame.Pokemon