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[[folder:Game]]
''[=KanColle=]'' is absolutely made of RandomNumberGod and is full of rageworthy events. Take a sip when:
* Someone gets struck to orange or red at the very first node.
** Someone gets struck to red at the pre-boss node.
** If someone gets outright sunk, '''[[DrowningMySorrows drown your sorrows]].'''
* You S-rank a node and don't get a drop or get only a ComMon.
** Take a second sip if it's the boss node that only gives you a ComMon.
* Someone wastes a 100+ damage CriticalHit on a destroyer, transport or any mook already in red.
* Boss gauge doesn't get depleted because everyone is aiming at anything but the boss.
* Compass fairies send you from pre-boss node to dead end instead of the boss.
* You miss out on S-rank because of one mook that just refuses to go from red to dead.
** Take a second sip if the remaining health is just single digit.
** Finish your drink if it's not just any mook but the boss.
* You get a Naka as drop or crafting result.
* You try to craft a battleship or carrier and get a light cruiser or destroyer instead.
* Your LSC recipe only gives you non-LSC, Maruyu or Akitsu Maru.
* You try to craft high-grade equipment that requires more than 100 of any resource and get only trash that is available with the least amount of resources.
* Land-based air support, carrier airstrike, opening torpedo or support expedition doesn't kill a single mook.
** Finish your drink if all four happen and you still don't have a single kill.
** Or when they are fully sparkled... and they did not arrive at [[ThatOneLevel that one node]] you have trouble with getting past without them.
* Someone who isn't medium or more damaged deals only ten or less damage.
* Cut-In or Double Attack deals twenty or less damage.
* Every five misses.
* Every three misses during a Combined Fleet sortie. (If it was every miss, you'd get alcohol poisoning.)
** For both this and the one immediately above, take a second sip if at least one miss came from a girl carrying accuracy-boosting equipment.
* Sparkled girl gets struck to red in one hit.
* Three or more torpedoes converge on the same target and all miss.
** Take one more sip if your formation is in Line Ahead (which has the best torpedo accuracy compared to the others).
* An enemy gets a CriticalHit on one of yours.
** Second sip if it causes one of the shipgirls to go to medium or heavy damage.
** Finish drink if a destroyer or transport is responsible against a battleship or carrier.
* Anti-Air Cut-In fails to activate.
** Take a second sip if the failure is from anyone with a special Anti-Air Cut-In.
** Finish your drink if [[TheWorldsExpertOnGettingKilled the Anti-Air Cut-In capable girl gets struck to orange or red by the very airstrike she failed to fend off, or by a carrier during the shelling phases.]]
*** Take another drink if the Anti-Air Cut-In activates and the girl ''still'' gets damaged to orange or red by the very airstrike she defended against.
* A battleship or heavy cruiser sinks a destroyer or transport when there are larger ships around.
** Take another sip if it was a Double Attack or Cut-In, or if the larger ship that didn't get attacked promptly deals medium/heavy damage to one of yours as "thanks".
** Take a third sip if it was a nighttime triple gun Cut-In. Raise your glass in salute to your fallen foe beforehand if this battle started in the daytime.
* Conversely, a destroyer decides to attack a battleship or boss in daytime, when it will have little effect, over lighter targets.
* One of your girls changes damage status because of ScratchDamage.
** Second drink if that was because of a destroyer or transport.
** Finish your drink if that damage change was from a chuuha/medium to a taiha/heavy on pre-boss node, denying you your advancement to the boss node.
* You miss out on S-rank in PVP because of a submarine refusing to take the last less than 5 damage needed to sink her.
* You lose air superiority.
** Second drink if you get Air Denial.
** Third drink if one of the girls takes heavy damage because of enemy Double Attack or Cut-In.
* During night battle, an enemy executes a Double Attack or Cut-In.
** Second drink if both Star Shell and Searchlight activated, supposedly reducing the chance of that happening, and it still did.
* When two targets are left in the closing torpedo phase, one of which is heavily damaged and the other isn't, your fleet fires most if not all of their torpedoes at the heavily-damaged one instead of the one that's still a threat.
** null if said crippled ship is a boss during event and you are attempting to clear the map
* You sparkle all members of a support expedition squadron and it doesn't activate.
* Opening antisubmarine warfare (OASW)-capable shipgirls ignore submarines with opening torpedoes to attack submarines without, allowing the former to attack.
** Second sip if said opening torpedoes cause someone to go to medium or heavily-damaged.
** Finish drink if said victim(s) include [[TheWorldsExpertOnGettingKilled an OASW-capable shipgirl]][[note]]The ASW stat governs not only damage and accuracy when attacking enemy subs, but also evasion and defence when being attacked by them. With few exceptions, a shipgirl needs at least 100 in ASW to be OASW-capable. Therefore, for an OASW-capable shipgirl to be medium or heavily-damaged by a sub...[[/note]]
[[/folder]]

[[folder:Animated Adaptation only]]
NOTE: This drinking game is designed only for the Animated Adaptation of ''VideoGame/KantaiCollection''. It is ill-advised to attempt this on the original game.
Take a sip when:
* Fubuki trips over.
* Yuudachi says "[[VerbalTic Poi~]]" (All in all, 137 counts [[https://youtube.com/watch?v=4ErkNa5YqlE as confirmed]]; fair warning for Episode 8, though.)
** Variation: Finish your drink if it's a character other than Yuudachi who utters it.
* Akagi is seen eating.
* Fubuki {{Squee}}s. Two sips if it involves a character other than Akagi.
* Kongou utters some GratuitousEnglish.
* Kongou daydreams of the Admiral.
* Akatsuki mentions anything related to ladyhood.
* Hibiki says "khorosho".
* Inazuma says "nanodesu" (Fair warning for Episode 6...)
* There's a mention as to Ashigara and her ChristmasCake status.
* Naka is in her self-proclaimed IdolSinger mode.
* Shimakaze and/or Rensouhou-chan is/are doing a FunnyBackgroundEvent. For that matter, just drink every time Rensouhou-chan pops up.
* Ooi is doing one of the [[MemeticMutation Weekly Lesbian]] moments of her fawning over Kitakami.
* The Admiral is shown just off-camera or the scene is from their point of view.
* Kaga and Zuikaku argue.
[[/folder]]

to:

[[folder:Game]]
''[=KanColle=]'' is absolutely made of RandomNumberGod and is full of rageworthy events. Take a sip when:
* Someone gets struck to orange or red at the very first node.
** Someone gets struck to red at the pre-boss node.
** If someone gets outright sunk, '''[[DrowningMySorrows drown your sorrows]].'''
* You S-rank a node and don't get a drop or get only a ComMon.
** Take a second sip if it's the boss node that only gives you a ComMon.
* Someone wastes a 100+ damage CriticalHit on a destroyer, transport or any mook already in red.
* Boss gauge doesn't get depleted because everyone is aiming at anything but the boss.
* Compass fairies send you from pre-boss node to dead end instead of the boss.
* You miss out on S-rank because of one mook that just refuses to go from red to dead.
** Take a second sip if the remaining health is just single digit.
** Finish your drink if it's not just any mook but the boss.
* You get a Naka as drop or crafting result.
* You try to craft a battleship or carrier and get a light cruiser or destroyer instead.
* Your LSC recipe only gives you non-LSC, Maruyu or Akitsu Maru.
* You try to craft high-grade equipment that requires more than 100 of any resource and get only trash that is available with the least amount of resources.
* Land-based air support, carrier airstrike, opening torpedo or support expedition doesn't kill a single mook.
** Finish your drink if all four happen and you still don't have a single kill.
** Or when they are fully sparkled... and they did not arrive at [[ThatOneLevel that one node]] you have trouble with getting past without them.
* Someone who isn't medium or more damaged deals only ten or less damage.
* Cut-In or Double Attack deals twenty or less damage.
* Every five misses.
* Every three misses during a Combined Fleet sortie. (If it was every miss, you'd get alcohol poisoning.)
** For both this and the one immediately above, take a second sip if at least one miss came from a girl carrying accuracy-boosting equipment.
* Sparkled girl gets struck to red in one hit.
* Three or more torpedoes converge on the same target and all miss.
** Take one more sip if your formation is in Line Ahead (which has the best torpedo accuracy compared to the others).
* An enemy gets a CriticalHit on one of yours.
** Second sip if it causes one of the shipgirls to go to medium or heavy damage.
** Finish drink if a destroyer or transport is responsible against a battleship or carrier.
* Anti-Air Cut-In fails to activate.
** Take a second sip if the failure is from anyone with a special Anti-Air Cut-In.
** Finish your drink if [[TheWorldsExpertOnGettingKilled the Anti-Air Cut-In capable girl gets struck to orange or red by the very airstrike she failed to fend off, or by a carrier during the shelling phases.]]
*** Take another drink if the Anti-Air Cut-In activates and the girl ''still'' gets damaged to orange or red by the very airstrike she defended against.
* A battleship or heavy cruiser sinks a destroyer or transport when there are larger ships around.
** Take another sip if it was a Double Attack or Cut-In, or if the larger ship that didn't get attacked promptly deals medium/heavy damage to one of yours as "thanks".
** Take a third sip if it was a nighttime triple gun Cut-In. Raise your glass in salute to your fallen foe beforehand if this battle started in the daytime.
* Conversely, a destroyer decides to attack a battleship or boss in daytime, when it will have little effect, over lighter targets.
* One of your girls changes damage status because of ScratchDamage.
** Second drink if that was because of a destroyer or transport.
** Finish your drink if that damage change was from a chuuha/medium to a taiha/heavy on pre-boss node, denying you your advancement to the boss node.
* You miss out on S-rank in PVP because of a submarine refusing to take the last less than 5 damage needed to sink her.
* You lose air superiority.
** Second drink if you get Air Denial.
** Third drink if one of the girls takes heavy damage because of enemy Double Attack or Cut-In.
* During night battle, an enemy executes a Double Attack or Cut-In.
** Second drink if both Star Shell and Searchlight activated, supposedly reducing the chance of that happening, and it still did.
* When two targets are left in the closing torpedo phase, one of which is heavily damaged and the other isn't, your fleet fires most if not all of their torpedoes at the heavily-damaged one instead of the one that's still a threat.
** null if said crippled ship is a boss during event and you are attempting to clear the map
* You sparkle all members of a support expedition squadron and it doesn't activate.
* Opening antisubmarine warfare (OASW)-capable shipgirls ignore submarines with opening torpedoes to attack submarines without, allowing the former to attack.
** Second sip if said opening torpedoes cause someone to go to medium or heavily-damaged.
** Finish drink if said victim(s) include [[TheWorldsExpertOnGettingKilled an OASW-capable shipgirl]][[note]]The ASW stat governs not only damage and accuracy when attacking enemy subs, but also evasion and defence when being attacked by them. With few exceptions, a shipgirl needs at least 100 in ASW to be OASW-capable. Therefore, for an OASW-capable shipgirl to be medium or heavily-damaged by a sub...[[/note]]
[[/folder]]

[[folder:Animated Adaptation only]]
NOTE: This drinking game is designed only for the Animated Adaptation of ''VideoGame/KantaiCollection''. It is ill-advised to attempt this on the original game.
Take a sip when:
* Fubuki trips over.
* Yuudachi says "[[VerbalTic Poi~]]" (All in all, 137 counts [[https://youtube.com/watch?v=4ErkNa5YqlE as confirmed]]; fair warning for Episode 8, though.)
** Variation: Finish your drink if it's a character other than Yuudachi who utters it.
* Akagi is seen eating.
* Fubuki {{Squee}}s. Two sips if it involves a character other than Akagi.
* Kongou utters some GratuitousEnglish.
* Kongou daydreams of the Admiral.
* Akatsuki mentions anything related to ladyhood.
* Hibiki says "khorosho".
* Inazuma says "nanodesu" (Fair warning for Episode 6...)
* There's a mention as to Ashigara and her ChristmasCake status.
* Naka is in her self-proclaimed IdolSinger mode.
* Shimakaze and/or Rensouhou-chan is/are doing a FunnyBackgroundEvent. For that matter, just drink every time Rensouhou-chan pops up.
* Ooi is doing one of the [[MemeticMutation Weekly Lesbian]] moments of her fawning over Kitakami.
* The Admiral is shown just off-camera or the scene is from their point of view.
* Kaga and Zuikaku argue.
[[/folder]]
[[redirect:DrinkingGame/KanColle]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Opening antisubmarine warfare (OASW)-capable shipgirls ignore submarines with opening torpedoes to attack submarines without, allowing the former to attack.
** Second sip if said opening torpedoes cause someone to go to medium or heavily-damaged.
** Finish drink if said victim(s) include [[TheWorldsExpertOnGettingKilled an OASW-capable shipgirl]][[note]]The ASW stat governs not only damage and accuracy when attacking enemy subs, but also evasion and defence when being attacked by them. With few exceptions, a shipgirl needs at least 100 in ASW to be OASW-capable. Therefore, for an OASW-capable shipgirl to be medium or heavily-damaged by a sub...[[/note]]
Is there an issue? Send a MessageReason:
None


** Second sip if it causes someone to go to medium or heavy damage.
** Finish drink if a destroyer or transport is responsible.

to:

** Second sip if it causes someone one of the shipgirls to go to medium or heavy damage.
** Finish drink if a destroyer or transport is responsible.responsible against a battleship or carrier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Second sip if it causes someone to go to medium or heavy damage.
** Finish drink if a destroyer or transport is responsible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* You sparkle all members of a support expedition squadron and it doesn't activate.
Is there an issue? Send a MessageReason:
Since the Admiral is never seen on-screen


* The Admiral is shown just off-camera or the scene is from his point of view.

to:

* The Admiral is shown just off-camera or the scene is from his their point of view.
Is there an issue? Send a MessageReason:
None


* Airstrike, opening torpedo or support expedition doesn't kill a single mook.
** Finish your drink if all three happen and you still don't have a single kill.

to:

* Airstrike, Land-based air support, carrier airstrike, opening torpedo or support expedition doesn't kill a single mook.
** Finish your drink if all three four happen and you still don't have a single kill.
Is there an issue? Send a MessageReason:
None


** Take another sip if it was a Double Attack or Cut-In.

to:

** Take another sip if it was a Double Attack or Cut-In.Cut-In, or if the larger ship that didn't get attacked promptly deals medium/heavy damage to one of yours as "thanks".



** Finish your drink if that damage change was from a chuuha to a taiha on pre-boss node, denying you your advancement to the boss node.

to:

** Finish your drink if that damage change was from a chuuha chuuha/medium to a taiha taiha/heavy on pre-boss node, denying you your advancement to the boss node.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* You try to craft high-grade equipment that requires more than 100 of any resource and get only trash that is available with the least amount of resources.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** null if said crippled ship is a boss during event and you are attempting to clear the map
Is there an issue? Send a MessageReason:
None


* Akatsuki mentions anything related to "being a lady".

to:

* Akatsuki mentions anything related to "being a lady".ladyhood.
Is there an issue? Send a MessageReason:
None


** Or when they are fully sparkled... and they did not arrive at [[ThatOneLevel that one node you have trouble with getting past without them.]]

to:

** Or when they are fully sparkled... and they did not arrive at [[ThatOneLevel that one node node]] you have trouble with getting past without them.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Or when they are fully sparkled... and they did not arrive at [[ThatOneLevel that one node you have trouble with getting past without them.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Second drink if that was because of a destroyer or transport.
Is there an issue? Send a MessageReason:
None


Take a sip when:

to:

''[=KanColle=]'' is absolutely made of RandomNumberGod and is full of rageworthy events. Take a sip when:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* When two targets are left in the closing torpedo phase, one of which is heavily damaged and the other isn't, your fleet fires most if not all of their torpedoes at the heavily-damaged one instead of the one that's still a threat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* You lose air superiority.
** Second drink if you get Air Denial.
** Third drink if one of the girls takes heavy damage because of enemy Double Attack or Cut-In.
* During night battle, an enemy executes a Double Attack or Cut-In.
** Second drink if both Star Shell and Searchlight activated, supposedly reducing the chance of that happening, and it still did.

Added: 119

Changed: 1

Is there an issue? Send a MessageReason:
None


** Finish your drink if that damage change was from a chuuha to a taiha on pre-boss node, denying you your advancement to the boss node

to:

** Finish your drink if that damage change was from a chuuha to a taiha on pre-boss node, denying you your advancement to the boss nodenode.
* You miss out on S-rank in PVP because of a submarine refusing to take the last less than 5 damage needed to sink her.
Is there an issue? Send a MessageReason:
None


** Take a second sip if Akizuki, Teruzuki, Isuzu Kai Ni or Maya Kai Ni is the one who failed.

to:

** Take a second sip if Akizuki, Teruzuki, Isuzu Kai Ni or Maya Kai Ni is the one who failed.failure is from anyone with a special Anti-Air Cut-In.
Is there an issue? Send a MessageReason:
Apparently boss node is guaranteed a drop. Clarified.


** Take a second sip if it's at the boss node.

to:

** Take a second sip if it's at the boss node.node that only gives you a ComMon.



** Finish your drink if that damage change was from a Chuuha to a taiha on pre-boss node, denying you your advancement to the boss node

to:

** Finish your drink if that damage change was from a Chuuha chuuha to a taiha on pre-boss node, denying you your advancement to the boss node
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Take one more sip if your formation is in Line Ahead (which has the best torpedo accuracy compared to the others).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Finish your drink if that damage change was from a Chuuha to a taiha on pre-boss node, denying you your advancement to the boss node
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* One of your girls changes damage status because of ScratchDamage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Take another drink if the Anti-Air Cut-In activates and the girl ''still'' gets damaged to orange or red by the very airstrike she defended against.
Is there an issue? Send a MessageReason:
None


* Someone who isn't medium or more damaged deals only ten or less damage.



* Conversely, a destroyer decides to attack a battleship or boss over lighter targets in daytime when it will have little effect.

to:

* Conversely, a destroyer decides to attack a battleship or boss over lighter targets in daytime daytime, when it will have little effect.effect, over lighter targets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Conversely, a destroyer decides to attack a battleship or boss over lighter targets in daytime when it will have little effect.
Is there an issue? Send a MessageReason:
None


* A battleship or heavy cruiser sinks a destroyer when there are larger ships around.

to:

* A battleship or heavy cruiser sinks a destroyer or transport when there are larger ships around.

Added: 161

Changed: 17

Is there an issue? Send a MessageReason:
None


* Every five misses.



** For both this and the one immediately above, take a second sip if at least one miss came from a girl carrying accuracy-boosting equipment.



* A battleship sinks a destroyer when there are larger ships around.

to:

* A battleship or heavy cruiser sinks a destroyer when there are larger ships around.

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