History DissidiaFinalFantasy / TropesNToZ

22nd Jan '17 10:20:43 PM Pyre
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information (see Through The Eyes of Madness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]] their LastStand.]]

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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information (see Through The Eyes of Madness).ThroughTheEyesOfMadness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]] their LastStand.]]
22nd Jan '17 10:20:05 PM Pyre
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]]their LastStand.]]

to:

* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. information (see Through The Eyes of Madness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]]their survive]] their LastStand.]]
22nd Jan '17 10:18:58 PM Pyre
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].]]

to:

* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].survive]]their LastStand.]]
22nd Jan '17 10:17:51 PM Pyre
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Added DiffLines:

* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].]]
13th Jan '17 9:09:37 PM Scabbard
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* PostEndGameContent: when you end the game, you'll gain access to a lot of new things to buy in the catalog. And whenever you end a character's storyline you can repeat it again, and this time you'll be able to get some rewards you couldn't get before.

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* PostEndGameContent: when When you end the game, you'll gain access to a lot of new things to buy in the catalog. And whenever you end a character's storyline you can repeat it again, and this time you'll be able to get some rewards you couldn't get before.
29th Dec '16 11:00:00 AM MightyKombat
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** Some things are shout outs to things that aren't ''Final Fantasy'', or even Square Enix. For example: The Accomplishment titled "Battle[[UsefulNotes/SegaGenesis genesis Does]]". Hell, there's a shout out to ''Miss Cleo'', she of the fake-Jamaican-accented psychic hotline, in the theater's tutorial menu.
*** Mr. Clio originated in ''[=FFV=]'', actually. Still hilarious, though.

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** Some things are shout outs to things that aren't ''Final Fantasy'', or even Square Enix. For example: The Accomplishment titled "Battle[[UsefulNotes/SegaGenesis genesis Does]]". Hell, there's a shout out you get to meet Miss Clio of FFV fame, the shoutout to ''Miss Cleo'', she of the fake-Jamaican-accented psychic hotline, in the theater's tutorial menu.
*** Mr. Clio originated in ''[=FFV=]'', actually. Still hilarious, though.
menu.



*** Though that one is actually a fairly common weapon in the series.



* YouKeepUsingThatWord: "Dissidia" does ''not'' mean "conflict" in Latin. "Dissidia" doesn't mean anything, it is a {{Neologism}}. ''Dissidia'' is likely derived from "dissido" and "dissideo", Latin words which refer to disagreeing with someone, or opposing something. These Latin words are the root of the English word "dissident", as well as similar sounding words with similar meanings in other languages.
** Actually, "dissidia" is the correct plural form of the noun "dissidium," which does mean "discord" or "conflict."
1st Aug '16 8:45:13 AM longWriter
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** The ''Dissidia 012'' version of Mognet has, among its letters, one from a Moogle named Sablè titled "This Is Big, Kupo". The very first line says: [[VideoGame/TheLegendOfZeldaOcarinaOfTime "Hey, [player name]! Listen, kupo!"]].[[note]][[StopHelpingMe Whether players have fond memories of this is debatable.]][[/note]]

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** The ''Dissidia 012'' version of Mognet has, among its letters, one from a Moogle named Sablè titled "This Is Big, Kupo". The very first line says: [[VideoGame/TheLegendOfZeldaOcarinaOfTime "Hey, [player name]! Listen, kupo!"]].[[note]][[StopHelpingMe [[note]][[AnnoyingVideoGameHelper Whether players have fond memories of this is debatable.]][[/note]]
29th Feb '16 8:31:27 AM DarkastKiller
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*** Aeri/s/th's third costume is a Vestal Garb from BravelyDefault
29th Feb '16 8:31:27 AM DarkastKiller
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4th Feb '16 7:39:19 PM DrakeClawfang
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** More subtle are the ways characters ''move''. Characters strike iconic poses from their original games all the time and often move in a similar manner too. For instance, when Squall uses Rough Divide, he lands in a crouching position with his Gunblade held out behind him; the same pose he takes in ''Final Fantasy VIII'' when he leaps down to rescue Zell at the D-Prison.

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** More subtle are the ways characters ''move''. Characters strike iconic poses from their original games all the time and often move in a similar manner too. For instance, when Squall uses Rough Divide, he lands in a crouching position with his Gunblade held out behind him; the same pose he takes in ''Final Fantasy VIII'' when he leaps down to rescue Zell at the D-Prison. Run animations for characters from the Sony-era games also tend to be identical to how they ran forward when attacking in their home games.
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http://tvtropes.org/pmwiki/article_history.php?article=DissidiaFinalFantasy.TropesNToZ