History DissidiaFinalFantasy / TropesNToZ

23rd Jan '18 5:10:58 PM Juni221
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* OminousLatinChanting: Left out of the original ''Dissidia'' save for remixes of old tracks with it, but busted out with such force in ''Dissidia 012'' that One-Winged Angel looks underplayed. Behold [[http://www.youtube.com/watch?v=zmo584truz8 Cantata Mortis & God in Fire]].

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* OminousLatinChanting: Left out of the original ''Dissidia'' save for remixes of old tracks with it, but busted out with such force in ''Dissidia 012'' that One-Winged Angel looks underplayed. Behold [[http://www.[[https://www.youtube.com/watch?v=zmo584truz8 com/watch?v=MrbwRuM-6-s Cantata Mortis & God in Fire]].
26th Dec '17 1:47:15 PM TheOneWhoTropes
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* TheUnfavorite: In a meta sense. There were plenty of characters available from ''FinalFantasyXIV'' by the time ''Duodecim'' came out, and a number of people were even calling for Gaius Van Baelsar to make it in as at least the game's overall representative, if not the villain rep. ''XIV'' isn't even ''mentioned'' during ''Duodecim'' - despite having been out for half a year by the time ''012'' came out, on either side of the Pacific.

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* TheUnfavorite: In a meta sense. There were plenty of characters available from ''FinalFantasyXIV'' ''VideoGame/FinalFantasyXIV'' by the time ''Duodecim'' came out, and a number of people were even calling for Gaius Van Baelsar to make it in as at least the game's overall representative, if not the villain rep. ''XIV'' isn't even ''mentioned'' during ''Duodecim'' - despite having been out for half a year by the time ''012'' came out, on either side of the Pacific.
2nd Dec '17 10:21:36 PM Minishear
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Added DiffLines:

* NotCompletelyUseless: Of a sort. In the latter game's Labyrinth mode, the status card "Petrify" will reduce the size of your hand by one. While this seems outwardly to be nothing but a hindrance, and indeed the game treats it as such, there's more to it than that. The rooms at the end of certain areas (specifically the Cloister of Encounters, Pinhole Galleria, and Cloister of Mirages) present you with four cards, each for a Joy/Rage/Sorrow of Conflict component item which is used to get special equipment. Because your hand size in these rooms is two, and when you pick a card any other normal cards in your hand are discarded, you can usually only take two while you must throw the others away. Petrify, however, will still reduce the size of your hand in these rooms, making it 1 and allowing you to run away with all four of them instead. The downside is that because of the "exit Labyrinth" card being placed behind the card that enters a new area, you will be forced to go deeper instead of being able to just leave then and there unless you have a Geomancer active as well. [[note]]While you could leave with the "Exit" card that is always available even without a Geomancer active, you would lose the equipment gained from the Conflict items, thereby defeating the entire point of carrying Petrify into the prize room in the first place.[[/note]]
22nd Jan '17 10:20:43 PM Pyre
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information (see Through The Eyes of Madness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]] their LastStand.]]

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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information (see Through The Eyes of Madness).ThroughTheEyesOfMadness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]] their LastStand.]]
22nd Jan '17 10:20:05 PM Pyre
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]]their LastStand.]]

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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. information (see Through The Eyes of Madness). To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]]their survive]] their LastStand.]]
22nd Jan '17 10:18:58 PM Pyre
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* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].]]

to:

* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].survive]]their LastStand.]]
22nd Jan '17 10:17:51 PM Pyre
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Added DiffLines:

* UnreliableNarrator: [[spoiler: While Duodecim's storyline appears to have a BolivianArmyEnding , other events in Duodecim make it very apparent that the characters, and thus the players, are working with flawed information. To that end, it's extremely likely that the six new hero characters in Duodecim [[EverybodyLives actually survive]].]]
13th Jan '17 9:09:37 PM Scabbard
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* PostEndGameContent: when you end the game, you'll gain access to a lot of new things to buy in the catalog. And whenever you end a character's storyline you can repeat it again, and this time you'll be able to get some rewards you couldn't get before.

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* PostEndGameContent: when When you end the game, you'll gain access to a lot of new things to buy in the catalog. And whenever you end a character's storyline you can repeat it again, and this time you'll be able to get some rewards you couldn't get before.
29th Dec '16 11:00:00 AM MightyKombat
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** Some things are shout outs to things that aren't ''Final Fantasy'', or even Square Enix. For example: The Accomplishment titled "Battle[[UsefulNotes/SegaGenesis genesis Does]]". Hell, there's a shout out to ''Miss Cleo'', she of the fake-Jamaican-accented psychic hotline, in the theater's tutorial menu.
*** Mr. Clio originated in ''[=FFV=]'', actually. Still hilarious, though.

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** Some things are shout outs to things that aren't ''Final Fantasy'', or even Square Enix. For example: The Accomplishment titled "Battle[[UsefulNotes/SegaGenesis genesis Does]]". Hell, there's a shout out you get to meet Miss Clio of FFV fame, the shoutout to ''Miss Cleo'', she of the fake-Jamaican-accented psychic hotline, in the theater's tutorial menu.
*** Mr. Clio originated in ''[=FFV=]'', actually. Still hilarious, though.
menu.



*** Though that one is actually a fairly common weapon in the series.



* YouKeepUsingThatWord: "Dissidia" does ''not'' mean "conflict" in Latin. "Dissidia" doesn't mean anything, it is a {{Neologism}}. ''Dissidia'' is likely derived from "dissido" and "dissideo", Latin words which refer to disagreeing with someone, or opposing something. These Latin words are the root of the English word "dissident", as well as similar sounding words with similar meanings in other languages.
** Actually, "dissidia" is the correct plural form of the noun "dissidium," which does mean "discord" or "conflict."
1st Aug '16 8:45:13 AM longWriter
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** The ''Dissidia 012'' version of Mognet has, among its letters, one from a Moogle named Sablè titled "This Is Big, Kupo". The very first line says: [[VideoGame/TheLegendOfZeldaOcarinaOfTime "Hey, [player name]! Listen, kupo!"]].[[note]][[StopHelpingMe Whether players have fond memories of this is debatable.]][[/note]]

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** The ''Dissidia 012'' version of Mognet has, among its letters, one from a Moogle named Sablè titled "This Is Big, Kupo". The very first line says: [[VideoGame/TheLegendOfZeldaOcarinaOfTime "Hey, [player name]! Listen, kupo!"]].[[note]][[StopHelpingMe [[note]][[AnnoyingVideoGameHelper Whether players have fond memories of this is debatable.]][[/note]]
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