History Disney / TheEmperorsNewGroove

8th Sep '17 7:27:03 AM MathsAngelicVersion
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It eventually spawned a {{licensed|game}} video game, 2005 direct-to-video sequel, ''Kronk's New Groove'', and then a [[WesternAnimation/TheEmperorsNewSchool TV series]]. The film and the production behind it is the subject of the infamous documentary ''Film/TheSweatbox''.

to:

It eventually spawned [[VideoGame/TheEmperorsNewGroove a {{licensed|game}} licensed video game, game]], a 2005 direct-to-video sequel, ''Kronk's New Groove'', and then a [[WesternAnimation/TheEmperorsNewSchool TV series]]. The film and the production behind it is the subject of the infamous documentary ''Film/TheSweatbox''.



!!''The Emperor's New Groove'' game provides examples of:

* OneUp: Normally, you only have one life, but collecting a Wampy will give you another one. Notably, all Wampies are lost if you quit the game, or even decide to replay an old level instead of continuing with the next one. The game refers to Wampies as "Continues".
* AbandonedLaboratory: The Lab takes place in Yzma's laboratory. It's only populated by guards who have been turned into animals.
* AdaptationExpansion: The film's river scene was short and had Kuzco and Pacha fall down one waterfall. This short scene was turned into an entire four-chapter world with multiple waterfalls for the game.
--> '''Pacha''': [[LampshadeHanging This scene was much shorter in the film]].
* AllTheWorldsAreAStage: Downplayed with The Lab, which revisits all three of Kuzco's transformations.
* BackForTheFinale: In the ending, [[spoiler:many of the [=NPCs=] you met throughout the game reappear in the first area of The Village Chapter 1]].
* {{Balloonacy}}: {{Discussed|Trope}} in Village chapter 3, where the seemingly crazy old guy sometimes says that [[{{Foreshadowing}} if he had four balloons, he'd use them to get out of there]]. In Jungle Night Chapters 1 and 2, you have to attach four balloons to a platform to make it float across a pit. In The Lab Chapter 4, Pacha uses some balloons to float to the top of the palace.
* BetterThanABareBulb: The game lampshades and pokes fun at quite a few video game tropes.
* BigBoosHaunt: Downplayed. The Catacombs Chapter 4 has one room where Rabbit Kuzco has to collect golden carrots while avoiding the ghost of an enemy he killed back in The Catacombs Chapter 2.
* BookEnds: The game's ending takes place [[spoiler:in the very first area of The Village Chapter 1]].
* BottomlessPits: Almost every area in the game is a FloatingContinent. Falling down makes you lose one hit point.
* ButtonMashing: In Jungle Night Chapter 3, you have to mash the Charge button to outrun the jaguars that chase you throughout the entire level.
* CheckPoint: The game's checkpoints are explicitly marked with sarcophagus-like things. This is made obvious by the "CHECKPOINT!" text and voice popping out when you touch one.
* CirclingBirdies: Circling stars appear over the heads of knocked-out characters when they don't just [[EverythingFades disappear]].
* CollisionDamage: Merely touching most enemies will hurt Kuzco.
* DancePartyEnding: Downplayed. [[spoiler:Even though plenty of characters show up for the finale, only Kuzco, Pacha, Tipo and Chaca are seen actually dancing.]]
* DeathMountain: The Mountains feature rolling boulders and platforming above [[BottomlessPits very, very long drops]].
* DifficultySpike: The City introduces long, non-linear levels, as well as trickier puzzles and stealth sections.
* DiscOneFinalDungeon: The City. [[DifficultySpike In contrast to the previous worlds]], its first two chapters are [[MarathonLevel massive]], non-linear and puzzle-heavy. The more linear Chapter 3 is long, full of puzzles and stealth sections, and ends with a climactic battle against Yzma in the throne room. However, she gets away and locks the door behind her, so Kuzco has to take a detour through The Catacombs and The Lab to catch her and get the potion that can turn him back into a human.
* EverythingFades: Most enemies fade away after being defeated.
* EverythingTryingToKillYou:
** Many levels have [[TheGoomba beetles]] that deal CollisionDamage, as well as other animals like lizards.
** The River. The crocodiles are understandable, but there are plenty of monkeys throwing coconuts at you for no reason - even when you're stuck in a whirlpool. On top of that, merely touching a spinning plank hurts you. And in Yzma's boss battle, she attacks you with potions that turn into inflatable animals.
* FailedASpotCheck: The City Chapter 2 features two people standing in front of an old, fragile wall. When you - llama!Kuzco - approach them...
--> '''Person 1''': Humph, this wall is so weak that even a llama could charge through it. \\
'''Person 2''': Really? It's a good thing there are no llamas charging around.\\
[''If you talk to them again'']\\
'''Person 2''': I've heard that there's a, 'talking llama' loose in the city.
* FloatingContinent: Almost every area is shown to be floating - without any in-universe justification.
* FloatingPlatforms: There are plenty of platforms that float with no in-universe justification.
* {{Foreshadowing}}: In Village Chapter 3, there's a seemingly crazy guy who tells you weird things that turn out to relate to something later in the game.
* TheGoomba: The beetles - the first real enemy you encounter - jump in predictable patterns, only deal CollisionDamage and are easily defeated with kicks, rolls, charges and karate kicks. They reappear throughout the game.
* GreenHillZone: The Village is a calm, grassy first world for the game.
* GrimyWater: An odd variation: just jumping into water makes Kuzco jump out of it and lose a hit point for no apparent reason, even though the water looks [[WaterIsBlue blue]] and clean.
* TheGuardsMustBeCrazy: The guards in Jungle Day Chapter 1 and The City. They move in predictable patterns and have NoPeripheralVision. Kuzco likes to talk when he performs certain actions, but they don't even seem to ''hear'' it. They also don't notice the disappearance of the coins you collect, or that Kuzco has moved pots or pressed a button to make walls appear/disappear.
* HailfirePeaks: The Mountains are [[SlippySlideyIceWorld icy]] {{Death Mountain}}s.
* HealThyself: The game's usual health items look like Kuzco's crown and replenish lost health instantly.
* HeKnowsAboutTimedHits: Several charcters tell Kuzco what buttons to use to perform actions. This gets lampshaded when Tipo explains that Kuzco can jump by pressing the jump button, but also complains that he can't find said button.
* HyperactiveMetabolism: In The River, you can pick up bananas to regain health instantly.
* InterfaceScrew: In the Catacoaster levels, the green spots turn the cart around and invert your controls. Fortunately, the effect only lasts until you hit a corner, fall off or hit another green spot.
* JumpPhysics: [[NecessaryWeasel Being a platform game]], this game needed to relax the laws of physics a bit:
** Kuzco can jump to a height about equal to his own. His jumps are floaty and allow him to change direction in midair.
** Kuzco always lands on his feet, no matter how high the fall is. There's no FallingDamage.
** Doing a karate kick makes Kuzco stop in midair, and it allows him to change direction rapidly.
* JungleJapes: As indicated by their names, Jungle Night and Jungle Day are jungle levels.
* KleptomaniacHero: Discussed:
--> '''Pacha''': And don't take the villagers' coins.\\
'''Kuzco''': The villagers are my people, so those are my coins.
* NoArcInArchery: Kuzco can spit grape seeds in straight lines.
* NonLethalBottomlessPits:
** In most levels, if you fall down a bottomless pit, you only lose one {{Hit Point|s}} and are sent back to the nearest checkpoint. This is an AntiFrustrationFeature, as you only have one life unless you've gone out of your way to find Wampies.
** Exaggerated in Catacombs Chapters 1, 3 and 5, where the ''only'' punishment for falling into the abyss is having to redo the level from the beginning. You don't even lose your collectibles. The same is true for the Turtle races.
* OffscreenTeleportation: The [=NPCs=] have the uncanny ability to catch up with Kuzco despite not being seen going through the levels. This is frequently lampshaded, and at one point, ''Pacha himself'' doesn't know how he got there.
--> '''Kuzco''': [[LampshadeHanging How did you get here so fast?]]\\
'''Tipo''': Hey! It's a game!
* NoPeripheralVision: As long as you're not standing directly in front of the guards in Jungle Day and The City, they won't spot you.
* PragmaticAdaptation: In the movie, it takes a while before Yzma learns that Kuzco is alive and sets off to kill him. In this game, however, Yzma's first attempt to kill him takes place while he's still in the village. This was done to allow the developers to spread {{Boss Battle}}s against Yzma throughout the game.
* RewardingVandalism:
** Many levels contain pots that can be broken to get the coins and/or health items inside.
** In Village Chapter 2, there's a sculptor who tells Kuzco to stay away from his statues. Kuzco threatens to smash his statues to pieces unless the sculptor opens the door. The sculptor refuses, so you ''have'' to break three of the four statues to proceed. Once you do that, he'll open the door and beg you to leave his statues alone... but if you want that sweet HundredPercentCompletion, you have to break the final statue for its coin.
** Want to get past The City Chapter 1? You have to break several Yzma statues to raise some platforms and create a path for yourself. Similarly, Chapter 2 forces you to break a wall to get a Red Kuzco Idol you need to complete the level.
* RoaringRapids: The River contains currents, crocodiles, rotating logs and whirlpools. Some monkeys at shore throw coconuts at you. Kuzco and Pacha are tied to a log, and all you can do is steer them away from obstacles and enemy attacks, and [[FollowTheMoney to the coins]].
* SelectiveGravity:
** Mosts coins float, but those carried by bats in The Catacombs fall down when you spit on the bat. They remain upright, though.
** The game features lots of FloatingPlatforms and {{Floating Continent}}s, but Kuzco himself is of course subject to gravity.
* ShoutOut:
** The final secret of the game features a ''Franchise/StarWars'' reference, of all things.
---> '''Guard''': These aren't the coins we're looking for.
** The City Chapter 1 features a boss who stands on top of a tall structure. You have to climb it while avoiding the barrels he throws at you. Sounds like ''VideoGame/DonkeyKong'', doesn't it?
* SlippySlideyIceWorld: The Mountains are snowy and make you traverse quite a bit of ice.
* SpoofAesop: After Kuzco breaks his bike for the last time in The Lab Chapter 5, the kid with the llama bikes says he has learned a lesson, which turns out to be "quit buying useless llama bikes". The lesson suggested by Kuzco isn't much better - it's "llama bikes rule, but you can't get better than the real thing - ME!".
* StalkingMission: In Village Chapter 4, you have to follow Pacha out of the village without him noticing you.
* StealthBasedMission: Several levels in The City have areas where you have to sneak past guards.
* TheBattleDidntCount: Inverted. If you lose the final race against Cat!Yzma, ''Kuzco'' will accuse Yzma of cheating and insist on a rematch. She agrees to it.
* UndergroundLevel:
** The Mountains feature some cave areas.
** The Catacombs take place under Kuzco's palace.
* UnexpectedGameplayChange: Most of the game is a platformer, but...
** The Turtle transformation in The Village Chapter 3 and The Lab Chapter 2 gives you a racing minigame.
** The Village Chapter 4 is a StalkingMission where you have to follow Pacha out of the village without him noticing you.
** There are {{stealth|BasedMission}} portions in the City.
** Some levels, like The City Chapter 3, are puzzle-heavy.
** Catacombs Chapters 1, 3 and 5 take place on a coaster. They play like reflex-based racing games.
* VideoGameLives: Your LifeMeter contains five HitPoints. Lose them all, and it's Game Over unless you have a Wampy, which is described in-game as a "Continue", but acts like a OneUp. Notably, Wampies are lost upon exiting the game, or even exiting a level to replay an earlier one.
7th Sep '17 11:00:38 AM MathsAngelicVersion
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* AbandonedLaboratory: The Lab takes place in Yzma's laboratory. It's only populated by guards who have been turned into animals.
* AdaptationExpansion: The film's river scene was short and had Kuzco and Pacha fall down one waterfall. This short scene was turned into an entire four-chapter world with multiple waterfalls for the game.
--> '''Pacha''': [[LampshadeHanging This scene was much shorter in the film]].



* BackForTheFinale: In the ending, [[spoiler:many of the [=NPCs=] you met throughout the game reappear in the first area of The Village Chapter 1]].



* BigBoosHaunt: Downplayed. The Catacombs Chapter 4 has one room where Rabbit Kuzco has to collect golden carrots while avoiding the ghost of an enemy he killed back in The Catacombs Chapter 2.
* BookEnds: The game's ending takes place [[spoiler:in the very first area of The Village Chapter 1]].



* CirclingBirdies: Circling stars appear over the heads of knocked-out characters when they don't just disappear.

to:

* CirclingBirdies: Circling stars appear over the heads of knocked-out characters when they don't just disappear. [[EverythingFades disappear]].
* CollisionDamage: Merely touching most enemies will hurt Kuzco.
* DancePartyEnding: Downplayed. [[spoiler:Even though plenty of characters show up for the finale, only Kuzco, Pacha, Tipo and Chaca are seen actually dancing.]]
* DeathMountain: The Mountains feature rolling boulders and platforming above [[BottomlessPits very, very long drops]].
* DifficultySpike: The City introduces long, non-linear levels, as well as trickier puzzles and stealth sections.
* DiscOneFinalDungeon: The City. [[DifficultySpike In contrast to the previous worlds]], its first two chapters are [[MarathonLevel massive]], non-linear and puzzle-heavy. The more linear Chapter 3 is long, full of puzzles and stealth sections, and ends with a climactic battle against Yzma in the throne room. However, she gets away and locks the door behind her, so Kuzco has to take a detour through The Catacombs and The Lab to catch her and get the potion that can turn him back into a human.
* EverythingFades: Most enemies fade away after being defeated.
* EverythingTryingToKillYou:
** Many levels have [[TheGoomba beetles]] that deal CollisionDamage, as well as other animals like lizards.
** The River. The crocodiles are understandable, but there are plenty of monkeys throwing coconuts at you for no reason - even when you're stuck in a whirlpool. On top of that, merely touching a spinning plank hurts you. And in Yzma's boss battle, she attacks you with potions that turn into inflatable animals.
* FailedASpotCheck: The City Chapter 2 features two people standing in front of an old, fragile wall. When you - llama!Kuzco - approach them...
--> '''Person 1''': Humph, this wall is so weak that even a llama could charge through it. \\
'''Person 2''': Really? It's a good thing there are no llamas charging around.\\
[''If you talk to them again'']\\
'''Person 2''': I've heard that there's a, 'talking llama' loose in the city.



* TheGoomba: The beetles - the first real enemy you encounter - jump in predictable patterns, only deal CollisionDamage and are easily defeated with kicks, rolls, charges and karate kicks. They reappear throughout the game.



* GrimyWater: An odd variation: just jumping into a water pit makes Kuzco jump out of it and lose a hit point for no apparent reason, even though the water looks [[WaterIsBlue blue]] and fine.
* HeKnowsAboutTimedHits: Several charcters tell Kuzco what buttons to use for what. This gets lampshaded when Tipo explains that Kuzco can jump by pressing the jump button, but that Tipo can't find said button.

to:

* GrimyWater: An odd variation: just jumping into a water pit makes Kuzco jump out of it and lose a hit point for no apparent reason, even though the water looks [[WaterIsBlue blue]] and fine.
clean.
* TheGuardsMustBeCrazy: The guards in Jungle Day Chapter 1 and The City. They move in predictable patterns and have NoPeripheralVision. Kuzco likes to talk when he performs certain actions, but they don't even seem to ''hear'' it. They also don't notice the disappearance of the coins you collect, or that Kuzco has moved pots or pressed a button to make walls appear/disappear.
* HailfirePeaks: The Mountains are [[SlippySlideyIceWorld icy]] {{Death Mountain}}s.
* HealThyself: The game's usual health items look like Kuzco's crown and replenish lost health instantly.
* HeKnowsAboutTimedHits: Several charcters tell Kuzco what buttons to use for what. to perform actions. This gets lampshaded when Tipo explains that Kuzco can jump by pressing the jump button, but also complains that Tipo he can't find said button.button.
* HyperactiveMetabolism: In The River, you can pick up bananas to regain health instantly.



* JumpPhysics: [[NecessaryWeasel Being a platform game]], this game needed to relax the laws of physics a bit:
** Kuzco can jump to a height about equal to his own. His jumps are floaty and allow him to change direction in midair.
** Kuzco always lands on his feet, no matter how high the fall is. There's no FallingDamage.
** Doing a karate kick makes Kuzco stop in midair, and it allows him to change direction rapidly.



* NoArcInArchery: Kuzco can spit grape seeds in straight lines.



** Exaggerated in Catacombs Chapters 1, 3 and 5, where the ''only'' punishment for falling into the abyss is having to redo the level from the beginning... but you don't even lose your collectibles.

to:

** Exaggerated in Catacombs Chapters 1, 3 and 5, where the ''only'' punishment for falling into the abyss is having to redo the level from the beginning... but you beginning. You don't even lose your collectibles.collectibles. The same is true for the Turtle races.



* NoPeripheralVision: As long as you're not standing directly in front of the guards in Jungle Day and The City, they won't spot you.
* PragmaticAdaptation: In the movie, it takes a while before Yzma learns that Kuzco is alive and sets off to kill him. In this game, however, Yzma's first attempt to kill him takes place while he's still in the village. This was done to allow the developers to spread {{Boss Battle}}s against Yzma throughout the game.



** Many levels contain pots that can be broken to get the coins and/or health refills inside.

to:

** Many levels contain pots that can be broken to get the coins and/or health refills items inside.



** Want to get past The City Chapter 1? You have to break several Yzma statues to raise some platforms and create a path for yourself. Similarly, Chapter 2 forces you to break a wall to get a Red Kuzco Idol you need to complete the level.
* RoaringRapids: The River contains currents, crocodiles, rotating logs and whirlpools. Some monkeys at shore throw coconuts at you. Kuzco and Pacha are tied to a log, and all you can do is steer them away from obstacles and enemy attacks, and [[FollowTheMoney to the coins]].
* SelectiveGravity:
** Mosts coins float, but those carried by bats in The Catacombs fall down when you spit on the bat. They remain upright, though.
** The game features lots of FloatingPlatforms and {{Floating Continent}}s, but Kuzco himself is of course subject to gravity.
* ShoutOut:
** The final secret of the game features a ''Franchise/StarWars'' reference, of all things.
---> '''Guard''': These aren't the coins we're looking for.
** The City Chapter 1 features a boss who stands on top of a tall structure. You have to climb it while avoiding the barrels he throws at you. Sounds like ''VideoGame/DonkeyKong'', doesn't it?
* SlippySlideyIceWorld: The Mountains are snowy and make you traverse quite a bit of ice.
* SpoofAesop: After Kuzco breaks his bike for the last time in The Lab Chapter 5, the kid with the llama bikes says he has learned a lesson, which turns out to be "quit buying useless llama bikes". The lesson suggested by Kuzco isn't much better - it's "llama bikes rule, but you can't get better than the real thing - ME!".



* TheBattleDidntCount: Inverted. If you lose the final race against Cat!Yzma, ''Kuzco'' will accuse Yzma of cheating and insist on a rematch. She agrees to it.
* UndergroundLevel:
** The Mountains feature some cave areas.
** The Catacombs take place under Kuzco's palace.



** The Turtle transformation in Village Chapter 3 and The Lab gives you a racing minigame.
** Village Chapter 4 is a StalkingMission where you have to follow Pacha out of the village without him noticing you.

to:

** The Turtle transformation in The Village Chapter 3 and The Lab Chapter 2 gives you a racing minigame.
** The Village Chapter 4 is a StalkingMission where you have to follow Pacha out of the village without him noticing you.
7th Sep '17 5:29:16 AM MathsAngelicVersion
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It eventually spawned a 2005 direct-to-video sequel, ''Kronk's New Groove'', and then a [[WesternAnimation/TheEmperorsNewSchool TV series]]. The film and the production behind it is the subject of the infamous documentary ''Film/TheSweatbox''.

to:

It eventually spawned a {{licensed|game}} video game, 2005 direct-to-video sequel, ''Kronk's New Groove'', and then a [[WesternAnimation/TheEmperorsNewSchool TV series]]. The film and the production behind it is the subject of the infamous documentary ''Film/TheSweatbox''.



!!''The Emperor's New Groove'' provides examples of:

to:

!!''The Emperor's New Groove'' film provides examples of:


Added DiffLines:

!!''The Emperor's New Groove'' game provides examples of:

* OneUp: Normally, you only have one life, but collecting a Wampy will give you another one. Notably, all Wampies are lost if you quit the game, or even decide to replay an old level instead of continuing with the next one. The game refers to Wampies as "Continues".
* AllTheWorldsAreAStage: Downplayed with The Lab, which revisits all three of Kuzco's transformations.
* {{Balloonacy}}: {{Discussed|Trope}} in Village chapter 3, where the seemingly crazy old guy sometimes says that [[{{Foreshadowing}} if he had four balloons, he'd use them to get out of there]]. In Jungle Night Chapters 1 and 2, you have to attach four balloons to a platform to make it float across a pit. In The Lab Chapter 4, Pacha uses some balloons to float to the top of the palace.
* BetterThanABareBulb: The game lampshades and pokes fun at quite a few video game tropes.
* BottomlessPits: Almost every area in the game is a FloatingContinent. Falling down makes you lose one hit point.
* ButtonMashing: In Jungle Night Chapter 3, you have to mash the Charge button to outrun the jaguars that chase you throughout the entire level.
* CheckPoint: The game's checkpoints are explicitly marked with sarcophagus-like things. This is made obvious by the "CHECKPOINT!" text and voice popping out when you touch one.
* CirclingBirdies: Circling stars appear over the heads of knocked-out characters when they don't just disappear.
* FloatingContinent: Almost every area is shown to be floating - without any in-universe justification.
* FloatingPlatforms: There are plenty of platforms that float with no in-universe justification.
* {{Foreshadowing}}: In Village Chapter 3, there's a seemingly crazy guy who tells you weird things that turn out to relate to something later in the game.
* GreenHillZone: The Village is a calm, grassy first world for the game.
* GrimyWater: An odd variation: just jumping into a water pit makes Kuzco jump out of it and lose a hit point for no apparent reason, even though the water looks [[WaterIsBlue blue]] and fine.
* HeKnowsAboutTimedHits: Several charcters tell Kuzco what buttons to use for what. This gets lampshaded when Tipo explains that Kuzco can jump by pressing the jump button, but that Tipo can't find said button.
* InterfaceScrew: In the Catacoaster levels, the green spots turn the cart around and invert your controls. Fortunately, the effect only lasts until you hit a corner, fall off or hit another green spot.
* JungleJapes: As indicated by their names, Jungle Night and Jungle Day are jungle levels.
* KleptomaniacHero: Discussed:
--> '''Pacha''': And don't take the villagers' coins.\\
'''Kuzco''': The villagers are my people, so those are my coins.
* NonLethalBottomlessPits:
** In most levels, if you fall down a bottomless pit, you only lose one {{Hit Point|s}} and are sent back to the nearest checkpoint. This is an AntiFrustrationFeature, as you only have one life unless you've gone out of your way to find Wampies.
** Exaggerated in Catacombs Chapters 1, 3 and 5, where the ''only'' punishment for falling into the abyss is having to redo the level from the beginning... but you don't even lose your collectibles.
* OffscreenTeleportation: The [=NPCs=] have the uncanny ability to catch up with Kuzco despite not being seen going through the levels. This is frequently lampshaded, and at one point, ''Pacha himself'' doesn't know how he got there.
--> '''Kuzco''': [[LampshadeHanging How did you get here so fast?]]\\
'''Tipo''': Hey! It's a game!
* RewardingVandalism:
** Many levels contain pots that can be broken to get the coins and/or health refills inside.
** In Village Chapter 2, there's a sculptor who tells Kuzco to stay away from his statues. Kuzco threatens to smash his statues to pieces unless the sculptor opens the door. The sculptor refuses, so you ''have'' to break three of the four statues to proceed. Once you do that, he'll open the door and beg you to leave his statues alone... but if you want that sweet HundredPercentCompletion, you have to break the final statue for its coin.
* StalkingMission: In Village Chapter 4, you have to follow Pacha out of the village without him noticing you.
* StealthBasedMission: Several levels in The City have areas where you have to sneak past guards.
* UnexpectedGameplayChange: Most of the game is a platformer, but...
** The Turtle transformation in Village Chapter 3 and The Lab gives you a racing minigame.
** Village Chapter 4 is a StalkingMission where you have to follow Pacha out of the village without him noticing you.
** There are {{stealth|BasedMission}} portions in the City.
** Some levels, like The City Chapter 3, are puzzle-heavy.
** Catacombs Chapters 1, 3 and 5 take place on a coaster. They play like reflex-based racing games.
* VideoGameLives: Your LifeMeter contains five HitPoints. Lose them all, and it's Game Over unless you have a Wampy, which is described in-game as a "Continue", but acts like a OneUp. Notably, Wampies are lost upon exiting the game, or even exiting a level to replay an earlier one.
5th Sep '17 7:08:00 PM NWolfman
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Added DiffLines:

** It's not certain whether this was intentional or not, but Kronk's shoulder devil (and later all three Kronks) saying "That'll work" is an in-studio reference that goes all the way back to Creator/WaltDisney himself: never one to give too much credit, he'd only ever approve of someone else's ideas for a story or a project with "That'll work."
27th Aug '17 6:52:35 PM NWolfman
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* GentleGiant: Kronk.

to:

* GentleGiant: Kronk.GentleGiant
** Kronk is easily the biggest, most muscular character in the film. He's also easily the kindest.
** Pacha isn't too far behind, being about two heads taller and significantly beefier than the string bean Kuzco, yet is a caring father and husband, not to mention the great restraint he shows putting up Kuzco's attitude. Bruce W. Smith, his animator, lampshades this on the DVDCommentary, saying that he had to animate the character with a certain restraint, because he could easily "smack Kuzco upside the head" at any minute.
20th Aug '17 9:48:50 AM nighttrainfm
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* HeelFaceTurn: Kronk, [[MinionWithAnFInEvil not that it required a very big step]].

to:

* HeelFaceTurn: HeelFaceTurn:
**
Kronk, [[MinionWithAnFInEvil not that it required a very big step]].
19th Aug '17 12:26:01 PM LavonPapillon1
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Added DiffLines:

* DisgruntledChef: The Chef at Mudka's Meat Hut represents Unappreciated, quitting after taking various complaints from Kuzco and Yzma and leaving all of the work up to Kronk, thinking that he wanted a "special order" too.
12th Aug '17 3:56:52 PM PistolsAtDawn
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Added DiffLines:

* JerkToNiceGuyPlot: Spoiled, vain Emperor Kuzco is turned into a llama, has to endure a difficult journey to return home and makes friends with a peasant named Pacha, and becomes a better ruler in the end.
27th Jul '17 5:07:59 PM ngh93
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* BookEnds: The opening musical number ends with Kuzco's infamous "Boom, baby!" as he goes to meet his marriage candidates. The musical number that ends the movie has it begin witb Kuzco and Pacha "Boom, baby!" before they spend some time having fun.

to:

* BookEnds: The opening musical number ends with Kuzco's infamous "Boom, baby!" as he goes to meet his marriage candidates. The musical number that ends the movie has it begin witb with Kuzco and Pacha "Boom, baby!" before they spend some time having fun.
26th Jul '17 6:46:24 PM lalaTKG
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* BookEnds: The opening musical number ends with Kuzco's infamous "Boom, baby!" as he goes to meet his marriage candidates. The musical number that ends the movie has it begin witb Kuzco and Pacha "Boom, baby!" before they spend some time having fun.



* DolledUpInstallment: Some unused elements from the original concept for the film (''Kingdom of The Sun''), such as the llama-herder LoveInterest, Malina and Yzma wanting to regain her youthful looks, were revived for the [[WesternAnimation/TheEmperorsNewSchool TV series]].

to:

* DolledUpInstallment: Some unused elements from the original concept for the film (''Kingdom of The Sun''), such as the llama-herder LoveInterest, Malina Malina, and Yzma wanting to regain her youthful looks, were revived for the [[WesternAnimation/TheEmperorsNewSchool TV series]].



* MeaningfulName: Kuzco means "the center of the world"

to:

* MeaningfulName: Kuzco means "the center of the world"world".
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http://tvtropes.org/pmwiki/article_history.php?article=Disney.TheEmperorsNewGroove