History Disney / TheEmperorsNewGroove

18th Nov '17 7:04:29 AM Nadim
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* NeedleInAStackOfNeedles: Yzma knocks over various potions to stop Pacha and Kuzco from figuring out which is the antidote, and summons the palace guards to attack them so that they won't have much time to sort through the potions.
12th Nov '17 3:52:04 PM ngh93
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-->'''Chef''': "All right, buster, that's it! You want a special order, then you make it! I QUIT! You know, I try and I try, there's just no respect for anyone with vision! That-That's it! There's just nothing I can do about it!

to:

-->'''Chef''': "All All right, buster, that's it! You want a special order, then you make it! I QUIT! You know, I try and I try, but there's just no respect for anyone with vision! That-That's it! There's just nothing I can do about it!
1st Nov '17 5:20:00 AM Shadowgazer
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* VillainProtagonist: Kuzco, while arguably entertaining, is also irredeemable for the first half of the film. Pacha's interactions with and reactions to Kuzco are based on a belief that "there is some good in everyone", but, [[spoiler:after Kuzco leaves him to die hanging from a bridge,]] he concedes angrily that Kuzco proved him wrong. After this admission though, when they are mutually thrown into peril, they cooperate to save themselves. Then, [[spoiler:as Pacha almost falls to his death,]] Kuzco does something unprecedented [[spoiler: by saving his life]]. After this, Pacha reaffirms his belief, with Kuzco as his evidence.
17th Oct '17 6:40:36 AM N8han11
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* NonindicativeName: Apart from being about a foolish and materialistic emperor, this movie has very little to do with The Emperor's New Clothes.
** The title of the film is "New Groove", not "New Clothes", so it fits.
** Interestingly, the German title "Ein Königreich für ein Lama" (A kingdom for a llama) actually DOES make sense in every possible way, seeing that Kuzco is trying to get back on his emperor seat, aka, in control of his kingdom.
3rd Oct '17 6:13:40 PM ngh93
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-->'''Kronk''': Hey, pal, what's your policy on making special orders?
3rd Oct '17 6:12:12 PM ngh93
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-->'''Chef''': "All right, buster, that's it! You want a special order, then you make it! I QUIT! You know, I try and I try, there's just no respect for anyone with vision! That-That's it! There's just nothing I can do about it!
28th Sep '17 6:05:03 AM Tightwire
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** Lampshaded when two peasants pass by Kuzco and mention that nobody really seems to care one way or another that he's gone and Yzma has taken his place.

to:

** Lampshaded when two peasants Yzma and Kronk pass by Kuzco unknowingly and mention that nobody really seems to care one way or another ''care'' that he's gone and Yzma has taken his place.
28th Sep '17 5:59:14 AM Tightwire
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* ZeroPercentApprovalRating: Really, no one is broken up if Kuzco disappears. Yzma isn't exactly well-loved either.

to:

* ZeroPercentApprovalRating: Really, no one is broken up if when Kuzco disappears. disappears.
** Lampshaded when two peasants pass by Kuzco and mention that nobody really seems to care one way or another that he's gone and
Yzma isn't exactly well-loved either.has taken his place.
8th Sep '17 7:27:03 AM MathsAngelicVersion
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It eventually spawned a {{licensed|game}} video game, 2005 direct-to-video sequel, ''Kronk's New Groove'', and then a [[WesternAnimation/TheEmperorsNewSchool TV series]]. The film and the production behind it is the subject of the infamous documentary ''Film/TheSweatbox''.

to:

It eventually spawned [[VideoGame/TheEmperorsNewGroove a {{licensed|game}} licensed video game, game]], a 2005 direct-to-video sequel, ''Kronk's New Groove'', and then a [[WesternAnimation/TheEmperorsNewSchool TV series]]. The film and the production behind it is the subject of the infamous documentary ''Film/TheSweatbox''.



!!''The Emperor's New Groove'' game provides examples of:

* OneUp: Normally, you only have one life, but collecting a Wampy will give you another one. Notably, all Wampies are lost if you quit the game, or even decide to replay an old level instead of continuing with the next one. The game refers to Wampies as "Continues".
* AbandonedLaboratory: The Lab takes place in Yzma's laboratory. It's only populated by guards who have been turned into animals.
* AdaptationExpansion: The film's river scene was short and had Kuzco and Pacha fall down one waterfall. This short scene was turned into an entire four-chapter world with multiple waterfalls for the game.
--> '''Pacha''': [[LampshadeHanging This scene was much shorter in the film]].
* AllTheWorldsAreAStage: Downplayed with The Lab, which revisits all three of Kuzco's transformations.
* BackForTheFinale: In the ending, [[spoiler:many of the [=NPCs=] you met throughout the game reappear in the first area of The Village Chapter 1]].
* {{Balloonacy}}: {{Discussed|Trope}} in Village chapter 3, where the seemingly crazy old guy sometimes says that [[{{Foreshadowing}} if he had four balloons, he'd use them to get out of there]]. In Jungle Night Chapters 1 and 2, you have to attach four balloons to a platform to make it float across a pit. In The Lab Chapter 4, Pacha uses some balloons to float to the top of the palace.
* BetterThanABareBulb: The game lampshades and pokes fun at quite a few video game tropes.
* BigBoosHaunt: Downplayed. The Catacombs Chapter 4 has one room where Rabbit Kuzco has to collect golden carrots while avoiding the ghost of an enemy he killed back in The Catacombs Chapter 2.
* BookEnds: The game's ending takes place [[spoiler:in the very first area of The Village Chapter 1]].
* BottomlessPits: Almost every area in the game is a FloatingContinent. Falling down makes you lose one hit point.
* ButtonMashing: In Jungle Night Chapter 3, you have to mash the Charge button to outrun the jaguars that chase you throughout the entire level.
* CheckPoint: The game's checkpoints are explicitly marked with sarcophagus-like things. This is made obvious by the "CHECKPOINT!" text and voice popping out when you touch one.
* CirclingBirdies: Circling stars appear over the heads of knocked-out characters when they don't just [[EverythingFades disappear]].
* CollisionDamage: Merely touching most enemies will hurt Kuzco.
* DancePartyEnding: Downplayed. [[spoiler:Even though plenty of characters show up for the finale, only Kuzco, Pacha, Tipo and Chaca are seen actually dancing.]]
* DeathMountain: The Mountains feature rolling boulders and platforming above [[BottomlessPits very, very long drops]].
* DifficultySpike: The City introduces long, non-linear levels, as well as trickier puzzles and stealth sections.
* DiscOneFinalDungeon: The City. [[DifficultySpike In contrast to the previous worlds]], its first two chapters are [[MarathonLevel massive]], non-linear and puzzle-heavy. The more linear Chapter 3 is long, full of puzzles and stealth sections, and ends with a climactic battle against Yzma in the throne room. However, she gets away and locks the door behind her, so Kuzco has to take a detour through The Catacombs and The Lab to catch her and get the potion that can turn him back into a human.
* EverythingFades: Most enemies fade away after being defeated.
* EverythingTryingToKillYou:
** Many levels have [[TheGoomba beetles]] that deal CollisionDamage, as well as other animals like lizards.
** The River. The crocodiles are understandable, but there are plenty of monkeys throwing coconuts at you for no reason - even when you're stuck in a whirlpool. On top of that, merely touching a spinning plank hurts you. And in Yzma's boss battle, she attacks you with potions that turn into inflatable animals.
* FailedASpotCheck: The City Chapter 2 features two people standing in front of an old, fragile wall. When you - llama!Kuzco - approach them...
--> '''Person 1''': Humph, this wall is so weak that even a llama could charge through it. \\
'''Person 2''': Really? It's a good thing there are no llamas charging around.\\
[''If you talk to them again'']\\
'''Person 2''': I've heard that there's a, 'talking llama' loose in the city.
* FloatingContinent: Almost every area is shown to be floating - without any in-universe justification.
* FloatingPlatforms: There are plenty of platforms that float with no in-universe justification.
* {{Foreshadowing}}: In Village Chapter 3, there's a seemingly crazy guy who tells you weird things that turn out to relate to something later in the game.
* TheGoomba: The beetles - the first real enemy you encounter - jump in predictable patterns, only deal CollisionDamage and are easily defeated with kicks, rolls, charges and karate kicks. They reappear throughout the game.
* GreenHillZone: The Village is a calm, grassy first world for the game.
* GrimyWater: An odd variation: just jumping into water makes Kuzco jump out of it and lose a hit point for no apparent reason, even though the water looks [[WaterIsBlue blue]] and clean.
* TheGuardsMustBeCrazy: The guards in Jungle Day Chapter 1 and The City. They move in predictable patterns and have NoPeripheralVision. Kuzco likes to talk when he performs certain actions, but they don't even seem to ''hear'' it. They also don't notice the disappearance of the coins you collect, or that Kuzco has moved pots or pressed a button to make walls appear/disappear.
* HailfirePeaks: The Mountains are [[SlippySlideyIceWorld icy]] {{Death Mountain}}s.
* HealThyself: The game's usual health items look like Kuzco's crown and replenish lost health instantly.
* HeKnowsAboutTimedHits: Several charcters tell Kuzco what buttons to use to perform actions. This gets lampshaded when Tipo explains that Kuzco can jump by pressing the jump button, but also complains that he can't find said button.
* HyperactiveMetabolism: In The River, you can pick up bananas to regain health instantly.
* InterfaceScrew: In the Catacoaster levels, the green spots turn the cart around and invert your controls. Fortunately, the effect only lasts until you hit a corner, fall off or hit another green spot.
* JumpPhysics: [[NecessaryWeasel Being a platform game]], this game needed to relax the laws of physics a bit:
** Kuzco can jump to a height about equal to his own. His jumps are floaty and allow him to change direction in midair.
** Kuzco always lands on his feet, no matter how high the fall is. There's no FallingDamage.
** Doing a karate kick makes Kuzco stop in midair, and it allows him to change direction rapidly.
* JungleJapes: As indicated by their names, Jungle Night and Jungle Day are jungle levels.
* KleptomaniacHero: Discussed:
--> '''Pacha''': And don't take the villagers' coins.\\
'''Kuzco''': The villagers are my people, so those are my coins.
* NoArcInArchery: Kuzco can spit grape seeds in straight lines.
* NonLethalBottomlessPits:
** In most levels, if you fall down a bottomless pit, you only lose one {{Hit Point|s}} and are sent back to the nearest checkpoint. This is an AntiFrustrationFeature, as you only have one life unless you've gone out of your way to find Wampies.
** Exaggerated in Catacombs Chapters 1, 3 and 5, where the ''only'' punishment for falling into the abyss is having to redo the level from the beginning. You don't even lose your collectibles. The same is true for the Turtle races.
* OffscreenTeleportation: The [=NPCs=] have the uncanny ability to catch up with Kuzco despite not being seen going through the levels. This is frequently lampshaded, and at one point, ''Pacha himself'' doesn't know how he got there.
--> '''Kuzco''': [[LampshadeHanging How did you get here so fast?]]\\
'''Tipo''': Hey! It's a game!
* NoPeripheralVision: As long as you're not standing directly in front of the guards in Jungle Day and The City, they won't spot you.
* PragmaticAdaptation: In the movie, it takes a while before Yzma learns that Kuzco is alive and sets off to kill him. In this game, however, Yzma's first attempt to kill him takes place while he's still in the village. This was done to allow the developers to spread {{Boss Battle}}s against Yzma throughout the game.
* RewardingVandalism:
** Many levels contain pots that can be broken to get the coins and/or health items inside.
** In Village Chapter 2, there's a sculptor who tells Kuzco to stay away from his statues. Kuzco threatens to smash his statues to pieces unless the sculptor opens the door. The sculptor refuses, so you ''have'' to break three of the four statues to proceed. Once you do that, he'll open the door and beg you to leave his statues alone... but if you want that sweet HundredPercentCompletion, you have to break the final statue for its coin.
** Want to get past The City Chapter 1? You have to break several Yzma statues to raise some platforms and create a path for yourself. Similarly, Chapter 2 forces you to break a wall to get a Red Kuzco Idol you need to complete the level.
* RoaringRapids: The River contains currents, crocodiles, rotating logs and whirlpools. Some monkeys at shore throw coconuts at you. Kuzco and Pacha are tied to a log, and all you can do is steer them away from obstacles and enemy attacks, and [[FollowTheMoney to the coins]].
* SelectiveGravity:
** Mosts coins float, but those carried by bats in The Catacombs fall down when you spit on the bat. They remain upright, though.
** The game features lots of FloatingPlatforms and {{Floating Continent}}s, but Kuzco himself is of course subject to gravity.
* ShoutOut:
** The final secret of the game features a ''Franchise/StarWars'' reference, of all things.
---> '''Guard''': These aren't the coins we're looking for.
** The City Chapter 1 features a boss who stands on top of a tall structure. You have to climb it while avoiding the barrels he throws at you. Sounds like ''VideoGame/DonkeyKong'', doesn't it?
* SlippySlideyIceWorld: The Mountains are snowy and make you traverse quite a bit of ice.
* SpoofAesop: After Kuzco breaks his bike for the last time in The Lab Chapter 5, the kid with the llama bikes says he has learned a lesson, which turns out to be "quit buying useless llama bikes". The lesson suggested by Kuzco isn't much better - it's "llama bikes rule, but you can't get better than the real thing - ME!".
* StalkingMission: In Village Chapter 4, you have to follow Pacha out of the village without him noticing you.
* StealthBasedMission: Several levels in The City have areas where you have to sneak past guards.
* TheBattleDidntCount: Inverted. If you lose the final race against Cat!Yzma, ''Kuzco'' will accuse Yzma of cheating and insist on a rematch. She agrees to it.
* UndergroundLevel:
** The Mountains feature some cave areas.
** The Catacombs take place under Kuzco's palace.
* UnexpectedGameplayChange: Most of the game is a platformer, but...
** The Turtle transformation in The Village Chapter 3 and The Lab Chapter 2 gives you a racing minigame.
** The Village Chapter 4 is a StalkingMission where you have to follow Pacha out of the village without him noticing you.
** There are {{stealth|BasedMission}} portions in the City.
** Some levels, like The City Chapter 3, are puzzle-heavy.
** Catacombs Chapters 1, 3 and 5 take place on a coaster. They play like reflex-based racing games.
* VideoGameLives: Your LifeMeter contains five HitPoints. Lose them all, and it's Game Over unless you have a Wampy, which is described in-game as a "Continue", but acts like a OneUp. Notably, Wampies are lost upon exiting the game, or even exiting a level to replay an earlier one.
7th Sep '17 11:00:38 AM MathsAngelicVersion
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* AbandonedLaboratory: The Lab takes place in Yzma's laboratory. It's only populated by guards who have been turned into animals.
* AdaptationExpansion: The film's river scene was short and had Kuzco and Pacha fall down one waterfall. This short scene was turned into an entire four-chapter world with multiple waterfalls for the game.
--> '''Pacha''': [[LampshadeHanging This scene was much shorter in the film]].



* BackForTheFinale: In the ending, [[spoiler:many of the [=NPCs=] you met throughout the game reappear in the first area of The Village Chapter 1]].



* BigBoosHaunt: Downplayed. The Catacombs Chapter 4 has one room where Rabbit Kuzco has to collect golden carrots while avoiding the ghost of an enemy he killed back in The Catacombs Chapter 2.
* BookEnds: The game's ending takes place [[spoiler:in the very first area of The Village Chapter 1]].



* CirclingBirdies: Circling stars appear over the heads of knocked-out characters when they don't just disappear.

to:

* CirclingBirdies: Circling stars appear over the heads of knocked-out characters when they don't just disappear. [[EverythingFades disappear]].
* CollisionDamage: Merely touching most enemies will hurt Kuzco.
* DancePartyEnding: Downplayed. [[spoiler:Even though plenty of characters show up for the finale, only Kuzco, Pacha, Tipo and Chaca are seen actually dancing.]]
* DeathMountain: The Mountains feature rolling boulders and platforming above [[BottomlessPits very, very long drops]].
* DifficultySpike: The City introduces long, non-linear levels, as well as trickier puzzles and stealth sections.
* DiscOneFinalDungeon: The City. [[DifficultySpike In contrast to the previous worlds]], its first two chapters are [[MarathonLevel massive]], non-linear and puzzle-heavy. The more linear Chapter 3 is long, full of puzzles and stealth sections, and ends with a climactic battle against Yzma in the throne room. However, she gets away and locks the door behind her, so Kuzco has to take a detour through The Catacombs and The Lab to catch her and get the potion that can turn him back into a human.
* EverythingFades: Most enemies fade away after being defeated.
* EverythingTryingToKillYou:
** Many levels have [[TheGoomba beetles]] that deal CollisionDamage, as well as other animals like lizards.
** The River. The crocodiles are understandable, but there are plenty of monkeys throwing coconuts at you for no reason - even when you're stuck in a whirlpool. On top of that, merely touching a spinning plank hurts you. And in Yzma's boss battle, she attacks you with potions that turn into inflatable animals.
* FailedASpotCheck: The City Chapter 2 features two people standing in front of an old, fragile wall. When you - llama!Kuzco - approach them...
--> '''Person 1''': Humph, this wall is so weak that even a llama could charge through it. \\
'''Person 2''': Really? It's a good thing there are no llamas charging around.\\
[''If you talk to them again'']\\
'''Person 2''': I've heard that there's a, 'talking llama' loose in the city.



* TheGoomba: The beetles - the first real enemy you encounter - jump in predictable patterns, only deal CollisionDamage and are easily defeated with kicks, rolls, charges and karate kicks. They reappear throughout the game.



* GrimyWater: An odd variation: just jumping into a water pit makes Kuzco jump out of it and lose a hit point for no apparent reason, even though the water looks [[WaterIsBlue blue]] and fine.
* HeKnowsAboutTimedHits: Several charcters tell Kuzco what buttons to use for what. This gets lampshaded when Tipo explains that Kuzco can jump by pressing the jump button, but that Tipo can't find said button.

to:

* GrimyWater: An odd variation: just jumping into a water pit makes Kuzco jump out of it and lose a hit point for no apparent reason, even though the water looks [[WaterIsBlue blue]] and fine.
clean.
* TheGuardsMustBeCrazy: The guards in Jungle Day Chapter 1 and The City. They move in predictable patterns and have NoPeripheralVision. Kuzco likes to talk when he performs certain actions, but they don't even seem to ''hear'' it. They also don't notice the disappearance of the coins you collect, or that Kuzco has moved pots or pressed a button to make walls appear/disappear.
* HailfirePeaks: The Mountains are [[SlippySlideyIceWorld icy]] {{Death Mountain}}s.
* HealThyself: The game's usual health items look like Kuzco's crown and replenish lost health instantly.
* HeKnowsAboutTimedHits: Several charcters tell Kuzco what buttons to use for what. to perform actions. This gets lampshaded when Tipo explains that Kuzco can jump by pressing the jump button, but also complains that Tipo he can't find said button.button.
* HyperactiveMetabolism: In The River, you can pick up bananas to regain health instantly.



* JumpPhysics: [[NecessaryWeasel Being a platform game]], this game needed to relax the laws of physics a bit:
** Kuzco can jump to a height about equal to his own. His jumps are floaty and allow him to change direction in midair.
** Kuzco always lands on his feet, no matter how high the fall is. There's no FallingDamage.
** Doing a karate kick makes Kuzco stop in midair, and it allows him to change direction rapidly.



* NoArcInArchery: Kuzco can spit grape seeds in straight lines.



** Exaggerated in Catacombs Chapters 1, 3 and 5, where the ''only'' punishment for falling into the abyss is having to redo the level from the beginning... but you don't even lose your collectibles.

to:

** Exaggerated in Catacombs Chapters 1, 3 and 5, where the ''only'' punishment for falling into the abyss is having to redo the level from the beginning... but you beginning. You don't even lose your collectibles.collectibles. The same is true for the Turtle races.



* NoPeripheralVision: As long as you're not standing directly in front of the guards in Jungle Day and The City, they won't spot you.
* PragmaticAdaptation: In the movie, it takes a while before Yzma learns that Kuzco is alive and sets off to kill him. In this game, however, Yzma's first attempt to kill him takes place while he's still in the village. This was done to allow the developers to spread {{Boss Battle}}s against Yzma throughout the game.



** Many levels contain pots that can be broken to get the coins and/or health refills inside.

to:

** Many levels contain pots that can be broken to get the coins and/or health refills items inside.



** Want to get past The City Chapter 1? You have to break several Yzma statues to raise some platforms and create a path for yourself. Similarly, Chapter 2 forces you to break a wall to get a Red Kuzco Idol you need to complete the level.
* RoaringRapids: The River contains currents, crocodiles, rotating logs and whirlpools. Some monkeys at shore throw coconuts at you. Kuzco and Pacha are tied to a log, and all you can do is steer them away from obstacles and enemy attacks, and [[FollowTheMoney to the coins]].
* SelectiveGravity:
** Mosts coins float, but those carried by bats in The Catacombs fall down when you spit on the bat. They remain upright, though.
** The game features lots of FloatingPlatforms and {{Floating Continent}}s, but Kuzco himself is of course subject to gravity.
* ShoutOut:
** The final secret of the game features a ''Franchise/StarWars'' reference, of all things.
---> '''Guard''': These aren't the coins we're looking for.
** The City Chapter 1 features a boss who stands on top of a tall structure. You have to climb it while avoiding the barrels he throws at you. Sounds like ''VideoGame/DonkeyKong'', doesn't it?
* SlippySlideyIceWorld: The Mountains are snowy and make you traverse quite a bit of ice.
* SpoofAesop: After Kuzco breaks his bike for the last time in The Lab Chapter 5, the kid with the llama bikes says he has learned a lesson, which turns out to be "quit buying useless llama bikes". The lesson suggested by Kuzco isn't much better - it's "llama bikes rule, but you can't get better than the real thing - ME!".



* TheBattleDidntCount: Inverted. If you lose the final race against Cat!Yzma, ''Kuzco'' will accuse Yzma of cheating and insist on a rematch. She agrees to it.
* UndergroundLevel:
** The Mountains feature some cave areas.
** The Catacombs take place under Kuzco's palace.



** The Turtle transformation in Village Chapter 3 and The Lab gives you a racing minigame.
** Village Chapter 4 is a StalkingMission where you have to follow Pacha out of the village without him noticing you.

to:

** The Turtle transformation in The Village Chapter 3 and The Lab Chapter 2 gives you a racing minigame.
** The Village Chapter 4 is a StalkingMission where you have to follow Pacha out of the village without him noticing you.
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