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* ''TabletopGame/DemonTheDescent'' has demons of the Saboteur Agenda. All demons are angels that fell from the grace of [[DeusEstMachina the God-Machine]], an all-encompassing occult mechanism that has agents and systems everywhere and has complete mastery of the occult physics of the world, which allow it to play with spacetime and physical constants like a child plays with blocks. The Saboteurs want nothing more than to reduce it to scrap metal.

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* ''TabletopGame/VampireTheMasquerade'':
** The [[TheEndOfTheWorldAsWeKnowIt Gehenna]] scenarios allow a coterie to pull off some of these against Antediluvians, who are weakened by the Withering.
** Done ''twice'' by the [[CreatureHunterOrganization Second Inquisition]] in ''TabletopGame/VampireTheMasqueradeFifthEdition''. The Second Inquisition managed to take out multiple targets in the early stage of their campaign. One of these was every vampire in London killed in the course of a few days, including Queen Anne and Monty Coven (who is actually the Methuselah Mithras). The second time was when they killed the Inner Council of the Tremere, who were composed of 4th and 5th generation vampires as well as potentially a 3rd in the basement.

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* ''TabletopGame/VampireTheMasquerade'':
** The
''TabletopGame/VampireTheMasquerade'': Early edition [[TheEndOfTheWorldAsWeKnowIt Gehenna]] scenarios allow a coterie to pull off some of these against Antediluvians, who are weakened by the Withering.
** Done ''twice'' by the [[CreatureHunterOrganization Second Inquisition]] in ''TabletopGame/VampireTheMasqueradeFifthEdition''. The Second Inquisition managed to take out multiple targets in the early stage of their campaign. One of these was every vampire in London killed in the course of a few days, including Queen Anne and Monty Coven (who is actually the Methuselah Mithras). The second time was when they killed the Inner Council of the Tremere, who were composed of 4th and 5th generation vampires as well as potentially a 3rd in the basement.
Withering.
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* [[AvertedTrope Handily averted]] by just about every other ''TabletopGame/CallOfCthulhu'' [=RPG=]. In the original rulebook by Creator/{{Chaosium}} (and from 2nd Ed. onwards), Cthulhu's stats are so high that he's essentially NighInvulnerable (although a big enough attack, say six tanks firing at once, has a reasonable chance of dropping Cthulhu for up to 20 minutes), and he "devours 1D6 characters per round"; in the ''TabletopGame/{{GURPS}}'' version ''Cthulhupunk'' (which mixes modern-day ''Call of Cthulhu'', CyberPunk and High Tech Sci-Fi genre), a note indicates that vaporizing the big guy with an A-bomb would only get rid of him for two days, after which he would return... ''[[ILoveNuclearPower radioactive]]''.

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* [[AvertedTrope Handily averted]] by just about every other ''TabletopGame/CallOfCthulhu'' [=RPG=]. In the original rulebook by Creator/{{Chaosium}} (and from 2nd Ed. onwards), Cthulhu's stats are so high that he's essentially NighInvulnerable (although a big enough attack, say six tanks firing at once, has a reasonable chance of dropping Cthulhu for up to 20 minutes), and he "devours 1D6 characters per round"; in the ''TabletopGame/{{GURPS}}'' version ''Cthulhupunk'' (which mixes modern-day ''Call of Cthulhu'', CyberPunk and High Tech Sci-Fi genre), a note indicates that vaporizing the big guy with an A-bomb would only get rid of him for two days, after which he would return... ''[[ILoveNuclearPower ''[[NuclearMutant radioactive]]''.
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Baleful Polymorph is no longer a trope


*** It's surprisingly easy, really. The Great Old Ones aren't immune to polymorph effects, so as long as you can get Cthulhu to fail his saving throw, you can [[BalefulPolymorph baleful polymorph]] him into a harmless animal. A harmless ''mortal'' animal, because of a loophole in the rules that makes the spell make him lose his immortality for the duration.

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*** It's surprisingly easy, really. The Great Old Ones aren't immune to polymorph effects, so as long as you can get Cthulhu to fail his saving throw, you can [[BalefulPolymorph baleful polymorph]] [[ForcedTransformation forcfuly transform]] him into a harmless animal. A harmless ''mortal'' animal, because of a loophole in the rules that makes the spell make him lose his immortality for the duration.
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Up To Eleven is a defunct trope


* Pinnacle's ''TabletopGame/{{Deadlands}}'' got to it with [[spoiler:Stone in the Devil's Tower trilogy, who was completely untouchable up to that point.]] Later on in Reloaded, after abandoning their "if you stat it they will kill it" mantra, the Plot Point Campaigns made it so you could [[spoiler:permanently kill Reverend Grimme, kill [[TimeTravel Young Stone]], beat a Last Son with Raven's stats and [[DidWeJustHaveTeaWithCthulhu talk Hellstromme]] [[HeelFaceTurn out of being evil.]] Taken UpToEleven in Hell on Earth's the Unity when you help Hellstromme [[SealedEvilInACan punch out all of the Reckoners, seal them in a device and send them all the way to Banshee.]]]]

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* Pinnacle's ''TabletopGame/{{Deadlands}}'' got to it with [[spoiler:Stone in the Devil's Tower trilogy, who was completely untouchable up to that point.]] Later on in Reloaded, after abandoning their "if you stat it they will kill it" mantra, the Plot Point Campaigns made it so you could [[spoiler:permanently kill Reverend Grimme, kill [[TimeTravel Young Stone]], beat a Last Son with Raven's stats and [[DidWeJustHaveTeaWithCthulhu talk Hellstromme]] [[HeelFaceTurn out of being evil.]] Taken UpToEleven Exaggerated in Hell on Earth's the Unity when you help Hellstromme [[SealedEvilInACan punch out all of the Reckoners, seal them in a device and send them all the way to Banshee.]]]]
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** The Greater Daemons of Chaos are the most powerful Chaos entities short of the big four Ruinous Powers, and are in fact worshipped as minor gods by many Chaos-aligned tribes (which they basically are). On top of being ''massive'' and hundreds of times stronger than an average man, the Great Daemons also have various magical powers. Despite that, they're easier to kill than you might think for a lucky BadassNormal (or preferably [[ZergRush many]]):

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** The Greater Daemons of Chaos are the most powerful Chaos entities short of the big four Ruinous Powers, and are in fact worshipped as minor gods by many Chaos-aligned tribes (which they basically are). On top of being ''massive'' about 30 feet tall and dozens to hundreds of times stronger than an average man, the Great Daemons also have various magical powers. Despite that, they're easier to kill than you might think for a lucky BadassNormal (or preferably [[ZergRush many]]):
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* With the examples above, it should be noted that this is more often than not {{Averted|Trope}} in the various Games Workshop roleplaying games, like ''TabletopGame/WarhammerFantasyRoleplay''. Your characters there can be exceptionally capable, but you're still more or less grounded adventurers who will be hard-pressed even against mid-sized groups of mooks well into the late campaigns ([[VideoGame/VermintideII unlike some other "normal" heroes in the setting]]). Thus if your characters encounter a Greater Daemon or an Ancient Dragon then a TotalPartyKill is almost a certainty, at least unless the adventurers happen to be powerful veterans with an entire campaign or two behind them and the Cthulhu in question has been weakened or injured somehow beforehand, but still expect them to chew through Fate points like popcorn. However, doing just this ''is'' a prerequisite for the Daemon Slayer career...

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* With the examples above, it should be noted that this is more often than not {{Averted|Trope}} in the various Games Workshop roleplaying games, like ''TabletopGame/WarhammerFantasyRoleplay''. Your characters there can be exceptionally capable, but you're still more or less grounded adventurers who will be hard-pressed even against mid-sized groups of mooks well into the late campaigns ([[VideoGame/VermintideII unlike some other "normal" heroes in the setting]]). setting]]), as opposed to an entire army of guys with artillery. Thus if your characters encounter a Greater Daemon or an Ancient Dragon then a TotalPartyKill is almost a certainty, at least unless the adventurers happen to be powerful veterans with an entire campaign or two behind them and the Cthulhu in question has been weakened or injured somehow beforehand, beforehand (or if there's a convenient cannon nearby), but still expect them to chew through Fate points like popcorn. However, doing just this ''is'' a prerequisite for the Daemon Slayer career...

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* ''[[TabletopGame/TheOthers2015 The Others]]'': The players often must defeat the Avatar of Sin in any given fight. Additionally, the Apocalypse expansion has you not only smacking the Four Horsemen of the Apocalypse off their perch, but the Apocalypse itself.



** ...but not permanently. If Cthulhu is "killed", he discorporates into a cloud of green mist, then reconstitutes after a few rounds. For a few rounds after he reconstitutes, Cthulhu is stunned. If the PC's can kill him ''again'' during this period, he discorporates again and returns to sleep in R'lyeh. If not, they have to start all over again. All statted Great Old Ones have similar features, and it is explicitly stated that Great Old Ones cannot be permanently killed by any force mortals can wield. In short, the best that the PC's can hope for when dealing with Cthulhu is to punch him out.

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** ...but not permanently. If Cthulhu is "killed", "killed," he discorporates into a cloud of green mist, then reconstitutes after a few rounds. For a few rounds after he reconstitutes, Cthulhu is stunned. If the PC's can kill him ''again'' during this period, he discorporates again and returns to sleep in R'lyeh. If not, they have to start all over again. All statted Great Old Ones have similar features, and it is explicitly stated that Great Old Ones cannot be permanently killed by any force mortals can wield. In short, the best that the PC's can hope for when dealing with Cthulhu is to punch him out.



** Gloomweaver (the extra-dimensional demon) is notable for the amount of times he's been punched out in the background lore, showing either extreme bad luck or extreme resiliance on his part. The most notable of these are:

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** Gloomweaver (the extra-dimensional demon) is notable for the amount of times he's been punched out in the background lore, showing either extreme bad luck or extreme resiliance resilience on his part. The most notable of these are:
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** Gloomweaver (the extra-dimensional demon) is notable for the amount of times he's been punched out, showing either extreme bad luck or extreme resiliance on his part. The most notable of these are:

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** Gloomweaver (the extra-dimensional demon) is notable for the amount of times he's been punched out, out in the background lore, showing either extreme bad luck or extreme resiliance on his part. The most notable of these are:
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** Gloomweaver (the extra-dimensional demon) is notable for the amount of times he's been punched out, showing either extreme bad luck or extreme resiliance on his part. The most notable of these are:
*** Being casually banished back to his home dimension by Dark Visionary with very little fanfare.
*** Getting a face full of birds from the Harpy after trapping her in his dimension, which allows her to escape while he's distracted.
*** And being absorbed into Dr. Medico's [=OblivAeon=] shard which, admittedly, isn't all that great for Dr. Medico and in one timeline results in him eating Dr. Medico so it's really only a half loss for him.
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* ''TabletopGame/WarhammerAgeOfSigmar'': while they were gods themselves (albeit having recently ascended from mortal status), Teclis and Tyrion managing to defeat ''Slaanesh'' in the setting's backstory is still treated as this. Slaanesh was far more powerfful than them, and previously it wasn't even clear if the Chaos Gods could be directly harmed in the ''Fantasy'' setting.[[note]]Various books reference indirectly weakening them by taking out their followers and thus, [[GodNeedsPrayerBadly their worshippers]], but that's not quite the same thing.[[/note]] Yet the elven deities baited him into a trap, maimed him, extracted the souls he consumed, and kept him imprisoned in the space between realms; he's been stewing in agony there for the last few thousand years.

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* ''TabletopGame/WarhammerAgeOfSigmar'': while they were gods themselves (albeit having recently ascended from mortal status), Teclis and Tyrion managing to defeat ''Slaanesh'' in the setting's backstory is still treated as this. Slaanesh was far more powerfful powerful than them, and previously it wasn't even clear if the Chaos Gods could be directly harmed in the ''Fantasy'' setting.[[note]]Various books reference indirectly weakening them by taking out their followers and thus, [[GodNeedsPrayerBadly their worshippers]], but that's not quite the same thing.[[/note]] Yet the elven deities baited him into a trap, maimed him, extracted the souls he consumed, and kept him imprisoned in the space between realms; he's been stewing in agony there for the last few thousand years.
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** ''Nearly'' pulled off in ''End Times: Nagash''. The titular necromancer had ascended so much that he dwarfed some of the actual gods in power, and becomes the official God of Death in ''Age of Sigmar''... and he was almost killed on three separate occasions by regular bronze spears (p. 444), a lightly enchanted sword (p. 445), and a few chariots crashing into him (p. 449-451).

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