History DiabloIII / TropesPToT

28th Nov '16 12:38:05 PM SovereignGFC
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*** Taken even further with [[SlicesDicesAndMakesJulienneFries Kanai's Cube]]--stick a level 25 version of the Gem of Ease plus the item you want to augment in the cube and...presto! That kick-ass InfinityPlusOneSword set you built now can be used by your level 1 alt-account without taking up property slots or being restricted to weapons with sockets like the gem was originally. Consumes the Gem, but if you are doing this most likely getting a new version of the Gem to level 25 would be easy anyway.
21st Nov '16 2:21:01 PM mlsmithca
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* ThePaladin: The Templars of the Templar order qualify as paladins, but they take a more KnightTemplar-ish stance because of their [[spoiler:brainwashing by the order]]. Kormac, the Templar who accompanies you, is quite fervent about protecting the innocent, but he's not forgiving of betrayers of the order [[spoiler:and even less forgiving about betrayal by the order itself]].

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* ThePaladin: ThePaladin:
**
The Templars of the Templar order qualify as paladins, but they take a more KnightTemplar-ish stance because of their [[spoiler:brainwashing by the order]]. Kormac, the Templar who accompanies you, is quite fervent about protecting the innocent, but he's not forgiving of betrayers of the order [[spoiler:and even less forgiving about betrayal by the order itself]].



* RandomlyGeneratedLevels: As in ''Diablo II'', but not ''quite'' as random as it was. While there ''are'' different things every time, and different events to come across, the layout is less random (such as a zone always branches off in the same direction every time), and the CopyAndPasteEnvironments tend to always be oriented in one direction and can get repetitive. Whether this is good or bad varies by individual player tastes. Some players enjoyed never knowing if the next zone was north, south, east or west, while some players are glad they always know a general direction to head in.
** The above only applies to ''outdoor'' areas. Caves, dungeons, etc. still play the trope completely straight.

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* RandomlyGeneratedLevels: As in ''Diablo II'', but not ''quite'' as random as it was. While there ''are'' different things every time, and different events to come across, the layout is less random (such as a zone always branches off in the same direction every time), and the CopyAndPasteEnvironments tend to always be oriented in one direction and can get repetitive. Whether this is good or bad varies by individual player tastes. Some players enjoyed never knowing if the next zone was north, south, east or west, while some players are glad they always know a general direction to head in.
** The above
in. Note this only applies to ''outdoor'' areas. Caves, dungeons, etc. still play the trope completely straight.



* RegeneratingMana: The primary magic-using classes, the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.
** Crusader's Wrath is something of a happy medium. It will slowly increase naturally, but regenerates much more quickly if you are attacking.

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* RegeneratingMana: The primary magic-using classes, the Wizard and the Witch Doctor, regenerate their Arcane Power and their Mana, respectively. The Demon Hunter relies on two regenerating magic reserves called Hatred and Discipline, the former of which recharges faster than the latter. The two melee classes, on the other hand, have to build up their supply of power (Fury for Barbarians, Spirit for Monks) through melee attacks on enemies rather than just standing around.
**
around. Crusader's Wrath is something of a happy medium. It will slowly increase naturally, but regenerates much more quickly if you are attacking.



* RiddleForTheAges: Who or what exactly is Covetous Shen? Is he just a simple traveling jeweler with a lot of stories to tell, or is he secretly a god in disguise? Shen himself drops some hints, but ultimately just dances around the question. Given that he may or may not be a {{Trickster}} god, nearly any hints ''against'' him being such could be construed as deliberate misdirection. Meaning he's either just a {{Cloudcuckoolander}} of a man who happens to know a little more than you'd expect, or a trickster god who's ''very'' good at what he does. The expansion promises to answer the question.
** ''Reaper of Souls'' does. [[spoiler:Covetous Shen was once Zei, the god of thieves, but after the death of Liria at the hands of Zei's master and nemesis Dirgest, Zei cast off his godhood and ultimately his very name, becoming the lovable jeweler of the game. The end of his sidequest, ''The Jewel of Dirgest'', which has Shen seeing off the spirit of Liria, is very, very sad]].

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* RiddleForTheAges: Who or what exactly is Covetous Shen? Is he just a simple traveling jeweler with a lot of stories to tell, or is he secretly a god in disguise? Shen himself drops some hints, but ultimately just dances around the question. Given that he may or may not be a {{Trickster}} god, nearly any hints ''against'' him being such could be construed as deliberate misdirection. Meaning he's either just a {{Cloudcuckoolander}} of a man who happens to know a little more than you'd expect, or a trickster god who's ''very'' good at what he does. The expansion promises to answer the question.
**
''Reaper of Souls'' does. answers this question: [[spoiler:Covetous Shen was once Zei, the god of thieves, but after the death of Liria at the hands of Zei's master and nemesis Dirgest, Zei cast off his godhood and ultimately his very name, becoming the lovable jeweler of the game. The end of his sidequest, ''The Jewel of Dirgest'', which has Shen seeing off the spirit of Liria, is very, very sad]].



** You finally get to see the Silver City and High Heavens, and they are ''amazing''. They become SceneryGorn after [[spoiler:Diablo attacks, though after his death it is slowly restored [[CueTheSun by the sun as it breaks through Diablo's cloud cover.]]]]
*** The high heavens look a lot like the Vortex Pinnacle from World of Warcraft.

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** You finally get to see the Silver City and High Heavens, and they are ''amazing''. They become SceneryGorn after [[spoiler:Diablo attacks, though after his death it is slowly restored [[CueTheSun by the sun as it breaks through Diablo's cloud cover.]]]]
*** The high heavens
]]]] They look a lot like the Vortex Pinnacle from World ''World of Warcraft.Warcraft''.



--->'''[[GenreSavvy Demon Hunter]]:''' This chest is just waiting to be opened, hmm? *chuckles* I'll play along.

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--->'''[[GenreSavvy Demon Hunter]]:''' This chest is just waiting to be opened, hmm? *chuckles* ''[chuckles]'' I'll play along.



-->Tyrael: [[BadassBoast "You cannot judge me]], [[CrowningMomentOfAwesome I am Justice itself!]] We were meant for more then this, to protect the innocent! But if our precious laws bind you all to inaction, then I will no longer stand as your brother."

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-->Tyrael: -->'''Tyrael:''' [[BadassBoast "You cannot judge me]], [[CrowningMomentOfAwesome I am Justice itself!]] We were meant for more then this, to protect the innocent! But if our precious laws bind you all to inaction, then I will no longer stand as your brother."



* SkewedPriorities: The nobles of Westmarch, and many of the peasantry, are too focused on political maneuvering to worry about the hordes of undead attacking them. It's implied that if they worked together from the beginning, they could have actually held off the invasion or at least mitigated its effect.

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* SkewedPriorities: SkewedPriorities:
**
The nobles of Westmarch, and many of the peasantry, are too focused on political maneuvering to worry about the hordes of undead attacking them. It's implied that if they worked together from the beginning, they could have actually held off the invasion or at least mitigated its effect.



* SortingAlgorithmOfEvil: You start by killing zombies and mutated wildlife. Soon enough you're battling skeletons, hellspawn, undead mages with a lust for immortality, living demonic siege engines the size of a house, fallen angels, and finally the manifestation of all evil.

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* SortingAlgorithmOfEvil: SortingAlgorithmOfEvil:
**
You start by killing zombies and mutated wildlife. Soon enough you're battling skeletons, hellspawn, undead mages with a lust for immortality, living demonic siege engines the size of a house, fallen angels, and finally the manifestation of all evil.



-->'''Leonard Boyarsky''': That's always a challenge when creating a series of books or games. You know, at [a] certain point you fight the ultimate evil and when you create a new installment, you have to fight extra-ultimate evil."

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-->'''Leonard --->'''Leonard Boyarsky''': That's always a challenge when creating a series of books or games. You know, at [a] certain point you fight the ultimate evil and when you create a new installment, you have to fight extra-ultimate evil."



** There are skills and runes that allow the Demon Hunter and the Wizard to fire out a spread of multiple projectiles.
*** {{Multishot}}: One of the Demon Hunter skills is even named Multishot. It fires a large spread of arrows in front of them.

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** There are skills and runes that allow the Demon Hunter and the Wizard to fire out a spread of multiple projectiles.
*** {{Multishot}}:
projectiles. One of the Demon Hunter skills is even named Multishot.{{Multishot}}. It fires a large spread of arrows in front of them.



* SugarApocalypse / TakeThat / TastesLikeDiabetes: [[spoiler: What you bring to [[http://www.youtube.com/watch?feature=player_embedded&v=JeQzJC-vS40 Whimseyshire]] in the hidden level.]]
** Apparently, this was a developer reaction to people complaining that the new art style of D3 was too cartoony and bright.

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* SugarApocalypse / TakeThat / TastesLikeDiabetes: SugarApocalypse: [[spoiler: What you bring to [[http://www.youtube.com/watch?feature=player_embedded&v=JeQzJC-vS40 Whimseyshire]] in the hidden level.]]
**
]] Apparently, this was a developer reaction to people complaining that the new art style of D3 was too cartoony and bright.



* TakeThatAudience: When the first trailers and screenshots of ''VideoGame/DiabloIII'' were released, there was a ''lot'' of backdraft over the game not being [[FanDumb "dark enough"]], to the point everyone thought the game was going to be a LighterAndSofter cash-in. Blizzard's response? [[http://pc.gamespy.com/pc/diablo-iii/1224723p1.html Whimsyshire]], the game's new cow level, which has you fighting your way through a TastesLikeDiabetes landscape of rainbows, smiling clouds, dancing flowers, and unicorns. The SecretLevel "[[JokeLevel Whimsyshire]]" is a TakeThat to people who were critical of some of the design aspects of ''Diablo III'', as well as a ShoutOut to the original Cow Level.

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* TakeThatAudience: TakeThatAudience:
**
When the first trailers and screenshots of ''VideoGame/DiabloIII'' were released, there was a ''lot'' of backdraft over the game not being [[FanDumb "dark enough"]], to the point everyone thought the game was going to be a LighterAndSofter cash-in. Blizzard's response? [[http://pc.gamespy.com/pc/diablo-iii/1224723p1.html Whimsyshire]], the game's new cow level, which has you fighting your way through a TastesLikeDiabetes landscape of rainbows, smiling clouds, dancing flowers, and unicorns. The SecretLevel "[[JokeLevel Whimsyshire]]" is a TakeThat to people who were critical of some of the design aspects of ''Diablo III'', as well as a ShoutOut to the original Cow Level.



** Averted with the Crumbling Vault, in which you have a limited time to find the treasure room until it closes forever!
*** (At least until you remake your game and it spawns again.)

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** Averted with the Crumbling Vault, in which you have a limited time to find the treasure room until it closes forever!
***
forever! (At least until you remake your game and it spawns again.)



* ThrowingYourSwordAlwaysWorks: No one does it better than the Barbarian.

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* ThrowingYourSwordAlwaysWorks: No one does it better than the Barbarian.Barbarian, for whom Weapon Throw is one of the available primary skills.
* TimedMission:
** After entering the Crumbling Vault, you have two minutes to get to the exit portal leading to the treasure room. If you take longer than that (whether by getting lost or by getting distracted or surrounded by enemies), the treasure room is closed off, and you'll be sent straight back to the entrance.
** Patch 2.4.0 introduced Set Dungeons, in which, if you have six pieces of a given class-specific armour set,[[note]] Or five pieces and a Ring of Royal Grandeur, or four pieces and two Rings of Royal Grandeur.[[/note]] you can try your luck at completing two objectives usually tailored to the armour set's strengths. The timed mission aspect comes with getting the Mastery achievement; both objectives must be completed and all enemies on the map killed within four and a half minutes. Run out of time, and the Mastery achievement is marked as "FAILED".
12th Nov '16 9:51:33 PM Dravencour
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** As for the follower's storylines, ''Reaper of Souls'' wraps up the ones presented in main game, and creates new ones. [[spoiler:Eirena decides she will become a new prophet and found her own order of enchantresses, Lyndon has discovered his brother's ''own wife'' killed him and is searching for Lyndon, Shen found the jewel of Dirgest only to discover that Dirgest himself has escaped, and [[ArsonMurderAndJaywalking Kormac is having terrible luck wooing Eirena]]]].

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** As for the follower's storylines, ''Reaper of Souls'' wraps up the ones presented in main game, and creates new ones. [[spoiler:Eirena decides she will become a new prophet and found her own order of enchantresses, Lyndon has discovered his brother's ''own wife'' killed him and is searching for Lyndon, Shen found the jewel of Dirgest only to discover that Dirgest himself has escaped, and [[ArsonMurderAndJaywalking Kormac has sworn to bring his fellow Templar around and is having terrible luck wooing Eirena]]]].
21st Sep '16 5:32:57 PM Generality
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* RatKing: Found on Greyhollow Island, though they might not be true rats, as they carry "eggs" which hatch into "larvae" that burrow into their backs and can be summoned to attack the player.



* RewardingVandalism: Not only do you get items from RandomDrops, but you get Exp bonuses for breaking lots of objects in quick succession.

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* RewardingVandalism: Not only do you get items from RandomDrops, but you get Exp speed bonuses for breaking lots of objects in quick succession.
17th Aug '16 5:32:50 AM MadSpy
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* ShiftingSandLand: Calduem, ruled by Hakan II, with a similar style of architecture to Lut Gholein (though the city is much larger in story), with Arabic like clothing and names, dangerous animals in combat areas, and numerous sand colored ruins.

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* ShiftingSandLand: Calduem, Caldeum, ruled by Hakan II, with a similar style of architecture to Lut Gholein (though the city is much larger in story), with Arabic like clothing and names, dangerous animals in combat areas, and numerous sand colored ruins.
1st Jul '16 2:21:30 PM Anddrix
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** Whether any of the above was a good idea tends to be a giant [[invoked]] BaseBreaker.
22nd Jun '16 8:24:32 AM kikiandlala
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* TooDumbToLive: One possible quest is ''A Stranger In Need'', a would-be adventurer named Merhan goes down into the Halls of Torment looking for treasure. He somehow gets the bright idea to look inside of the iron maiden of a haunted dungeon. So of course the things closes on him. He'd be dead if the Nephalem wasn't there and he admits that it was awfully stupid of himself.

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* TooDumbToLive: One possible quest is ''A Stranger In Need'', a would-be adventurer named Merhan goes down into the Halls of Torment looking for treasure. He somehow gets the bright idea to look inside of the an iron maiden of in a haunted dungeon. So of course the things it closes on him. He'd be dead if the Nephalem wasn't there and he admits that it was awfully stupid of himself.



* TookALevelInBadass: [[spoiler:Izual, who was a mere DamageSpongeBoss in ''Diablo II'', has gotten a ''lot'' more dangerous in ''Diablo III''. Gharbad the Weak also gets one for this game. He gains a second head and a lot more health to become Gharbad the Strong, it still doesn't save him from the Nephalem.]]

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* TookALevelInBadass: [[spoiler:Izual, who was a mere DamageSpongeBoss in ''Diablo II'', has gotten a ''lot'' more dangerous in ''Diablo III''. Gharbad the Weak also gets one for this game. He gains a second head head, bigger muscles and a lot more health to become Gharbad the Strong, it Strong. It still doesn't save him from the Nephalem.]]
16th Jun '16 10:42:12 AM kikiandlala
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* TookALevelInBadass: [[spoiler:Izual, who was a mere DamageSpongeBoss in ''Diablo II'', has gotten a ''lot'' more dangerous in ''Diablo III''.]]

to:

* TookALevelInBadass: [[spoiler:Izual, who was a mere DamageSpongeBoss in ''Diablo II'', has gotten a ''lot'' more dangerous in ''Diablo III''. Gharbad the Weak also gets one for this game. He gains a second head and a lot more health to become Gharbad the Strong, it still doesn't save him from the Nephalem.]]
11th Jun '16 12:15:54 PM kikiandlala
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* TooDumbToLive: One possible quest is ''A Stranger In Need'', a would-be adventurer named Merhan goes down into the Halls of Torment looking for treasure. He somehow gets the bright idea to look inside of the iron maiden of a haunted dungeon. So of course the things closes on him. He'd be dead if the Nephalem wasn't there and he admits that it was awfully stupid of himself.
14th Apr '16 9:10:31 AM Dravencour
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* ScamReligion: The "Order of Malthael" from ''Reaper of Souls'', which plays on people's fears of the Reapers in order to get people to "sacrifice" their wealth to the Order's scam-artist leader so that the Angel of Death will spare them.
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