History DemonicSpiders / MassivelyMultiplayerOnlineGames

29th Oct '16 2:04:24 PM nombretomado
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* The dungeon ''Shards of Orr'' from ''GuildWars'' expansion ''Eye of the North'', is plagued with these, from mobs consisting of zombie brutes who deal lots of damage, coupled with skeleton sorcerers who blind you and knock you down, and then add a cleric to the mix for healing them, oh and for the record: groups of many enchanted weapons that are all agroed at the same time.

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* The dungeon ''Shards of Orr'' from ''GuildWars'' ''VideoGame/GuildWars'' expansion ''Eye of the North'', is plagued with these, from mobs consisting of zombie brutes who deal lots of damage, coupled with skeleton sorcerers who blind you and knock you down, and then add a cleric to the mix for healing them, oh and for the record: groups of many enchanted weapons that are all agroed at the same time.
20th Oct '16 2:02:07 AM TSBasilisk
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** ''Legion'' presents a few in the first set of dungeons. They become especially dangerous on higher levels of Mythic Plus runs.
*** Rockbound Pelters in Neltharion's Lair ignore tank aggro and spam a ranged attack on whatever player takes their fancy. As an extra bonus they have Retreat, which lets them disengage from melee range, potentially landing right next to and activating other mobs or even a boss.
*** Blazing Imps in the Court of Stars are, on their own, easily dealt with. They are of course never alone, traveling in large, fast-moving packs with long patrol routes. Each member of the pack can channel Drifting Embers inflicting party-wide damage; if not interrupted or killed quickly, this can easily wipe a party.
*** The most feared enemy in the Eye of Azshara is not an elite mob or even usually hostile - it's the neutral Cove Seagull. It's not the damage they can deal that is the danger either but their long disorient ability. Accidentally pulling a Seagull during a boss fight can result in the tank being disoriented, allowing the boss to randomly attack and likely kill other party members. Many players consider them more dangerous than even the bosses.
20th Sep '16 8:39:45 PM ChilledXSocks
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** Pretty much any monster that can use abilities in combat, but in particular are the Iorwerth and Cadarn elves in Prifddinas. Their adrenaline meter is constantly locked at 50%, enabling them to use threshold abilities [[TheComputerIsACheatingBastard without having to build it up]], whereas you do not have that luxury. It's not terribly uncommon to attack a Cadarn Magus and have him immediately stunlock you into an Asphyxiate.


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** The [[FlunkyBoss spider minions]] occasionally summoned during the fight against Araxxor and Araxxi can sometimes be literal DemonicSpiders, but the one in particular that stands out the most is the Mirrorback spider. Attacking Araxxor or Araxxi while one of these nasties is alive will result in the entire attack being [[AttackReflector reflected back onto you at full power]]. Needless to say, you can [[HoistByHisOwnPetard easily kill yourself]] if you use a heavy-damage attack as a mirrorback spawns.
29th Jun '16 5:07:04 PM thenameisbean
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** The crystal shapeshifters on Tarddiad. Don't let the deceptively low combat level fool you, these guys mean business. They can attack with all three attack styles, and will change styles to whatever your armor's weakness is. Their basic auto-attacks are hard-hitting and accurate, and they can use a huge variety of abilities, including ultimate abilities. In addition to all this, melee shapeshifters can shut off your prayers, and all types can roll into a spiked ball and smash into you, dealing up to 3000 melee damage.
28th Jun '16 3:31:39 AM Morgenthaler
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* Part of the design philosophy in ''TabulaRasa''. If it isn't immune to half of the available weapons types, it probably can heal and rez allies, or can make themselves invulnerable for periods of time, or reflect damage back at you. The real fun enemies combine these attributes: Atta are immune to electric, thermal, and virulent damage, have massive health bars, spawn in groups, and choose between an attack that ignores armor or an attack that knocks you on your backside at range. Linkers will, at random intervals, make themselves invulnerable to all forms of attack and reflect any attacks against them and unleash all the damage done to them ''again'' as they become vulnerable again; players can and regularly do commit suicide trying to plink them. Rakash Repair Bots heal themselves and allies, ignore armor, have locations where machines spit one out every eight seconds, and can create copies of themselves, their allies, or even the player.

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* Part of the design philosophy in ''TabulaRasa''.''VideoGame/TabulaRasa''. If it isn't immune to half of the available weapons types, it probably can heal and rez allies, or can make themselves invulnerable for periods of time, or reflect damage back at you. The real fun enemies combine these attributes: Atta are immune to electric, thermal, and virulent damage, have massive health bars, spawn in groups, and choose between an attack that ignores armor or an attack that knocks you on your backside at range. Linkers will, at random intervals, make themselves invulnerable to all forms of attack and reflect any attacks against them and unleash all the damage done to them ''again'' as they become vulnerable again; players can and regularly do commit suicide trying to plink them. Rakash Repair Bots heal themselves and allies, ignore armor, have locations where machines spit one out every eight seconds, and can create copies of themselves, their allies, or even the player.



* The MMORPG ''MapleStory'' has a large number of these depending on player level and class, such as Nependeaths, which auto-agg and spam with a similarly unavoidable ranged attack (but are mercifully immobile), Electrophants, which have no knockback and deal absurd amounts of damage, and Jr. Nekis, which are fast, absurdly difficult to hit, and deal an inordinate amount of damage.

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* The MMORPG ''MapleStory'' ''VideoGame/MapleStory'' has a large number of these depending on player level and class, such as Nependeaths, which auto-agg and spam with a similarly unavoidable ranged attack (but are mercifully immobile), Electrophants, which have no knockback and deal absurd amounts of damage, and Jr. Nekis, which are fast, absurdly difficult to hit, and deal an inordinate amount of damage.
6th May '16 5:45:24 PM nombretomado
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* How many DemonicSpiders can ''GaiaOnline'' incorporate into their MMO? Let's count...

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* How many DemonicSpiders can ''GaiaOnline'' ''Website/GaiaOnline'' incorporate into their MMO? Let's count...
31st Mar '16 11:36:24 AM ChilledXSocks
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** The Dungeon Spiders in Dungeoneering, especially before the introduction of the Evolution of Combat. They can poison you, which does 50 damage every 20 seconds or so, which fades away very very slowly. Within Daemonheim, every resource is limited, including food, so losing this much HP is a major issue. However, it's not just that. They can poison you through prayers, which you would expect to stop that sort of madness[[note]]even though all poisonous monsters are capable of doing so[[/note]]. Fortunately, poison mechanics have changed since the launch of the Evolution of Combat[[note]]Poison now wears off after one minute, though it does damage faster[[/note]], and even if you do get poisoned, there is a cure which can be bought for just 200 gp, and potions which give immunity for several minutes can be made with Herblore.

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** The Dungeon Spiders in Dungeoneering, especially before the introduction of the Evolution of Combat. They can poison you, which does 50 damage every 20 seconds or so, which fades away very very slowly. Within Daemonheim, every resource is limited, including food, so losing this much HP is a major issue. However, it's not just that. They can poison you through prayers, which you would expect to stop that sort of madness[[note]]even though all poisonous monsters are capable of doing so[[/note]]. Fortunately, poison mechanics have changed since the launch of the Evolution of Combat[[note]]Poison now wears off after one minute, three minutes and does less damage per hit, though it does damage faster[[/note]], and even if you do get poisoned, there is a cure which can be bought for just 200 gp, and potions which give immunity for several minutes can be made with Herblore.
22nd Mar '16 6:37:50 AM ChilledXSocks
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** A literal example are the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons.

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** A literal example are the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons. It's even worse as of the Evolution of Combat, where not only are their homes multi-combat, but they now attack with ''ranged''.
22nd Mar '16 6:33:22 AM ChilledXSocks
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* ''VideoGame/{{Runescape}}'' has the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons.

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* ''VideoGame/{{Runescape}}'' has is very well-known for some of its DemonicSpiders.
** A literal example are
the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons.



** The Dungeon Spiders in Dungeoneering. They can poison you, which does 50 damage every 20 seconds or so, which fades away very very slowly. Within Daemonheim, every resource is limited, including food, so losing this much HP is a major issue. However, it's not just that. They can poison you through prayers, which you would expect to stop that sort of madness. Fortunately, there is a cure which can be bought for just 200 gp, and potions which give immunity for several minutes can be made with Herblore.

to:

** The Dungeon Spiders in Dungeoneering.Dungeoneering, especially before the introduction of the Evolution of Combat. They can poison you, which does 50 damage every 20 seconds or so, which fades away very very slowly. Within Daemonheim, every resource is limited, including food, so losing this much HP is a major issue. However, it's not just that. They can poison you through prayers, which you would expect to stop that sort of madness. madness[[note]]even though all poisonous monsters are capable of doing so[[/note]]. Fortunately, poison mechanics have changed since the launch of the Evolution of Combat[[note]]Poison now wears off after one minute, though it does damage faster[[/note]], and even if you do get poisoned, there is a cure which can be bought for just 200 gp, and potions which give immunity for several minutes can be made with Herblore.



** One of the challenge rooms in Dungeoneering is a bit of a DemonicSpider ''web''. The Mercenary room is near-''impossible'' to complete without racking up several deaths on a solo dungeon, especially on a free world. On a members world, it might involve getting attacked from all three sides of the combat triangle at once by Tier 11 mercenaries.

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** One of the challenge rooms in Dungeoneering is a bit of a DemonicSpider ''web''. The Mercenary room is near-''impossible'' to complete without racking up several deaths on a solo dungeon, especially on a free world. On a members world, it might involve getting attacked from all three sides of the combat triangle at once by Tier 11 mercenaries. Thankfully it is fairly rare, and has been made considerably easier as of the Evolution of Combat.



** ''Everything'' on Ape Atoll, unless you're a monkey. The spiders and scorpions, despite being tiny, can easily smack you with nasty poison and respawn almost instantly after death. The monkeys come in packs and can deal ungodly damage, and the zombie and skeletal varieties in the gnome tunnel will mob you if you give them the chance.
** The giant swamp snakes in Temple Trekking / Burgh De Rott Ramble. Not only do they have powerful, fast melee attacks, pack hefty HP, and come in packs, but unlike the other nasty monsters (shades, snails, ghasts, and nail beasts), they can't be easily distracted from your companion. When you enter the area for the event, you're almost guaranteed to get swarmed, with several of them focusing on your companion. If you don't have enough food in your companion, then you're screwed, and it can be outright impossible on the hard route.

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** ''Everything'' ''[[EverythingTryingToKillYou Everything]]'' on Ape Atoll, unless you're a monkey. The spiders and scorpions, despite being tiny, can easily smack you with nasty poison and respawn almost instantly after death. The monkeys come in packs and can deal ungodly damage, and the zombie and skeletal varieties in the gnome tunnel will mob you if you give them the chance.
** The giant swamp snakes in Temple Trekking / Burgh De Rott Ramble. Not only do they have powerful, fast melee and magic attacks, pack hefty HP, and come in packs, but unlike the other nasty monsters (shades, snails, ghasts, and nail beasts), they can't be easily distracted from your companion. When you enter the area for the event, you're almost guaranteed to get swarmed, with several of them focusing on your companion. If you don't have enough food in your companion, or are not quick to distract them with the Provoke ability, then you're screwed, and it can be outright impossible on the hard route.route without Provoke.



** How about an old one? In the older versions (as well as the current "Old School" version) of Runescape, you had the Draynor Jail Guards. They were aggressive, located in a multicombat area, could kill a new player in just four hits, and were less than a minute away from Lumbridge, the starting town. To new players just starting out, they were a nightmare to deal with, but they would gradually decrease to GoddamnedBats status as players gained levels.
*** Even worse than the jail guards were the Dark Wizards, infamously known for killing many a new player. Aggressive monsters with powerful magic attacks located in the start of beginner quests, they could kill a player fresh from the tutorial in just two hits. It was common to see the remains of dead beginning players at the stone circle south of Varrock. Made worse because due to MinMaxing, wizards had low levels so a unsuspecting player would attack one only to be quickly killed.

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** How about an old one? In the older versions (as well as the current "Old School" version) of Runescape, you had the Draynor Jail Guards. They were aggressive, located in a multicombat area, could kill a new player in just four hits, hits with high accuracy, and were less than a minute away from Lumbridge, the starting town. To new players just starting out, they were a nightmare to deal with, but they would gradually decrease to GoddamnedBats status as players gained levels.
levels. In fact, medium-leveled players sometimes even exploited their aggression and used them for training.
*** Even worse than the jail guards were the Dark Wizards, Wizards south of Varrock, infamously known for killing many a new player. Aggressive monsters with powerful magic attacks located in the start of beginner quests, they could kill a player fresh from the tutorial in just two hits. It was common to see the remains of dead beginning players at the stone circle south of Varrock. Made worse because due to MinMaxing, wizards had low levels so a unsuspecting player would attack one only to be quickly killed.
19th Mar '16 6:21:15 AM Hossmeister
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