History DemonicSpiders / MassivelyMultiplayerOnlineGames

28th Jun '16 3:31:39 AM Morgenthaler
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* Part of the design philosophy in ''TabulaRasa''. If it isn't immune to half of the available weapons types, it probably can heal and rez allies, or can make themselves invulnerable for periods of time, or reflect damage back at you. The real fun enemies combine these attributes: Atta are immune to electric, thermal, and virulent damage, have massive health bars, spawn in groups, and choose between an attack that ignores armor or an attack that knocks you on your backside at range. Linkers will, at random intervals, make themselves invulnerable to all forms of attack and reflect any attacks against them and unleash all the damage done to them ''again'' as they become vulnerable again; players can and regularly do commit suicide trying to plink them. Rakash Repair Bots heal themselves and allies, ignore armor, have locations where machines spit one out every eight seconds, and can create copies of themselves, their allies, or even the player.

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* Part of the design philosophy in ''TabulaRasa''.''VideoGame/TabulaRasa''. If it isn't immune to half of the available weapons types, it probably can heal and rez allies, or can make themselves invulnerable for periods of time, or reflect damage back at you. The real fun enemies combine these attributes: Atta are immune to electric, thermal, and virulent damage, have massive health bars, spawn in groups, and choose between an attack that ignores armor or an attack that knocks you on your backside at range. Linkers will, at random intervals, make themselves invulnerable to all forms of attack and reflect any attacks against them and unleash all the damage done to them ''again'' as they become vulnerable again; players can and regularly do commit suicide trying to plink them. Rakash Repair Bots heal themselves and allies, ignore armor, have locations where machines spit one out every eight seconds, and can create copies of themselves, their allies, or even the player.



* The MMORPG ''MapleStory'' has a large number of these depending on player level and class, such as Nependeaths, which auto-agg and spam with a similarly unavoidable ranged attack (but are mercifully immobile), Electrophants, which have no knockback and deal absurd amounts of damage, and Jr. Nekis, which are fast, absurdly difficult to hit, and deal an inordinate amount of damage.

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* The MMORPG ''MapleStory'' ''VideoGame/MapleStory'' has a large number of these depending on player level and class, such as Nependeaths, which auto-agg and spam with a similarly unavoidable ranged attack (but are mercifully immobile), Electrophants, which have no knockback and deal absurd amounts of damage, and Jr. Nekis, which are fast, absurdly difficult to hit, and deal an inordinate amount of damage.
6th May '16 5:45:24 PM nombretomado
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* How many DemonicSpiders can ''GaiaOnline'' incorporate into their MMO? Let's count...

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* How many DemonicSpiders can ''GaiaOnline'' ''Website/GaiaOnline'' incorporate into their MMO? Let's count...
31st Mar '16 11:36:24 AM ChilledXSocks
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** The Dungeon Spiders in Dungeoneering, especially before the introduction of the Evolution of Combat. They can poison you, which does 50 damage every 20 seconds or so, which fades away very very slowly. Within Daemonheim, every resource is limited, including food, so losing this much HP is a major issue. However, it's not just that. They can poison you through prayers, which you would expect to stop that sort of madness[[note]]even though all poisonous monsters are capable of doing so[[/note]]. Fortunately, poison mechanics have changed since the launch of the Evolution of Combat[[note]]Poison now wears off after one minute, though it does damage faster[[/note]], and even if you do get poisoned, there is a cure which can be bought for just 200 gp, and potions which give immunity for several minutes can be made with Herblore.

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** The Dungeon Spiders in Dungeoneering, especially before the introduction of the Evolution of Combat. They can poison you, which does 50 damage every 20 seconds or so, which fades away very very slowly. Within Daemonheim, every resource is limited, including food, so losing this much HP is a major issue. However, it's not just that. They can poison you through prayers, which you would expect to stop that sort of madness[[note]]even though all poisonous monsters are capable of doing so[[/note]]. Fortunately, poison mechanics have changed since the launch of the Evolution of Combat[[note]]Poison now wears off after one minute, three minutes and does less damage per hit, though it does damage faster[[/note]], and even if you do get poisoned, there is a cure which can be bought for just 200 gp, and potions which give immunity for several minutes can be made with Herblore.
22nd Mar '16 6:37:50 AM ChilledXSocks
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** A literal example are the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons.

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** A literal example are the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons. It's even worse as of the Evolution of Combat, where not only are their homes multi-combat, but they now attack with ''ranged''.
22nd Mar '16 6:33:22 AM ChilledXSocks
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* ''VideoGame/{{Runescape}}'' has the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons.

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* ''VideoGame/{{Runescape}}'' has is very well-known for some of its DemonicSpiders.
** A literal example are
the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons.



** The Dungeon Spiders in Dungeoneering. They can poison you, which does 50 damage every 20 seconds or so, which fades away very very slowly. Within Daemonheim, every resource is limited, including food, so losing this much HP is a major issue. However, it's not just that. They can poison you through prayers, which you would expect to stop that sort of madness. Fortunately, there is a cure which can be bought for just 200 gp, and potions which give immunity for several minutes can be made with Herblore.

to:

** The Dungeon Spiders in Dungeoneering.Dungeoneering, especially before the introduction of the Evolution of Combat. They can poison you, which does 50 damage every 20 seconds or so, which fades away very very slowly. Within Daemonheim, every resource is limited, including food, so losing this much HP is a major issue. However, it's not just that. They can poison you through prayers, which you would expect to stop that sort of madness. madness[[note]]even though all poisonous monsters are capable of doing so[[/note]]. Fortunately, poison mechanics have changed since the launch of the Evolution of Combat[[note]]Poison now wears off after one minute, though it does damage faster[[/note]], and even if you do get poisoned, there is a cure which can be bought for just 200 gp, and potions which give immunity for several minutes can be made with Herblore.



** One of the challenge rooms in Dungeoneering is a bit of a DemonicSpider ''web''. The Mercenary room is near-''impossible'' to complete without racking up several deaths on a solo dungeon, especially on a free world. On a members world, it might involve getting attacked from all three sides of the combat triangle at once by Tier 11 mercenaries.

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** One of the challenge rooms in Dungeoneering is a bit of a DemonicSpider ''web''. The Mercenary room is near-''impossible'' to complete without racking up several deaths on a solo dungeon, especially on a free world. On a members world, it might involve getting attacked from all three sides of the combat triangle at once by Tier 11 mercenaries. Thankfully it is fairly rare, and has been made considerably easier as of the Evolution of Combat.



** ''Everything'' on Ape Atoll, unless you're a monkey. The spiders and scorpions, despite being tiny, can easily smack you with nasty poison and respawn almost instantly after death. The monkeys come in packs and can deal ungodly damage, and the zombie and skeletal varieties in the gnome tunnel will mob you if you give them the chance.
** The giant swamp snakes in Temple Trekking / Burgh De Rott Ramble. Not only do they have powerful, fast melee attacks, pack hefty HP, and come in packs, but unlike the other nasty monsters (shades, snails, ghasts, and nail beasts), they can't be easily distracted from your companion. When you enter the area for the event, you're almost guaranteed to get swarmed, with several of them focusing on your companion. If you don't have enough food in your companion, then you're screwed, and it can be outright impossible on the hard route.

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** ''Everything'' ''[[EverythingTryingToKillYou Everything]]'' on Ape Atoll, unless you're a monkey. The spiders and scorpions, despite being tiny, can easily smack you with nasty poison and respawn almost instantly after death. The monkeys come in packs and can deal ungodly damage, and the zombie and skeletal varieties in the gnome tunnel will mob you if you give them the chance.
** The giant swamp snakes in Temple Trekking / Burgh De Rott Ramble. Not only do they have powerful, fast melee and magic attacks, pack hefty HP, and come in packs, but unlike the other nasty monsters (shades, snails, ghasts, and nail beasts), they can't be easily distracted from your companion. When you enter the area for the event, you're almost guaranteed to get swarmed, with several of them focusing on your companion. If you don't have enough food in your companion, or are not quick to distract them with the Provoke ability, then you're screwed, and it can be outright impossible on the hard route.route without Provoke.



** How about an old one? In the older versions (as well as the current "Old School" version) of Runescape, you had the Draynor Jail Guards. They were aggressive, located in a multicombat area, could kill a new player in just four hits, and were less than a minute away from Lumbridge, the starting town. To new players just starting out, they were a nightmare to deal with, but they would gradually decrease to GoddamnedBats status as players gained levels.
*** Even worse than the jail guards were the Dark Wizards, infamously known for killing many a new player. Aggressive monsters with powerful magic attacks located in the start of beginner quests, they could kill a player fresh from the tutorial in just two hits. It was common to see the remains of dead beginning players at the stone circle south of Varrock. Made worse because due to MinMaxing, wizards had low levels so a unsuspecting player would attack one only to be quickly killed.

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** How about an old one? In the older versions (as well as the current "Old School" version) of Runescape, you had the Draynor Jail Guards. They were aggressive, located in a multicombat area, could kill a new player in just four hits, hits with high accuracy, and were less than a minute away from Lumbridge, the starting town. To new players just starting out, they were a nightmare to deal with, but they would gradually decrease to GoddamnedBats status as players gained levels.
levels. In fact, medium-leveled players sometimes even exploited their aggression and used them for training.
*** Even worse than the jail guards were the Dark Wizards, Wizards south of Varrock, infamously known for killing many a new player. Aggressive monsters with powerful magic attacks located in the start of beginner quests, they could kill a player fresh from the tutorial in just two hits. It was common to see the remains of dead beginning players at the stone circle south of Varrock. Made worse because due to MinMaxing, wizards had low levels so a unsuspecting player would attack one only to be quickly killed.
19th Mar '16 6:21:15 AM Hossmeister
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17th Mar '16 9:31:14 AM ChilledXSocks
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** One of the challenge rooms in Dungeoneering is a bit of a DemonicSpider ''web''. The Mercenary room is ''impossible'' to complete without racking up several deaths on a solo dungeon. On a members world, it might involve getting attacked from all three sides of the combat triangle at once by Tier 11 mercenaries.

to:

** One of the challenge rooms in Dungeoneering is a bit of a DemonicSpider ''web''. The Mercenary room is ''impossible'' near-''impossible'' to complete without racking up several deaths on a solo dungeon.dungeon, especially on a free world. On a members world, it might involve getting attacked from all three sides of the combat triangle at once by Tier 11 mercenaries.



** How about an old one? In the older versions of Runescape, you had the Draynor Jail Guards. They were aggressive, located in a multicombat area, and were less than a minute away from Lumbridge, the starting town. They were the bane of many a new player.
*** Wizards are infamous for killing new players. Aggressive monsters with powerful magic attacks located in the start of beginner quests. It was common to see the remains of dead beginning players at the wizards tower. Made worse because due to MinMaxing, wizards had low levels so a unsuspecting player would attack one only to be quickly killed.

to:

** How about an old one? In the older versions (as well as the current "Old School" version) of Runescape, you had the Draynor Jail Guards. They were aggressive, located in a multicombat area, could kill a new player in just four hits, and were less than a minute away from Lumbridge, the starting town. They To new players just starting out, they were a nightmare to deal with, but they would gradually decrease to GoddamnedBats status as players gained levels.
*** Even worse than the jail guards
were the bane of many a new player.
*** Wizards are infamous
Dark Wizards, infamously known for killing many a new players. player. Aggressive monsters with powerful magic attacks located in the start of beginner quests. quests, they could kill a player fresh from the tutorial in just two hits. It was common to see the remains of dead beginning players at the wizards tower.stone circle south of Varrock. Made worse because due to MinMaxing, wizards had low levels so a unsuspecting player would attack one only to be quickly killed.



** The second elite monster, [[WolverineClaws Ripper]] [[LightningBruiser Demons]], while not quite as bad as wyverns, are still a major threat. They attack [[SpamAttack very fast]], hit very hard, and when their special attack bar is filled, can use an attack that will [[OneHitKill kill you instantly]] if not evaded. When you kill one, it [[KaizoTrap starts swinging around wildly, causing multiple hard hits]] if you don't back off. And if your health is below half when one dies, the others will [[GangUpOnTheHuman become aggressive]] and try to finish you off, and likely will.

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** The second elite monster, [[WolverineClaws Ripper]] [[LightningBruiser Demons]], while not quite as bad as wyverns, are still a major threat. They attack [[SpamAttack very fast]], hit very hard, and when their special attack bar is filled, can use an attack that will [[OneHitKill kill you instantly]] in a DeathFromAbove manner if not evaded. When Worse yet, when you kill one, it [[KaizoTrap [[LastDitchMove starts swinging around wildly, wildly]], [[KaizoTrap causing multiple hard hits]] if you don't back off. And if your health is below half when one dies, the others will [[GangUpOnTheHuman become aggressive]] and try to finish you off, and likely will.
29th Feb '16 8:57:45 AM supergod
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**** Special mention goes to the Springtail Virmen in Valley of the Four Winds. Attacks in packs? check. Has a bleed that deals approximately 17,000 damage a tick at maximum stacks? Check. Are they everywhere in the cave you're supposed to save a quest target? Check. These guys pose a threat even to a Level 90 player.

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**** Special mention goes to the a particular type of Springtail Virmen in Valley of the Four Winds.Winds. namely the Springtail Gnasher. Attacks in packs? check. Has a bleed that deals approximately 17,000 damage a tick at maximum stacks? Check. Are they everywhere in the cave you're supposed to save a quest target? Check. These guys pose a threat even to a Level 90 player.
12th Jan '16 5:23:48 PM nombretomado
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* {{Runescape}} has the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons.

to:

* {{Runescape}} ''VideoGame/{{Runescape}}'' has the infamous Shadow Spiders. They aren't particularly damaging, but the minute one attacks you, it cuts your prayer points in half. When you consider that prayer points are used both to NoSell enemy attacks and give hefty buffs, you see why they're so dangerous, especially considering that Jagex loves to put these guys right at the start of several dungeons.
30th Nov '15 5:54:15 AM siddimus
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** Really, to a non-mage class, anything that spams war magic. It can hit extremely hard, especially so if you have had a vulnerability spell of that element cast on you. Non-mage characters don't tend to have high Magic Defense, where mages typically have it higher than normal. This only applies to close quarters however, as most war spells take the form of a PainfullySlowProjectiles, meaning you can just move out of the way at higher ranges. Good thing the AI isn't nearly as smart as the player.

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** Really, to a non-mage class, anything that spams war magic. It can hit extremely hard, especially so if you have had a vulnerability spell of that element cast on you. Non-mage characters don't tend to have high Magic Defense, where mages typically have it higher than normal. This only applies to close quarters however, as most war spells take the form of a PainfullySlowProjectiles, PainfullySlowProjectile, meaning you can just move out of the way at higher ranges. Good thing the AI isn't nearly as smart as the player.
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