History DemonicSpiders / FightingGames

13th Aug '16 8:39:41 PM nombretomado
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* Squall's story mode in ''DissidiaFinalFantasy'' is generally one of the easier ones in the game...except for [[DemonicSpiders these]]. Dubbed the Suicide Special Bartz by some fans, it's a [[MechaMooks Bartz manikin]] (Fallacious Wanderer, if you must), that via equippable accessories manipulates the game's damage meter and life bar to make it so that although one HP attack will kill them--their attack is obscenely high, so high that you cannot reasonably hope to chip it down to reasonable levels via bravery attacks, and high enough to guarantee a OHKO if they land one on YOU. Very few players do not hate them with violent passion.

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* Squall's story mode in ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' is generally one of the easier ones in the game...except for [[DemonicSpiders these]]. Dubbed the Suicide Special Bartz by some fans, it's a [[MechaMooks Bartz manikin]] (Fallacious Wanderer, if you must), that via equippable accessories manipulates the game's damage meter and life bar to make it so that although one HP attack will kill them--their attack is obscenely high, so high that you cannot reasonably hope to chip it down to reasonable levels via bravery attacks, and high enough to guarantee a OHKO if they land one on YOU. Very few players do not hate them with violent passion.
27th Jan '16 5:09:37 PM nombretomado
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* ''SuperSmashBros Brawl'' has many DemonicSpiders in the single player adventure mode, The Subspace Emissary. Want to know the best part? They come in groups fairly often. Oh, and of course the higher difficulty levels make them faster.

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* ''SuperSmashBros ''VideoGame/SuperSmashBros Brawl'' has many DemonicSpiders in the single player adventure mode, The Subspace Emissary. Want to know the best part? They come in groups fairly often. Oh, and of course the higher difficulty levels make them faster.
15th May '15 4:25:36 PM nombretomado
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* Robo-Ky in ''GuiltyGear'' X2. Normally, Robo-Ky is not a huge issue, but in Story Mode, he's a whole different story. If your character is unfortunate enough to fight him at the end of their story path, they'll discover that he is only vulnerable to Overdrives; special moves that take off a rough quarter of your opponent's health. Building up the Tension to use an Overdrive is an utter nightmare, mainly because Robo-Ky is aggressive as hell and will always unleash an annoying combo on you before you can land said Overdrive. Good luck hitting him with an Instant Kill too, because 9 out of 10 times, he will avoid it! Near perfectly by the way. The worst example is when Johnny has to fight him. Johnny, due to his lack of special moves and low combo-ability, will make it a living hell for the average player. Oh, and in Jam's story, she has to fight FOUR Robo-Kys!

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* Robo-Ky in ''GuiltyGear'' ''VideoGame/GuiltyGear'' X2. Normally, Robo-Ky is not a huge issue, but in Story Mode, he's a whole different story. If your character is unfortunate enough to fight him at the end of their story path, they'll discover that he is only vulnerable to Overdrives; special moves that take off a rough quarter of your opponent's health. Building up the Tension to use an Overdrive is an utter nightmare, mainly because Robo-Ky is aggressive as hell and will always unleash an annoying combo on you before you can land said Overdrive. Good luck hitting him with an Instant Kill too, because 9 out of 10 times, he will avoid it! Near perfectly by the way. The worst example is when Johnny has to fight him. Johnny, due to his lack of special moves and low combo-ability, will make it a living hell for the average player. Oh, and in Jam's story, she has to fight FOUR Robo-Kys!
12th May '15 10:30:34 AM nombretomado
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* In ''GodHand'' any enemy, when defeated, has a chance of turning into a powerful demon. These demons have tons of health, do absurd damage, teleport around whenever you try to hit them, and just looooove to appear when you're low on health.

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* In ''GodHand'' ''VideoGame/GodHand'' any enemy, when defeated, has a chance of turning into a powerful demon. These demons have tons of health, do absurd damage, teleport around whenever you try to hit them, and just looooove to appear when you're low on health.
24th Mar '15 9:58:39 PM dancnbna
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** The [[VideoGame/EarthBound Devil Car]]. It's fast, doesn't flinch from attacks, has a TON of health, dashes all over the place so you have to chase it down, can bust out powerful spins when it feels like it, and, to top it off, can stun you with its exhaust fumes. It feels like it should be a boss-type character considering its rarity and power, but it only gives out rewards comparable of that to non-boss enemies- in other words, not worth the trouble.
22nd Feb '15 11:45:59 AM kablammin45
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* The [[ChestMonster Mimicuties]] from ''VideoGame/KidIcarusUprising'' also appear in Smash Run and act the same way they do in their source game if you're unlucky enough to trigger one of them, namely rapidly kicking you so fast that dodging out of it is highly difficult or spinning around on the ground and working your damage way up into hazardous levels. It doesn't help that [[LightningBruiser they hardly flinch at all]] unless you have a nearly maxxed out Attack/Special/Arms stat. They do drop hefty rewards if you can beat them, but it's hardly worth the trouble unless you're properly armed or have some way to restore your health.

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* ** The [[ChestMonster Mimicuties]] from ''VideoGame/KidIcarusUprising'' also appear in Smash Run and act the same way they do in their source game if you're unlucky enough to trigger one of them, namely rapidly kicking you so fast that dodging out of it is highly difficult or spinning around on the ground and working your damage way up into hazardous levels. It doesn't help that [[LightningBruiser they hardly flinch at all]] unless you have a nearly maxxed out Attack/Special/Arms stat. They do drop hefty rewards if you can beat them, but it's hardly worth the trouble unless you're properly armed or have some way to restore your health.
22nd Feb '15 11:45:20 AM kablammin45
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* The [[ChestMonster Mimicuties]] from ''VideoGame/KidIcarusUprising'' also appear in Smash Run and act the same way they do in their source game if you're unlucky enough to trigger one of them, namely rapidly kicking you so fast that dodging out of it is highly difficult or spinning around on the ground and working your damage way up into hazardous levels. It doesn't help that [[LightningBruiser they hardly flinch at all]] unless you have a nearly maxxed out Attack/Special/Arms stat. They do drop hefty rewards if you can beat them, but it's hardly worth the trouble unless you're properly armed or have some way to restore your health.
30th Jan '15 7:22:40 PM dancnbna
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** The Armanks. These tanks can only be harmed when they choose to expose there soft innards or to use their giant arms with long reach. Even if you manage to whittle down their health by attacking their powerful arms, the last hit MUST be on the fleshy innards, and between the occassional showing of this little green blob it's free to ram you and attack with it's arm while you're able to do no harm to it.
** Super Smash Bros 3DS brings us Smash Run, where every enemy either ends up being one of these or a [[GoddamnedBats Goddamned Bat]]. The worst of these are the "big" enemies, boss-sized normal enemies that usually combine LightningBruiser, stupidly-large range, massive power, and all have at least one ThatOneAttack. Notable examples are the [[VideoGame/{{Pikmin}} Bulborb]], due to taking all the above and cranking it up even further, and [[VideoGame/KidIcarusUprising Clubberskulls]], which hit like a truck and have the highest levels of health in the game. If that weren't enough, this mode also features Ornes. Yes, the same enemies from ''VideoGame/KidIcarusUprising'' that will OneHitKill you if you touch one. To put things simply, if an enemy was a {{Demonic Spider|s}} from a character's source game, then it is a {{Demonic Spider|s}} in 'Smash Run' too.

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** The Armanks. These tanks can only be harmed when they choose to expose there their soft innards or to use their giant arms with long reach. Even if you manage to whittle down their health by attacking their powerful arms, the last hit MUST be on the fleshy innards, and between the occassional showing of this little green blob it's free to ram you and attack with it's arm while you're able to do no harm to it.
** Super ''Super Smash Bros 3DS Bros. for 3DS'' brings us Smash Run, where every enemy either ends up being one of these or a [[GoddamnedBats Goddamned Bat]]. The worst of these are the "big" enemies, boss-sized normal enemies that usually combine LightningBruiser, stupidly-large range, massive power, and all have at least one ThatOneAttack. Notable examples are the [[VideoGame/{{Pikmin}} Bulborb]], due to taking all the above and cranking it up even further, and [[VideoGame/KidIcarusUprising Clubberskulls]], which hit like a truck and have the highest levels of health in the game. If that weren't enough, this mode also features Ornes. Yes, the same enemies from ''VideoGame/KidIcarusUprising'' that will OneHitKill you if you touch one. To put things simply, if an enemy was a {{Demonic Spider|s}} from a character's source game, then it is a {{Demonic Spider|s}} in 'Smash Run' too.too.
** Lethiniums are absolutely aggravating. They only have one attack, and they spend most of their time charging said attack or doing nothing. When they ''do'' attack, they fire a laser beam that pierces through terrain, has way too much range, and stunlocks you into oblivion. They're hard enough to deal with in Smash Run, but when they show up in [[spoiler:Master Fortress]] they become bringers of pain and rage. They're positioned in exactly the right places that they can blast you into a dangerous yellow spot, '''especially''' the area with the final core. Two will spawn at once, and both will focus their lasers on you at once and then blast you into the dangerous yellow spot for a KO if you don't KO them beforehand... and they ''respawn.'' They will be ''the'' number one cause of failure in the [[spoiler:Master Fortress]] segment of Classic Mode.
15th Jan '15 12:24:05 PM DarkElfPrincess
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** Super Smash Bros 3DS brings us Smash Run, where every enemy either ends up being one of these or a [[GoddamnedBats Goddamned Bat]]. The worst of these are the "big" enemies, boss-sized normal enemies that usually combine LightningBruiser, stupidly-large range, massive power, and all have at least one ThatOneAttack. Notable examples are the [[VideoGame/{{Pikmin}} Bulborb]], due to taking all the above and cranking it up even further, and [[VideoGame/KidIcarusUprising Clubberskulls]], which hit like a truck and have the highest levels of health in the game. If that weren't enough, this mode also features Ornes. Yes, the same enemies from KidIcarusUprising that will OneHitKill you outright if you so much as brush against one. To put things simply, if an enemy was a DemonicSpider from a character's source game, then it is a DemonicSpider in 'Smash Run' too.

to:

** Super Smash Bros 3DS brings us Smash Run, where every enemy either ends up being one of these or a [[GoddamnedBats Goddamned Bat]]. The worst of these are the "big" enemies, boss-sized normal enemies that usually combine LightningBruiser, stupidly-large range, massive power, and all have at least one ThatOneAttack. Notable examples are the [[VideoGame/{{Pikmin}} Bulborb]], due to taking all the above and cranking it up even further, and [[VideoGame/KidIcarusUprising Clubberskulls]], which hit like a truck and have the highest levels of health in the game. If that weren't enough, this mode also features Ornes. Yes, the same enemies from KidIcarusUprising ''VideoGame/KidIcarusUprising'' that will OneHitKill you outright if you so much as brush against touch one. To put things simply, if an enemy was a DemonicSpider {{Demonic Spider|s}} from a character's source game, then it is a DemonicSpider {{Demonic Spider|s}} in 'Smash Run' too.
10th Jan '15 7:43:40 PM ZYL5_
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** Super Smash Bros 3DS brings us Smash Run, where every enemy either ends up being one of these or a [[GoddamnedBats Goddamned Bat]]. The worst of these are the "big" enemies, boss-sized normal enemies that usually combine LightningBruiser, stupidly-large range, massive power, and all have at least one ThatOneAttack. Notable examples are the [[VideoGame/{{Pikmin}} Bulborb]], due to taking all the above and cranking it up even further, and [[VideoGame/KidIcarusUprising Clubberskulls]], which hit like a truck and have the highest levels of health in the game.

to:

** Super Smash Bros 3DS brings us Smash Run, where every enemy either ends up being one of these or a [[GoddamnedBats Goddamned Bat]]. The worst of these are the "big" enemies, boss-sized normal enemies that usually combine LightningBruiser, stupidly-large range, massive power, and all have at least one ThatOneAttack. Notable examples are the [[VideoGame/{{Pikmin}} Bulborb]], due to taking all the above and cranking it up even further, and [[VideoGame/KidIcarusUprising Clubberskulls]], which hit like a truck and have the highest levels of health in the game. If that weren't enough, this mode also features Ornes. Yes, the same enemies from KidIcarusUprising that will OneHitKill you outright if you so much as brush against one. To put things simply, if an enemy was a DemonicSpider from a character's source game, then it is a DemonicSpider in 'Smash Run' too.
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