History DemonicSpiders / FightingGames

23rd Oct '17 12:11:00 AM EdibleSamurai
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* Many of the bosses in the ''VideoGame/{{Tekken}}'' series, but special mention has to go to Jinpachi in 5. This bastard will slow down your movements and [[CycleOfHurting kick the crap out of you]], he shoots gigantic fireballs from his gut that will take off two thirds of your health and overall, he will destroy you unless you can find a way to juggle him for the entire fight or you're very quick on your feet with blocks and dodges.

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* Many of the bosses in the ''VideoGame/{{Tekken}}'' series, but special mention has to go to Jinpachi in 5. This bastard will slow down your movements and [[CycleOfHurting kick the crap out of you]], he shoots gigantic fireballs from his gut that will take off two thirds of your health and overall, he will destroy you unless either you can find a way to juggle him for the entire fight or you're very quick on your feet with blocks and dodges.
23rd Oct '17 12:10:35 AM EdibleSamurai
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* Many of the bosses in the ''VideoGame/{{Tekken}}'' series, but special mention has to go to Jinpachi in 5. This bastard will slow down your movements and [[CycleOfHurting beat the shit out of you]], he shoots gigantic fireballs from his gut that will take off two thirds of your health and overall, he will ''fuck you up'' unless you can find a way to juggle him for the entire fight or you're very quick on your feet with blocks and dodges.

to:

* Many of the bosses in the ''VideoGame/{{Tekken}}'' series, but special mention has to go to Jinpachi in 5. This bastard will slow down your movements and [[CycleOfHurting beat kick the shit crap out of you]], he shoots gigantic fireballs from his gut that will take off two thirds of your health and overall, he will ''fuck destroy you up'' unless you can find a way to juggle him for the entire fight or you're very quick on your feet with blocks and dodges.
23rd Oct '17 12:09:54 AM EdibleSamurai
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* Many of the bosses in the ''VideoGame/{{Tekken}} series, but special mention has to go to Jinpachi in 5. This bastard will slow down your movements and [[CycleOfHurting beat the shit out of you]], he shoots gigantic fireballs from his gut that will take off two thirds of your health and overall, he will beat the ''shit'' out of you unless you can find a way to juggle him for the entire fight or you're very quick on your feet with blocks and dodges.

to:

* Many of the bosses in the ''VideoGame/{{Tekken}} ''VideoGame/{{Tekken}}'' series, but special mention has to go to Jinpachi in 5. This bastard will slow down your movements and [[CycleOfHurting beat the shit out of you]], he shoots gigantic fireballs from his gut that will take off two thirds of your health and overall, he will beat the ''shit'' out of ''fuck you up'' unless you can find a way to juggle him for the entire fight or you're very quick on your feet with blocks and dodges.
23rd Oct '17 12:09:31 AM EdibleSamurai
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* Robo-Ky in ''VideoGame/GuiltyGear'' X2. Normally, Robo-Ky is not a huge issue, but in Story Mode, he's a whole different story. If your character is unfortunate enough to fight him at the end of their story path, they'll discover that he is only vulnerable to Overdrives; special moves that take off a rough quarter of your opponent's health. Building up the Tension to use an Overdrive is an utter nightmare, mainly because Robo-Ky is aggressive as hell and will always unleash an annoying combo on you before you can land said Overdrive. Good luck hitting him with an Instant Kill too, because 9 out of 10 times, he will avoid it! Near perfectly by the way. The worst example is when Johnny has to fight him. Johnny, due to his lack of special moves and low combo-ability, will make it a living hell for the average player. Oh, and in Jam's story, she has to fight FOUR Robo-Kys!

to:

* Robo-Ky in ''VideoGame/GuiltyGear'' X2. Normally, Robo-Ky is not a huge issue, but in Story Mode, he's a whole different story. If your character is unfortunate enough to fight him at the end of their story path, they'll discover that he is only vulnerable to Overdrives; special moves that take off a rough quarter of your opponent's health. Building up the Tension to use an Overdrive is an utter nightmare, mainly because Robo-Ky is aggressive as hell and will always unleash an annoying combo on you before you can land said Overdrive. Good luck hitting him with an Instant Kill too, because 9 out of 10 times, he will avoid it! Near perfectly by the way. The worst example is when Johnny has to fight him. Johnny, due to his lack of special moves and low combo-ability, will make it a living hell for the average player. Oh, and in Jam's story, she has to fight FOUR Robo-Kys!Robo-Kys!
* Many of the bosses in the ''VideoGame/{{Tekken}} series, but special mention has to go to Jinpachi in 5. This bastard will slow down your movements and [[CycleOfHurting beat the shit out of you]], he shoots gigantic fireballs from his gut that will take off two thirds of your health and overall, he will beat the ''shit'' out of you unless you can find a way to juggle him for the entire fight or you're very quick on your feet with blocks and dodges.
13th Aug '16 8:39:41 PM nombretomado
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* Squall's story mode in ''DissidiaFinalFantasy'' is generally one of the easier ones in the game...except for [[DemonicSpiders these]]. Dubbed the Suicide Special Bartz by some fans, it's a [[MechaMooks Bartz manikin]] (Fallacious Wanderer, if you must), that via equippable accessories manipulates the game's damage meter and life bar to make it so that although one HP attack will kill them--their attack is obscenely high, so high that you cannot reasonably hope to chip it down to reasonable levels via bravery attacks, and high enough to guarantee a OHKO if they land one on YOU. Very few players do not hate them with violent passion.

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* Squall's story mode in ''DissidiaFinalFantasy'' ''VideoGame/DissidiaFinalFantasy'' is generally one of the easier ones in the game...except for [[DemonicSpiders these]]. Dubbed the Suicide Special Bartz by some fans, it's a [[MechaMooks Bartz manikin]] (Fallacious Wanderer, if you must), that via equippable accessories manipulates the game's damage meter and life bar to make it so that although one HP attack will kill them--their attack is obscenely high, so high that you cannot reasonably hope to chip it down to reasonable levels via bravery attacks, and high enough to guarantee a OHKO if they land one on YOU. Very few players do not hate them with violent passion.
27th Jan '16 5:09:37 PM nombretomado
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* ''SuperSmashBros Brawl'' has many DemonicSpiders in the single player adventure mode, The Subspace Emissary. Want to know the best part? They come in groups fairly often. Oh, and of course the higher difficulty levels make them faster.

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* ''SuperSmashBros ''VideoGame/SuperSmashBros Brawl'' has many DemonicSpiders in the single player adventure mode, The Subspace Emissary. Want to know the best part? They come in groups fairly often. Oh, and of course the higher difficulty levels make them faster.
15th May '15 4:25:36 PM nombretomado
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* Robo-Ky in ''GuiltyGear'' X2. Normally, Robo-Ky is not a huge issue, but in Story Mode, he's a whole different story. If your character is unfortunate enough to fight him at the end of their story path, they'll discover that he is only vulnerable to Overdrives; special moves that take off a rough quarter of your opponent's health. Building up the Tension to use an Overdrive is an utter nightmare, mainly because Robo-Ky is aggressive as hell and will always unleash an annoying combo on you before you can land said Overdrive. Good luck hitting him with an Instant Kill too, because 9 out of 10 times, he will avoid it! Near perfectly by the way. The worst example is when Johnny has to fight him. Johnny, due to his lack of special moves and low combo-ability, will make it a living hell for the average player. Oh, and in Jam's story, she has to fight FOUR Robo-Kys!

to:

* Robo-Ky in ''GuiltyGear'' ''VideoGame/GuiltyGear'' X2. Normally, Robo-Ky is not a huge issue, but in Story Mode, he's a whole different story. If your character is unfortunate enough to fight him at the end of their story path, they'll discover that he is only vulnerable to Overdrives; special moves that take off a rough quarter of your opponent's health. Building up the Tension to use an Overdrive is an utter nightmare, mainly because Robo-Ky is aggressive as hell and will always unleash an annoying combo on you before you can land said Overdrive. Good luck hitting him with an Instant Kill too, because 9 out of 10 times, he will avoid it! Near perfectly by the way. The worst example is when Johnny has to fight him. Johnny, due to his lack of special moves and low combo-ability, will make it a living hell for the average player. Oh, and in Jam's story, she has to fight FOUR Robo-Kys!
12th May '15 10:30:34 AM nombretomado
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* In ''GodHand'' any enemy, when defeated, has a chance of turning into a powerful demon. These demons have tons of health, do absurd damage, teleport around whenever you try to hit them, and just looooove to appear when you're low on health.

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* In ''GodHand'' ''VideoGame/GodHand'' any enemy, when defeated, has a chance of turning into a powerful demon. These demons have tons of health, do absurd damage, teleport around whenever you try to hit them, and just looooove to appear when you're low on health.
24th Mar '15 9:58:39 PM dancnbna
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** The [[VideoGame/EarthBound Devil Car]]. It's fast, doesn't flinch from attacks, has a TON of health, dashes all over the place so you have to chase it down, can bust out powerful spins when it feels like it, and, to top it off, can stun you with its exhaust fumes. It feels like it should be a boss-type character considering its rarity and power, but it only gives out rewards comparable of that to non-boss enemies- in other words, not worth the trouble.
22nd Feb '15 11:45:59 AM kablammin45
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* The [[ChestMonster Mimicuties]] from ''VideoGame/KidIcarusUprising'' also appear in Smash Run and act the same way they do in their source game if you're unlucky enough to trigger one of them, namely rapidly kicking you so fast that dodging out of it is highly difficult or spinning around on the ground and working your damage way up into hazardous levels. It doesn't help that [[LightningBruiser they hardly flinch at all]] unless you have a nearly maxxed out Attack/Special/Arms stat. They do drop hefty rewards if you can beat them, but it's hardly worth the trouble unless you're properly armed or have some way to restore your health.

to:

* ** The [[ChestMonster Mimicuties]] from ''VideoGame/KidIcarusUprising'' also appear in Smash Run and act the same way they do in their source game if you're unlucky enough to trigger one of them, namely rapidly kicking you so fast that dodging out of it is highly difficult or spinning around on the ground and working your damage way up into hazardous levels. It doesn't help that [[LightningBruiser they hardly flinch at all]] unless you have a nearly maxxed out Attack/Special/Arms stat. They do drop hefty rewards if you can beat them, but it's hardly worth the trouble unless you're properly armed or have some way to restore your health.
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