History DemonicSpiders / ActionAdventureGames

2nd Jan '16 1:03:59 PM CountDorku
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* The serpents in ''VideoGame/Overlord1'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.
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* The serpents in ''VideoGame/Overlord1'' ''VideoGame/OverlordI'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.
2nd Jan '16 1:01:50 PM CountDorku
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* The serpents in ''VideoGame/Overlord1'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.
4th Dec '15 5:22:46 PM nombretomado
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* Any enemy with a level 3 Full Screen Tech in ''SeikenDensetsu3'', such as Wolf Devils, Dark Lords, or Nightblades. Which is a shame, because all of the final dungeons are crawling with them. There's a very real chance that a single Full Screen Tech coming from them can wipe your entire party in one shot, unless you've been doing some serious level grinding (and even then, it'd come close).
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* Any enemy with a level 3 Full Screen Tech in ''SeikenDensetsu3'', ''VideoGame/SeikenDensetsu3'', such as Wolf Devils, Dark Lords, or Nightblades. Which is a shame, because all of the final dungeons are crawling with them. There's a very real chance that a single Full Screen Tech coming from them can wipe your entire party in one shot, unless you've been doing some serious level grinding (and even then, it'd come close).
7th Nov '15 5:16:57 PM nombretomado
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* The [[CatsAreMean cougars]] in ''RedDeadRedemption''. They're insanely fast, agile (making it hard to shoot them) and aggressive, seem to hunt in packs, and can kill you and your horse with ease. There's a reason some people refer to the cougars in this game as modern day velociraptors.
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* The [[CatsAreMean cougars]] in ''RedDeadRedemption''.''VideoGame/RedDeadRedemption''. They're insanely fast, agile (making it hard to shoot them) and aggressive, seem to hunt in packs, and can kill you and your horse with ease. There's a reason some people refer to the cougars in this game as modern day velociraptors.
4th Nov '15 3:08:25 PM PostalDude47
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* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies ([[FakeDifficulty a challenge in and of itself]] due to the game's clunky, delayed controls, terrible camera angles, and poorly done [=3D=] physics), you only get a few shots before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and it's guaranteed that they'll hit you far more than you'll hit them because they don't have to deal with the aforementioned faults of the game. They can completely drain your health in literally two seconds.
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* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies ([[FakeDifficulty a challenge in and of itself]] due to the game's clunky, delayed controls, terrible camera angles, and poorly done [=3D=] physics), you only get a few shots before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and it's guaranteed that they'll hit you far more than you'll hit them because they don't have to deal with the aforementioned faults of the game. They can can, and will, completely drain your health in literally two seconds.
4th Nov '15 3:07:26 PM PostalDude47
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* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a challenge in and of itself due to the game's clunky, delayed controls, terrible camera angles, and poorly done [=3D=] physics), you get a few hits before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since they have artificial intelligence, they obviously won't have the same problems with the controls as you. They can completely drain your health in literally two seconds.
to:
* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a ([[FakeDifficulty a challenge in and of itself itself]] due to the game's clunky, delayed controls, terrible camera angles, and poorly done [=3D=] physics), you only get a few hits shots before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since it's guaranteed that they'll hit you far more than you'll hit them because they don't have artificial intelligence, they obviously won't have the same problems to deal with the controls as you.aforementioned faults of the game. They can completely drain your health in literally two seconds.
4th Nov '15 3:03:46 PM PostalDude47
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* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a challenge in and of itself due to the game's clunky, delayed controls), you get a few hits before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since they have artificial intelligence, they obviously won't have the same problems with the controls as you. They can completely drain your health in literally two seconds.
to:
* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a challenge in and of itself due to the game's clunky, delayed controls), controls, terrible camera angles, and poorly done [=3D=] physics), you get a few hits before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since they have artificial intelligence, they obviously won't have the same problems with the controls as you. They can completely drain your health in literally two seconds.
4th Nov '15 2:59:53 PM PostalDude47
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Added DiffLines:
* In the video game adaptation of ''Film/TheCrowCityOfAngels'', every enemy with a gun is one of these. [[PunctuatedForEmphasis Every. Single. One.]] Due to TheProblemWithLicensedGames, you are at a severe disadvantage because of the game's many faults. If you can manage to pick up a gun and shoot the enemies (a challenge in and of itself due to the game's clunky, delayed controls), you get a few hits before you run out of ammo. The enemies, on the other hand, ''never'' run out of ammo and since they have artificial intelligence, they obviously won't have the same problems with the controls as you. They can completely drain your health in literally two seconds.
17th Oct '15 1:04:24 PM hamza678
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17th Oct '15 1:04:01 PM hamza678
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* The ''[[VideoGame/{{Freespace}} Descent: Freespace]]'' series: ** The Shivan Dragon-class fighter, whose raw statistics, while fairly impressive off the bat, tell you next to nothing about how truly preposterously annoying it is. Oh, sure, it has a top speed comparable to most space superiority fighters, [[MoreDakka five gunpoints]], and more shields than an Ursa heavy bomber, but surely that's balanced out by its thin hull... right? Right? Not a chance. The thing is tiny to the point of having practically no profile ''at all'', is so agile that getting a lock onto it with missiles is next to impossible, mounts twin linked Shivan heavy lasers and tri-linked [[{{BFG}} Shivan mega lasers]] (which combined mean that between two and four direct hits on ''any ship you can fly in either game'' will kill you), and to top it all off it has the most overcharged reactor of any fighter, meaning that its weapons, afterburners and shields recharge at a rate that makes it next to impossible to punch through its shields to hit its hull. It appears in wings of two or three most of the time, but they are occasionally introduced into the battlefield for the [[FakeDifficulty sole purpose of making you suffer]]. One ''Descent: Freespace'' mission asked you to protect weak, defenseless ''escape pods'' from a wing of Dragons, while you were equipped with Phoenix V missiles designed to kill ''bombers'', with lock on times that made them useless even for ''that'' role, let alone hunting the fastest fighter in the game. Another ''Descent: Freespace'' mission tasked you with ''capturing'' one; the only way to do so is to use a very slow and energy hungry weapon. You had to do it solo, too, because the AI wingmen in [=FS1=] interpret "Disable my target's engines" as [[ArtificialStupidity "switch to Disruptors... then unload all of your missiles on the target."]] Fortunately, the Dragon's shields didn't regenerate in that mission. Afterwards you got to fly one... downgraded to be comparable to the shit-bucket you were flying before, with the maneuverability of a sack of potatoes and shields comparable to chicken wire. Finally, in a ''Freespace 2'' FailureIsTheOnlyOption mission, if you managed to defend the crippled rebel cruiser from the regular Manticore and Basilisk fighters, an entire ''squadron'' of [[RespawningEnemies respawning]] Dragons will appear. If you actually manage to kill all those Dragons (probably by cheating, because there's no way you'll be able to stop long enough to reload), nothing will happen—the return to base order [[ScriptBreaking only appears when the rebel cruiser is destroyed]]. *** The Dragon sort of loses its scaryness in Freespace 2 however, since they can be easily destroyed with Harpoon missiles. ** While the ones featured in the ''Freespace 2'' singleplayer campaign pretty much always appear in the losing side of a OneSidedBattle (be it a friendly or enemy ship), the Aeolus-class Terran cruiser is a theoretical Demonic Spider with all of those flak cannons and 180-degree AAA beam lasers. No, wait, in multiplayer, they actually are, especially since you didn't have any long range anti-cruiser weapons in many of the multiplayer missions where this is featured. According to the tech database, only two dozen of these ships were ever produced because it was supposedly [[AwesomeButImpractical very expensive to produce]]. Which is unfortunate actually—while this means you don't see many rebel Aeoluses, the friendly ones you encounter later in the game when you most need them on your side are ''all crippled''. (Take note that the rebels in this game are actually [[FantasticRacism evil racist bastards]] and not the usual "good" rebels of fiction—it's good they don't have many Aeoluses.) *** Moreover that rebels oppose [[TheAlliance Galactic Terran-Vasudan Alliance]]. ** The Aeolus' big brother. The Deimos is basically a heavily armored Aeolus with more guns. Thankfully, most of the time they are either on your side, or if it shows up as an enemy, you will have the support of friendly ships capable of destroying it by themselves. ** The Shivan Lilith cruiser class is arguably one in ''Freespace 2''. Capital ships in ''Freespace 1'' are generally sitting ducks after you've obtained shields (save for the Lucifer, but that was the BigBad), and the Lilith, no matter how much HP it had, is no exception. However, the Freespace 2 version somehow managed to acquire a [[WaveMotionGun Disproportionate Destroyer-level]] [[BeamSpam Quick Reloading Beam Cannon]] [[DoomyDoomsOfDoom Of Doom]]. Coupled with the said thick hull (more than twice the average HP for its ship class, and nearly as much HP as that of the corvette class which is one ship class larger), if you haven't got Stilettos or Trebuchets to take down the main gun, this will take out destroyer warships (two classes bigger) with relative ease, and will make total mincemeat of your cruisers. And it's not like it's because of those [[PunyEarthlings incompetent Terrans]] either —this thing tears apart the more common Rakshasa cruisers and Moloch corvettes from its own species! It's a good thing they're relatively rare, both according to the Tech Room Database and based on actual campaign appearances. *** The most lovely thing about the Lilith's disproportionately large beam cannon, of course, is its endearing tendency to employ the highly destructive anti-capship beam in an anti-fighter role... ''against your fighter.'' Needless to say, being fried by a gigantic, undodgeable instant kill weapon halfway through a mission after you've somehow managed to scrape by with most of your hull integrity intact is very likely to ingratiate the Lilith with most players. *** And on the highest difficulty levels, the Lilith can start charging up its beam cannon for a second shot before it's even stopped firing the first. *** And it looks just like the damned Cain, which is made of paper, so the inattentive player is doubly screwed. *** The "media VP" extensions to VideoGame/FreeSpace2 change the Lilith's skin from gray to [[ColorCodedCharacters black]] to make it possible to distinguish visibly from the Cain. As for not getting blown up by its main gun, whatever you do, do ''not'' approach from the front, because if you do the beam is so wide that you will be caught in it and vaporized when it fires at a capital ship (heavy beams do not target fighters directly). *** You could always distinguish it from the ominous scream of its WaveMotionGun charging up. *** The Lilith is not exactly deadly to you, it only has a pair of cluster missile launchers and a single anti fighter beam that can be easily destroyed. Its main claim to fame however it is because it is capable of destroying most friendly capital ships with ease. *** One campaing mission briefing says you're going after a Rakshasa and a Lilith...with ''two corvettes'' for support. Play testing probably discovered the impossibility of that task as the actual mission contains a Cain instead. * The fetus enemies in the penultimate level of ''{{Splatterhouse}}'' were apparently the result of a Demonic Spider screwing a Goddamn Bat, seeing how they infinitely spawn from the floor and ceiling, love to hover down directly over Rick's head where he can't hit them or avoid them, attack in huge numbers, and need to be shaken off to prevent them from taking multiple points of damage if they grab you. Did we mention that Rick's default number of hitpoints is ''four''?
to:
* The ''[[VideoGame/{{Freespace}} Descent: Freespace]]'' series: ** The Shivan Dragon-class fighter, whose raw statistics, while fairly impressive off the bat, tell you next to nothing about how truly preposterously annoying it is. Oh, sure, it has a top speed comparable to most space superiority fighters, [[MoreDakka five gunpoints]], and more shields than an Ursa heavy bomber, but surely that's balanced out by its thin hull... right? Right? Not a chance. The thing is tiny to the point of having practically no profile ''at all'', is so agile that getting a lock onto it with missiles is next to impossible, mounts twin linked Shivan heavy lasers and tri-linked [[{{BFG}} Shivan mega lasers]] (which combined mean that between two and four direct hits on ''any ship you can fly in either game'' will kill you), and to top it all off it has the most overcharged reactor of any fighter, meaning that its weapons, afterburners and shields recharge at a rate that makes it next to impossible to punch through its shields to hit its hull. It appears in wings of two or three most of the time, but they are occasionally introduced into the battlefield for the [[FakeDifficulty sole purpose of making you suffer]]. One ''Descent: Freespace'' mission asked you to protect weak, defenseless ''escape pods'' from a wing of Dragons, while you were equipped with Phoenix V missiles designed to kill ''bombers'', with lock on times that made them useless even for ''that'' role, let alone hunting the fastest fighter in the game. Another ''Descent: Freespace'' mission tasked you with ''capturing'' one; the only way to do so is to use a very slow and energy hungry weapon. You had to do it solo, too, because the AI wingmen in [=FS1=] interpret "Disable my target's engines" as [[ArtificialStupidity "switch to Disruptors... then unload all of your missiles on the target."]] Fortunately, the Dragon's shields didn't regenerate in that mission. Afterwards you got to fly one... downgraded to be comparable to the shit-bucket you were flying before, with the maneuverability of a sack of potatoes and shields comparable to chicken wire. Finally, in a ''Freespace 2'' FailureIsTheOnlyOption mission, if you managed to defend the crippled rebel cruiser from the regular Manticore and Basilisk fighters, an entire ''squadron'' of [[RespawningEnemies respawning]] Dragons will appear. If you actually manage to kill all those Dragons (probably by cheating, because there's no way you'll be able to stop long enough to reload), nothing will happen—the return to base order [[ScriptBreaking only appears when the rebel cruiser is destroyed]]. *** The Dragon sort of loses its scaryness in Freespace 2 however, since they can be easily destroyed with Harpoon missiles. ** While the ones featured in the ''Freespace 2'' singleplayer campaign pretty much always appear in the losing side of a OneSidedBattle (be it a friendly or enemy ship), the Aeolus-class Terran cruiser is a theoretical Demonic Spider with all of those flak cannons and 180-degree AAA beam lasers. No, wait, in multiplayer, they actually are, especially since you didn't have any long range anti-cruiser weapons in many of the multiplayer missions where this is featured. According to the tech database, only two dozen of these ships were ever produced because it was supposedly [[AwesomeButImpractical very expensive to produce]]. Which is unfortunate actually—while this means you don't see many rebel Aeoluses, the friendly ones you encounter later in the game when you most need them on your side are ''all crippled''. (Take note that the rebels in this game are actually [[FantasticRacism evil racist bastards]] and not the usual "good" rebels of fiction—it's good they don't have many Aeoluses.) *** Moreover that rebels oppose [[TheAlliance Galactic Terran-Vasudan Alliance]]. ** The Aeolus' big brother. The Deimos is basically a heavily armored Aeolus with more guns. Thankfully, most of the time they are either on your side, or if it shows up as an enemy, you will have the support of friendly ships capable of destroying it by themselves. ** The Shivan Lilith cruiser class is arguably one in ''Freespace 2''. Capital ships in ''Freespace 1'' are generally sitting ducks after you've obtained shields (save for the Lucifer, but that was the BigBad), and the Lilith, no matter how much HP it had, is no exception. However, the Freespace 2 version somehow managed to acquire a [[WaveMotionGun Disproportionate Destroyer-level]] [[BeamSpam Quick Reloading Beam Cannon]] [[DoomyDoomsOfDoom Of Doom]]. Coupled with the said thick hull (more than twice the average HP for its ship class, and nearly as much HP as that of the corvette class which is one ship class larger), if you haven't got Stilettos or Trebuchets to take down the main gun, this will take out destroyer warships (two classes bigger) with relative ease, and will make total mincemeat of your cruisers. And it's not like it's because of those [[PunyEarthlings incompetent Terrans]] either —this thing tears apart the more common Rakshasa cruisers and Moloch corvettes from its own species! It's a good thing they're relatively rare, both according to the Tech Room Database and based on actual campaign appearances. *** The most lovely thing about the Lilith's disproportionately large beam cannon, of course, is its endearing tendency to employ the highly destructive anti-capship beam in an anti-fighter role... ''against your fighter.'' Needless to say, being fried by a gigantic, undodgeable instant kill weapon halfway through a mission after you've somehow managed to scrape by with most of your hull integrity intact is very likely to ingratiate the Lilith with most players. *** And on the highest difficulty levels, the Lilith can start charging up its beam cannon for a second shot before it's even stopped firing the first. *** And it looks just like the damned Cain, which is made of paper, so the inattentive player is doubly screwed. *** The "media VP" extensions to VideoGame/FreeSpace2 change the Lilith's skin from gray to [[ColorCodedCharacters black]] to make it possible to distinguish visibly from the Cain. As for not getting blown up by its main gun, whatever you do, do ''not'' approach from the front, because if you do the beam is so wide that you will be caught in it and vaporized when it fires at a capital ship (heavy beams do not target fighters directly). *** You could always distinguish it from the ominous scream of its WaveMotionGun charging up. *** The Lilith is not exactly deadly to you, it only has a pair of cluster missile launchers and a single anti fighter beam that can be easily destroyed. Its main claim to fame however it is because it is capable of destroying most friendly capital ships with ease. *** One campaing mission briefing says you're going after a Rakshasa and a Lilith...with ''two corvettes'' for support. Play testing probably discovered the impossibility of that task as the actual mission contains a Cain instead. * The fetus enemies in the penultimate level of ''{{Splatterhouse}}'' were apparently the result of a Demonic Spider screwing a Goddamn Bat, seeing how they infinitely spawn from the floor and ceiling, love to hover down directly over Rick's head where he can't hit them or avoid them, attack in huge numbers, and need to be shaken off to prevent them from taking multiple points of damage if they grab you. Did we mention that Rick's default number of hitpoints is ''four''?
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