History DemonicSpiders / ActionAdventureGames

25th Mar '17 5:31:27 AM Morgenthaler
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* ''StreetsOfRage 3'' and the mohawked martial artists (Tiger/Leopard/Fabio). They move fast and hit hard with rapid series of kicks to the face and flying leaps. They sometimes arrive on the scene falling directly from above, feet poised to hit your face on the way down. They can (and often will) block almost any conventional attack you throw at them, including special attacks, with a mocking lack of visible effort. Their only weakness is their susceptibility to getting thrown or body slammed... if they are alone. When in groups, they exploit the stacking sprites as a team and form an unapproachable phalanx of forearm block and [[RapidFireFisticuffs Rapid Fire Footwork]] that is immune to most tactics and retaliates without pity from beyond melee range using leap-kicks.

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* ''StreetsOfRage ''VideoGame/StreetsOfRage 3'' and the mohawked martial artists (Tiger/Leopard/Fabio). They move fast and hit hard with rapid series of kicks to the face and flying leaps. They sometimes arrive on the scene falling directly from above, feet poised to hit your face on the way down. They can (and often will) block almost any conventional attack you throw at them, including special attacks, with a mocking lack of visible effort. Their only weakness is their susceptibility to getting thrown or body slammed... if they are alone. When in groups, they exploit the stacking sprites as a team and form an unapproachable phalanx of forearm block and [[RapidFireFisticuffs Rapid Fire Footwork]] that is immune to most tactics and retaliates without pity from beyond melee range using leap-kicks.
24th Mar '17 8:28:13 PM nombretomado
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* The NintendoDS version of ''VideoGame/SpiderManWebOfShadows''. Just... just about every single mook. Notable offenders include the shrieking ones found at the pier, anyone who can shoot those... those light-orb-things at you and, even worse, any mook found in the VeryDefinitelyFinalDungeon. Most of the above mentioned can knock you down, which is annoying since they can beat you up even while you're getting up again, while [[MyRulesAreNotYourRules you can't do the same with them]]. And it's a {{Metroidvania}} game. [[NintendoHard Yeah.]]

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* The NintendoDS UsefulNotes/NintendoDS version of ''VideoGame/SpiderManWebOfShadows''. Just... just about every single mook. Notable offenders include the shrieking ones found at the pier, anyone who can shoot those... those light-orb-things at you and, even worse, any mook found in the VeryDefinitelyFinalDungeon. Most of the above mentioned can knock you down, which is annoying since they can beat you up even while you're getting up again, while [[MyRulesAreNotYourRules you can't do the same with them]]. And it's a {{Metroidvania}} game. [[NintendoHard Yeah.]]
8th Jan '17 12:07:14 AM gophergiggles
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* ''VideoGame/GodzillaMonsterOfMonsters'', while overall a fairly easy game, has two utterly ''horrid'' examples:
** The tri-missile launchers in the mecha city and headquarter stages. While their attack is weak, they have a very difficult to hit hitbox (that is higher than you would expect, appearing just ''above'' the launcher) and they stagger Godzilla, making hitting them a chore. They also block Godzilla's progression and battling them leaves you vulnerable to everything else on the screen as well.
** These things have ''nothing'' on the dreaded inferno craft however. Practically unkillable and slown down by nothing, it sloppily homes in as it moves across the screen. It ignores mercy invincibility and inflicts constant damage as it slowly passes through it's target, and is easily capable of killing even high level players in one shot if it lands a hit. To top it off, even when the screen ''isn't'' already swarming with enemies (which is a rare occurence), the inferno craft is tricky to dodge. Since it appears as early as Mars, it's also typically the first thing to kill Godzilla in the game.
30th Oct '16 1:09:42 AM jormis29
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* The crawling titans from the ''Manga/AttackOnTitan'' tribute game are even worse than their regular abnormal counterparts. Unlike regular titans, these things keep low to the ground (hence the name), making it tough for many players to target the neck and kill them. They are VERY fast on the ground too, making for an ''ugly'' time for any player caught on ground level with one and further making it harder to target the neck. Take to the air or get on a building? These things will quite happily leap up into the air to nom you. The only character who can take them out easily is [[spoiler:Eren in Titan mode]].

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* The crawling titans from the ''Manga/AttackOnTitan'' tribute game ''VideoGame/AttackOnTitanTributeGame'' are even worse than their regular abnormal counterparts. Unlike regular titans, these things keep low to the ground (hence the name), making it tough for many players to target the neck and kill them. They are VERY fast on the ground too, making for an ''ugly'' time for any player caught on ground level with one and further making it harder to target the neck. Take to the air or get on a building? These things will quite happily leap up into the air to nom you. The only character who can take them out easily is [[spoiler:Eren in Titan mode]].
23rd Oct '16 1:05:31 PM nombretomado
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* In ''Franchise/StarWars: VideoGame/TIEFighter'', the A-Wings. Here's a quote from GameFAQS: The A-wing was a nasty little foe and the hardest rebel starfighter you could come up against in the original TIE Fighter (sans expansion packs). For those not well-versed on their ''Star Wars'' lore, the A-wing is a Rebel interceptor, a fast, dagger-like ship armed with laser cannons and concussion missiles and with engines unmatched by anything in the Empire's basic arsenal. In TIE Fighter, these little monsters were blindingly fast and incredibly maneuverable, capable of outrunning and outflying every player ship until the TIE Advanced found its way into the storyline. This incredible speed, combined with its compact chassis, made the A-wing incredibly hard to destroy. Even the anti-starfighter concussion missiles, usually a guaranteed kill, were useless against the A-wings, which would nimbly evade the missiles until they self-destructed. Not only were the A-wings difficult to kill, they were also dangerous, as the concussion missiles THEY packed could shred your unshielded TIE faster than you can say, "I'm your father"!

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* In ''Franchise/StarWars: VideoGame/TIEFighter'', the A-Wings. Here's a quote from GameFAQS: Website/GameFAQS: The A-wing was a nasty little foe and the hardest rebel starfighter you could come up against in the original TIE Fighter (sans expansion packs). For those not well-versed on their ''Star Wars'' lore, the A-wing is a Rebel interceptor, a fast, dagger-like ship armed with laser cannons and concussion missiles and with engines unmatched by anything in the Empire's basic arsenal. In TIE Fighter, these little monsters were blindingly fast and incredibly maneuverable, capable of outrunning and outflying every player ship until the TIE Advanced found its way into the storyline. This incredible speed, combined with its compact chassis, made the A-wing incredibly hard to destroy. Even the anti-starfighter concussion missiles, usually a guaranteed kill, were useless against the A-wings, which would nimbly evade the missiles until they self-destructed. Not only were the A-wings difficult to kill, they were also dangerous, as the concussion missiles THEY packed could shred your unshielded TIE faster than you can say, "I'm your father"!
28th Aug '16 10:53:58 AM Morgenthaler
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* {{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave the most difficult dogfight in a game purportedly meant to be about air combat.

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* {{HAWX}} VideoGame/{{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave the most difficult dogfight in a game purportedly meant to be about air combat.
17th Jul '16 12:18:28 PM Ferot_Dreadnaught
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* {{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave [[TheyJustDidntCare the most difficult dogfight in a game purportedly meant to be about air combat.]]

to:

* {{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave [[TheyJustDidntCare the most difficult dogfight in a game purportedly meant to be about air combat.]]
9th Jul '16 9:39:58 AM morenohijazo
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* ''VideoGame/{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
17th Jun '16 5:53:11 AM erforce
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* ''{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
* There are these Kremlings in ''VideoGame/DonkeyKongCountry 2'' that pop out of barrels and try bouncing into you. They're not so bad, but they have these undead-looking cousins that whenever they bounce into you, a life balloon appears. They come from your total. They can end your game if they bounce into you enough.

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* ''{{Eversion}}'', ''VideoGame/{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
* There are these Kremlings in ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' that pop out of barrels and try bouncing into you. They're not so bad, but they have these undead-looking cousins that whenever they bounce into you, a life balloon appears. They come from your total. They can end your game if they bounce into you enough.



* If an enemy in ''ViewtifulJoe'' isn't a PaletteSwap for the normal mooks, they fall within this category.

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* If an enemy in ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' isn't a PaletteSwap for the normal mooks, they fall within this category.
13th Jun '16 3:32:14 PM unovezmas
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** Good god, ''Dark Castle'', where to start? The important thing to remember about this game is that you get paralyzed a lot. Run at a wall too quickly? You stand there teetering with stars in your eyes for ages. Walk off a half-foot ledge instead of hopping? You trip and end up flat on your face. Jump off a head-high platform? You're overcome with dizziness. While you're standing there wobbling around like an idiot, rats, snakes, imps and bats are happily chomping away at you every time they pass, and any larger enemies that were looking the other way or knocked out (you can't kill larger enemies) can kill you in a single shot. Plus, whenever you're in this state, you always '''have''' to stand up almost immediately and stay that way, regardless of the traps you are placing yourself in the path of. Honestly, Prince Duncan is HIS OWN demonic spider.

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** Good god, *Sobs* ''Dark Castle'', where to start? The important thing to remember about this game is that you get paralyzed a lot. Run at a wall too quickly? You stand there teetering with stars in your eyes for ages. Walk off a half-foot ledge instead of hopping? You trip and end up flat on your face. Jump off a head-high platform? You're overcome with dizziness. While you're standing there wobbling around like an idiot, rats, snakes, imps and bats are happily chomping away at you every time they pass, and any larger enemies that were looking the other way or knocked out (you can't kill larger enemies) can kill you in a single shot. Plus, whenever you're in this state, you always '''have''' to stand up almost immediately and stay that way, regardless of the traps you are placing yourself in the path of. Honestly, Prince Duncan is HIS OWN demonic spider. *Sobbing*
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