History DemonicSpiders / ActionAdventureGames

17th Jul '16 12:18:28 PM Ferot_Dreadnaught
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* {{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave [[TheyJustDidntCare the most difficult dogfight in a game purportedly meant to be about air combat.]]

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* {{HAWX}} has the fifth level, OFF Certification, and the hyper-competent, super-agile drones you have to dogfight while in [[InterfaceScrew OFF Mode]]. Thankfully none of the fuckers could kill you since it was essentially a tutorial unless you drive into the ground like an idiot, but [[EpicFail three drones that looked like Global Hawks with satellite dishes were outdancing]] [[CoolPlane a hyper-maneuverable experimental jet that never saw combat in real life]] arguably gave [[TheyJustDidntCare the most difficult dogfight in a game purportedly meant to be about air combat.]]
9th Jul '16 9:39:58 AM morenohijazo
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* ''VideoGame/{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
17th Jun '16 5:53:11 AM erforce
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* ''{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
* There are these Kremlings in ''VideoGame/DonkeyKongCountry 2'' that pop out of barrels and try bouncing into you. They're not so bad, but they have these undead-looking cousins that whenever they bounce into you, a life balloon appears. They come from your total. They can end your game if they bounce into you enough.

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* ''{{Eversion}}'', ''VideoGame/{{Eversion}}'', from World 4-5 onwards, has [[spoiler:THE FUCKING DEVIL HANDS OF DOOM FROM OUT OF NOWHERE.]]
* There are these Kremlings in ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' that pop out of barrels and try bouncing into you. They're not so bad, but they have these undead-looking cousins that whenever they bounce into you, a life balloon appears. They come from your total. They can end your game if they bounce into you enough.



* If an enemy in ''ViewtifulJoe'' isn't a PaletteSwap for the normal mooks, they fall within this category.

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* If an enemy in ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' isn't a PaletteSwap for the normal mooks, they fall within this category.
13th Jun '16 3:32:14 PM unovezmas
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** Good god, ''Dark Castle'', where to start? The important thing to remember about this game is that you get paralyzed a lot. Run at a wall too quickly? You stand there teetering with stars in your eyes for ages. Walk off a half-foot ledge instead of hopping? You trip and end up flat on your face. Jump off a head-high platform? You're overcome with dizziness. While you're standing there wobbling around like an idiot, rats, snakes, imps and bats are happily chomping away at you every time they pass, and any larger enemies that were looking the other way or knocked out (you can't kill larger enemies) can kill you in a single shot. Plus, whenever you're in this state, you always '''have''' to stand up almost immediately and stay that way, regardless of the traps you are placing yourself in the path of. Honestly, Prince Duncan is HIS OWN demonic spider.

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** Good god, *Sobs* ''Dark Castle'', where to start? The important thing to remember about this game is that you get paralyzed a lot. Run at a wall too quickly? You stand there teetering with stars in your eyes for ages. Walk off a half-foot ledge instead of hopping? You trip and end up flat on your face. Jump off a head-high platform? You're overcome with dizziness. While you're standing there wobbling around like an idiot, rats, snakes, imps and bats are happily chomping away at you every time they pass, and any larger enemies that were looking the other way or knocked out (you can't kill larger enemies) can kill you in a single shot. Plus, whenever you're in this state, you always '''have''' to stand up almost immediately and stay that way, regardless of the traps you are placing yourself in the path of. Honestly, Prince Duncan is HIS OWN demonic spider. *Sobbing*
26th Apr '16 5:09:07 AM MegaMarioMan
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* ''VideoGame/RatchetAndClankGoingCommando'' features [=YETIs=], giant, Wampa-esque critters that soak up tons of damage, go quite swift for their size, and hit like a freight train. A good example of enemies that start as demonic spiders but eventually become GodDamnBats as you get better at the game.
** The beam turrets in ''[[VideoGame/RatchetDeadlocked Deadlocked]]''. Tiny little laser turrets that drop in at random points, and are usually overlooked right until you get a laser beam in ''your'' back.
** The giant antigrav robot roaches, aka [=LaserBacks=] (from ''Deadlocked''), are a) infuriatingly hard to kill, b) have a psychotically high [[MoreDakka rate of fire]], and c) are one of the few units that make life difficult for you ''even when you've turned them to your side with the right omega mod''. (Usually, subverted enemies are kind enough to try and aim at the enemy; the laserbacks simply spam ammo everywhere, and Primus help you if you get in the way.) Pretty much the only way to keep them from reducing you to powder was to wait until they briefly stopped shooting, then spam them with a high-knockback weapon. Oh, and your helper-bots have no idea that these things are unspeakably annoying and will instantly get mowed down by them.
** Their sorta-predecessors, the Guard bots from [[VideoGame/RatchetAndClankUpYourArsenal the third game]], are this too. They have the same attack method---that is, two guns that More Dakka you into the pavement---and take buckets of damage.

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* ''VideoGame/RatchetAndClankGoingCommando'' ''Franchise/RatchetAndClank'':
** The heavily armored, quick, and downright nasty Land Lobsters from [[VideoGame/RatchetAndClank2002 the first game]] qualify, unless you throw the wrench.
** The Y.E.T.I.s from ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'''s Planet Grelbin; they spawn from out of nowhere (and in large numbers, to boot), have no concept of MookChivalry (often ambushing you in groups of ''ten or more''), and are card-carrying members of the LightningBruiser club. You could try running from them, but they ''love'' spawning ''right in your path'' and often appear around Arctic Leviathans, which must be killed for [[ThatOneSidequest Moonstones]]. That leaves killing them, but there are a few problems with that as well: first, very few of your weapons are effective against them, the ones that are either have low ammo clips or have ammo that ''must'' be bought at a vendor, and for the weapons that don't, you're thwarted again by the fact that there are very few ammo crates lying around the massive ice field you must traverse. As a result, you'll find yourself making frequent trips back to the vendor (because this game oh-so-conveniently forgot to include the P.D.A. gadget)... which means running headlong back into the Y.E.T.I. mobs you just fled from. Simply put, your only real choices are either to gather Moonstones in quick bursts broken up by Y.E.T.I. maulings or to {{Ragequit}} from pure frustration.
** [[spoiler:Qwark's Hideout]] in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''
features [=YETIs=], giant, Wampa-esque critters that soak up tons heavily armed catchphrase-spewing Qwark Bots. They deal ludicrous amounts of damage, go quite swift for damage with a very high rate of fire, have more armor than any other enemy of their size, and hit like a freight train. A good example of enemies that start as demonic spiders can even survive after being reduced to nothing but eventually become GodDamnBats as a skeletal torso with one arm, often lurking in this state until you get better at pass the game.
cover they're hiding behind to swipe at you. They also spawn in dense packs.
** The beam turrets in ''[[VideoGame/RatchetDeadlocked Deadlocked]]''. Tiny little laser turrets that drop in at random points, and are usually overlooked right until you get a laser beam in ''your'' your back.
** The [[NinjaPirateZombieRobot giant antigrav flying robot roaches, roaches]], aka [=LaserBacks=] (from Laser Backs (also from ''Deadlocked''), are a) infuriatingly hard to kill, b) have a psychotically high [[MoreDakka rate of fire]], and c) are one of the few units that make life difficult for you ''even when you've turned them to your side with the right omega mod''. (Usually, subverted brainwashed enemies are kind enough to try and aim at the enemy; the laserbacks Laser Backs simply spam ammo everywhere, and Primus God help you if you get in the way.) Pretty much the only way to keep them from reducing you to powder was to wait until they briefly stopped shooting, then spam them with a high-knockback weapon. Oh, and your helper-bots have no idea that these things are unspeakably annoying and will instantly get mowed down by them.
** Their sorta-predecessors, the Guard bots from [[VideoGame/RatchetAndClankUpYourArsenal the third game]], game, are this too. They have the same attack method---that is, two guns that More Dakka you into the pavement---and take buckets of damage.
13th Mar '16 10:26:41 PM Bat178
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** ''VideoGame/CrashOfTheTitans'' has Sludges, which come in large groups, are fast, do tons of damage with their attacks, have exceptional reach, and have a counterattack (basically, they turn into an unhittable puddle of goo and do a Shoryuken-esque uppercut) which is nearly impossible to avoid that they use nearly every time you hit them. Your best chance against them is to frantically try to nab one yourself and spam that counterattack yourself.
*** Also Battlers, who constantly block, also come in large groups, and have a very painful special attack which they love to spam.

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\n** * ''VideoGame/CrashOfTheTitans'' has Sludges, which come in large groups, are fast, do tons of damage with their attacks, have exceptional reach, and have a counterattack (basically, they turn into an unhittable puddle of goo and do a Shoryuken-esque uppercut) which is nearly impossible to avoid that they use nearly every time you hit them. Your best chance against them is to frantically try to nab one yourself and spam that counterattack yourself.
*** ** Also Battlers, who constantly block, also come in large groups, and have a very painful special attack which they love to spam.
2nd Jan '16 1:03:59 PM CountDorku
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* The serpents in ''VideoGame/Overlord1'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.

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* The serpents in ''VideoGame/Overlord1'' ''VideoGame/OverlordI'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.
2nd Jan '16 1:01:50 PM CountDorku
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Added DiffLines:

* The serpents in ''VideoGame/Overlord1'' are just obnoxious. They take a lot of killing, can kill multiple minions in one attack, usually hang out in the water where only Blues - your least impressive combatants - can go, and occasionally dive into the water and reemerge in a slightly different location, accompanied by the deaths of multiple minions. Thankfully, you fight very few of them.
4th Dec '15 5:22:46 PM nombretomado
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* Any enemy with a level 3 Full Screen Tech in ''SeikenDensetsu3'', such as Wolf Devils, Dark Lords, or Nightblades. Which is a shame, because all of the final dungeons are crawling with them. There's a very real chance that a single Full Screen Tech coming from them can wipe your entire party in one shot, unless you've been doing some serious level grinding (and even then, it'd come close).

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* Any enemy with a level 3 Full Screen Tech in ''SeikenDensetsu3'', ''VideoGame/SeikenDensetsu3'', such as Wolf Devils, Dark Lords, or Nightblades. Which is a shame, because all of the final dungeons are crawling with them. There's a very real chance that a single Full Screen Tech coming from them can wipe your entire party in one shot, unless you've been doing some serious level grinding (and even then, it'd come close).
7th Nov '15 5:16:57 PM nombretomado
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* The [[CatsAreMean cougars]] in ''RedDeadRedemption''. They're insanely fast, agile (making it hard to shoot them) and aggressive, seem to hunt in packs, and can kill you and your horse with ease. There's a reason some people refer to the cougars in this game as modern day velociraptors.

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* The [[CatsAreMean cougars]] in ''RedDeadRedemption''.''VideoGame/RedDeadRedemption''. They're insanely fast, agile (making it hard to shoot them) and aggressive, seem to hunt in packs, and can kill you and your horse with ease. There's a reason some people refer to the cougars in this game as modern day velociraptors.
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