History DeaderThanDisco / VideoGames

14th Dec '16 5:58:10 PM nombretomado
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Even the most hardcore gamers won't touch these games, no matter how popular they once were.

'''Note''': Simply being dormant for a certain amount of time or being seen as SnarkBait does not make a genre, trend, series, or individual game "Deader Than Disco". For any one of these things to be this trope, there needs to be an ongoing backlash from both critics and fans, along with low sales for recent games and a significant decline in the amount of games released that are part of their respective genre or series or which follow their respective trend.

[[foldercontrol]]

[[folder:Specific games and series]]
* ''VideoGame/{{Bubsy}}'' was [[ThisIsGoingToBeHuge originally hyped as the next]] ''Franchise/SonicTheHedgehog''. Electronic Gaming Monthly even gave him an award for being the most hyped character of 1993. When the first game came out, it received mostly favorable reviews. However, a combination of a [[WesternAnimation/{{Bubsy}} failed cartoon]] and sequels that got less and less positive reaction per installment (ranging from the [[SoOkayItsAverage painfully mediocre]] ''Bubsy 2'' to the trainwreck that was ''Bubsy 3D'') [[FranchiseKiller have put this bobcat to sleep]]. History hasn't been kind to the original game either, as it's now held up as an example of everything wrong with [[MascotWithAttitude mascot-based]] platformers, citing problems such as slippery controls and Bubsy himself being annoying. Creator/RobPaulsen has [[OldShame completely disowned having voiced Bubsy]], at least in the pilot.
[[/folder]]

[[folder:Fictional examples]]
* Several in-universe examples occur in the ''VideoGame/GrandTheftAuto'' series.
** Over the course of the series, [[Radio/GTARadio Lazlow]] goes from being one of the hottest [=DJs=] and {{radio}} hosts in America to a washed-up joke who's best known for payola scandals and personal indiscretions, is shilling for the "[=ZiT!=]" cellphone app to pay the bills, and gets ridiculed on the street by passerby. Throughout the series, we get to catch up on him at all the points in his career, from his rise (''[[VideoGame/GrandTheftAutoViceCityStories VCS]]'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'') to the peak of his popularity (''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', ''[[VideoGame/GrandTheftAutoIII GTA III]]'') to after his fall (''[[VideoGame/GrandTheftAutoIV GTA IV]]''). He has [[PopularityPolynomial received a second wind]] by ''[[VideoGame/GrandTheftAutoV GTA V]]'' in the form of hosting a TV talent show, but his {{jerkass}} demeanor is cranked UpToEleven.
** In ''Vice City'', set in 1986, [[FakeBand Love Fist]] is shown to be one of the biggest bands in the world, with two of their songs playing on [[Radio/GTARadio the rock station]] and with them going on a world tour that's been [[BannedInChina banned in several countries]]. However, in ''San Andreas'', set six years later, they appear to have been largely forgotten, with the DJ on the classic rock station asking "[[AnyoneRememberPogs whatever happened to Love Fist?]]" Love Fist was a parody of the stereotypes of HairMetal and [[BritishRockStar the musicians that performed it]], so it makes sense that, [[{{Grunge}} by 1992]], the band would be washed up like many other hair metal acts were at the time.
** In ''[[VideoGame/GrandTheftAutoIV GTA IV]]'', set in 2008, the website [=MyRoomOnline.net=] is a parody of Website/{{Myspace}}, [[EmoTeen its]] [[PaedoHunt users]], and the culture that surrounded it. By ''[[VideoGame/GrandTheftAutoV GTA V]]'', set five years later, [=MyRoom=] is a shell of its former self referred to as "the ghost town of the internet", having been driven into irrelevancy by the Website/{{Facebook}} parody Lifeinvader and forced to sell its domain name, reflecting how Myspace went out of style in the late '00s and early '10s.
[[/folder]]
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to:

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Even the most hardcore gamers won't touch these games, no matter how popular they once were.

'''Note''': Simply being dormant for a certain amount of time or being seen as SnarkBait does not make a genre, trend, series, or individual game "Deader Than Disco". For any one of these things to be this trope, there needs to be an ongoing backlash from both critics and fans, along with low sales for recent games and a significant decline in the amount of games released that are part of their respective genre or series or which follow their respective trend.

[[foldercontrol]]

[[folder:Specific games and series]]
* ''VideoGame/{{Bubsy}}'' was [[ThisIsGoingToBeHuge originally hyped as the next]] ''Franchise/SonicTheHedgehog''. Electronic Gaming Monthly even gave him an award for being the most hyped character of 1993. When the first game came out, it received mostly favorable reviews. However, a combination of a [[WesternAnimation/{{Bubsy}} failed cartoon]] and sequels that got less and less positive reaction per installment (ranging from the [[SoOkayItsAverage painfully mediocre]] ''Bubsy 2'' to the trainwreck that was ''Bubsy 3D'') [[FranchiseKiller have put this bobcat to sleep]]. History hasn't been kind to the original game either, as it's now held up as an example of everything wrong with [[MascotWithAttitude mascot-based]] platformers, citing problems such as slippery controls and Bubsy himself being annoying. Creator/RobPaulsen has [[OldShame completely disowned having voiced Bubsy]], at least in the pilot.
[[/folder]]

[[folder:Fictional examples]]
* Several in-universe examples occur in the ''VideoGame/GrandTheftAuto'' series.
** Over the course of the series, [[Radio/GTARadio Lazlow]] goes from being one of the hottest [=DJs=] and {{radio}} hosts in America to a washed-up joke who's best known for payola scandals and personal indiscretions, is shilling for the "[=ZiT!=]" cellphone app to pay the bills, and gets ridiculed on the street by passerby. Throughout the series, we get to catch up on him at all the points in his career, from his rise (''[[VideoGame/GrandTheftAutoViceCityStories VCS]]'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'') to the peak of his popularity (''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', ''[[VideoGame/GrandTheftAutoIII GTA III]]'') to after his fall (''[[VideoGame/GrandTheftAutoIV GTA IV]]''). He has [[PopularityPolynomial received a second wind]] by ''[[VideoGame/GrandTheftAutoV GTA V]]'' in the form of hosting a TV talent show, but his {{jerkass}} demeanor is cranked UpToEleven.
** In ''Vice City'', set in 1986, [[FakeBand Love Fist]] is shown to be one of the biggest bands in the world, with two of their songs playing on [[Radio/GTARadio the rock station]] and with them going on a world tour that's been [[BannedInChina banned in several countries]]. However, in ''San Andreas'', set six years later, they appear to have been largely forgotten, with the DJ on the classic rock station asking "[[AnyoneRememberPogs whatever happened to Love Fist?]]" Love Fist was a parody of the stereotypes of HairMetal and [[BritishRockStar the musicians that performed it]], so it makes sense that, [[{{Grunge}} by 1992]], the band would be washed up like many other hair metal acts were at the time.
** In ''[[VideoGame/GrandTheftAutoIV GTA IV]]'', set in 2008, the website [=MyRoomOnline.net=] is a parody of Website/{{Myspace}}, [[EmoTeen its]] [[PaedoHunt users]], and the culture that surrounded it. By ''[[VideoGame/GrandTheftAutoV GTA V]]'', set five years later, [=MyRoom=] is a shell of its former self referred to as "the ghost town of the internet", having been driven into irrelevancy by the Website/{{Facebook}} parody Lifeinvader and forced to sell its domain name, reflecting how Myspace went out of style in the late '00s and early '10s.
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[[redirect:Main/DeaderThanDisco]]
22nd Nov '16 4:42:53 PM Kelothan
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* ''VideoGame/{{Bubsy}}'' was [[ThisIsGoingToBeHuge originally hyped as the next]] ''Franchise/SonicTheHedgehog''. Electronic Gaming Monthly even gave him an award for being the most hyped character of 1993. When the first game came out, it received mostly favorable reviews. However, a combination of a [[WesternAnimation/{{Bubsy}} failed cartoon]] and sequels that got less and less positive reaction per installment (ranging from the [[SoOkayItsAverage painfully mediocre]] ''Bubsy 2'' to the trainwreck that was ''Bubsy 3D'') [[FranchiseKiller have put this bobcat to sleep]]. History hasn't been kind to the original game either, as it's now held up as an example of everything wrong with [[MascotWithAttitude mascot-based]] platformers, citing problems such as slippery controls and Bubsy himself being annoying. Creator/RobPaulsen has [[OldShame completely disowned having voiced Bubsy in the second game and the pilot]], and Sonic himself has lost his untouchable status.

to:

* ''VideoGame/{{Bubsy}}'' was [[ThisIsGoingToBeHuge originally hyped as the next]] ''Franchise/SonicTheHedgehog''. Electronic Gaming Monthly even gave him an award for being the most hyped character of 1993. When the first game came out, it received mostly favorable reviews. However, a combination of a [[WesternAnimation/{{Bubsy}} failed cartoon]] and sequels that got less and less positive reaction per installment (ranging from the [[SoOkayItsAverage painfully mediocre]] ''Bubsy 2'' to the trainwreck that was ''Bubsy 3D'') [[FranchiseKiller have put this bobcat to sleep]]. History hasn't been kind to the original game either, as it's now held up as an example of everything wrong with [[MascotWithAttitude mascot-based]] platformers, citing problems such as slippery controls and Bubsy himself being annoying. Creator/RobPaulsen has [[OldShame completely disowned having voiced Bubsy Bubsy]], at least in the second game and the pilot]], and Sonic himself has lost his untouchable status.pilot.
21st Nov '16 8:06:58 AM HighCrate
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[[folder:Genres and trends]]
* Unlicensed video games for consoles. Back in the NES/SNES eras (and before that, when platform control by the manufacturer was very limited), various companies like Wisdom Tree and the like released various unlicensed and sometimes pirated games for the different systems. Stuff like ''VideoGame/{{Action 52}}'' got "published" this way as well. But since a few generations ago, these types of games seem to have become extinct, likely for the following reasons: The expertise and effort needed to make a console game has gone up significantly, so it's less feasible for either a small company/group or a one-man band to try and compete any more. Firmware updates mean that circumventing the lockout mechanisms for game systems is much more difficult, and so both unlicensed ripoffs like ''Action 52'' and outright illegal pirate games (like all those [[WolverinePublicity sticking Mario or other famous characters in unrelated titles]]) can be blocked after their release date. However with the rise of digital gaming market with far lower cost (for instance, distribution and printing of physical copies is no longer needed), low quality games often slip past the cracks, what with the blatant asset theft filled [[http://kotaku.com/sony-promotes-indie-game-full-of-seemingly-ripped-off-a-1785750140 Solbrain Knight of Darkness]] managed to get published into PSN, along with the stock asset filled infamous Meme Run in Nintendo eshop (that has since been taken down). That's not even mentioning a lot of low quality "indies" managed to be greenlighted on Steam yet, including the infamous Digital Homicide games.
* Back in the '80s, handhelds that only played one game, like the ''VideoGame/GameAndWatch'' series and Tiger Electronics' LCD games, were fairly popular. However, the fact that many were low quality, as well as the increase in popularity of more powerful and versatile dedicated videogaming handheld starting from UsefulNotes/GameBoy all the way to UsefulNotes/Nintendo3DS and UsefulNotes/PlaystationVita , basically killed off the genre. By the time smartphones with easy availability of games from the respective appstore are ubiquitous, they aren't appear anymore unless as ShoddyKnockoffProduct that inexplicably appears in flea markets and a target of laughingstock online.
[[/folder]]



* When it was first released on the UsefulNotes/NintendoEntertainmentSystem, ''VideoGame/DeadlyTowers'' was hailed as a revolutionary title for its varied exploration for its time; as it was one of the first [[RolePlayingGame RPGs]] on NES. Decades later, between the game's [[NintendoHard cheap nature]], [[GuideDangIt confusing design]], and the fact that [[SeinfeldIsUnfunny better RPGs were available not long after]], it now shows up regularly on lists of the worst NES games ever.
* The ''VideoGame/DJMAXTechnika'' series used to be very popular in arcades, surpassing the popularity of other rhythm games wherever ''Technika'' machines existed. Unfortunately, in 2012, ''DJMAX Technika 3'' updates abruptly ceased, causing the series to plunge in popularity, which was not helped by the developer Pentavision folding and being absorbed into Neowiz. At the end of 2013, the servers for ''Technika 3''[='=]s online functionality were removed, [[LostForever preventing anyone from ever accessing their data (e.g. unlocks) ever again]]. Today, the "proper" response to someone mentioning ''Technika'' or even just the ''VideoGame/{{DJMAX}}'' franchise in general is a snarky comment [[FanonDiscontinuity denying all existence of the series]].
* [=J2E's=] FanTranslation of ''VideoGame/FinalFantasyIV'' was once highly regarded, praised for a lack of {{Bowdlerization}} and not having the initial localization's lowered difficulty. However, as people got wiser, a translated version of the original script became easier to get, and, perhaps more to the point, [[http://legendsoflocalization.com/reader-feedback-ffivs-fan-translation/ Legends of Localization]] ripped it apart, its flaws have become obvious. The script has been criticized for [[BlindIdiotTranslation questionable translations]], [[UnintentionalPeriodPiece ill-fitting pop culture references,]] a general sense of unprofessionalism, stealing lines from the original SNES localization, and many supposedly {{Bowdlerized}} lines actually being [[SpiceUpTheSubtitles made up by J2E,]] it came to be widely mocked and considered to be everything wrong with [[FanTranslation Fan Translations.]] In addition, [[http://www.romhacking.net/hacks/2337/ Final Fantasy IV: Namingway Edition]] seeks to restore the original version from the US version, precisely ''because'' of the FanTranslation being so poor. (For what it's worth, the aforementioned Legends of Localization still considers it better than the UsefulNotes/PlayStation 1 script.)



* ''VideoGame/FarmVille'' was once one of the most popular browser games out there, with tens of millions of users and references on even TV shows. It seemingly displaced ''VideoGame/TheSims'' as "the game regular people play," and it was even considered a competitor to ''VideoGame/WorldOfWarcraft.'' However, its userbase declined heavily around 2011, and it isn't nearly as ubiquitous as it once was, with many of its former fans having moved on to ''VideoGame/CandyCrushSaga'' or ''VideoGame/ClashOfClans''. To the people who still care, it's mostly emblematic of shallow, [[AllegedlyFreeGame free-to-play-pay-to-win]] browser games, as well as developer Zynga's [[SerialNumbersFiledOff plagiarist]] tendencies (the game is a near-copy of fellow Facebook farming sim ''[=FarmTown=]'').



* ''VideoGame/PunchOut'' has an in-universe example in the Wii game, featuring Disco Kid. Doc lampshades this, occasionally saying that disco's dead.
14th Nov '16 11:52:21 PM Meyers07TheTroper
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* Back in the '80s, handhelds that only played one game, like the ''VideoGame/GameAndWatch'' series and Tiger Electronics' LCD games, were fairly popular. However, the fact that many were low quality, as well as the increase in popularity of more powerful and versatile dedicated videogaming handheld starting from UsefulNotes/GameBoy all the way to UsefulNotes/Nintendo3DS and UsefulNotes/PlaystationVita , basically killed off the genre. By the time smartphones with easy availability of games from the respective appstore, they aren't appear anymore unless as ShoddyKnockoffProduct that inexplicably appears in flea markets and a target of laughingstock online.

to:

* Back in the '80s, handhelds that only played one game, like the ''VideoGame/GameAndWatch'' series and Tiger Electronics' LCD games, were fairly popular. However, the fact that many were low quality, as well as the increase in popularity of more powerful and versatile dedicated videogaming handheld starting from UsefulNotes/GameBoy all the way to UsefulNotes/Nintendo3DS and UsefulNotes/PlaystationVita , basically killed off the genre. By the time smartphones with easy availability of games from the respective appstore, appstore are ubiquitous, they aren't appear anymore unless as ShoddyKnockoffProduct that inexplicably appears in flea markets and a target of laughingstock online.
12th Nov '16 7:39:18 PM Kuruni
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* In the 1990's and early 2000's, MascotWithAttitude platformers were hugely popular, with countless games being produced for different consoles. Almost all of them were trying to [[FollowTheLeader cash in on the success of]] ''Franchise/SonicTheHedgehog'', and most of the games either got middling reviews and/or failed to sell. ''VideoGame/{{Bubsy}} 3D'' proved to be the GenreKiller, as it is widely considered one of the worst video games of all time. By the late 90's, Mascot with Attitude games had completely fallen out of favor and were replaced by FunnyAnimal platformers.
12th Nov '16 12:43:19 PM AreYouTyler
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to:

* In the 1990's and early 2000's, MascotWithAttitude platformers were hugely popular, with countless games being produced for different consoles. Almost all of them were trying to [[FollowTheLeader cash in on the success of]] ''Franchise/SonicTheHedgehog'', and most of the games either got middling reviews and/or failed to sell. ''VideoGame/{{Bubsy}} 3D'' proved to be the GenreKiller, as it is widely considered one of the worst video games of all time. By the late 90's, Mascot with Attitude games had completely fallen out of favor and were replaced by FunnyAnimal platformers.
12th Nov '16 12:39:30 PM AreYouTyler
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* ''VideoGame/{{Bubsy}}'' was [[ThisIsGoingToBeHuge originally hyped as the next]] ''Franchise/SonicTheHedgehog''. Electronic Gaming Monthly even gave him an award for being the most hyped character of 1993. When the first game came out, it received mostly favorable reviews. However, a combination of a [[WesternAnimation/{{Bubsy}} failed cartoon]] and sequels that got less and less positive reaction per installment (ranging from the [[SoOkayItsAverage painfully mediocre]] ''Bubsy 2'' to the trainwreck that was ''Bubsy 3D'') [[FranchiseKiller have put this bobcat to sleep]]. History hasn't been kind to the original game either, as it's now held up as an example of everything wrong with [[MascotWithAttitude mascot-based]] platformers, citing problems such as slippery controls and Bubsy himself being annoying. Not helping was [[WesternAnimation/{{Bubsy}} an ill-concieved cartoon pilot]] (Creator/RobPaulsen has [[OldShame completely disowned having voiced Bubsy in the second game and the pilot]]), and Sonic himself has lost his untouchable status.

to:

* ''VideoGame/{{Bubsy}}'' was [[ThisIsGoingToBeHuge originally hyped as the next]] ''Franchise/SonicTheHedgehog''. Electronic Gaming Monthly even gave him an award for being the most hyped character of 1993. When the first game came out, it received mostly favorable reviews. However, a combination of a [[WesternAnimation/{{Bubsy}} failed cartoon]] and sequels that got less and less positive reaction per installment (ranging from the [[SoOkayItsAverage painfully mediocre]] ''Bubsy 2'' to the trainwreck that was ''Bubsy 3D'') [[FranchiseKiller have put this bobcat to sleep]]. History hasn't been kind to the original game either, as it's now held up as an example of everything wrong with [[MascotWithAttitude mascot-based]] platformers, citing problems such as slippery controls and Bubsy himself being annoying. Not helping was [[WesternAnimation/{{Bubsy}} an ill-concieved cartoon pilot]] (Creator/RobPaulsen Creator/RobPaulsen has [[OldShame completely disowned having voiced Bubsy in the second game and the pilot]]), pilot]], and Sonic himself has lost his untouchable status.
11th Nov '16 4:44:40 PM Scifimaster92
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* Motion controls were once held as having the potential to revolutionize gaming as much as the analog stick had done. When Nintendo unveiled the UsefulNotes/{{Wii}}, it became an overnight craze due to how amazing motion controls seemed at the time. For that alone, it sold like nuclear hotcakes and quickly outpaced the UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 as the best-selling console of UsefulNotes/{{the Seventh Generation|OfConsoleVideoGames}}, which led Microsoft and Sony to [[FollowTheLeader produce motion controls for their own consoles]]. [[VideoGame/TheSims Will Wright]] even famously stated that the Wii was the only ''true'' next-gen console for introducing a new way to play video games, rather than just improving graphics.\\\
By TheNewTens however, motion controls had lost much of their luster. The general consensus was that they were largely a gimmick that failed to produce any real quality games outside of a few niche genres (dance games, party games, and fitness tools like ''VideoGame/WiiFit''). The market for motion-controlled games became over-saturated with shovelware that tried to capitalize on its popularity, and when [[FollowTheLeader Microsoft and Sony]] made motion controls of their own, the shovelware started to pour onto their consoles. By UsefulNotes/{{the Eighth Generation|OfConsoleVideoGames}}, motion controls were all but dead. Most developers completely avoid putting motion controls in their games, while games that functioned almost entirely on motion controls are almost completely dead (''VideoGame/JustDance'' seems to be [[GrandfatherClause the only survivor]]). Even Nintendo tried to market the UsefulNotes/WiiU by significantly downplaying the presence of its motion controls in favor of controller-based gaming. However, what really drove home the fact that motion controls are dead was when Microsoft released a Kinect-less SKU of the UsefulNotes/XboxOne; not only did sales more than ''double'' afterwards, but it was widely seen as a WinBackTheCrowd moment that saved the Xbox One. While retirement homes worldwide will still use the Wii for some time to come, the idea that motion controls are the "next revolution in gaming" is completely laughable today, though its trends have since been replaced with the VR headset and different gimmicks such as 360 views and head-tracking. Nintendo is now trying to challenge the mobile platform, via the Switch, by presenting a "true" (instead of casual, microtransaction-loaded or low-storage games) gaming experience in a portable device, with few to no experimental gimmicks.
* Modern military shooters were huge after the breakthrough smash of ''VideoGame/CallOfDuty4ModernWarfare'' and ruled over most of UsefulNotes/TheSeventhGenerationOfConsoleVideoGames. largely because they were a place where most people would socially interact with each other. But just before the eighth generation hit, they started to suffer a decline because the market that used to play those games has moved away from it with the releases of smartphones and tablets (which allow for more social interaction). The massive oversaturation, StrictlyFormula [[NoSidepathsNoExplorationNoFreedom linear mission structure]], unrelated games being saddled with their mechanics to try and FollowTheLeader, heaps of UnfortunateImplications, the release of more thoughtful and deconstructive shooters like ''VideoGame/BioshockInfinite'' and ''VideoGame/SpecOpsTheLine'' as well as Pixar-esque class-based shooters like ''VideoGame/TeamFortress2'' and ''VideoGame/{{Overwatch}}'', and as the successes of recent old school-style shooters such as ''VideoGame/WolfensteinTheNewOrder'', ''VideoGame/ShadowWarrior2013'', and ''VideoGame/Doom2016'', also killed hopes that another audience would be attracted by them. The death of the ''VideoGame/MedalOfHonor'' franchise with the failure of ''Warfighter'', which helped codify most of the tropes that served as staples of the genre, was also a large loss. Even the two titans of the genre, ''VideoGame/CallOfDuty'' and ''VideoGame/{{Battlefield}}'', have begun to move away from the formula. It still exists, but it's been reduced to:
** niche milsims that placed further high on the FacklerScaleOfFPSRealism such as Insurgency, SQUAD, ARMA, or the upcoming Escape from Tarkov,
** mobile shooters (like Gameloft's Modern Combat series, and even then it's fell out of favor against more simpler mobile games),
** free to play games,
** CounterStrike Global Offensive (ironically the original CS uses [[AKA47 renamed but detailed guns]] while CSGO uses actual named guns),
** and ''Rainbow Six Siege'' (which is heavily inspired by the aforementioned milsim and CSGO)
*** Winding the clock back even further, we see this is actually a cycle: the modern war shooter trend started by CounterStrike and ModernWarfare displaces the World War II shooter trend of the late90s to mid 2000s. Both ''Medal of Honor'' and ''Call of Duty'' started as WWII shooters, and from the early 2000's to about 2008, they have a lot of games and spinoffs (with World of War for Call of Duty and Airborne for Medal of Honor ending the trend). Only time will tell if ''Battlefield One's'' World War I setting will set off a new trend.
** Also on the same note, realistic and detailed weapons in videogames fell out of favor around the end of 2012 possibly due to the backlash associated with glorifying gun culture, the shocking Sandy Hook shooting, and the increase of gun violence fueled by racism and police corruption in USA, where starting from at least Advanced Warfare, even Call of Duty started to introduce all-fictional weaponry that barely resembles real firearms. Contemporary shooters like ''VideoGame/{{Overwatch}}'', ''VideoGame/DOOM2016'', and even ''VideoGame/Fallout4'' (where previous games has a lot of realistic firearms, Fallout 4 has only few) follow, with guns that futuristically or retro-futuristically made up that resembles toys or mufflers than actual guns. Today, the only game that use realistic guns are either the aforementioned milsim (such as SQUAD, Insurgency, or ARMA), CSGO, ''Rainbow Six Siege'', free to play games, or modded games.
** Even the ''VideoGame/MetalGear'' series has been affected; despite historically using real weapon designs and names since the MSX games, ''VideoGame/MetalGearSolidVThePhantomPain'' has shifted to fictional weapons.
11th Nov '16 4:42:20 PM Scifimaster92
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* While forgotten today, Tiger Electronics was a major force in handheld gaming in the '80s and '90s. They released small handheld LCD games that were really cheap and could all be bought separately. Their peak was in the early '90s, during which time they licensed almost every movie and TV show that was popular at the time, and even released handheld versions of games from ''other companies'' (they made LCD versions of ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' and ''VideoGame/MortalKombat'', for example). They also released Giga Pets, probably the most successful of the [[FollowTheLeader many, many competitors]] of VideoGame/{{Tamagotchi}}. However, in 1998 they were bought out by Hasbro, and they largely abandoned making handheld games after their Furby toy became a runaway hit, causing them to focus more on electronic toys for Hasbro in an attempt to make lightning strike twice. Most of these toys, like the [=HitClips=] music player, the [=VideoNow=] video player, and the [=NetJet=] video game console, failed to catch on. Today, the Tiger Electronics brand is largely dead outside of Furby and its spinoffs, and the games that they made are now considered laughably primitive, especially once the UsefulNotes/GameBoy brought an NES-level gaming experience to handhelds. The review of them by a certain [[WebVideo/AngryVideoGameNerd someone]] only cemented it.



* The Hello Engine in Mario Fan Gaming has come into this. Back in its day, this was a game engine that worked like a {{level editor}} for full Mario fan games, with it having numerous built in resources based on games like ''VideoGame/SuperMarioBros1'', ''[[VideoGame/SuperMarioBros2 2]]'', ''[[VideoGame/SuperMarioBros3 3]]'' and ''[[VideoGame/SuperMarioWorld World]]''. However, it's fallen into decline for a few notable reasons: Way, way too many people made awful games with it (due to treating a game engine as a level editor for Mario games) that the engine's reputation sank in about three or four years. The fact Hello himself (the creator of said engine) had a reputation for making tons of {{Mission Pack Sequel}}s with said engine without changing a whole lot didn't help either. The engine was plagued with bugs in all forms, with some notable ones including glitched sliding mechanics (in earlier versions), getting stuck in objects and losing all momentum when entering new rooms. No one making the terrible games ever usually bothered to fix any of this, so the experience was usually a miserable one when coupled with extremely difficult or poor level design. Mario Fan Games Galaxy started just rejecting anything made with said engine (that didn't make massive changes to it) to avoid the flood of crap, meaning that many people moved to different engines or stuff in order to not worry about being accepted. As a result, the engine went from 'hottest thing ever' to 'complete joke' in a short time, with the only major games using it being either Fusion Fangaming projects (''VideoGame/MushroomKingdomFusion'' and ''VideoGame/SuperMarioFusionRevival'') or joke games (many of which edited the engine significantly).



* In 2009 and 2010 ''VisualNovel/StarrySky'' was one of the biggest and most beloved ''otome'' game franchises. Now it's a dead horse, despite Honeybee still releasing ports of the games on several platforms.
11th Nov '16 4:40:20 PM Scifimaster92
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* ''VideoGame/{{Clayfighter}}'' was one of the more popular street fighting games of the fourth generation, ironically just as much with parents as with children, for being a more cartoonish, [[LighterAndSofter less gory]] take on the traditional street fighting games of that era. Unfortunately, the series lost a number of fans with ''Clayfighter 2: Judgment Clay'' for the game's [[DarkerAndEdgier darker tone]] and omission of a number of fan-favorite fighters like Blue Suede Goo. When the anticipated [[UsefulNotes/NintendoSixtyFour N64]] sequel ''Clayfighter 63⅓'' was finally released after a [[TroubledProduction rather troubled development history]], it was an [[ObviousBeta unfinished mess]] with choppy animation, utterly broken gameplay, and the same dark tone people complained about with ''C2'' (plus, all the fighters dropped in C2 remained MIA, and many fighters introduced in C2 joined them). The game was so broken, in fact, that six months later a rental-only update that addressed some (but certainly not all) of the game's problems was released. Meanwhile, a UsefulNotes/PlayStation version titled ''Clayfighter X-treme'' was almost finished but [[{{Vaporware}} cancelled at the last minute]]. Even the once-popular original [[SeinfeldIsUnfunny is now seen as not much better in hindsight]], and despite a rumored WiiWare sequel that never materialized, the series is unlikely to ever make a comeback.
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