History DeaderThanDisco / VideoGames

30th Apr '16 3:10:41 PM ADrago
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* As with movies that rely on CGI effects, this is often the fate of games that rely mostly on cutting-edge graphics over gameply as [[TechnologyMarchesOn evolving technology makes them look outdated]].

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* As with movies that rely on CGI effects, this is often the fate of games that rely mostly on cutting-edge graphics over gameply gameplay as [[TechnologyMarchesOn evolving technology makes them look outdated]].
30th Apr '16 1:28:42 PM DavidDelony
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* As with movies that rely on CGI effects, this is often the fate of games that rely mostly on cutting-edge graphics over gameply as [[TechnologyMarchesOn evolving technology makes them look outdated]].
29th Apr '16 12:10:55 PM WaxingName
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* Despite the success of ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'', the ''Franchise/MegaMan'' series as a whole has effectively fallen victim to this trope in recent years. [[VideoGame/MegaManMaverickHunterX The attempted reboot of]] ''VideoGame/MegaManX'' didn't sell well enough to last, while the ''[[VideoGame/MegaManZX ZX]]'' and ''[[VideoGame/MegaManStarForce Star Force]]'' series have both been long over (though ''Star Force'' was at least fortunate enough to have its story wrapped up in three games; the ''ZX'' games [[LeftHanging ended on a cliffhanger]] with the sequel, ''ZX Advent'', not unlike ''VideoGame/MegaManX8''). The long-awaited ''VideoGame/MegaManLegends 3'' was canceled, and all fans were treated to for the 25th anniversary of the Blue Bomber were an officially endorsed fan game, ''VideoGame/StreetFighterXMegaMan'', and a pair of crappy mobile games. Nowadays, Mega Man's video game appearances have largely been limited to cameos and hidden costumes in Capcom's other games, and in Nintendo's ''[[VideoGame/SuperSmashBros Super Smash Bros. for Nintendo 3DS/Wii U]]''. Those who accuse Capcom of trying to "kill" ''Mega Man'' usually don't know about how poorly the most recent games have sold.
** Cemented by Creator/KeijiInafune's departure from Capcom, who has been very vocal about the deteriorating state of the Japanese video game industry, and particularly publishers' attitudes towards developers. ''Mega Man''[='=]s legacy, however, will live on through Inafune's new Kickstarter [=IPs=], ''VideoGame/MightyNo9'' and ''VideoGame/RedAsh: The Indelible Legend'', respectively the {{Spiritual Successor}}s to the Classic and ''Legends'' series.
*** Or so was the plan. ''Red Ash'''s kickstarter failed to amass the necessary money was the signal that Inafune's pull with the general audience was dwindling after what the general public considered milking a cow that was not even born yet by additional kickstarters using the ''Mighty No. 9'' name, i.e. a Kickstarter campaign for additional DLC before the game was out and another for a animated series.
24th Apr '16 9:12:26 AM ZenBlade
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* The Arena Shooter. The genre first appeared in ''VideoGame/{{Doom}}'' and was nearly synonymous with first-person shooters during the infancy of the genre, showing up in future titles like ''VideoGame/{{Quake}}'' and ''VideoGame/UnrealTournament'', which were incredibly popular. However, a shift in gaming from the hardcore PC audience to the more casual console audience meant that not as many people were willing to put forth the time and effort to acquire the high level of skill that arena shooters demand, with first-person shooters like ''Franchise/{{Halo}}'' and ''VideoGame/CallOfDuty'', especially the industry-changing ''VideoGame/ModernWarfare'' series, dominating FPS multiplayer. There are still a few arena shooters around, and some more in development, but they remain a niche genre, and will likely never regain their former fame. One of the clearest signs that arena shooters were dead was with the public beta of ''Doom (2016)'' multiplayer, which many older fans noticed seemed to take inspiration from the aforementioned ''Halo'' and ''Call of Duty'' series, instead of being a true return to roots.
21st Apr '16 1:52:58 PM Steven
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* The RandomEncounter mechanic in many old RPG games were used simply due to consoles at the time not having enough processing power to actually have battles taking place in real time. Players didn't mind it at the time and it was also an incentive for players to explore different areas to see different types of random encounters. Nowadays, the random battles are widely hated for constantly disrupting the pacing of the games and how said random battles always seem to happen when the player needs to get to the next destination or safe zone. [=RPGs=] began to drift away from random battles and jumping into real time battles to keep the player engaged.
* The SpritePolygonMix technique was seen as revolutionary in the 1990s since it allowed for highly detailed environments to be rendered without the processing power of a full 3D environment. Games like ''Franchise/FinalFantasy'' and ''Franchise/ResidentEvil'' were known for having realistic backgrounds and gave the illusion of 3D. Over time, people began to see the SpritePolygonMix in video games as a cheap gimmick whose visuals are heavily outdated and fully rendered 3D areas just look better now that games have the power to render them in high detail. ''VideoGame/FinalFantasyIX'', a game released in 2000, was re-released on Steam and smartphones in 2016 with updated character models, but the pre-rendered backgrounds remained the same in their fuzzy low resolution glory and it showcases just how dated the technique looks over time.
18th Apr '16 9:14:13 AM WaxingName
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* Back in the [[VideoGame3DLeap Leap to 3D era]], especially on the UsefulNotes/{{Nintendo 64}}, a staple of the industry was the [[GottaCatchEmAll collectathon]] PlatformGame, starting with ''VideoGame/SuperMario64'' and exemplified by ''VideoGame/BanjoKazooie'' and ''Franchise/SpyroTheDragon''. But by the next console generation, the genre was relegated to [[TheProblemWithLicensedGames cheap tie-in titles]] and [[FranchiseZombie series that overstayed their welcome]] -- even the acclaimed ''VideoGame/JakAndDaxterThePrecursorLegacy'' moved away from this style of gameplay after its first installment. The reasons aren't certain, though some blame ''VideoGame/DonkeyKong64'' for [[GenreKiller breaking the spirits]] of gamers, with a massive and frankly unreasonable amount of collectibles (which seemed to have garnered few complaints back in the day). In fact, when the ''[[WebVideo/GameGrumps Guest Grumps]]'' [[http://www.youtube.com/watch?v=t70l-9n1rCQ had him on their show]], [[WordOfGod Grant Kirkhope]] said that one of the reasons for the jarring GenreShift in ''VideoGame/BanjoKazooie: Nuts and Bolts'' was because they thought nobody was interested in 3D platformers anymore. Sort of ironic, really, given [[TheyChangedItNowItSucks the fanbase's reaction]] to the game in question as well as the fact that former Rare employees' (including Kirkhope) ''Banjo-Kazooie'' SpiritualSuccessor, ''VideoGame/YookaLaylee'', took very little time to reach its funding goal on Website/{{Kickstarter}}.\\
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One exception is ''VideoGame/SuperMarioGalaxy'' series and other 3D Mario games, which have been wildly successful despite (or because of?) sticking to the overall format and gameplay established by ''VideoGame/SuperMario64''. The only real difference is that most modern 3-D Mario games have you go on a singular course towards a goal, like 2-D Mario games, rather then encourage exploration like other 3-D platformers.

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* Back in the [[VideoGame3DLeap Leap to 3D era]], especially on the UsefulNotes/{{Nintendo 64}}, a staple of the industry was the [[GottaCatchEmAll collectathon]] PlatformGame, starting with ''VideoGame/SuperMario64'' and exemplified by ''VideoGame/BanjoKazooie'' and ''Franchise/SpyroTheDragon''. But by the next console generation, the genre was relegated to [[TheProblemWithLicensedGames cheap tie-in titles]] and [[FranchiseZombie series that overstayed their welcome]] -- even the acclaimed ''VideoGame/JakAndDaxterThePrecursorLegacy'' moved away from this style of gameplay after its first installment.installment, and ''[[VideoGame/SuperMarioBros Mario]]'' started to make steps to a more linear setup in ''VideoGame/SuperMarioGalaxy'' and later fully embraced a formula reminiscent of the 2D games with ''[[VideoGame/SuperMario3DLand 3D Land]]'' and ''[[VideoGame/SuperMario3DWorld 3D World]]''. The reasons aren't certain, though some blame ''VideoGame/DonkeyKong64'' for [[GenreKiller breaking the spirits]] of gamers, with a massive and frankly unreasonable amount of collectibles (which seemed to have garnered few complaints back in the day). In fact, when the ''[[WebVideo/GameGrumps Guest Grumps]]'' [[http://www.youtube.com/watch?v=t70l-9n1rCQ had him on their show]], [[WordOfGod Grant Kirkhope]] said that one of the reasons for the jarring GenreShift in ''VideoGame/BanjoKazooie: Nuts and Bolts'' was because they thought nobody was interested in 3D platformers anymore. Sort of ironic, really, given [[TheyChangedItNowItSucks the fanbase's reaction]] to the game in question as well as the fact that former Rare employees' (including Kirkhope) ''Banjo-Kazooie'' SpiritualSuccessor, ''VideoGame/YookaLaylee'', took very little time to reach its funding goal on Website/{{Kickstarter}}.\\
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One exception is ''VideoGame/SuperMarioGalaxy'' series and other 3D Mario games, which have been wildly successful despite (or because of?) sticking to the overall format and gameplay established by ''VideoGame/SuperMario64''. The only real difference is that most modern 3-D Mario games have you go on a singular course towards a goal, like 2-D Mario games, rather then encourage exploration like other 3-D platformers.
18th Apr '16 9:05:59 AM WaxingName
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Arguably the main reasons it failed to make a dent in the gaming community was due to its FollowTheLeader nature. Despite it doing many things different from Smash, the overall presentation still kept people dismissing it as a clone. While many other crossover games celebrate the franchises they are representing in unique ways (Smash Bros. uses a 2D platformer-esque system, Dissdia keeps the RPG roots present, and MVC goes for a comic-book aesthetic), All-Stars failed to do much to differentiate itself from the pack, aside from giving some of the fighters moves and abilities that are activated in the same manner as in their home games. Furthermore many of the characters chosen seemed to have been picked for marketing purposes rather than their history, making it feel rather dated. It especially didn't help matters that several third-party companies [[ExecutiveMeddling prevented]] Sony from using more popular Playstation characters like [[Franchise/CrashBandicoot Crash Bandicoot]], [[Franchise/MetalGear Solid Snake]], or [[Franchise/DevilMayCry Classic!Dante]]. And in its attempt to combine casual party-game mechanics with deeper ones seen in more serious fighting games, others felt the game failed to master either style. As a result, while there are talks for a sequel at the present, the prospects of Sony having its own contender to Smash Bros. via this game is slim at best. It doesn't help that the distinguished competition already secured a guest spot from Solid Snake in ''Brawl'', and [=PS1=] JRPG icon [[VideoGame/FinalFantasyVII Cloud Strife]]'s similar guest spot in ''Wii U[=/=]3DS'' (in spite of Snake's removal) is often seen as the final nail in the coffin for ''[=PlayStation=] All-Stars'' if anything.

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Arguably the main reasons it failed to make a dent in the gaming community was due to its FollowTheLeader nature. Despite it doing many things different from Smash, the overall presentation still kept people dismissing it as a clone. While many other crossover games celebrate the franchises they are representing in unique ways (Smash Bros. uses a 2D platformer-esque system, Dissdia keeps the RPG roots present, and MVC goes for a comic-book aesthetic), All-Stars failed to do much to differentiate itself from the pack, aside from giving some of the fighters moves and abilities that are activated in the same manner as in their home games. Furthermore many of the characters chosen seemed to have been picked for marketing purposes rather than their history, making it feel rather dated. It especially didn't help matters that several third-party companies [[ExecutiveMeddling prevented]] Sony from using more popular Playstation characters like [[Franchise/CrashBandicoot Crash Bandicoot]], [[Franchise/MetalGear Solid Snake]], or [[Franchise/DevilMayCry Classic!Dante]]. And in its attempt to combine casual party-game mechanics with deeper ones seen in more serious fighting games, others felt the game failed to master either style. As a result, while there are talks for a sequel at the present, the prospects of Sony having its own contender to Smash Bros. via this game is slim at best. It doesn't help that the distinguished competition ''Smash'' already secured a guest spot from for Solid Snake in ''Brawl'', and [=PS1=] JRPG icon [[VideoGame/FinalFantasyVII Cloud Strife]]'s similar guest spot in ''Wii U[=/=]3DS'' (in spite of Snake's removal) is often seen as the final nail in the coffin for ''[=PlayStation=] All-Stars'' if anything.
18th Apr '16 4:46:52 AM WhatArtThee
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* ''Franchise/SonicTheHedgehog'' has fallen from grace since the series' golden years in the early 1990s, though ''how'' far it's fallen [[BrokenBase depends on who you ask]]. Once seen as a video game powerhouse that could topple Nintendo, the series [[DorkAge stumbled in the new millenium]] as the games hit the PolygonCeiling head-first, culminating in [[VideoGame/SonicTheHedgehog2006 the infamous 2006 debacle]]. Although the franchise got back on its feet somewhat with ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' being hailed as a return to form, both games have a {{hatedom}} that considers them little more than unfunny, saccharine and shallow Nintendo clones that [[JumpedTheShark remove everything that made Sonic enjoyable]]. Games after that, such as ''VideoGame/SonicLostWorld'' for the Wii U, and ''[[VideoGame/SonicBoom Sonic Boom: Shattered Crystal]]'', the 3DS companion game to [[WesternAnimation/SonicBoom a new cartoon spinoff of the show]], were critical and commercial disappointments, but the absolute low point was ''Sonic Boom'''s Wii U installment, ''[[VideoGame/SonicBoom Rise of Lyric]]'', which many considered to be on par with ''Sonic '06'' as the worst game in the franchise. While time will tell how successful Sonic will be in the future, it's unlikely the series will regain the success and fame that it had back in its heyday. It doesn't help that making fun of the series is a meme, nor the fact that SEGA's international releases are mainly three franchises, ''Franchise/{{Alien}}'' licensed games, ''Franchise/TotalWar'', and especially Sonic, infuriating fans of their other series. To say nothing of the [[FanDumb fan base]], some of them anyways.
** ''VideoGame/SonicColors'' deseveres another mention. Once praised as the big step forward to saving the series, the game received praise for its visuals, gameplay, voice acting, and soundtrack, and sold decently too. Now it's mainly derided for its lack of content (to them anyways), lack of any real 3D gameplay (most of the game is 2D, and most of the 3D is on-rails), boss fights, [[BrokenBase soundtrack]] and [[LoveItorHateIt especially the humor and story]]. It still retains a fanbase, but searching on most Sonic fansites reveals loads of criticism. In hindsight, it may have ''doomed'' the franchise, stereotyping the fanbase of Nintendo fanboys/manchildren, some of who are, but not most. [[WebVideo/SonicDissected a guy called Rodger]] and a bunch of guys on Deviantart criticised it, saying you like this in some circles and you might as well be saying, 'I endorse everything wrong with the Colors era'
17th Apr '16 7:04:14 PM Kelothan
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* Creator/{{Acclaim}} was once a major third party. Now they are remembered mostly for two things, bad licensed games, and LJN.
17th Apr '16 6:14:46 PM LaptopGuy
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* ''Franchise/SonicTheHedgehog'' has fallen from grace since the series' golden years in the early 1990s, though ''how'' far it's fallen [[BrokenBase depends on who you ask]]. Once seen as a video game powerhouse that could topple Nintendo, the series [[DorkAge stumbled in the new millenium]] as the games hit the PolygonCeiling head-first, culminating in [[VideoGame/SonicTheHedgehog2006 the infamous 2006 debacle]]. Although the franchise got back on its feet somewhat with ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' being hailed as a return to form, both games have a {{hatedom}} that considers them little more than unfunny, saccharine and shallow Nintendo clones that [[JumpedTheShark remove everything that made Sonic enjoyable]]. Games after that (such as ''VideoGame/SonicLostWorld'') were critical and commercial disappointments, especially the spinoff ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'', which many considered to be on par with ''Sonic '06''. While time will tell how successful Sonic will be in the future, it's unlikely the series will regain the success and fame that it had back in its heyday. It doesn't help that making fun of the series is a meme, nor the fact that SEGA's international releases are mainly three franchises, ''Franchise/{{Alien}}'' licensed games, ''Franchise/TotalWar'', and especially Sonic, infuriating fans of their other series. To say nothing of the [[FanDumb fan base]], some of them anyways.

to:

* ''Franchise/SonicTheHedgehog'' has fallen from grace since the series' golden years in the early 1990s, though ''how'' far it's fallen [[BrokenBase depends on who you ask]]. Once seen as a video game powerhouse that could topple Nintendo, the series [[DorkAge stumbled in the new millenium]] as the games hit the PolygonCeiling head-first, culminating in [[VideoGame/SonicTheHedgehog2006 the infamous 2006 debacle]]. Although the franchise got back on its feet somewhat with ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' being hailed as a return to form, both games have a {{hatedom}} that considers them little more than unfunny, saccharine and shallow Nintendo clones that [[JumpedTheShark remove everything that made Sonic enjoyable]]. Games after that (such that, such as ''VideoGame/SonicLostWorld'') ''VideoGame/SonicLostWorld'' for the Wii U, and ''[[VideoGame/SonicBoom Sonic Boom: Shattered Crystal]]'', the 3DS companion game to [[WesternAnimation/SonicBoom a new cartoon spinoff of the show]], were critical and commercial disappointments, especially but the spinoff absolute low point was ''Sonic Boom'''s Wii U installment, ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'', which many considered to be on par with ''Sonic '06''.'06'' as the worst game in the franchise. While time will tell how successful Sonic will be in the future, it's unlikely the series will regain the success and fame that it had back in its heyday. It doesn't help that making fun of the series is a meme, nor the fact that SEGA's international releases are mainly three franchises, ''Franchise/{{Alien}}'' licensed games, ''Franchise/TotalWar'', and especially Sonic, infuriating fans of their other series. To say nothing of the [[FanDumb fan base]], some of them anyways.
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http://tvtropes.org/pmwiki/article_history.php?article=DeaderThanDisco.VideoGames