History DeaderThanDisco / VideoGames

20th Jul '16 1:00:59 PM HighCrate
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* Graphical adventure games were hugely popular from the '80s through the mid-90s, but as happened to text adventures, technological changes made them obsolete. The advent of 3D cards and other game genres getting good writing were the beginning of the end for companies like Creator/{{Sierra}} and Creator/LucasArts. [=LucasArts=] distanced itself from the genre early on, focusing on ''Franchise/StarWars'' games, while Sierra effectively collapsed, trading hands from Vivendi to Creator/{{Activision}}. While the games do have cult followings, they're mostly mocked for their glacial pacing and [[MoonLogicPuzzle convoluted puzzles]]. Even though they're staples of Creator/GOGDotCom and indie developers are still making them, adventure games seem unlikely to return to their former glory. Indie adventure game developers, like their interactive fiction hobbyist counterparts, focus more on the story than the puzzles. Even then, they still have a vocal hatedom from gamers and game journalists ([[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] has gone on record as loathing adventure games more than once) for their often tedious gameplay, seeing [[FanHater their fans]] as stuck in the NostalgiaFilter.



* When ''VideoGame/GrandTheftAutoIV'' was released in 2008, critics and fans couldn't find enough good things to say about it. It won multiple "Best of the Year" awards, sold over 3 million copies on release day, and was praised by many critics as the absolute pinnacle of the WideOpenSandbox genre. But after about a year, once the novelty of a [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]] ''Franchise/GrandTheftAuto'' game wore off, people became a lot more willing to acknowledge its many flaws, while its impressive graphics ceased to wow people as much as they had on Day 1. In particular, players began to criticize the game's frustratingly repetitive missions, its scaled-down map, its [[DarkerAndEdgier needlessly depressing story]], and ''especially'' the developers' controversial decision to cut out some of the best-received features from ''VideoGame/GrandTheftAutoSanAndreas''--including customizable appearance, skill stats, turf warfare, military vehicles, [[SceneryPorn non-urban environments]], air combat, and every airborne vehicle except one weaponless helicopter that can only be stolen. It didn't help that its only new mechanic was the "Friendship" feature, which quickly became [[ScrappyMechanic one of the most unpopular new features in the series' history]]. [[note]] "[[MemeticMutation Cousin! Let us go bowling!]]", anyone?[[/note]] Once ''VideoGame/GrandTheftAutoV'' came out in 2013 and added back almost everything that ''IV'' cut out--as well as beefing up the graphics and boasting a map even larger than the one in ''San Andreas''--it couldn't help but look underwhelming by comparison. While the game has its defenders today, the general consensus is that it was a step backwards for the ''Grand Theft Auto'' franchise in every area except graphics.
20th Jul '16 12:13:58 PM TheMightyHeptagon
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* When ''VideoGame/GrandTheftAutoIV'' was released in 2008, critics and fans couldn't find enough good things to say about it. It won multiple "Best of the Year" awards, sold over 3 million copies on release day, and was praised by many critics as the absolute pinnacle of the WideOpenSandbox genre. But after about a year, once the novelty of a [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]] ''Franchise/GrandTheftAuto'' game wore off, people became a lot more willing to acknowledge its many flaws, while its impressive graphics ceased to wow people as much as they had on Day 1. In particular, players began to criticize the game's frustratingly repetitive missions, its scaled-down map, its [[DarkerAndEdgier needlessly depressing story]], and ''especially'' the developers' controversial decision to cut out some of the best-received features from ''VideoGame/GrandTheftAutoSanAndreas''--including customizable appearance, skill stats, turf warfare, military vehicles, [[SceneryPorn non-urban environments]], air combat, and every airborne vehicle except one weaponless helicopter that can only be stolen. It didn't help that its only new mechanic was the "Friendship" feature, which quickly became [[ScrappyMechanic one of the most unpopular new features in the series' history]]. [[note]] "[[MemeticMutation Cousin! Let us go bowling!]]", anyone?[[/note]] Once ''VideoGame/GrandTheftAutoV'' came out in 2013 and added back almost everything that ''IV'' cut out--as well as beefing up the graphics and boasting a map even larger than the one in ''San Andreas''--it couldn't help but look underwhelming by comparison. While the game has its defenders today, the general consensus is that it was a step backwards for the ''Grand Theft Auto'' franchise in every area except graphics.
19th Jul '16 6:35:25 AM HighCrate
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* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series was widely praised for its open world environments, engaging gameplay, and colorful cast of pro-skaters, with each entry selling over a million copies and earning a score over 85%. However, the franchise began to go [[IncrediblyLamePun downhill]] thanks to declining quality, inability of modernize, and competition from the VideoGame/{{Skate}} series. In a desperate attempt to refresh the franchise, ''Ride'' and ''Shred'' included a much-hated skateboard peripheral and led to terrible sales and reviews. The absolute nadir of the series ''Pro Skater 5''; despite being advertised as a return to formula and love-letter to fans, ''Pro Skater 5'' was universally panned for it ObviousBeta status, boring environments, and terrible controls. The failure of ''Pro Skater 5'' killed of the series with parent company/publisher Activision expressing no interest in revisiting the franchise. Nowadays, few people care about ''VideoGame/TonyHawkProSkater'' with many dismissing the series as a dated relic of the 90s that failed to modernize to newer trends.
19th Jul '16 12:17:42 AM dinohunterpat
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* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series was widely praised for its open world environments, engaging gameplay, and colorful cast of pro-skaters, with each entry selling over a million copies and earning a score over 85%. However, the franchise began to go [[IncrediblyLamePun downhill]] thanks to [[{{Sequelitis}} declining quality]], competition from the VideoGame/{{Skate}} series, and the backlash towards the TotallyRadical style of 90s extreme sports. In a desperate attempt to reinvigorate the franchise, ''Ride'' and ''Shred'' included a [[{{Waggle}} unresponsive skateboard peripheral]]. The absolute nadir of the series ''Pro Skater 5'', which was an ObviousBeta with boring environments and terrible controls despite axing the much hated skateboard. was

to:

* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series was widely praised for its open world environments, engaging gameplay, and colorful cast of pro-skaters, with each entry selling over a million copies and earning a score over 85%. However, the franchise began to go [[IncrediblyLamePun downhill]] thanks to [[{{Sequelitis}} declining quality]], quality, inability of modernize, and competition from the VideoGame/{{Skate}} series, and the backlash towards the TotallyRadical style of 90s extreme sports. series. In a desperate attempt to reinvigorate refresh the franchise, ''Ride'' and ''Shred'' included a [[{{Waggle}} unresponsive much-hated skateboard peripheral]]. peripheral and led to terrible sales and reviews. The absolute nadir of the series ''Pro Skater 5'', which 5''; despite being advertised as a return to formula and love-letter to fans, ''Pro Skater 5'' was an universally panned for it ObviousBeta with status, boring environments environments, and terrible controls despite axing controls. The failure of ''Pro Skater 5'' killed of the much hated skateboard. was series with parent company/publisher Activision expressing no interest in revisiting the franchise. Nowadays, few people care about ''VideoGame/TonyHawkProSkater'' with many dismissing the series as a dated relic of the 90s that failed to modernize to newer trends.
19th Jul '16 12:08:18 AM dinohunterpat
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* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series was widely praised for its open world environments, engaging gameplay, and colorful cast of pro-skaters, with each entry selling over a million copies and earning a score over 85%. However, the franchise began to go [[IncrediblyLamePun downhill]] thanks to [[Sequelitis declining quality]], competition from the VideoGame/Skate series, and the backlash towards the TotallyRadical style of 90s extreme sports. In a desperate attempt to reinvigorate the franchise, ''Ride'' and ''Shred'' included a [[Waggle unresponsive skateboard peripheral]]. Hawk's Pro Skater 5

to:

* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series was widely praised for its open world environments, engaging gameplay, and colorful cast of pro-skaters, with each entry selling over a million copies and earning a score over 85%. However, the franchise began to go [[IncrediblyLamePun downhill]] thanks to [[Sequelitis [[{{Sequelitis}} declining quality]], competition from the VideoGame/Skate VideoGame/{{Skate}} series, and the backlash towards the TotallyRadical style of 90s extreme sports. In a desperate attempt to reinvigorate the franchise, ''Ride'' and ''Shred'' included a [[Waggle [[{{Waggle}} unresponsive skateboard peripheral]]. Hawk's Pro The absolute nadir of the series ''Pro Skater 55'', which was an ObviousBeta with boring environments and terrible controls despite axing the much hated skateboard. was
19th Jul '16 12:05:52 AM dinohunterpat
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* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series was widely praised for its open world environments, engaging gameplay, and colorful cast of pro-skaters, with each entry selling over a million copies and earning a score over 85%. However, the franchise began to decline thanks to general stagnation, competition from VideoGame/Skate series, and the backlash towards the TotallyRadical style of 90s extreme sports. To. Hawk's Pro Skater 5

to:

* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series was widely praised for its open world environments, engaging gameplay, and colorful cast of pro-skaters, with each entry selling over a million copies and earning a score over 85%. However, the franchise began to decline go [[IncrediblyLamePun downhill]] thanks to general stagnation, [[Sequelitis declining quality]], competition from the VideoGame/Skate series, and the backlash towards the TotallyRadical style of 90s extreme sports. To.In a desperate attempt to reinvigorate the franchise, ''Ride'' and ''Shred'' included a [[Waggle unresponsive skateboard peripheral]]. Hawk's Pro Skater 5
18th Jul '16 11:57:39 PM dinohunterpat
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* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series became a critical and commercial darling with many praising the series for its open world environments, each entry selling over a million copies and earning a score over 85%. However, due to competition from VideoGame/Skate . Hawk's Pro Skater 5

to:

* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series became a critical and commercial darling with many praising the series was widely praised for its open world environments, engaging gameplay, and colorful cast of pro-skaters, with each entry selling over a million copies and earning a score over 85%. However, due the franchise began to decline thanks to general stagnation, competition from VideoGame/Skate .VideoGame/Skate series, and the backlash towards the TotallyRadical style of 90s extreme sports. To. Hawk's Pro Skater 5
18th Jul '16 11:53:23 PM dinohunterpat
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Added DiffLines:

* The ''VideoGame/TonyHawkProSkater'' series was once considered the unrivaled king of the skateboarding genre. Riding on the wave of the 90s extreme sports craze, the series became a critical and commercial darling with many praising the series for its open world environments, each entry selling over a million copies and earning a score over 85%. However, due to competition from VideoGame/Skate . Hawk's Pro Skater 5
15th Jul '16 11:14:39 AM HighCrate
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* ''{{VideoGame/Battleborn}}'' can be seen as this, notable for it being killed off before it was even released. Despite the game having a completely different playstyle, it was promoted alongside ''{{VideoGame/Overwatch}}'' which led to many people to dismiss it as nothing but a clone of Blizzard's upcoming title. Those that played it noted that while it did have some merits on its own, the game itself was tedious to play due to the difficulty in completing objectives as well as the game's unreasonable amount of visual clutter resulting in people calling it "color vomit" and getting headaches when playing. Within weeks, the game went on sale for 50% of its original price and has less than 500 people on average playing at any given time and while people acknowledge it as different from ''Overwatch'' now, they don't hold it in high regard.
14th Jul '16 6:19:32 PM shunk
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* ''{{Battleborn}}'' can be seen as this, notable for it being killed off before it was even released. Despite the game having a completely different playstyle, it was promoted alongside ''{{Overwatch}}'' which led to many people to dismiss it as nothing but a clone of Blizzard's upcoming title. Those that played it noted that while it did have some merits on its own, the game itself was tedious to play due to the difficulty in completing objectives as well as the game's unreasonable amount of visual clutter resulting in people calling it "color vomit" and getting headaches when playing. Within weeks, the game went on sale for 50% of its original price and has less than 500 people on average playing at any given time and while people acknowledge it as different from ''Overwatch'' now, they don't hold it in high regard.

to:

* ''{{Battleborn}}'' ''{{VideoGame/Battleborn}}'' can be seen as this, notable for it being killed off before it was even released. Despite the game having a completely different playstyle, it was promoted alongside ''{{Overwatch}}'' ''{{VideoGame/Overwatch}}'' which led to many people to dismiss it as nothing but a clone of Blizzard's upcoming title. Those that played it noted that while it did have some merits on its own, the game itself was tedious to play due to the difficulty in completing objectives as well as the game's unreasonable amount of visual clutter resulting in people calling it "color vomit" and getting headaches when playing. Within weeks, the game went on sale for 50% of its original price and has less than 500 people on average playing at any given time and while people acknowledge it as different from ''Overwatch'' now, they don't hold it in high regard.
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http://tvtropes.org/pmwiki/article_history.php?article=DeaderThanDisco.VideoGames