History DeaderThanDisco / VideoGames

17th Sep '16 6:51:46 AM Drgonzo
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** Winding the clock back even further, we see this is actually a cycle: the modern war shooter is what made the World War II shooter DTD. Both ''Medal of Honor'' and ''Call of Duty'' started as WWII shooters, and from the early 2000's to about 2009, they were almost the only shooter games on the market. Only time will tell if ''Battlefield One's'' World War I setting will set off a new trend.
8th Sep '16 12:20:39 PM AreYouTyler
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* Point-and-click adventure games were hugely popular from the '80s through the mid-90s, but as happened to text adventures, technological changes made them obsolete. The advent of 3D cards and other game genres getting good writing were the beginning of the end for companies like Creator/{{Sierra}} and Creator/LucasArts. [=LucasArts=] distanced itself from the genre early on, focusing on ''Franchise/StarWars'' games, while Sierra effectively collapsed, trading hands from Vivendi to Creator/{{Activision}}. While the games do have cult followings, they're mostly mocked for their glacial pacing and [[MoonLogicPuzzle convoluted puzzles]]. Even though they're staples of Creator/GOGDotCom and indie developers are still making them, adventure games seem unlikely to return to their former glory. Indie adventure game developers, like their interactive fiction hobbyist counterparts, focus more on the story than the puzzles. Even then, they still have a vocal hatedom from gamers and game journalists ([[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] has gone on record as loathing adventure games more than once) for their often tedious gameplay, seeing [[FanHater their fans]] as stuck in the NostalgiaFilter.

to:

* Point-and-click adventure games were hugely popular from the '80s through the mid-90s, but as happened to text adventures, technological changes made them obsolete. The advent of 3D cards and other game genres getting good writing were the beginning of the end for companies like Creator/{{Sierra}} and Creator/LucasArts. [=LucasArts=] distanced itself from the genre early on, focusing on ''Franchise/StarWars'' games, while Sierra effectively collapsed, trading hands from Vivendi to Creator/{{Activision}}. While the games do have cult followings, they're mostly mocked for their glacial pacing and [[MoonLogicPuzzle convoluted puzzles]]. Even though they're staples of Creator/GOGDotCom and indie developers are still making them, adventure games seem unlikely to return to their former glory. Indie adventure game developers, like their interactive fiction hobbyist counterparts, focus more on the story than the puzzles. Even then, they still have a vocal hatedom from gamers and game journalists ([[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] (Creator/BenCroshaw has gone on record as loathing adventure games more than once) for their often tedious gameplay, seeing [[FanHater their fans]] as stuck in the NostalgiaFilter.
7th Sep '16 12:41:51 PM hamza678
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* Point-and-click adventure games were hugely popular from the '80s through the mid-90s, but as happened to text adventures, technological changes made them obsolete. The advent of 3D cards and other game genres getting good writing were the beginning of the end for companies like Creator/{{Sierra}} and Creator/LucasArts. [=LucasArts=] distanced itself from the genre early on, focusing on ''Franchise/StarWars'' games, while Sierra effectively collapsed, trading hands from Vivendi to Creator/{{Activision}}. While the games do have cult followings, they're mostly mocked for their glacial pacing and [[MoonLogicPuzzle convoluted puzzles]]. Even though they're staples of Creator/GOGDotCom and indie developers are still making them, thesse adventure games seem unlikely to return to their former glory. Indie adventure game developers, like their interactive fiction hobbyist counterparts, focus more on the story than the puzzles. Even then, they still have a vocal hatedom from gamers and game journalists ([[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] has gone on record as loathing adventure games more than once) for their often tedious gameplay, seeing [[FanHater their fans]] as stuck in the NostalgiaFilter.

to:

* Point-and-click adventure games were hugely popular from the '80s through the mid-90s, but as happened to text adventures, technological changes made them obsolete. The advent of 3D cards and other game genres getting good writing were the beginning of the end for companies like Creator/{{Sierra}} and Creator/LucasArts. [=LucasArts=] distanced itself from the genre early on, focusing on ''Franchise/StarWars'' games, while Sierra effectively collapsed, trading hands from Vivendi to Creator/{{Activision}}. While the games do have cult followings, they're mostly mocked for their glacial pacing and [[MoonLogicPuzzle convoluted puzzles]]. Even though they're staples of Creator/GOGDotCom and indie developers are still making them, thesse adventure games seem unlikely to return to their former glory. Indie adventure game developers, like their interactive fiction hobbyist counterparts, focus more on the story than the puzzles. Even then, they still have a vocal hatedom from gamers and game journalists ([[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] has gone on record as loathing adventure games more than once) for their often tedious gameplay, seeing [[FanHater their fans]] as stuck in the NostalgiaFilter.



* ''Heboris: Unoffical Expansion'' was initally the go-to open-source PC clone of ''VideoGame/{{Tetris}}''. However, [[IdiotProgramming the code was a mess]], and as a result, attempts to modify it were left futile. It's been superseded by ''VideoGame/{{NullpoMino}}'', which is far easier to modify. Generally speaking, if any Tetris guide recommends ''Heboris'', it's outdated.

to:

* ''Heboris: Unoffical Expansion'' was initally initially the go-to open-source PC clone of ''VideoGame/{{Tetris}}''. However, [[IdiotProgramming the code was a mess]], and as a result, attempts to modify it were left futile. It's been superseded by ''VideoGame/{{NullpoMino}}'', which is far easier to modify. Generally speaking, if any Tetris guide recommends ''Heboris'', it's outdated.
5th Sep '16 5:59:03 AM hydrix
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* Creator/{{Acclaim}} was once a major third party. Now they are remembered mostly for two things, bad licensed games, and LJN.
2nd Sep '16 8:41:32 AM DivineFlame100
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* Modern military shooters were huge after the breakthrough smash of ''VideoGame/CallOfDuty4ModernWarfare'' and ruled over most of UsefulNotes/TheSeventhGenerationOfConsoleVideoGames. largely because they were a place where most people would socially interact with each other. But just before the eighth generation hit, they started to suffer a decline because the market that used to play those games has moved away from it with the releases of smartphones and tablets (which allow for more social interaction). The massive oversaturation, unrelated games being saddled with their mechanics to try and FollowTheLeader, heaps of UnfortunateImplications, the release of more thoughtful and deconstructive shooters like ''VideoGame/BioshockInfinite'' and ''VideoGame/SpecOpsTheLine'', and as the successes of recent old school-style shooters such as ''VideoGame/WolfensteinTheNewOrder'', ''VideoGame/ShadowWarrior2013'', and ''VideoGame/Doom2016'', also killed hopes that another audience would be attracted by them. The death of the ''VideoGame/MedalOfHonor'' franchise with the failure of ''Warfighter'', which helped codify most of the tropes that served as staples of the genre, was also a large loss. Even the two titans of the genre, ''VideoGame/CallOfDuty'' and ''VideoGame/{{Battlefield}}'', have begun to move away from the formula. It still exists, but most would only be cult hits by modern standards.

to:

* Modern military shooters were huge after the breakthrough smash of ''VideoGame/CallOfDuty4ModernWarfare'' and ruled over most of UsefulNotes/TheSeventhGenerationOfConsoleVideoGames. largely because they were a place where most people would socially interact with each other. But just before the eighth generation hit, they started to suffer a decline because the market that used to play those games has moved away from it with the releases of smartphones and tablets (which allow for more social interaction). The massive oversaturation, unrelated games being saddled with their mechanics to try and FollowTheLeader, heaps of UnfortunateImplications, the release of more thoughtful and deconstructive shooters like ''VideoGame/BioshockInfinite'' and ''VideoGame/SpecOpsTheLine'', ''VideoGame/SpecOpsTheLine'' as well as Pixar-esque class-based shooters like ''VideoGame/TeamFortress2'' and ''VideoGame/{{Overwatch}}'', and as the successes of recent old school-style shooters such as ''VideoGame/WolfensteinTheNewOrder'', ''VideoGame/ShadowWarrior2013'', and ''VideoGame/Doom2016'', also killed hopes that another audience would be attracted by them. The death of the ''VideoGame/MedalOfHonor'' franchise with the failure of ''Warfighter'', which helped codify most of the tropes that served as staples of the genre, was also a large loss. Even the two titans of the genre, ''VideoGame/CallOfDuty'' and ''VideoGame/{{Battlefield}}'', have begun to move away from the formula. It still exists, but most would only be cult hits by modern standards.
2nd Sep '16 7:34:02 AM MorphinBrony
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* Modern military shooters were huge after the breakthrough smash of ''VideoGame/CallOfDuty4ModernWarfare'' and ruled over most of UsefulNotes/TheSeventhGenerationOfConsoleVideoGames. largely because they were a place where most people would socially interact with each other. But just before the eighth generation hit, they started to suffer a decline because the market that used to play those games has moved away from it with the releases of smartphones and tablets (which allow for more social interaction). The massive oversaturation, unrelated games being saddled with their mechanics to try and FollowTheLeader, heaps of UnfortunateImplications, the release of more thoughtful and deconstructive shooters like ''VideoGame/BioshockInfinite'' and ''VideoGame/SpecOpsTheLine'', and as the successes of recent old school-style shooters such as ''VideoGame/WolfensteinTheNewOrder'' and ''VideoGame/ShadowWarrior2013'', also killed hopes that another audience would be attracted by them. The death of the ''VideoGame/MedalOfHonor'' franchise with the failure of ''Warfighter'', which helped codify most of the tropes that served as staples of the genre, was also a large loss. Even the two titans of the genre, ''VideoGame/CallOfDuty'' and ''VideoGame/{{Battlefield}}'', have begun to move away from the formula. It still exists, but most would only be cult hits by modern standards.

to:

* Modern military shooters were huge after the breakthrough smash of ''VideoGame/CallOfDuty4ModernWarfare'' and ruled over most of UsefulNotes/TheSeventhGenerationOfConsoleVideoGames. largely because they were a place where most people would socially interact with each other. But just before the eighth generation hit, they started to suffer a decline because the market that used to play those games has moved away from it with the releases of smartphones and tablets (which allow for more social interaction). The massive oversaturation, unrelated games being saddled with their mechanics to try and FollowTheLeader, heaps of UnfortunateImplications, the release of more thoughtful and deconstructive shooters like ''VideoGame/BioshockInfinite'' and ''VideoGame/SpecOpsTheLine'', and as the successes of recent old school-style shooters such as ''VideoGame/WolfensteinTheNewOrder'' and ''VideoGame/WolfensteinTheNewOrder'', ''VideoGame/ShadowWarrior2013'', and ''VideoGame/Doom2016'', also killed hopes that another audience would be attracted by them. The death of the ''VideoGame/MedalOfHonor'' franchise with the failure of ''Warfighter'', which helped codify most of the tropes that served as staples of the genre, was also a large loss. Even the two titans of the genre, ''VideoGame/CallOfDuty'' and ''VideoGame/{{Battlefield}}'', have begun to move away from the formula. It still exists, but most would only be cult hits by modern standards.
27th Aug '16 6:02:02 PM Xteme19
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* Graphical adventure games were hugely popular from the '80s through the mid-90s, but as happened to text adventures, technological changes made them obsolete. The advent of 3D cards and other game genres getting good writing were the beginning of the end for companies like Creator/{{Sierra}} and Creator/LucasArts. [=LucasArts=] distanced itself from the genre early on, focusing on ''Franchise/StarWars'' games, while Sierra effectively collapsed, trading hands from Vivendi to Creator/{{Activision}}. While the games do have cult followings, they're mostly mocked for their glacial pacing and [[MoonLogicPuzzle convoluted puzzles]]. Even though they're staples of Creator/GOGDotCom and indie developers are still making them, adventure games seem unlikely to return to their former glory. Indie adventure game developers, like their interactive fiction hobbyist counterparts, focus more on the story than the puzzles. Even then, they still have a vocal hatedom from gamers and game journalists ([[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] has gone on record as loathing adventure games more than once) for their often tedious gameplay, seeing [[FanHater their fans]] as stuck in the NostalgiaFilter.

to:

* Graphical Point-and-click adventure games were hugely popular from the '80s through the mid-90s, but as happened to text adventures, technological changes made them obsolete. The advent of 3D cards and other game genres getting good writing were the beginning of the end for companies like Creator/{{Sierra}} and Creator/LucasArts. [=LucasArts=] distanced itself from the genre early on, focusing on ''Franchise/StarWars'' games, while Sierra effectively collapsed, trading hands from Vivendi to Creator/{{Activision}}. While the games do have cult followings, they're mostly mocked for their glacial pacing and [[MoonLogicPuzzle convoluted puzzles]]. Even though they're staples of Creator/GOGDotCom and indie developers are still making them, thesse adventure games seem unlikely to return to their former glory. Indie adventure game developers, like their interactive fiction hobbyist counterparts, focus more on the story than the puzzles. Even then, they still have a vocal hatedom from gamers and game journalists ([[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] has gone on record as loathing adventure games more than once) for their often tedious gameplay, seeing [[FanHater their fans]] as stuck in the NostalgiaFilter.
27th Aug '16 1:51:30 PM HighCrate
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* When ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' first came out, the general consensus was that these were the first great Sonic games in a long while. They were widely praised by both critics and fans, and some said they were better than even VideoGame/SonicAdventure2 (widely considered the franchises highpoint). However, after a while once thee novelty wore off, it was then criticized by a ''huge'' section of the fanbase, citing such problems as overly long and drawn out levels, overly short and rushed levels, a lack of any playable characters [[CreatorsPet except Sonic]], characters being reduced to [[Flanderization basically one dimensional archetypes]] (Tails being Sonic's sidekick and TheSmartGuy, Knuckles being DumbMuscle, exc.), Sonic himself TakingALevelInJerkass, [[LighterAndSofter an incredibly silly tone and immature humor]] (to the point where people joke that it's just ''WebVideo/HappyTreeFriends'' PlayedStraight.), over-the-top music, oversimplification of the gameplay, and a lack of any addition to said gameplay other than the Wisps, which became derided as an over glorified gimmick. The upcoming 2017 game even seems to be moving away from the standard set by these games, if the trailer is any indication. It still has a few fans, but most of them are looked down upon with shame, being seen as Fanboys at best.
27th Aug '16 12:42:58 PM Kelothan
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* When ''VideoGame/LeisureSuitLarry'', it was praised for its creativity and interactivity, as well as the sexual nature of the game. The first four sequels were also fairly well received. However the newer games(which weren't developed by Creator/{{Sierra}}) weren't too well received. The first new game, ''Magna Cum Laude'' focused on Larry's nephew Larry Lovage. It was poorly received, thanks to having poor gameplay and being more in-your-face with its sexuality. The next game, ''Box Office Bust'', lived up to its name, being reviled for being an ObviousBeta. The only new content in the series is currently a remake of the first game.

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* When ''VideoGame/LeisureSuitLarry'', it was praised for its creativity ''VideoGame/SonicColors'' and interactivity, as well as the sexual nature of the game. The ''VideoGame/SonicGenerations'' first four sequels came out, the general consensus was that these were also fairly well received. However the newer games(which weren't developed by Creator/{{Sierra}}) weren't too well received. The first new game, ''Magna Cum Laude'' focused on Larry's nephew Larry Lovage. It was poorly received, thanks to having poor gameplay and being more in-your-face with its sexuality. The next game, ''Box Office Bust'', lived up to its name, being reviled for being an ObviousBeta. The only new content in the series is currently a remake of the first game.great Sonic games in a long while. They were widely praised by both critics and fans, and some said they were better than even VideoGame/SonicAdventure2 (widely considered the franchises highpoint). However, after a while once thee novelty wore off, it was then criticized by a ''huge'' section of the fanbase, citing such problems as overly long and drawn out levels, overly short and rushed levels, a lack of any playable characters [[CreatorsPet except Sonic]], characters being reduced to [[Flanderization basically one dimensional archetypes]] (Tails being Sonic's sidekick and TheSmartGuy, Knuckles being DumbMuscle, exc.), Sonic himself TakingALevelInJerkass, [[LighterAndSofter an incredibly silly tone and immature humor]] (to the point where people joke that it's just ''WebVideo/HappyTreeFriends'' PlayedStraight.), over-the-top music, oversimplification of the gameplay, and a lack of any addition to said gameplay other than the Wisps, which became derided as an over glorified gimmick. The upcoming 2017 game even seems to be moving away from the standard set by these games, if the trailer is any indication. It still has a few fans, but most of them are looked down upon with shame, being seen as Fanboys at best.
26th Aug '16 11:14:41 AM AreYouTyler
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* ''VideoGame/{{Bubsy}}'' was [[ThisIsGoingToBeHuge originally hyped as the next]] ''Franchise/SonicTheHedgehog''. Electronic Gaming Monthly even gave him an award for being the most hyped character of 1993. When the first game came out, it received mostly favorable reviews. However, a combination of a [[WesternAnimation/{{Bubsy}} failed cartoon]] and sequels that got less and less positive reaction per installment (ranging from the [[SoOkayItsAverage painfully mediocre]] ''Bubsy 2'' to the trainwreck that was ''Bubsy 3D'') [[FranchiseKiller have put this bobcat to sleep]]. History hasn't been kind to the original game either. Many who have revisited the first installment view it as everything wrong with [[MascotWithAttitude mascot-based]] platformers, citing problems such as slippery controls and Bubsy himself being annoying. Not helping was an ill-concieved cartoon pilot, and Sonic himself has lost his untouchable status.

to:

* ''VideoGame/{{Bubsy}}'' was [[ThisIsGoingToBeHuge originally hyped as the next]] ''Franchise/SonicTheHedgehog''. Electronic Gaming Monthly even gave him an award for being the most hyped character of 1993. When the first game came out, it received mostly favorable reviews. However, a combination of a [[WesternAnimation/{{Bubsy}} failed cartoon]] and sequels that got less and less positive reaction per installment (ranging from the [[SoOkayItsAverage painfully mediocre]] ''Bubsy 2'' to the trainwreck that was ''Bubsy 3D'') [[FranchiseKiller have put this bobcat to sleep]]. History hasn't been kind to the original game either. Many who have revisited the first installment view it either, as it's now held up as an example of everything wrong with [[MascotWithAttitude mascot-based]] platformers, citing problems such as slippery controls and Bubsy himself being annoying. Not helping was [[WesternAnimation/{{Bubsy}} an ill-concieved cartoon pilot, pilot]] (Creator/RobPaulsen has [[OldShame completely disowned having voiced Bubsy in the second game and the pilot]]), and Sonic himself has lost his untouchable status.
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